Haha, I don’t think politics really have anything to do with it. I mean, without buldozers cranes, excavator, dump truck, and emplosion bombs of the modern world, its no easy feat to tear down and rebuild an entire city.
I honestly don’t know why that would even exist, who would want to destroy a consumable item? If its taking space, just consume it; it certainly won’t hinder you, only helps.
…yes, this is off topic, but anything to keep the thread alive.
Furthermore -aside from being common place in modern society- vertually all fantasy books, games, and movies, feature female armor where the top bit of their chest and neckline is exposed. As this is a fantasy game, it only makes sense to follow the genre’s criteria. People read a genre because they like its themes, setting, and atmoshpere, and this style is part of that.
http://wiki.guildwars2.com/wiki/Human_female_light_armor
Human Female Light Armor “Skimpy” (16 sets)
~Inquest
~Sorcerers
~Embroidered
~Masquerade
~Winged
~Feathered
~Apprentice
~Conjuer
~Primative
~Aurora (only because its sleeveless)
~Diviner
~Tribal
~Profane
~Pheonix
~Flamekissed
~Incarnate
Human Female Light Armor “Well Covered” (29 sets)
~Ascalonian Performer
~Council Ministry
~Nightmare court (90%)
~Forgeman
~Flame Legion
~Armor of Koda (75%) -makes up for what it lacks in covering by heavily plating its pieces
~Armor of the linch (95%)
~Priory Historical
~Whispers Secret (95%)
~Vigils Honor (90%)
~Researchers
~Aristocrats (95%)
~Devout
~Student (90%)
~Drybones (95%)
~Acolyte
~Exalted (95%)
~Illustrious
~Country (95%)
~Magician
~Cabalist
~Seer
~Stately (95%)
~Apostle
~Guild Archmage
~Heritage (95%)
~Aetherblade
~Trickster
~zodiaco
I went ahead and composed a list of “skimpy” and “well covered” human female light armor, to show you guys, that there is far more coverage than you think. Note, that how “reinforced” an armor is, which refers to metal plating, is not a factor, as both male and female armors are ill equipt with plating -as, that is afterall, the point of light armor (for the cloth to be magically infused/woven, and protected by magic rather than steel). Also note that the feminine shape of the armor is likewise not a factor, as armor made for women, obviously must be tailored to their bodies; ie: breast room…
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I think GW2 has bigger issues like a whole profession with 60% of skills that do not work !!!
Mesmer !!
Yet unlike Mesmers, this is a really simple and easy thing to fix. Pain aside, it is also very time consuming and really boring to just sit there consuming 1,000s of items. And really, that’s what you have to do; there’s no way you’ll get the achievement without buying in bulk. Because if you just ‘use as you collect’… well, how many bottles do you collect in a day? That would be none, as they are only obtainable via crafting, venders, and the trading post. No, a ‘consume all’ would greatly improve ease of play, making consumable items far more safe, conveient, and user friendly.
You seem to be missing the point. I don’t think I have it… or at least, I hope I don’t. But that doesn’t mean clicking something 5,000 times doesn’t hurt, or that its healthy for your body either. I used carpal tunnel as a very really danger that can result from such activity.
Don’t devalue the issue with specifics, a problem exist that they could improve, so why not do so?
I do not have it, I’m stuck at tier 4 -because, clicking asside, 100k beverages really submerge one’s expenses. Well, its not so bad if you buy at a vender, a set price of 16c compared to a base price 24c (with the price increasing everytime you pass 4,000 or so) saves a lot in the long run; but there again, unless you buy from the trading post, you are forced to double click to buy them one at a time… a long drawn out process that is both mentally and phyiscally taxing.
I don’t like to take chances at getting banned, so I’m going to avoid that meathod until I recieve a dev’s stamp of approval. However, such functions should naturally be present in the game, we should not have to look for third party programs to be able to safely enjoy their product.
Of course male players don’t complain about not having bikini’s or underwear, because when they want to wear them, they play female characters… which, arguably, are the only ones such clothes would look good on to begin with. If you take away the bikini’s for the female characters then you would start hearing some men complaining, lol.
That aside, your point is rather meek at best, as there are many full body armors for females, with, really the exception being light armor; which is really the sensual class in the game. Certainly it would be bad to bar women for being able to wear manly armor, but as five tenths of the game is aesthetics, it would likewise be a bad idea to remove this sensual type of armor as well. You have to remember, there are many types of players, and this game must tailor to as many different sects as possible. Surely even the female players like a sexy outfit every once and a while.
I suppose the best solution to this would be that not all the sexual armor be light class, but rather to have sensual and practical female armors for each class. But that would be a massive undertaking, requiring them to add a great number of new armors. As, if they simply alter the current sets, there will be many unhappy customers.
In GW2 there are many consumable items, key fragments that must be combined, and bags to be shiffled through that require endless double clicking -and, to be frank… it really starts to hurt; your wrist, and fingers, your tendons burn angrily at the abuse. And this is no light matter either; I’m sure you know of carpal tunnel syndrome, a disabily of one’s wrist caused by overworking them, which, in effect renders your hands as useless as taimi’s legs.
Certainly one can use abstenence, pacing, and moderation to lesson the toll of double clicking on our own end, but when faced by the bleak wall that is 100,000 alcoholic beverages, or restricted by a two week time block, it is not adequit or efficent enough a means, and thus we are almost forced to chose between our personal health and enjoying your product; to which there can only be one proper responce. I ask however that you do not bid us make that choice, but fine a safer, more comphortable alternative.
Its a very real threat, and yet, the solution is so simple, I am honestly appolled it has not been applied; all we need, is a ‘Consume All’ function.
Upcoming plot twist! (That I pulled out of nowhere and is based on nothing besides idle speculation).
His name is Stonehealer and the dwarves are made of stone now. He will be the one to reverse this condition, bringing the dwarves back to Guild Wars 2 as a playable race!
I don’t think there are any female dwarves. They wouldn’t make a playable race gender specific.
You obviously didn’t play gw1 then.
I would have liked that too.
In a way I’m beginning to hate these Living World episodes.
Everything is just about killing the bad guys and stopping things getting worse.
No way of actually helping things to get better.Festival of the Four Winds was based around raising funds for Lion’s Arch.
Honestly, it’d be ridiculous if the “heroes” of the game were running around picking up garbage in Lion’s Arch when there’s (potentially) a dragon about to make things worse.
I’m not saying you have to do it, but it would be cool if it existed as a side activity, while they continue to put their main focus on the living story season. the simple fact is, it has to get done, it is going on regardless of whether we pitch in or not. but it would be a fun feature to be able to pitch in.
I can’t agree with this whole ‘there are no main characters in a mmorpg’ simply because thousands of other people play it. the devs themselves specifically said that they are writing this story from the perspective that the PC is the main character, however they are prioritizing making the world seem alive and real over personalizing character activity. granted I took liberties with the wording, but between the two devs posting here that’s pretty much the sum of it. yes, thousands of other people play this game, however you likely won’t meet half of them, and know even fewer. so as you’re playing you have to conceptualize that the thousand other players are the filler characters, the main npcs the supporting characters, your friends and alts the secondary, and your main, the main. just use your imagination a little, its not that hard. still, a basic story cannot be written without a leading protagonist… unless you think destiny’s edge, trahearn, the mentors, and destiny 2.0 actually knows all 200 thousand of us, and forgal has died some 672 thousand times. no, that’s even less realistic. so from each players perspective, they must be main, otherwise it does not make sense, and the story is shattered.
Was any of those choices in the personal story — of course not — because what is logged in my journal IS NOT my personal story. That’s my point.
because the personal story is not about you.
Eh, its not personally about me, because some of the choices my character makes or the things they say or do, I would never do myself. But the story is personally about my characters, so it still is a personal story, just not mine. For example, I could never get along with that annoying priory girl, and yet in the spoken diologue my character genuenly cared for her. So it is my characters personal story, and in affect, should be concluded properly… only, it wasn’t; and that’s where they failed.
So the heart LA has been scattered, and I understand that it will take a long time to pick up the pieces. Likely, with each update Devs will clean and repair a little more as they did with the Lion fountain, until after months of patches, it finally looks like something akin to a city. But why not have the player base help?
With lore that dwelves even deeper than Ascolon, LA is the cultural messpot and belovid home of all GW players, the economic hub, and gathering point for adventures and merchants alike. We all love the city, and more people gets the job done faster, so why don’t we help?
There could be events to:
-demolate destroyed structures
-salvage resources from Scarlet’s broken constructs
-collect/dispose of debree
-repair and renovate standing structures
-build new buildings and bridges
Rewards could be karma, experience, and the satisfaction of being part of the rebuild.
In the Living Story, their goal is to focus on the world and let the players role play their characters and create their own history and personality — which I believe should have been the goal in the first place. Them trying to define our characters will only lead to failures.
My bad, I was feeling lazy and didn’t read previous post (except the ones by Anet). I do understand your point now, the complaint is not that the current personal story is not personal enough, but that the previous personal story wasn’t, and that trying to do so caused problems latter on in the game.
Though… I don’t think there would have been these ‘problems’ if they had concluded personal story properlly; if they had tackled the emotional aspects of our characters, and tied up their loose ends. For example, we lost Forgal, the only bad-kitten in game with a witty sense of humor and the strength to back it up… and there is certainly emotions there that it sturs within our characters, but they never addressed or touched up on them.
This could have been resolved by transforming forgal into a Risen, and forcing us to slay him, allowing them to really dwelve into the emotional depth of our characters, and yet… he died, and we moved on; that was it, the issue pushed under the table and forgotten, despite us having strong personal bonds. That left the matter unresolved, no, far worst than that, they devaluded our relationship by ignoring it. If that’s the case then it truly would have been better to avoid personalizing the story all together.
Then there is claudicus, who is set on dethroning the queen, and the bandates, who have a strong tie to the white mantle… and yet, these too, die off when we join an order, left unconcluded. Though, I still have hopes living story will touch up on these matters.
Your heritage, environments, and up bringing are not about you.
What’s about you is how you react after learning your heritage. Do you reject or accept your heritage? Are you proud or embarrassed?
What’s about you is how you interact and adapt to your environment. Do you succumb to the influence of the culture around you or you reject it completely?
What’s about you is how you turn out based on your upbringings. Do you choose the same path as parents or pave your own path?
You see, those elements are missing when it comes to your character in-game.
While this is true, the issue has already been addressed. there is no time or budget to include the affects of each and every detail of each and every branching story into the game. They do their best to include the most they can, prioritzing and focusing on the important events and turning points, but lets be realistic, they can’t include everything from the past and still have time to weave the present story. These tid-bits of ‘forgotten’ content still have an emotional effect on you, but those emotions will have to be played internally.
Of course we don’t know these people or what’s going on, this may be an action/adventure story, but at this point we are in a mystery stage, we just entered a new area with new people, terrain, enemies, and monsters. We have to discover what’s going on before we can act. So yes, there will be a lot of ’who’s this guy?‘, that’s the point.
Aeron is still fairly new, granted he was only introduced one patch ago, but he was still introduced.
The Master of Peace… really? His existance was cemented in this game months ago, and once again, reintroduced in the previous patch, so that you do not know him in this current release is no fault but your own.
If it was all expository, the story would be amazing, but it would no longer be a video game, and thus no fun to play. If it was all action, the story would have no depth and lack intrigue all together. I feel they are finding a good balance here, a happy medium, so don’t discredit their progress.
As for the quallity of the characters and story, while perhaps not amazing, has driastically improved from season 1, so there is no need to complain. remember, the writers are limited by budgets, game mechanics, and time.
The whole “Commander” topic is another discussion entirely.
[spoiler=Personal Story spoilers] Bottom line is that, at the beginning of the Pact (almost 2 years ago in-game time), you were “The Commander.” After Zhaitan was killed, the Pact continued on and you went off into the world to do stuff. At that point, other commanders were brought on, and you become “A Commander.” And you became a commander who had lots of other things to do besides running an army that was repairing, preparing, and stocking up for the next big battle with the Elder Dragons. We could not build a story on that alone, not a good one that made sense, not considering where we want the story to take you.Any time anyone calls you “The Commander” now, it’s someone being nostalgic. It’s perhaps more correct to say you were “The First Commander.” That helps us explain why you’ve been running around the world saving people as opposed to being locked in a war room with Trahearn. I’ll see what I can do to get this explanation into the game. [/spoiler]
That’s interesting, I have always played it imagining that the Pact had a number of Commanders from the start. Take the defense of Fort Trinity for example; there are three seperate storylines, but they all verge at one point; while the third is a bit ambegious, two of them (the orb and the betrayal) have a definite effect on the battle, which, could not have taken place or arrived at the same conclusion, if one or the other did not occur/was not properly carried out. In other words if I chose to search for the traitor, there still had to be a second commander searching for the orb. With this taken into consideration, while prehaps still the primary(from our perspective at the very least), we have never been the ONLY Commander.
To this end, I like to think that the other characters on my account and the characters of my friends, all worked together as Pact Commanders to achieve the death of Zhiatan, and such are all heroes/main characters. Well, I could care less about the other thousands of players, from my perspective they are just enlisted pact soldiers; after all, 2 billion pact commanders really wouldn’t make sense. So if we look at it from this perspective I think everything works out. Its still your adventure, you’re still the hero, only, your not the only hero, like any good adventure storry, you’ve got companions and friends.
Well get the whole map to explore from end to end eventually, I just thought the story based implementation of the map was interesting. We can’t go straight to maguma falls because there are so many obsticales in the way, ie the inquest, crazy silvari, difficult meguma terrain, dragon vines, and unknown zheforite complications. we have to face these issues before we can get there, or rather, these issues take precidence over some unknown dragon that our characters are ununcertain has truely arisen. At any rate, our characters are too busy helping to go off exploring. I feel if you look at it from that angle, it makes sense.
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I really like the setup, but I only have one complaint:
I don’t like the fact that the achievements were locked until we completed the entire story. For example, none of the Seraph workers died the first time I did Disturbance in Brisban . . . I shouldn’t have to do it again just to get the achievement.
I honestly don’t know how you thought this was a good idea. This goes completely against industry standards and it seems like a cheap way to force replayability. Please don’t do this again.
Do you really expect to get all the achievements in the first play through? one way or another you’ll have to replay to get the achievements. but no one is forcing you to get the achievements, there’s not even a reward for them.
You’re still considering this to be Scarlet’s abode… It is not.
Well, it is, or how else do you explain the hologram that has entries from both before and after her transition into madness?
Also, even if you want the only version living there to be the sweet, lovable version, that doesn’t preclude the existence of a servitor Golem or Steam Creature prototype that runs amok when you get there. It also doesn’t preclude the Inquest from wanting to loot her house. I agree that fighting off an Inquest raid would change the tone of the house exploration from a pleasant browse to having a sense of urgency, but I don’t see that as bad. I can understand if some people would prefer the very last part of this subchapter to be low-key.
That’s really… in story telling every action must have a reaction, every event must be inspired by a previous event, and be the influence of one to follow. The first thing you edit out of stories, is the content that does not meet this requirement, if it does not futher the developement of the story it is not nessicary, otherwise the story goes on forever. What you’re talking about is a random tangent, and if pursued at every chance the story would be all over the place; basically a mess. Sometimes, there are sceens a story where no one fights, a simple conversation between friends is also a vital and core force of story telling.
Just take it as it is; a conclusion, falling action, tieing off loose ends, downtime, an epitath to the previous season, clues to the next episode, and a transition scene. It is a simple scene for simple purposes, but it is neccisary all the same. its also bad to overcomplicate the plot.
Despite what I said, I do hope for some cool Inquest and bandit characters with some personality, adding a bit of side-flavor to the more non-essential parts of the story.
I’m still hoping they’ll touch up on white mantle lore, which would also help to resolve the human personal story, that came to a dead end after we left to join an order.
I would like to see mordremoth take the center stage, and then a hord of nameless corrupted sylvari populate the maps as the minions we are constantly in battle with; similar to how zhitain was the mastermind of personal story, but the deration of the story was spent fighting his lietuinents and endless masses.
Day 1 for me (didn’t do the content opening day) and already bored of grinding the same events over and over and over on the same tiny nausea-inducing map in order to get geodes. Will never return after getting the recipe I need. In fact, trying to convince myself I don’t need the recipe at all.
…you chose to grind the day away; how you chose to play the game is up to you, so if you’d rather do the most boring, time consuming, repeditive, and overall pointless content, that’s all you; enough said I think. I spent day one exploring the map and playing the story line, which -if only just- is a far improvement from season one; and as that was the chief complaint of season one, there is much to be satisfied about.
I would like to remind you this is only a small portion of the map, so more interesting events and bosses are to come…. probably.
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There wouldn’t be a legitimate lore explanation for using crystals anywhere else, so hopefully we don’t have to worry about it. The excuse for where we are in is that the crystals fell off the ship when it crashed, but there shouldn’t be crashed ships anywhere else, so there shouldn’t be crystals.
I don’t know, following Aeren to the western area of the map there were still crytals, and that’s pretty far from the crash sight in my opinion. the best explanation, is because the master of the zephirites and Aeren were carrying them with them. Well, we killed Aeren, but there is still the master and the inqest to spred them, so I have this dreadfull premininition that we have yet to see the last of the aspect crystals… don’t get me wrong, its an interesting mechanic, and has nice lore behind it, but hopefully it does not become a standard in gameplay
So, to the synics, still lack faith in Anet? Still think we were over hyping this?
Well, its not a full map, not yet, but I think its interesting this way, getting a new zone which each release will really make it fell like we are journeying/adventuering into new territory as we follow the storyline deeper into maguma! I mean, they could have given us a full map on day one, but when we’re only going to use this small corner of it for the firstrelease, wwhat’s the point? realisticly speaking, our hands are tied with the events of the storyline to go out exploring, so it make more sense that we only uncover new areas as the story propells us to ventuer into them.
Propserity is only a single zone of the drytop map, so I’m eager and excited to see what they’ll release next. …though, I hope using crystals to traverse the map doesn’t set a precidence for all future lvl 80 areas, because a never ending jumping puzzel really would drive me insane.
You’re not looking at the whole picture, there is more than the last instance to the episode/chapter. In fact, we have four instance, the first of which serves as the introduction of the promblem/mystery/new area; the second, the rising action (facing new vilans, finding new clues, journeying to the top of the ship; the third is the climax, in which we find and fight the villain; and the last is the closure/falling action (which, also serves as a transition into the next episode). All the requirements of a typical storyarch are present.
And no, ending in a climax, or cliff hanger, is not the best way to do this episode, as this episode in itself, serves as an introduction; we’ve just located the mystery, and are just starting to compile the clues, the true story telling/rising action hasn’t even began yet, so its way too soon to have a climax or cliff hanger. Yes, while overused and cliched, a cliffhanger still serves as a good troup, but not for every episode, and given the nature of season 2 (entering new territory/learning new things), especially not on the first. Its bad story telling to stamp ‘cliff hanger’ as the closuer for each and every episode, or as the solution to every problem.
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I would like to see LS include old unresolved problems, like minister claudicus treachory, and the movements of the white mantle, which seem to have dissapeared after we left to join our respective orders. …but just because we left, that doesn’t mean that these problems go away, or naturally solve themselves. rather than creating new content, please expand upon your old lore, at least that which is already implimented in the game, if not that which has yet to do so. such as cantha and elona.
The Dominion of Winds is already there, so any argument about a capital fitting on the map is already completely moot.
That’s the whole point. The Dominion of the Wind is the capital. So where do you wanna fight? The reason they keep their gates closed is because everything is good behind the walls and they wanna keep it that way
Wrong, the dominion of the wind is plauged by destroyers. they closed the gates to get a controled grip over the situation, to avoiding letting outside problems in and thus make things worst, and because they are isolationist.
If you don’t like the new race, don’t play it. adding one causes no one harm, especially the tengu which are deeply engraved in the Iore and already have their city and map designed, as they were originally included when gw2 was first to be released.
That being said however, I fell we will not see them in season two as they have nothing to do with maguma.
This means nothing, there are also horses in concept art…
I’m surprised, no one noticed that at the back of the art, it looks like the thorns are covering a portal… so yes, hash tagged brisban wilds, hoever, it could very well be the border of brisban, or more specifically, the enterence to the new map.
I think its rather hasty to state that there is nothing to be excited about. I find your lack of faith disturbing. While it is true season one presented a bad track record, it was always widely recognized to be a testing stage, or guage, and I do not think it is overly ambitious to hope they have learned from it. No, I don’t think we’ll nessisarily have a new map day one, but that doesn’t mean I can’t be excited about the prospect of new maps. I love this game, and am excited/hopeful to see it grow, and there is nothing wrong with that. s
So lets see what cards they place down on the table before we run for life boats.
There are a lot of interesting theories being posted. I don’t want to get in the way of that. Also, the LW team is crazy busy right now so we’ve gone mostly silent on the forums (not officially—it’s more of a lack of free time than anything else). I’ll be really curious to see what people think of episode 1 the day it releases, where they think the season is headed, and how they like the story journal and our scripts, VO, gameplay, etc.
Thanks for expressing your interest in the Living World. Not much longer to wait.
Ah, don’t misunderstand, I don’t want spoilors, and I am not asking for them (I know others are), I just feel official anet post should be pasted on the official gw2 website.
At the very least link your twitter, facebook, and tumbler pages to the official site, like you did with the wiki, so then even if we must go to another site, you have provided ease of access to finding this information.
Honestly, you have a website; use it! What’s the point otherwise? I understand you need to post in a wide range of social medias to advertise for the game, but it should not come at the cost of forsaking your own site. If you asks any of the player base where to get information about the game, they will answer anything but the offical website; that’s wrong. If you post on twitter, and I know you must, link it here, if you post on facebook, post here too. An offical page that Is not a one stop sourse for the news pertaining to it, is a fail of a page. you have all the tools at your disposition, now all you have to do is use them.
Well, since I created a new account, I’m way behind on achievements, so ill focus on:
~Dungeon Master
~Fractals
~World Bosses
~World Map completion
I just wanted to say in advance, for I and everyone else who hypothesised the arrival of new zones in season 2; We called it!
The title in itself “gates to maguma” suggest opening an area we have yet to enter. more over, the areas in the trailer that have yet to exisit, the location of the dragon under magnus falls (which is also imposible to get to at this time), the datamined map extension at the south of brisban wildlands, the lvl 80 champ at the fortress that has yet to be used since launch, and marjory’s sister’s journey to the border of brisban wildland, all suggest that we will be venturing west into unmapped territory. I actually believe 2-3 maps will be added over the course of season 2 (which if anything like season 1 will have 1~4 episodes a month, extending the entire year), but its not as if I expect a map the very first episode. it would be great if so, but there is nothing to be dissapointed aboutif not.I
…there’s nothing there; only a picture… really?? It even says ‘read more’ on the link… I mean, I don’t even understand what was the point of adding this page?
I can sum it up for ya’
Crappy story not worth remembering. Then a dragon wakes up.
Not necessary; I played it upon release. I was hoping these articles would include hints or reveals rather than play as recaps… of which we already have enough.
m not sure why it would be deemed ‘hype’ if, as you say, it isn’t ‘hyping’ anything. I’m not sure a recap would be considered hype, but, that’s just me. =)
The ‘hype’ I’m referring to is the excitement they are trying to build by releasing an article once a day every four days. Yet, even if you click on the picture of the second article, all it does is direct you to a recap of the first.
I did, but even then, it just pulls up the video from the previous post and a video summery… completely useless. If they’re not going to reveal anything new, why bother with the hype?
…there’s nothing there; only a picture… really?? It even says ‘read more’ on the link… I mean, I don’t even understand what was the point of adding this page?
I don’t think the problem is how to split it into chapters. The problems are most likely more back end “mechanical” stuff.
I only listed them as episodes for organization, the aim of my post was to highlight the mechanical problems and possible solutions. For example, most of season one was told through Open World meta events, so I described ways they could be transformed into instances, which is the format they are going for with season 2, and is a necessary requirement for replay-ability.
So to convert Season 1 someone would have to go back and rescript the distribution of every single meta achievement item. And possibly put in extra code so people who already got it don’t get duplicates. (Although the wardrobe update and festival giving out past rewards might mean they’re ok with us getting duplicates.)
Same goes for the people who would write the text for the Journal entries, convert the other achievements, they may have to create duplicate copies of the map in a different ‘location’ (in the servers memory, not in Tyria) to allow things like the Tower of Nightmares to run, and so on.
Achievements is something I didn’t consider, but that is a good point.
And at 200 gems per episode, that would be a total of 4000gems or 50usd.
Is Season 1 worth paying 50usd for?
I’d much rather think they’d bundle it all together. Although this is probably months off.
I’m not discussing price at all. Anet clearly stated they will not name any specifics on season one as they do not even have it in development, or any tentative plans as to how they might do so.
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Probably the biggest problem they will face is making the story flow better from episode to episode. In season one, they were not designed to play back to back, and alot of information was presented outside of the game. There would probably need to be heaps of added dialogue and cutscenes, especially for the earlier episodes. Honestly though, season one could be a great story if it had better flow and coherence. (I think Scarlet was an excellent villain, In theory. I think Anet thought so as well. Her in-game presentation however, was lacking.)
I think most of your ideas are good ways to tackle the other problems. I would scale the large scale events down to solo instances (That of course would be largely reworked.) Im exited to see how Anet tackles this, if they even do. Personally, I would love to see season 1 added before season 3, but right now, they need to focus on making season 2 as great as it can be.
I completely agree, but was focusing on outlining the mechanical solutions rather than the story presentation. They do need more cut scenes… the only issue with that, is that if you load up the season with a large number of cut scene only episodes, without any actual player action, then I feel a lot of players will be bored. Thus I suggested instances, although this would require them to draft out a new story board to fit those instances. This isn’t necessarily a bad thing, as season one has many plot holes, but it would require to go back and rewrite season one; take out the festive bits that don’t carry the story, add instances that did not previously exist. In essence, we will not be seeing the same Season one that we played upon release.
Is Season 1 worth paying 50usd for?
Wait to completely ignore the point of the thread.
Anyways, looks like a lot of viable options posted here! I agree that it’s a lot of fun to command an NPC army, and that may be the only way to implement a lot of the content without completely reworking the mechanics.
While an NPC army is honestly my favorite, another 2 solutions I thought of for this derive from GW1:
Solution 3: A system much like Vizuhna Square, were multiple parties can enter
Solution 4: A system like Jade Quarry, were a certain number of people must be present for it to kick off.
These two could be implemented via a quarry window
Episode 15: Fractured
Implementation: Put personal story star on fractal and let the fun begin.
Episode 16: The Origins of Madness
Problem: The marionette requires large scale player cooperation
Solution 1: Special ‘raid’ instance that Squads can enter, this would allow you to fine comb Squads and make them an active variable in group play.
Solution 2: Convert other players into NPC army (if you make the army the Pact, then you can erase the queer conundrum as to why they did not assist against the near downfall of Tryia’s five races) Either each member of the five member party solos (with the help of NPCs) a weakened version of the marionettes wardens, there is only one warden to defeat each round, or after defeating one warden you move on to beat the next, with an increased time limit.
Episode 17: The Edge of the Mist
Problem: Its in WvW and very little story development occurs
Solution: Create an instanced version where you assault the Aetherblade base in the center.
Episode 18: Escape from Lions Arch
Problem: Requires large scale player coordination
Solution 1: Same as solution one to Marrionette
Solution 2: Same as solution two to marrionette
Episode 19: Battle for Lions Arch
Implementation: Instance where you kill three downgraded versions of scarlet’s robots, fight her boss mode, and then finish her off for cut scene. Same problems and solutions as episode 18.
Episode 20: Battle for Lions Arch Aftermath
Implementation: Celebration instance
Episode 11: Clockwork Chaos
Implementation: Instance where Scarlet disrupts the opening ceremony -> Instance where you fight past one of Scarlet’s invasion armies to collect the portal device needed to reenter the Crown Pavilion -> Instance where you retake the pavilion.
Episode 12: Twilight Assault
Implementation: Easiest of all, as its still there!!! Just have the personal story star lead the way. Also, it feels weird throwing in Taimi as a side note at the end of the story, doesn’t feel like she’s actually part of the group. Perhaps she could summon you from from Rata Sum to converse about scarlet. Maybe you could use this opportunity to delve into Scarlet’s past, and make use of your ‘What she Saw’ short story blog post… I feel this should occur shortly after her introduction, so it feels like she developing throughout the story, rather than all at the end.
Episode 13: Tower of Nightmares
Problem: Open World event requiring vast player cooperation.
Solution: Rebuilt as an instance, the lack of players can be solved by using NPC’s to battle at your side, just as the order members do when retaking Claw Island. Well, the mobs will need to be culled down to a manageable size. Honestly, I love the feeling of being the commander of an army, and fighting when a vast group of uniformed NPCs by your side, and feel like there are not enough missions in game like that. Instance ends at the top of the tower.
Episode 14: The Nightmare Within
Implementation: Instance where you kill krait boss -> Instance where tower is destroyed. …needs something between the two, otherwise it feels weird to enter a tower kill the boss then leave, just to go back in later and destroy it.
Any time anyone calls you “The Commander” now, it’s someone being nostalgic. It’s perhaps more correct to say you were “The First Commander.” That helps us explain why you’ve been running around the world saving people as opposed to being locked in a war room with Trahearn. I’ll see what I can do to get this explanation into the game. [/spoiler]