Showing Posts For Palador.2170:

This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Coulter, you seem to be missing my point, somehow. I’m not sure if the fault lies with you or me, but there’s little point in trying to argue through such a communication failure.

Suffice it to say that it looks like you and I are having two different discussions, and so I’m going to just step away from it. My apologies.

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This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Here’s the link for those interested: https://en.wikipedia.org/wiki/Grinding_

Now, that is indeed what it used to mean, back in the day. Back when that’s how the problem manifested, in those older games.

The definition doesn’t match my point so I’m off to change it blah blah blah.

Are you old?

A person’s answer to this will change over their life. And if you asked the you from 10 or 20 years ago (assuming you’re old enough), there’s a good chance that they would say that the you of now IS old, even if the you of now would say you are not. Perspective and experience changes things.

Do you know why we didn’t consider “Dynamic Events” grind back when EQ was new? Because there was no such thing. Yes, we might have had a griffon appear in the commons (and get trained to the tunnel), but that was just a random MOB of higher power than most in that area. It wasn’t an event, just a random roll on a spawn chart.

Now we have dynamic events. We’ve had the chance to play with them, learn from them, and consider what they are. Only after all that can we decide if they too fall into “grind”.

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GW2 an E-Sport? Yay or Nay?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Can it be an eSport? Well…yes. Technically, any PvP game can.

Is it a good one? Well, no. No, it’s not.

(Disclaimer: I’ve not watched the twitch streams or anything. My observations are based on what I’ve seen in-game of PvP. If I’m wrong on a point, please feel free to correct me.)

I think that part of the problem is that the game is too complex. There’s too many traits and builds, to the point where an observer doesn’t gain much by knowing that this character is a guardian or that one a thief. Different builds can play so differently that it’s hard to keep track of.

Then there’s all the buffs, debuffs, and conditions. Most non-players are going to have a hard time keeping track of all of them, and they can fly pretty fast in combat. Will the casual observer know the difference between a stun and a daze? Will either one last long enough for them to even realize what just happened? A lot of times, the answer to that is ‘no’.

Finally, there’s how the characters look. I hate to say this, but that’s actually a possible problem here. I have four rangers, for example, and NONE of them look anything like each other. Even if I put matching builds onto them, you’d be hard pressed to look at them and tell that they’re all the same class without the pets being out. And that guy next to them wearing leathers and fur? Sorry, that’s a warrior in Braham’s armor. This makes it very hard for people to keep track of what’s on the field, and who’s who. I figure it’s only a matter of time before a team exploits this by making the entire team run identical characters. You can get past this by using standard models, but that brings other problems.

Others are more qualified than I to talk about the balance issues, so I’ll not go over those.

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Will we ever see a restored, Tyria?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

As for Orr itself, it wont be restored that quickly. Dont forget, lore-wise, Tequatl took zhaitan’s “spot” and grew in power after his defeat. That would also include the mastery over the risen.

Lore-wise, Tequatl has been slain. Rox brought Rytlock part of the tail, as I recall.

Which means that the power should be free again. Free to be grabbed by someone else who has some experience with death, dying, and returning. Someone able to wield such power, and command an entire country of Risen.

That’s right. Orr should fall to Mad King Thorn. We’d still have risen all over the place, and plot advancement, too.

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Since when did GW2 become a Hardcore MMO?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

I’m surprised ESL keep going with it.

I’m sure they’re being well paid for it, in some way.

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Remove PvP League Icon

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

It’s pointless visual noise, cluttering up my screen. Please remove it.

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Since when did GW2 become a Hardcore MMO?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Hey! Those 4000 odd people watching that stream think it’s highly valuable!

The people who watch streams are the cancer that needs to be purged from the internet. I mean seriously they contribute zilch to the community as a whole, whereas those of us that have actually supported the game have been kicked to the curb in order to encourage…..what? people to watch? this is so disturbing to me.

Whoa, that’s a bit much!

I do think the whole eSports push is a big mistake, but it’s not the viewers’ fault. In fact, they’re the only advertising gain that keeps this from being a total loss (so far as I know). The devs seem set on this course, and the money is spent either way. Those viewers and any word of mouth advertising they generate is the only real benefit we get from all this. Better them than nothing, and as I said it’s not their fault.

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Do i need Heart of Thrones?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Do you need it? No.

Do you want it enough to pay for it? That’s the real question here.

For any game mode, there’s the new class, the Revenant. It’s an interesting class, but the design isn’t as solid as any of the base 8. It’s also unable to use racial skills, which may or may not impact your enjoyment of it.

Second is the elite specialization for each class. Again, these can be used in any game mode, but they are unlocked automatically in PvP only. In WvW and PvE, you have to earn them, and some people find it less than enjoyable. Some people seem to feel that they’re a “must have” for PvP, however.

Third is masteries. These are used in PvE only, including Fractals. They come in two sets: Central Tyria, and HoT. The Central Tyria masteries you can slowly unlock by playing your level 80 characters anywhere in the base game zones, and they can be useful but hardly needed. The HoT masteries are better covered in my next point.

HoT itself gives us four new zones, and they’re the most complex zones in the game by far. This is both good and bad, depending on how well you can mentally map out the more confusing areas. The HoT masteries contain abilities you NEED to make it through these maps, such as gliding and using “bouncing mushrooms”. Those masteries can only be leveled up in the HoT zones, and the fights there are much harder than those in central Tyria. It’s tough to impossible (depending on your build and skills) to play through the area alone for normal encounters, and each of the four maps has a zone wide meta-event that requires most people in the map to work together to win. Some people love it, some hate it. It’s also worth noting that a PvE player MUST play in these zones some to get enough skill/hero points to unlock an elite specialization entirely.

HoT also contains a raid, with a “not actually a promise” promise of more to come. It’s located in a HoT zone, so you need HoT to even consider getting into it. Good builds and great gear are also needed, which is a problem for some.

Finally, there’s the HoT story. Again, this is in the HoT zones, and everything I said about them applies here as well. If you simply follow the story, you will at 3 points be stopped and told to level a specific mastery to continue. If you’re really interested in the story, however, I’d delay HoT and get all of Season 2 purchased and played first. Otherwise, you’ll have no idea what’s going on.

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This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Meaning and change in words isn’t always a good thing and in this sense, for this debate, it muddies the waters considerably.

The manifesto was made five years ago. The definition of long term players, people that have played since EQ lets say is dfferent from today.

So new guys come in and say there’s grind but odds are the devs have been playing games for longer. From their defintion, as they said it, there isn’t grind, because it’s optional.

They’ve now given us their definition and if we want to say there’s a different definition that’s fine. But quoting them when we now know that’s what they’re talking about is either disingenuous or uninformed.

The devs defined what they meant and by their definition there is very little grind in this game. By other defintions their might be, but now that they’ve defined it, it’s irrelevant to say my definition is different. Because they have defined it.

(Just to be clear, I used to play EQ. I soloed in that game, and not with a drood or necro ((never could get the hang of enjoying them)). I soloed mostly a Human Mage, an Iksar Monk, and a Vah Shir Beastmaster. All of them got to a point where I was losing EXP as fast as I gained it, but I kept trying. Trust me, I know old school grind…)

Now, first of all, it IS important to use the new meaning of the term. Why? Because it’s not “old school grind” that’s the problem. It’s “grind”. Old or new, it makes people unhappy. ANet needs to deal with it in whatever form it arrives in. They know people dislike grinding, calling it good to eliminate only one kind would be ridiculous.

Furthermore, it’s really the same old grind, with a coat of paint on it. Most events are still “kill the MOB”, they’re just a bit more organized now. Maybe it’s “kill all the MOBs that try to enter the area” or “kill all the MOBs that try to leave the area” or even “kill all the mobs before they kill the NPC”, but it’s still the heart of most events. Yes, events give a reward at the end, but the reward is balanced with the rewards of killing things. It’s basically EXP and rewards that could have come from the MOBs themselves, had they wanted it to. And what’s worse is that there’s a trend towards events where the MOBs give even less rewards, the event gives it instead. It’s the same grind, in a new package.

Imagine an English class where the teacher tells the students “I know you dislike reading multiple books for these classes, so I’ve done away with that.” Sounds like the students will be happy, right? But then the teacher says, “I’ve instead organized them into this single omnibus for ease of reading.” That’s not REALLY an improvement, is it?

(I may have drifted off point here, if so, sorry. Tired, and should have been asleep an hour ago. Hope what I said still gets the point across.)

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If I was in charge of GW2

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Interesting changes, but a bad idea for GW2. You’d want to make a game from scratch to use those ideas in.

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This game isn't as grindy as other MMOs

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Grind to me, is defined as doing the same thing over and over to get a specific reward. Not a bunch of different stuff at different times with no reward in mind.

…………………….

Grinding has always had a definition in the past, which was killing mobs to level because there weren’t enough quests. That’s what it originally meant. It says so in Wikipedia even.

People keep shifting the bar with the definition of what grind is, but you know, its’ never once felt to me like I’m grinding because I’m PLAYING.

I want to take a small moment to address the points I’m quoting, if you don’t mind.

First of all, I took the time to look it up on Wikipedia. It says that is what it commonly meant, but not all. Here’s the link for those interested: https://en.wikipedia.org/wiki/Grinding_

Now, that is indeed what it used to mean, back in the day. Back when that’s how the problem manifested, in those older games. But as games themselves change and improve, it’s only natural that the target of “what is a grind” should shift some as well. At least, I’d hope people’s views on games have changed over the years. If they haven’t, something is wrong.

I think a more general definition of “Grind” might be “An unenjoyable extended process engaged in strictly to advance towards a goal.” “Unenjoyable” is pretty subjective, however, so one person’s grind is another person’s enjoyable gameplay.

For someone that doesn’t like the personal story, but wants the rewards at the end, doing the personal story may be a grind. For someone new to the game that is only interested in raids, getting to level 80 may be a grind. For someone that loves playing with crafting systems in games, going out into the game world and clearing hearts to buy account bound materials and recipes may be a grind.

Grind is in the eye of the beholder. It’s in ANet’s best interests to keep the game from feeling grindy for as many people as possible, so long as it does not harm the game itself. Going by an outdated and set in stone definition of what “Grind” is would be a disservice to them and us as well.

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Merciless skins <3

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

The focus is amazing. The rest are meh.

I’d agree, if the focus uncoiled when used. Sadly, it doesn’t.

I will admit that I do like the mace. Kinda like the pistols and daggers, too. But not enough to spend a ticket on any of it.

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Thank-you threads?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

And from what I hear, people are finding that the changes are still not having the intended effect in the end. Targets in group combat tend to be too brightly lit up and cluttered with effects to see properly.

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Slayers Outfit

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

But I just simply don’t get this one..its aesthetics are just not there. It’s all over the place.

I think “all over the place” IS the aesthetic they’re going for.

Basically, it’s supposed to be made with bits and parts from things you’ve killed.

See that part right there? ::points:: That’s made from your sense of fashion. It dies the moment you pay gems for this… mess.

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Merciless skins <3

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

These are the emo weapon skins.

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Unique Warhorn Sounds?

in Elementalist

Posted by: Palador.2170

Palador.2170

Crimson Lion warhorn skin does NOT produce the roar sound it’s supposed to for Tempest. You get just the basic warhorn shart effect.

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Earn the Elite Specializations through PvP.

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

I dont think its in the best interest to add this to pvp rewards. To be fair you have to look at it from a different stand point. I don’t think it would be fair if someone like me who exclusively pved (with very very little pvp time) had a way to earn something that is meant to be used solely in a pvp area through my regular day to day pve, a perfect example to compare to yours but on the opposite end of the spectrum would be finishers… would it be fair to earn dragon finishers or the new mordrem skins for the finishers through pve… when they are only good for pvp, (and a very small amount of pve mobs u can finish)… just a thought… but my opinion is if you dabble outside your main play style you should have to earn it in that play style like everyone else!

And what about all those Halloween finishers I have from ToT bags earned in PvE? Or those Wintersday finishers?

Earning Hero Points is already not exclusive to PvE, they can be earned in WvW as well. There would be little harm in allowing them to be earned in PvP as well.

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Item Restrictions in Raids

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

just came here to express my deep disappointment with blocking toilet paper from raids. no wonder why people quit

Are you saying that you want your raid to wipe?

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What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

MMORPGs don’t require grind. What they require would be better termed as “Filler Content”. Grind is just filler content that you don’t find fun.

Now, naturally, not everyone is going to enjoy the same filler content. That’s unavoidable. It shouldn’t be an excuse to give up on at least trying to make it fun, however. To say “Grind is unavoidable” is to give the devs a free pass to make bad filler.

I’m not saying it’s easy to make (far from it), but there can be good filler content.

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More elite spec for all classes?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

As far as I know they are working on the second generation elite specs they hinted that one spec might get tomes as a weapon or mechanic.

That really sounds interesting, indeed. Do you have a source?

I don’t, but I do recall the topic.

It was from when they did away with the tome skills on the Guardian. They did it to make things work better for the new way of buying skills, but they also said that they did like the idea. They then said that they might revisit it in a future elite spec for the Guardian.

Personally, I think it would work well for Elementalists, too.

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Earn the Elite Specializations through PvP.

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

The thing is. You already have elite specs unlocked for PvP.
Thats why there is no reason to add ability to unlock the there.

If you want elite spec for different mode. Unlock them in different mode.
Simple

And if I want at least the starting staff for my daredevil to use in PvP? Don’t forget that unlocking the elite gives you a skin that you can use. And I’m guessing that completely unlocking it gives you the armor part? These, if nothing else, are reason for someone in PvP to want to actually unlock the elite.

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Black Friday? [Merged]

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

My sympathies, then. Black Friday is awful.

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What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Forum bug.
Forum bug.
Leaves a mess on the forum rug.
Crashes threads, any size.
Hiding postings from our eyes.
Look out!
Here comes the forum bug.

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What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

There was no real point to begin with. OP has no clue what grinding really means. He also does not seem to understand that end-game rewards do not come easy.

The previous LI system was a problematic system that required RNG drop and tons of actual grinding. Running each and every dungeon every day, doing the exact same thing as fast as possible, repeating it for months and months with your only goal the reward, is the definition of grind.

If you fail to see that, you never played a serious MMO before, and you just cry on the forums because with HoT, you can’t just finish all the content the game has to offer within 3 hours of release while pressing #1. Something you could totally do in the vanilla version of the game.

The core GW2 was not an MMO able to keep players playing for a decent amount of time. It was so facerolling easy that an enormous amount of the total population was taking huge breaks very often out of boredom and lack of end-game content. A big percentage of the population was just logging in to do the daily (or just logged-in since they changed the system to give you rewards for logging in…), and logged out right after because there was literally nothing else to do.
In addition to that every single Living world episode could be completed within 2 hours from release.

Grind is relative.

You’re basing your standards of “grind” off of other games. EQ, WoW, and the like, I’m guessing. They’re basing their standards of “grind” off of the rest of GW2. There’s a rather huge difference between the two, but both are correct from their own point of view.

The problem is, this is not one of those other games, and it is GW2. GW2 was supposed to be different, not just a copy of other MMORPGs. The grind may be small by the standards of other games, but those are not the standards we should be using. If GW2 is meant to stand as its own thing, we should measure it as such.

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Black Friday? [Merged]

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Well it is evening in EU, so it is a fair question

Do you even have “Black Friday” in EU?

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Too much pushing for gem buying(edit) [Merged]

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

You know, I’m pretty sure I’ve seen that before. Quite some time ago. They’re just recycling a used page, it’s nothing new.

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Heart of Thorn is disappointing!

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

And why are you trying to make this game into WoW? IF you like WoW so much, play WoW, not GW2.

You’re right, we don’t want GW2 to be like WoW. Strip out the raids immediately. Leave that stuff in WoW, and let GW2 be the game it was supposed to be.

::evil laugh::

But seriously, we have raids, and while I think that was a mistake it’s too late to not have it happen now. So, don’t nerf them. If you’re going to do this, ANet, do it right. Then, if it falls apart on you, you don’t look back and say “We could have done better, and it might have worked if we had”. Instead, you’ll look back and say “That was the best we could do in GW2, and it failed. There’s no point in trying again.”

And if it doesn’t fall apart on you, then the raiders will have awesome raids. It’s a win/win to do this right.

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nerfed home instance quartz node?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Got a charged one from it just yesterday. I’d say you’re just having some bad luck. Honestly, if you’ve been getting 6-10 out of it normally, I’d say you’re overdue for it.

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Outfit Bundles... Please Split them up.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

The only part of this I might have wanted is the weapon skin. There’s no way I’m paying that much for a glider (you don’t really get to look at someone’s glider very closely in HoT, and not at all in Tyria) or for an outfit that poorly designed (Jagged blades sticking out next to my un-armored wrist? What could go wrong?). Dye kits are a joke, they’re a low RNG chance to get something you want.

I got the first bundle, because I would have gotten everything in it separately as well. This? Sorry, no way in hell.

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500 Chef

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Well, it COULD happen, but only with lower level food.

That way, you eat the lower level stuff that lasts forever and get the minor bonuses it gives, or eat the better stuff, but have to keep replacing it.

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[Spoilers] Choosing Allies to Murder

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

The only thing that bothered me about it is that the death seemed pointless.

I have a feeling that she’ll be back.

The Commander and his team, following Garm, burst into the asuran lab. They are greeted by the sight of Braham, standing over a table upon which lies the body of Eir. In his hands, connected by wires to several strange machines, is a crystal glowing a strange green.

Braham: No! Not now! I’m so close!

The Commander steps forward, weapon at the ready.

Commander: Braham! Put the crystal down! You don’t know what you’re doing!

Braham throws his arms wide and laughs, still holding onto the crystal.

Braham: I don’t know? Of course I know! Taimi figured it all out for me. She didn’t want to at first, but without Scruffy to protect her…

Braham’s attention snaps back to those standing before him.

Braham: I’ve gathered enough of the energy released by the Elder Dragons as they died. Zhaitan’s power to bring her back, and Mordremoth’s to make her live again. Don’t you see? I can get her back!

Garm suddenly launches himself at Braham, jaws snapping at his face. Braham lashes out, the crystal catching the wolf in the throat, and with a spray of blood splattering over the area, the beast falls.

Jory: NO!

Rox: Forgive me…

Rox fires several times, quickly, as the others rush in to join the battle or tend to Garm. Her arrows find their mark in Braham’s chest and he staggers for a moment, only to lunge forward and plunge the crystal into Eir’s chest. There is a blast of energy that knocks everyone down, and as light fills the room, Eir’s scream can be heard. And then… Eir’s voice, laughing…

Coming soon to a raid near you!

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Plz stop spamming the pro gamer crap in game.

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Most of the time I think this kind of complaint is silly, but I have to agree in this case. I understand this is important to them and they want to promote it. But I could care less. An option to not see a given message again would be appreciated. I would prefer not to have it cluttering up the screen the entire time I play and every time I zone.

You “…could care less”, which implies you care a little. Or did you mean you “….couldn’t care less”?

https://xkcd.com/1576/

Also… Dear ANet.

I can’t help but think that you’re wasting your money on this. Maybe you don’t need money any more. I’ll keep that in mind.

Sincerely,
A Whale.

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Should I buy heart of thorns?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

It really depends on what you want to play.

If you find standard GW2 too easy and “light”, then you may want to look at it.

If you like standard GW2 how it is, feeling it’s a nice level of “casual and relaxed”, then HoT will likely not appeal to you very much.

HoT also requires time in larger chunks to make real progress than GW2 core does. Again, if this is good or bad depends on you.

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Raid Difficulty Causing Cookie Cutter Specs

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

@ Palador: It will happen even in fake-difficulty content, too… people just overreact instead of think about things.

Oh yes, absolutely! I even saw it sometimes in CoH, and that was a far better casual game than GW2 is. It’s human nature, I’m afraid.

But, raids do make it a bit worse, because now it’s the game itself pushing towards it. When many builds won’t cut it on a raid, raiders kind of have to move to the builds that do.

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Scribing is Utterly Broken

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

That’s not true. The people working on the cash shop don’t dictate design to those working on the game.

https://www.guildwars2.com/en/news/hidden-arcana-developer-spotlight-on-crystin-cox/

Surprise! The person behind much of the cash shop dictates design to those working on the game.

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Raid Difficulty Causing Cookie Cutter Specs

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

This will happen with any “hard core” or “difficult” content, whether the difficulty is built in (raids) or imposed by players (speed runs).

Apparently, ANet thinks people like this. Time will tell, I guess.

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Grind Wars 2 - Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Grind? Don’t make me laugh! How on earth you give meaningfull progression without a bit of of work? Don’t mistake progression with grind….I see too much of this mistake around…

I see a lot of people mistaking grind for progression, too. I think there’s some truth to both points of view.

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Which outfit looks cooler?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

The first one has a very solid black fire theme to it. Nice, but also unfitting for a scrapper.

The second looks more electric powered than fire powered, and will match the scrapper’s electric attacks better. I’d go with this, unless you’re planning on pulling out a flamethrower a lot of the time.

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A big warning to anet for the raids.

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

They might not nerf the builds that work best for Spirit Vale, but they could always design the future wings to require completely different builds than the ones that work in the first wing.

You can pretty much count on them doing so. That way, the “life” of the raid gets extended by the amount of time it takes for skilled teams to go out and get/earn/grind out the new gear they need.

If it takes one week for a properly geared guild to learn and beat a raid, but it takes an extra two weeks for the players to get geared up for it, then it’s three weeks before the raid is first cleared.

Why people wanted raids I will never understand, but have fun and start collecting ascended mats now.

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Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Hell no.

There were too many last minute surprises with this, such as the dungeon nerf and the HP cost of the elite specs. I don’t care if it sounds like they’re making my ideal expansion, I’ll be too worried and waiting for the other shoe to drop at the last moment.

I flat out don’t trust ANet at this point, so I’d have to wait and see what people say the expansion really has for me before I’d buy it.

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Free account recovery

in Players Helping Players

Posted by: Palador.2170

Palador.2170

Best bet would be to send in a support ticket. (Support link at top of the page.)

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A little Ticked Off!

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

What the hell anet?

I think it’s pretty obvious what the hell.

All the costs are set high, because the devs expect it to be a large group effort. So, your guild wants you to give to help. But, once you DO give, you don’t get anything out of it… unless you buy HoT.

Want to keep your friends/guild AND not just throw away your resources? You need HoT. Pay up. That’s what the hell.

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Heart of Thorn is disappointing!

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

1)What’s your point? you listed bunch of reward that mastery never meant to give, mastery award you with new abilities and features . That is the best way of progression, we have other content to reward you gears and gold. Your points are illogical.

I’d like to address this for a ([Edit] long rambling) moment, if you don’t mind. (And if you DO mind… oops?)

Masteries in the HoT zones are painfully limited, because they’re just what I said. In the HoT zones. When you leave, you can’t glide, there’s no mushrooms to use, no Itzel or Exalted to talk to. You’re spending millions of EXP on abilities that can only be used in a very small part of the game.

When the next expansion comes out, do you really expect to use most of this again? Do you think we’ll be seeing the familiar tree frogs or mushrooms when we go to face Jormag? And if we use gliding again, do you really expect to be able to bypass the need to learn it in the new areas by having learned it in a different environment?

It’s like working to get a legendary, only to be told that you can only us it (weapon AND skin both) in Orr. With that kind of limitation on it, is it really worth it?

I have no problem with the Central Tyria Masteries, they’re actually an interesting idea. (I do dislike the rewards nerf that came with Fractal Mastery, but that’s a different subject.) The HoT Masteries, however, are a fairly large investment that will be wasted the moment the game moves on from that area.

ANet wanted a “Metroidvania” concept here, but they’ve missed something important. In a good Metroidvania game, the abilities you gain don’t just give you access to new areas. They’re useful everywhere, often making you stronger as well. Look at Super Metroid (one of the most classic examples of this type of game). The Morph Ball is HoT’s glider, a very basic “get somewhere” power used throughout the area. But it leads to Bombs and eventually Super Bombs, both useful in combat as well as opening new areas. You need Super Missles to open green doors, but you use those in boss fights as well. High Jump Boots (HoT’s jump mushrooms) lead to and are replaced by Space Jump, which gives way to the OP Screw Attack. The improved armors let you access new areas, but also make you tougher.

In HoT, the Morph Ball can only be used in Tourian, and there are no bombs. Profoundly less impressive and hardly something to go out of your way for.

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People unwilling to adapt

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.

That might be true for a kickstarter project. HoT however is not a kickstarter project.

Besides, you can’t please everyone.

You can’t please everyone, but you can do better than ANet has.

How? Difficulty adjusters, for starters.

Imagine if ANet went back into the dungeons in the main game, and fixed them up. Gave them each a solo story version, and set them up for adjustable difficulty on exploration paths. Let’s say the difficulty goes from 0-5, with 0 being base. For every point of difficulty, you go through with a -2 to your effective level. Other changes may show up as well, such as a boss having new attacks or there being an unexpected ambush at one of several points, chosen randomly each time you run it.

They could even tie this to a Mastery line, with each level of the mastery allowing you to go to that level of difficulty adjustment.

I can’t help but suspect that such a thing would have been more widely acclaimed than raids, and would likely take less work than a single new raid does.

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Raids NOT Color blind Friendly...

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

p.s.: and i can’t understand if a person is typing in squad chat or in say chat

In CoH you could set the colors of the text for every channel, and it was actually very helpful. You could make sure that the ones that were important to you really popped out, something that would be useful in raids.

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What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Don’t think of the manifesto as a list of promises of what they will and won’t do. Instead, it seems it’s best to think of it as a check list of “we never said it was a promise” promises to break as time goes on.

That’s not to say that they WANT to do this. Rather, it’s to say that they don’t have the capacity and talent to live up to it. The “not promises” are restraints on them, and every time things get tough, they toss off another restraint to make it easier on themselves.

When they’re all gone, we’ll be left with World of Clonecraft 2.

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Eir's Story [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

The reason Anet killed off Eir was pretty simple. Out of all the member’s of DE, she had the least potential to become an interesting character. I don’t think it is arguable that her personality had little-to-no depth and that she was generally pretty kitten cliché. Her purpose in the end was only to help characterize her son and add some depth to his personality in the way he dealt with her death. She was a lost cause and Anet clearly recognized that. RIP Eir.

I can’t really agree with that, because of all the DE members, Eir seemed to be the most willing to step aside and support you rather than trying to remain a hero. (You really get a lot of that from playing through the norn starting story.)

They could have gotten some good development out of her doing just that, stepping aside and becoming someone that supports you, but doesn’t run into battle with you. She could have been the one off gathering information for you while you were in the field, or sweeping in with reinforcements when you needed them. She could have played “den mother” to DE 2.0 when needed. (And indeed, who better to be a “den mother” than a follower of wolf, the original den mother.) She could have been the Alfred to our Batman, or Jarvis to our Avengers.

But… again…. once the rest of DE entered the picture, her personality changed and never really went back. So, she’s dead now.

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People unwilling to adapt

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

There is nothing in your post that places that quote in a context fit for human consumption.

I’ll admit, I laughed at that line. But, I also agree with it.

Gumball, look at it like this: ANet was serving up some nice chocolate chip cookies. We like chocolate chip cookies. They’re yummy. But, someone complained that they wanted healthier cookies, and for some reason, ANet listened. So, suddenly, they’ve changed to carob chip cookies, with raisins.

Now, some people may not mind this change. Some may even enjoy the change. But is it really on the rest of us to eat them anyway and try to force ourselves to like the new ones? No. The sensible thing to do is complain, and if that doesn’t work, then to go and get chocolate chip cookies from elsewhere.

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Raids NOT Color blind Friendly...

in Fractals, Dungeons & Raids

Posted by: Palador.2170

Palador.2170

There are legal workarounds for hand problems.

Unless you know of a code to magically change the colors that is legal, I haven’t heard of a legal workaround for color blindness.

If they made the bosses different enough in appearance, color wouldn’t matter as much.

As I’ve said, I do hope they change it. But I suspect that as things go further into complexity that they’ll get into stuff where they simply can’t make their idea work AND keep it to color blind friendly colors. At which point, they have a decision to make.

Also: http://enchroma.com/

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Guild chat twitch

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

Wall of text to read,
Only four periods were used there,
Too long did not read.

But not long enough to combe through for the number of periods?

Ctrl-F is your friend.

Though it only found 3 for me.

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