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Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

One of the major features of GW2 is that we DO have end game equipment thank you. The entire game of guild wars 2 is all endgame is your opinion of it. Not fact.

That’s actually a remark made by one of the devs. He’s just repeating it. I’d say the remark has merit.

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Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Tell me an MMO or game in the world where you get everything at level 1 and where you can instantly go to the last boss “because you bought the game”.

If only someone could develop a game that’s different than other MMOs. Where you have fun, instead of spending time getting ready to have fun. A game where they can say “If you don’t like MMOs, this is the MMO for you.”

Oh, wait. That’s supposed to be this game, is it not? I guess that’s why in SPvP, you get boosted to level 80 and get the same level of gear as everyone else right away, huh? Because they wanted it to be all about skill, not about letting your gear hinder you or carry you. A way to let the truly elite players shine, without throwing a bunch of roadblocks in their way while the less skilled but better geared have a chance to pretend to be good.

But hey, raids! I guess that’s your thing, right?

Now, with all THAT said, I’m increasingly opposed to the OP’s idea. Not that anyone in this thread has convinced me otherwise (you really haven’t), but because you really have had to do some work to get this stuff. Having it suddenly NOT be what you earned in some area of the game really isn’t fair. (Naturally, this excludes SPvP, for reasons stated.) Like it or not, it’s fairly earned PvE gear, you should be able to use it in PvE. If that means that raids are tuned to that level, then so be it.

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(edited by Palador.2170)

Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

They practically do. I mean Exotic armor is pretty much nothing to acquire. And they hand you plenty of rare armor as you level as leveling rewards.

You’re right for the first time. You said it yourself here. Exotic armor is beginning game equipment. It’s not end game. If a person doesn’t have end game equipment, then it’s not the dev’s fault that they sometimes get excluded from end game party.

Actually, I think that means the devs share a very large part of the blame in this case.

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Underpants :(

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Posted by: Palador.2170

Palador.2170

People would dye their underwear skin color to look nekkid and I would be too shocked to play the game.

Anet could get around this by at least offering 10 different colors that they choose.

Make it something you set during character creation with the limited dyes available there, and can change only with a makeover kit?

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Raids excludes players, and it's ok.

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Posted by: Palador.2170

Palador.2170

Back in CoH, the introduced a new end game. “Incarnate Powers”, that you could slowly unlock and earn.

Now, the first slot could be unlocked by anyone by going through a story once you were at level 50 (max level). The next four slots, however, required raiding. Raids to get the EXP to unlock the slots (think Masteries in this case), and to get the items needed to craft the powers to slot there. People that didn’t like to raid were cut out, and complained.

Eventually, they came up with the solution by revamping one of the areas of the game into a really wonderful piece of nastiness that makes Orr look like a joke. And there was a great storyline in it that could be done solo. You’d get the EXP and items, but slower. Not only was the story pretty awesome, but it allowed people to earn things at their own pace. Yes, there were time limits on it, you could only go so fast, but if you wanted to just jump into the game for 30 minutes or so, you could still make some progress.

Now, let’s adapt that idea to GW2. Let’s say that raids go live as planned, and for a while that’s the only path to legendary armor. Then, several months down the line, they add in a new level 80 solo-only path to every dungeon. Maybe you’re tracking down the remains of Scarlet’s forces, or some mad sylvari that’s trying to save his people by burning out parts of their minds so Mord can’t detect them. You play through them all, and at the end you get to pick one of the items you could get from a raid. Want a second item? Play through them all again, though you’ve got a weekly lockout on rewards to keep you from going nuts.

This would be a greater time investment, but a more flexible one. A lot of people would consider it less challenging, but it would also be the slower path. Raiding would get you there quickly, making it the preferred path for those that are okay with it.

I’m sure someone objects to this idea, and I look forward to hearing why.

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Gear scaling for raids?

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Posted by: Palador.2170

Palador.2170

Soloing dungeon is boring as fruit! There is nothing challenging there since the biggest challenge is to “skip to the end” Seriously dude, GW2 dungeons are the worst content right after world bosses.

Polador, please, people don’t need the best gear, i just made it because i was so kitten bored in GW2, i still don’t have legendary, because there is no good looking bow make it long or short and there is no amazing pistol, that’s my reason why i got some gear and why i didnt get some of them, but what did i get myself for exchange? Entire collection of chaos & tormented weapons.

And also Polador, that’s just like saying, i play pvp with only weapon skills no utilities no elite and without healing, i just do it because other way content is to easy..
Give me a break, my point is, i want challenge so hard, that you need the best gear that you can possibly get, just to stand a chance, and so hard mechanics of boss that if you don’t think what you do and care for your position, then you are as good as wasting your time.

If your FUN is beating level 80 mobs naked, fine, no problem, but that’s not my type of FUN, enjoy casual content as you desire, but i’m here for more challenge, and after last 2 years of just lurking around being bored, i’m more then ready for raids!

I had a long response typed out for this, but re-reading it showed it to be a rambling mess. So I’ll just sum it up as “Content you refuse to face or over-gear for will never be a challenge, but that’s on the player’s head just as much as it is on ANet. Barring Fractals, no old content was ever made for ascended, and even exotic was supposed to be optional. If you’ve been making things as easy as possible on yourself, then who’s fault is it that things are easy?”

Final Thought I would actually like to see ANet introduce a new tier of gear into the raids, but one with stats LOWER than ascended. Let’s call it “discordant” gear. Discordant gear could take a new kind of infusion, attuning it to specific kinds of damage. Then, when you face certain raid bosses, only the discordant weapons attuned to the right kind of damage can hurt them (possibly only during specific phases), and only correctly attuned discordant armor will count for defense against some attacks. This would finally make “Best Stats” not always “Best In Slot”, and give raiders an extra layer of complexity to face.

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Revenants and the NPE

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Posted by: Palador.2170

Palador.2170

I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.

Congratulations, Vayne. Have a cookie.

And while you eat that cookie, think about this: New players will be getting HoT automatically. Revenant will be an option for their first character. These are people that will NOT be able to level quickly, as they’re still learning the game. Asking if Revenant is going to have a bad leveling experience is a worthwhile question. They did the whole NPE to keep players in, we don’t need a poorly planned out class driving them back out before they learn the game.

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Guild Bank security when HoT launches?

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Palador.2170

What if you don’t buy HoT? Will your ability to get a guild bank be gone?

We’ll know in a couple of weeks.

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Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Sorry mate if it sounds this way, but i have been waiting for hard content so long, i havent done other but fractals in PvE last few two years because there is nothing challenging enough to be worth spending my time, i simply dont enjoy 1111 content. I want hard stuff, and tons of other people are tired of easy content as well. So again work your way up, and you’re more then welcome to join!

Let’s be honest for a minute. Is it challenge you want, or rewards? Because if it’s challenge, have you tried soloing dungeons in white (basic) armor? I doubt it, because while that may be much more challenging, the rewards are the same as if you ran it with a team all wearing ascended.

If you’re running around in the very best gear, and upset that the game’s too easy for you, you’re kind of shooting yourself in the foot. The people that need the best gear are the worst players, so it can give them a boost. Lower your gear quality, and I bet you’d start seeing more challenge in the game even without raids.

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Guild Bank security when HoT launches?

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Posted by: Palador.2170

Palador.2170

They said several times during guild week that the current guild banks would be “grandfathered” in. If I create a new guild after HoT, will I be able to build a guild bank or will that system be abandoned?

From the sounds of things, if you have a bank now, you’ll be able to access it even after HoT goes live. If you want to build a new guild for use as a bank, however, you’ll have to build a guild hall and do a lot of upgrades to do it.

In other words, HoT will make it a LOT harder to make a personal bank guild. Much, much harder. But if you have one now, you’re set.

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Revenants and the NPE

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Posted by: Palador.2170

Palador.2170

What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.

Before the NPE, you could at least grab some skill points and change your healing skill. That would give at least some function to the legend swap. But even that’s locked until level 11 now.

The sad truth is that we’ve ONLY be able to test level 80 Revenants so far. I suspect that getting one up in levels from level 1 without any scrolls or tomes is going to be a frustrating experience.

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Beta Characters

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Palador.2170

It’s likely that they still have a few people quietly testing HoT on live servers using the beta set-up. Easier to leave them on for now.

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Norn Revenant Concern

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Posted by: Palador.2170

Palador.2170

Given the tightly controlled nature of our Utilities it makes not having racial utilities the logical choice in the matter.

So, you’re saying it’s really a problem with the class, and not with the racial skills themselves?

Personally, I want the racial skills. I really do. But I’d accept them being attached to a “null” legend, basically not channeling a legend at all. That way you can access them, but you can’t channel a legend while you do so, and you have to set that as one of your two legends before you go into battle.

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Halloween Event - Yay!

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Palador.2170

ANet, if you’re going to bring us anything new this year, then I ask you… no, I DARE you to put in the ghosts of these two:
https://www.youtube.com/watch?v=t0d_gT0K7Z8

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Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Palador.2170

Palador.2170

I just really don’t get why people are so bent out of shape about needing 3 people to get credit for guild missions.

At least part of it is because it’s the removal of options that could easily be kept.

The other part, at least for me, is because it’s taking something away from micro guilds. Not much, it’s true, but still something. It’s like owning a house, and finding out that the city is making your street just a bit wider. Sounds great, until you discover that they’re doing it by taking a couple feet from everyone’s front yards. Sure, you have the rest of the yard and the house is fine, but it’s still an authority deciding to take something you’ve earned. Even if it’s a city improvement, it’s not a pleasant feeling and it leaves you wondering what they’ll take next.

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What if Mordremoth wins?

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Palador.2170

honestly, it’s actually probably the LEAST awful ending as far as “bad endings” go, at least mordrem and risen get to keep their sapience when they become minions (unlike icebrood and branded which seemingly become mindless, and destroyers and DSD minions aren’t even made from corrupted creatures at all).

hell, it may actually be the only possible “good” ending, since it’s implied that killing ALL the dragons is a VERY BAD IDEA on a mists-wide scale if there isn’t anything around to absorb the released dragon energy

I hadn’t thought of this, but you’re right. Of course, there may be a way to get rid of that energy, possibly involving Glint’s egg.

Still, it would be interesting to see a group of NPCs come to the same conclusion, and see them try to convince others of the same.

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"Shards of Glory" tradeable

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Posted by: Palador.2170

Palador.2170

Thing is if the goal is to move coin out of the hands of PvE players who make lots of it and into the hands of PvP players who make very little of it the FEWER the shards we get the better.

And I’m pretty sure that’s exactly the goal.

Thanks for reminding me, that’s the other reason I expect some RNG. They’ll want to be able to adjust the rates of that coin transfer if it’s too high or too low. If it’s set at one per, then it’s hard to adjust. If there’s a variable there, then they can adjust it and there’s little visible impact.

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"Shards of Glory" tradeable

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Posted by: Palador.2170

Palador.2170

Then legendary crafting is a NO NO for me, I will not stand for being forced to play PvP by anyone. Ascended will have to do.

Bwahaha, now be happy. You can buy the PvP-Stuff. If you want more, I have no idea how Anet can help you. Like many others here and in other discussions pointed out: its a legendary journy, not a I only do what i want to do and get the best looking shiny journy.

The outcome of this depends on the quantity needed to complete a legendary.

You only get 2 per reward track it seems. If you need 10 then they probably won’t be too expensive. If you need 100, then I suspect they will be 100+ gold each.

It seems that you will need 100 shards of glory for tier 1 of the precursor. (Source: http://dulfy.net/2015/09/26/gw2-twitchcon-legendary-journey-in-hot/ look into the video, the screenshot is not the best to see how many you will need) Abou the quantity you will need for the other tiers of the precursur we only can assume. I think it would be possible to take 300 for a full precursor. That would be 150 full rewardtracks. I must say, really not bad.

Maybe Anet trys to make the ressource-aspekt of the pre-collection optainable for all game mods. I mean if a PvP player whats to do the pre-collection to craft a pre, he must get (Spiritwood Plank for example) somewhere. In most cases, they will more likly buy them, then spend there time in PvE farming for those. So the PvP player gets something he can sell to buy other parts he wants. It sounds like a fair deal. I hope WvW will get something along that line.

if you only got 2 per reward track then 300 would be insane. No one would ever get a legendary. you get 1.5 ticks of a reward track per win. There are 40 ticks per full reward track, or 27 wins per reward track. That is 1 shard for every 13.5 wins. Each match is ~15 minutes in total duration. That is 200 minutes per shard, or 1000 hours of PvP just to get the shards.

Shards would cost upwards of 100g each, making precursors cost more than 30,000g each.

So obviously there are either more ways to get them, you don’t actually need 300, or Anet made a horrible mistake somewhere.

I would like to point out what they actually said is:

To accommodate this change, we’re replacing two of the four transmutation stones on each reward track with Shards of Glory.

Note that they don’t actually say how many shards each stone is replaced with. And we all know how much ANet loves RNG. I’m expecting bags with a small number of shards, somewhere in a narrow range. 1-3, maybe. Not great, but faster than one and only one each time.

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"Shards of Glory" tradeable

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Palador.2170

I look forward to dragging down whatever team gets stuck with me in PvP when I need to get these.

I’ll be all, “Hey, blame Anet.”

With luck, we’ll be on the same team. It would be nice to not be the worst player on the team for once. ::laughs::

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influence, favor... what should we do?

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Palador.2170

While they’ve not said how well it will convert, they have suggested spending what you have now.

I’d spend now, but only on upgrades that you think will still be upgrades after HoT goes live. Bank vaults, the ability to make items, and buffs are all good bets. Unlocking guild missions and the ability to build faster, I would pass on.

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Here's hope for some NEW stuff this season!

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Posted by: Palador.2170

Palador.2170

They’re giving you an expansion to buy. Up to you to decide if that’s a treat or a trick.

But seriously, with HoT hitting, I think they’re going to play it safe with the Halloween stuff, and just recycle what they already have that they know works well.

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Raid Feedback

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Palador.2170

It’s ANet’s first time trying to make a raid in GW2, you should expect some of the old standards that you’ve grown to hate to make an appearance.

Hopefully, they’ll be replaced with better mechanics over time, as they get practice at this. But they’ll need more feedback than “we don’t like this”. And while I’ve seen some general suggestions, how would you change THIS fight to remove the timer and keep the challenge?

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Guild Mission/Favor problem for 1-2 p guilds

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Palador.2170

Edit: it’s also a loss to those who don’t yet have a personal bank guild. How are they supposed to get enough favor to unlock vaults for their own personal use? I both repped and bought influence to get all 3 vault levels. As I understand it, it’s going to be much harder for people to get what I now have.

I’m only at two levels, but I got it the same way. And I’ve been wondering that myself, as well as wondering if we’re going to start seeing personal/bank guilds up for sale after this hits. It’s going to cost some Favor and 100 gold just to get the chance to have a guild hall. After that, it seems you’ll have to develop the mine, and gather more resources and favor before you can start on the bank. A full three levels of the guild vault will likely require upgrading some of the other parts of the hall first. A personal guild like yours may soon become a valuable commodity. If not for someone looking for a personal bank, than for any guild wanting to jump past a lot of the work of setting up their hall to where they can have full storage.

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Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Palador.2170

Palador.2170

This conversation has gotten me to thinking about another problem.

Right now, when something like Ascalon Forager or Krytan Miner pops up on dailies, you can often go to the corresponding starting city and find a gathering boost banner set up by someone right outside the home instance. Or when a world boss is a daily, again you can often find banners and a tray of food there, placed by some kind player. It’s nice, a way for a player to do something good for their fellow players. And banners are easy, even my personal bank guild is able to make them and I’ve often dropped a few for people to use.

That’s about to change, though. Creating banners, even for guilds that currently have it unlocked, is going to require Favor now. And you don’t just casually earn Favor, it’s something you have to do guild missions for, and there’s a cap to how fast you can earn it. Once micro guilds are out of stored banners, they simply won’t be worth the effort to make any more. The same goes for any other shared items, they’ll take a lot more work than they do right now, for no greater benefit.

And it’s not just the micro guilds, look at larger guilds too. They’ll have other uses for that Favor for… months? However long it takes to unlock everything they want in the guild hall system, which may be over a year for a lot of them. It also looks like they’ll have to have a Scribe make any new ones, which will also cost resources and require someone training up that skill. A skill that, excluding the backpacks, seems to be of use ONLY to make things for the guild as a whole. So, again, they’ll use what they have already until it runs out. After that, they have better things to do than to make banners.

Maybe it’s a small loss to most people, but it’s still a loss. It’s something nice people can do for others, and we’re about to lose it. It may take a couple months to burn through the stuff in storage, but it will happen. That’s a bit depressing.

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Ranged profession? Also shouts

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Palador.2170

A lot of the ranger hate is due to two reasons, the pet and how easily the class can carry a bad player.

Rangers by themselves are actually below the normal for damage, that’s because they have a pet to make up for the missing share of it. However, pets are pretty effing stupid. They stand there and take damage that a player would avoid, they’re slow to respond to commands, and they can be a bit unpredictable. This all results in the pet getting the player into trouble, or dying and leaving them under-powered. This can be a special problem in dungeons, where tactics and control are valued.

The second problem is that the class can be very easy to play out in the open world. So easy, that many players developed bad habits playing it. I mean, they may be good habits for staying alive as a ranger, but they don’t mesh well with how team mechanics and buffs work in GW2. Standing away from the team prevents the sharing of buffs, and the use (abuse?) of knockback arrow is the bane of anyone trying to melee a target. (It’s worth noting that rangers are not the only ones that do this, they’re just the ones most people think of.)

Ranger IS a good class, even if the stupidity of the pet limits it at times. Don’t be afraid to play it. The fact that you’re going into melee with it suggests that you’ve avoided the bad habits of the class anyway.

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How are Patch Notes recorded?

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Palador.2170

They have admitted to missing notes by accident on occasion. They’ve also said they won’t talk about exploits, so often times changes to cover one are not directly mentioned unless it’s a change that will be easily noticed, and even then they won’t say why they did it.

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How much gear does ANET expect us to carry ?

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Palador.2170

Do you really need to swap ALL your equipment, though? Or will swapping out just some of it, focused on the right stats, be enough to get you where you need to be?

Wouldn’t that make those changes too minuscule to make a difference?

It depends on what you’re changing out, and what you’re switching between.

Change out your gloves and shoulders for something that’s only slightly different stats? Yeah, you won’t really feel a change. But if you’re a zerker, and you swap out your trinkets (amulet, rings, ect) for something that’s primary defensive stats, then I think it may be enough to make a difference. Basically, swap out just the high-impact parts.

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Traps - remote detonation?

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Palador.2170

What would be the point?

Don’t a couple of them make combo fields when they go off?

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Not a fan of Masteries.

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Palador.2170

also don’t forget raids

Actually, yes. For this discussion, forget about raids.

By their nature, raids are not meant for everyone. If you want to include them in the equation of how long it takes for people to earn the masteries they need to move around, then you have to change them to be open and beatable by anyone.

I don’t think we should expect that change anytime soon. (Also, people doing raids will also have raid masteries to unlock. It may give EXP, but it will up the requirements, too.)

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How much gear does ANET expect us to carry ?

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Palador.2170

Do you really need to swap ALL your equipment, though? Or will swapping out just some of it, focused on the right stats, be enough to get you where you need to be?

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The Charr and the other 'cute' races.

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Palador.2170

It’s the only beast race in any MMO I’ve played that was done right… and then the game got live, not enough people felt like I do so the Charr race as a whole got left twisting in the wind to become second class citizen to the devs who created them. Now they are mostly a joke race with goofy 80s pink or cyan Glam Metal band hair cuts.

Yes, I’m a little salty

I actually see the hair styles and colors as a natural outgrowth of the Iron Legon’s drive for innovation. Someone comes up with some new dye or styling gel, and it spreads like wildfire. If you went to Blood or Ash Legion homelands, I doubt you’d see anywhere near that level of it.

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Not a fan of Masteries.

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Posted by: Palador.2170

Palador.2170

Just run through the hot story on every alt, instead of doing crowded events. I ran four alts through the single story instance in the beta and almost had my gliding unlocked by the time I was done. Do a couple of events on top of that, or a raid when they come out, or adventures, or just kill stuff, and you’ll have it.

And the zones where I can use them will still be crowded (and likely buggy). I see no reason to hurry to unlock them when I’ve got plenty of stuff in Pact Tyria to do.

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Guild Mission/Favor problem for 1-2 p guilds

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Palador.2170

Bruh,

Did I once argue about the game logic? Nah. What many were irked about was how his argument was based off of HIS personal definition of what a guild is, which is incorrect. I’m here not to point out what he can and can’t do in the game, as obviously (since we all know you and I are brighter than that), allows for it. My point is simply in his flawed logic of imposing his personal opinion of what a guild is, which, fundamentally is incorrect with what he was fighting for in the first place. If you want to win an argument, then you better come up with better, more staple reasoning than “I CAN MAKE A GUILD. I AM A FAMILY. GUILD CAN BE ONE PERSON” as all it sounds like is a child screaming for what he wants. I’m sure you’re smart enough to understand what it takes to have valid points in an argument.

Next time you may want to read (which I know you can, albeit, cumbersome since the thread has gone to kitten) on previous posts, my good sir.

Sis,

You used an outside definition of a term to suggest that the game, which has until now used a different definition of that term, should not support micro guilds. I’m calling you on THAT, and only that. I’m not saying if you’re right or wrong, simply that you’re using a flawed argument because it’s easier for you.

Reread my post. Nowhere did I say he was right or wrong. (And if you could somehow dig up the old Guild Hall CDI, you’d see that I had an entirely different answer to these issues than what is being asked for here.)

Now, m’lady, regather your thoughts and refocus on the game, not outside books. The game itself is the ground any valid arguments must stand on, no matter which side of the issue they fall on.

(And one person is not a family. It takes at least one person and a cat.)

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Should giant pet be a thing?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

It’s funny and I like it, but for mechanics reasons (and a few others) it has to go. Sorry.

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Not a fan of Masteries.

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

The Masteries progress only in their areas. Tyrian Masteries only in vanilla maps. Maguuma Masteries only on the new maps. It’s going to be crowded on the new maps for awhile. If you dislike crowds you could always work on the Tyrian Masteries first till people move on to the next maps.

I know that’s what I plan to do. Most of my characters that are going for elite specs will need to gather more Hero Points, and I’m saving that for when I can earn Tyrian masteries at the same time.

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Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Bruh,

We’re actually the ones tired of your “semantics.” You’re making up some false, personal-related definition of your term for the guild. You live where you speak the English language so I’m going to post it one more time. The official definition of “guild”:

http://dictionary.reference.com/browse/guild?s=t

an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.”

You’re taking us for hostile when all we’re doing is explaining to you factual things, lol. If you’re going to try to prove that that isn’t the case, please speak to Merriam-Webster himself – if you happen to change his view on this term, then we will relinquish ourselves to you. Hell, I’ll even start a thread for your sake.

Of the KINDEST regards.

The definition that matters is the one the game makes, and until now it’s been defining one person as a valid guild. It has allowed that one person to earn guild upgrades, buffs, and items. The game has NEVER gone by the Merriam-Webster definition, and you very well know it. We all know you’re smarter than that.

Argue the actual issue here, for good or for bad. If the best you can do is to point at some supposed outside “authority” that has nothing to do with the reality of the game, you may want to reconsider your stance on this issue.

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HoT available in Gem store?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

It’s not going to be in the gem store because ANet said it’s not going to be in the gem store, and that’s that.

As to why? I think it’s to keep the profits from the sale of the expansion completely separated from the gem store. They need to justify the cost of developing the expansion, which is hard to do when a chunk of the profits from it may be hidden within gemstore transactions.

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New Legendaries When?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

As soon as HoT releases? And will we only be able to craft them if we own HoT?

Apparently, only a few (3?) will be in when HoT goes live.

And yes, you will need HoT to craft them. They’re gained only through the Precursor Mastery track, which you get with HoT.

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BL Chest Key from early personal story reward

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

It’s the one you get from the first story arc, which you can access at level 10. Someone in another thread said they tested it and the level 40 story keys do not have this limitation.

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How does death work in the lore?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I actually made a character for RP to answer the question, at least how I see it.

When you tag a waypoint for the first time, it attunes to you somewhat. It “remembers” you. Then, when you’re horribly injured, you teleport back to a waypoint that remembers you and emergency systems kick in and try to reassemble you closer to your remembered state. It’s not perfect, though. It’s like gluing together a broken vase, until your “glue” sets, you’re just stuck together and not really fully recovered. Thus, the lingering frailty after recovering in that way.

Now, all of this hinges upon someone’s ability to attune to the energies in waypoints, but nobody says that everyone is as good at it as you are. There are some people that simply have a greater potential for interacting with these special energies in the world around them and reshaping them. Some may suggest that this is why some people seem to be destined to be “heroes” (or “villains”), and others not, even if the amount of effort both put in is the same. Those with a greater ability to reshape the world around themselves have a much easier time using waypoints to save themselves than others, allowing them to almost automatically save themselves at the last minute. Those less able to reshape the energies are more likely to be unable to use the waypoint system in this manner, and are far more likely to wind up dead.

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Why no mainhand for War, Mes?

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

and Tempest is playing incredibly well lately now that people are figuring out cool builds for it.

As I’ve missed the beta tests so far, can anyone else confirm this? Or is tempest still the litter box filling of elite specs?

As for warriors not getting a mainhand, what one should they have gotten? Everyone got ONE weapon, so it would have been mainhand, 2 hand, or offhand. Scepter? Dagger? Pistol? Torch? Scepter makes little sense, and the others work better as offhand weapons, or in a pair.

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Not a fan of Masteries.

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

The real concern for me with masteries is that ArenaNet say they can use masteries as a system to build on over time. <— That’s a red flag when it comes to ArenaNet’s design. They implement a ton of new systems but barely ever expand upon them or even fix the ones that they did implement. Many lie broken or were never improved upon.

There are broken collections. Guild Merits and Guild missions and influence are all being scrapped. Heck, there are guild bounties that are still totally broken. The achievement system rewards have never been expanded upon.

I say these things because there is precedent when it comes to this stuff. They have proven time and again that they will put something in the game, leave it broken, and move on to the next thing. I see no reason for masteries to do anything other than follow suit by being a cool feature that never gets refined.

Yeah, this worries me too. They introduce something, and rather than fixing the flaws with it and developing it to full potential, they just declare it unworthy of the time investment and move on to something new. Rinse and repeat.

It may not be a big problem right now, but this is slowly becoming a game full of half finished and crippled systems.

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Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Do I have to empty my vaults since no one will have a guild hall?

It’s been stated that guilds that already have access to something like the guild vault/bank can access it through the guild building in Eastern Lion’s Arch, if they don’t have a guild hall.

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What do you guys think about Dungeon Sellers?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

No. They really aren’t, unless you want to create an “Easy Mode”, that’s all but guaranteed to be complete in an hour or less.

For story mode (and story mode only), yes. Running it would still open up the PvP reward tracks, as it does now, giving a second option to people wanting the rewards from the dungeon paths.

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What do you guys think about Dungeon Sellers?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

you cant do away with the dungeon sellers unless you threaten to ban people for offering the service. but as it has been said, guild sellers would not be around if it there wasnt a market for it. and ok you are complaining about people not working to get things in the game? so should we ban all the whales who are decked in legendaries because they bought gems with cash. So where do you draw the line? how do you gauge what is right and what isn’t? you can’t expect to force people to have fun with the game in the way that you do. I myself would never pay for a dungeon and I don’t see why people would, but saying that it shouldn’t be allowed in the game is folly. When you have a mass market game like GW2 you will attract ALL segments of the gaming population. That is the way of the world.

Where did I or Narrrz say anything about actually trying to do away with them? Yes, I did say that most of them going out of business would be a side effect of the suggestions I made, but that’s just it. It’s a side effect, and only MOST would go out.

The point was to address the problems that lead to people paying others to play the game for them, instead of having fun playing it themselves. And as for the legendary weapons, you’ll notice that ANet is taking a shot at addressing that very same problem with them in HoT. Will it work? Maybe, we’ll have to wait and see.

If tomorrow they put in every change I suggested, you’d still have a few people selling dungeons. There will still be people wanting the title for all the paths, or to see parts of it they don’t see in story mode. Or people straight up trying to exchange gold for tokens, because they don’t want to earn them in the other ways. I didn’t say that was wrong, just that it’s a side effect of a bigger problem.

The dungeon sellers are not the problem. The dungeons are.

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Guild Hall - Guild Influence

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Buh!…………

Perhaps I should clarify.

There will be a way to slowly spend influence when HoT hits and you have a guild hall. (Some may not require the hall.) However, it’s likely that, even with this, you’ll wind up with some small amount that you can’t spend in any way. If the cheapest thing takes 200 Inf, and you only have 150, then that 150 is wasted.

We don’t know how small the minimum useful amount of Inf will be after HoT hits, so you’re at risk for losing any you don’t spend now. Also, it sounds as if the rate of transfer will be pretty bad, and time gated. They don’t want anyone spending money now to buy an advantage when HoT hits.

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Wrapping Up Guild Week on Guild Chat

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

Can you tell us more about Scribes? Do they do only guild things? Can you level the skill up without a guild? Would you want to?

It seems really odd to have a crafting discipline that only does guild stuff. If that’s all it did, it would be better to make it something you upgrade as part of the guild, like an NPC crafter. So, what’s the full story here?

Also, how will we talk in the guild chat channels? What will the commands be, and will there be keybinds we can set to quickly change what channel we’re talking in?

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Scribing/arena/decoration info

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

There’s so much more I’d like to know about the Scribing skill. Such as will it be of ANY use to anyone not in a guild? Anyone know if they’re going to touch on that before HoT goes live?

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Guild Hall resource nodes

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

I thought I heard there actually were guild hall based resources/nodes planned already?

The resource mined in a guild hall goes to developing the hall and other guild related things. It’s not a standard resource.

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Guild Hall resource nodes

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

It would be interesting, but it would make it easier for people to use some of the purchased nodes without paying for them. ANet wants you to pay for them. So, it’s not likely to happen.

Sorry.

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