delicate, brick-like subtlety.
delicate, brick-like subtlety.
I personally I’m not quite sure if people in general actually want housing.
The reason I make that statement is becuase of playing RuneScape, which given its (former) playerbase size, accessibility and demographic structure, I think gives a nice representation of the general playerbase of a MMO.
I played City of Heroes, which had Super Group Bases, and you could make a SG of one for a personal base. My experience is pretty much the exact opposite of yours.
I’ve seen SG bases made into nightclubs (Black Friday, with multiple bars, two dance floors, and a restaurant), a space ship, a pirate ship, a lost temple, and more. In a personal base, I managed to make a small, four level maze in one of the bigger rooms. Each of these created fun RP settings. Black Friday was a weekly event (though, for some reasons, it was open on Thursdays as I recall, not Fridays), formal clothes only.
A good housing system, group and personal, can do wonders for a game.
delicate, brick-like subtlety.
I’d suggest waiting until the blogs that are coming out tomorrow say what they’re going to say. Then, I’d consider maybe (depending on what they tell us) investing in unidentified dye and putting it on the market at a pretty high sell price. If we’re still able to use UIDs for account wide dyes, but they’ll no longer drop in the world, then the remaining supply of UID may dry up before you get back.
Otherwise, I’d suggest any mid-level crafting supplies that you may have on hand be put up for sale at a slightly high price. It looks like the new trait changes are going to make people want to rush to level 80, and some of that’s going to involve crafting. Low level supplies are easy, and we’ll be seeing more and more high level characters getting high level supplies. Mid level, however, may dry up.
delicate, brick-like subtlety.
Might want to specify for which armor class.
delicate, brick-like subtlety.
Hopefully the cost will be high, so as to encourage players to actually play the game. A gold or two (plus maybe a laurel) for each might be enough.
Hopefully not overly-so… if the “trait token” -or whatever- is in content I don’t like, I will pay REASONABLE in-game gold not to have to do it. But if that price is too high or store-only, it’ll alienate people.
Agreed. If people would rather pay for the trait than do the content, the problem isn’t with the price of the trait book. The problem is that people don’t want to do that content, attaching a trait to it just makes it obvious.
I suspect ANet will attach traits to plenty of “unfun” content. Either people will then do that content (doubtful) so that it’s no longer “dead” content, or they’ll pay (likely). The more that pay, the more effective it is as a gold sink.
I still do not know why they attached this to traits and not skills. I can’t understand why they would do this, unless it’s a purely mechanical response. Building player connections to the world, and expanding for the future, would have worked much better with new skills being gained this way.
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It’s not a yes/no thing. In some cases it will be a buff, in others it will be a nerf.
Personally, I agree with some of the others in being glad that they’re removing the ability to build stacks and then unequip the weapon while keeping the stacks.
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No.
First, they haven’t really grown the game much at all, and I’m not talking about just new zones or content. They’ve added no real depth to it until now, and it’s been 18 months. Second, they’re focusing on the wrong areas, trying to keep things in line with a vision that isn’t working as well as they think it is. It’s like the Scarlet storyline all over again, but for development direction. Third, they’re dumbing things down like they believe all players are idiots while pushing everything towards the higher levels of the game. There’s less and less reason to NOT rush to level 80, leading to more people missing out on any enjoyment from the majority of the game’s content. You don’t want people rushing through and not forming an attachment to the game world, only to reach level 80 and wonder why they should even care about what’s going on.
delicate, brick-like subtlety.
Needs a confirmation dialog.
1. Open Wrapper.
2. Eat Pop-Tart.Because someone in the world ate the foil wrapper.
To be fair, the wrapper tasted better than the Pop-Tart.
This is like combat. You make a mistake, it can carry a price. Also, if craft skills were global across the account, then you’d only be able to gain EXP for training in one once. It may not be much EXP, but I do enjoy getting a little out of making new characters Artificers and getting EXP for combining Luck.
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When I try to check out ( preview ) armor on the TP it wipes all my armor but the one im previewing.
Example the new scarlet gloves and shoulder , it removes the rest of my armor from the preview and i cant even link them in the chat to preview them properly.
Any such items that can be used with any armor class will default to “Heavy” in preview. If you’re not wearing heavy armor, it will do what it usually does when you go outside of your armor class to preview, and only show the new class.
And yes, it’s annoying.
delicate, brick-like subtlety.
Divinity’s Reach is dead on your server?
Christ in TC we’ve been having overflows lately there.
Yeah, I found myself moved to overflow there a couple of times recently, at really unexpected overflow times, too. Thought maybe there was some huge event going on or something, but nope, just busy.
From what I can tell it’s actually a bug throwing people into DR Overflow. If so, I do wish they’d get it fixed.
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We have done some tuning on monster stats pre-80 to account for players having less traits, and stats from traits. We wanted to push back traits to give characters more meaningful progression up to 80 and keep things simpler for a new player to learn over time.
heh
Tuning on monster stats, huh? You evil, evil kittens, you.
I can just see the patch note now. “All Champions in zones at level 25 or lower are now Elite bosses as part of the rebalance.”
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That’s how it is now. What kind of experimentation can you do at level 11 with 1 trait point? Even at level 20, there’s not enough points to actually see any difference. Besides, trait bonuses are negligible at lower levels.
At level 20, my elementalist could gain Fury when switching attunements, and the AoEs from his staff were bigger. Now, he’ll get that at level 36.
He could have instead gone with water, and gained Regeneration while attuned to water, and dealt extra damage when his health was above 90% (great for a good first strike). Or gone with fire, and had a chance of setting people in fire if they hit him while he was attuned to fire, and gotten extra charges off of conjured weapons (personally, I love that trait).
Trust me, even at level 20, you can have some pretty important options.
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Just noticeq on the ubcoming plog bosts the month of Abril is appreviateq “apr”. Oobs!
Can’t wait to reaq the lockeq plog bosts though, sounqs like a lot of changes are coming to the worlq!
snerk Sorry, couldn’t help it.
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Unless they were introducing an Ubergrandmaster tier, I can’t see them adding two extra points.
I can easily see them doing that, though. Limit it to just one Uber per character, so you don’t have someone using two, and you’re good to go. The Ubers could even be something like “One extra trait from this trait line”, allowing you to grab that one extra trait that you had to skip to get the one you really wanted.
But surely if they were going to add that, they’d have said that in this blog post?
Not if the level raise isn’t in the update patch. This could be just groundwork for a later raise.
delicate, brick-like subtlety.
Unless they were introducing an Ubergrandmaster tier, I can’t see them adding two extra points.
I can easily see them doing that, though. Limit it to just one Uber per character, so you don’t have someone using two, and you’re good to go. The Ubers could even be something like “One extra trait from this trait line”, allowing you to grab that one extra trait that you had to skip to get the one you really wanted.
delicate, brick-like subtlety.
Tbh I am wondering if this is all in aid of a possible incoming increase to lvl cap, that would certainly explain some of this..
That … would explain everything.
[Edit] In fact, it bothered me that the “every 6 levels” for a trait point didn’t work out to end on level 80. But if you carry it a bit further, you’ll see that it does end nicely on level 90.
It’s one point every 6 levels from 30 – 66, then 2 points up to 80.
You’ll start acquiring points at level 30, when the adept trait tier is unlocked, then you’ll earn one trait point every six levels until level 66, when you’ll start earning two trait points at a time.
30 – 1 pt
36 – 1 pt
42 – 1 pt
48 – 1 pt
54 – 1 pt
60 – 1 pt
66 – 2 pt
72 – 2 pt
78 – 2 pt
Total: 12 points.
To match our current trait allotment, they need to add in two extra points at level 80, breaking the pattern. However, if you continue on with the pattern:
84 – 2 pt
90 – 2 pt
Total: 16 points.
It’s a nice, even stopping point, and only 2 trait points more than the 14 we’ll be getting.
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The question is, what exactly you have to do for that .. fine if it is all soloable, but would be bad if in the end you have to “buy” these skills maybe later from other players because you need to kill champs or do things in Dungeons that nobody else does anymore.
One of the screenshots in the announcement/article shows a trait that is unlocked by defeating the High Wizard guarding the entrance to Arah. I’m sure there will be a surge of players doing all these events for unlocks shortly after the update hits. But good luck getting that later on.
I would like to point out this part of the blog:
All major traits will be locked on characters created after the feature pack. All existing characters created before this feature pack will be have all previously existing major traits unlocked.
Given that, I think there will not be a real rush to do most of these events, because all existing characters will already have those things unlocked. Only the events for the new Grandmaster traits will be locked for exisiting characters, and only those events will get rushed.
Adept and Master trait events, as well as ones for currently existing Grandmaster traits, will stay as ignored as they currently are, until some new characters reach a level to need to take them on.
delicate, brick-like subtlety.
Tbh I am wondering if this is all in aid of a possible incoming increase to lvl cap, that would certainly explain some of this..
That … would explain everything.
[Edit] In fact, it bothered me that the “every 6 levels” for a trait point didn’t work out to end on level 80. But if you carry it a bit further, you’ll see that it does end nicely on level 90.
delicate, brick-like subtlety.
(edited by Palador.2170)
I do kinda agree with the nerf aspect though. Leveling is going to be a bit more of a pain now. You still get the trait point ever six level till 30, correct?
Won’t/Don’t we still have access to the minor traits (ones we don’t get to change, the ones at 5 points currently) up until level 30 where we get the first set of traits we get to choose from?
Incorrect.
You’ll start acquiring points at level 30, when the adept trait tier is unlocked, then you’ll earn one trait point every six levels until level 66, when you’ll start earning two trait points at a time.
We’ll get our first new-style trait point (worth 5 of the current ones) at level 30. That’s when we’ll get our first minor trait. Level 36 is when we’ll get either a second minor trait, or our first Adept trait (if you have one unlocked).
delicate, brick-like subtlety.
I think you missed some parts of the article…
Nothing is changing for current level 80’s. you keep all your current unlocked traits. Only new characters will have to earn them. Also we are getting new skills. Each class is getting 5 new traits, not replacements or reworks, brand new.
Trust me, I read the whole thing. Twice. And yes, I mentioned that the new traits may be awesome.
But I have a lot of characters, I play which one I’m in the mood for, and I tend to not change their builds around very much. At first glance, the “unlock your traits through deeds” idea seems great for them, as it means I don’t have to do all the tasks with each of them.
However, not all of them are level 80. Most of them will be nerfed, and nerfed hard by this change. Most of them will take a huge hit on stats and lose useful traits until I can re-earn them at the new, higher level. The same will go for just about any non-80 character.
Players should feel pushed into playing level 80 or go home. Taking the nerf bat to levels 11-79 is NOT an improvement.
[Edit] And yes, I’m aware that I will already have the major traits unlocked on my existing characters and not have to do events or dungeons to earn them.
delicate, brick-like subtlety.
(edited by Palador.2170)
I love the idea of horizontal progression unlocked by actually doing content in the game world…I love that it will be easy for them to add a greater variety of traits for players to choose from. This system is definitely a step in the right direction.
This isn’t really horizontal progression, though. It’s more of a horizontal digression. It’s taking an existing feature of the game’s vertical progression, and locking it behind a barrier that you have to overcome or bypass. Outside of those Grandmaster traits (which you can’t see until level 80), there’s nothing actually new here.
Maybe there’s an appeal to that that I just don’t get. So many people seem happy with the idea, and I don’t see why.
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Maybe something like that would be better. You have 14 pts to get. You start at level 15 and get 1 pts each 5 levels. That way, you don’t have to wait much time to get into trait and its way more easier to remember when you gonna have your next trait. Each 6 level can be confusion for new players.
That would have been a LOT better, and pretty logical. I’m honestly confused by the fact that they didn’t do it, and went with this other way of doing it instead.
delicate, brick-like subtlety.
This is … pretty awful.
Oh, don’t get me wrong, the free resetting of traits at any time is great. Not needing books to unlock trait levels is good too. 5 new Grandmaster traits per class? Depends on the traits, some of them may be awesome.
But the “Horizontal Progression” they’re playing with here is just nerfing what we currently have, then making us work to overcome the changes. They’re also pushing traits back to higher levels, making lower level characters weaker and slowing their leveling. This isn’t progress, people, it’s a game-wide nerf. You might feel it the least if you’re already level 80, but it’s still a huge hit to everyone’s characters.
I was under the impression that people wanted NEW SKILLS that they could go out and earn. Instead, they’ve given us a system where we have to go out and unlock the same old traits we already had. New Grandmaster traits are nice and all, but for levels 11-79, they don’t matter.
delicate, brick-like subtlety.
I actually suggested that they should do something like this a while back. We’ve seen how people react to things like this, they find a target and lash out at it. The more “different” that target is, the better.
They may not go anywhere with it, but it’s good that it’s in the game for the moment.
delicate, brick-like subtlety.
Kindof dangerous to have nothing for 10days
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
What do you mean 10 days? There is no new content coming for 3 months…
got any source on that 3 months?
It’s been stated that the China GW2 and normal GW2 will be in step for LS updates. This has people figuring that the second season of LS won’t start until after the China release goes live.
delicate, brick-like subtlety.
Kindof dangerous to have nothing for 10days
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
I love the fact that I don’t have to grind in the LS, it’s a great break, go outside and kill some people
Done!
in WvW
…oops.
the mists are very active this time of year.
Well, they are now…
delicate, brick-like subtlety.
During escape, roughly the time when NPCs start evacuating, Evon Gnashblade is among the Dolyaks. At getting to the gate, he ORDERS Shud aside telling her he HAS to get his merchandise through.
She replies with “Hurry it up, I got civilians to get through before I can shut down the gate.”
His action then is to go “That’s what you are worried about? I got your back.” runs through after his Dolyaks, and shuts off the gate in Shud’s face and several citizens, who are then forced to run for another exit from LA.
It’s worth noting that when you talk to Shud in one of the camps, she said that she ordered the gates shut down.
Evon didn’t have access to the gate controls. Even Shud was confused by the idea that Evon had somehow shut it down. Shud’s underlings on the other side, however, did have access to those controls. I think one of them shut the gate down early, either jumping the gun because they were too excited/scared, or they saw a great chance for promotion with Evon to take the blame if it didn’t work.
But Kiel was a lot more useful in the battle against Scarlet than Evon was, simply due to the fact that Evon was too busy being a sad kitty in the Vigil keep to actually help out.
To be fair, you can’t blame Evon for his not being in the fight to retake Lion’s Arch. By that point, he was under Lionguard orders. He was given a job, and told he’d be shot if he didn’t do it. And that job did not include charging into battle.
It’s also worth noting that they didn’t just draft him, they did it to ALL Black Lion personnel. If he had disobeyed orders to go into battle, any and all of them could have been held accountable for his actions. And if he’d died in battle with his fate unknown to the Lionguard? So, yeah, his staying in Vigil keep was really the only option for him at that time, it doesn’t matter if he wanted to or not.
delicate, brick-like subtlety.
(edited by Palador.2170)
Kindof dangerous to have nothing for 10days
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
Sure, lots of people will try ESO. Then they’ll realize how superficially it resembles an Elder Scrolls game. All the freedom and depth they enjoyed in Skyrim or Morrowind is missing. In its place: just another crummy generic MMO—with a monthly sub and a cash shop.
But the graphics sure are pretty!
Ironically, this is pretty much what some GW fans have said about GW2. Only the bit about a monthly sub doesn’t apply.
People may flock to the new shiny, but all games will eventually stand or fall based on their own merits. If ESO stumbles and falls, then that’s what happens. But don’t count them out until you see how they handle the game once it’s live.
Now, while I’ve not played ESO, I do think it poses a problem. Not because it will keep players, but because it will distract them from GW2. And when it’s time to give up ESO and go back to an older game, GW2 may not be that older game they go back to. And some of those that DO return to GW2 will find underpopulated servers and empty friend lists, causing them to leave again.
I don’t plan on jumping to another game until next year, this year’s games don’t interest me. I do think they’ll have an impact on GW2, though. Even people that run around mostly solo (like me) often enjoy the social aspects of these games, and each shiny distraction is going to make that social aspect take a hit.
delicate, brick-like subtlety.
1. I don’t know, I’ve never bothered with it.
2. In a previous story, it was explained that Kasmeer gets the hiccups when she’s stressed.
3. They’ve not really explained it. They’ve dropped some pretty random hints, maybe (or they could be just garbage, it’s hard to tell), and a lot of people have theories about it. But no, it’s not been explained.
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If from DE, Garm. He’s the only one that still relies on Eir, and I get the feeling that Rytlock liked him. (During Flame and Frost, you could enter his office and see a trophy he and Garm won together.) If something corrupted him, I could see Eir refusing to put him down, even if it means he’s going to kill her. Rytlock could find himself in the position of needing to step in and do it, a bitter reflection on his views that Logan is to blame for the loss of their first member.
From the new group? Braham. He seems to be falling into the likable big guy mold, and he’s the least offensive or disturbing, by and large. If I was a villain and wanted to take out that group, I’d target him for corruption first. I think he’d fall the easiest, and affect more of the team.
delicate, brick-like subtlety.
Remember that bit in Scarlet’s backstory where she trained with a charr gun expert? She learned all she wanted, then went to leave. The charr, this expert with guns and deadly sniper, was upset by this and attacked Scarlet…
…with a blade. A blade that Scarlet simply dodged, and then she walked off. No shooting Scarlet in the back, or anything else that you’d expect of an expert sniper.
We’ve been written in the same way. All our skills and incredible abilities suddenly disappear when we’re around Scarlet, unless it advances her plans for us to be capable again. Even when she’s beaten, she STILL manages to either escape or, in the end, pull off her master plan. Our being there really didn’t change anything.
I hope they’ve learned this lesson for Season 2, though I’m not sure I’m even going to bother to watch and see when the time comes.
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Okay, a few quick facts first, someone feel free to correct me if I’m wrong.
Dead in the LA attack: 45000
Number of years the sylvari have been appearing: 25
Okay, keeping this limited to Pale Tree Sylvari (PTS), because we don’t know enough about any other trees.
Let’s say that the Pale Tree has made 1000 sylvari a year. Seems like an awful lot, but we’ll go with it. That would give us 25000 PTS.
While the Grove is obviously the biggest gathering place of PTS, Lion’s Arch had plenty too. It was likely one of the biggest gatherings outside of the Pale Tree and the area right around it. Let’s say that 1 in 10 people in LA that died was a PTS. Sounds reasonable to me. (Don’t forget, some of them were Nightmare Court, and died as part of the Toxics.)
Out of less than 25000 PTS (some have died due to other things), 4500 died in LA within the span of a few days. That would be about 1 in 6 PTS dead from Scarlet’s attack. These numbers are all guesses, naturally, but I’m trying to guess high for the PTS population, and low for the number dead. It could easily be 1 in 5, or maybe even closer to 1 in 4.
So, how many sylvari are really left, and what percentage actually died in LA? And, more to the point, can the race survive the shock of losing that many in such a short time span? Most of them are still somewhat connected through the Dream, will there be a backlash from this many deaths? Will more of them fall to Nightmare because of this, or maybe go completely insane?
delicate, brick-like subtlety.
The Epilogue Better Be Grand *Spoilers*
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
5. “If she managed to find those lay lines and disrupt them, maybe we can channel it to some device and use it against the dragons? We have to try!”
Now there’s a fun idea, actually. We have the Megalaser, and now we have a wrecked city with a lot of scrap and a tap directly into the ley lines.
I’d say it’s time to build an even bigger megalaser. Something like the big cannon used in FF7, but able to actually turn and aim. Lion’s Arch can be rebuilt around it.
delicate, brick-like subtlety.
What should I do before this event ends?
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
So just to clarify, those are the same supply bags that drop in LA which means I can get the spinal blades?
If you want spinal blades, make sure you hit the market and buy the four parts of the blueprints for them. I’m not sure they’ll drop after this event.
Sprockets can be upgraded to blade fragments in the mystic forge, and blade fragments sometimes pop from the sprocket node in the home instance (if you have one). So, there will be a slow but steady way to get blades even after the event ends.
The power cores for the final upgrade to the backpack are from the current event, but very hard to get. I’ve not even tried for them, so I’m not sure what you need or how you get the one you want. Good luck if you go for them, otherwise all I think you really need is the blueprints.
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Pretty sure this has been discussed already with official responses as well, someone should link them.
Good idea, Mr Someone.
Someone should also ask if there’s been any progress on getting a better search function for the forums, so it’s easier to find those responses.
((But seriously, I’m surprised you don’t have a collection of standard replies to the repeating questions/suggestions in a file somewhere, so you can just copy/paste them as needed.))
[Edit] PS: Short version is they’ve said no. But I’m too lazy to look up the actual postings for you. Just… trust me. They’ve said no.
delicate, brick-like subtlety.
But if you are so hot for some discontinued item and you know it might be back for only a day during this month long sale, why wouldn’t you check every day? Or at least check that forum post?
“Oh I miss Count Chocula cereal”
“Dude it was in the market a month leading up to Halloween”
“WHY DIDN’T YOU SAY SOMETHING!!”
“Dude, it’s in the market every year same time every year, open your eyes”
“Oh … Now I miss Frankenberry”
facepalm
Well, the OP didn’t check because his power was out. Seems like a good reason.
Unlike physical items (such as the monster cereals you mentioned), there is no physical space taken up by “stocking” the bow and quiver. Indeed, you’ll notice that only stocking them every now and then would seem to COST them sales, as people that want to buy them will miss their chance.
So, do you know why they only bring them back for a limited time every now and then? Yep, they’re using them to make a Skinner Box effect. They’re training players to check the store every day, because getting people to look at the store is half the battle to making them use it.
I’m not saying to not check it when there’s a chance of the item you want showing up. I just want you to realize why they’re doing this. They didn’t bring it back for one day as a favor to us, they did it to manipulate us. Keeping that in mind while dealing with the gem store (or any form of marketing, really) helps to prevent wasteful spending and buyer’s remorse later.
delicate, brick-like subtlety.
It’s an interesting idea, but I think it’s a bit lacking by itself. Now, if we mix in people’s wishes for more to do with/for the orders, and some ideas from CoH…
Imagine a new kind of loot item, the “Tip”. When you mouse over them, you get a short description of what each one is (maybe a map, or a child’s doll, or a note you wrote yourself about something you overheard). Double clicking on one tells you why it’s important, and opens up a small mission like the PS missions. You go through and do what you’re there to do (find the item, rescue the child, sneak into the bandit hideout).
You can do a few of these a day. When you’ve done enough (say, 2-3 days worth, if you’re doing them all), then your order gives you a bigger mission. This will be tougher and longer than most personal story missions (think of the two Claw Island fights), but at the end will be a reward for all your hard work.
The tips can fall in different level ranges, with the missions taking place in zones of the matching level. The big missions will be based on YOUR level, so while you can collect tips in lower level zones, you’ll eventually have to head to higher level zones if you’re high level. Also, given the tie in to the orders, tips only drop in zones that are at least level 30. If you get a tip you know you don’t like, you can simply delete it instead of using it.
The advantages here are that they can control how fast people access the rewards (time gated), but you can still work towards the bigger mission over several days if you’ve collected tips (and they should drop often enough that clearing one may give you another). New tips and missions could be easily added in to the lists as they make more of them, no extensive lore required. Depending on the nature of the rewards given, you might even be able to allow someone to do the final mission for a different order in exchange for a reduced reward (especially handy if you’re working towards order specific rewards of some kind).
delicate, brick-like subtlety.
To be blunt, how about you looking every day? Or check here every day.
Push the button, maybe you’ll get a treat.
It’s a variant on the Skinner Box, a method used to create compulsive behavior. So, congrats to the OP for not being as easily trained as some of us.
Now if you’ll excuse me, my cat’s informing me that it’s time for me to get up from the desk and feed her.
delicate, brick-like subtlety.
Are we playing the same game? The GW2 I know has dozens of armor sets that can be mixed and matched, a highly customizable chat menu and tons of roleplay breaking out in the remotest regions over on TC and PS.
The chat menu isn’t very customizable at all, really. Just different tabs. I’m used to being able to create tabs, extra windows that I can resize and place as I wish, multiple player made chat channels that go cross zone/cross server, the ability to set the colors all chat channels appear as (to spot specific ones easily), and the ability to have player names in chat show up as different colors when they speak so specific people can be found quickly in the chat scroll.
As for costumes? Well, I do have to admit that it’s unfair to compare a super hero game to a sword and sorcery fantasy game like GW2. So, I won’t. But considering that you can’t even mix and match the three different armor types, and that each character is locked out of 2/3 of the outfit parts in the game, that’s… pretty sad.
delicate, brick-like subtlety.
I encounter a few during the Escape from LA event. I got verbally fried for saying that my Sylvari Engie was once Ceara’s lapdog / servant and he was dead set in stopping her. Elitists got mad because I created a connection between an NPC and my main. Apparently, that’s a taboo on the Tarnished Coast server.
That’s because everyone has to share the lore, so it’s best if everyone avoids inserting themselves too deeply into the canon, especially if it’s in a way that drastically alters that lore.
I’m not going to say they reacted as they should, I wasn’t there so I don’t know how they acted. But that’s what it was (likely) about.
For an example, I too have a sylvari that knew Ceara. He awakened around the same time as her, and discussed philosophy with her during her time in the Grove. Despite having some common ground at first, their outlooks on life diverged and eventually Ceara left to pursue her own agenda. He regrets that she went down the path she took, and wonders how close he’s come to the same mistakes.
The difference between the two characters is that mine was never an important part of Ceara’s life, and it meshes with the known lore about her. It’s stated that she studied during her time at the grove, and it’s easy to guess that she may have talked philosophy with people during that time, as she learned all she could from her fellow sylvari. In the end, a minor footnote, not worthy of recording.
You have to use a light touch when adding yourself to lore and backstory, to avoid conflict. Not everyone can be the Hero of Shaemoor, or the Slayer of Issomir, so most RPers simply skip that. It was someone else, not them.
I hope that explains it. But, if they were jerks, that doesn’t excuse that part. Most RPers I know prefer the “smile, nod, and walk away” method of dealing with such things.
delicate, brick-like subtlety.
We’ll actually find out that while that was the “real” Scarlet, it wasn’t the only Scarlet. Trying to escape the voices in her head, she tried to copy her mind into a new body, only to wind up in two.
The second body is a mix of golem, twisted watchwork, and toxic hybrid. Get ready for Scarlet Briar ver 2.0: Scarlet Wire.
delicate, brick-like subtlety.
I came here from City of Heroes, and our non-RP servers were like what Tarnished Coast is here. The unofficial RP server (Virtue Server) was just unreal. RP would break out mid-PUG for no reason, and a lot of the time everyone would just run with it. Yes, we had trolls (we also had Trolls, who were green skinned Superadyne addicts, but that’s a different problem), but by and large RP was all over that server. And it was awesome.
GW2, especially compared to a game like that or SWG, is very RP unfriendly. PC outfits are fairly limited, the chat system is awful, the emotes are sparse, and more. Still, there’s those of us that RP here.
Mostly, you just play your character. They have a life. They have wants, needs, hopes, fears. They have flaws, too, because perfect characters are annoying and best ignored. You interact with the people around you, as well as reacting to the world at large. My red sylvari engineer, for example, has stated he’s been shot at by an upset person who had heard that the destruction of LA was the fault of “some scarlet sylvari”. So for now he’s being careful and avoiding the area around LA for his own safety, even though he would like to help.
Anyway… there’s two things I think the Devs of this game need to remember about RPers.
ONE: RPers are nicer players. You can argue about why, but it does tend to be that the RP servers (official or otherwise) tend to have above average communities on them. I think part of the reason is that RPing tends to build your typing speed. In the time the average player can type “LTP stupid noob”, a good typist can type “You can’t hit it from the front, you have to hit it from behind”. I also think that those of us with multiple characters have plenty of practice separating ourselves from our characters, so having something bad happen to one of them (due to game mechanics) isn’t taken quite as personally.
(Note: Yes, there are jerk RPers. No group is perfect.)
TWO: RPers make their own content. Take the fall of LA for example. RPers didn’t just run the events, many of us used it as something to shape our RP. And when we do that, what we do impacts the RP of those around us and gives them something to react to. Giving us good events, or even just good props and settings, gets more mileage than giving it to someone that just plays the content and then they’re done with it.
delicate, brick-like subtlety.
Elder Dragon. Racial skills:
Tier 1: Add Ketchup
Tier 2: Corrupt Into Pet
Tier 3: Devour Whole
Okay, jokes aside… Skritt, Tengu, or a remnant of the non-Elder dragons. Maybe humanoid for that last one, maybe not.
delicate, brick-like subtlety.
Call it “brother/sister in arms” – “warband mate” – “krewe member” etc.
This “bonus” also applies if you are playing in a party with someone else that has this buff, even if he/she is not part of your “warband/krewe” etc.
I’m not sure if I’d want player marrage put into the game in any mechanical way, but this here could be a good idea.
Each race could have a seperate Signet-like skill. Humans could call it “Pull Together”, for charr it could be “Warband Training”, asura could get “For Science!”, and so on.
Everyone on your team that has this skill slotted (not active, there would be no active for it, only passive) gets a bonus based on the number of people on the team with the matching skill, -1 (so you yourself don’t count for your own buff). Or, instead of team, it’s everyone with the matching skill within a certain radius.
This makes it a highly situational skill. And on a team where everyone’s using it, it’s a good idea, but it still carries the cost of taking up one of your skill slots.
A guild based version of this could be interesting as well.
delicate, brick-like subtlety.
The Epilogue Better Be Grand *Spoilers*
in Battle for Lion’s Arch - Aftermath
Posted by: Palador.2170
Oh, I’m sure they’ll try to fix it. But it doesn’t appear that the epilogue was in the plans until recently, so expect:
- Very Little Voice Acting. They’ve not had the time, nor budget, set aside for this.
- Very Little New Art. Same problem as the voice acting, but even more so. This may change if they actually held back some stuff that was supposed to go in with the last update, which might explain why the ending is so oddly short when it finally happens.
- Lots of Reading. They’ve got a lot of plot holes to fill, and only one update to try. If they get even half of these, they’re going to have people spewing plot exposition and background information at us.
- Not Much of an Event. This is the wrap-up, the real battle’s over. We might get to chase a few survivors of Scarlet’s forces around in LA, but that’s pretty much going to be it I think. However, I strongly suspect that they will NOT turn off the toxic spore events and zone invasion events that happen in other zones. Yes, they should end, but I very strongly doubt they will.
delicate, brick-like subtlety.
OP proven false. Not only did I get the item that was “Removed” but I also got the item that “Replaced” it.
Or it’s bugged, as people are suggesting. It’s very rare for a bug to polite enough to be painfully obvious and consistent at a glance. For it to be replacing/removing just some items and not others, or only at certain times, is quite possible.
delicate, brick-like subtlety.
They will remodel it into a giant robot and kill the new dragon with it.
They’ll rebuild the Twisted Marionette, and adapt part of this to become a drill arm on it.
Any team of giant robots needs one with a drill arm.
delicate, brick-like subtlety.
Nothing.
ANet has proven that any time they don’t talk about stuff, it’s best to not get our hopes up.
Whatever they have, they’re going to let someone down. Odds are, they’re going to let YOU down. So, stop getting your hopes up. You’ll enjoy what does come more, that way.
Unless you like being disappointed. Which would suggest you had some really awful Christmas presents as a kid.
delicate, brick-like subtlety.
why add a complicated system instead of something simple like not counting dead players for scaling?
I think I can answer this one, actually.
Let’s say 20 people charge into an event. 15 of them charge in with no armor, though. They get downed, then killed, though they’ve still done enough to get rewards if the event is cleared.
Right now, they’re likely to not get anything because the event will fail. If they stop counting after they’re dead, then they WILL get rewards despite never intending to clear the event themselves.
If you disqualify them for rewards after they die, you run into other problems. Let’s say that of the 5 still trying, one of them screws up and dies. How long do they have to be back up and in the fight before they lose the rewards they’ve been fighting for? If they waypoint, will they be able to make it back in time? If they don’t have enough time, do they wait and hope someone rezzes them before that timer expires, as that’s the only hope they have of getting the rewards now? Having the timer too short OR too long will cause problems, but how long is too short or too long will vary depending on the event.
delicate, brick-like subtlety.
They listen to the suggestions the like, they ignore the ones they don’t.
I think they tend to like the ones that tell them to do something they were basically going to do anyway. The ones that require a lot of work that doesn’t fit with the two week LS schedule? They hate those.
delicate, brick-like subtlety.