Double Freeze is not needed in dungeons ever the only place where its “needed” is at Mossman and uncategorized champions and even there its just a matter of Steal+Scorpwire+Basilisk Venom together with what the team has.
In Case you need to remove Stacks while the Boss is frozen Headshot is your only option as Pistolwhip breaks the Icebow Stun just like Basilisk Venom.
Otherwise Pistolwhip should be better, just never spam either Headshot or Pistolwhip when its not needed as you loose damage modifiers and other Classes will loose damage by not fully utilizing their rotations.
i think this clearly shows the level of gm activity on EU, also wtf is a OS ele xD
no way would anybody other than a GM would still be running into corpses.
its a invisible rumpo looking for a leech :>
I was cleaning up my recording Folder and found some interesting things from when we tried for a record run and decided to put it together in a little video.
https://www.youtube.com/watch?v=GPDX3J7LbkY
Have you guys ever experienced something similar? 6votes corpses exploding and so on? Is this a sign of GM activity or just a Bug?
people should need to do at least 8/10 scales to level up past 10 levels
Eh? You always have to do 10 scales to go 10 levels up. The problem is that it’s terribly easy to get carried without learning anything.
i think you misunderstood me, what i mean is that to progress to the next 10 levels you would at least need to do 8 different ones of the current tier you’re in so you cant just skip everything.
Please tell me that the tooltip on http://en.gw2skills.net/editor/ for Flanking Strikes is wrong.
If they seriously put a stunbreak in a proc-on-hit trait…
O.o
nope it really is a stunbreak as they just took the normal skill haste and linked it to a trait
I run Flanking Strikes, Trickster and Quick Pockets for the reason that Flanking procs automatically on hitting from behind and quick pockets allows me to get initiative on Icebow pickup.
CnD→Backstab→pick Icebow→Icebow4 this all with the haste from Flanking Strikes allows the Icebow to hit mostly into the revealed buff from revealed training while having 15 initative for max modifiers from Lead Attacks.
So after today patch that fixed No Quater (yaay) i tested if they fixed or changed the functionality of Practiced Tollerance and indeed they changed something.
Before todays patch Practiced Tollerance was only affected by
Base Precision and Signet of Agillity.
As of todays Patch it doesnt work with signet anymore but does with food buffs.
Also its not working with Spotter or Banner of Discipline
Elementalist got a similar trait wich i coudlnt test yet but it probably has the same behavior
https://forum-en.gw2archive.eu/forum/support/bugs/Thief-Bugs-Post-Patch/ another list of bugs some of the things got fixed allready tho (aoe 250 ferocity from No Quater)
also this wasnt mentioned here yet:
1. Practiced Tollerance
This Trait only converts Base Stats to Ferocity and ignores things as Food buffs Banners Spotter (this could be intended)
2. Keen observer & Flawless Strikes
Both Traits dont show up as bonus in the Hero panel, are they even working? Hidden Killer for example does show up as 100% increase.
second collection finished soon™ http://i.imgur.com/rFzNQ1B.png also all the warhorns ready for the vuvuzELE
edit: oh yeah ascended chests http://i.imgur.com/1DfpnIj.png
Waiting on Mossman now, ty.
Punishment for dying in SE p1?
blame rumpo for not placing a wall for taka :/
was this before or after they fixed the No Quater trait on thief that gave the whole team 250 ferocity for thief applied fury? (trait still doesnt work for correctly btw)
so apparently the 250 ferocity for everybody that got fury from thrill of the crime got fixed but fury applied from others still doesnt give the thief any ferocity.
you are not supposed to get hit by maitrin as on higher level getting hit once is basicaly your dead
if a boss dies in 20s but is immobilized for only 19s is it allowed? because technically its not permanently immobilized
they arent that rare http://i.imgur.com/n3LEEK6.png
From how many runs?
you really think i counted that :O for reference my dungeon master is in the tousands
what happened to descent of shadows?
merged into this http://wiki.guildwars2.com/wiki/Cloaked_in_Shadow
they arent that rare http://i.imgur.com/n3LEEK6.png
You don’t have the 3 dodge feline grace anymore :/
yeah but you gain 25% damage reduction in stealth (wich im not sure if it works) and the rest is basicaly still the same, expect lower health and healingpower from traits. Also hard to catch refills your endurance and as far as i remember one of the skills induces fear :P
traits would probably look something like this http://goo.gl/jIODK0
Wondering if theres a way to do this without shadowtrap now?
i have the shadowtrap method down now.
https://youtu.be/z4XhX6aPk_M this should still work but it needs 1 cooling rod didnt really try since the patch tho
No Quarter grants your team the 250 ferocity buff aswell, when using Thrill of the Crime. nice little extra burst damage for the group ^^
psst dont tell them ;D i really hope they keep this functionality as its only really usefull if the team has no prestacked fury cause otherwise the thief fury will just be to late
1.No Quater
This Trait only gives 250 Ferocity for self applied Fury, fury from other Sources doesnt give the bonus.
2. Practiced Tollerance
This Trait only converts Base Stats to Ferocity and ignores things as Food buffs Banners Spotter
3. Keen observer & Flawless Strikes
Both Traits dont show up as bonus in the Hero panel, are they even working? Hidden Killer for example does show up as 100% increase.
With this Traits not working correctly a Thief currently does less damage in some situations than it should. This are mainly Traits that get used a lot in the PvE Meta.
TIL dps is exploit https://youtu.be/MasCQeoyn10
we do it in our dungeontours and its actualy good loot once you know how to avoid most bugs >.<
Even 30 seconds is laughably short time for a boss fight. I wouldn’t min at all if most bosses got their hp increased by tenfold so we’d actually have face the mechanics and bring utility according to that instead of just IB #4,5 and move on.
Something like dis. http://youtu.be/OCDrOYF_JAM
yeah Fulminar is a really good boss with a lot of mechanics especialy in Hardmode, and the fact that this is doable in pugs! while people in GW2 still wipe to Spiderqueen is something that really surprised me. https://youtu.be/SL_PiXqHgRo
The Problem in Guildwars is the Gear and the way Arenanet balances the content as they themself arent especialy good at the game.
they work amazing and due to traps no longer doing damage you also dont get revealed and can basically kill people without dropping out of stealth once.
vid of it in action https://www.youtube.com/watch?v=x01H_RgTQs0
with the new traits and buff to basilisk venom, offhand pistol isnt needed for double freeze as long as your party can take a total of 1! stack
babübabübabübabübabübabü kitteng abe >.<
Dont make me link that video here. Huehuehuehue…
Hint: Jerem had no feedback.
Even if he had Feedback he failed it :>
https://www.youtube.com/watch?v=CEN6Ij3Kgss
Is it just necro? I know thieves, guards, and probably mesmers can pull it off, but I don’t think I’ve seen warrior, ele, ranger, or engi do it, either.
I’m not saying they can’t or haven’t, I just haven’t seen it happen (links welcome
)
did this one a week ago https://youtu.be/LNiNd4YaSUo can probably be done faster but just wanted to get it done^^
My PoV seems corrupted :/ this is the only thing i have left from it http://i.imgur.com/uhlwOMe.jpg
I would call the thief’s short bow 2nd skill broken when it comes to blasting for stealth.
why? normaly i dont even use it once before i get a million blasts from the eles
Skalevenom had its place when Fractals where still run with AH Guards on Knights gear cause it definitely helped, but now where it is all about avoiding hits Slaying Potions and Stones/Oils are better.
http://i.imgur.com/C4wfUjl.png can confirm tonic is bugged also the banners dont have the guild logo