Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
Anyone else dying to play some nice, challenging ~5 man content in this game?
I’d love this. More sPvP modes is fairly much all I’m waiting for.
Just can’t be bothered to play sPvP any more with only Conquest available.
New gamemodes were confirmed ages ago, so fear not, they are coming :P When they will actually implemented is a whole other business
Awesome! That means that we will get them, but it will take forever.
Hopefully soon enough.
By the way, to all skeptical against adding new game modes, even if profession-imbalance would be fairly severe, we’d still have more than one game mode and it would still be incredible.
’Ello frands! Vee Wee here retired #1 Engi NA and world first rank 80!
Hello my frands! It’s me! Vee Wee retired #1 Engi NA and world first rank 80! Don’t you guys think it’s time for a new game mode! How long do the people of Arenanet think we can stand conquest mode! Conquest mode was fun for the first 24 months but now we need more! 2v2 Arena, 3v3 Arena, 4v4 Arena, 5v5 Arena, GvG, King of the Hill, Capture the Flag, Team Deathmatch, Nozi Zambies, and whatever else we can think of! It’s time to add at least one of these game modes! The world is your oyster Arenanet! If we add new game modes then PvP retired people like Vee Wee, retired #1 Engi NA and world first rank 80, can PvP again!
PS If it were up to me, I’d add in arenas! Arenas are thuper fun and, along with Legendary Weapons, the true measure of PvP skill in this game!
Thanks for reading! Wahoo! Bye frands!
I fully agree.
I personally doesn’t think Conquest is all that fun, and it’s nowhere near capable of standing on it’s own as the only PvP game more, even though it’s a really good one.
I’d like a game mode that’s more focused on actual PvP combat, fair and square.
Something focused on your actual skill in killing other players, whilst assisting and synergizing with your teammates in combat.
The best fun I’ve had in this game is by far playing on the best Courtyard Dueling servers. 1v1 and 2v2 is immensely enjoyable to play. Although, these servers were far and few between, which made me finally take a break from the game, in lack of enjoyable things to do in the game.
By the way, I’m not confident that anything beyond 3v3 will work well enough, even with a bigger map.
The possibility of a PvP game mode that puts most weight on actual PvP combat skill.
How come this thread is already on page 2? Aren’t people more upset that we only have 1 game mode 2 years down the line?
Honestly, i think Anet made an AMAZING game. I love gw2 mechanics/builds variety, etc…
But it seems me clear that we have very few PVP options. I came from wow to GW2 cuz i was to bored of those PVP mechanics, but i cant deny i miss wow pvp options(arenas, and the most important, options like “capture the flag” and “Strand of the Ancients”). I am used to play PVP +/- 5 hours a day, and i cant play that time just doing Spvp(all spvp maps looks like theyre the same…) and WvW(zerging).
QFT. Variety does make a huge difference. I too miss casually having a blast in PvP for a few hours in WoW without ever really getting bored of it. Though, that is rather a discussion about adding CTF and such (and probably a ~10v10 setting, because it’s somewhat about the appeal of mindlessly slaughtering (besting) random enemies while casually working with a side (main) objective)
However, adding Arenas would also offer really good competitive PvP gameplay, which is rather focused on your skills in PvP combat and ability to synergies and cooperate with your teammates. (Which I believe to be immensely more interesting to what we have today for a lot of people)
Theres no arena 3v3 cuz theres no Healers, IMO.
In a 3v3 fight, the entire team would try to kill the same player, and there is nothing he can do.
I mean, if you arent a “bunker”, you wouldnt survive longer than 15s in a fight you are being atacked by 3 enemys, cuz theres no enough healing to keep you alive.
Even if your teamates help you with support/buffs/CC.
Thans MY opinion, what you guys think?
Gosh, I’m so happy that we wouldn’t have healers, should 2v2 & 3v3 be implemented. Pretty confident that 2v2-matches in WoW without healers where considered to be the most enjoyable.
The combat-system in this game is a lot better suited for PvP arenas; The exclusion of healers makes it even more so.
Anywho, It’s difficult to imagine why ANet considered that it was a good idea to still have only 1 PvP game mode almost 2 years after launch.
Think about it for a second…
Doesn’t it sound ludicrous? To me it’s especially ridiculous considering that the only existing game mode revolves mostly about your teams positions on the map rather than their skill in PvP combat.
Surely it’s enjoyable to a lot of people, but I can’t imagine them not finding it dull and repetitive after an hour of continuous play. Conquest can’t stand on it’s own as the only PvP game mode, especially since it’s such a “niche”.
… What’s going through the developers heads? Surely they all seem like really nice people and frankly I think that GW2 is a masterpiece at it’s core, but I can’t help thinking that they’re to some degree naive carebears when looking at some of the gaping holes in this game.
I want a lot more effects on the armor.
~
Never been into Treky, but I’ve known of that clip for years, love that concept!
Anyways, what I’m talking about is mostly about the #1 on your list: The actual gameplay and experience is king.
But I also dip into the #3.
I disagree that your joy of having a trophy that you find particularly awesome because it’s really hard to get is at the expense of those that cannot get it – It’s in a big respect as a result of that, but not at the expense;
This is subjective, but I’ve always loved to see people with gear that I could only dream do acquire, particularly as a noob. It gave the game more flavor, depth and it made it feel a lot more epic, in my opinion.
There is a reason why people are really proud of the trophies and golden goblets that they got as a price for winning some sport tournament; All pride an joy of having achieved that is tied to that trophy.
Again though, I’m going on a bit heavily about the reward-part which I also claimed wasn’t all that important =P I’m just saying that it would add a lot and in particular, it would draw a lot of people in.
Whilst playing WS, I encountered several “Elite”-ish mobs which actually forced me to think on the fly and utilize my abilities and movement the best I could in order to not get roflstomped. I’m not much for WS, but I’ve missed this so much that it’s enough to draw me in.
People thought that GW2 had challenging mobs that require active, dynamic gameplay to defeat at first too.
Once players get leveled up, learn the mechanics and find the stats/traits/etc. that are most effective, mobs like the ones you faced will become trivial.
However, GW2 does definitely need the max-level content difficulty increased for small encounters. So far they’ve just made the massive encounters ‘difficult’, but that’s another beast entirely since player size plays such a big role in that.
Well, I can say for a fact that the mobs I’m referring to here are different. Not sure how the game looks in the end though, but that’s beside the point, as the thread’s purpose is to discuss this kind of difficulty in Gw2.
Don’t get me wrong here! I mentioned these rewards as something that “enhanced” the joy of defeating these challenges. It’s merely a secondary thing at best in my opinion.
Currently when I ask people why they want to skip as much of the dungeons as possible, I usually get the answer that they do indeed just want the reward. To me, that is skipping all the fun. I think this is tied to the fact that the dungeons are so easy! I think that this culture becomes less and less of a factor the more challenging something gets.
Still though, rewards makes things a bit more fun.
So sure, if it’s challenging content for challenging content’s sake, I hope you get it.
Thanks =)
In an Mmorpg, I feel that the “euphoria” of defeating a challenging encounter is enhanced if you get some sort of token to attach to your character as a proof that you’ve accomplished it. It’s primal pride, but in a rpg, it’s a fun part of the game!If I could get that same token by doing 100 events, or something else, does that somehow remove the euphoria you would get from defeating that challenging content and receiving your token?
If you would not begrudge my token, then I’m fine with it.
My concern is measuring wealth relative to what other people don’t have that you have that concerns me.
That we continue to make MMOs like that, to mimic what Western civilization has nurtured us away from, rather than exploring something new to see if it could be done better, is a missed opportunity.
And who knows, maybe that’s what the planet is trying to tell us, and it’s just prepping itself to let the bees have a crack at it next.
Well, I’m thinking of these rewards being some kind of cosmetic trophy for completing specific, challenging encounters. It almost makes having trophies like these redundant if anyone can get it by doing something else entirely. The purpose is lost. Almost every other cosmetic item in the game can be acquired by doing pretty much whatever you want. I don’t see any valid reason for not having cosmetic items that represents your defeat on a specific, difficult challenge. It comes with a sense of pride, and I think that’s really important in an Rpg.
Make an LFG asking for no stacking or skipping. It’s only your own fault if you get in to groups that want to skip mobs.
This is way to harsh. I’ve tried this time and time again and it almost never works… If you’re not really brutal about it; Make it blatantly obvious that we’re doing it your way and anyone not following that gets kicked on the spot. That mostly does the trick.
We’ll have to remove charr first. After that we can introduce capes
Ahh, good to hear. Looking forward to capes being implemented!
Same here! I’d much rather see charr as an NPC only race anyways. There are waaay too many housecat type charr running around these days.
Ah, come on! I love my bulky Charrs. Clipping issues is not really an issue with the race itself, but with armor. (Shoulders, some chest pieces such as the one from CoF)
I remember this! It was pretty great in WC3, but I’m not sure that if fits Gw2 all that well.
Love that arena though! It was the best. It’s a great idea!
Wildstar is designed to "coach"players through learning the combat and all of the game mechanics as they level. (Don’t forget, not everyone landing in Wildstar has played a game that has mobile combat). It is designed to ramp up and get harder the closer the player gets to endgame.
It starts out easy, and as players get past level 20, they sudden discover that they need to take a big step up to meet the game.
I am curious to see if the game actually will end up becoming more casual over a space of time, because at the moment, there exists a telling story about a beta tester saying the game was getting too hard to play and the producer responding with, “well then, don’t play”, indicating the developer would rather lose players than change the basic vision/character/structure/feel of the game. I admire that…
…GW2 does not seem to have the structure, from either a large world perspective, nor it’s basic gameplay foundation, nor frankly it’s business model, to be able to try and successfully support the wide diversity of playstyles demanded by today’s MMO players.
At the moment, GW2 feels somewhat fractured, with a little bit of everything it does somewhat well, instead of focusing on those things it can do exceptionally well and then sticking to them. That requires commitment and discipline. And a willingness to lose customers, in order to retain those that will be happiest.
I am willing to admit, that I might be one they just need to let go for the overall health of the game, even though personally, I am looking for more content from GW2.
Well written =)
Trying to please both ends in the spectrum of difficulty in a more profound way with lots of content for both “extremes” (meaning the 10% on each end) is a bit too much of a heavy task. What I’m suggesting is smaller.
Perhaps adding hardmodes to a handful of dungeon paths, where simply knowing the tactics is never enough; You have to stay on the very edge of your toes and try your best to pay attention to all the mobs animation and the position of them and your teammates. An active challenge.
I like this idea, because ANet can use the already finished environments of the paths (which I imagine saves a ton of time!) and “just” add mobs and bosses with mechanics that requires you to think on the fly!
This is just an example of to what could be enough to finally please that last 10% of the spectrum. It’s not much, really
Love to hear your feedback in this then guys
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-sPvP-Game-Mode/first#post3858973
Already be sent to devs. Just a different spin on arena pvp.
I commented on your thread. Pretty good idea =)
Your game mode is different enough to be able to co-exist with the one suggested in this thread. Yet it has some clear similarities in gameplay (basically drags 2 people out of the match to duel in an arena from time to time).
Hopefully the skins will be implemented as in game rewards for completing certain challenges, or perhaps as PvP rewards!
Not unlikely.
Using only certain purchasable Enviromental weapons, such as Planks, Bombs and Dam Debris (basically rocks). That would be pretty amazing =D
http://wiki.guildwars2.com/wiki/Dam_Debris
http://wiki.guildwars2.com/wiki/Cannonball
http://wiki.guildwars2.com/wiki/Wooden_Plank
Love the idea.
This game has no dedicated healers so a 3 round TDM makes a lot of sense.
Gosh, I sure love the absence of the trinity on those rare occasions that I actually find myself a good 2v2 fight.
There is hard content in this game. It’s just a majority of the forums will see something and if it requires 10+ or more they will immediately dismiss it as “zerg-button mashing content”.
I can kind of relate to that. I don’t find Teq, Wurm etc. particularly appealing, because it feels like you’re just one in a crowd of strangers. Sure, your guild can summon it now, so that’s a plus!
I know about that Guild mission boss as well, and even though it’s hard to survive on that one specific encounter, it doesn’t matter one bit if you die (at least not in my experience) since there’s always a bunch of people resurrecting you in the blink of an eye, or simply carrying your load for you. In this respect, this latter example feels quite zergy to me.
More likely that they will add 5v5 tho. But that’s clusterkitten.
Isn’t that the exact reason why they absolutely wouldn’t add 5v5? =)
(edited by Phadde.7362)
By the way, keep voting on the Dueling poll: http://strawpoll.me/1650018/
=)
(edited by Phadde.7362)
Well, in PvE, Guild Wars 2 is certainly very easy (apart from maybe a few instances; the Prime Hologram foght comes to mind in the sense of active play). I would like it a lot if they added more mechanics to all champions, for instance (and got rid of defiant), but they can’t make everything hardcore, since it’s not the design philosophy of the game. However, if I want a challenge, I just hop into PvP, where the enemies are smarter than any AI in the foreseeable future. Problem solved?
Soo bored with Conquest though =)
Courtyard is a blast though, when you find those rare servers with proper 1v1 and 2v2
If you didn’t know what the holy trinity was, you probably don’t have enough history in the genre to start making educated guesses as to why the combat in this game feels so lackluster. You’re much more likely to say ‘blech, is this an RPG? no wonder I’ve never played these before!’ than getting down to the nitty gritties and technicalities.
Oh, don’t be so harsh on him =)
It doesn’t seem to take a rocket scientist to figure out what’s wrong and whatnot.
Right. And, those safeguards can’t be so limiting that they make the feature too annoying to use, otherwise we’re right back to where we are now with custom arenas used for dueling.
As a side idea: If we did have it only in certain areas within the game, then people would want to travel there, sometimes quickly. Would anyone mind ANet selling something like the unlimited Royal Terrace Pass or Airship Pass that would allow instant travel to the dueling areas? After all, we all know it won’t hurt the feature’s chances of being added if ANet can make an optional convenience item based on it to sell in the gem store.
Hah, a Gemstore item wouldn’t be unlikely =)
I’d personally love to see a Dueling Area outside of Vigil Keep, either slightly to the southwest of the skillpoint below.
Or directly below the cliff where the FotM portal stands.
Or on the northwestern part of the Vigil keep, near the Vigil armor & weapon vendors.
2. “If you don’t want stacking, write no stacking” is the weakest and most common response I have seen on this board. Most people don’t post this tag in their LFG title. Spoiler alert, the LFG text box is only so big and it’s a freaking waste of time to try and make an acronym for every little tag out there. BZ, EXP, SPD, ST is just getting ridiculous.
I used to share your standpoint fully, but I’ve discovered that if you’re pretty brutally determined that it’s a no-stack/skip dungeon run and you launched the part, people will follow. Might have to dish out a kick or so though.
The dungeons becomes so much more fun when played as intended, if you’re fine with wiping once or twice (which is ludicrous to whine about).
An important note though, I haven’t tried this in Arah, SE or CoF.
It seems we both agree on this, so i’m not sure what you’re trying to accomplish.
To answer your initial question, not only do i think instances of “duel harassment” will be rare and the consequences of said harassment will be negligible, i think there are tools currently in place and additional tools that could be added to make this a non-issue.
You were painting the possibility of such harassment as an unrealistic fantasy, invented by the anti-dueling crowd as an excuse to reject the idea of open world duels. That was my main problem.
It’s no more fair to say “it will never happen” than it is to say “it will always happen”. Only by accepting that it will sometimes happen, and putting in reasonable safeguards to limit it, will we decent and fair proposal made to present to the devs and our fellow players.
I agree with you, Palador. There should be safeguards to limit harassment tied to Dueling. Mostly for the sake of those that don’t really want dueling, but of course an important thing nonetheless.
I’m really excited about dueling, but I’m also certain that there will be a fair bit of harassment if there are no safeguards tied to the system.
At the moment, I think the solution of Dueling Areas is the best. It’s probably one of the best solutions to deal with potential harassers and it brings people together for a particular activity, which I think will be great!
(edited by Phadde.7362)
So sure, if it’s challenging content for challenging content’s sake, I hope you get it.
Thanks =)
In an Mmorpg, I feel that the “euphoria” of defeating a challenging encounter is enhanced if you get some sort of token to attach to your character as a proof that you’ve accomplished it. It’s primal pride, but in a rpg, it’s a fun part of the game!
Ah, to H with it! I’m dying to play some content that provides a really good challenge on the spot with some guildies =)
I want to wipe, get better, learn the mobs and bosses tells and keep at it until we all manage to execute our attacks and synergies good enough to deserve to proceed.
I hope we’ll get some content like this in the future… Something that caters to those longing for a challenge in Gw2. I don’t want the game to become “hardcore”, I just want this bit of content in addition to all the casual content in the game.
This is the result in an “everyone wins”, “play how you want”, “special snowflake build” game. Extremely easy content.
If there was content that provided these kind of active challenges that I go on and on about, what exact build you run would matter less as there would be a much bigger emphasis on execution; Playing the build that you personally feel comfortable in is better when doing encounters with this type of challenge. Thus, “snowflake builds” would definitely be a thing! Yes, it’s speculation on my part, but it’s what I firmly believe will happen.
I feel this a lot while playing Dark Souls 2. You pick what you personally feel comfortable with and that makes you perform better.
~
^In addition, with a system using Dueling areas, I can’t imagine anyone bothering to go all the way to vigil keep and attempt to drag someone to a dueling area outside of the city. It’s just extremely far fetched.
If there where large “Dueling areas” where you had no need to walk to if you didn’t intend to participate in dueling in some form, would it still be a problem?
I.e. there could be one in HotM, one below the cliff where the FotM portal is, one in the bottom floor of the Grove, one in some random, almost deserted district in Divinity’s Reach, one to the south in the Black Citadel, and so on….
Do you think that this is something that the game really, really needs?
NO! Not just no, but KITTEN NO!
Let’s be honest here. No game is going to do hard core challenging and casual both, and do them well. You can do both and do them kind of crappy, or you can do one and try to do it well.
I disagree entirely and I think that there are numerous examples of games that do both without making any part suffer in a meaningful way.
^If we don’t have Dueling areas (purely in the technical sense) I think there need to be solutions to avoid people from getting harassed (mostly for those that get no joy out of a dueling system).
i think the “opt-in” duel flag (available via Gem store) is the best solution. If someone wants to duel you and you don’t want to, you could always be like “Man, I would love to duel, but i can’t afford the stupid duel flag!”
The is a legitimate reason why you couldn’t duel, beyond not wanting to. I mean, a harasser could still bully you, just like they could now or at any time in the games future, but i think this is the best sort of tool to proactively deal with any instances of harassment that may occur.
Maybe improve the report/block/ignore system to, but that is an issue for a different thread.
A few pages ago, I was really put off by the idea to purchase the ability from the company that I’ve always seen as a default feature in any MMO, but now, it seems like a fairly legit solution actually.
Still think that:
^If we don’t have Dueling areas (purely in the technical sense) I think there need to be solutions to avoid people from getting harassed (mostly for those that get no joy out of a dueling system).
TL;DR- All MMO’s will alienate either hardcore, casuals, or both. You won’t ever get an MMO that can do everything perfectly. Should GW2 have more challenging content? Certainly. Will it be small hardcore content like dungeons? Who knows, although the way Anet is leaning in favoring massive raid type content, which isn’t a bad thing. All in all if the game isn’t challenging enough for you, then move on. It’s a game guys =P
But you can appeal to the sides of the spectrum with some features, while the remaining of the game lands in the middle. Currently, we don’t have content in PvE that is hard. Besides, I’ve always felt that hard content in MMOs makes the game itself feel bigger and a whole lot more epic, even when I was but a noob and wasn’t anywhere near to even participate in those challenging encountes =)
I think GW2 has a solid skeletal structure. However, I am consistently disappointed when Anet either misses or avoids opportunities to put some flesh on that skeletal structure.
TL;DR - GW2 could be an amazing game, but Anet is not playing to their strengths; they’re aiming to make a quick buck by pumping out lackluster gemstore items every week or so.
Agree with that top part! Truth!
The Gemstore… They need money to produce this content. More money for them is a good thing. However, if they are to create a lot of skins that are only sold in the Gemstore, they should definitely add skins in the game as well! I think that’s disrespectful.
The dungeons are actually a “joke”, not because they’re awful, but because it’s the only thing out there! For PvE, we have Dungeons and Fractals basically. We need more!
I’d love to see something that gives us a real challenge that doesn’t simply involve to remember the tactics, but to actually be skillful in the moment, to think on the fly!
I remember this kind of thing in DCUO and people would either harass you for duels or mock you until they found something better to do if you declined. IMHO it only fuels those with an over inflated ego from winning too many duels to become even more self absorbed and kitteny. I would be okay with designated areas where dueling could take place, such as Heart Of The Mists for example. But open world I would be totally against.
If there where large “Dueling areas” where you had no need to walk to if you didn’t intend to participate in dueling in some form, would it still be a problem?
I.e. there could be one in HotM, one below the cliff where the FotM portal is, one in the bottom floor of the Grove, one in some random, almost deserted district in Divinity’s Reach, one to the south in the Black Citadel, and so on.
Is that a good solution? =)
It doesn’t “only fuel” vile people, it brings a ton of fun for a lot of people! I think there would be quite a crowd in that dueling area outside of Vigil Keep.
Ah, it would be so awesome seeing people duel each other, or participate in one yourself instead of slacking around in Vigil Keep whilst waiting for whatever.
Any issue that this doesn’t quite cover?
(edited by Phadde.7362)
I have a lvl33 character in Wildstar, I love it. The tutorial and the 3-6 zones are a bit slow, but as the quests get more challenging the game gets alot better. If you try it out I’d say get to lvl20 and try out 1 of the 2 dungeons. PvE group content is where Wildstar really shines. That said though, Guild Wars 2 and Wildstar are 2 very very different kinds of MMO’s.
Would you say that a harder difficulty does a lot to make the game more enjoyable?
^If one doesn’t care about aesthetic rewards, perhaps that person is not someone that the game should build the game around, since end game progression pretty much comes down to the aesthetics. Gw2 isn’t about stats.
From my point of view, items that works both as a very epic “I was there” t-shirt while still being very aesthetically pleasing is the best kind of reward for those who complete really challenging content. When I first started playing MMOs as a kid, seeing people with items that they received from doing some really difficult content, that also (perhaps as a result) looked amazing was really epic. When I much later got to wear items like that, it felt pretty amazing and very rewarding.
In my opinion, the rewards for conquering this hard content should be a fairly easily solved part of the puzzle.
This is currently not a discussion about dueling, but rather an argument between a few people. Come off it, people! =)
(edited by Phadde.7362)
Well spoken. I’m just (desperately) attempting to keep the thread on topic and prevent it from being locked.
A general discussion between Wildstar and Gw2 is a good idea!
But this is not the topic of this thread. If anyone wish to have a topic where you compare the two games in a much broader sense, then start one!Lol where would we be if we didn’t have the forum safety patrol?
I just wanted to keep my thread on the topic that I created it for. (Active Challenges in GW2)
The original topic (which was the whole purpose of this entire thread) is lost and something else is now discussed.
(edited by Phadde.7362)
Well spoken. I’m just (desperately) attempting to keep the thread on topic and prevent it from being locked.
A general discussion between Wildstar and Gw2 is a good idea!
But this is not the topic of this thread. If anyone wish to have a topic where you compare the two games in a much broader sense, then start one!Well I doubt it would result in a thread locking, since WildStar is made by Carbine, which is owned by NC Soft just like Anet is. They’re sister studios within NC Soft — both are wholly-owned subsidiaries of NC Soft. So they’re not competitors from NC’s perspective.
Still, it would be better if there was a thread made for Wildstar and Gw2 -discussion (or whatnot) instead of hijacking this thread.
This has been suggested many times before. It’s really similar to WoW’s Arenas, purely from a game mode standpoint at least.
I would absolutely love this being implemented! It’s what I want most for this game. Currently it’s very rare to find a proper dueling server (no 2v1 etc.) and even rarer to find a 2v2 server that accept random people.
However, whenever I find a proper server to duel on, I’m having some of the best fun I’ve ever had in GW2, each and every time!
I think 1v1 and 2v2 is the best formats. Looking back at the structured 2v2s that I’ve played, I’m fairly certain that a 3v3 would be too messy.
Phadde:
I was taught over 40+ years ago to look at both sides when analyzing / comparing for both pro and con.
I’ve done that.
And I’ve included my customer experience. Something that ANet tends to ignore which is rather perplexing in a genre that is basically in the entertainment field.
ANet is very good at looking a technical details. Usually for their own internal purposes. Losing sight of their customers’ emotional reactions to their game and the changes they create does not make sense in a world where almost all of the decisions that the human race makes are in the end, emotional.
There are things that GW2 does exceptionally well. Lack of trinity, lack of gear-centric endgame, and the beautiful artwork.
There are things missing: explorable and replayable permanent additions of content.
And challenging PvE content.
And not limited to just those two.
You opened the thread up yourself making the comparison. If you wanted to only provide feedback to ANet (which most of us have been doing since before release on multiple forums), then it might have been wiser to have a generic discussion without inviting a comparison to a specific competing game.
Well spoken. I’m just (desperately) attempting to keep the thread on topic and prevent it from being locked.
A general discussion between Wildstar and Gw2 is a good idea!
But this is not the topic of this thread. If anyone wish to have a topic where you compare the two games in a much broader sense, then start one!
Wow, it’s actually flattening out! Though we would see about 80/20.
>>>Edit: THIS IS NOT A Gw2 vs Wildstar Thread.<<<
>>>Read this post before replying to the thread!!<<<…. This is not supposed to be a praise to WS, it’s supposed to draw attention to what probably a lot of people miss in Gw2: Actual actively challenging content…
…(please keep on topic and be reasonable)
Well, the thread will probably get shut down soon if people keep insisting to avoid the actual topic by making this a Wildstar discussion-thread.
Though my edit on the original post would do the job…
THERE IS NO FUTURE FOR PVP.
It’s really sad that people are still hoping it’ll get better. It won’t happen…
Not with that attitude.
The game is moving forward!
(… just at a very, veeery slow pace.)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.