Everytime I go to solo flip a supply camp in EB this same darn warrior from MM on TC jumps out and kills me. I love you, seriously.
oh, he wasn’t trying to kill you. he was trying to dunk on you, but there was a bit of a mix up, and you died.
at least, that’s my current theory.
it’s ok SoR. you can take our keeps and towers. we’ll roll up to the north camp and start dunking on you. and when you kill us, because we’re playing basketball instead of fighting back, we’ll hang out in the citadel and dunk on each other.
cause that’s how we roll, apparently…
sorta…
maybe…..
meh. transfers, scoreboard, spawn camping, glicko rating. whatever. it doesn’t much matter to me. this is exactly the kind of match i’ve been hoping for, going all the way back to when i begged FA and YB to double team us. this is something TC’s needed for a long time. it’s these kinds of matches where people realize what’s important in WvW, and good habits start getting formed.
sure, people won’t be happy about it. players will fade away from WvW. some may even throw temper tantrums before the do. i don’t really mind. it’s all part of the process. we ended up basically developing zerg atrophy, so it’s only logical that it’ll be a bit painful while we work our way out of that.
where we end up, who are opponents are, what the score is. doesn’t matter. as long as we’re handling our own business the best we can, it’s all good. these kinds of matches are excellent learning opportunities. when those who have no interest in learning boil away, and those who are interested become the majority, WvW will become quite a magical place.
those who remain will be stronger than they ever were, bonds will be formed in the trenches. we will lean on each other, and we will support each other. and those who march through to the end will be able to handle whatever comes their way.
plus, there’s superman crapping out free siege and the orbs are gone. this is far from the roughest match we’ve been in. if we can go through matches like the first SoR and BG matches, and come out stronger for it, we certainly can do the same now. we just need to have some patience.
That’s an efficient strat at SoR’s Hills to save supplies >.> Auto attacking the gate with 30+ people
We decided that we didn’t want to use boulders in the catas anymore and have started throwing bodies at doors. Norns seem to be a great substitute and make a nice deep thud sound when they hit.
Its a trap
They climbin in yo windows..
Snatchin yo keep lords up..
..I havent made up the rest yet <_<…
hide yo guards
hide yo yaks
hide yo quaggans
they zergin’ ev’rybody out here
so…… choo and fear have been out there…… fractalating with each other.
tsk tsk tsk
it all makes sense now…..
Slow down, ladies.
30 minute intervals on the +650 screenshots, please.
meh, we just used a golem to ninja TCG back from SoR while they were still inside. no score is gonna cover that one up.
BG, we hardly knew ye. at least, not to the extent that SoR did. however, you taught me and countless others on TC many many important lessons. the severe beating you’ve given us have helped us grow a great deal as a server. and i thank you all for that. best of luck in tier 1.
SoR, you’ve also taught us a great deal, but our fight gets to keep on going for a while. see you on the battlefield.
(edited by Moderator)
if it were up to me, i would actually propose the complete opposite solution. keep rezzing time as it is, but reduce the time it take to stomp a downed player by half. that solves the issue without needing to make a whole new version of the mechanic.
see, here’s the secret a lot of people don’t get. you don’t need two sets of mechanics (one for PvP and one for PvE) you just need one GOOD set. that has to be worked out first and foremost, and everything else needs to be built up around that. just because “that’s how it all the MMO’s do it” that doesn’t mean that its the best way to go about it. once a company figures that out, the endless nerf cycle is completely unnecessary, and they can focus on actually improving the game instead of just fixing it.
commander needs…… an incredible amount of things added to it. 100 gold for a blue dorito over my head makes me feel like the world’s biggest sucker. removal of chat suppression in WvW is one of the many things that need added.
for those bringing up VOIP, you’re all completely missing the point. ALL VOIP is third party software and have absolutely no connection to the game whatsoever. the game itself needs to be able to stand alone without extra tools being used. currently, there are no in game voice options, and the typing option is neutered. that ain’t gonna cut it.
well, it’s been suggested a few times that siege should be able to be broken down. i’ve thought about it, and it wouldn’t make any sense for the person who built it to be the only one able to break them down. that just leaves things wide open for saboteurs. instead, this seems like something that would be a great addition to the commanders options. not just being able to break the siege down themselves, but also being able to designate people within their squad with that ability as well. mechanically, change it into a “deconstruction site”, and anyone who clicks on it takes supplies off of it instead of adding more onto it. let them retrieve 50% of the supplies used to build it, 10 units at a time, until it’s gone.
rams? rams need to last 5 minutes at most. they’re being used when they’re up, after they’ve done their job, they’re like christmas lights in july. you just want them gone, you don’t care how. everything else has its uses in defense. it pretty much screws the defenders (more than defenders get screwed already) when 3 gold worth of siege is gone when they actually need to make use of it. sure, the answer to this is to leave at least one person in the area to keep the siege ticked, but that has a critical flaw with it. very few people ever actually want to do that. so you end up with the same few people burning through gold, to sit there and watch unused arrow carts for a few hours. and they end up going dead broke.
couple all of this into the current complete randomness of the despawn timers. some last for the 30 minutes they’re supposed to, others last for days, and others are gone 10 minutes after they’ve been ticked. which just leaves the people who shelled out the cash for them scratching their head and wondering what the deal is.
I didn’t see you complaining a few weeks ago when TC was bashing FA around with it’s superior numbers.
There’s so many ways to deal with it, you just have to be willing to actually do those things instead of standing around spamming 1 all day.
It looks like you got soft after bashing everything in WvW with superior numbers and have to re-learn how to WvW without a massive numbers edge. Good luck with that.
it’s been a couple weeks now, i’d like to let you know that it’s ok to let the bitterness go. it’s really not healthy for you to keep holding on to it. and see, you can’t even really deny that you are, because your entire post is dripping with it.
now, you can keep going on about numbers all that you like, but if you look here: http://mos.millenium.org/servers/view/36/13
and here: http://mos.millenium.org/servers/view/36/12
and here: http://mos.millenium.org/servers/view/36/11
and here too: http://mos.millenium.org/servers/view/36/10
and here too: http://mos.millenium.org/servers/view/36/9
and all the way back to here: http://mos.millenium.org/servers/view/36/5
you can see that we pretty much consistently had a much higher point income level at all hours of the day, including NA prime time when you would be at your strongest with the most number of your players on. now, you can make all the giant leaps in logic and attempts to rewrite history as you’d like. tell yourself whatever you need to tell yourself to make you feel better about everything, but the facts are right there and plain for you to see.
now, you’re right about something, we did get lazy during out last few matches. in fact, i even pointed that out when i begged your server to team up with a second one to double team us. but it wasn’t because we relied on a numerical advantage. it was because even when the numbers were even, you couldn’t provide an adequate challenge. we didn’t have to be at the top of our game.
going against BG and SoR, now not only do we have to be at the top of our game, but we also have to step up our game to meet the challenge our new competitors present as well. right now, we’re still in the process of shaking the rust off that was piling on over the previous weeks. we’re also learning some new things, and although it’s been a bit stressful at times, it’s been an overall enjoyable experience.
i’ve always been a very big supporter of environmental stealth, instead of needing to rely on mechanical stealth. i’ve done a great deal of studying on the topic, i’ve even taught lessons on it. as such, i know that there is a solution possible, whether it would ever actually be available is rather doubtful. people tend to rely too much on buttons.
the solution, however, is a “ghosting” option. allow players to turn off the giant neon sign over their head, to stop the chat spam via their emotes, and to not be targeted by by someone simply elbow dropping tab. to keep this balanced, allow mouse clicking to still target them, allow this to only be possible when they’re out of combat, and allow anything that would put them into combat remove the ghosting ability. then have the ghosting ability go on a relatively long cooldown. 5 minutes seems like a good length of time. they could even be set to take 50% extra damage while “ghosted”, so that if they are spotted, they’re an easy kill.
without a doubt, however, people will cry about something like this if it were ever implemented, because as these and other MMO forums show, people will cry about pretty much everything.
Well sir. The circumstance in which I was basing my replies on was if people from my own team were to interrupt a 1v1 (Even though what I’m saying still applies to people on the other team if they think what I have just stated) but I don’t mind if it is someone from the other team that joins as well.
what difference does it make which side breaks it up? the bottom line is the same, people were dueling. someone else came by. duel ended. either the dueler got killed, or the dueler killed the interloper. either way, the initial duel ended.
Also I don’t care if I’m not “contributing”.
i think this pretty much sums it all up, really. if you don’t care how inconsiderate you’re being to everyone who is in there for the actual purpose of the situation, why should any of them show you any consideration in return? what goes around comes around, after all.
If you read my post correctly then you would understand what I was saying and thus be able to provide a reply post of relevance instead of some random rant that (barely) applies to what I’m saying or doing.
i read your post correctly, as well as your previous posts in the topic, and was explaining why people felt them to be useless wastes of time, and had no problem trying to break them up. there was no ranting.
Like I said, if 1v1’s are so useless and a waste of time (many peoples reason for ruining a 1v1), there is no need for those people in my team to ‘waste’ THEIR time and turn it into a ‘useless’ 1v2 or 3 when if they think it is a waste of time, should be hurrying to their precious zerg.
you…… do realize there is a difference between a large mobile unit and a zerg, correct? there’s quite a bit of a difference actually. perhaps you haven’t had a chance to see what the difference is, but it is quite apparent. a zerg simply makes a circle around the map, ramming their collective faces against anything that happens to get in the way. the large mobile unit freely shifts its location to move the number to where they’re necessary. they flank, and even pincer. they portal bomb. they set up and defend open field siege. they coordinate combo fields as well. if i have to take a 30 second detour to stop someone from doing something completely useless and to attempt to make them actually useful instead, then it’s worth the 30 seconds it takes to do so. either they’re useful in the future, or they’re not taking up a spot from someone who will be useful.
Also, you don’t need to have some ‘special’ wvw only set up to be useful lulz… As long as you do decent damage zerg numbers is all that matters.
no one made any mention of a “special WvW set up”. i only said that you limit your true potential to only solo situations, and that WvW leaves you with very few options for solo situations. while you might not be completely worthless in other situations, at the same time, you could be far far more useful. there are set ups based around the group combat dynamic. the difference is quite noticeable actually.
as far as your statement about numbers, yes, they to factor in to some extent. however, 20 can and does beat 50 quite often. and no, not just through culling affected portal bombs. while people may not like to hear this, the sad truth is in WvW, siege>you. your build doesn’t really mean much if you’re being shot with 2 superior catapults an a few arrow carts while you’re auto attacking the front gate of a tower. and all those zerglings who happen to be around you end up as puddy on the ground too. the zerglings who rush up to try to rez you catch the next round in the face, and so on and so forth. and that’s only from a handful of defenders, and doesn’t include anyone coming out to flank your group after it’s been softened up.
Thank you.
you’re welcome, and thank you in return.
To the TC pirate in BG BL.
ya might need to narrow that one down. we got a whooooooole buncha pirates on TC.
I don’t want to go to T1.
I’ll miss SoR too much.
then y’all are goin’ about it aaaaaaaaaaaall wrong lol
A lot of people like to justify ruining a 1v1 by saying “there is no room for 1v1, it is useless and it is a waste of time” and things like that etc, there is no logic in that.
i believe i can explain that part. what towers are your 1v1 affecting? what keeps? what camps? what sentry points? none of the things that actually matter in WvW are helped by in any way whatsoever. in fact, all it’s doing is pulling people away from the objectives. furthermore, the style of combat itself is pointless in WvW. how often are you going to be able to go 1v1 against a tower? even the camps have multiple NPC’s guarding them, so focusing to fight only against a single combatant relegates you to only two possible job, killing sentries or killing yaks before the camps they came from are upgraded to have guards. once they’re upgraded, you’re back on sentry assassinations, which pretty much anyone can do already. huzzah, you’ve spent countless hours practicing so that you can accomplish the same thing a scaled up level 30 character can already do.
large scale fights? you’re not set up to handle those. structural defenses? nope, not set up to handle those either. the only thing you’ve set your character up to do is have a battle away from anything that actually matters with another character set up to do the same things.
aaaaaaaand…… let’s go one step further into this whole matter. on your home borderland, you have not one, but two invading servers. each have the same amount of people that your single one has. meaning, you’re already short staffed to begin with, since you have to split your numbers to deal with both of them. and now, you’re further hamstringing your server, by abandoning them to see who has the bigger sword. the attacking servers don’t care. they have plenty of people to outnumber your defenders, and still have enough left over to bait you into a worthless fight over absolutely nothing. congratulations, you took the bait, your team is handicapped further. no matter how the fight turns out, you’ve already lost.
world vs. world is, by definition, not dueling. dueling in the corner of the map does absolutely nothing to defend an area, nor to attack it. if we lose an area because 15 people were too busy playing “fight club”, i’m not going to be a happy camper. in fact, i will go out of my way to lead 50 people over top of that spot, and if i could kill the people on my own server who would handicap the team like that, i would as well.
when i’m in WvW, i have one job to do: give my team the best chance to win as i possibly can. i work myself to the bone in there. if there’s a job that needs done, you can rest assured that i’m doing that and a few others at the same time. i lay everything i have on the line. so if my workload gets extended even further because some selfish clown wants to be brad pitt, then i will break it up, slap him upside the back of his head, and tell scooter to get back in the game.
the commander privledges are just being able to see who’s in your squad, the supply level of those around you (in a very limited radius), being able to mark the map for your squad, squad chat, and getting a giant blue dorito over your head. it’s a pretty underwhelming thing to spend 100 gold on.
being able to see the location of everyone in your squad on the minimap would be helpful. as would turning the party UI into raid frames. different colored chat in /t and /m or somehow otherwise denoted to assure it doesn’t end up getting missed.
a few seperate types would be good too. WvW, guild, and PvE. WvW should be earned through knowledge of WvW. guild should be bought through influence. PvE could remain bought through gold alone.
being able to turn off your icon, while still maintaining your squad, would be extremely nice as well. having groups of more than 5 people together is very useful in WvW. having a group that’s intended to be no more than 10 have 25 people gather around them simply because there’s an icon there is rather problematic. especially since most don’t even join the squad.
being able to see the other commander icons while being in a squad would be nice as well, if made to be an optional setting. two commanders working together to lock down different portions of the map would be a good example of when it would be necessary to be able to see both.
i’m hoping to see some improvements with the february patch, but i’m not really holding my breath.
actually….
they can run out and kill the NPCs in the camp one by one, running back to that spot whenever anyone tries to stop them. they’re not being spawn camped, as they’ve willingly left their spawn already. they’ve moved out and begun combat, then run back to their hidey hole when challenged. if people leave them alone, they come out and do it again, only to return there once more if someone comes out to challenge them.
essentially, it makes sure the southern camps are always contested UNLESS people set up to spawn camp. and with that camp in particular, it’s the easiest camp to defend as it is, and both the tower and the bay can be attacked from it. if it were just the southern camp, probably wouldn’t care as much. however, it’s a rather key area.
as has been stated, however, there isn’t much any server can really do about that happening. it’s something only anet can really fix, like any of the other exploits. until they actually start fixing these things, they’re just going to become more and more commonplace.
Anet made it pretty clear with breakout events they didn’t expect any server to hold an entire map.
So your logic of complaining about having to leave people to gasp! defend highly contestable areas is quite amusing.
interesting, because i find the fact that the point sailed clear over your head quite amusing as well. furthermore, i also find it quite amusing that you consider a simple explanation that you were flat out wrong about it being spawn camping when the player has clearly already left their spawn to be me personally complaining. if you wish to use the precedent set by anet, then look no further to the death on logout change. quite simply, if you choose to enter into a battlefield, you must also accept any consequences that may come with that. if you die, then you die. respawn and move on to your next objective.
also, i have no problem with leaving people to defend. as i said, it’s the easiest camp to defend. i’ve dealt with people hiding in that spot before, i have no problem continuing to do so.
actually….
they can run out and kill the NPCs in the camp one by one, running back to that spot whenever anyone tries to stop them. they’re not being spawn camped, as they’ve willingly left their spawn already. they’ve moved out and begun combat, then run back to their hidey hole when challenged. if people leave them alone, they come out and do it again, only to return there once more if someone comes out to challenge them.
essentially, it makes sure the southern camps are always contested UNLESS people set up to spawn camp. and with that camp in particular, it’s the easiest camp to defend as it is, and both the tower and the bay can be attacked from it. if it were just the southern camp, probably wouldn’t care as much. however, it’s a rather key area.
as has been stated, however, there isn’t much any server can really do about that happening. it’s something only anet can really fix, like any of the other exploits. until they actually start fixing these things, they’re just going to become more and more commonplace.
<-TC
i also tend to go with the “if they don’t attack me, i don’t attack them” method. and like mishi, if i do get attacked, i’m relentless about returning the favor. though, typically, my line of thinking is that if one server has a large group of people ganking in the puzzle, that’s a large group that isn’t defending their towers or keeps. so i wouldn’t be all that upset if SoR and BG decided to send 50 people in to camp the jumping puzzles. hell, make it an even 100 and set up the siege from the blueprints y’all picked up in there.
as it stands, there’s no real reason to use a single weapon at all. if thieves were given the #4 and #5 skills from the pistol or dagger and a new pair of skills were introduced for the sword, it would open up a light change in the game play. nothing all that drastic, but still something.
yak’s bend. they feisty. i like ‘em feisty. they were also respectful and honorable. what other server gave back not one, but 2 orbs after a hacker stole them? that’s pretty classy, in my book. they were also pretty tenacious, never giving up despite having fewer numbers. my favorite moment came when they were trebbing one of our towers. we took down their treb, and not 5 minutes later, it was back up and firing at us again. we took it down again, they put it up again. that sort of “never say die” attitude earned them a lot of respect.
i also like the challenges that blackgate and sanctum of rall provide. during the first time we went against each of them as they were rising up the ranks, they stomped our faces in. as such, we had to adjust our tactics, learn and improve. now that we’re going against them both again, they’re kind of like our measuring stick, and so far, i’m really happy with how we’re holding up against them.
WvW titles are rediculous. The grind for them is so intense I don’t even care if I see someone with a maxed one – as far as I’m concerned, the people who don’t have it are just as experienced as anyone with it. After a certain point it doesn’t really matter to me whether you have 10,000 supply used or 1,000,000 supply used – what did you honeslty learn/earn/achieve that was any different after 10,000 supply that is so profound it means anything? It’s like brushing your teeth twice a day for five years or doing it for 10 years, honestly, does it really matter?
I think ArenaNet devalued these titles by making them so grind instense. It’s like a counter intuitive thing. Instead of people who know other WvW players who are very experienced and very active being recognised by the system for significant and considerable contribution and harcore commitment to the format, we are seeing ourselves and other people in our guilds make little to no progress along these pointless titles and we know that even the most experienced and active players don’t have them, so if we ever do see one it really doesn’t mean anything. The design of the titles doesn’t reflect the reality of the game or the player experience.
it’s also counter intuitive in that the best way to achieve them is to just build an absurd amount of useless siege that will only end up accomplishing absolutely nothing. building 7 arrow carts to defend a tower should make progress toward a reward. building 75 rams in a giant cluster around a supply depot should make progress toward a neutering.
as far as i knew, it was 500 players total across all 4 maps. 500 divided by 4 comes out to 125, so that’s my guess there.
we could get someone to dress up like santa clause, and have 9 people use tonics to become deer and run in front of him. he could go around the whole map and visit each of the towers and keeps on all 4, finally ending at SM.
it’s…….. sort of funny. a guy makes a topic, people begin arguing, the guy comes back and flat out says he was trolling, he’s pretty much ignored and the arguing continues regardless.
We made an record! 10 pages of posting in a single thread without being blocked by an moderator because of flamming/derrail!
/high five!
It’s fun to see TC being kitted by numbers being overwhelmed this time where FA have confronted so many times. But also in that process losing their keep/tower in process with litterally no defend. =/
here’s the key difference though. none of us are whining like little princesses about it. quite the contrary, if you bother to actually read through the thread. yes, we’re getting beaten, but we’re proud that we’re not backed up to our spawn like we were the last time we went against BG or SoR. i suppose you wouldn’t know about that, since FA was completely nonexistant during the match against BG. both of our servers showed our true colors during that match. we kept coming back after getting pounded into the dust, your server ran away with its tail between its legs. if you don’t believe me, ask the people from BG who were involved in that match as to their view of the situation. it wasn’t difficult to see.
perhaps if you spent less time being spiteful, and more time improving, you’d give your server a better chance in the future? and, just to make it perfectly clear, whining =/=winning. while they’re spelled fairly similar to each other, the two words very different. you may want to check websters again so you can change your approach.
you can just “use” it, you don’t need to fire it. i’ve kept siege alive for hours like this. however, there have been times when i’ve had to head to the other side of the map to join int he defense, and when i got back only the trebs had despawned. then again, a couple of us actually tested the despawning with an arrow cart one night, and after a half hour, it did indeed disappear.
my guess, is that “using” will reset the timer, but firing it extend it’s life even further. however, that doesn’t explain the times where it’s despawned before the timer has run out. so it really gives the appearance of being entirely random.
you guys hit us pretty hard earlier today on TCBL. once we pushed BG out of the bay and retook the southern half of our map, we did pretty well holding off breakouts from both servers. first BG once or twice, then SoR a few times, but when both sides got hit at once, we were put in a tough spot.
i tried leading everyone over to the BG side, so that y’all didn’t end up in the bay again, but by the time we got there, it was too late. then SoR headed up to the hills and put some pressure on us there, so we had to split our forces.
BG did finally manage to take the bay from us though, and then decided to hit CS. the NE tower is like my baby. i’ve spent countless hours there ticking siege and reading it stories. at night, i tuck it in under a giant blanket and give it a kiss on the dome. unfortunately, i was stuck dealing with SoR at the hills, however, az was kind enough to come to the rescue. once it was secure, and everything calmed down a little bit, i went back up there to make sure my baby was ok. there was a fresh band-aid on it, with a smiley face on it, which i’m assuming was taken care of by az. after i was sure everything was alright, i had to head out.
i’m going to be taking tomorrow and possibly the next day off though, to get some R&R in. this has been, quite frankly, an absolutely fantastic match so far, and i want to be sure i’m up to the task. i do want to mention, though, that i’m extremely proud of everyone on TC. it’s been an honor to work with everyone, and i’m looking forward to a lot of roleplaying in tier 2.
if i can step into the conversation here for a minute? i think the general consensus from the vast majority of the players on every server i’ve encountered, including my own, is “hacker, exploiters, cheaters = bad and should be banned”. unfortunately, the players can’t do the banning. the most any of us can do is send a report to anet, and then the onus is on them to deal with it. could they be more active about it? without a doubt. is there anything any of the players on any side can do to stop it themselves? very little, and only rarely. pointing fingers at each other isn’t going to solve the problem, and will only breed resentment. which will result only in anger fueled posts, and locked threads.
a simple “i need to speak with a representative of (insert guild name here), can they message me?” while having a screenshot or a video of the action on hand to show them will be a much much smoother experience for all involved. except for the person being displayed in said screenshot or video. they’ll most likely catch a lot of crap. so it’s a win-win situation really.
(pretend anger)yo blackgate! tell your commander to stop glitching through our wall at greenbriar. it isn’t enough that he comes and craps out a bunch of siege and then covers them with invincible bubbles, and has about 6 bajillion HP and hits for 15k. nooooo. this sleazy kitten has to exploit his way through the terrain as well.
seriously, pull this NPC aside, and give him a stern talking to. get your guilds together to let him know that this kind of stuff won’t be tolerated and is only giving your server a bad name. if he refuses to listen, excommunicate him.
screenshot below to prove i’m not making false accusations. (/pretend anger)
seriously though, it was pretty hilarious, and actually worked out to our advantage since we were able to just burn him down in the courtyard. though, given the tone of my joke post up there, i’m waiting to get banned for “naming and shaming”…..
(edited by Phantom.8130)
it’s pretty interesting, when you think about it. we owe a lot of our success to both BG and SoR. not in the “nyah! we took yer stuff!” kind of way. but in the fact that in our previous matches against each of you guys, you guys stomped the crap out of us and we were left with two choices. step up, or step aside. we would take one single tower on our home borderland and fight tooth and nail just to get it and even harder to try to hold it. we failed, many many times. but we learned a little bit more each time. what we didn’t have a counter for the first time around, we added the second. then a new approach would be thrown at us, and the process would continue. it was the most fun i’ve ever had in WvW.
now, here we are a couple months later, and we’re holding our own against you guys. i’m not going to lie, there was a lot of fear in our camp of both of y’all leading up to the match. we knew that if we didn’t bring our A game, we’d end up in the same position we were in our previous encounters.
i’m tremendously proud of what TC’s accomplished so far, and i’m also equally grateful to both BG and SoR for forcing us to step up our game, and being a monumental challenge for us to rise to. regardless of whatever the final score may end up being, if we go the distance with you, that’s our victory.
The event itself while not ideal is an attempt to gather players together, perhaps needs to be limited to home borderlands and eternal.
that probably is the absolute best way for it to be handled. it would consolidate the numbers onto two maps instead of trying to spread them out over 4. which, in turn, would lead to a higher likelihood that they would actually be able to defend the tower once superman takes off. instead of it just being a set up for a sucker punch.
plus, that’s really the only places they’re actually needed. when your team is getting so stomped that it can’t even hold a single tower on its own borderland. it would keep it relatively rare, and only used when necessary, instead of having an NPC kick start a server’s offensive efforts on an enemy borderland. after all, if a server is able to attack another borderland, while keeping decent control over their own, then they really don’t need a boost in any way, shape, or form. in fact, that can work against the weaker server far more than help them. which would really only add insult to injury, resulting in more of those players avoiding WvW out of escalated frustration.
i’m really looking forward to this matchup, and i’m especially looking forward to getting our faces smashed in. like urrid, i’m also serious. when we went against BG and later against SoR, and ended up being completely wiped off the maps for most of the match, we got better for it. we watched, learned and improved out of sheer necessity. we were lean and focused in the matches that followed those. up until the dolyak incident, we were getting pretty complacent and sloppy. we stopped paying attention to the little things that we had no choice but to take care of when we went against BG and SoR.
it seems like our focus has come back a bit since the dolyak incident, but we still have a lot of room for improvement. hopefully, BG and SoR will whip us into shape.
i’m also looking forward to seeing some new strategies thrown at us. we can add them to our arsenal, and spend some time working out a counter to them as well. it should be a very beneficial experience for TC.
unless your server or enemy servers are really bad, every wall and gate can have 2-6 unkillable arrow carts.
and to head off a response, having to build trebs to take out arrow carts is ridiculous
unless your server is really bad, they know how to build a catapult.
after getting to watch the entire thing from start to finish, it’s good in theory but needs some tweaks. the invulnerable bubbles around the seige needs to go. if a group can’t protect all of the free seige that’s dropped by superman, then they don’t deserve to have a tower. and they certainly won’t be able to defend it once superman flies off to the next borderland.
and yes, i’m referring to the NPC commander as superman from now on. he has an insane amount of HP/defense, is loaded with buffs, does an absurd amount of damage, and resets instantaneously. seriously. we had 10-15 in the tower with 4 arrow carts constantly firing on him from the lord’s room in redlake. we got him down to 5%, and during the time it took him to walk through the gate, he reset.
now, i’m all for helping the downtrodden out, but this is a bit overboard. give a man a fish, he eats for a day. teach a man to fish, he eats for a lifetime. what we have now is deus ex machina. any sense of accomplishment is stripped away from the attackers. the futility of the situation sets in for the defenders. random zerging and territory trading is cemented as the most effective strategy. all thoughts of defense get chucked out the window. players collectively /facepalm.
the breakout event should provide a possibility for a group to take a tower. not have superman crap out a bunch of invulnerable siege and spoon feed it to them.
Phantom, I’d have to say, I see a lot more people from TC expending a lot more energy complaining about FA complaining about them, than I see FA complaining about TC.
And as I’ve said, our threads (up until the dolyak incident at least) have been extremely mild mannered by comparison to most server threads.
The only real time I can remember FA people complaining about TC was a couple people complaining about getting 2v1’ed by TC and YB. And many people on FA, myself included, pointed out they were whining about nothing and 2v1’s are part of the game.
You seem very, very intent upon taking the disgruntled posts from literally few enough posters I could count them on the fingers of one hand, and using it slander/smear FA as a whole.
For I’d example I’s say this statement of yours
FA is that of the annoying kid that lives down the street that everyone just wants to punch in the head, including the parents.
is a lot more insulting to FA than anything you can find said about TC by FA in the past two weeks.
And then their is this statement from sceptus:
We don’t like you folks. You come on the forums and brag, talk badly about our skills, tactics, and players. Then when we respond you act all indignant as if we are terrible for saying anything. You call us childish and deny any wrong-doing in the thread.
Again, much more hostile and insulting towards FA than anything I’ve seen FA post. Perhaps I just missed it? Do you have any examples that particularly rankled?
But I will point out that if you are angry an FA poster is unfairly smearing the entire TC server…it’s not right to respond by unfairly smearing the entire FA server.
Here is a question for you both:
how many FA posters ,specifically, are guilty of posting things that make you unhappy? Be aware that I will ask you to back up your number with quotes.
Is it 3 people? 5 people perhaps?
Don’t think you think it’s unfair to draw conclusions about an entire server from just 5 people?
Or is it more? 40 people? 200 people?
I’ve never said anything bad about TC as a server -in fact I’ve repeatedly expressed admiration for you guys. How come you aren’t willing to assume the general sentiment on FA isn’t more like what I post instead of what a few bad apples post?
There will always be internet trolls out to cause trouble. We’ll all be much happier if we just ignore them
as i said, i’m simply explaining the situation as it stands, for better or for worse. i’m not angry, i’m simply the messenger. if you look back through literally any match thread, you can see it for yourself.
also, you did a hack job on my quote. the part you excluded was just as important as the part you chose to focus on. for reference, the part that you excluded was “the image that’s being built for FA”. when the full context is seen, it tells quite a different story than the one you’re trying to paint. which also doesn’t help your cause very much either.
now, this is the situation we all find ourselves in. trying to argue it away isn’t going to change things. it is what it is.
Phantom, I’d give it a rest. It reflects just as poorly on us to throw fits and it might on individuals from other servers. At this point, we should sort of turn it in, stop fanning flames, and just hunker down for the next round. No one’s going anywhere, anyway.
oh, i’m not throwing a fit. i’m just explaining the situation as it stands. for better or for worse.
What’s this “bonfire” that we (FA) have been building for months? I’m dead serious. I’m completely confused by these really dramatic posts about the current state of affairs in our Tier.
search back to the TC/FA/DB match thread. (a match, coincidentally, i was hoping would happen as i expected it to be pretty even after BG stomped us for a week) and you’ll see that thread is filled with posters from FA complaining ad nauseam as well as attempting to discredit our victories and blatantly insult our intelligence. fast forward to the next TC/FA match, and it’s more of the same. the next match, even more. the next match…. well, you get the picture. when the TC/YB/CD match came about, someone from YB made a comment that they were glad to get away from FA’s whining. when FA came back up to tier 3, something new came with them. the conspiracy theories and bragging about winning a battle while losing the war.
essentially, the image that’s being built for FA is that of the annoying kid that lives down the street that everyone just wants to punch in the head, including the parents. until that image is changed, it’s always going to put a target on your head. simply for satisfaction’s sake. the first few times, it could be brushed off. but patience is a finite thing, and does eventually get eroded away. so you get what we had yesterday, and will most likely have for at least the next few days. a lot of steam has been building up, so it will take a while before it’s all let off.
Oh my lord. 10+ pages of people whining that someone died in a PvP zone.
I have a lot of respect for TC and would have thought they were above that…apparently not. Then again…the forum population is far from representative of the server as a whole. It’s a mistake to try to tar a whole server with a broad brush based on the actions of a few individuals.
If I saw such an event, I personally wouldn’t interfere, because I’m a nice guy. In particular I thought this event was hilarious and cute and wished them well. I thought the post that spawned it was awesome
But at the same time, if I were holding an event in someone else’s PvP zone and I died, I wouldn’t run to the forums and complain about it. “Why did you kill me? I TOLD you on the forums that you COULDN’T!”
If TC and CD want to 2v1 FA, be my guest. 2v1’s are an intended part of the game. We’ll have to suck it up and get better and learn how to handle it.
Just please don’t insult our intelligence by saying FA ‘deserves’ it because a couple of the typically bloodthirsty FA people decided to PvP in a PvP zone.
Very few people read the forums. The chance that someone is going to try to grief an event held in a PvP zone is 100%. This is true across every MMO with PvP that’ I’ve ever played.
I’ve just never seen people get so shocked that other people might play the game a different way as TC did with the dolyak incident. Even if everyone read the forums (which they don’t) why would they be under an obligation to suspend PvP just because you told them they had to?
This whole incident has really lowered my opinion of some of the people on TC. You don’t get to whine endlessly on the forums because people on another server refused to stop PvP’ing in a PvP zone even though you asked them to. Do you spend a lot of time trying to control how other people play?
I’m mostly amazed at the naivete that assumes this kind of event would not get attacked. I’ll re-iterate: any event you hold in a pvp zone will always be attacked by someone. I’ve been part of many such events. You have to bring your own muscle, preferably enforcers from two different realms, so that any one trying to attack your event can be attacked back by at least some of the ‘bouncers’. We protected our own events and when greifers showed up, we killed them. Thats how things were done back in the day to keep RP events safe.
Apparently the new plan though is to die to the greifers, then whine about how the server they are on didn’t control their actions (which isn’t even possible).
I should point out that it’s a much better plan to have your event and expect and be prepared for trouble. It can be an excellent way to earn realm points/badges/honor points/whatever. You know people are going to stumble into your group and attack you. Plan for it and how you can capitalize on it. Anyone remember the old dueling days back in DAOC? Some good realm points were to be had by all 3 realms ganging up on the greifers who showed up.
to be fair….
TC has had to deal with people from FA “whine endlessly on the forums” in every single match thread we’ve had. in every single match. except for the match against blackgate, where FA was nonexistent except for the final few hours. but the few times TC makes a complaint about anything, it’s treated like a capital crime. it’s extremely hypocritical to say the least. and it really only serves to lower the overall respect people have for FA.
the fact is, most people AREN’T surprised, or even really that mad. if anything, we’re disappointed. we thought that FA would show us their true colors that they go on about, but they’ve shown us more of the same.
the decision to attack you really had very little with the event itself. that was just the catalyst to spark the bonfire that FA had spent months building for itself. and, for the record, most of us were laughing and joking around the whole time. we weren’t mad. we just needed some incentive to stop holding back. once we had it, we rolled with it. all over anything FA held.
now, i’m sure we’ll have to continue to listen to the mountain of complaints and excuses that people from FA love to spew out. the continued insults that are really just an attempt to salvage damage egos. the conspiracy theories that would make even people wearing tinfoil hats stop and say “that’s pretty nuts” simply because people don’t understand how a three way fight works. while we watch an alarming number of FA players logout the instant they start taking any damage whatsoever, leaving their “buddies” to die. and, to be perfectly honest, it will only make us want to focus on FA even more. people react to how you present yourselves. on the forums and in the game FA has a lot of their own people doing everything they can to soil the server’s reputation.
so now, the kid gloves come off.
TC undeniably has more population than either CD or FA. A glance at the server select screen, where TC is the only non tier 1/2 server listed as ‘Full’ is enough to confirm this.
That’s quite different from saying that ALL they do is run around in massive zergs. Every server that can scrape enough people together fields massive zergs whenever it can
don’t forget, though, TC is the NA unofficial RP server as well. while the overall server population may be full or high, there are a lot of people who have no intention of entering WvW whatsoever. there are three highly populated taverns in divitny’s reach alone, and then there are the other cities to take into consideration, as well as the entire rest of the PvE map. factor in PvE-centric players on top of it who are running dungeons and FotM, and the available number in WvW is left at just a small percentage. if the bulk of these people were doing WvW as well, then overall server population numbers might be an accurate way to judge, but at the moment, it isn’t.
I’m more of lacking a preconceived script lately. My main portion of the back-stories of my toons just finally run their course.
Yet I just left the game for a long time because of non rpers taking over TC and trashing role players in all chat channels including /map and attempting to ruin our reputation as players overall. I just got attacked in map chat earlier today for something that occurred one month ago that is now perceived as more erotic role play when it was just a revenge plot attempted on another player by my Yumiko character with crude humor involved because she lost a drinking game and embarrassed herself. It was simple planned laxative/diuretic in beer (or another alcoholic drink) prank.
So now everyone is thinking I’m some erotic freak that has problems containing himself on his female characters because of how things played out or were. They do not know me nor my RP style and their Role Played personalities.
If I do do that sort of thing, its no one business and its kept in private rps (parties and instances) even so. Furthermore, I do not force anything on anyone for them to RP a certain way. Yet nonetheless I can’t go back and I may seek a new server when I come back to GW 2 on a new rig.
If a new RP server does form I’ll gladly transfer and ask my closest RP friends to join with.
um……. you do realize that there’s such a thing as too much information, right? your character getting diarrhea has absolutely zero relevance to the conversation at hand. you complain about someone else ruining your reputation, but you’re here publicly doing it to yourself. and you’re embarrassing roleplayers as a whole by extension. if you had left out pretty much everything after the word “overall” it would have been fine. but you didn’t. cause and effect are very real things. now, you can expect your reputation to suffer even further damage, far more than may have already been done already, and people to treat you accordingly. if you have sharks swimming around you, only an absolute moron would pour barbeque sauce on their head and say “come and get it!” which you have effectively done.
if you stop publicly humiliating yourself, you will find that you have far fewer problems overall. memories tend to fade, focus shifts, life goes on. if you keep making a fool of yourself, through OOC means no less, then people will have to focus on you, and will point and laugh accordingly.
seriously. give it a try.
i have to admit, the balancing act is a very strange one on TC. we’re the NA unofficial RP server, but we’re also pretty highly ranked in WvW. i’m one of the people who enjoy doing both, and to be honest, i wish there was more. those who just focus on one tend to do so at the expense of the other. having people transfer in who don’t RP (or, even worse, have the mindset that RPers suck at the combat portion of the game, and thus look down on them) make it quite a bit tougher on RPers. and conversely, RPers who avoid WvW entirely (or even worse, go in to RP in just the citadel, taking a spot in the queue away from someone who would actually be involved in the attacks/defenses) makes things quite a bit tougher on those in WvW. if the balance end up shifting too far in either direction, the other side will just end up moving to a different server. the way to keep that balance is to shift everything more toward the center. encourage people to do both. show them how enjoyable the other side of the coin can be, and the issues will work themselves out.
there are now THREE underground engineers attacking the TC borderlands, in unison with each other and popping in when groups make legitimate attacks against us to take down our defenders and defensive siege. we’d report them, but we can’t target them. they’re not pretending to be subtle about it either.
well, that didn’t take very long….
before the match is officially over, i’d like to say something to the YB guild, Vagrants kitten . the other day was the first time i saw any kitten in WvW. sure, there may have been some around here and there, but it was the first time i saw any out in public. it was nice seeing kitten out there, a bit refreshing actually.
now, to the kitten that i encountered. i’m sorry for pounding you so ruthlessly. it was obvious after the first few seconds that you didn’t have much experience. in retrospect, i probably should have been more gentle, but when the adrenaline starts pumping, things tend to get a little wild.
when YB comes back up to tier 3, i hope to see even more kitten around. make sure to get plenty of practice in, and be sure to really stretch yourselves to the limit. perhaps one day you’ll be able to take on whole 50 man zergs. a little tip to get you started though, make sure to focus on them one at a time. trying to take them all on at once can be a bit overwhelming.
just, make sure you don’t end up fleeing, because people will spend countless hours and resources chasing kitten take it a compliment. and know that once the full power of kitten is unleashed, the world will be your oyster.
thank you for your time, and good luck in your next match
(awaits infraction)
(EDIT: heh, their guild tag is edited. well, i’m sure it’s not too hard to figure out, given the context. either way, my message remains)
The Thief PP/PD build needs to be majorly toned down. They never spend more than 50% of the time out of stealth and every time they enter stealth they remove conditions and heal.
That seems…unlikely, considering that P/P doesn’t have organic stealth.
Ok … so I made a quick movie to prove exactly how wrong you are …
Wish all arguments were as easy to win.
i hate to burst your bubble, because you made a nifty little video and all, but i kinda have to at this point. see, i only had to watch 42 seconds of this, to see your problem. the timer starts at 18. the thief initially stealths at 21. if you pause it exactly at 23 (before you spin the camera away from him), he’s visible. you leave the camera facing in the wrong direction until 27, where he’s already visible when you spin it back. he stealths again at 29, and can be seen again at 31. he uses steal at 34 to be standing directly at his target. stealth at 38. spiked the guy at 42. essentially, you missed seeing well over HALF of the times he appeared, and claim the thief to be the problem.
if you’re going to present video evidence to prove a point, the video evidence you present shouldn’t do the exact opposite of that. also, spinning the camera into the complete opposite direction of the fight to try to make it seem like he was in stealth longer than he actually was doesn’t help your case either. also note that the sylvari necro completely ignored the thief when he went into stealth, and started attacking the summons……. EXACTLY like the NPC monsters do. she also didn’t move AT ALL the entire time, unless you count her getting scorpion wired by the summon in the very beginning. not exactly tough competition there. so….. she played poorly and lost. cry me a freakin’ river.
the little asura thief does a MUCH better job. he doesn’t stand there like a goon. he MOVES around the whole fight. when your P/D thief stealth, you can clearly see the little asura thief throwing out auto-attacks. he also focuses fairly exclusively on the P/D thief. he makes a momentary mistake and attacks the summon, but quickly corrects himself and backs off, resuming focus on the P/D thief. and 2 FULL minutes later when you fade to black, the little guy is still going at it with the P/D thief. he played considerably better. and NONE of it had to do with his profession, weapons, or build. just his movement and targeting choices.
i’m sorry to have spoiled your video. i’m sure you put a lot of work into it trying to frame the thief and all, but you made it far too easy. kinda like that sylvari necro did for the P/D thief.