Dungouns=enemy strongholds…they are ready, prepared, and know every inch of the place they are holding. Thus there should be only one option, fight for every step you take and leave a pile of corpses in your wake.
Yeah but most people don’t care about RP, so argument like this isn’t convincing. Also removing mob leashing won’t stop speed clearing, people will always find a way.
all in all, skipping is a fail and needs to fixed.
Nope, users who can’t skip properly are fail, but I doubt Anet can fix them
There is no official support fo RP so I doubt there will be a subforum.
In fact, the way the NPCs shower you with money afterwards makes you feel a lot more like a sellsword than a hero.
What is wrong with that? Is everyone supposed to be a hero?
to you as a player you are suppose to feel like “ya I saved this village”
What about “only 2 hearts to go and I’m off this map”? 
Increasing HP will just make it extremely tedious, really bad idea. This game has already too much damage sponges.
Such behavior, however, downgrades the whole feeling of the event and diminishes its epic impact in our character’s story.
I think you are one of the few people who care about this. Most of the people just want the chest and there is no need for reworking the event, people will just find some other trick. Better just to leave it as it is.
De Dam.2961Correction : people try all the time and fail a lot, making a non-skipping group takes hours
Strange, because I join a lot of skip runs and people can do it most of the time without problems. Again, this is a problem that people are not skilled enough not the problem with skipping itself. You wrote that it takes hours to make a non skipping group. So people who don’t like skipping are very rare. If skipping was even half bad, as you say it is wouldn’t people embrace the possibility to kill everything and finding a group of people who think like you would take a few minutes?
almost everyone INSISTS on slack-skipping
So skipping, doesn’t work but almost everyone wants to do it – seems legit
And I can say the same for you : if you skippers make a group then clearly state you want to skip instead of doing it the normal way.
You are not the one to decide what is the normal way of doing things. This is defined by what majority of players do and even by reading your posts one can clearly see that skipping is a norm in dungeons right now. So when joining a group I assume they will be skipping because that is what most people do.
The second problem is that skipping is possible, so yes, there IS something Arenanet has to fix if they want to help us get rid of that time-wasting skip-nonsense.
I have absolutely no idea why Anet would try to “fix” skipping after they admitted they consider it as a valid tactic.
EVERYTHING is wrong with skipping, and it needs to go back to Pandaria, it has no place in this game
Can you explain who are you to decide what has a place in gw2 and what does not?
Really you should just state that you don’t want to skip when making a party, advertise on gw2lfg and your problems will be gone. Have fun in CoF p1 bridge
(edited by Phoenix.7845)
But hey, I bet you often make judgements without first knowing the entire story?
I saw what you wrote and it didn’t look good. Also I wasn’t the only one with such opinion. About the whole story argument – as long that party won’t tell their part of the story there is no way to tell what really happened. But I agree with you that there should be some general report with a text box so people could describe the situation. Right now you reported a person for verbal abuse, so someone who is looking at the logs will look for verbal abuse and it is possible that he’ll just think you abused the report system. I bet there are tons of reports and people checking it don’t have the time to check everything, so giving them extra info would help a lot. But that is just my wild guess, it would be nice if someone from Anet told us what they do when they get a report.
When I want to do daily cof with my engi I write in map chat “lf4m cof p1 I hate dps”. Never had a problem with finding a party that way. Try to avoid joining speed run/farm parties as those usually kick people as soon as they see that you’re not a war/mes.
I strongly agree with the skipping part of dungeons, because of the skipping dungeons are not played like Anet designed them.
No one seems to care about how dungeons should be played. They will continue to play the way they want. I have absolutely no idea why should they do otherwise.
That skipping has to stop.
Not going to happen. People will always chose the path of least resistance.
“Skip this, skip that, skip everything, skip skip skip.” That’s all I see in dungeons these days, and I’m sick of it.
Then why don’t you start a non skipping group? Why do you deny people the right to play how they want? What makes you the one that should decide how people should play? And finally if skipping is such a terrible idea why do people do it all the time?
It NEVER saves time, it only costs more time because there is always someone who dies later on and then he/she has to walk back, again past those same “skip”-packs, and dies again and again because noone wants to run back to help kill those packs like they were supposed to do in the first place, also, half the time skipping fails in the progress and then the whole group ends up dead and the whole story start over again.
The problem is not the skipping itself, but the fact that people want to do it despite the fact that they are not skilled enough to do it correctly. And since the problem is not the game itself but the people Anet has nothing to fix.
I have the perfect solution to this skipping-nonsense : If you run away far enough the enemy will stop chasing you and run back to where it came from, how about skipping that enemy-behavior from dungeons, so this whole useless time-wasting skipping stuff is brought to a halt and we can play dungeons the normal way.
Removing of leashing trashes was discussed a lot of times and people provided ideas to overcome it and continue to skip. Also for most of people skipping trashes is playing the game normal way. Do you really expect someone who runs a dungeon for nth time to kill all the trashes just because you want them to? People just want the reward and they want it ASAP so they skip. And there is nothing wrong with that, it’s just human nature.
The more they add content like this, the more the community will reflect it and then you really are back to WoW.
So we don’t have to go back to WoW – WoW came to us 
You can always kill crow plague carriers in are below Lions Arch or rats in some charr camp, so there is no morality issue here. And this daily gives you opportunity to level up a char while killing a bunny which is rather funny experience.
Well I reported the party “leader” because his username was the only one I could remember. But I don’t think anet will do anything because I reported the party leader for verbal abuse but he/she wasn’t the one who was cursing like a sailor lol.
So you reported a person for something he didn’t do just to have some form of vengeance. I can’t see how you are any better than people who kicked you.
Caledon forest there is a village with a cave inside full of veteran hyleks. It is the cave with tears of I… achievement.
The american way…the most you can get for the least effort.
What’s wrong with that?
Why is it that the dungeon host holds the power to kick everyone?
I think this is the same issue as some older games have with multiplayer. Opening player acts like a server for instance and when he leaves the server is shut down and people are kicked from the dungeon. This mechanic can be used to take some pressure of anet servers, but the team relies on person who opened the instance.
Sorry to hear your story but the truth is that the problem was you, not your party. They didn’t kick you after you dced and had no problem with you running back and dying. I guess if you’d just stay dead and get the dungeon reward there wouldn’t be any problem as well. Many people would just kick you. I think if something like this happens again try to wait for them to end a fight and tp to them when they’ll be out of combat.
There is no such thing as " lvl 80 only pls " for AC, and CM.
Of course there is such thing. Some people just want to do it quick and easy. Also it doesn’t have to stop since people are free to chose who they play with.
There is no need for another thread about this since there are 3 more on first page.
(edited by Phoenix.7845)
https://forum-en.gw2archive.eu/forum/game/dungeons/elitists-lvl80-only-attitude-lately/
A thread about the same issue.
Also people have the right to choses party members as they want. They don’t have to accept low levels just because someone wants to level up.
Did only two group members port back to Dessa’s lab? If so, then they should have gone to Lions Archs and enter fractals again. This way they would join you in next fractal.
Firstly I did a search for a thread that touched on this subject and didn’t see one.
https://forum-en.gw2archive.eu/forum/game/suggestions/Please-make-the-trashmobs-not-skippeable/first
https://forum-en.gw2archive.eu/forum/game/dungeons/stop-speed-runs/first
https://forum-en.gw2archive.eu/forum/game/dungeons/Skipping-and-zerking-the-new-cool/first
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeons-Cheating-Skipping-and-Glitching/first
https://forum-en.gw2archive.eu/forum/game/dungeons/Skipping-getting-out-of-hand/first
https://forum-en.gw2archive.eu/forum/game/dungeons/How-to-fix-skipping-dungeons/first
https://forum-en.gw2archive.eu/forum/game/dungeons/People-who-skip-dungeon-content/first
Secondly, that wasn’t an argument but an observation.
Then you had me confused, maybe because most people use it as an argument. Because they think that killing everything is playing the game and skipping isn’t.
You coming in here with some one liners is really just unhelpful.
As is creating another thread about skipping. Why is it unhelpful? Maybe because every other thread didn’t stop skipping and this one won’t do it as well.
The point I was trying to make is that skipping things shouldn’t be the default strategy. It becomes much more problematic later in the dungeon if you’ve got mobs between your current spot and the previous waypoint.
This is a problem with players skill, not with skipping itself, so I see no reason why it shouldn’t be default strategy.
Oh, it’s this thread again.
Also:
I’m sorry if skipping parts of a dungeon became a legitimate strategy and I just didn’t get the memo, but I don’t like to feel ostracized for playing the game
People that are skipping are also playing the game, your argument is invalid.
I’m a <Dungeon Master>
Who isn’t? Also what does being Dungeon Master mean when we talk about skipping?
(edited by Phoenix.7845)
This should be posted in suggestions section.
Of course I’m a hero, I got a legendary weapon.
In fact, I’m a legend.
According to anet, you are a master of Guild Wars 2!
i enjoyed killing them (zombie ones)
I enjoyed killing real ones in wvw
As soon as ANet removes the random factor in the acquisition process, anyone can choose to grind one out
So everything will stay the same.
Bad luck, thats all.
Wallow
Yeti
Skritt
If your group doesn’t have a problem with you switching chars then you are welcome to do so. Don’t concern yourself with “spirit of the dungeon” and things like that
Yeah, it can be done, but I don’t think it’s a problem since most people now run story just to be able to open explorable mode.
They need more bosses like Simin (even tho that one takes 1 min to kill when you learn the mechanics).
That is actually a great thing. Long boss fights are boring unless the boss has really amazing mechanics (very good mechanics is not enough). Right now most bosses have like 4 times too much hp which makes fights long and boring. The only problem is not to fall asleep. I like bosses who die exrremely fast with a very good team but force the team to know what they are doing. Simin is a good example, once you know what to do and practice, you can kill her really easy as long as you have two capabke runners who know what to do with sparks and three other people who know how not to get in their way. She has also 4-1 variant which can be used to get her down easly if you have good dps. Best example of a really bad boss is Jade Maw in fractals. The main problem is that with good team most of the time you wait for maw to attack some party member. If you have a ranger in the team he can target the pet so you have to wait even longer. The only problem can be agony but it gear grind mechanic which makes it even worse.
TL; DR – make boss fights fun and interesting but not long.
Try gw2lfg.com, will be a lot faster
Maybe dungeon master wasn’t meant for everyone to have?
Speaking of PvE exploits, I would like to add to this thread with this comment:
I would love to see dungeons getting a level cap or a level requirement to stop lowbie players from power-leveling through dungeon rewards.
IE: joining a CoE run (or equivalent higher level explorable), at the last boss, grabbing a low-level alt (lvl 30, etc), joining said explorable dungeon, and reaping the reward + gaining 8-9 levels. This is also an exploit, in my humble opinion. I am sure the developers did not intend for you to be leveling this way.
Thank you.
you cant get 8-9 levels from one dungeon reward. Exp reward is capped at about 70% of the exp needed for next lvl.
Does not make a difference.
Yeah 8-9 levels or 70% of the level is no difference at all.
Only after you’ve perfected the sparks run should you be looking at your DPS.
This. Shame some people don’t get this and cry how bad Simin is and how it kills the game and requires to have full berserker gear and discourages class variety. Person running two sparks should put them in position before other person brings his/hers three sparks so each spark has aggro only on one person. Three people stay where Simin will spawn and they need to be in some place sparks won’t go to when pulled. If people can dps her from 50% in one pull using 4-1 tactic then dps shouldn’t be a problem when you have two people who can run sparks properly. Nerf isn’t likely, so if you can’t do it normal way then just go and farm cof for gold to pay for the run. Just don’t brag how skilled you are after buying the run and no one will care.
Simin should follow Magg’s path, too, and players skills should always be above gear and stats.
She does enforce player skills like coordination. Why aren’t you happy about it?
I’ve found skipping to be more trouble than its worth. Especially in an uncoordinated PUG, it can quickly become a horrible headache.
The problem isn’t with skipping itself but with the lack of skill to do it properly. Some teams will do it clean and easy, but some shouldn’t try it at all.
People always say nothing means exp.
People go legendary dont mean anything, people say achivement points dont mean anything, people say level doesnt mean anything, people say titles dont mean anything.
PSA: THEY DO MEAN SOMETHING :P just because you dont have it, dont h8
Determination. Also this is a thread about buying dungeon master title. Bought title doesn’t really mean much.
Hobby Dungeon Explorer is working.
But only in a few paths.
Well it is the elite end game dungeon… Just saying.
And you are a part of what social analysts would call a “vocal minority”.
Thanks for that man, you’re a real champ..
Well he does tell the truth. But if you do it again and again you’ll finally make it.
I just don’t know what’s the point of running AC without Kholer/Troll. Useless tokens? Alt levelling?
Alt leveling
Harder to fight…faster to skip….isn’t that the same thing?
Tell that to the people dying while trying to skip trashes that they later kill with no effort. For me skipping is all about time. For example guerilla boss in arah p1 is just begging to be skipped, so is kholer.
You skip the bridge event. So not really multiple skips. Also I wouldn’t find “dps the boss until it dies” a sophisticated tactic.
Taking stability for final boss makes it sophisticated, aye?
Haven’t seen a lot of people who do that. It’s more like “wait for first kd before casting time warp”
i think most people skip because its actually harder to fight the trash, then it is to run through it.
Weird, I always thought they skip it because it’s faster than killing.
What is it with some players that care so much how others play this game? If you get the title, than you deserve it, regardless of how you got it: paying or playing.
I have no problem with people buying dungeon master title. The problem is people who bought it and like to brag how skilled they are. With people buying arah runs you could very well display “Golden” title and it would show as much info about your skill.
CoF p1 is a very sophisticed tactical run, with multiple skips.
You skip the bridge event. So not really multiple skips. Also I wouldn’t find “dps the boss until it dies” a sophisticated tactic.
Speed runs won’t stop
/thread
Make all cutscenes unskippable. This will solve 6 min runs :P
Agony itself is a failed mechanic. All you need is AR and you can forget it even exists. Putting it in dungeons would result in gear checks and nothing more.