I loved it! That Vista on the wall had me going at it for ages. The satisfaction of finally making it to the top and watching everyone suffer below was amazing.
I would had thought a Warrior would be more fun to play because of the amount of options they have with weapons including ranged. Having said that, you might get more fun out of the guardian because you’re simply very difficult to kill while the warrior’s defensive and support options are more limited.
So if you prefer to have more options in weapons and burst damage. Go Warrior. Or if you like outlasting enemies and being more independent, go Guardian.
Did a dungeon run with 3 other guardians and 1 warrior. It was the smoothest experience I ever had. The constant symbols being smashed into the ground, the healing and boons flying everywhere. It was magic. Guardian damage isn’t exactly high end stuff but if everyone stays topped up with boons, enemies go down even quicker than you’d expect.
(edited by Polle.6908)
/map LFM FoTM lvl 1
and start your own group?This ^^^^
Chances of getting a group together is much higher if you start your own. At this time you should have no problem finding a group and even if people have already done it. FOTM is much more fun than any of the other dungeons I’ve been in.
And I don’t mean that post to be at all insulting, I’m just saying for the longest time I always joined groups because I was afraid to start them. Once I got up the nerve, it’s really quite simple and you meet a lot of nice people.
Give it a shot.
Yeah I think you hit the nail on the head. Being afraid to join group is probably one of the reasons why some people don’t do dungeons. What starting your own group does is not only guarantee you a spot, it will also give people more confidence to your join group if you are looking for 4 more players, as opposed to 1 more player. At lower levels of fotm, no one is going to judge you for experience, and you might get lucky and score a player who has already done it multiple times.
Nothing is broken. People treat things as broken if they don’t like it. I personally don’t have a problem with the new content. I’m sure Anet will implement new karma gear down the track.
/map LFM FoTM lvl 1
and start your own group?
This ^^^^
Chances of getting a group together is much higher if you start your own. At this time you should have no problem finding a group and even if people have already done it. FOTM is much more fun than any of the other dungeons I’ve been in.
Hope this helps clear things up for people who are looking to do FOTM for the first time.
- You must start from level one. The leader can only pick the difficulty based from the least experience player which is why they kicked you.
- I find it hard to believe that you cannot find a group for level 1. I just did my first run a few minutes ago and a simple LFM in chat brought lots of messages for invites. The group was up in less than a 2 minutes. There are plenty of people who haven’t done it or simply wish to run it again. The extra effort of actually starting a group isn’t much but will get you the proper attention.
- FOTM is more about group activities than a dungeon. Each map is quite small and there aren’t that many enemies. Bosses are more engaging and require some group coordination but generally level 1 is very easy.
- There is a grind though the items themselves at the moment won’t put you to a huge disadvantage in WvsW.
- The hardest thing is getting your foot into the door. Once you’ve completed it once, everything falls into place and you’ll actually enjoy the content.
- Don’t pressure yourself into getting to the highest level so quickly. I can probably only see myself doing this once a day because there is plenty to do in the game as it is.
(edited by Polle.6908)
Yeah…. helmets and hats remove your hairstyle. I actually preferred some clipping to seeing no hair. :/
When I deal with veterans/champions, usually I run a GS/Mace+Shield Combo. I’d unload everything I’ve got with the GS then switch to the Mace+Shield Then when The cooldowns are almost ripe I switch back to the GS and repeat. If I’m lazy I sometimes just use a Hammer and be done with it with the protection buff but the extra effort is worth it.
Some cases where I have no choice but to kite because the champion places multiple stacks of bleed from one hit or simply AOE’s you to death combined with cripples, I’d just run around him with a scepter until it dies. The best arsenal to have is probably one of every weapon in your inventory.
If I remembered, the Drake condition does damage when you activate a skill and will do more if you’re heavily stacked. When we took down the brood mother, I almost managed to kill myself by pressing one button because I forgot to cure my condition.
First experiences with the Karka and Drakes can be a nightmare. I later found out that simply double dodging their initial barrage is all you have to do and they’ll die while barely scratching you. The Drakes you need to be able to remove those conditions or you’re doomed. Soldier Rune or Meditations and you’re set.
Lets put it this way….
I made my Norn as short as possible. She looks like a tiny buttercup when standing next to other Norns, especially the males that have been fully stretched out. However, she’s still a giant and the only other race that stands similar in height is the male human and he needs to be fully stretched out, so the shortest Norn you can create will atleast be 6.3 ft tall. I’d imagine male Norns will be slightly taller.
Balance between damage, defence, healing will probably yield the most enjoyment from the class. You are free to deviate further into one direction, which is why you see so many builds that look similar, but with a few points placed in different areas.
With stability becoming more common in builds it is a lot more difficult to CC someone. It also doesn’t help that people can sometimes dodge out of the ring. Usually this happens most on uneven terrain and can be quite frustrating. In saying that, I still think it is a great skill to have and forcing someone to blow their cool down is get out of it is never a bad sign for you. JI + channeling skills is amazing in PVP though I rarely use it.
DPS. No one wants a support. Supports slow down dungeon runs and usually don’t help that much, unless said supports are elementalists. You are not an elementalist. Ergo, you do not run support.
I recommend the very first thing you do is get a bunch of level 80 green Berserker’s armor and accessories. Since they’re green they should be cheap, the whole thing shouldn’t run you much more than 10 silver or so. Then next you should get an exotic weapon of your choice (I recommend Berserker’s GS since it has the highest DPS) once you can afford it. Either do dungeon runs to save up the tokens or just drop the 2g or so to buy/craft it.
After that, start on exotic accessories. If for any reason you decide not to go with Berserker’s accessories, get some exquisite ruby jewels and socket those into whatever you do get. Berserker’s jewels are by far and away the best stat gain for any jewel, even if you’re not going for direct damage.
Armor is actually the least important of your gear stat-wise, so you can save that for last.
I’d highly NOT recommend taking this advise unless you are very well experienced in all the dungeons and open world champion mechanics. Going full berserker leaves you no margin for any mistakes or dodgy boss mechanics. You’ll soon realise that you’re simply gonna end up griefing your own team by going down so often and you’re putting your party members in danger if they try to rally you.
Guang, I simply do not understand your logic sometimes. Full Berserker gear can be good in clearing outdoor trash but lacks buffer when playing in dungeons. There will be times where an enemy would lock onto you and you need atleast a respectable amount of toughness and vitality not to get ripped up in 3-4 shots. No amount of AH is going to save you thanks to the the amount of burst damage encountered in dungeons. There will be times where you’ll be forced to kite certain bosses and enemies like the lovers who you must separate. You’re gonna get hit. And going full berserker, you’re gonna go down real fast. More DPS is good. Too much death equals no DPS.
The GS has good dps but you should not be relying on this alone. Hammer guardians have a protection buff built into their 3rd strike which can prevent other classes that do more burst from going down as quickly. Also since most pulls aren’t very big, the Hammer offers alot more to the table in terms of control and buffs which is a fair trade off from the GS.
I also cannot believe you think armor is the least important part of your gear. Every piece of gear you equip matters. The upgrades that you place on your armor are vital to your build. Soldiers clears a condition everytime you use a shout. Or Mel’s which drastically increases toughness and reduces condition duration.
I personally do run Berserker Jewels and weapons myself. But I’ve balanced this with soldier armour and an Altruistic build. The lesson here is that balance between support and damage will most likely give the best results. Red circles in dungeons are relentless and unless you play a flawless game which is less likely because enemies have an insane amount of health, you’re gonna find yourself running back from the waypoint more often and doing less damage because you died.
Also in relation to this thread, the OP is fresh to 80. While it is still your job to do a respectable amount of DPS, the guardian is still a support class and you should be doing everything in your power to give protection boons, lay light fields, remove conditions and also take a beating(not all of it though).
(edited by Polle.6908)
Don’t listen to this man Anet.
Arah: The turrets in the caves… can’t remember exactly, think they had an eye? WoR will kill them by itself
The Eye turrets in the caves will actually kill themselves in less than a second because of the insane amount of damage they cause. It is also good for the mouth boss where you have to kite the gorillas.
What shield is that?
Guild shield. Your guild will need a contract for the weaponsmith to buy the skin.
I do think the problem with some of these weapon traits is that while they’re not useless, they’re simply uninspired and not very fun at all. Also since the extra damage isn’t counted in your stats, it confuses alot of people.
yea guard is good class but need many rework (suck trait(zeal trait is complet suck) and some his weapon trait is for smile like +5%DMG IF WARRIOR HAVE +%DMG AND 20%CD RECUDTION) need fix weapon skill (Sword 3 skill/staff 2skill/ shield skill 5/scepter auto attack and 2skill). so almost every class have condition on auto attack and guard have nothing if play defense almost 50/60% dmg come from retaliation and anet still nerfing it so i w8 for patch on 16.11 for new nerf guard need better scale with healing power with 1000hp and 1500hp is small different and some of his skill is useless and his range suck badly this class need complet rework not only nerf in every patch with this class you ca play only defense build because dmg badly suck(die in 5 sec) because guard have low HP/defense vs warrior where without vitality items and trait have normal +24k hp so why anet release class what can be play only as defense/support and then they nerfing this in every patch?????????
Concentrate on the Guardian’s strengths, not it’s weaknesses and you’ll become a much better player. What you’re essentially complaining about are profession perks and asking for the same for the sake that they don’t have it is naive and misinformed.
If you are dying in 5 seconds, you’re simply not utilising your utilities and abilities properly and the nerfs which had hit this profession in the last few patches simply shows that you just don’t know or haven’t dug deep enough into it’s strengths. No offence.
For example, guardians do have auto attack conditions. Burn doesn’t stack but to best utilise this is to place points into traits that improve damage done to burning targets. Some of these traits are not that far into their respective lines so you are not forced to go glass cannon.
Simply doing damage from retaliation alone is lazy gameplay. You should be making an effort to bring your opponent down. Once the issue with burst is sorted, I’m more than happy for Anet to tweak retaliation.
Healing Power not stacking effectively is an issue for all professions. Few traits and skills stack well with healing power but the guardian already has plenty of options for healing which other classes lack.
Warriors have high health and burst for the opposite reason why Guardians have so much healing, Boons and condition removals. Their strengths are there to balance out their weaknesses. The Guardian has enough effective health to easily outlast a warrior in PvP. I can see warriors being maybe more fun in WvsW because of the extra ranged options, but you should take it as a grain of salt compared to what the guardian offers. If you cannot get your head around this, maybe the profession is not for you.
Worst thread ever.
There are plenty of options for you to get close. You should always weapon switch at the appropriate time to bring enemies in. The only weapon that doesn’t have a form of CC is the mace and that is for good reason.
Quaggan a pirate! Arrrrrhhr!!!
So cute!
I hope,see this example,it realy look like….
I thought norns had it bad with their wrists popping out of shields…..
(edited by Polle.6908)
I’m really sure Warrior and Guardian can be range too if you know what i mean. The beauty of this game.
The Warrior definitely has ranged options. The Guardian however is questionable because they have one option and the auto attack feature on it is quite… unusual to say the least. This is done probably offset the amount of survivability the Guardian has compared to a warrior.
This is exactly how I think.
What I was questioning is that I’ve seen a couple of posts (in the forums) of people claiming it to be the must have trait for all builds. And I don’t see why.
By all means, if you see nothing in placing points in virtues. Don’t. Traits are there to supplement your play style. You will also be picking traits based on what you do most often. Most players pick it up because it has great synergy with the other guardian traits and is very easy to work with in most builds and situations.
I don’t think it’s a must-have. At the risk of sounding dodgy, I don’t think any Guardian trait is an absolute must have. Inspired Virtues is just one of those traits that fits easily into just about every build ever conceived that, in retrospect, it almost seems essential.
Mostly agree. For the most part you’re picking one good trait over another good trait. The only ones I do feel are semi absolute is a choice between Monk’s Focus or Altruistic healing. Unless you plan to go full glass cannon, both these 2 master traits grant so much survivability in both pvp and pve that it is very difficult to pass them up.
Atleast we know that there are new weapons to look forward to in the future.
TO PROVE YOUR MANLINESS!
RWOOAAARRR!!!!
When you PvP, dungeons and champion bosses, I’m surprised that you don’t pop these. Virtues are there as a burst option, not just for you, but for allies around you. This is insanely powerful with any build with Altruistic Healing and the boons you get are also granted to everyone else. During a fight, you’d want everyone to be doing their maximum and being able to grant boons so effortlessly plus the efforts of the virtues is a no brainer.
In the long run, using your virtues should not be an issue if you have renewed focus. When the cast finishes, the passives automatically refresh. You also need to look beyond 5 points from the virtues line. There are traits that grant virtues stun breakers, condition removals and stability. That is a a lot for doing so little and there is little doubt that the sacrifices to the passive effects are well worth it.
Other notes regarding inspired virtues
- 3 Stacks of might for everyone is fantastic. Placing points in virtues also increases boon duration. Have you seen how long Save Yourselves can last for if you fulling trait into virtues? People running away is not an issue and it is up to you to time these boons well.
- Regeneration + The instant heal + Altruistic Healing. The total amount is quite respectable. Heals are not very big in this game. Guardians however have plenty of small healing pocket abilities which you should be using to your advantage because of our small health pool.
- This is about activating Courage as a whole. The point of activating this is to prepare for a potential large attack that may either take a large chunk of your health off or knock you down. For example a giant is about to stomp the ground. Pop it right before he does it and you just saved yourself and your party the damage plus the knock back.
I thought the Hammer love came in the form of changes to skill #2 which gave it a small leap. That small change made the skill incredibly hard to dodge in PvP and more reliable in PvE.
I think the hammer is in a good place right now. AH Hammer gameplay is one of the main guardian builds that are popular to play with at the moment. The damage offset compared to the GS is justified by the amount of survivability it gives.
I’ve been able to solo champions as a guardian using a mace/shield. The only ones so far I haven’t been able to kill by myself are some of the champions in Orr and the lvl80 ice zone.
Yet in the end the shield actually still offers more protection and control compared to the focus. People need to treat the block issue and the usefulness of the shield separately.
Shields are widely used by guardians in pvp………
Both classes can utilise the hammer well in PvP. Both can chain knockdown, though their methods are completely different so it comes down to play style.
- The warrior knockback for the Hammer is an AoE and requires players nearby.
- The Guardian knockback is single target but launches enemies at a much greater distance
- Warrior knockdown is similar to SB
- The Guardian knockdown requires your enemies to attempt to cross your ring of warding, from inside or outside.
- Warriors have an AoE cripple
- Guardians have a ranged line snare
It is also noted that the Guardian hammer auto attack also has a symbol which grants protection which could benefit the player in longer fights.
We have to spec defense to fight a thief because let’s be honest here, their glass cannon specs survivability puts our classes glass specs survivability to utter shame.
I think this part basically counts for all classes, not just guardians and Anet already knows about this so expect changes to burst damage in the coming future.
To OP
You occasionally get these as rewards and trust me….. When you die a few times in WvsWvsW, dungeons or exploring, it’s gonna save you alot of silver. I highly doubt many people actually buy these but calling them useless is like saying deodorant cans are useless because there are showers at home and you can get rid of your smelly BO in there instead.
LOL did you hack that gear? I know only a few are 50 like Java….. is 50.. so did you hack it or what? If not post SS of your lvl….. SO basically take off Ctrl Shift H
The hilarity of this comment had me in stitches because it was so random and off topic.
Regarding symbols
I personally don’t think all our weapons need combo fields. The guardian is one of the few classes that can pull a self combo so effortlessly. I feel that the sword is already in a good place in that it gives us an offensive one hand option to the mace. The reason why I don’t think it needs a symbol is that you already have an option to equip a focus or shield. Both these offhands grant defensive boons like block and protection. The shield also has an AoE knock back making it incredibly powerful than most give it credit for. The mace fills in the roll for more defence and is used for most defensive builds in both pvp and pve.
I think enemies should be punished more for being inside our symbols other than just damage and potential combo. I think cripple when inside maybe slightly overpowered in some cases like the mace for example. The cooldown on that thing is hell short and could cause some massive griefing. Maybe cripple the enemy if they are caught during the activation of the symbol may make more sense.
Aegis
I agree that the timing of Aegis is some what random and only serves as a compensation for guardian HP but apart from that I find Aegis as a mechanic quite fun to use as a virtue. I find having to time the use of Aegis for a massive attack much more fun, effective and satisfying than temporary vitality which imo wouldn’t do jack against a giant stomp, and other 2 shot mechanics in this game. That Aegis also shields you from any stuns/knockdowns/conditions so I feel that your suggestion actually feels like a nerf in all instances. :/
Wall Of Reflection
I think this is ok the way it is. The pushback would make it almost identical to the staff skill and turning both into one makes it feel slightly overpowered considering how long this thing actually lasts.
I also want to say that I don’t think guardians need more cripples, stuns or protective buffs. The guardian has plenty of these skills and traits as it is. It maybe finding that sweet spot or skill to use this correctly to get the most out of it and once this happens, complaints like “This is useless”, being too slow", “can’t kill anything”, “too little hit points” and “can’t catchup to enemies” will become less common. I just had to get that out of my stomach. I however do find certain utilities and a certain weapon lacking to some degree and definitely happy to address those.
Spirit weapons chew thieves up. The Hammer is lethal against them despite how much I hate that skill. I personally found most meditation builds effective against them combined with a mace/Shield and Hammer for when they decide to pull a runner. 1vs1 encounters usually result in a victory. However when there are 2 on me its usually goodnight Irene. They shouldn’t be too much of a problem as long as you don’t do the following.
- Turn Your back against them.
- Back peddle allowing them to strafe around you.
- Allow them to utilise the full duration of their stun.
- Roll or run into their spikes.
If you keep your gear up to date, trait correctly and make use of weapon switching, most group events are solo-able. Once you hit level 80, lower level group events become trivial. Even plenty of the group events in Orr can be soloed. If you are good enough that is.
Stop dying so much and you’ll be fine.
Oddly I find female Norns actually look closer to real life humans than the in game humans themselves. The female humans in this game have this very Japanese doll look.
LOL did you hack that gear? I know only a few are 50 like Java….. is 50.. so did you hack it or what? If not post SS of your lvl….. SO basically take off Ctrl Shift H
Ladies and gentlemen. This is why drugs are bad for you.
This has always been the case. Smite Condition does not cure conditions that make you lose control over your character. These include stuns, fears and knockdowns. The reason why is because Smite Condition is not a stun breaker. You’ll need to have CoP, Save Yourselves or Stand Your Ground to break out of it. So in the end I don’t think it is a bug but how Fear is classified as a form of stun.
I personally didn’t mind Dredgehaunt Cliffs. The only real annoying thing was the sometimes, infinite supply of these guys attacking you in the mines. I ended up leveling to 80 and then coming back to rip them to shreds. I was happy and got the vista no problem.
The Krait however I think are worse in every single way. They simply have… EVERYTHING. Snares, bleeds, poisons, pull, knockdown. Just as vicious as those cursed risen at Orr.
Once people hit level 80 and finish getting their gear, you’ll find people going to low level zones again for 100% map completion and dailies. Population of areas depend on timezone, server, popularity and luck. You can’t base your case on some empty patches you hit. I’m on my way to 100% map completion and usually the low level Human, Norn and Asura zones have plenty of players. Usually 4-5 people per event.
Its all about timing my friend.
Staves are already in the game. But I’m guessing 2 Hand Axes will eventually make it into the game. I’d also like to see Crossbows, Polearms and flails.
The spamming of the noise makes it sound completely out of context. Imagine if I did that with my Norn when she gets knocked over….
I’m surprised that this is an issue for some people.
Money should not be an issue. Even if you only have time to do your daily, the amount of items you pick up, money from events and hearts should be more than enough to cover a few hopping teleports.
Title is very misleading. Most posts in this thread are nit pickings but ultimately, most skills and utilities listed are all useful in some way, some better in certain situations. The only real dud I see is merciful intervention because no matter how much effort you give it, it’ll teleport you to something you don’t want to protect. If this was improved then it will be worth using to a degree.