I still say that if you aren’t willing to use the trading post, (yes the drop rate in general needs fixed back to what it was) then I think your out of luck…I might get 10 vials of blood during a bat event, you might get 2. I might not need them, you might have jewels to trade.
I played a game like this and it was SO hard to read my mouthy friends comments I laughed so hard some times.
It would replace each swear word with something different:
That stupid piece of fluffy bunnies just tried to kittens me over for fifteen rainbows gold just now. Im so daisies frustrated I could spit….
But the price of mats is already above the price of what the items sell for unfortunately.
I craft an insignia and spend 11 silver to make it. And then make master boots, and the item sells for 1-2 silver. Not exactly what I call a profit making trade.
But your tl:dr is highly accurate. The gold I’ve spent on tailoring hasn’t paid for itself for a second. And most of the jewelry I crafted, could have easily been purchased for not much more. But that’s only because of other craftsman like myself.
To an extent it was “kind of” this way…blood from bats and harpies, scales from water creatures, hides from many things (bandits could be carrying these also), etc, venom sacs from fireflies and the like. But, you can only do that so much, when things require totems, and whatnot.
Did you salvage the gloves/helms/pants etc? I didn’t have quite enough, and had to supplement with the trading post, but I still had enough to not only gain several levels off refinement but also 1/4 of the way towards the next material.
Correct me if I’m wrong, but being its after wool and jute, my hunch is the 35-60 zones would be your best bet. I didn’t start getting the next grade up (silk) until around level 60. maybe higher. There is a zone that has a lot of pirates thats a 35-45 zone, thats down one and over one from lions…don’t have a map handy at the moment. But they drop bags that give mats, and of course armour. Again salvage everything ‘clothy’ like gloves, helms, pants, chest pieces, etc. And dont forget medium armour and hides which will give you the leather as well.
Well, what I’ve done is stop trying to farm mats, salvage all whites, and sell blues/greens.
I’ve also went on to doing dungeons, quests, and finishing zones to get a flow of money coming in. I’m actually enjoying this more, as Dungeons provide cash, karma, and tokens, and chests, and drops from mobs. The same can be said for zone completion (minus chests, but they do give rares and exotics at times). Thus, I sell the salvaged mats I don’t need, and the items I don’t need, and then more then enough to buy the mats I need to level up crafting. And, it was much more fun, then say fighting harpies for 2 hours to get 10 vials of blood. Trust me…
It’s not impossible at all. It’s very expensive however, with the current drop rates of items, because the now scarcity of things like fangs, vials of blood, claws, totems, etc. has caused the price to soar due to demand. Leveling tailoring from 210 to 400, and with reselling items, and using what I had gotten from friends and acquired, I still had to constantly buy items. and spent almost 2 gold.
Hah, very awesome. Can be the drunken (insert light armor class) there…
This might be in part to the patches that went in place to “keep you” in combat mode (which slowed/prevented people from exploiting certain dungeons).
I have noticed it as well, and at times, have had to stand in town for almost a minute, before going out of combat mode, which makes it tough as your HP won’t regen, and you can’t use waypoints.
Dignarus, your best bet for easier $$$ is finishing zones, as you get karma/exp/gold along the way, and the heart silver adds up, especially the zone completion items. They can be sold if nothing else, and at times you get black lion chests/keys/etc. You can also focus on salvaging everything, that you do get from drops thats low level and selling the mats which many times are worth more (cloth/leather mainly) then the item would have sold at a vendor for.
Also, being at 80, doing dungeons nets me usually a green, 6-8 blues, sometimes a lodestone (some are worth up to a gold), and at times a gold item (worth anywhere from 20silver up). You get 26ish silver for finishing, the drops (Many sell for 60-99 for the white/blue), and you get tokens towards exotic dungeon gear…
My safe assumption is that this is restricted, as that would allow one person to “share” his account with multiple individuals in theory. If I re-run the gw2.exe my client launches back up from the existing window.
One last thing, for a high quality but budget upgrade, give AMD a look. You’ll get a lot of bang for your buck. If you have the funds to toss around, Intel will probably bring in a bit higher performance on the game side, but it comes at a premium in cost.
To give you an idea, I upgraded my motherboard ($60), cpu, (triple core amd black edition 2.8) ($69), and 8 gigs of dd3 memory, ($30 sale) and a top of the line cpu fan ($30) and was at the price of a just a single core i5 cpu with no motherboard/memory.
I have built custom pc’s for many years and been in IT for many as well so I do have a bit of background…
You are running DDR2, so that makes your motherboard about 4 years old.
DDR3 and DDR5 have considerably better speeds and are actually cheaper most of the time. An SSD will improve multi tasking, as well as boot speeds…maybe the load speed going from zone to zone. I tested going from an older, non high speed IDE, and it made an incredible difference in the items mentioned, but almost no difference in playability in games. Again, I may be the first in the dungeon by a second or two. But that’s the only thing I notice.
But, going with a new motherboard, and thus upgraded chipset, and memory should make a good bit of difference for you. You have by appearance plenty of fans, and a plenty large enough case, and power supply so your good there, as well as setup as far as your OS.
The video card runs hot by many reports. And again, its a bit older..but probably you don’t need to upgrade it just yet as even though its not even 1 gig of memory, its still a respectable card. But a 2 gig can be had for very resonable…but I would put my motherboard/cpu/memory upgrade well above the graphics card because of the one you have now. It’s also PCI Express, so it will work with the vast majority of currently available mobos.
So, if it were me…I would get a newer motherboard/cpu (again yours is 4 years old, and MUCH has changed)/ and memory. I would suggest sites like Newegg.Com (Frequently have special deals on everything mentioned, especially if your on their mailing list), and other sites like Amazon, or TigerDirect.
You can sell the items from anywhere without traveling which is one thing to keep in mind.
You can purchase from anywhere as well, and pick up at your leisure, which is another.
As others mentioned, you can use the character, fill him up with 10-12 slot bags, and have an extra bank slot…and if/when you need that character for playing you can buy an extra character slot, or bank slot, whichever seems less inconvenient. I personally would go the bank slot route, but that’s just my 2 cents..
I can assure you, you’ll probably be more then content…
My friend is playing on a GX6 series, with 4 gigs of ram and does well
I can play medium/low settings on my wifes laptop which was a $450 laptop with a Core i3, 32 bit os with 4 gigs of ram, and a low end intel video card.
The item will actually specify guys. It will say Soulbound on Acquire if it’s strictly soulbound the minute you receive it. (usually from instance/dungeon completion).
Otherwise it’s soulbound once it’s actually “Tried on”.
Look for: “Crafting guide 1-400” guides out there. Look over several as some aren’t as good as others. I’ve posted a few tips if you click on my name related to crafting, and am a 400 in several crafts.
For me, it’s random. I might get a lvl 72 white item, I may get a lvl 15 green item. (When helping in a lowbie zone.)
However, when I was 80 in a level 45 zone, I got level 40-50 mats, and level 70+ armour/weapon drops. But that was back in the day when creatures dropped things. =P
Actually, that’s not entirely correct. You can buy items with Karma, and combine them at the forge, or in to recipes to make things that ARE sellable.
However, rather then diminishing returns even being implemented, I would rather a focus be put on detecting botters, and not focus on impacting players who now have a constant nagging forethought on having to leave areas they are enjoying becuase they have “been there too long”. Or, log off their character because they have been on that ‘character too long’.
Convert the gems to gold. Mail the gold. Convert the gold to gems.
This is a rather large waste, since you have a ‘selling fee’ and a 15% hidden tax.
As to visa’s, you can purchase one at near any grocery store, and they take visa’s in the Gem Store, so I’m not sure why that wouldn’t work?
Removing auto-attack won’t stop someone from creating a send-keys macro that queues up a key binded ‘target nearest baddy, use skill 1’. The only way to prevent this is when people have stood still for x amount of time, requiring some sort of “answer” or “type in the letters you see on the screen” type deal.
If the coding checks for “standing still, but using skills” over x period of time, that would seemingly catch 80% of them off the get go. And even better, if it put them in a “dungeon” and required an e-mail to get out or something. This worked exceptionally well in a previous MMO I knew of that had a history of botters
…
Of course you have the lowest HP/Armor/Survivability in the game…so yeah.
…You might be one of the…its cool if I do 1/4th the damage as long as I occasionally make the enemy walk slower, and I dont know, give half the party crap regen, and heal 1-2 people, maybe for 5-10% of their life bar, a couple times a minute…type of guy.
In which case ignore everything I said.
Hah…bitter elementalist much? We are in need of some tweaks…being glass paintball guns vs glass cannons…
Regardless:
I run about 60/40 Berserker/Valkyrie. (Power/Precision/Crit, and Power/Vitality/Crit). With traits I run:
20/30/0/20/10. This gives me a really nice balance of survivability and damage.
If you throw on the signet of air, you get an extra I believe 10% crit chance which is nice, and when the battle is nigh over you can do a decent burn with it as well. I think we definitely are lackluster for most pve but I do think we do fairly well, in the dungeon category with other classes. Definitely don’t shine by any long shot, but we aren’t worthless either. I did a dungeon run last night, with 4 ele’s and a warrior. It was the fastest I had EVER seen the dungeon go, and we dropped the end boss substantially faster.
I saw no other boxes on the screen…I’ll give it another go. I have transmuted before many times with the HoM stuff, and it looked like that with no buttons. “Drag an item into each box” was pretty all I saw, and a “transmute” button. I’ll check this out again though and thanks for posting.
I assume it’s a bug, but the items don’t animate for CoF dungeon items. They are a fixed graphic thus dramatically reducing their appeal in my own personal opinion. Even some low level items I have aquired have working animation so I assume its a bug? Especially since the armor is all animated?
Now that it has been reported, might I suggest trying to complete a dungeon? Most give over 100k experience when you finish it (So it won’t matter how many times you die trying to finish), and maybe that will fix it?
Take a look at the mystic sword that is self craftable through the mystic forge, and exotic. Also there is an icy sword that is obviously the opposite of the fiery dragon sword.
Some animations seem bugged, like the CoF dungeon weapons. They dont ‘animate’.
If it’s not a local friend, a storebought visa cash card works wonders as well.
My buddy has been complaining of wrist issues, and he solely tries to ‘keyboard it’ while using the mouse strictly for moving his view. I do just fine, using the mouse for my skills as well. This allows me to not have to take my hands off WASD. So, add that with getting a mouse with side buttons for maybe the two most used skills, and you’ll find your having a much easier time.
My suggestion would be to make your most used item, target nearest enemy, and bind it to the easiest to hit “extra” mouse button. Then you can focus more on clicking on skills and not the bad guys.
I don’t even see them paying NPC+15% – the vast number of items I tried to sell were listed at NPC+1 copper. I’ve since just vendored everything I made or had drop since it would provide me with more profit. Even salvaging the items is worse than vending and then buying the raw mats off the AH. An item that might give 60 copper could break down to two pieces of leather worth half that.
After Mastering both Jewelry and tailoring I can definitely attest, its usually actually cheaper to sell to a vendor, then to pay the listing fee and hidden taxes. And the market stays un-flooded with items that are only selling for 1/4 to 1/2 their cost to make in some cases.
You only have two options then…sell the mats for now, and buy armor off the trading post. Then when you have extra coin, purchase the mats you need to catch back up. It takes a lot of materials to make armour, and depending on your level, you may not even have the appropriate materials.
Thus, at times you have to just make what you can make to get the maximum experience. There was a large span there where I just couldn’t feasibly level it. I was able to keep up with jewelry making, but not tailoring. The Jewlery making I was always able to stay several steps ahead of the game…and tailoring pretty much never actually helped. But finally, after many dungeons and events, I was able to afford to get based the hurdle I was in with cotton. Now I had lots of the next two tiers of materials, and was able to get myself with minimal investment, (1 g) all the way to 400. And the 1g I made almost all back, from vendor and trading post. BUT finally, I not only was able to catch myself up on armor (had mostly master green armor) but make some friends some rare and exotic armour now as well, paying off the time invested.
Now because I leveled it this way, there’s a lot of pieces I’ll need to discover, but I’ll do that as I go, when the character arises that needs it, versus making many pieces I don’t need.
That was scraps though, which is still, only half the value of bolts. The issue is presumably, that they put in the ‘refined’ version of the scraps, and it thus returned a refined version of a completely different material.
Have a feeling its bugged because of the already ‘refined’ version your throwing in.
Definitely the odds were in the ‘houses’ favor this time around. It looks like a dev commented, but I would also put this in the bugs section so it get’s attention in case anyone else has bugged recipes.
Hah…I can empathize as I tried this too. Fortunately I stopped it after the first ruined chunk. It was very frustrating as it was my first orichalcum ever. And unfortunately they give no clue as to what tier they are for. So I ended up tossing it, as the orichalcum picks were what, 6-8 silver, and that’s what two orichal went for. Definitely not worth risking it fizzling on me again. Same with the Black Lion items.
Why are gathering items soulbound? Account bound would be nice...
in Crafting
Posted by: Prophet.6954
That’s a great point. I end up destroying them half the time…and thats even some of the second highest tier…as there is nothing worse then showing up to an orichalum ore you spent 3 silver to teleport to, and getting ‘ruined ore’ from having a lower tier pickaxe.
Would love those to go to another char vs me just destroying them with plenty of life left. Maybe put this in suggestions instead of crafting, as it’s actually tied to gathering, not crafting?
It also sounds like your going about it wrong and many still don’t grasp leveling crafting.
I really struggled with this at first, but I got some help from a friend and the lightbulb clicked. I just hit 400 yesterday in my second craft.
The key is are you wanting to level crafting, or make armour for your current level.
If your wanting to level it (say to catch up), then stop crafting items.
What I mean by that, is only discovery, and even then, only discover items that are as close to your level as possible.
Heres what I do:
For every certain tier, you can get quite a few levels off simply refining materials.
1) Buy up say 150 jute scraps, and do nothing but refine those. That will net you probably 7-10 levels on its own. Then you can sell the bolts back. The small fees/taxes you pay on doing this, more then pay up for the time it would have took to farm all this, and I rarely have a hard time selling bolts.
2) Figure out the material that requires the LEAST amount of materials, and make that.
If that is making one single insignia because you have 10 claws, and then making one pair of boots, (lining/panel), one pair of gloves, and one helm.
That will let you another 5 levels. Now, if you have resourecs for a second insignia, say that needs small fangs, now make 3 of THAT insignia. And make again, a pair of boots, pair of gloves, and helm lining/panels. Now go to discovery, and discover THOSE 3 different kinds.
This will now get you to level 25-30. And you will have used hardly any materials.
Most people think they need to make every kind of boot, every kind of helmet, every kind of glove, etc. And they just burn and burn and burn through materials for almost no gain at all. There are times for making armour just to make it but the market doesnt support it as a ‘business’ yet, so make it to maximize gains, and buy your armour for now, or at least make it strictly off discovering the MAX level items closest to where your at. And then once you catch up, THEN spend the materials to make a full SINGLE set of one insignia set.
Just to be clear, when you go to the discovery pane, and you click a filigree and a peridot, will it allow you to discovery that? “Intricate Peridot Jewel”.
This coming from someone who ALSO wants a staff, and am NOT looking forward to having to do this dungeon 50 times to obtain the gear and gift. But, with all the other requirements, it means, unlike all the other exotics, that I won’t be able to obtain this for some time…unlike everything else it seems. That I’m already level 80, with full exotic armour and jewelery and only half way through my story, and 55% world completion, is actually a bummer to me.
I disagree, albeit maybe things as they stand could use a few minor tweaks, I appreciate things seem epic and extremely challenging or nigh impossible. I think as it is, in game content is very easy to obtain compared to gw1 and other mmo’s before. I remember in GW1 spending 2 hours doing a dungeon drop, and getting zero rewards from the end boss…and doing it 10 more times, and finally getting one drop, and it wasn’t for my class. So, after 20 hours, I still had absolutely nothing to show for it. And because of the rarity, I couldnt ‘buy’ as no one was selling the weapons I was trying to obtain. There is at the very least, a gaurantee upon completion, and drops along the way. Designing content for even 5% of the players, makes it legendary.
Thank you for posting.
I wonder then if it’s either:
a) a bug with weapons, or
b) a bug with not being able to re-transmute after applying the GW1 HOM transmutation.
The exotic crafted staff is all white, with a shell on the end. I try to be nice with my feedback, but it’s hideous for an exotic weapon. Big deal right? We can transmute…
Well…The one I had found looked almost like a hammer, and even ‘sheathed’ had an electricity animation. A real bummer as I’ve only gotten two the entire month or so of playing…and have since sold it in frustration and bag space. Hopefully I can hear back on this either way.
This is odd, as the jewlery recipes purchased make different looking items…
I’ve tried both and I’m still torn, as it just doesnt seem to do anything for me except when mining.
As an example, having even a 5% chance of getting a good drop (with 100% magic find), versus having 6 pieces of armour and 5 pieces of jewlery give you a bonus to say crit damage, or another stat which helps kill mobs 25% faster, means I can kill 125 mobs to your 100, or 1250 mobs to your 1000. 2500 mobs, to your 2000. Which more then makes up for your extra 2.5% chance of something dropping. And even more so if I use food that increases power and precision vs magic find. I again, have a full set of magic find, and just don’t notice anything so…I put it on when I’m mining for a gem now and then and that’s the most use I get out of it. =(
My experience has been, that it’s been completely worthless running magic find in dungeons, as I’ll be running say 60% magic find (stats wise per the items), and my guildi will have crit damage gear. He found 3 gold items in a period of 5 dungeons, and I got zero, and also got 1/4th of the green items as well.
Literally the only thing I have noticed it impact, is when I mine ore. With magic find gear, I seem to get gems, and without it, I don’t. That wasn’t the case at the lower levels pre-magic find gear. But post higher levels, it seems the only time I get “bonus” stuff is with magic find. I also get bags of hidden loot, and sometimes other odds and ends while chopping trees, or nabbing some raspberries. I haven’t noticed a single difference otherwise and in fact, to the contrary.
Seems like a completely worthless waste of a trait if that were the case. It’s got to have a different impact then what we assume. For example, when I put on my magic find jewelry, and gobble up some 28% magic find food, I notice an instant increase in gems from ore.
And my guildie was rolling straight crit dmg gear, and me magic find, and he nabbed 3 golds in a period of 6 dungeon runs, and I didn’t have so much as a green. So..something in the perecentage/math doesnt add up. It really seems to be a complete waste so either it IS…or the programming behind it maybe isn’t right…I don’t know…does anyone know of any DEV comments on magic find? It seem so to me to be the only not straightforward stat.
“Simple” fixes, usually require lots of code changes, and testing…and as we’ve seen, have other unintended consequences. But there are definitely the rare errant fix, which is a missing comma, or period, but it can be the difference of getting as mentioned, 6 tokens vs 60 unfortunately.
Are you sure it was soulbound to your character? I have purchased many recipes and am a level 400 jeweler. Some jewelery awards from missions are soulbound on acquire, but I have never crafted a piece, that was soulbound on acquire. Every single piece, has always been soulbound but only once you ‘put it on’. (Or did you try applying a gem to it after which could have made it soulbound? )
On a side note…In this case, I do empathize… I would have REALLY expected you to get Gossamer…maybe submit on the bug forums?
Actually its more like “Put 25 cents in, and your gauranteed to at least get a piece of candy”.
It’s actually an excellent gamble compared to ‘lottery’ as you are GUARANTEED to at least get back what you put in. If you put in 4 rares, you’ll at LEAST get a rare. So, thats a 25% return on investment gauranteed. Compared to salvaging, where you salvage a gold, and you may get a log worth 40 copper, or you may get a Glob of ecto worth 20 silver.
Granted it stinks…I’ve done the same, and can’t afford to at this time. I bought 4 rare staffs hoping for an exotic. And got a rare staff in return. It sucked, but investing one gold on random gamble, and getting 25 silver back, was actually a decent return on a gamble none the less. I would love such odds at a casino table.
Sadly, I would avoid doing pvp with staff. It’s meant to be a slower, AOE/CC type..which is to slow to be viable in 1v1. It’s great for large groups while defending a keep…but if your trapsing around the landscape, I would go a Scepter/Dagger build which can be used for fast battles and comboes. D/D is good to, but not quite as much burst damage.
Definitely up to you, but don’t give it up. My playstyle works very well with the staff…and I am near worthless with D/D. However, my friend is the opposite. He does exceptionally well with D/D with an armour focus on condition damage, he is very valuable in slows, blinds, heals, etc. If it was intended to be a playstyle, we wouldn’t have gotten dual daggers.
Guardians are fantastic at team support, but you can both as d/d ele. You have a group heal that will effect you and any other melee people with you…you have traits to give you extra damage boosts within melee range, and several trait options, and armour types to support this playstyle. Again, my buddy runs this and does a exceptional job dishing out damage, and supporting. (And for non dungeon, he gets 3 different speeds skills for map traversing for the win).