9 seconds instead of 10 is probably to compensate for any lag or other minor delays. The reason they added a cooldown in the first place is probably to ensure that Warriors don’t benefit that much more from it than other classes.
…oops
You wouldn’t believe the amount of times I get told off because the person I am trying to get to stomp, res, cap, etc said “I have a legendary l2p the game noob”, Then I ask what their sPvP rank is and they say “Rank 16 what do you know scrub?”
I’ve literally never had this happen to me.
I’m also only rank 34 or something like that currently, and yet I somehow am able to easily maintain top 200 solo queue (disregarding decay) while exclusively playing mesmer. What does that say with regards to rank meaning skill?
(edited by Pyroathiest.4168)
Um.
Honestly, the only thing you need to deal with p/d condie thieves is either a pDisenchanter and a bit of smart play or a traited focus.
Because of PU.
Literally EVERY Mesmer I encounter in WvW is running some form of PU build. And while playing PU you’d have to be afk not to win. But even while afk you’d probably have a decent chance.
PU builds, especially the condition ones, are the pinnacle of low risk/high reward game-play that is so common among condition builds.
What used to be a compelling class to fight has turned into the worst cheese spec since decap-engis in sPvP.
Stop playing PU and people might give you a little more respect.
Nah, I think I’ll just keep playing PU and having fun drinking the tears of my enemies. I honestly don’t care that people hate me and the way I play. I don’t care because I win, and winning is fun.
So you seem to have missed the actual trait that makes glamour builds work: Confusing enchantments, 20 points in domination.
Also, if you’re planning on using this with an organized WvW/GvG group, you will need veil, that’s not an optional choice.
Don’t have to have Veil, idk if you know but usuely ppl run with 1-2 Mesmers. If Veil Mesmer needs to me to take over I’ll be happy to switch Feedback with it :/
If you’ve got multiple mesmers, that does make veiling less of a necessity for one of you. However, you’re still going to do absolutely nothing offensively. As I said before, confusing enchantments is the trait that actually makes confusion glamour builds work. Blinding befuddlement and dazzling glamours no longer works because of the icd that anet destroyed BB with for no reason whatsoever.
Ok just 1 thing, exept for your Glamor Skillz this isn’t an Offensive Build.
And I apologize but I do not understand what ArenaNet did to the Glamor skills. Could you maybe post a link? Or try to explain? Much apriciated ^.^
The trait blinding befuddlement has a 5 second internal cooldown. This means that when you place your glamour, only 1 person will get the confusion from the blind.
So you seem to have missed the actual trait that makes glamour builds work: Confusing enchantments, 20 points in domination.
Also, if you’re planning on using this with an organized WvW/GvG group, you will need veil, that’s not an optional choice.
Don’t have to have Veil, idk if you know but usuely ppl run with 1-2 Mesmers. If Veil Mesmer needs to me to take over I’ll be happy to switch Feedback with it :/
If you’ve got multiple mesmers, that does make veiling less of a necessity for one of you. However, you’re still going to do absolutely nothing offensively. As I said before, confusing enchantments is the trait that actually makes confusion glamour builds work. Blinding befuddlement and dazzling glamours no longer works because of the icd that anet destroyed BB with for no reason whatsoever.
Thanks everyone for your suggestions.
I’m kinda relieved now that I find out that other mesmers have problems against this type of thief or thieves in general.
It’s a nice idea to use a portal to do the same thing but I worry that’s he’s going to stealth until my portal runs out (10 seconds). Will try this next time though.
I did use my phantasms but they were kinda useless in this scenario. They would try to get close to the thief by going around the hill, and before they reached him, he would teleport back up. Then, my phantasms would turn around and try to come up, so they spent the whole time trying to get close to the thief.
I can place a portal and then leave trebuchet but I won’t know when someone attacks my trebuchet, so I won’t really know when to get back. Besides, I wanted to use the trebuchet
Try and note what the offhand weapon is. If it’s pistol, that means they’ll be doing pistolwhip on the trebuchet. This is possible to interrupt if you catch it as it’s doing the first hit, and that can screw up their combo greatly. However, once it’s going they evade.
If the offhand is dagger, then they’ll be much easier to kill. They won’t be able to put nearly as much pressure on the treb, so just try to go all-out offense with phantasms.
Additionally, I recommend going for a full glass phantasm build. This sort of build is extremely strong in a 1v1 situation. Normally, an enemy has to choose between attacking you or your phantasms. When defending the treb, the enemy has to choose between attacking the treb, or killing the mesmer and phantasms. Usually people prioritize the treb, and this allows you to stack up phantasms rapidly for massive damage. The main reason that your phantasms were useless is that you were in a hybrid build.
(edited by Pyroathiest.4168)
Even though the function key for the stomp image won’t show on your screen, if you time it, you can start the stomp while they are invis and finish it right as they appear once again.
You’re not quite right. Once the mesmer goes invisible, you can’t start the stomp. However, if you can bait out their invis and start the stomp just before they go invis, than you can successfully finish it in one go.
So you seem to have missed the actual trait that makes glamour builds work: Confusing enchantments, 20 points in domination.
Also, if you’re planning on using this with an organized WvW/GvG group, you will need veil, that’s not an optional choice.
some of them may be the first one and mashing 1 but that still doesn’t explain the hitting me when i’m at a range of about 300
oh and i stomped a thief when he went invisible and jump about a body length away earlier today as well so i don’t think this is just Mesmer, he was still invisible when the stomp hit him.
and i don’t think i ran into this glitch until about 2 weeks before this latest patch.
Hitting you at a range of about 300 sounds normal.
You didn’t hit the thief when he was stealthed, he simply unstealthed a fraction of a second before you finished the stomp.
There’s a lot of bugs in this game, but this stuff isn’t one of them, you just need to look closer.
nope I think what is happening to me is a bug because the thing teleports me closer and I get finished while i’m invisible or works and teleports me a little way of out of meele range and then they finish me without moving.
If you use it too early during the stomp, you’ll unstealth before they finish and get killed.
If you’re mashing 1, you’ll reveal yourself before they finish and get killed.
I can guarantee you it’s one of those 2 options, because I’ve played this game for thousands of hours on mesmer, and I’ve never had your ‘bug’ occur to me even one time.
downed state number two not moving me out of finisher range.
It’s not supposed to do that. You’re supposed to use it properly so that you’re still in stealth when the finisher lands.
This is hilarious. I haven’t seen many more serious cases of learn to play.
Endless stuns on hambow? Lets see. We’ve got pin down that needs to be dodged and earthshaker that needs to be dodged. Staggering blow and backbreaker you can just walk out of the way for, so those are 2 skills that you actually need to dodge. As ranger you’ve got evades on a ton of weapons, and just normal regen from vigor and/or energy sigils would be enough to evade all of them if you have any skill whatsoever.
Edit: Also stunbreakers. Stunbreakers are good for your health.
Use the scepter, other weapons dont matter. Scepter clone spam breaks PvE AI. It breaks dungeons too actually.
No, don’t do this. You’re wrong. Please don’t take this advice.
Cool, I found his thread here.
Am i correct in assuming that I should ignore the builds (age) and just focus on the strategy?
Yeah, don’t worry about the builds so much. He plays other classes than mesmer in that series as well. What you want to do is watch and see what he does with those builds, the general strategy. Try to line it up with my guide to solo queue if you can.
So this is the build I played last night.
I played for about 1.5hrs. I tried to remember to swap weapons every 10s or so, to proc my sigils. I tried to play smart, focusing on grabbing CPs and not just dueling. I tried to get better with blink, and play smart.
I wasn’t on the winning team once. Not once in 1.5hrs. I know I didn’t play the best, and at times I was lowest ranked on my team. Usually I was in the middle, sometimes 2nd. Could it just have been bad luck?
Seriously, ignore the end of game rankings. They actually mean nothing. There’s only 1 single indicator of your play. Did your team win or lose?
Now, not winning once means something, and it’s mostly that you’re a new player. I just remembered something you may want to look into. Check out the series ‘Sensotix goes solo queue’.
(edited by Pyroathiest.4168)
@keenlam:
I think poison has some tiny slow effect built in (not just the OOC vs. infight speed difference). After I started using Doom sigils on both weaponsets I was able to chase more runners than before.
It doesn’t.
You’re not reliant on DE just because you’re trying for a condition build, you’re reliant on it because you’re trying to make a shatter build.
I remember a certain shatterlock which won the contest of the month…
Shatterlock was an interrupt build with a sprinkle of shatter on the side.
Pyro, don’t come up with “yes, but those shatters are powerful because it’s a power based build” or things like this… the concept is the same. Shattering without DE is difficult for any builds, be it condi or power based. If that one worked I do not see why other experimental builds shouldn’t.
They’re not powerful simply because it’s power based. Zerker shatter, as I said, has oomph. When you successfully pull off a strong shatter combo, it has a solid and massive effect. You can burst someone into the dirt with zerker shatter.
With Maim, you have the exact same expenditure of resources, but nowhere near the same results. This isn’t a matter of power vs condition damage, this is a matter of hefty vs wimpy.
My impression is that since you are very disappointed with ANET (“meh” new traits and not fixing old stuff) you are discarding builds which use those new GM traits and try to make them work, with too much ease. I accept your criticisms and you are probably right, this build is as bad as many others that get posted (probably even worst) and probably will never see the light. But the concept on paper stands and cannot be trashed without being tested. Alas, I haven’t fully tested it either, just had a quick run and thought it could be a nice variation for whoever wanted to try new traits with conditions
I’ve actually used Maim quite extensively, mainly because I don’t like the interrupt playstyle (power block), the dueling and inspiration traits are hilariously bad, and the chaos trait is objectively worse than PU in every way…leaving Maim.
I’ve really tried it. I’ve used multiple different variations of multiple different builds. It’s really a fun trait. I honestly enjoy using it, but I also understand that it’s simply not good.
(edited by Pyroathiest.4168)
Question. Is there a build that can work without DE, duelling line and PU?
Yes….but.
Any build that avoids the dueling line entirely is going to have to be very specialized in some non-traditional ways. The dueling line really contains a lot of baseline traits for all power-based builds. You’ve got DE for shatter builds and clone-death builds (these
don’t really work without DE). You’ve got phantasmal fury for phantasm builds (you can run without this, but you suffer significant damage reduction). You’ve also got the cooldown trait for sword here, 1200 range manipulations (which is probably almost as commonly taken as DE), along with even some other less common stuff like mantra cooldowns, which is something taken in a lot of less traditional builds.
The dueling line is just one big mix of all sorts of very useful and/or strong traits that fit into most any type of build, on top of being a strong source of precision and critical damage.
It’s easy to make builds without PU though. I feel like some people come to depend on PU too much in any type of build. It’s an incredibly strong defensive trait, but it’s simply not necessary in all situations. I assumed in my first analysis that you’ll take PU over BD because PU is just superior to BD in almost every way in terms of boon support.
Again, I kind of agree with you that Main isn’t 100% worth it as GM trait, but it’s the only way for a mesmer to apply torment other than scepter (which I replaced with sword). This in sPVP at least (not sigil torment).
Yes, it is the only way for mesmer to apply torment other than scepter. This fact doesn’t diminish the problem that it’s just not good.
However, as much as I know how important DE is, I wanted a variation because I hate to be dependant on 20 points (sorry, 4 points) in Duelling on a condi build
You’re not reliant on DE just because you’re trying for a condition build, you’re reliant on it because you’re trying to make a shatter build.
(edited by Pyroathiest.4168)
Condition durations are capped at 100% I think.
Used to be, or confusion used to be capped at 10s. This was changed sometime between when they killed glamour builds and when they released perplexity runes.
You can get an extra mantra charged and get +4% dmg without the utility slotted in:
That’s actually pretty awesome.
Viewed, listed, marked as game-breaking and giving unfair advantage and fixed in the very next patch.
The truth of this statement hurts.
So I’ll just assume that you’re taking PU, since BD is simply inferior in every way.
What this build ends up being is precisely the same as a PU conditions 20/20/30 build except worse. This is partly due to your particular trait choices, but also due to the simple fact that Maim is not a good trait.
Firstly, you have less condition removal. You also have less passive pressure from clone deaths. While discussing clone deaths, you happen to lack DE. This means that you will almost never have a proper amount of clones for a good shatter combo. You don’t have mainhand sword either, and this means no good immob for actually landing said shatter combo.
Shatters can be dodged, blocked, evaded, and blinded. Clone-deaths can not. This means that your main condition application is inherently weaker than a clone-death build. I see that you also take debilitating dissipation in this build, which does help. The problem you’ll run into again though is that you simply don’t have clones to be shattering because no DE.
Maim isn’t an effective trait. I love the trait, but it just isn’t good. The problem is that shatters are inherently a massive expenditure of resources. You’re destroying potential defense, potential other offense, potential interrupts, distractions, and potentially burning cooldowns to even create the illusions all for one massive burst. When in a zerker shatter build, landing that one massive burst has a true impact. However, when in a Maim build, landing that combo just….doesn’t do very much. It applies a few stacks of torment and confusion. Sometimes it’ll get cleansed, sometimes it won’t. Either way, it just doesn’t have the oomph to be worth sacrificing all that shatter causes you to sacrifice. Maim isn’t a good trait. It’s a fun trait and it could be a good trait, but it’s not. The bottom line is that anything you can do in a Maim build, I can make you a non-Maim build that does it better and safer.
(edited by Pyroathiest.4168)
- In Spirit Watch I don’t recommend you grab the orb, as all stealth skills and blink will cause your orb to drop. But if situation demands by all means go for it.
Stealth skills won’t cause you to drop the orb, but they will fail to provide stealth. Any sort of blink or invulnerability skill will cause it to drop, and this includes the tiny phase that occurs when one of the blocks (sc/sw) activate.
- Mesmers can blink up to treb location via a gap next to spawn point at the beginning of Battle of Khylo
You can blink up to the treb by targeting anywhere on the boardwalk surrounding the treb, you’re not limited to that one small area.
- In Temple of the Silent Storm you won’t be able to commune in stealth or invulnerability
You can commune while invuln. Popping distortion can sometimes get you the last little bit necessary to finish a commune.
You can get an extra mantra charged and get +4% dmg without the utility slotted in:
That’s actually pretty awesome.
-snip-
Weapons are available for purchase at the vendors in the pvp area. You can use those.
Kill credit doesn’t matter. You’ll have some amount of personal points in the match, but they’re largely irrelevant. The one and only thing that matters is if your team wins. Holding points ticks for your score. Getting kills is 5 points each. Some maps have special objectives that award extra points as well. First team to 500 wins.
Also check the mesmer guide to solo que in pyro’s signature, moar good info there.
I’d recommend this a bit later actually. My guide is written for people that already have a decent idea of what they’re about, but want to learn how to win. It’s not exactly meant as a guide for teaching the basics of pvp itself.
To (3) sPvP is Solo PvP, counter parted to TPvP[Team PvP]. These are arena types.
This is absolutely not accurate.
sPvP is structured PvP. tPvP is tournament PvP.
sPvP is just the overall catchall for pvp that occurs in heart of the mists, in both normal hotjoin and tournaments. tPvP refers specifically to tournament matches, which are composed of ‘solo queuing’ and ‘team queuing’.
This post. This post right here is everything that is wrong with pvp in GW2. This post shouldn’t need to exist. There should be a tutorial, there should be hints, there should be explanations, ugh.
At any rate, when I’m feeling less wiped out, I’ll type something up for you.
I think countless runs a hybridish clone-death phantasmy build iirc. It works rather well.
I think this is for Pyro, but we’re all getting blamed. kitten Pyro! =P (How does dam get censored but kitten doesn’t!? Er… nevermind)
Censor 1: Chaos 0
What’s the crux of damage dealing in a PU build? Is it a mixed bag of phantasms, shattering, and my own weapons?
That sorta depends on how you build it. Generally shattering is a lesser part of the equation than phantasms and/or condition loading.
Unfortunate that weakest is red. I’ve never understood the reasoning behind that. Anz/Mend are very difficult to hold when outnumbered. OW/Overlook will also be constantly treb’d from SM. And since red is the weakest server, they usually have no shot of capping SM.
On the flip side, green corner is probably the easiest to defend with trebs/mortars. Even WC can be defended by keep trebs. This forces enemy servers to cata green’s outer towers, making them that much easier to defend. And since green belongs to strongest server, it’s unlikely enemies will be attacking Lowlands anyway.
Red has the incredible bunker corner of overlook, ogrewatch, pangloss, and veloka. While the left side of the red area is definitely very weak, the right side is basically an impossible nut to crack as long as it’s defended properly.
Actually from the OP, it isn’t obvious whether a new player or a troll.
The statements made in the OP can be quite easily interpreted either way – given we get threads similar to this fairly often, and usually by players who exaggerate and simply want to sound off about mechanics they don’t yet understand, or just want to hate on the class for no reason, it is not a surprise that the first replies are going to be cutting.
For more on this, see the other top thread on the forums lately: https://forum-en.gw2archive.eu/forum/professions/mesmer/Its-sad-that-PU-is-not-nerfed/first#post3965333
PU has some serious weaknesses though if you know how to fight against them. I played a S/Torch + GS hybrid of the PU build and would crumble against intelligent condition players.
On my S/S + LB condition warrior, PU mesmers are easy to kill due to their lack of mobility and inability to avoid the massive amounts of conditions.
Every build, every class has it’s counter though at the end of the day, it’s the skill of the player that matters the most.
Condi warr takes no skill at all to play either. It is the easiest after spirit and MM. I won’t use a crappy condi build just to kill a PUmes. If you think u have skill playing a condi warr with 0 risk u are wrong kid.
Ah, so you don’t know how to fight condie warriors and lose to them too. Glad we got that straightened out.
I think your video is a montage of you gangbanging bad players and it didn’t really demonstrate anything.
Fixed that for you.
This is just a normal shatter build with suboptimal rune and heal choices, and not particularly inspiring play.
Illusions don’t use your sigils. They don’t use sigils at all for any reason.
If your sigils modify your basic stats, then those basic stats transfer to the illusions.
So this is fixed/unintended then?
https://forum-en.gw2archive.eu/forum/support/bugs/Clones-bugging-sigil-of-fire/first#post3920795
Unintended? Yes. Fixed? No idea, I’ve never experienced that bug myself.
Sorry to hijack the 3d.
What happens with on “hit sigils”? Lets say sigil of ice: 30% on hit to inflict 2sec of chill.
Is it 30% on illusions hits too or just my hits?
Illusions don’t use your sigils. They don’t use sigils at all for any reason.
If your sigils modify your basic stats, then those basic stats transfer to the illusions.
To be honest, I think the new traits are only marginally off the mark. Their concept is all-around solid, and they set interesting examples what all traits should be like (for example, Bountiful Disillusionment rewards diversification in shatters).
I challenge you to say that the concept behind disrupters sustainment is solid without laughing.
All traits have their titles properly capitalized aka “Phantasmal Strength”, “Empowered Illusions”. So why does the word “fury” in “Phantasmal fury” start with a lower cased letter?
Someone’s been bored…
I’ve been playing PU Mesmer. I admit I suck at Mesmer generally but if you think PU is overpowered than you are simply not a skilled player. I’m guessing #1 mashing warrior.
I played shatter mesmer versus a guildie, got dumpstered like five times in a row, switched to PU for the first time in my life and then threw him in the trash can like four times immediately after doing so.
I’m not sure what to take from that.
What you can take from it is that PU builds generally have a much lower skill floor than shatter builds. This is certain. However, don’t confuse this with skill cap. It is possible to excel in a distinguished way just the same with a PU build as with a shatter, it just shows in a different manner. When you can negotiate a 1v6 effectively without dying, frustrate everyone you’re fighting, and get a couple kills out of it, you can say that you’re skilled with PU.
Also, shatter is not optimal for dueling. Pu or phantasm builds are. Shatter builds are designed with team support in mind. You aren’t the first one to engage and be targeted, you’re the one that waits for people to be distracted, and then you unleash massive aoe burst to decide a fight. I’m personally not great at this. I sorta like to jump into fights and skirmish, that’s my style, but that’s just not how shatter is meant to be played.
(edited by Pyroathiest.4168)
@Pyro: MoP scales… how oddly?
Hard to say really. I can say that it doesn’t scale properly with weapon damage, it uses some other modifier. It does scale with power, but I’ve been entirely unable to determine exactly how it scales. It’s as unreliable as all getout, which is why I’d much rather gamble on a static crit damage boost than power.
As for sigils…neither. I’ll never run a pvp build, let alone a dueling build, that doesn’t have an energy sigil in each weaponset. That’s just my opinion, but I’ll stick by it for sure.
Honestly, I rather like the idea. I’m just unsure of how effective it’ll actually be.
I think bountiful interruption is a poor choice. You’d be better off with manipulation cooldowns. That combined with long range manipulation will really allow you to maneuver effectively.
As others have said, mirror isn’t the best choice. The heal mantra would be very effective in this build.
You might actually be better off with Assassin’s gear instead of zerker. Mantra of pain scales…oddly…with power. Critical hits, however, are always a given.
I find myself agreeing with the op 100%
I have been waiting for a pu nerf for a while now and find myself hoping that at the very least they put internal cooldowns on some of the buffs.
At least then hopefully when I see a fellow mesmer I won’t cringe. This one trait is starting to make me dislike my absolute favourite class.
Sometimes I wonder if some of our bugs like the ileap and what not would have been fixed if pu was nerfed, you know something that often leads to a loss in exchange for something that often leads to a win.
NERF PU SO I CAN LOOSE MY BUGS insert paranoid semi obsessive rambling here
Haha, you actually think anet would fix mesmer bugs if they nerfed PU? How naive.
I personally haven’t noticed it much. Generally if it veers off course for me, it’s actually moving pretty fast and gets to the target properly, just what I’ve seen.
PvP in GW2 is 90% team interactions and 10% being able to perform your build at a sufficient level to carry out team strategy. This is why you generally see very low risk builds in tournaments, because it allows players to reroll quickly to adapt to the best possible build for the team, instead of playing the build you are mechanically best at.
The teams who win tournaments though are not necessarily the ones with the best players. They are the ones with the best rotations, the best team comp, and the best team play.
To directly answer your question: the game just isn’t really suited for having a lot of high skillcap builds, since the skillcap is almost entirely focused into team-based things. Thieves aren’t even that hard compared to actually difficult games, its something you can pick up fairly well pretty quickly if you just devote a lot of game time to it. Certainly builds have varying amount of skill differences, but even the hardest build to play in the game isn’t that hard to play.
Lets clarify a bit though.
This game has an incredibly high skill cap.
However, as Bhawb says, the individual player skill simply matters much less than the overall team strategy and mechanics. One single incredible player simply can’t carry a team, so it’s much more important that your team works well together, has a good composition, solid strategy, etc.
Full stop. Pyro please remove yourself and preferably your comments from this thread. You have a right be upset with anet. But you do not have a right to bring that caustic attitude to new players, especially given how hard you try to contribute to the mesmer community.
actually pyro is right though. this persom over exaggerates everything here in this thread and sorry but telling him to leave is not your place. no one in these forums has the right to tell someone to shut up. pyro knows every inch of mesmer builds and yes hi might no notice every bug right away cause he doesnt play the affected build atm, but he goes and tests it.
he is being honest about things to other players and we all know pyro is not someone that sweet talks anything. op was exaggerating and whining about a build that didnt make sense to me the way he described it.Read the actual thread from the beginning. The person was asking a serious question and pyro immediately begins with sarcasm. And I’m not asking him to leave these forums. I am asking him to leave this thread. I don’t care if he doesn’t sweet talk things. If his first inclination is to be rude, then I would prefer he leave threads like this, especially because it seems like he doesn’t wish to participate.
As I stated elsewhere in this thread, I’m perfectly happy to contribute less sarcasm if someone comes asking with enough self-awareness to realize that making a laundry list of mechanics that cover about 4 different builds is a silly thing to do.
Just don’t bother with BD. If you don’t want to use PU, that’s fine. Don’t cripple your build by taking a garbage trait though.
Illusions don’t use your sigils. They don’t use sigils at all for any reason.
If your sigils modify your basic stats, then those basic stats transfer to the illusions.
You’re a bit outdated. They work as of the 15th.
Illusions procing the 6th bonus or 6th bonus applying to illusions?
Illusions proccing the 6th bonus of course. You know that % damage bonuses never affect illusions.