More explorables, more dungeons, more DEs, more global events (not just one time events, eg. 1pm every day a quest chain starts at Lion’s Arch that goes round several explorables and ends in a dragon champion fight)
More armour skins, more rewards from jumping puzzles, more jumping puzzles. More sophisticated party system (for dungeons and group events).
More skill oriented ways to grind for legendaries (a dungeon a day instead of a DE farm for example) <- note I still say grind for legendaries, they are designed to be a time sink → why not make it an interesting time sink, perhaps with daily missions that specifically encourage you to do a random dungeon (like gw1 has).
More things to craft minipets, armour skins, new runes, new sigils →more choice over which stats you can have on your armour/weapons etc.
Wow I spent a whole 5 minutes coming up with much better ideas than a new armour tier, and NONE of it goes against the gw manifesto (the reason most of us bought this game!)
Oh wait I forgot, spending 5 minutes adding higher stats and a tiny drop rate to new items is much easier! Doh, my mistake.
There is no sense of achievement if the goal is constantly moving. If you ran a 10 mile run and got to the finishing line, felt happy for a minute, then a guy comes and says “you havent finished yet, we just updated the race cus too many people finished early and got bored, the finishing line is now 2 miles up the road”, how would you feel?
Those people that finish early can go do another race for god’s sake, don’t penlise us slow pokes.
(Those people that have maxed all their armour and are bored (hardcore people with a lot of free time), can go make new sets of armour in different skins, not higher stats)
Just equipped my first character with full armour and jewelery, crafted myself in the proud knowledge that it was a worthwhile investment of time and resources as there would be no cheap armour tier increase.
Shoulda just stayed with rares, incredibly cheaper and are ultimately just imperfect exotics. If I knew exotics were imperfect I wouldnt have bothered.
How about…no?
WvW is fine as it is, they keep adding content so that people who have achieved everything can set themselves new goals.
Yea WvW is gonna change (albeit slightly) with the new tier, sooooo.. YOUR POINT IS INVALID ^^
Since no one actually answered his question here, yet some pointless debate has started that go way off topic (like always on these forums), I guess I’ll answer his question with a quote from Linsey Murdock (game designer for gw2):
“You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.”
source: https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
My apologies, since this exact question was directly answered (in my opinion) in the blog, I assumed with all the replies it had been answered lol.
TL:DR Legendaries will always remain top tier, even if they add new tiers – they will be automatically updated with new stats when a new tier comes in.
Lol at all the complainers talking about how they worked SO hard for their exotics. What, did it take you all of 2 hours to farm up the 5 gold they cost? Currently theres nothing to work towards besides a legendary and I for one welcome any added content for those of us that dont necessarily want a legendary at the moment.
Fell free to explain me how do you farm in 2 hours all the needed items for a full set of exotic items: all 6 armor pieces, all 5 jewels pieces, 3 weapons (and I’m nice here with 3 weapons I can at least 6).
Maybe he got them through tokens, what is that? 20 runs in 2 hours? Must be some epic speedrun build.
If there are more stats in the new armour, people MUST get the new armour, a small amount is still a significant amount. Who wants to run around knowing they have imperfect gear? I know I don’t. In gw1 you could earn 1.5k armour in a day, exotics are far more expensive than that, now Anet are adding another level on top of that.
You are right though, it is not compulsory to get the armour, or play the dungeon, or play the map, or play the world, or play the mists., infact it is not compulsory to play the game at all.
Therefore @Sauzo, by your logic, YOU are not allowed to complain about a single thing to do with gw2 .. none of it is compulsory afterall. Infact it is not compulsory to come on the forums and try to argue with people.
would these infusions be equal to runes (in terms of stats), with the additional effect of protecting from this new mechanic?
And people will want ascended armour instead of exotic for the same reason people want exotics instead of rares, its a very similar situation if we look at the stat differences.
I guess some of this is speculation, crafting level was just one of the things that came to mind when I heard about this new armour.
Edit:
@Terra, I agree, I don’t mind the infusions themselves, but the stat buff.. I just dont get it. But look at the numbers, what was it? 48 exotic to 50 ascended? That is a much rounder number, makes me think (hope) Ascended was ALWAYS in existance, but just wasn’t implemented at launch. A shame though.. people have spent a lot on exotics…. If they bump levels or armour tiers one more time I will quit – I am just giving A-net the benefit of the doubt that Ascended armour was always part of the game.
(edited by Quaz.4931)
Does Ascended Armour not have a rune slot? Surely that would make it a dungeon specific armour and not a higher tier armour? That was not the impression I got.
And I believe the stat increase is around 8%, that is fairly significant.
Aside from cooking, with this lost shores addition and the promise of eventually all armour pieces being of the “ascended” level (although it’s just rings and a back slot now).
Does this mean it is pointless for people to spend time and money getting to level 400 to craft some exotics? Or will ingredients be dropped in dungeons and people can craft this ascended armour themselves?
I am not saying 400 will become useless overnight, but the more ascended armour (and outright better stats) get put into the game, the less I see the reason for crafting (unless we get to craft it ourselves somehow).
Also does this render ectos useless as well? Why not just craft high level greens and skip exotics altogether?
This is not just feedback, but also a question – does anybody know what will become of crafting with Ascended Armour Tier?
Aside from the mechanical problem of scaling, I think adding stuff like catpults etc. on a tonne of events might be a waste of resource.
More level 80 explorables with their own dynamic events that work like plinx would spread out the number of players. The game isn’t really fully released yet, lost shores isnt an expansion – its something that is part of the game you have already bought, Anet is just introducing it incrementally to avoid too many bugs and to ensure they don’t stretch their resources too far (I would assume).
I think a focus on more DEs, rather than better scaling for current DEs is a better way to attack the problem. More advanced scaling would probably also mean more potential bugs.
“wah wah stop the nerfs” c’mon guys, if theif gets nerfed so hard they get kicked out of the meta, learn another proffession until theif gets balanced back in again. If gw1 was anything to go by, the meta will always change, certain builds and classes will become popular and unpopular in complete cycles. It’s the nature of MMOs, they are fluid and ever changing.
Perfect balance is almost impossible to achieve, so a rotating meta will probably go on for a long time before stuff is well balanced. The game is still young, the game will not stay the same so don’t expect it to.
^this is assuming theives get nerfed hard enough to lose their competitive ability in pvp, which we don’t know yet btw. Nerfed does not equal Useless.
Title, why did you make the mentors for the orders the most charismatic and lovable, then kill them after 10 levels? Also who was that guy with the dog that died in the first mission I was introduced to him? Why did the tree twins have to die? I saw them for like 3 missions and thought they were interesting characters ..but NOPE! The only character death I liked was the one with the Norn that got capured by krait, you find her to save her but it is too late.. although the “fight” with her was kinda.. anticlimactic
Also why didnt Logan die at the end? If he was one character that was known well enough to appreciate losing and had to redeem himself for the resulting death of a friend, but out of ALL the characters that seem to die, he is the one that magically comes back to life in a deus ex machina kinda way.
It seems like you put all your effort into making the characters that were going to die, to be the most interesting. So we got attached to them and missed them when they were gone? You coulda killed Trehearne after he completed his wyld hunt, I am sure everybody would be perfectly fine with that. Why bother introducing so many interesting characters and killing them off before you get the most out of them?
Also if you stopped killing all the bloody characters, you wouldnt need to constantly introduce new ones, so ya know.. we get some character development?
So why would they do this. I wish I knew the answer. I’m sure it’s a real GEM.
Didnt someone work out that is would cost Hundreds of £££ to buy a legendary weapon with gems? Therefore your theory is moot. If it cost say £70 or something, maybe there would be more of an arguement.
Sounds good, getting people into lower levelled areas of the world can only be a good thing! There is a whole world out there, and people feel restricted to just a couple explorables
Only epic fail is OP for not realising that legendaries have same stats as exotics LMAO
The reward should be in the challenge, and the skins are nice but that is down to preference. Sucks if you dont like any though
Skill based challenges would be easily exploitable and probably a lot less time consuming, also it would be almost impossible to do the correct balancing for it to be fair for all classes and races.
I think that is his point, I mean I would abuse this once i mastered w/e.
Or.. ya know it could be just limited to getting the super item once per charater?
There will be GvG in gw2, it was fundamental pvp in gw1. How popular and how well executed it will be is a whole other matter. What we have now is similar to team arenas or heroes ascent.
Guild Halls have to come first! and so do map additions (Lost Shores) and bug fixes, as well as holiday events!
I like the idea, some sort of area or dungeon for those that have completed all the dungeons and al paths. Maybe access to a special karma merchant or weapon vendor?
I have 100% world completion, and I would gladly lose it (and those ingredients for legendary weapon) if they changed it to exporing dungeons instead of WvW. PvErs Don’t like WvW A-Net, stop lying to yourselves!
World completers get in the way of WvWers and vice versa, how difficult is this to get a hold of? >.<
“Legendaries aren’t mandatory wah wah wah, when I get one I want to feel super special and hope no one else bothers to get one cus its super hard”
This game is meant to be designed for skill > grind. End game items should also represent this. If someone is skillful at gw2 they should be rewarded with nice stuff. If you aren’t skillful enough, practice until you are. This is the ideal way it should be. If I hear one more person say “well it isn’t compulsory” I SWEAR TO GOD I’M GONNA MURDER A KITTEN.
fyi, playing this game isnt compulsory, you dont “have to do it” by your own logic you have no right to ever complain about this game in any aspect. Hell you might not be able to log on, or Arenanet could start selling your info to 4chan, “well it’s your own fault, it’s not compulsory to play this game”.
This game has goals, people want to achieve them, they want to enjoy working for them. Why is that such a difficult concept for people? This isn’t about difficulty of achieving the goals, this is about enjoyment. Some people enjoy grinding, others don’t. Arenanet is one of the few MMO developers I would expect to challenge this notion of dull grinding when it’s players ask for it. (which they are btw!).
Having a better password doesn’t always work. Hackers have various abilities to get past such a thing.
Yea, they target people that use the same password for everything, or people that download any file that comes their way.
The best kind of protection from “hackers” is common sense. Which is why so many accounts get compromised!
@Runiir, ok this sounds like fun ^^
Before I start though “If you want places like Queensdale, stay in Queensdale, you are not penalized for doing so other than you will only net lvl 80 drops 20% of the time or so” hahaha “you are not penalized, you are just penalized 80% of the time” c’mon man :P
I am going to struggle to remember/name the exact areas but here goes:
WaW: Pretty much all missions between Japan and America, you have palm trees, sea, sand and springfields. One mission starts in a swamp and then quickly transitions into a bomb site (kinda like going from Queensdale to Orr) which is very cool. Russia also had some nice sceneries, although a lot were in ruined cities – still the ruined cities looked better than Orr.
Final Fantasy: 8 – Late areas include 1: a highly advanced city (Esther) 2: A floating comet 3: A nightmare castle 4: A deep sea research facility (old and abandonned, still beter than Orr)
Final Fantasy 9: Using the portal in the Lifa tree, everywhere is weird but still looks very nice
Final Fantasy 10: Everywhere looks nice, inside Sin is a bit whackey but also incredibly epic (esp Jecht fight)
Halo: Last Mission of Halo 3? Snowy mountains, and grand control tower. Even more impressive when it all blows up at the end.
The point is, in these games there are also areas that look miserable and destroyed, but you dont spend forever in them. End areas should also look even more impressive whether you spend a lot of time in them or not (Story Mission Arah as an example of how NOT to do it → muddy caves and clouds yay!). And why people assume the longer you get into the game the worse it has to look is beyound me, Final Fantasy 7 for example starts in broken slum and the area around it is polluted (still looks better than Orr), then they get out and they explore the beauty of the world.
I like muddy bomb craters and smelly dead fish as much as the next guy, but not for long periods.
If there were more events in Frostgorge I would go there for sure, they did a good job with it, it also shows how you can mix beauty with destruction for a better effect. Dredgehaunt Mountain is also a very good example of mixing beauty with destruction. Arenanet already does it, I just want them to do it more! Specially for level 80 only areas.
@Kana, they didn’t spend 2 hours a day for 3 weeks in mount doom, did they? Some of the fortresses where a lot of fighting took place were just stunning (fort trinity has nothing on them!) I wouldn’t mind doing plinx in front of them for a while!
@Teva I would go Brisban or Caledon in the drop of a hat, if they were level 80 areas with decent DEs
@Runiir that’s cool and all, but I am gonna start using other games as examples of war with fantastic scenery:
Halo
Assassin’s Creed
Final Fantasy
Call of Duty: World at War looks nicer than Orr (yes WWII, that big war thing that happened some time ago, THAT had nicer sceneries than this)
Skyrim
How aout I also drop in one of the most acclaimed fantasy triologies in book and movie history: Lord of the Rings
Arenanet aint gonna backdrop New Zealand for Orr, that’s for sure!
If you prefer to gritty muddy blown up areas to grind in for weeks on end, then that is your preference that is no problem. For me though, that scenery gets boring real quick, most effective when I don’t have to wait in those areas for too long.
@Kana, well I could argue that as Zhaitan is a ressurector, he could have also ressurected Orr. Maybe making it similar to Orr in its prime, but the evidence of corruption. Pretty statues spewing oily muck, pulsating grime covering massive paintings. This is the kind of thought pattern I am on. In a fantasy world, don’t assume anything is out of bounds.
@Aliette then this post shows that if Lost Shores will have a beautiful lvl 80 explorable, then it is something I approve of and encourage! It’s not out yet, so I cant judge it :P
@Safer I would have agreed with you a month ago, the first time I saw that giant lyssa temple in Malchors I certainly took a breath. But in terms of replayable areas, I would much prefer to be in Queensdale or Lonar’s Pass, the brown mud and corals are so dull after a while. Imagine running Ori through the volcano in Mt Maelstrom or through the Maguuma Jungle?
@Kana You are trapped in the stereotypes, who says a lich needs to be grimy and dirty? Why cant he be tidy and mystical? Who is to say the magic that sunk Orr didnt also preserve Orr? Maybe Zhaitan ripped Orr up to the surface removing the magical preserving barrier guessing some structural damage, but it is still a beautiful city? The only thing that says that is stereotypes, and that limits the potential of the universe if game designers stick to that.
Also I dont think Plinx hangs out in Frostgorge :P
@Elad, It’s fine to have your preferences, I am afterall just listing mine and hope I get some nicer lvl 80 areas to play in the future. But in a fantasy world, as long as the rules are explained properly, nothing is within the realms of unrealistic if you are creative enough.
(edited by Quaz.4931)
Human’s aren’t dying, they have just been put back on equal footings with other races with equal intelligence.
In GW1 Humans were settled all over Tyria, and were being pushed back because of it (settling in everyone else’s homeland!) . Just because Humans aren’t dominate doesn’t mean they will die out. Try not to get too attached to humans just because they represent us in the world best, GW is an entirely different universe.
Try swapping the races around in the lore, and see if you feel the same way.
DR is not the problem, lack of end areas to farm is. If there are only a few events in one area that you can farm as level 80 content, then you are forced to farm to same area. Meaning you cant avoid DR.
In time when more areas are added DR wont be an issue, you will just need to swap areas after every hour (or however long DR takes to kick in)
<edit for typos>Because it is lazy design “lets get a bunch of players in the same map, stick some forts in and let them go”
That many players in a game designed around party’s of 5? Nice one guys.
Framerate drops and no single person contributes a significant amount.
I say bring back GW1 Alliance Battles, 3 teams of 5 v 3 teams of 5 capturing points on an appropriately sized map. If you win you win points for your world. Or some fort aspenwood type gamemode, where one team defends a fort while the other attacks.
I find it weird how they made the above, and they were a step in a really fun and interesting direction. Then try and plug this WvW rubbish.
As game designers the universe is under your complete control, the sky can be purple and the trees can be made of gold. The only limitation is your imagination.
Then WHY is orr the most ugly area of the world? WHY is the only level 80 area in this world completely hideous?
I just don’t understand, ok so zhaitan is based around undead, and he rose Orr from the depths.. well why does it have to look like a wreck? A MAGICAL dragon MAGICALLY raised a MAGICAL city, and you assume it has to look like a toilet that hasn’t been flushed for 20 years.
Imagine Orr with beautiful temples of the gods, awe inspiring, that really do the gods justice and is exactly what you expect from from the old home of of Dwayna and pals. Imagine fighting your way up the stairs to Arah in an imense temple-like setting, with magic spewing from fantastic statues. Imagine doing plinx, where enemies spawn through magical rifts located in preserved ancient shrines and tombs.
I could go on rambling but the point is, the universe can be anything, and you make the only level 80 area look terrible because it fits the stereotype of undead better, I would prefer to spend my level 80 time in a beautiful ressurected Atlantis rather thank you very much.
I just hope you do not go down the same path for future level 80 explorables, I want to enjoy the environment, not “put up with it”.
:D