People are just logging in due to the Christmas holidays (people are starting holidays/have more time) and for the Christmas update (heavily marketed).
Don’t put all your faith into a line on a graph when you havent considered all the variables.
They don’t want to put up bug notes, cus they don’t want to be quoted as failing to deliver if the bug persists, or they fixed low priority (in the eyes of consumers) bugs.
Forums are the minority, fanboys and Arenanet will always use that as an excuse to ignore threads they don’t want to be involved with on the forum (see loot drop thread).
This is an incorrect statement.
Forums are A minority, not THE minority. This is an essential difference. Over the whole game experience there generally more than 2 points of view on each issues. It’s more splintered, it’s just human nature to turn it into a good vs evil or us against them.
On forums we have haters vs fanbois. The funny thing is that who belongs in those extremes and who is somewhere between them changes with each topic. And yet people talk about haters and fanbois as if they are always the same people. This is part of the reason why there are flame wars going on on pretty much any game forum.
This forum is no exception.
Ok let me rephrase, forum posters are a minority, and arenanet and people who are losing an argument will use it as an excuse either to not reply to the posts or discount anyone else’s opinion.
Open world, the game was clearly designed around the open world and not dungeons. The combat system severely reflects that, with a focus on solo play. It makes adventuring much more fun. The environments are also beautiful in open world (apart from cursed shore, bland and ugly), in dungeons you play the same map so the areas get boring to look at after a while.
Dynamic events are brilliant (when they work), and the heart system of not needing to talk to an initiating npc is a very welcomed addition.
The writers probably feel bad enough about the stor-line as is, there is very little positive feedback on this forum lol. I would understand if they didnt want to open themselves up to even more criticism.
They have shown they CAN make characters we like, as people have pointed out, and then they can kill them off or leave them in the story instanced never to be seen again.
Its almost as if there are more important things to be working on. Just be patient and persistant, I am sure you will get your weirdly popular fishing mini game lol
just turn your monitor upside down!
on a serious note, are there a lot of aussie players? maybe it would be worth while.. if aussie players were polled
There are so many clones out there so if you absolutely must have a healer, tank, dps or must play a healer, tank, dps why on earth buy a game where it’s widely advertised it’s system removes the trinity and has no traditional tank, healer, dps roles.
The problem isn’t lack of trinity, the problem is lack of roles. Trinity defines rolls very easily because we are familiar with it, game designers can copy/pasta the formula. But in gw2 everyone runs the same builds, not matter the proffession. It’s like sticking a bunch of solo characters together when doing a dungeon, there is very little synergy to achieve, certainly no teamwork innately within the combat system itself.
Forums are the minority, fanboys and Arenanet will always use that as an excuse to ignore threads they don’t want to be involved with on the forum (see loot drop thread). People who come to the forum are usually particular types of players, and ones that like to know what is going on in the game before playing, or before an update makes things worse. Alot of people that don’t use the forums might not even know fractals exists, or what vertical progression is/means for example.
They “could” put polling into the game itself, like in the betas, to get a well rounded opinion of the player base. But I am not sure listening to player feedback is Arenanets priority.
It’s just yet another thing that shows how Anet is making stuff up as they go along and have no coherant plan for the game.
Picks were level bound on launch, you could only mine ores in maps suitable for your level. I questioned this, and got the answer of “the experience you get from higher nodes is quite a lot so it prevents power levelling”.
Ori nodes, on launch, were also scarce and randomly placed at each server reset in high level areas, this made it a significant effort to do an ori run, therefore defining the value of ori.
Now they have made ori cheap and easy to get AND farmable by low levels (helped by the fact the map is adjaceant to LA).
honestly, can Anet keep ANY plan going longer than a few months? Just stop selling the low level ori picks and there will be no problem. This is clearly some cheap way to encourage people to play the new map (as it doesnt have anything else going for it!)
I thought gw2 had systems in place to tell in incredibly depth what plays were doing and how they were getting on? And they cant see how many golds drop on average from mobs?
Sounds like this “report and we will look” is just a placebo/decoy to me.
They are crap because you deleted your character? How are they crap because you didn’t pay attention to what you were doing?
It clearly says on the transmutation window, in red lettering that transmuting will soulbind the items.
So how are they crap for you not paying attention to what you are doing?
Because mistakes happen, and competitors acknowledge this and can redeem your character (It is just bytes, if a system was set up it would cost very little to do). Anet are worse than its competitors in this regard, or “crap” as some may put it lol.
A common misunderstanding. WvW is not part of the WORLD at all, it is within the mists. Lore wise it makes no sense for an explorer of the physical world of Tyria to have to explore the mists (a different universe) before he can safely say he has explored all of the world.
I have the title, and I still encourage Anet to change it. Make it so you have to explore dungeons for cryin out loud – it would be harder (I think) but make much more sense and not interfere with PvP.
Other than that, silence means nothing, im sure it will be very hard to see if something is wrong with such a system, I bet they wont find a bug until much later.
On the contrary, I think silence means everything and it would be incredibly easy for them to see if people are getting less drops.
For one, they can see the supply into the trading post in a tonne of detail, but I am sure they can tell how many things have dropped from mobs over a period of time.
Silence means they havent acknowledged a problem, havent got proof there is no problem, have done it intentionally or just don’t care about settling community unrest.
I am very confused by this question then, I read it as You were completing an area, with map chat on seeing if anyone was spamming “lfg” for a dungeon you wanted to do, but no one did. Then you when you went to lions arch, people spammed “lfg” for all sorts of dungeons and you thought you map chat was broken in the map you were completing?
Sounds to me, from your description, that no one was talking in the area you were completing on map chat, but in the lions arch map chat people were.
MF is there so game designers can reduce loot drops and people think they are “beating the system” by going MF set. What it actually means
Scenario 1 No Magic Find:
Rare loot is meant to drop 5% of the time to all players
Scenario 2 Magic Find:
Rare loot is reduced to dropping 1% to all players, and 5% of the time to players with MF
Therefore, magic find in the game means the game is reducing the amount of loot you earn overall, meaning you have to grind more etc. etc.
People use lions arch to create groups for all dungeons, as well as Fractals dungeon (which was added recently and is very popular as it gives the best drops and is the only place to get the new tier of armour)
“Let’s kill that champion, I’m sure it’ll drop something good!”
so young and niiave
Stop whining about people giving their feedback about the game. Do you really see yourself as superior because you can rant about people being upset? As you are just as bad doing the same thing, except you are not adding to game dicussion – you are just whining for the hell of it.
Stop cluttering up the forums
Have a nice day,
It’s kinda like Apple and their branded, the fact there is less on it, and the brand is easily recognisable says “This is a game, and you know what this game is without even having to look, and if you don’t know, then look us up – cus we are THAT good”
If I see a bland box with just a title I get drawn to it, as only the most ballsy or confident companies do it. So I am encouraged to see if they have a good reason for that approach. Doesnt mean I’ll buy it but I might research it more.
Final Fantasy has always had bland boxes in Europe, I belive however there were more art driven boxes in America? Maybe it is a demographic thing.
GW1 has too much diversity to be an e-sport game. Due to the sheer number of skills available it’s extremely difficult to balance. I think this is the reason why Arenanet watered down the skills in GW2, because they wanted something that would work for e-sport.
Ah I agree with that, but that wasn’t really the combat system, that was the skill system specifically. Which means if they just released less skills and didn’t let people have secondary proffessions, the game would work fine as an e-sport (imo) Which they could have done in GW1, as they had an arena that only let you take certain skills that changed each day. (or official turnies just had rules on what skills a character could bring).
To answer OP
Because Anet wanted WvW and by extension PvP to be an endgame for those who “completed” PvE.
FYI WvW is not part of Tyria, it is in the mists, so actually it makes no sense that you need to explore the mists to complete exploration of the world. (Lore level)
WvW becomes full of leechers that do nothing to help the game, they just try and sneak cap vistas and points of interest. Based either on luck, or by swapping to the winning servers. They take up slots in the game, get frustrated when they die (often alt+f4 before officially dead), kitten of legit WvW players by taking up server slots. “Exploration” is actually 2 maps, then 2 copy/paste maps which you have already explored. (Gameplay level)
However part of the world of tyria is dungeons, and you don’t even need to go into them to get the title, which would be harder than WvW but make more sense and be far more rewarding/less frustrating.
All in all, it was a terrible design choice and nobody with a brain can really defend it.
I definitely know what you mean by the “feel” of it. Playing ranger in RA in GW1, interrupting the WoH of a monk in full obby and proceeding to wreck the other team just felt good. You knew what role you played and the combat wasn’t homogenized. In my opinion, GW1 had a better chance at being an esport than GW2 will ever have because they’ve dumbed it down too much. I really dont understand what they meant by saying the skill system in GW1 was too complex and hard to learn to be an esport. It’s better than having its’ predecessor be so braindead, casual, and boring that no one even wants to play it.
Wow their reason for GW1 not being an e-sport was it was too complicated? That is terrible reasoning,
1: GW1 was not actually that complicated after you have learned some keys roles (frontline/midline/backline/runner)
2: I am pretty sure starcraft and DoTA have far more build options and tactics than GW1 ever did – ya know those games designed specficially for e-sport?
If anything I would have said GW1 was too SIMPLE to be an e-sport. GW2 is even more simple, and if the game revolves around short engagements determined by who rolls the best (no matter the class) then I don’t see gw2 becoming an e-sport at all lol. I have no dabble in the pvp much, because the game is young and that means there is probably loads of imbalance, but I have never heard “simple” being the way to make an e-sport lol.
Back on about support… yea a guardian can use stability for that boss in AC, one boss in the whole dungeon you have to time a support skill to avoid damage? It is more efficient to hide behind the pillers and roll away when he gets too close, no teamwork needed. Like most things in this game, it is more efficient if you play like a solo player passively gaining group buffs.
Blogposts should not take much time if the Dev writing it knows clearly in his mind what is going on. Which you would hope he would, since ya know – he’s developing the game.
Dev writes down what he is doing, PR guy proof reads it/tidies it up, community knows what is going on.
Sounds good to me.
But Arenanet have already said they are apprehensive about making statements as they may be quoted on them when they don’t deliver LMAO. That was specifically on forum posts, maybe it also extends to blogs.
I agree with OP. I commend Arenanet for trying something away from the Trinity, but as it stands now combat is incredibly boring. “Teamplay” in PvE requires a bunch of warriors and a guardian spamming buffs and shouts with very little thought (they don’t even need to target specific allies most of the time!).
The combo system was a nice idea, but seems lacking, impossible for pugs to do anything consciously – just spam some field and hope someone blast finishes in it. And even in a team, it usually costs more time than reward to set up a blast finisher in a field consciously.
Every class can fill all roles at the same time, just in different ways. Maybe some lean more towards dps whereas others are tankier, but it’s not that much compared to a trinity game. It means mobs cannot be rounded up by a tank, and the nuked before the tank dies thanks to monk buffs(teamwork).
The combat system is simple like an MMO without the teamwork system of the trinity, the only action oriented thing you can do is roll – which is why it feels like the game is roll to win. The game shouldn’t have a skillbar if it wanted to get rid of the trinity imo, it should play more like a fighting game, with combos/blocking/dodging/super moves and some how be able to combo those moves with allies. If they remove the trinity, they should have also removed the skillbar I think.
Ok guys I am sorry, having increased regen and strength, extra gold and higher rates of ecto salvage quickly and easily is not an advantage I am sorry.
Geeze, I think you guys saw the word “advantage” and just saw red. and I do mean “time advantage”. Convenience is one other way to put it yes. It makes certain gameplay elements of the game a bit easier, that’s what I meant. And personally I don’t think the store should make the game easier to play at all – only playing the game and getting rewards through it should make certain aspects of the game easier.
Clearly you guys don’t mind as either the boosters aren’t that powerful or you are fine grinding up the gold to buy the stuff you want. <- that is fine, that is your opinion.
To argue the game does not become easier, therefore gaining some sort of advantage, from buying certain items from the store is just factually wrong. The advantage may be small in your eyes, but it still exists. Personally my biggest gripe is the black lion keys and salvage kits, how they are difficult to get legitimately without real cash.
Now the topic of this thread really is, what would you want to see in the gem store? and are you going to buy anything now the gear treadmill has been put in place.?
This is my last post in this thread, cus if you don’t get it by now – I can only say it so many different ways – you will never get it.
I dunno about you guys, but the lack of response tells me this was intentional.
Maybe the fact champions still don’t drop anything was not intentional, but I bet the rest of the loot nerfing was.
They evolved into centaurs and got angry at the humans for making them pull their stuff everywhere
Just because ou can get gem shop items with gold, does not mean getting with money doesn’t give you an advantage!
Say it takes you 1 hour to get 1g, and that 1g is spend on gems to buy some boosters.
A RL money spend would spend 0 hours to buy that booster, and thus have gained a hour advantage over a non-payng player.
Being able to buy gems with gold diminishes the advantage slightly, but the advantage is still there! You can buy gameplay items with money, it’s that simple!
It’s not pay to win, that is not what I am arguing, but you can get buffs and other things by spending money rather than playing. When it should have been purely cosmetic and vanity items (imo)
My God!
You really want to play an MMORPG?
Have a minimum of dedication!
If you do not have any time, go to CS, street fighter, Mario bross, sonic!
FIXED
“WoW and all other games that copied WoW have VP, VP is the defining aspect of WoW and therefore by extention all MMOs. GW2 is officially an MMO so needs VP. Why can’t you guys be happy with farming up for the next tier? It’s what MMOs are ALL about, it’s the only thing that matters, without vertical progression MMOs are empty and useless.
Why Don’t you just live the game instead of just “play” it, geeze"
How about this? The map/mission/dungeon should be fun enough to play without the need for an extra number on my stats. And should be rewarding, so the reward should not be randomly given and should be appropriate for the effort/time spent. Rewards should be vanity items like armour skins or titles.
WHOA!!
Hope I didn’t blow your mind there buddy
I noticed you conveniently left out WvW, those boosters give clear advantage over others – speed/regen boost anyone? An advantage is an advantage, doesn’t matter how you try and spin your words, you just make yourself look like a goober.
Dude, don’t be mad. I ‘conveniently’ left it out because I hardly play WvW and thus did not consider it. But on reflection, even the boosters there hardly matter, it’s one big zergfest anyway. Nonetheless, I think they should make the boosters work only in PvE (not WvW). And conveniently then, your whole point about the Gem Store is moot, which it already largely is.
People that buy boosters with RL money can run dungeons quicker
Doesnt matter that a lot of people don’t, the fact is that it is possible.
Honestly how are people even arguing the gem store doesnt give any advantage to those spend real money? Like I said before, you can argue how much of an advantage it gives, but it does give an advantage.
That environment you “fly over at your leisure” will seem very small and insignificant. The maps aren’t designed for that kind of travel, and I bet you would actually get pretty bored of the sky scenery after you gloss over all the scenery instead of taking it in on foot.
Flying would make the detailed scenery further away, therefore appear less detailed, and you would b-line to your destination – instead of navigating windy roads etc.
Flying mounts would mean you enjoy less of the environment at less detail.
This is not a troll, this is just why flying mounts couldnt work in the current gw2 maps. If anet made an expansion in very high cliffs etc. and the maps were big enough, then flying mounts might work there.
This title was so prestigious in gw1, in gw2 its kinda a joke lol.
If what you described above is correct (ie changing map breaks the chain and you have to start over) then the ONLY way to do it is while crafting…
Must be REAL difficult to not die while crafting, pro title. All those high level threads and insignias causing massive crits O.O
Imo change title to “Dedicated Crafter” or something, as that more accurately affects the path to get the achievement.
I am confused, are people arguing or agreeing?
and this issue may be better summed up by saying “weapon sets” should cost around the same, not “weapons”
The only people that would argue against this are those that are getting a good deal right now (ie only needing one weapon for a full weaponset)
TP is different to vendors, that is obviously determined by players demand/supply.
was done in gw1 and worked very well. One of those things I was surprised wasn’t carried over straight away.
You obviously don’t play a mesmer or guardian :p
Timing feedback/temporal curtain/iWarden etc etc etc is an artform where failure can mean difference between massive pain for the entire party and a trivialised fight. Likewise being aware of allies about to take it on the chin and dropping aegis on them or interuppting the foes attack saves lives.
Very few boons can reach 100% uptime, knowing when to deploy AoE protection/regen to take pressure off injured players or blinding foes makes them far far more effective than simply spamming the boons non-stop.
True I havent, guardian is on my list of characters to try, if I ever play the game properly again lol
Interesting, how many single player RPGs have this mechanic? I am guessing none? So why does this game need one?
In single player RPGs there are always places you can hit a mob without it reaching you, kinda rarely but it happens. It hardly ruins the game experience and even makes you feel a bit awesome for using the terrain to your advantage.
So again, why does GW2 need this?
None of those things give you a direct advantage in PvP, nor are they that much of an advantage in PvE.
They need to keep the game profitable, and I’m glad they do it this way as opposed to a subscription. Most of the things you can buy are purely cosmetic, and the other things kinda make the gameplay easier, but not better.
I noticed you conveniently left out WvW, those boosters give clear advantage over others – speed/regen boost anyone? An advantage is an advantage, doesn’t matter how you try and spin your words, you just make yourself look like a goober.
THANK YOU, somebody bloody gets it. My post was explaining that you do get SOME advantage with real life money – which is not what the trading post was meant to give.
If anyone thinks getting free gold (in terms of time spent in game) isn’t an advantage, they need to rethink their thought train (or give me their gold, cus hey – it gives no advantage!)
And if you think having 20% less ectos isn’t an disadvantage then.. well I just don’t even.. The black lion kit is one of the best items in game, even if it is the only thing the chests drop that is worthwhile.
My point was that the gem store DOES give SOME advantage for money, and you cannot argue that. You can argue HOW MUCH of an advantage it gives, but it does give SOME advantage to players with money to spend and those without.
And my summary point, that the first few replyers seem to have ignored, explained that people don’t want to buy an advantage from the store, they want to buy cosmetic things that they can show off and collect.
I remember a Dev article/Vblog talking about healing is the worst type of support and that CC and proactive protection was the best. Well GW1 did that really well, you had prot monks, blinding-based or ward eles, anti-melee necros, mesmers with anti caster spells etc…
GW2 seems really lacking in it’s support aspect, and any healing/support you give is often just spammed on cooldown, rather than a precise time. There is no protective spirit/infuse in this game. There aren’t many interupts and they don’t “feel” as good as in GW1 (guess thats my opinion though). Oh and lets not forget all bosses are resistant to CC effects, so you can’t really support via CC on any boss.
All in all, there is very little in the way of healing/support in this game, and any healing/support there is is often not very skill oriented, just cooldown oriented.
So funny that the cries are going out against mounts cause “They didn’t have them in GW1!”!!!
Is this the same GW1 that the same 1s are crying about that is nothing like GW2? Really? Awesome!
A lot of people seem to miss that fluff like mounts is (wait for it…) optional. There, I said it!
Do you all walk to your work/school/home/mental hospital? I bet not. But hey! Keep thinking all about yourself, at least we had the kittens to give you a choice, take the red mount pill or the blue walk pill…
The game wasn’t designed to have them, why don’t you also complain there aren’t killstreaks, or elves, or limit breaks, or bankais, or fusions…
If mounts did literally nothing apart from being aestetic, then sure. Hand them out in the gem store and raise some cash. Speed buffs from being out of combat, and character speed buffs should otherwise be enough for the game’s current maps.
I was always disapointed with Arenanet when I found out about the gem store, and it got worse the more I went into it. They originally said no player would gain any advantage from the shop, it would be purely cosmetic. Well what can you buy in the shop?
- Extra bank/inventory slots (useful when farming/crafting/collecting, the default space is not much, if I have to carry several stacks of tokens on my character with limited slots, I can hold less loot and will therefore be at a disadvantage to those with more slots)
- Boosters, making the game easier for the cost of money, it doesn’t matter that these items aren’t that popular – the fact is gems give a direct advantage of some sort to people spending money
- Gold/Cash, speaks for itself, buying gold with money straight from Arenanet, gives a direct advantage to those spending money.
- Black lion keys, which gives black lion chests, which give black lion salvage kits, which give a higher rate of ecto drops, which gives that player an advantage for buying stuff from the gem store, yet again.
And the total laugh of it is, all these things that give players an advantage, are not what people want to spend money on the gem store!! They want skins, costumes, quirky hats, funny mini pets. Which seem to be less of a priority in the gem store, compared to things that give players an advantage over the none gem buying customer.
The gem store is completely wrong in what I thought it was going to be, and only hear people talk about how there is nothing worth while on the gem store.
GW2 needs to look at the LoL store, I have spent more money on skins and have never touched IP boosts, and I am sure people only buy champions if they are desperate – they dont do it every new champion thats for sure!
This “we need mounts” arguement, is the same arguement people use when talking about VP and grinding.
“Other MMOs have it, therefore GW2 needs it, or it doesnt count as a proper MMO”
Guys, can we PLEASE think outside the WoW Box for a second?
Anyway that mini rant aside, The maps aren’t designed for mounts, they are likely the wrong size, the roads probably dont work well for the mounts and god knows what mob placement does for it.
If you want mounts, ask for it in the next expansion area, so maps can be designed to accomodate them. Even still, the fundamental need for mounts seems bad, you have speed boosts, isnt that enough?
OP, you wont find out until a maybe day before it comes out (if it comes out), because Arenanet either:
1) Doesnt know how to communicate properly
2) Do not want their posts to be quoted when they don’t deliver
3) Do not know themselves when it will come
4) Have axed the idea and hope you forget about it so they can add more armour with higher stats to the game
5) All of the above
The effort put in for alts in gw2 is less rewarding than gw1 for the reason you mentoned, OP. In gw1 different proffessions had very different roles and as such only certain proffessions were useful depending on the pve metagame.
In gw2, proffessions merge into “glass cannon” “support/tank” “support/dps” “tank dps”, therefore I would suggest having an alt scholar and an alt warrior/guardian, and focusing on those – if you dont have the time to constantly keep 4/5 alts up to date. That should cover all the generic roles pretty well.
This “solo play” is something I have only heard about with regards to MMOs in GW2, it is quite an interesting concept.
I spend most of my time solo running around explorables, and group with friends to do dungeons and considered that the norm. But Guild Wars 2 WAS marketed to be solo friendly, and you can group up only if you want to. I can see the appeal to a certain degree, specially when you make the comparison to single player RPGs.
I say OP has a right to say that GW2 did not deliver on it’s promises (a promise not related to the VP fiasco as well!)
Maybe Anet should be adding some solo oriented dungeons that you cannot group for? Instead of making the current group oriented dungeons solo friendly. The personal story was very solo-centric, maybe they could expand on some of those ideas – instancing certain areas of a map and putting in a small story for it.
1) Loading screen art
2) Dynamic events (when they work!)
3) Pretty environments (Queensdale, Lornars Pass, Frostgorge)
4) References to GW1 (Ascalonion settlement, old Lions arch fountain)
5) Quests (hearts) that cut out the need to talk to an npc (ie waste of timepc)
I get the feeling (but correct me if I am wrong) that you run into a lot of hackers/exploiters :P
CoD had similar exploits though (like being able to get under the floor) and that was a console game that got fixed. So when I am sure these things will get fixed soon enough!
Exactly lol, it got fixed, and I’m sure within a reasonable time frame, many games that I play have had hacking and exploiting issues it’s just what happens now a days. The fact that Anet can’t do anything to stop it is the problem.
Holy hells, do we play the same CoD? Some days I cannot find a decent game without the wallhackers and the auto-aimers. It’s quite the opposite of a hack free game.
True I have not played since MW2, I was comparing my experience to WaW (a completely flawed yet personal favourite of mine).
I remember on the PC, AC130s with no cooldown on the rockets (or w/e they shoot), made for a crazy game. But that was PC, where I would assume it is easier to hack, no idea what happened after I stopped playing.
I am always amazed people can hack MMOs (or maybe they are just ellaborate exploits?) as the game is completely online and in A-nets domain.
I get the feeling (but correct me if I am wrong) that you run into a lot of hackers/exploiters :P
CoD had similar exploits though (like being able to get under the floor) and that was a console game that got fixed. So when I am sure these things will get fixed soon enough!
Do you remember when the game is started and the areas had a lot of player? I want it back!
Posted by: Quaz.4931
If this was implemented, dont make the underflow servers as populated as the beta queensdale!!
It was like play Plinx, fighting other plays just to get to hit monsters. It was fun at the time, like “whoa so many people doing this quest with me”, but I think that vibe has left lol.
This idea is fricken awesome though, and considering they already have systems in place for an Overflow, I would have thought changing it from "If players = >200 go to “Overflow” to "If players = <10 go to “Underflow” would not be too difficult! (Then again I don’t have much idea what I am talking about, I’ll be honest :p )