Yes exactly. I wish anet would listen to this. Even warrior/dps guard/ele/mesmer are massively hindered by AR. They can’t set up their burst (immob). They can’t stop the engi kiting (cripple). They cant put on conditions which enable them to do more damage (guardian). They cant put on damaging condis to help them pressure a target (ele, mesmer, warrior).
Happy to see some people agree. People pretend that conditions are only used by engineers, necros and rangers, but power professions need them just as bad for controlling their target.
You obv don’t understand our point. You’re right in terms of other bunker-professions. They can for sure stay alive for a similar amount of time (even tho i doubt any profession can stay alive in a 1vs1 as long as a decap engineer).
It’s not about the raw survival, it’s about the combination of beeing invincible in a 1vs1 and still be able to decap and actually cap the point as well.
So there are basically two problems. If you reset one of the problems to zero, the whole thing will turn into zero (easy maths).
You’re now about to decide which problem you’re going to reset. Either the knockbacks and the ability to decap/cap a point, or the raw survival skill which makes you invincible in a 1vs1.
If you reset the second option (the durability) decap-engineers are going to die in a 1vs1 even tho they can maybe decap the point. So you don’t have to spend more than 1 guy of your own team (which is the real problem —> you’re getting outnumbered in any other fight) to go and kill the invading decap-engineer.
If you reset the first option (ability to decap) you’re basically destroying a core-feature of engineers. You’re literally killing many other engineer builds even tho it’s not necessary in any way.
So obviously you’re going to nerf the one and only option to get rid of (effective) decap engineers.
This exactly I mean if you really still do not understand how important AR is to the validity of your brain dead decap engineers then I do not know what will convince you.
Yo,
i dont understand the hate about decap engi’s.
there are classes to counter them, just need to adjust build (warrior,ranger can do it)
then also when a power build harash ure close the bunker will need help 2.. so why wont it need help with a decap engi?and for the AR… maybe u should get some power in ure build, and not stay spamming ure conditions from far away? and get some skill into pvp?
i know a few tactics to counter decap engi’s (i play one myself)..
and there not so hard to understand u will just need a good team setup and not run with randoms PUGS..
“YO…” sorry you almighty decap engie for not changing our builds and team setups because you run a broken build.
Your argument is that we spam conditions so AR is a valid trait? Seriously please consider posting something with substance before you respond to this thread again.
I don’t see the problem with the decap engi either. It is easily countered with the correct team set up. A stability bunker guardian easily counters this with no problem. Most of the time on soloq I rarely see an engineer, possibly 25% of the time. If you run a build that is heavily dependent on conditions, has no access to stun breakers/stability/blinds and do not know when to time you’re dodges then of course you are going to lose.
Personally, it’s getting played out to complain about classes being OP. Sooo, Bunker Guardian, Hambow Warrior, Condi/Zoo Necro, S/D Thief, Mesmer, Zoo Ranger and Decap Engineer are OP? Thats basically every class excluding ele and even they can be strong.
Once again, teams are not supposed to change their team-setup because you run a broken spec. No one right in their minds is going to put their guard on close to bunker vs a decap engineer, Guardians are supposed to be in the teamfights.
On not knowing how to time dodges, please take a look at your skills and look at the cast time of your cc ability’s. Ye take a close look, oh wait is there no cast time on them 0,o? Oh my random dodge skills I suppose. And unless these day’s there is a bunker thief on close node spamming black powder there is no class in the game that is going to prevent a decap with blinds.
The fact that engineers decap quickly in a 1v1 is not a problem. They have been able to do this from the start of the game it was not a problem then. But since people have started to adopt builds where they abuse broken traits such as AR it has become a problem.
And AR has been in the game for as long as we can remember as well. I get the issues with AR in itself, but why are people insisting on making this about AR?
Do we call them “AR Engis”? No, we call them “decap engis”.
Whether their survivability is a result of overperforming traits or not is inconsequential, because we all know that just surviving on a node is something that can be done by many different builds. It’s only a problem if they can take a node from you at will and then stall on it.
So I ask: How is decapping a node not a problem? These builds are not used to defend home nodes (and AR would certainly help with that just as much), they are used to strip away your far node.
Just because people were not using it effectively in the past (when AR has been the same it is now), doesn’t mean we need to look elsewhere for the problem.
Does AR itself warrant being changed? Most certainly in my opinion. But that’s a different topic and certainly not the reason why “decap engis” will decap your node in 10s flat.
Let met refer you to my thread since I invested allot of time in explaining the exact problem there.
https://forum-en.gw2archive.eu/forum/professions/balance/PvP-Decap-Engineer-In-Depth-Analysis/first
The fact that engineers decap quickly in a 1v1 is not a problem. They have been able to do this from the start of the game it was not a problem then. But since people have started to adopt builds where they abuse broken traits such as AR it has become a problem.
@OP
The reason why people (including me) are focusing on AR is because its a trait that is fundamental to the success of a decap engineer. You cant nerf cc on engineers for your will hurt a lot of builds.
I honestly wonder if you ever fought a decap engineer without AR. People seem to forget that every class uses conditions and the condition immunity prevents any class from applying them. For allot of power based classes there are conditions such as cripple and immobilize which are critical for hitting their targets consistently. AR prevents both power and condi builds to get a grip on the engineer when it drops below 25% hp.
From my point of view one could do great things with this trait. It could be changed in many ways to help engineers against conditions (which are their greatest weakness in all builds (except decap))
I once applied bleeds on a warrior… it was beautiful.
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Bumping this thread due to recent events. Read the OP before posting please.
Summary of added notes
Health income sources:
- Normal regeneration is ~350hp/s
- Backpack regeneration is ~150hp/s
- Bomb healing is ~350hp/per bomb
- Super Elixir is ~340hp/s (only if elixir gun)
- Condition Immunity from 25% = ~4000HP`
List of CC’s found in different decap builds:
- Rifle: Overcharged Shot (Most common)
- Rifle: Net Shot (Most common)
- Bombkit: Big ol’ Bomb (Not very effective because usually they are running small bombs)
- Flametrower: Air Blast (Effective but people found it more rewarding to run Throw Mine recently)
- Accelerant-Packed Turrets (If two turrets are used and especially thumper turret this provides allot of cc)
- Thumper turret
- Throw Mine (Boon strip = bye bye stability)
(edited by RaZaC.1963)
I am really happy that you are willing to look at decap engineers Josh. There have been some threads already on decap engineer. I made one of those threads and it is constructive but got buried in a couple of day’s. I’ll link to the thread here and also bump it. The thread is on the balance sub forums.
Source: https://forum-en.gw2archive.eu/forum/professions/balance/PvP-Decap-Engineer-In-Depth-Analysis
INTRODUCTION
First of all I know there is a thread on the sPvP forums that is discussing this problem however people are confused by the term “decap” and the thread has become pointless. In order to prevent confusion I’ll give a general definition of what is currently meant with decap engineer.DEFENITION: An engineer running with infused bombs and automated response combined with rifle and two more cc utility’s. This engineer will be pushing the enemy home point throughout the entire match.
Most Common Trait lines:
10/0/30/30/0
0/0/30/30/10
Adept and Master traits can be different but it always has 30 in alchemy and inventions.It should be clear that the Nodefighter and Static Discharge builds are not part of the problem.
I hope everyone has a clear image of what is meant with a decap engineer now.
THE PROBLEM
Mechanical Problem: In general engineers require a decent mechanical skill level in order to perform well (that is not a problem). However, this build allows bad players to be incredibly effective because of a combination of mechanical elements that are easy to execute for an incredible high reward. The combined mechanical elements that cause this problem:
- Access to allot of regeneration with minor traits and healing turret
- Access to allot of protection with projection injection and protective shield
- Access to Condition Immunity with automated response
- Access to a second layer of regeneration with backpack regenerator
- Access to manual health regulation with infused bombs.
What this combination of elements does is that neither a power class or a condition class can kill this build reliably in a 1v1. If you want to kill this effectively without your home point being contested to long then your require both a condition build and a power build to bring it down. This brings us to the next aspect of the problem.
Strategical/Tactical Problem: When a team implements a decap engineer in their composition they decide to play for three points. Playing for three points is generally speaking a more risky way to play then when you would otherwise play for two points. A decap engineer removes a big part of the risk that is playing for three points by being practically unkillable by one player. This means that either you will have to send one person to assist your home point defender every ~30seconds (Death 15sec – run back to your point 15sec). Or you’ll have to decap their point consistently in order to prevent them from gaining points while the engineer is on your point holding it neutral. However doing either of these two moves means that if there is a 4v4 team fight going on you’ll leave your team in a disadvantage for about ~20-30 sec’s (run home point – kill engineer – run back) (run enemy home point – decap – run back). In that time the enemy team has one more player to damage/heal/rez/stomp then your team does, as you may understand that is a huge disadvantage.
SOLUTION
All problems with this build come from not being able to kill it reliably with one person. The reason for this is that it has PERMA condition immunity under 25% HP. Because of this I would like to propose one of the following changes to Automated Response:
- Change it to ~Xseconds every ~Xseconds with a clear tooltip that shows the engineer has condition immunity.
- Change it to ~X% condition damage decreased below Xhealth
- Change it to ~X% condition duration decreased below Xhealth
- Remove the trait entirely
DISCLAIMER
My main profession is Engineer, I’ve played decap engineer 20ish games both with premade and in soloq. For someone that has played engineer for over 2000 games this is an incredibly easy build whit a very boring role that makes me feel dumb and abusive. I hope people understand that this is a build based on a broken trait that should be changed as soon as possible. I also hope Arenanent understands that builds like this cannont be allowed to excist in order for fun and competitive play to be viable.
This new map is a joke. Its basically an empty map with ledges where you can do TDM with different amounts of people. I’m someone that likes strategy and there is little opportunity for in this map compared to conquest maps. I’m probably alone in this though since I’ve never liked deathmatch in any game.
Hello everyone,
You are all hungover probably from the feature patch news party but I’d like to address the following quote.
Those were the high level changes, meaning we didn’t get into all the details for each profession (each and every # change), each weapon, each skill, etc. We were just trying to move through a lot of info in the Ready Up, so we didn’t get down into each and every # change for every class. That would be more of a detailed list you’d expect from game release notes for a release, for example.
Some of you have asked why we haven’t focused on fixing the issues already in the game. A lot of things have been fixed, but some concerns you guys have like with PW, HS, decap engi, etc. we decided to wait and see how the new traits will affect the meta.
This does not mean that we aren’t open to adjusting them.
Ultimately, we knew we wanted to add some more traits, so we wanted to focus on trying to make those good and then we can revisit them if they are still an issue. Does that make sense?
From my perspective -maybe I am just to skeptical- the released traits will not have an impact on certain classes and builds that make the current meta. As someone who mains engineer I’d like to specifically talk about decap engineers. The new traits for engineers are simply all mediocre and do not compete at all with skills like Automated Responses. From my point of few, if Automated responses do not get nerfed then (feature patch or not) people will still run it.
What do you guys think about the impact of these new traits. Will it be enough to push away builds like P/W and Decap Engineers?
PS.
Do not focus your anger, spite, disappointment etc. at Allie, she does not make the balance design dissensions.
The reason people stick to this game so long is because it has amazing fundamental mechanics. Yet due to 12 months of terrible design decisions people get frustrated and angry, especially if you keep playing the game. Its like: I love the game but I hate it at the same time. Also there simply is no good alternative to Guild Wars 2 sPvP on the market which makes it even a bigger shame that Arenanet has not put more time and effort into it. Today is a important day for allot of people, or at least it is for me in terms of whether or not to keep playing the game.
How do we get gear?
We dont
12pm PDT = 8PM GMT+1 or 20:00 CET
Thanks, it’s always confusing to understand… but to be sure, this means that it will be 2h after reset time ?
Not sure if trolling.
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12pm PDT = 8PM GMT+1 or 20:00 CET
You should have crafted before the 18th. You will not be able to obtain tokens etc. any longer.
“Outlook”?
So they gonna tell us what will be in the next (aka 2016) update?
…However this wont be binding, as ANet doesn’t feel the need to tell su when they change their directions.
Does your cynicism ever end?
These blog posts should give more info on the subject I suppose:
24 mar: A New Way to Explore the Looks of Guild Wars 2
24 mar: A Colorful Outlook
https://www.guildwars2.com/en/the-game/releases/feature-packs/
Even though I dont like all of the traits this is only 1/5 of all. pretty sure we are going to see some new builds
So the only good major trait is one that hard counters thiefs? Great post Sensotix really constructive and all.
Nerf AR and all will be fine.
Homework and Starcraft 2, its so good to play a balanced game and homework is more fun then the current meta
May the feature patch be glorious
Sometimes I’m Just Briljant:
- Next ReadyUp: Talk about a bunch of new features for sPvP (and maybe WvW).
- Next Tuesday: Announcement date of Feature Patch: Week after.
Feature Patch release date = 01-04-2014
And guess what the patch will be:
APRILS FOOLS: THERE IS NO FEATURE PATCH insane laughing
Well all things considering, currently we are at the lowest point pvp has ever been at on all fronts (balance/community/features). I do not believe there are many people that actually are enjoying pvp right now. This would lead to more 4v5’s but 15 is still a ridiculous amount of games.
I’ve played this game since release. PvP is where my heart is and I’ve played in about 3 teams over the past 12 months. Currently I’m playing in Beauties and the Beasts, a team that is full with players that all are dissapointed about the state of balance/features/bugs etc. Besides this I have a second account and spend way to much money on gems.
All things considering I should be joining the whine-train that has been going on since the patchnotes released, right? Or we could choose to be the bigger people and leave the game until they actually add something that makes it worth playing again. The only thing that posts like these achieve is that the dev’s will have even less respect for us as players.
I agree the decision to completely remove rewards with any substitute was another bad decision. But really, we have had so many of those it shouldn’t change anything. Wait for the FEATURE patch and see if its good or not.
What on earth is wrong with you people. You actually expected a balance patch or something? How many layers of rock have you all been living under?
It is a ridiculous statement and I would highly doubt the trustworthiness of the person telling you this. 4v5’s happen, they are a problem (relatively puny compared to other problems) but they do not happen 15 times in a row (Its like throwing a dice 15 times and getting the same number every time)
This topic already has gotten loads of attention. Nothing was promised by the devs though so I would not get my hopes up if i were you.
Haha Rex, exacly. For the love of god please if he recorded it then give a bloody link or keep your fantasy’s to yourself.
I’d like to hear from one of the devs how important they think this feature patch will be for maintaining the player base.
Added “Will you buy gems with $$$$” because its another indicator of how the feature patch will influence your involvement in the game.
Hey everyone,
Its safe to say that everyone is really eager to get a glimpse of the feature build. Now for me personally this feature build will mean weather or not I’ll stick to this game or move on. How about you people?
How Important is the quality of the upcoming feature build for you guys?
- Will you stay no matter what?
- Will you play less?
- Will you buy gems with $$$$?
- Will you take a long break?
Keep the comments on a mature level. Thanks.
PS
Vent your anger somewhere else. Your ruining threads like “RE: Leavers”. All your rage does is drive the players further apart from the devs.
(edited by RaZaC.1963)
Just would like get some info on when we going to get info
. I know your planning on giving some info on the next ReadyUp but I’m hoping for a blogpost as well.
Say, will there any information in regards to upcoming pvp changes?
A spirit ranger complaining about engies. Man, what world did I wake up into -,o
Why would you uninstall, next feature patch you’ll have to download 15gb again.
DPS engie
can be fun to one-shot people before they apply 2 conditions on you :P ( 1 condi removed every 15 sec
)
The fact that people still compare rank to skill is quite saddening.
Nice initiative Allie, I think its good that you open yourself up so that the community might better know their representative.
A couple of questions from me:
- A lot of players do not understand your role in the community correctly. Could you explain your role as a community manager to these people so they might get a better understanding of how to communicate with you?
- A follow up to the previous question: As community manager could you explain how much/little direct influence you have on the balance in the game?
- Do you as a community manager directly involve high profile forum threads (decap engie, thief p/w, etc.) in your meetings with the balance team? If so could you give us an example?
PS.
To the people posting here: Keep the questions above infancy level please.
Oh, didn’t you get the memo? I’m so sorry…
Ships Crew: Balance Team
Iceberg: Balance Patch
Nerf AR and all will be fine. The only engies using it are decap engies.
Send her a PM if you do not agree with her way of working. No need to make a thread about it, nothing good comes from this.
i met a rank 70 skyhammer farmer in hotjoins once,
and they actually bragged about their rank
All things considering his favorite map now say’s “Skyhammer” which is rather depressing.
This would for sure be better then giving us more rank points once again. Any dev wants to respond and tell us why its not done this way?
This bug or mechanic whatever you want to call it has potential to be changed in order to make thief’s less spamy and make counter play by well timed cc’s more rewarding. Good post and I hope Arenanet will look into this and discuss with the community on how to “fix” this “bug”.
Can I haz blogpost now?
Nice thread Allie, do more like these people appreciate it.
I main engineer.
Regarding PW: As engineer with protection injection I can win most 1v1’s vs PW reliably. But in general I do not think the “OP” factor is in 1v1 scenarios. Do take in mind that they do wreck any other zerker build in 1v1’s but that is not unique to PW (D/P and S/D both murder most other zerker classes).
The thing about PW is that it has an incredibly low risk (Port in and out + Evade when attacking) and a very high reward (pretty insane damage when a target cant move away if they are for example immobilized). Besides this PW is probably the best downstate cleave a team can have. The range of PW is rather large and when something goes down (especially light armored targets) rezzing it will be at a very high cost for the enemy. A thief can go in and potentially daze the person that is rezzing and put out an enormous amount of cleave on the downstate player and his team while evading all cc and other forms of damage.
A good example of how SP shines in downstate situations is the 1v2 shad did (not taking away that he’s the best thief in EU currently).
I would not know how to balance this problem but I’m sure this thread will have plenty of suggestions.
Is this some sort of joke?