Showing Posts For RaZaC.1963:

Esports?

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Posted by: RaZaC.1963

RaZaC.1963

The only esports this game has are tournaments that arenanet is willing to pump money in.

Re: Recent Allegations of Bracket Fixing

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Posted by: RaZaC.1963

RaZaC.1963

Guild Wars 2 tournaments have a history of terrible transparency. Reading these posts as an outsider is just hilarious and makes everyone involved look really unprofessional. How hard can it be to make clean rules about seeding?

These tournaments are being organised by multiple people and yet stuff like this has kept popping up over the past years (if its not seeding then other forms of “drama” caused by the lack of transparency).

If you are actually saying as Mistpedia admins that you are looking at how other big esports events are being organised then either you are lying or insulting those tournaments.

What I would love to see from community organised tournaments are reports like this as well:
http://www.teamliquid.net/forum/starcraft-2/464612-destiny-i-financial-report
http://www.teamliquid.net/blogs/458859-sandisk-shoutcraft-invitational-post-mortem

Both these tournaments have been mainly organised by one individual (Destiny with almost no experience and TotalBiscuit with a lot of experience) and were very high quality tournaments.
Both these tournaments have in common that the format is clearly posted for everyone to see and they give an extensive financial report after the tournament is over. This is the kind of stuff that you need in order to prevent drama especially in the petite esports community that Guild Wars 2 has.

[EU] Engineer LFTeam -Tournament Experience-

in Looking for...

Posted by: RaZaC.1963

RaZaC.1963

Hey there,

I’m looking for a team that has a decent amount of experience and wants to have fun. What I am not looking for is a super serious team that wants to win ESL and stuff like that. Basically I am looking for a group of people to dodge soloq with, communicate via VC and most importantly to laugh with.

My personal experience in the game is:
Rank 80
3.1k tournament matches played
1.7k team arena matches played
1.0k team arena matches won
I’ve played in multiple teams before and competed with the best players (although I wouldn’t claim myself to ever have been one of the best).

So if you are a team in need of an experienced player then sign me in. I am able to play all days in the evenings between 6PM CEST – 11PM CEST except for Thursday.

Send me a PM here or ingame, that should be the quickest way to reach me.

Cheers,

Razac

(edited by RaZaC.1963)

Toxic Creep

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Posted by: RaZaC.1963

RaZaC.1963

Made post similar a week ago after quitting my team. So ye I agree that this patch had so much potential until they decided on the current runes & sigil changes.
Even though I quit my team, there was no point in time before that Guild Wars 2 was so enjoyable to play casually.

And Xeph, not sure if you are returning to the game or not after this thread.

Power Creep and Goodbye

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Posted by: RaZaC.1963

RaZaC.1963

Instead of increasing the amount of damage across the board they should nerf the sustainability of bunkers. If they continue this mentality of adding more and more damage to the game any non bunkers will die way to quickly.

Well yeh. You are right

By increasing the damage but not nerfing the sustain options, it allows people to take parts of the sustain, part of the damage, and have balanced builds that fit better into the game than they did at launch. Presumably.

“Presumably” is the right word here, because people go bonkers on damage mainly.

Power Creep and Goodbye

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Posted by: RaZaC.1963

RaZaC.1963

I hope we move more toward DM. Been having a blast on the new map. Bunkers will only play a utility role (buffs, cc)

Maybe that is the direction this game is going. Personally I love games that involve strategy and tactics. Eventhough those are present in DM they are not nearly as complicated as in conquest. (Not speaking specifically about GW2, just the potential that the two game modes have on these fronts)

Power Creep and Goodbye

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Posted by: RaZaC.1963

RaZaC.1963

Instead of increasing the amount of damage across the board they should nerf the sustainability of bunkers. If they continue this mentality of adding more and more damage to the game any non bunkers will die way to quickly.

Power Creep and Goodbye

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Posted by: RaZaC.1963

RaZaC.1963

The league system actually might give me incentive to play again indeed. But it kinda depends on how they handle all the new op stuff. Do have to wait another year for a big patch? Or will we see monthly balance updates that actually deal a blow to the meta?

Power Creep and Goodbye

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Posted by: RaZaC.1963

RaZaC.1963

Take care Razac o/
FYI; full Turret perma 6x boon,tank, dps Engi new meta e-sports. o/

What is this madness you are talking about? You have a link?

Power Creep and Goodbye

in PvP

Posted by: RaZaC.1963

RaZaC.1963

more damage is good.

people were complaining about bunkers before the patch.

now there is enough damage to take down bunkers.

Oh Deimos how could I forget you. Thanks for all your wonderful posts

Power Creep and Goodbye

in PvP

Posted by: RaZaC.1963

RaZaC.1963

First of all I want to say that this was a good patch in terms of what got nerfed. Also I am very happy with the rank changes, fixes of titles and new reward tracks. And since I used to play on low population servers, the new mega-servers are pretty awesome.

But.

Although they nerfed some OP stuff like Pindown and Lyssa runes the amount of new broken stuff that has come available to us after this patch is just insane. Honestly I think this must have been the biggest powercreep patch across the board. Almost every class/build now does more damage then it did before. After playing some Soloques and Teamques its hard not to notice the increase in damage you take in fights.

In my opinion(!!!) this patch should have been about reducing the amount of damage overall. The nerfs that were shown pre-patched looked very promising at achieving this. However the changes to sigils for example sounded really cool, but everyone should have understood that if they would remove shared cool downs the sigils should have been nerfed, instead almost every sigil got buffed. Also the changes to rune-sets are huge (Balthazar for me as engineer is just imba) and from what I’ve see also only add to the power creep.

You wont hear me saying I’ll uninstall or hate the game cuz it would be a lie. But what I can say is that no longer will I partake in GW2 sPvP with the same dedication I have before. The new rewards are nice, but if your core game is not enjoyable then no amount of awards are going to make me want to play the game.

I’d like to use this post to thank some amazing people in the community.

  • Grouch for being an amazing person in the community and nerfing AR in the right way.
  • Allie (I know she’s “gone”) for taking all the BM and turning it completely around by changing her behavior towards us on the forums and being open about her role in the Arenanet Team.
  • BLU for keeping the last bit of “eSports” alive in Guild Wars 2. I doubt we would be here without him casting all these tournaments the way he has.
  • The teams I have been in (Poor Commoners, Jurassic Five and Beauties and the Beasts) for being amazing people and putting up with all my BS and rage.

I do not think this post will have any form of impact on the balance perspective of the dev team but after spending a couple of thousands of hours into the game I felt compelled to write something.

Cheers,

Razac

#Allisvain

(edited by RaZaC.1963)

Damage increased in pvp (or armor reduced)?

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Posted by: RaZaC.1963

RaZaC.1963

This was another giant power-creep patch. A few more patches like these and healing skills will be obsolete.

Bad reactions after duels

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Posted by: RaZaC.1963

RaZaC.1963

Well done OP:

Attachments:

Is this allowed?

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Posted by: RaZaC.1963

RaZaC.1963

This issue has been brought up many times before on the forums if I’m not mistaken.

I got a PvP Legendary!

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Posted by: RaZaC.1963

RaZaC.1963

This is priceless thanks for the laugh xD

Attachments:

People leaving..

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Posted by: RaZaC.1963

RaZaC.1963

Upcoming patch looks good, but I feel like I’m burned out on the game. Will have to see the full patch notes to make a decision.

The Veecap, an engineer technique by Vee Wee

in Engineer

Posted by: RaZaC.1963

RaZaC.1963

Such Troll, Much Wow!

The build is “Okey” but do not use minor sigil of corruption in PvP, PLEASE!!! Use smoldering for increased burn duration.

Oh and I’m rank 80 as well. Soon.

Is PvP Too Complex to be an esport?

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Posted by: RaZaC.1963

RaZaC.1963

Its chaotic which makes it look complicated. Compared to Starcraft 2 which in my opinion is the most complicated eSports, Guild Wars 2 is a child’s game under the chaos.

An answer to decap engineers(?)

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Posted by: RaZaC.1963

RaZaC.1963

The best answer? Wait one more week.

We are so win

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Posted by: RaZaC.1963

RaZaC.1963

At least you got 10S 90C! WORTH IT!

Rankfarm

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Posted by: RaZaC.1963

RaZaC.1963

Great point OP, I can but agree with your flawless reasoning.

Rankfarm

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Posted by: RaZaC.1963

RaZaC.1963

Great point OP, I agree.

Is this allowed?

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Posted by: RaZaC.1963

RaZaC.1963

There are two ways to get into the red teams base on Spirit Watch. One is where you use the glitched wall behind the blue spawn and you go out of the map. Also I’ve seen a thief get into the base by just using skills. Since its not game breaking I would not worry to much about it.

Who will rule tdm?

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Posted by: RaZaC.1963

RaZaC.1963

I will dominate all of you scrubs. EZ PZ <3

Decap Engi

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Posted by: RaZaC.1963

RaZaC.1963

Wont fix it 100% but its enough to make it worthless.

Thieves are WAY too under powered right now

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Posted by: RaZaC.1963

RaZaC.1963

kitten thinks its a troll but he prolly is playing an engi thats getting a huge nerf next patch. Thief buff

What nerf . i’m actually considering the AR change a buff because it will get rid of all the incompetent kittenS.

PvP IRC Channel!

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Posted by: RaZaC.1963

RaZaC.1963

Nice imitative, I’ll hop on for my first IRC experience ever

Murphy's Law of the Close Cap

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Posted by: RaZaC.1963

RaZaC.1963

Mesmers make it a pain to keep a count of players via the mini-map but suggesting to remove clones from it would end with me being lynched.

But be fair, if you are half a decent player mesmer clones are but a destraction and looking on the minimap would not make such a big difference for higher tier PvP. It might make it a bit more easy for casual players to keep track of the real mesmer.

Overall I’d vote for clones not being displayed on the minimap because it creates to much clutter to see what other professions are there.

Well, in high tier PvP everyone’s on teamspeak so finding out who’s where is never a problem…

This is true but its not half as practical as you make it sound. Besides I was thinking about soloq mainly.
In regards to TS, people are communicating in a teamfight usually. As a sidenode holder/pusher I cannot always interrupt them while they are communicating about what is going on in the team-fight. So its not nearly as big a deal as in soloq but it is still a quality of life improvement worth taking in consideration imo.

Movement in PvP

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Posted by: RaZaC.1963

RaZaC.1963

Sorry but Guild Wars 2 has an extremely easy to grasp combat system. The things you are naming OP are more or less experience related. But rebinding your hotkeys could help a lot. For half of my time playing this game I used double tab for dodging and Shift+1,2,3,4,5 for utility’s. After getting pains in my hands I rebound everything and in two weeks I was nearly back at my old level.

Rebind and Practice

(edited by RaZaC.1963)

Murphy's Law of the Close Cap

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Posted by: RaZaC.1963

RaZaC.1963

Mesmers make it a pain to keep a count of players via the mini-map but suggesting to remove clones from it would end with me being lynched.

But be fair, if you are half a decent player mesmer clones are but a destraction and looking on the minimap would not make such a big difference for higher tier PvP. It might make it a bit more easy for casual players to keep track of the real mesmer.

Overall I’d vote for clones not being displayed on the minimap because it creates to much clutter to see what other professions are there.

Congratulations NA/EU!!!

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Posted by: RaZaC.1963

RaZaC.1963

No we are alpha (friends and extended family) testers. China will be beta and by the time that the majority of countries in Africa have reached first world status the game will get its official release. Always think ahead.

Murphy's Law of the Close Cap

in PvP

Posted by: RaZaC.1963

RaZaC.1963

idk how many games i lost becose someone was afk on close and enemy team just ignored him whole game

Why I Play a Decap Engi in Soloq

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Posted by: RaZaC.1963

RaZaC.1963

No, the only reason you play decap engineer is because you are too incapable to suck it up and be a man.

I love people that play non meta builds <3 thanks for making pvp a better place!

I'm a bit disturbed over the rank changes

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Posted by: RaZaC.1963

RaZaC.1963

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.

That does not make any sense. We are talking about rank points and gained chests not glory. These people gained 2.250.000 more rank points then us and would not get rewarded for it. But I still do have not conformation whether or not it works the way I explained it.

I'm a bit disturbed over the rank changes

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Posted by: RaZaC.1963

RaZaC.1963

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

Rank points Rollover? / Suggestion

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Posted by: RaZaC.1963

RaZaC.1963

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?

Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

(edited by RaZaC.1963)

dragon finisher should be rank 65 or 70..

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Posted by: RaZaC.1963

RaZaC.1963

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

It’s not an either/or situation. You can be rewarded for skill and time spent. In most cases there will anyway be a correlation between the two, so what’s the harm of pleasing both bases. Is this such an unreasonable request?

From my perspective as a player that invested 1500 hours in pvp I find the current rank system simply a boring and worthless system. Toning it down and making it so that you gain a chest every 25k rank points is much better imo.

Ranks would be a much better way to show of how much time you have invested into PvP.

Sure. We need infinite ranks then. No cap.

Sorry meant titles :P

Incoming Lyssa rune NERF!

in PvP

Posted by: RaZaC.1963

RaZaC.1963

Its one of the best upcoming changes. But I understand from your perspective as s/d thief you do not have enough survivability with out it……. oh wait…..

You’re quite a funny guy.

Thanks

dragon finisher should be rank 65 or 70..

in PvP

Posted by: RaZaC.1963

RaZaC.1963

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

It’s not an either/or situation. You can be rewarded for skill and time spent. In most cases there will anyway be a correlation between the two, so what’s the harm of pleasing both bases. Is this such an unreasonable request?

From my perspective as a player that invested 1500 hours in pvp I find the current rank system simply a boring and worthless system. Toning it down and making it so that you gain a chest every 25k rank points is much better imo.

Titles would be a much better way to show of how much time you have invested into PvP.

(edited by RaZaC.1963)

Incoming Lyssa rune NERF!

in PvP

Posted by: RaZaC.1963

RaZaC.1963

Its one of the best upcoming changes. But I understand from your perspective as s/d thief you do not have enough survivability with out it……. oh wait…..

dragon finisher should be rank 65 or 70..

in PvP

Posted by: RaZaC.1963

RaZaC.1963

And you consider rank to be progression?

I do yes. It’s a permanent number that keeps increasing and is by definition “progression”. See how easy it is to please everyone? If ranks mean nothing to you, then let us have this and everyone is happy yes?

Well I find it funny as a PVP player you want to be rewarded for quantity of time instead of quality. Anyone can sink huge amounts of time in something if they have nothing better to do. Rank 55 requires a big time investment and until now it was rewarded poorly. Scaling down the ranks means people will be rewarded better for the time they spend on the game.

My point about ranks not being real progress is because it does in no way or form reflect the actual skill of the player. Ranks only matter every now and then when you get a new finisher, that is it. Instead of complaining about how this is going to destroy progression try to find a way of progression that is actually meaningful in this game mode.

I think the upcoming ladders will have to fill the role of progression for pvp players, not some rank which anyone with oceans of time can achieve.

dragon finisher should be rank 65 or 70..

in PvP

Posted by: RaZaC.1963

RaZaC.1963

People who are rank 70 get a truck load of chests. I’m 55 after 1500hours of pvp, its about time I got to see this in my rank. Cut the whine already, you wana show how many hours of time you spend in pvp? Go play in the upcoming tournament and try to place yourself top 3. Since when is PvP about ranks and titles and not about being the better player?

People who are rank 70 get 10 chests. People who are r55 get 25 chests. Don’t believe me? A dev already clarified this in an earlier comment. The reason? r70 players have already gotten their rank up chests!

If you really are r55, then you know what an insult such a statement is.

And like I’ve said elsewhere, this is not a MOBA. It’s an MMO. We play for character progression. If I get a high rank and then I take a break and come back 6 months later, I don’t want my previous hard work to be wasted any more than a PvE player wants his/her legendary to be taken away if they come back after some time.

And you consider rank to be progression? Ranks are worth nothing, absolutely nothing only every 10 ranks you get a new finisher. After this update you’’ll hit the more meaningful ranks quicker.

And should rank points gained past 55 not be counted towards the infinite loop that follows? So for every 25k rank points past 55 you gain a rank reward chest?

dragon finisher should be rank 65 or 70..

in PvP

Posted by: RaZaC.1963

RaZaC.1963

People who are rank 70 get a truck load of chests. I’m 55 after 1500hours of pvp, its about time I got to see this in my rank. Cut the whine already, you wana show how many hours of time you spend in pvp? Go play in the upcoming tournament and try to place yourself top 3. Since when is PvP about ranks and titles and not about being the better player?

3 Solutions to the Rank Fiasco

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Posted by: RaZaC.1963

RaZaC.1963

I really do not understand this “whine” about rank 55 becoming 80. Since launch I have played over 1500hours of PvP, mainly teamque’s ankitten ow rank 56. Not everyone has oceans of time -reference-

Do NOT make dragon rank so obtainable!!!

in PvP

Posted by: RaZaC.1963

RaZaC.1963

As someone who played for 1500hours+ pvp i’m very happy I will be rewarded appropriately. Do not change it, thanks.

Dev livestream: Ready Up: March 28 @ 12pm – PvP Rewards: Next phase

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Posted by: RaZaC.1963

RaZaC.1963

Adding a few balance updates to the show tomorrow!

Awesome, cant wait this is going to be an important one.

PvPer's thoughts on the new blogs

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Posted by: RaZaC.1963

RaZaC.1963

I love it. Only thing i’m not looking forward to is legendary’s being used in sPvP by PvE and WvW players.

Why AR is the one and only problem.

in PvP

Posted by: RaZaC.1963

RaZaC.1963

It has been stated many times that this is a Team Oriented Game not a 1v1 game,quietly blame anet or bring friends.

Also, I main engi in tournament 98% of my games/wins alone are from me using engi and ive been out of the pvp scene for like 8 months id like to know why an engine with a rifle is automatically called a dcap engi i find this term Offensive and mildly bias.

There are many viable builds that use Rifles people!

Snow flakes aren’t all the same ect..

Ive used engi since launch i have 3,800+ 2,800 of those hours are on One of my engi’s, so this could be bias everything super bias disregard my post. :P

Me and Mouby main engineer…

“ive been out of the pvp scene for like 8 months” play the game before you start posting on the forums.

Decap Engineer feedback

in PvP

Posted by: RaZaC.1963

RaZaC.1963

The ignorance in this thread… Are NON decap engis problematic in ANY meta? No? Then why suggest nerfs that have nothing to do with them? Why suggest nerfs to CC or healing or anything else that ISN’T AR?

The problem straight up is AR. Without AR decap engis will not survive as long as they do. AR only really benefits decapping bunker engi builds.

Do we call them “AR Engis”? No, we call them “decap engis”.

Wow, you’re going by this argument? Seriously? The popular nomenclature is your argument?!?

Also, AR on any engi that doesn’t have high health won’t get nearly as much benefit as one with high health/toughness. The 25% health limitation scales up with how much health you have. That’s obvious. So any engi that isn’t bunkerish won’t get much use out of AR because they can still get condispiked easily.

So THAT’S why not every build using AR is problematic, only the bunker builds. And that’s why you can’t say it’s all “AR engis” that are problematic". It’s the AR + Bunker engis = aka “decap engis” that are the problem. Got any more ridiculous arguments?

AR ist the only weapon the engi has against other condi classes. You say the engi has no Problem in the meta. The truth is engi has a very bad day against all other condi classes. Without AR a condi necro, warrior, mesmer vor condi engi is very very hard to beat in 1vs1. You should see the complete picture before you nerf engi. I do not like AR. But nerfing it without buffing the condition removal in engi is not a good way

And that is why engineer is the class with the highest skillcap (besides elementalist). I do not run AR yet the past months I’ve played with my team in the top 100. It is very hard to beat the classes/builds you named, but do not pretend you are running AR to survive against those classes in order to win a 1v1. AR is worthless unless you have enough HP + HP/sec which you only find in X/X/30/30/X. Running AR with 30/0/0/30/10 for example if worthless because 25% translates in 4.1k HP with an upkeep of like 400 HP a sec (backpackregen + normalregen). And that is without being poisoned.

Broken traits will be broken and should be changed. AR could actually be changed in a positive way that involves skill or at least helps out a brother spectrum of engineers against pure condi burst builds without it being broken to the point that it ruins the game for people and the game mode itself.

Decap Engineer feedback

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Posted by: RaZaC.1963

RaZaC.1963

Once again, teams are not supposed to change their team-setup because you run a broken spec. No one right in their minds is going to put their guard on close to bunker vs a decap engineer, Guardians are supposed to be in the teamfights.

On not knowing how to time dodges, please take a look at your skills and look at the cast time of your cc ability’s. Ye take a close look, oh wait is there no cast time on them 0,o? Oh my random dodge skills I suppose. And unless these day’s there is a bunker thief on close node spamming black powder there is no class in the game that is going to prevent a decap with blinds.

That is exactly what teams are supposed to do. You change your team-setup when you know you see that you are going against a certain team makeup.

A bunker guardian can guard home if you are going against decap…probably won’t be able to kill them but you can prevent the decap with shields/blinds/stability/stunbreakers. I have and play every class. They all have their really strong specs but there is always another class that has a counter. You stated one yourself, a bunker spam black powder thief can null a decaps cc’s.

Are you trolling me or are you actually suggesting a thief to hold a close point? And you are suggesting your most important teamfighter the guardian to hold a tea-party at one of the side nodes. Also I do not remember a functionality whereby one can preview the builds of the opposite team in team/soloque. Also, when you create your team people specialize in the classes they play. As a team you should be able to adept to the other team with your own setup without having to change it completely. Otherwise this means we are all playing rock paper scissors which is becoming more and more a think unfortunately.