Showing Posts For Rafahil.2857:

A Sylvari joke.

in Sylvari

Posted by: Rafahil.2857

Rafahil.2857

Hate to be that guy, but to the first post, I don’t get it.

Dec 10th thief changes

in Thief

Posted by: Rafahil.2857

Rafahil.2857

Opportunist
By reducing this trait and improving base regen we are giving non-crit thieves 15-30 trait points back to spend where they want to. There are a lot of good traits that simply will never see play until we make this change.

Thieves only have crit builds or condition builds. Why do crit thieves have to suffer because of non crit thieves? Have you looked at how this nerf also affects other skills like Unload and Pistol whip?

Opportunist

in Thief

Posted by: Rafahil.2857

Rafahil.2857

I said it in he other thread but this trait has to get hit hard because it is breaking the profession. We need to push the effectiveness of this trait into base thief functionality. If any other profession had a trait that reduced weapon cooldown by 30% for all weapons as a 15 point minor we would have to balance around that. A single trait shouldn’t be holding thief balance hostage so we will steal from this trait, no pun intended, and impart the savings on to every build via base initiative regeneration.

Jon

If you are dead set on keeping the change to Opportunist in then at the very least look at what this change will do to Pistol Whip and Unload. At least lower the initiative cost of both these skills by 1 point and you’ll notice a lot less angry responses in this regard.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Rafahil.2857

Rafahil.2857

Just to be sure this get read I must say once more that the Thief’s Opportunist trait nerf should be looked at, because if this happens the sword/pistol and pistol/pistol sets will suffer. Pistol whip and unload which will basically render both weapon sets completely useless.

Edit: also I forgot to mention, have you even looked at the Improvisation trait yet? It’s randomness is too much and its second part is just useless.

(edited by Rafahil.2857)

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Rafahil.2857

Rafahil.2857

Thief:

  • Trickery IV – Flanking Strikes. Move to Master tier.

This is just mean. We already had our burst builds nerfed with Mug, now we no longer have access to Flanking Strikes and have our burst again……lowered….a 5% increase in damage for a Master tier is too little, at least change it to 10% to be more in line.

If this stays then the 25-30-0-0-15 build becomes obsolete….

Pause on the thief

in Thief

Posted by: Rafahil.2857

Rafahil.2857

I agree that Anet needs to contact high rank spvp players and ask them what they think of the current way things are.

Farewell my D/D theif after Dec 10th!

in Thief

Posted by: Rafahil.2857

Rafahil.2857

D/D didn’t get nerfed. Increasing base initiative gain by 33% is a pretty big deal.

It’s more than a big deal. It’s a MASSSSSSSSSIVE buff to all thief specs.

I’m sorry but it is not. Thieves were fine with the initiative regen, we never complained about having initiative issues so I don’t know where this came from. Also you’re blowing it out of proportion by saying “MASSSSSSSSSIVE”.

Once again we have less viable builds now with this “balance” without looking at which other parts of the class is affected by these changes. An example would be the Opportunist cooldown nerf which now fully renders the already abysmal p/p set to nothing. (unload can’t be spammed now)

Thank you Anet once again……

FYI S/D did not get a minor/moderate nerf

in Thief

Posted by: Rafahil.2857

Rafahil.2857

The only thing I see what the initiative regen buff did was that p/p #3-Unload can be better spammed now.

Not with the changes to opportunist it wont be. That is the ‘passive’ crit trait to give more initiative and plays a significant role in P/P unload…

Ah I forgot about that one. I stand corrected on this part.

FYI S/D did not get a minor/moderate nerf

in Thief

Posted by: Rafahil.2857

Rafahil.2857

Seriously guys you really think the initiative buff was even needed in the first place? I never ever had problems with initiative management in this game even without the traits that give me initiative. Anet just needed some way to offset the larger nerfs in some way and came up with an idea to just halve the initiative regen traits.

The only thing I see what the initiative regen buff did was that p/p #3-Unload can be better spammed now.

Thief Re-Roll celebration day

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Posted by: Rafahil.2857

Rafahil.2857

How is d/p ruined? Seriously the only thing d/p lost is the perma stealthing. In combat I’ve never used the stealth stacking because it was never needed. People mostly used it to run away, but thieves already have so many options to run away.

I don’t think d/p is a lost cause now and those who choose to still use it will become even better at it. Also don’t forget that the base initiative regen buff also affects d/p while in combat, since black powder+heartseeker costs so much of it.

Instance owners kicked out of dungeon.

in Bugs: Game, Forum, Website

Posted by: Rafahil.2857

Rafahil.2857

A couple times now I noticed that people in my party who left the party while in a dungeon also got me kicked out of the dungeon while I was the dungeon owner.

They entered through the ingame lfg and this usually happens when the person who left has not yet entered the dungeon.

Hidden Killer or Executioner's

in Thief

Posted by: Rafahil.2857

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One thing’s for sure though, use Executioner if you main hand a sword or dual wield pistols.

New Party / Instance owning system

in Suggestions

Posted by: Rafahil.2857

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You also can’t kick people who go offline which is also something that should get looked at.

New Party / Instance owning system

in Suggestions

Posted by: Rafahil.2857

Rafahil.2857

This is becoming more and more of an issue since the ingame lfg. People joining and then kicking the owner just for fun.

The future of Legendaries when new ones come.

in Suggestions

Posted by: Rafahil.2857

Rafahil.2857

I have a suggestion for when new legendaries will be available.

When the new ones become available, many people who already have legendaries will feel a bit down if they see one they really want, but already have one of the same type.

So my suggestion is to make the current legendaries when the new ones come out upgradable by giving them a variety of looks/colors by collecting the right materials. so you have to work for it. For example changing your Incinerator’s flaming blade to blue or black.

Basilisk Venom not affected by Residual Venom

in Bugs: Game, Forum, Website

Posted by: Rafahil.2857

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Basilisk Venom isn’t affected by the Residual Venom trait like the other venoms do, instead it just reaplies and doesn’t stack….

Basilisk venom stealth nerf?

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Posted by: Rafahil.2857

Rafahil.2857

Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
-Karl

Basilisk Venom is a venom, so why isn’t it affected by the Residual Venom trait? It is also an elite so why is Devourers venom which is a utility skill better than an elite?

Not enough unique rewards in my opinion.

in Blood and Madness

Posted by: Rafahil.2857

Rafahil.2857

Don’t get me wrong I like the minigames quite a bit, but still the incentive to play any of it requires a bit more unique rewards than what we have.

Also an important note, why aren’t last years rewards being updated at all? the runes of the mad king for example is still very subpar and needs some kind of buff to its 6th bonus or at the very least have the birds look like actual ravens….

Just a rant I wanted to clear out of me…..

Skill Recharge Message

in Blood and Madness

Posted by: Rafahil.2857

Rafahil.2857

On a similar note, whenever I use my numlock zero button which I have binded to my heal, I get a black lion red text message.

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

Well now a new problem has arisen…..I setup an lfg and people come in and kick me. All the work for nothing….

Basilisk venom question.

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Posted by: Rafahil.2857

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So since the patch basically nerfed Basilisk venom (allowing people to stunbreak out of the petrify)

I wanted to ask if basilisk venom can now be reapplied with the Residual Venom trait since devourers venom can.

Residual Venom: Applied venoms last one extra strike

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

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Here it is. I hope this helps.

Gross shield and Draconic armour? If your gonna sell arah rep the crowd and get a set of it….

I’m roleplaying him as a Chinese type mmo farmer so looks don’t matter for him only the money -_^ kekeke

Are the sup. runes of the Mad king updated?

in Blood and Madness

Posted by: Rafahil.2857

Rafahil.2857

Are the ravens actually ravens now? Is it still a gimmick rune with low damage elite skill?

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

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Here it is. I hope this helps.

Attachments:

Seven ideas in one post

in Suggestions

Posted by: Rafahil.2857

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About weapons dyes, fx animations should also be dyable in my opinion.

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

There’s a spot where she won’t attack you and you maintain aggro. Once I’m home from work I’ll post a pic here where that spot is.

lfg Party starters should not be kickable.

in Suggestions

Posted by: Rafahil.2857

Rafahil.2857

I just solo’d an explorable dungeon and got to the last boss, got him to 1% hp, made an lfg. Some players come in and the last player suddenly kicks me which kicks me out of the dungeon I took my time to solo. He did it so fast that I couldn’t see his name.

This is grieving and should be addressed in some manner.

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

wow I finally after so many tries I could finally do it!

omg I got the last boss to 1%hp and got a full group, then suddenly the last person that came kicked me out and I got kicked out of the dungeon……this is not fair!

(edited by Rafahil.2857)

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

clones shouldn’t kill you unless you’re taking fire from all of them at once anyway

Basically what happens to me every time.

But I must thank Luke for creating a video on how to kill him/her. I will try it now and report if I succeed

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

Thanks a lot for the tips! It’s mostly the clones what I worry about and bad luck with their placement. Maybe I should get the trait that reflects when I use shield block against all those reflects?

Trying to solo Arah p2. Stuck at Alphard.

in Fractals, Dungeons & Raids

Posted by: Rafahil.2857

Rafahil.2857

I’ve been stuck fighting Alphard from the evening till the morning with my Warrior

Is there some kind of cheezy trick to defeat him? I keep getting him down to around half health while using the pillars and running around it while attacking, but whenever his clones spawn I die. Also when I run away far enough his clones despawn, but then he resets and regains all his health.

Even if I quickly attack him to stop it he becomes invulnerable for the duration of his reset.

So pretty please how can I cheese him?

State of the thief [Venom]

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Posted by: Rafahil.2857

Rafahil.2857

Venoms should never have been utility skills to begin with. They should have been Class skills right next to Steal.

Let's see some thief pics

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Posted by: Rafahil.2857

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This is mine.

He radiates SEX!

Attachments:

Life after the s/d nerf

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Posted by: Rafahil.2857

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If PW becomes an immobilize it’s not a nerf as long as it lasts long enough for the attack to complete.

Collaborative Development

in CDI

Posted by: Rafahil.2857

Rafahil.2857

This whole thread and its lack of “red” posts says all I need to know.

Move Healing Power to Precision

in Thief

Posted by: Rafahil.2857

Rafahil.2857

In turn this would make thieves weaker as their main offense comes from crit chance and crit damage, seperating the two will not create more diverse builds, it will break most builds.

The thieves trait stat combo’s all complement each other well. I don’t see any valid reason to swap them around.

Also one important note, the healing power attribute scales very poorly with any kind of healing to begin with….

Petition for Pet Removal *Option*

in Ranger

Posted by: Rafahil.2857

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+1 , because we need it.

Death Blossom

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Posted by: Rafahil.2857

Rafahil.2857

Well Death Blossom can be effective if you build around it, but then everything else becomes less useful.

It seems like the devs put in Death Blossom as a kind of band-aid so the set has at least some conditions at least.

It’s great for pve and levelling your thief and I suggest reading up on this thread and see how effective it can be:

http://www.guildwars2guru.com/topic/84005-buildguide-a-look-at-dd-condition-dmg-thieves/

video: D/P vs Perplexity Thief (Thiefsmer)

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Posted by: Rafahil.2857

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5 seconds would have been a good internal cooldown. 15 seems too much.

Are you really defending these runes? They’re the most broken thing to ever enter this game. You see thieves facerolling everyone spamming 4 for the lulz. God, I hate ignorant people that can’t play normally and need a crutch to rely on. I hope these get nerfed to hell. No rune should suddenly make a class that has no confusion the master of confusion. Otherwise I demand a rune that lets me deal 5k damage whenever I auto attack.

It’s not like p/p has anything else going for it. I agree that there needs to be an internal cooldown, but 15 seconds is too long and would render the build based on these runes useless.

I would be happy with a middle ground where we could meet.

The 15 second CD isn’t too long. The 6th bonus makes up for all of what the 4th bonus lacks. But obviously don’t spam. You need to effectively, and in a timely fashion interrupt when you see an opportunity, on top of adding the other conditions.

Nah I was talking about if the 6th bonus were to get a 15 second cooldown.

video: D/P vs Perplexity Thief (Thiefsmer)

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Posted by: Rafahil.2857

Rafahil.2857

5 seconds would have been a good internal cooldown. 15 seems too much.

Are you really defending these runes? They’re the most broken thing to ever enter this game. You see thieves facerolling everyone spamming 4 for the lulz. God, I hate ignorant people that can’t play normally and need a crutch to rely on. I hope these get nerfed to hell. No rune should suddenly make a class that has no confusion the master of confusion. Otherwise I demand a rune that lets me deal 5k damage whenever I auto attack.

It’s not like p/p has anything else going for it. I agree that there needs to be an internal cooldown, but 15 seconds is too long and would render the build based on these runes useless.

I would be happy with a middle ground where we could meet.

Shadow Trap

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Posted by: Rafahil.2857

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I agree. It’s not fun to suddenly see your shadowtrap on a cooldown.

video: D/P vs Perplexity Thief (Thiefsmer)

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Posted by: Rafahil.2857

Rafahil.2857

5 seconds would have been a good internal cooldown. 15 seems too much.

Larcenous strike to be shaved down

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Posted by: Rafahil.2857

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If they nerf the boon stealing then they should also give back the old initiative cost.

Backstab needs a nerf...

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Hey guys don't worry about Sic' em! :D

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I really don’t mind, it will barely affect us and not every ranger will be slotting it anyway.

However if they start giving anti-stealth skills to other classes(they probably will) then it is rather unfair and would seem like everyone ganging up on the thief at kindergarten, if you catch my drift.

Question for viability of a new(?) build.

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Posted by: Rafahil.2857

Rafahil.2857

So I was thinking of creating a more unorthodox hybrid d/p build that relies on the new runes of perplexity and backstabs. I was thinking rampager’s gear and hidden killer for the backstabs while the rest of the traits are not yet decided.

My question is, would this be viable to even think about?

The theory behind the build sounds rather fun by being able to do the usual d/p routine, but with added condition damage from confusion for extra stress.

For now its use is for wvw roaming.

I hope I don’t get let down by the comments.

Outrider armor missing?

in Bugs: Game, Forum, Website

Posted by: Rafahil.2857

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You can find them in the lockers in the mists where you do pvp.

Shadow trap nerfed

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Ok how about we change Shadowtrap into a venom that when used on an enemy you basically tag him and can teleport to him like shadowtrap does?

Shadow trap nerfed

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Posted by: Rafahil.2857

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The real problem is whether the devs are actually aware of the shadowstep problem or not, because this has been an issue since release and they never said anything about it.

As for the nerf, the cooldown will barely affect us. 2 minutes is still quite royal. If they actually fixed the shadowstep problem and it still had no cooldown then it would have been the best skill ever.

That being said, the shadowstep utility skill’s shadow return has a very short cooldown and needs the be much longer while the actual skill’s cooldown needs to be somewhat shorter.

Would you want this pet?

in Ranger

Posted by: Rafahil.2857

Rafahil.2857

The f2 should surround you in steam(the pet) and create smokey after images of you and the pet when you move and attack. So basically buffs your stats, but removes the pet temporarily.