Personally, I have serious doubts that the majority of players who are on these forums saying they’re bored, are going to quit/have quit, bought any gems in the first place.
It’s a good argument, but one that holds zero weight if you never bought gems to begin with.
@Ronin
Yes, it was put in place to stop bots. But let’s be realistic here. Power players who “enjoy” farming often employ the use of bots to automate the process while they do other things. Oftentimes they are still “active” with the game on another monitor so they can jump in if a GM messages them to check if they’re a bot. Now I’m not accusing you of doing this, but it is the unfortunate truth of the matter.
I’m sorry that your preferred method of play is so similar to that of a robot that the system is stopping you from farming. It sucks, but that’s how it is. ANet is taking steps to tweak the system, but I highly doubt they’ll ever reverse this policy fully.
Remember however, this isn’t a democracy. It’s a video game. Whether you want to call their ruleset dictorial or not is beside the point. It’s their game, their rules and you have to play within them. Like any game, if you don’t like the rules or the game isn’t fun, you can voluntarily stop playing at anytime.
That said, I encourage you to consider altering your playstyle. Travel around the world more, interact with and help other players, be an active member of the community and see where that takes you. The materials you’re trying to farm will come with time. There’s really no need to rush, the game will be around for a long time to come.
ANet doesn’t want you to sit in one spot and farm all day. They’re trying to forcibly break us of that aged concept. Personally, I don’t see the problem with it. Then again, I never enjoyed farming one spot for hours on end in the first place. It’s the reason why I didn’t jump over to EQ from UO back in the day.
It may have worked 13 years ago for EverQuest back in 1999, but things have changed. ANet isn’t trying to punish you, they’re trying to get you to actually play their game. Some players just see it as an attack against their “way of life” and it is in a way I suppose.
However, if you actually embrace this change you might find yourself enjoying the game a lot more. Sitting in one spot and farming ad naseum is incredibly dull. I don’t know why anyone would want to do it, period. It’s not fun.
lothefallen.7081:
It’s a cop out for the way pve zones are designed. Impersonal zerg scavenger hunts plodding across generic maps. They do this to try and funnel people to other places, but it’s just a control gimmick. Another way ArenaNet limits the options and depth of player experience.
As opposed to the totally personable exclamation mark quest system where you skip the quest dialogue anyway, just click accept then blindly follow the quest marker to your goal… rinse and repeat.
AMIRITE
You do understand mounts are just a silly wow thing. They are totally unnecessary an are really just a lazy mans way of moving around.
The “Real” MMO’s pre that crap were 10x the size of wow an never used mounts because people wanted to travel, explore an do things. Not just farm shinys in dungeons all day.
Hell Asherons Call for instance, was a completely open world an just one area you traveled through took over 90 mins on foot to pass through, running in a straight line. (an chars could run very fast).
The travel system in GW2 is simplicity itself, the world is very small so mounts are useless.
Let’s not be fallacious here. Mounts are not a stupid WoW thing. They’re a staple in the fantasy genre and were around in even the earlier MMO’s.
Ultima Online had mounts back in 1997. They were tamed (and sold) by players, killable and stealable. Mounts can indeed add a lot to a game, but they’re really not that necessary in GW2 as it stands. Travel time is already very fast as is.
Is anyone else a bit bummed that they can't buy other Order's armor?
Posted by: Ragnar Dragonfyre.1806
Nope. I chose Vigil and couldn’t be happier about my Order’s armor appearance.
…
It’s a persistent online world. Things happen when you’re away. That’s supposed to be part of the appeal. Gamers these days…
so the answer is locking all debate down about night capping
in WvW
Posted by: Ragnar Dragonfyre.1806
A player able to log during the night is worth more points gain than a player able to log in prime time.
It’s as simple as that.
Consequently, many prime time players feel discriminated against, as they are as skillful as the night players, yet worth a lot less.
It’s human nature. Wiser people might be able to see the pettiness of this natural response, but that won’t help ANet’s stand on this matter in general. Nor will locking threads.
I’ll gladly trade you my ability to play late at night for a permanent 9-5 Mon-Fri shift. If primetime players feel discriminated against they need to look up the term “First World Problems”.
My shift at work is about to change. I may end up on a nightshift working as late as 11pm. My potential playtime is then anywhere from 12am to 4am. Disallowing “nightcapping” would essentially neuter the game for me and anyone like me.
There’s no need to “fix” nightcapping because it’s not broken in the first place. People play at all times of day and night as their schedule allows. Is my playtime somehow worth less than someone who works at regular 9-5?
Only 10 gold? Just dinged 70 and have 20 gold in my bank. Not to mention having bought 3 training manuals, abyss dye, white dye, and all my armor up to date (all 7 pieces, 3 weps, + upgrade runes/sigils/trinkets.)
All I do is explore the world, zone by zone, farm mats via gathering tools and sell everything I get via merchants or TP. For me, I generate 1-2 gold per map easily and that’s just casual play. If i were to go out and purely farm/do DE’s I could more than likely make more.
I’m calling shenanigans on this.
The devs decided mounts are generally stupid because everyone and their mother just rides around on their mounts everywhere. Once you have a mount, there’s no reason to be unmounted. I think there was also mention of people riding mounts into buildings which was/is a huge immersion killer to boot (and I agree).
Thus they removed mounts and just gave most everyone a way to improve their movement speed through class abilities.
This isn’t to say they aren’t going to implement mounts in the future, but for now it’s completely unnecessary. Adding in mounts would require re-balancing the game around their use. Considering the amount of class balance issues there are currently, ANet shouldn’t implement another system that is going to impact balancing until they’ve got the game in a better place balance wise.
I’ve never seen any other game where the forums are filled with pretentious posts claiming that people “are conditioned”, “don’t get it”, or “doing it wrong”. I shouldn’t have to go to a forum to read up on how to play the game “right”. It’s the game’s job to guide me, show me how to play it “right”, and show why its way of doing things is better than the alternatives. Judging from all the criticisms, ranging from “lack of endgame” to “unreasonably long and unrewarding grinds for legendaries”, GW2 isn’t doing those things too well.
That’s because MMO’s simply hadn’t been around long enough to garner these sort of responses until now. Having played MMORPG’s now for 15 years, I’ve seen a lot of games come and go and I’ve seen thousands of similar complaints spanning across every game since I started with UO.
Those of us that were around before the positive reinforcement loot model of current MMO’s became standard saw the truth behind behavioural conditioning when it started happening. I remember seeing skinner box threads back when WoW launched and they were largely ignored and/or trolled into moderater closure.
Now the MMO player base has matured considerably, there are more people now than ever that have “seen the light” so to speak. Thus the frequency of these types of posts.
Remember when MMORPG’s were about the adventure, forging new friendships, inadvertently making new enemies and escaping into a virtual world that doesn’t have all the trappings of real world consumerism?
I miss the days when I could simply go to the blacksmith in Britain and purchase several sets of the “best” gear from another player and never once had to worry about gear (except if/when I ran out of money). It’s a shame that most MMO players these days just don’t know any better because the MMO’s they grew up on conditioned them into gear grinding zombies.
Yes and no.
I remember buying the best gear from a vendor in UO and never having anything remotely resembling a gear grind.
I also remember going to the bank and seeing 25 guys named Raistlin and 3 guys named Satan, and having all but a handful of those guys try to kill and teabag me the second I left town.
MMO’s have always been deeply flawed constructions. If they’re not fundamentally broken in one respect, they’re broken in another.
So true.
Remember when MMORPG’s were about the adventure, forging new friendships, inadvertently making new enemies and escaping into a virtual world that doesn’t have all the trappings of real world consumerism?
I miss the days when I could simply go to the blacksmith in Britain and purchase several sets of the “best” gear from another player and never once had to worry about gear (except if/when I ran out of money). It’s a shame that most MMO players these days just don’t know any better because the MMO’s they grew up on conditioned them into gear grinding zombies.
I feel sorry for the OP. What he misses is the Skinner Box.
He wants to chase that pellet….forever…
Do you really think the reason you log in and play is any different? I hate to break it to you, but you’re just chasing a different pellet. That’s the problem with blaming things on some form of conditioning: Even your response to this thread granted you some form of satisfaction, and that’s why you did it.
Your argument applies to pretty much anything we do. Ever. Which means you somehow think we should want to play a game that doesn’t give us a reward. You’ve harbored contempt towards the “gear” reward, but have no problem with whatever other type of reward you’re getting here. I’m not sure why my pellet deserves your pity while your pellet remains anonymous
I log in to have fun. To find competition. There is no reward/punishment mechanism or insidious design behind that. Competition in it’s purest form has been around long before behaviour conditioning existed. To call that a “pellet” means you don’t fundamentally understand what behaviour conditioning is.
Game companies now hire psychologists and addiction behaviour specialists to influence game design to be kitten addictivekitten possible_. This is a very real thing that is happening right now. Every healthy, indepedent adult needs to come to terms with the fact that this hobby of ours is now in the business of turning us into proverbial junkies to keep us paying for our next fix. Asking for a gear grind to be implemented is just withdrawl happening.
This goes well beyond just video games, but there is a war on and your mind is the battlefield. Lucky for us, ANet isn’t in the business of creating addicts by providingkitten grind free of an experiencekitten possible.
Let’s also bring to light a tactic you’re using now. By using words like addiction, addicts, junkies, and fix, you’re trying to connect this game with all the horrible things we know about drug addiction.
Addiction usually implies that we’re powerless to discontinue use. This game, however, is just fun. If you enjoy spending time with your family, how would you feel if I suggested the feeling you got from holding your son or daughter was just like a junkie getting his first fix of the day? You can’t equate pleasure with addiction. The two HAVE a relationship, but they aren’t always connected.
We get rewards for everything we do. This is why we are all, in a way, rats chasing pellets. That doesn’t make the world any less beautiful or our hobbies any less passionate. I’m happy with the amount of time I spend gaming. It’s my favorite hobby and it doesn’t ruin my life. If I develop a heroin addiction I suspect the situation would be very different.
I’m sorry, but your views on addiction are incredibly naive. Please don’t take this as a slight against your person. Maybe you’re young, or don’t have much experience on the subect.
To state that pleasure and addiction can’t be equated flies in the face of what addiction is. It isn’t the physically addictive qualities of a “drug” that hook people, it’s the pleasure they experience while on the “drug”. Otherwise sex addiction wouldn’t exist in the first place.
http://www.testcountry.org/top-10-extreme-video-game-addiction-cases.htm
Read some of those cases and tell me that those people didn’t have a problem with addiction. Those aren’t even the most egregious cases I’ve seen. I remember one EverQuest player who left her baby in a car while she played. The baby was cooked like a roast in an oven.
If you look at the pattern of cases, you’ll see that most are MMO players. Why is this? Because MMO devs have been exploiting it’s players with a Skinner Box approach to design for years now. Once you realize that a lot of these games aren’t made to be fun (as games should be) but instead to be addicting, you can start recognizing and avoiding those “games” and boycotting those immoral companies. The sooner you come to terms with that, the better for your own mental health and personal well being.
I feel sorry for the OP. What he misses is the Skinner Box.
He wants to chase that pellet….forever…
Do you really think the reason you log in and play is any different? I hate to break it to you, but you’re just chasing a different pellet. That’s the problem with blaming things on some form of conditioning: Even your response to this thread granted you some form of satisfaction, and that’s why you did it.
Your argument applies to pretty much anything we do. Ever. Which means you somehow think we should want to play a game that doesn’t give us a reward. You’ve harbored contempt towards the “gear” reward, but have no problem with whatever other type of reward you’re getting here. I’m not sure why my pellet deserves your pity while your pellet remains anonymous
I log in to have fun. To find competition. There is no reward/punishment mechanism or insidious design behind that. Competition in it’s purest form has been around long before behaviour conditioning existed. To call that a “pellet” means you don’t fundamentally understand what behaviour conditioning is.
Game companies now hire psychologists and addiction behaviour specialists to influence game design to be as addictive as possible. This is a very real thing that is happening right now. Every healthy, indepedent adult needs to come to terms with the fact that this hobby of ours is now in the business of turning us into proverbial junkies to keep us paying for our next fix. Asking for a gear grind to be implemented is just withdrawl happening.
This goes well beyond just video games, but there is a war on and your mind is the battlefield. Lucky for us, ANet isn’t in the business of creating addicts by providing as grind free of an experience as possible.
So many of you would propose that if someone doesnt like one part of the game they shouldnt play it? Do you really want people to leave the game? Seriously? Yes people bought a game where skill is more important than grind, maybe they hadnt tried that kind of style before; this is likely their first foray into this type of endgame.
I like that I dont have to grind to do content, but to tell people to gtko is just childish and harmful to the community as a whole. People can have different opinions, it is no more your game than it is theirs. If players ask Anet for a grind and they deliver, will you leave? If so then keeping with your opinion; “good ridance go play something else scrub.”
Um… yeah. That’s why I’m here. The day ANet adds in a gear grind with incremental stat improvements is the day I uninstall and start looking for a new MMO. No hesitation.
Nope! I had to force myself to put the game down to play Borderlands 2. It’s a super fun game, but I can’t wait to finish it so I can get back to GW2!
GW2 never demands that I give up all other games to remain competitive… and y’know what, that’s what it really comes down to. Past MMO’s absolutely dominated my playtime. I had to skip over or put so many other games on the backburner just to keep up with the joneses that it really become tiresome.
GW2 grants me a freedom that no other MMO could possibly offer.
It’s really sad that in a day and age where information is so readily and freely available, people still allow themselves to be conditioned in this manner.
Free your minds people. Video games were fun before experience and equipment grinds were added into virtually every single game. There is fun to be had outside of a soulless, circular gear grind.
ITT: Players bought an MMO with a well advertised PvP endgame, where skill shines over gear and were expecting something different.
You’ve been brainwashed OP.
http://en.wikipedia.org/wiki/Operant_conditioning_chamber
This is what MMO company’s have done to you. Read it, understand that you’ve been conditioned to believe that gradual, small incremental rewards are fun.
(edited by Ragnar Dragonfyre.1806)
Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)
in Warrior
Posted by: Ragnar Dragonfyre.1806
I still very much enjoy the choice that two weapons provides. You’re forced to make a tough decision, and in doing so you put extra thought into the game that allows you to better refine your play. I know exactly what I would use in my third slot, and the fact that I wish I had a third slot sometimes makes me hope they never, ever implement one.
Not everyone enjoys the easy route. I like being challenged to think of ways to refine my gameplay that will minimize risk and maximize reward.
You know exactly what you would use? Because I would still be very torn between several different choices. I don’t know whether I would want a Sword/Board, Warhorn, Rifle or Greatsword on my third slot. All would be extremely useful to me
I don’t really understand how you could consider this change, the “easy” route. You’d have an additional set of tools to work with, which would actually further complicate the class mechanics. It’s the opposite of easy.
Yes, I don’t understand why they didn’t just push their big red “FIX ALL BUGS” button and just call it a day either.
To be fair, the game itself isn’t seamless. I have a hard time caring about continuity in a game that has loading screens between zones.
DAOC was the only MMO that really had a good endgame, IMHO. I don’t feel like typing up a lengthy elaboration, but I think anyone who played it knows what I mean… WoW and its gear-grinding clones don’t even come close.
I played it at launch.
It had one of the worst grinds to cap I’ve experienced in any MMO ever and I’ve been playing them for 15 years now. I made it to around level 40ish before I burnt out entirely. Considering how much of a grind it was just to get to cap, I can’t imagine what sort of a grind would have been awaiting me at cap.
Nostalgia is a powerful force.
Did you play other MMOs before it, like EQ or AC? I think that sort of levelgrind was just the norm back then.
I’ve been playing them for 15 years now. I started with UO in 1997.
DAOC was the only MMO that really had a good endgame, IMHO. I don’t feel like typing up a lengthy elaboration, but I think anyone who played it knows what I mean… WoW and its gear-grinding clones don’t even come close.
I played it at launch.
It had one of the worst grinds to cap I’ve experienced in any MMO ever and I’ve been playing them for 15 years now. I made it to around level 40ish before I burnt out entirely. Considering how much of a grind it was just to get to cap, I can’t imagine what sort of a grind would have been awaiting me at cap.
Nostalgia is a powerful force.
I challenge anyone who’s hit 80, has gotten full exotics and now has “nothing left to do” to stop looking up guides online for MMO’s they play in the future. The content will last a lot longer when you’re not explicitly informed of every single step you need to take beforehand.
TLDR: I can’t sit and farm a specific area anymore due to certain changes. You’re forcing me to grind. I don’t want to play with my friends. This game sucks.
Did you even read what you wrote?
Hahaha! Techno Viking has to be the best kitten suggestion for Norn dance ever.
But yeah… the Carlton just doesn’t suit the Norn. In fact, the Carlton doesn’t suit anyone other than Carlton. It’s iconic. It just loses it’s appeal when it’s not performed by it’s originator.
I love doing the Running Man IRL (at totally random and inappropriate times) so I’m rather jealous of how awesome the human male dance is. I’m definitely throwing in my hat for a new Norn dance.
It’s done by ranking. The top 3 servers are always going to fight one another. If they randomized it at all, then the top 3 servers would just be roflstomping every other server without recourse.
If you want to go up against some different competition, you’ll have to transfer to another, lower ranked server.
24/7 accessible WvWvW that isn’t locked behind long queue’s.
I am not a rat trapped in a skinner box. I do not want, nor need a carrot. I’m sick of the psychological entrapment that MMO designers have seeded into their games in the guise of a reward (loot).
MMO’s are no longer virtual worlds for you to have grand adventures in with your friends, build communities and forge relationships that outlast the game itself. They have become glorified single-player games littered with dumbkitten AI that laze around motionless like cows waiting for you to come and milk them of their 1’s and 0’s.
GW2’s core design philosphy brings this game back much closer to the genre that I fell in love with 15 years ago. If all you want to do is play virtual number adder, then there’s plenty of games that fit your needs. I invite you to go and play any of them. GW2 is clearly not to your tastes.
Axe/Mace – Longbow Warrior here.
Having lots of fun smashing noobs who don’t know how to handle non-GS Warriors.
All region locking will do is stop legitimate/honest players from playing on the server they want with their guild/friends.
Everyone else will setup a proxy in the region they want to connect to and connect anyway. A change like this would unfortunately solve nothing.
@Letch
I’ve been saying something very similar for years. The next evolution of MMORPG’s will be the one that revolutionizes player generated content.
Much of what makes an MMORPG great is roleplaying and the events that roleplayers host. When I describe some of the events and situations I experienced in Ultima Online from 1997-2001 many people don’t even believe I am talking about a video game.
Unfortuantely, due to MMO’s going mainstream and streamlining content, roleplayers have been stigmatized and developers have denied us of the tools we need to properly create our own content.
It’s a real shame that the genre we fostered from infancy has grown so far away from it’s roleplaying roots it’s hard to even call them roleplaying games anymore.
I don’t know about WoW but when Rift launched there was no “there is no endgame” threads. And the only threads there leaving were for GW2.
Oh there most definately were, I remember reading a few of them as I played RiFT for a while too.
But if thats what you got from the original post, then the point has been completely missed.
No, not really because a month after launched they added a world event and then a month after that they added a new 20-man raid. Endgame content, content in general, has never been Rift’s weak point.
And a thread on the forums about all the other threads on the forums you don’t like. Figured it out pretty quickly. Also, when you tell people who complain to just leave you’re basically saying they’re right about whatever it is they’re complaining about. There’s plenty of nonsensical and unnecessarily negative posts going on here but there are also plenty of legitimate issues. If you’re only rebuttal is to tell them to leave than that shows you have no reason to tell them to stay or that they are wrong.
If someone says they’re not having fun, no rebuttal is going to change that opinion.
The whole point of playing a game is to have fun. If you’re not having fun, then you’re just wasting your time. Telling them to quit, or take a break until more content is launched is a perfectly valid suggestion.
I’ve been on the MMO scene since 1997, but have been a bit out of touch since I quit WoW after being burnt out on Burning Crusade. I was anticipating Darkfall, but it fell quite flat of my expectations.
Anyway, where I’m going with this is this: It’s funny that after all these years, it wasn’t Guild Wars 2 that I’ve seen players in droves countering complaints with “These are the same complaints I’ve seen in every MMO I’ve played.”
It really gives me hope for this community once the majority of the whiner’s leave for “greener pastures” as they always do.
Maybe this has been a trend that started before GW2, but I wasn’t really around to see it.
Warrior’s have access to the largest selection of weapons. If you’re only using one set, you’re not taking advantage of one of our classes biggest strengths.
Try what I did: Everytime you need to upgrade your weapons, use a different setup. I went through every single weapon combo until I found what worked and was fun for me. In the end, I found Axe/Mace dual-wield and Longbow was a lot of fun and I’ve stuck with it and have had much success.
Also, you are only level 19. You don’t really gain access to most of your tools until you hit level 30, even then there’s quite a ways to go.
If you’re having an issue with combat not being very dynamic, try speccing at least 15 points into Discipline for Fast Hands. Weapon swapping often gives you access to more tools and makes combat a lot more engaging.
(edited by Ragnar Dragonfyre.1806)
Wow. So you want the game to explicitly tell you in detail all about the order’s armor set before you pick?
Welcome to 2012 where any information you could possible want is readily available at your finger tips. In all of known history, it’s never been easier to educate yourself on most any topic. The internet is a wonderful place that has many more uses than simply playing games online y’know?
The knowledge is out there. Don’t expect it to be served up on a silver platter to you before you make any “permanent” decisions.
- Grant Warrior’s a third weapon slot.
- Add in a way to return Banners to the Warrior at range.
- Tweak Battlestandard. 4 minutes cooldown is too long for what it does currently.
- Take Rampage back to the drawing board. Nobody uses it currently.
- Buff longbow auto-attack to reach the target faster. It’s far too difficult to actually hit someone at max range with it. Players can easily strafe out of it’s way.
If WoW was your first MMORPG, you are NOT hardcore. You never will be. You missed the boat entirely. Stop pretending to be something you are not. Unless you played UO pre-renaissance or EQ, you simply can’t comprehend what hardcore really is.
To be a hardcore player, the game has to be your number one priority. Deny it all you want, but it’s true.
That said, being a former hardcore player myself, I truly appreciate what GW2 has done for MMO’s. Sinking your entire life into a game just so you can stay on top of the power curve isn’t a healthy lifestyle. Being able to play these games for fun and remain competitive without a massive time investment actually allows people to enjoy the game and maintain their IRL responsibilities at the same time.
Personally, I’m thankful for the casual “revolution”. One day, you will be too.
Finally a thread with some legitimate complaints that isn’t obviously inflammatory. Hopefully ANet fixes up the game to make it enjoyable for you again.
The diminishing returns has been confirmed as not working as intended.
Dungeons are likely to be tweaked as there are a ton of complaints that are all valid, so watch for updates!
I think alot of people are comparing the new game releases to old games like EQ1 and UO that did have never ending content, BUT they had a billion time sinks that were really boring too.
I played EQ for 8 years and still have not seen it all. Scary isn’t it.
UO really didn’t have a lot of content originally. Brittannia itself is pretty small. The content in UO that everyone remembers was all player (sometimes GMs!) driven roleplaying, which nobody does anymore unfortunately. Games designers no longer design tools into the game to allow for player driven content.
There’s some rose coloured goggling occurring here. Also, EQ’s content was HEAVILY throttled by the fact that you needed a party for everything past level 5 onwards and you lost a kitten load of experience when you died. I’d be interested to see how fast you could power through the original EQ’s content solo if it was possible.
I am blown away by this topic. Since the early 90’s on BBS forums, have I never seen a post as moronic as this one.
In a day and age when you buy a $60 console game that you can beat in 10 hours you are actually complaining that you blew through a game with a whopping 250 hours in three weeks (more content than the content-rick Skyrim) and you are complaining???
I’m not sure what the problem is, he didn’t set the price. The fact that a console game is $60 and only provides 10 hours of entertainment is the issue. A-Net is marketing this game as an MMO, with that comes some expectations, MMOs are meant to provide more then 250 hours worth of entertainment, especially if there is a cash shop and the developer wants you to put money into that cash shop. It is in the best interest of the developer that people find continued reasons to play.
I love how when people claim that they’re getting bored, its THEIR fault? And not the design of the game that is the reason. Not everyone will like the game, not everyone will play the game for years and years………and if they don’t, they don’t need to be told that they’re wrong for feeling that way. You cannot tell someone that how they feel is wrong, because they don’t feel the way you do.
Who exactly decides how much content an MMO should provide? You do realize that people had the exact same complaints about WoW endgame at launch, right?
There is far more than 250 hours worth of content, the OP just doesn’t want to pursue it. Heck, I’m willing to bet by this time next year I have far more than 250 hours played from WvW alone. What he and many other similar posters wants, is for ANet to comply with their very narrow vision of what an MMO endgame should look like.
Guess what? Lots of MMO’s have tried to comply with this narrow vision and give the WoW kiddies what they want. Where are those MMO’s now? Dead and buried or F2P. GW2 has a different vision and it just isn’t for everyone. Sorry.
That’s a lot of generalizations on things that you can’t possibly know.
now, it’s actually quite easy to figure out when you claim you haven’t encountered the DR system yet.
I said it hasn’t affected me, that’s not the same as I have not encountered it. The difference is that I just don’t care all that much. I make my gold by other means and fill my time with activities that don’t involve farming for inordinate amounts of time. Leveling alts, hopping between dragon spawns, playing the trading post etc.
Most of the complainers seem to have a really hard time grasping this. I’ve played the living hell out of this (330hrs +) and I don’t have a problem with the system because I don’t behave like a goshdurn (yeah, kitten that ANet) bot. I move around naturally. I coast from area to area. I don’t set down roots somewhere and farm until my eyes bleed because I want to be one of the first kids on the block to have a legendary — ostensibly, so I can sit on my backside in Divinity’s Reach and show of my greatness. I follow events around. I follow NPCs around. I follow butterflies around. I make my gold, I collect my mats and I patiently wait until I have enough for my rainbow unicorn faerie bow. And I have fun doing it.
To the the outcry that people can’t farm like they are sitting on an assembly line, I say tough luck. There are plenty of games out there designed to support your grind fetish. GW2 never claimed to be grind friendly. And people are now shocked that it isn’t. Yeah, whatever…
Thing is, people like you have blinders on when reading posts like this, there are many reported instances where just running a chain twice slashes your reward to next to nothing. Is running a fun chain two times in a row really farming to you?
Not to mention you seem to fail to read posts where ANet have admitted they messed up and things are not functioning as intended, and the system is SNAFU. These two things kind of scrape any meat out of your argument. But to each his own.
Thing is, people like to exaggerate.
Also: Kettle meet pot.
Seems to me that the majority of players with content complains are those that have played 10 days or more in the 23 days since launch.
How can you claim that you did not rush having spent close to 1/2 of your life since launch on this game. 6 hours a day is off. It’s closer to 11 hours daily.
You are outside of the norm that ANet is shooting to entertain. They can’t make content fast enough to keep up with your exorbitant playtime.
I’m sorry, it seems you beat the game. If you don’t find it fun to continue playing you can shelve it until more content releases. It’ll still be around for awhile yet.
(edited by Ragnar Dragonfyre.1806)
Eloquently put. If you lived near me I’d buy you a beer and give you a high five.
Even with just 30 tactics and 10 discipline ( for the signet mastery trait) you can reduce the cooldown of Signet of Rage to 48 Seconds. Because of the increased boon duration from tactics it lasts 39 seconds. So you get to pop it every 9 seconds, which is amazing because its basically perma-swiftness and might stacks =)
It’s a shame you lose swiftness buff from anything that puts you in combat, including taking 100 pts of fall damage.
It’s not that you lose Swiftness, you still have it… it’s just that combat runspeed is lower than out of combat runspeed.
If you’re charging into a large group of players and expecting to live with any sort of frequency, I think you need to readjust your expectations. Charging headlong into a group of enemies without proper backup is a noob mistake I see all the time in WvW.
If you’re the only person breaking the line, you become public enemy number one for the opposing team. No class can withstand a focus fire from 10+ players. Unless you’re using Endure Pain and a Stability utility, which I highly suggest if you plan on berserking directly into the maws of the enemy.
I don’t carry my Banner into those circumstances as I’ve left it at the front line for my allies to make use of. I pick it back up when I return behind the front line.
