$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Actually the mystic forge can be a very dominant part of crafting/merchanting.
Various item promotion recipes,
Green to rares to ectos
Sigil promotionIs it the end of world? No, is it kind of shady? Yeah.
The various recipes require little interaction with the mystic forge. Like I said, most are once per character or very infrequent. All the other situations, like greens to rares or improving sigil rarity, only require a trading post.
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
This is why the “crafting is available in other cities” argument doesn’t fly for me.
So I take it you craft an ascended backpiece or infuse a ring every 2 seconds? The MF is needed for some recipes, yes, but these recipes are of such a nature that they prohibit, either from a financial or game mechanic point of view, anywhere near frequent use. Most of these will require the MF to be used 2 or 4 times per character’s lifetime.
I honestly can’t believe that you’re basing almost your entire complaint on the Mystic Forge. It’s something that sees so little use and, due to being RNG based, is mockingly called the Mystic Toilet.
You people cannot stop throwing a tantrum about the fact that you need to click, CLICK, once or twice a day (as a heavy user) to go to the Mystic Toilet. But you completely ignore the fact that the speed, convenience and quality of life in almost any other city between services has always been heads above shoulders better than Lion’s Arch. The time that you make up by using these other hubs completely marginalizes the extra time required to click and go to the MF on another map. The Mystic Forge in Vigil’s Keep is even right besides the Asura Gates!
But no, you prefer to complain, kick and moan because you now you can’t spend more time on long loading screens and can’t spend far more time running around from TP to your Bank to the crafting stations. Because having to go to the Mystic Forge once or twice on a “bussy” day is worth all the extra inconvenience you get while trying to get anything else done. Let’s not even start talking about the Laurel vendor who was at the other end of the map, kicking you into another (relative) long loading screen because hey, it’s the glorious and flawless LA!
Stop complaining simply to be able to complain.
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in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Fact is, la was the most convenient one stop shop for many.
Because they didn’t know better. I mean, seriously… you’re having to resort to using the mystic toilet to try and validate your outrage of all things.
(edited by Rangersix.1754)
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
The MF is only rarely used, even by heavy users. Did you spend your entire days crafting Ascended backpacks or something? Clicking on a different WP once or twice per day is should not be a serious issue for you, seeing how the rest of the game works.
Go to a different city, like Divinity’s Reach or Rata Sum, and enjoy the much improved layout and vastly shorter distances between the crafting stations, bank and trading post (you know, the stuff you regularly use and/or requires a lot of go between), compared to Lion’s Arch. There’s also the added bonus of much faster loading times and improved performance.
If you want to say that you liked how LA looked, that is an absolutely valid opinion. But please keep your nonsense to yourself if you decide to attach terms like “efficiency”, “convenient” or “quality of life” to Lion’s Arch.
(edited by Rangersix.1754)
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
I bet those loading screens make the game fun.
/facepalm
Yeah, let’s ignore the extra long loading times that LA always had and the bad layout, making you waste a lot more time compared to other cities where everything is basically right next to each other.
You’re being a hypocrite.
Did that force them to introduce this air ship and not provide crafting stations in the new central hub?
They never said Vigil Keep was going to be the new central hub. Stop making stuff up to justify your irrational anger.
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in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
And the airship lacks a bunch of services you can find on the ground. Stop being drama lama’s and click on a WP in another city to make use of their facilities.
Is everyone’s server so empty that they can just willy nilly go to WvW for these things?
It would take me 2+ hours to get to WvW to craft or use a laurel vendor…
Good news! Going to Divinity’s Reach only literally takes a single mouse click!
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
One word: Nexon. This was all done for money. If you don’t believe it look into nexon and their latest investment….I would say more but I don’t want to be forum banned/ censored.
Why else would vigil keep conveniently leave out the crafting stations that everyone needs because of the new ascended back pieces that came with this update? Also, to my knowledge there is no where to spend guild commendations without air ship pass
Why are you complaining for the sake of complaining? Anyone that opens the map while in Gendarran Fields for 2 second can see the huge icon of the guild commendations vendor.
I also have to comment on the well placed timing of the patch. Job well done Anet, thank you!
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Let me get this logic straight. All of the conveniences that LA had have been moved to the keep except for the crafting stations, which are found in every home city and even in WvW.
A new pass has come out, which is exactly like the old one, and it costs 1,000 gems for permanent access and 150 for two week access.
Bearing in mind that gems can be bought with gold, the conclusion we have come to is that Anet has created somewhat of a pay to win model?
Yeah, this wouldn’t pass logic class. Why do I get on these forums?
Don’t forget that most of these people are also talking about losing convenience and LA in the same breath. Other cities have always had better loading times and better grouping of the crafting stations, bank and TP. They’re just complaining in order to complain.
Go to another city? It’s literally a single mouse click away?
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Well done, you just typed the dumbest thing I have read today.
If you don’t see the Asura Gates as a service, you’re only fooling yourself.
What ‘evidence’ do you want?
I use the thing pretty much any day I’m actively doing world boss events. Usually several times on such a day. LA is my stop between those events to unload inventory, condense crafted mats to refined varients, and put rare drops into the MF.
And how many times does that happen? 2-3 times a day? You’re losing out on time for everything else you do far more often. Accessing the bank and TP more often. The MF is used rarely, even in your case compared to everything else you need to do.
I am honestly laughing at the fact that people are using the Mystic Toilet to lose their kitten.
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
No I’m just discussing semantics as that’s all the other side seems to justify, which isn’t the real point at all.
Just because you only use it “once in a blue moon” doesn’t mean others don’t.
You have not, and can not, provide any evidence for requiring heavy MF usage. You are making an elephant out of a mouse.
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Wrong,
If I want to infuse a ring for fractals, I have to use the MF, crafting a legendary? MF. Certain back items? MF. I’m sure I can find a complete list of items that require MF to craft if you really want to get down to it, and a lot of them require items that have to be crafted from a specific craft profession.
You need the MF once in a blue moon. If you stuck in LA for access to the mystic forge you sacrificed easier access to virtually ever other service for it.
I’ve been basically using DR since the start of the game as my main hub and have been enjoying faster loading times, less traveltime between crafting stations, the bank & TP. If I decided to participate in Fractals, I simply entered through the Asura gate since you get automatically teleported inside fractals if another partymember was already in.
I have made ascended gear, weapons, backpacks, etc… . I’ve used the forge to craft all of these in maybe 10 trips in the past year and a half. If you really need to use the MF to justify your complaining, you’re really desperate.
(edited by Rangersix.1754)
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Apart from the fact that not all services previously found in Lions Arch can be found in Vigil’s Keep, some of them seem to have been moved to the special VIP area instead.
I am sorry Mark, but you need to check your facts before making such a statement.
Yet I don’t see you complaining about the fact that the airship has no Asura gates?
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
Also, if any of you care about “quality of life”, why the hell did you stick around LA in the first place?
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
If this is all that you people are kittening about, then this really is a good patch. We just lost ONE of many capitols. Aside from the mystic toilet, you can easily go to some of the other cities. These other cities often have vastly superior loading times and have crafting stations, the banks and trading post far closer to each other.
I have the feeling that a lot of you are just complaining for the sake to complain.
Yeah, it looks like they accidentally swapped the meshes from another race/body type with the correct ones. Shouldn’t be a hard thing to fix, let’s hope Anet gets to it quickly!
If you can’t write a good story. Blow something up. Spectacularly.
This hits the nail on the head in so many ways. Haha.
1. Sword -> Guardian
2. Greatsword -> Guardian
3. Mace -> Guardian
4. Hammer -> Warrior
5. Staff -> Elementalist
6. Focus -> Mesmer
7. Shield -> Guardian
8. Torch -> Mesmer
9. Dagger -> Thief
10. Scepter -> Mesmer
11. Trident -> Mesmer
12. Spear -> Ranger
13. Harpoon gun -> Engineer
14. Shortbow -> Thief
15. Longbow -> Ranger
16. Axe -> Warrior
17. Pistol -> Engineer
18. Rifle -> Engineer
19. Warhorn -> Warrior
in Battle for Lion’s Arch - Aftermath
Posted by: Rangersix.1754
It will just be temporary. We will retake LA soon enough.
Unfortunately, you’re probably right. I wish it would get burned to the ground, but that won’t happen.
The level cap needs to go down, not up!
This is good news, since I sincerely hate the conversations in the personal story for the reasons that have been stated by the developer. They cut you (and partymembers) out of the story and push you as a player completely out of the story when 2 other people are talking to each other.
Good riddance! Now bring back Guild Wars 1 cinematics!
1) Warrior
- Rewards passive play too much.
- Boring to play, skills are fire and forget once per fight or completely passive. Very little tactical or strategic gameplay, basically just mash things on their head and forget the rest.
2) Necro
- Conditions are a huge problem.
- CC is made night useless by Defiance in PvE (Defiance is a bad mechanic!)
3) Ranger
- Too many melee attacks that root the ranger into place.
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Litany of Wrath is extremely situational and will either get you killed or heal for nothing in most situations. The developer’s attitude that no heal should be instacast while making Litany of Wrath a 2 stage heal (and having passive heals that heal for a metric ton like Healing Signet) is kittened.
No. Besides, the run taking so long is an important part of the strategy.
If the strategy is to be bored, you are correct. Otherwise, too much running is not a good idea.
No, the map is build around the idea that taking out an enemy removes him from play for a significant amount of time. You can cut off zergs far more efficiently and whittle them down far easier as a small group, because every loss is far more costly that in another WvW map.
Trahearne is the turning point when the personal story, and anything else story related in GW2, stops being about the player and starts being about how awesome some other Mary Sue (Trahearne, Destiny’s Edge) characters are.
They’re all that matters and you as a player are graced with the privilege of observing them.
Armor provides cushioning against various elemental conditions often simply due to padding. It is not simply iron or steel on flesh, but rather several layers of different types of material laid on top of each other.
An example that the OP gave himself, " electricity would just downright cripple an armor wearer", is down right wrong. A full plate suit of armor would function like a faraday cage, leaving the wearer unharmed.
My problem with all of this is that we, the player are put into the role of an observer again. Our characters need to be hurdled into the story and not join in on the adventures of the real heroes, the NPC’s. It’s boring.
One of the main reasons why the story of GW2 has sucked so far is because it does its best to remind players how great the npc’s are while they do jack kitten. This story update is little to no different. This needs to stop.
No. Besides, the run taking so long is an important part of the strategy.
Only if I get Norn tier 3 heavy on my human male! No deal otherwise!
Your reasoning would be sound, if not for the fact that defensive/support roles have little to no use in this damage dominated game.
Would cost about 65g at today’s exchange rate. Up to you if you want to buy it, if you don’t care for it save your gold for something you like better
It’s still lazzy and people who in the community that deem it so have the right to make their opinion heard. I myself consider these Flameskins as lazzy, lets-make-a-quick-buck and uncreative armor.
This is not the road that I want Guild Wars 2 to take.
Why do some people want an increased levelcap? It’s not like levels 10 to 70 were almost any different from getting skillpoints at level 80.
No, what we need is a reduced levelcap.
I would opt in for a optional subscription fee, if it would mean we’d get proper expansions or other content that is better than what we got with the living story.
I’ve got 1500 hours logged on my main Guardian about about 100 on my Warrior. The main differences is that the Warrior is individual oriented and has little, but strong, offensive support for his group. The Guardian however is team/group oriented and has an enormous amount of (strong) group support at his side.
When fighting solo and without group support, the Warrior outmatches the Guardian. However, when fighting in group the Guardian has almost no equal.
Do you like to simply smash faces in without needing much further thought? Pick a Warrior. Do you like to smash faces in while tossing buffs and setting up reflection walls, choose the Guardian.
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Guardian – Flail or crossbow
But to be honest, I’d much rather have them take a look at our current lackluster weapons (staff, torch, shield).
Unfortunately the shield is a terrible weapon for Guardians , despite it being an icon weapon of the class. It’s still better than the torch, but that’s not saying much.
Make it if you like the looks but don’t plan on using it.
Love the fight, both how it’s designed and the reward system. From my experience, the main reason why it fails is because some people refuse to be flexible or adapt. Please do not let these people bar you from creating good content!
Almost got lynched by several people in mapchat earlier on when I suggested for staff guardians to equip something with more of a punch.
“How dare you tell other players to play the game, elitist.”
Oh well!
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However, there are a few mechanical flaws to the game that rear their ugly head. The first of these, is the high amount of damage that the champions deal. For more advanced players like myself, with a lot of experience from fractals and dungeons, the tells of a champion become obvious after a short while and we manage to absolutely destroy them while dodging or avoiding all their attacks. However, what I see more and more everyday is that people are downright terrified of getting hit by the champions and restrict themselves to ranged weapons.
The reason for this simple. The damage of the champions is so high, or follows up so fast, that players are instantly downed (even in soldiers gear). It doesn’t help that their attacks also knock players down or push them back. It’s a binary situation, either you completely avoid the damage or you get hit and it’s game over. The problem isn’t only prevalent in this fight, but it’s recurring in all aspects of PvE more and more often. In my humble opinion I not only find this kind of design too difficult for the average player, but also downright unfair for them. As a veteran player, even I myself find it becoming increasingly tedious. It’s longe overdue that passive defenses are brought more to the forefront instead of this 1 or 0 scenario. Anet themselves have renounced the dominance of zerker gear, yet at the same time continue with delivering unforgiving content like this. It needs to change.
The second problem is also another well know issue, namely condition oriented builds. I myself am a greatsword focused zerker guardian, so I am not affected by this myself. However, this does not take away that there is a critical and well known problem with conditions that also rears its ugly head in this fight. When one condition user is placed on a platform with power builds, it works great. When several of them get tossed onto a platform together, their combined damage is neutered. Conditions in PvE need to be fixed, it’s not a problem related to this fight, but one affecting the entire game. I realize that a possible solution would be a better group distribution, made possible by buffing the players in the lane or portal (or at least the initial wave of players), but I also realize that this would’ve added extra complexity and gameplay/technical issues. However, it would’ve still been nothing more than a band-aid for the underlying problems in PvE.
That’s my honest feedback about the fight. Again, I love the fight. I love doing it several times per day almost a week after it’s been launched. With this feedback I hope that I made it clear that the major problems that I’ve experienced in this fight are not so much related to the design of the fight itself, but rather underlying problems that need to be addressed on their own. I hope that Anet decides to create more similar well designed fights that are fun, in the future.
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I love the fight myself, I’ve done it dozens of times by now. My main problems with fight isn’t the fight itself but the players and the mechanics to which the fight is subject to.
When do I see most of the failures happen? When people don’t work together. To be more precise, when they’re not resurrecting the people that are downed. I’ve seen it happen again and again. They don’t realize that when they can safely safely resurrect someone, this will actually help themselves by being able to kill the champion faster. When they themselves would accidentally get brought down, this would mean there’s also one extra person to resurrect them. All in all, it’s a boost to the survive ability and damage of a group.
Yet there are people who are adamant in their selfishness. Just earlier this day my platform cleared its champion first, giving us a brief moment to catch our breaths and monitor the situation. We couldn’t help out the platforms besides us, because their champions went down immediately after ours. Yet in the distance, we could see trouble. There was a platform with several people down and 2 people left standing. I asked in map chat to heal the downed and, after they all went down and our line failed, got told that “it’s not their responsibility”, that “the others shouldn’t have gone down in the first place”. This train of thought is downright wrong and has, in my experience, always guaranteed failure.
The second player related problem is the choice in gear and weapons. When a person wears full cleric or soldier gear and they’re tossed in a group with offensive geared players, they blend in. However, while it doesn’t happen often, it does happen that the composition of a platform is nothing but people wearing support weapons and soldier or cleric gear. Needlessly to say, they fail to put even a dent into a champion.
These are, like the previous group of people, people that are adamant in their selfishness and are unwilling to be flexible. This fight is a damage dealing race, not an endurance test. If people are unwilling to adapt their tactics and equipment to suit and obvious encounter like this, then they are at fault. The excuse that having multiple sets of gear is prohibitively expensive for the vast majority of players is moot, especially since the price crash of exotic armor.
These 2 problems that I’ve highlighted first, come purely down to the unwillingness to adapt by certain people (and from my experiences, a minority) and are not a fault of the fight itself. I hope Anet does not listen too closely to the protest of these players, because they will never compromise for any future challenge either.
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Because if I’m going to be bursted down within 3 seconds at least I don’t want my 3×425 heal tick to be interrupted?
Active and passive healing. Apples and oranges.
Your passive almost heals in 3 seconds what an active does.
Ask Anet.
So you claim that people who played GW1 have no clue what an MMO is, but you can’t say why GW1 isn’t an MMO at the same time. It seems like you simply have a very narrow view on what an MMO is or can be.
Sorry to inform you but GW1 was NOT an MMO.
Why not?
Most GW1 players have ZERO knowledge on what an MMO was, is or should be.
No, GW1 players are just used to a different kind of MMO.
No, just. No.
We only have one condition to start with that scales only in duration.
Just… no. It’s a bad stat for guardians that is not even remotely competitive in any area of the game. You’re just setting yourself up to be a bad player.
Then it doesn’t count. It is a passive not a active.
Care to explain how that negates the fact of uninterruptable healing?
It’s boring to level because;
1) There are 80 flipping levels. 80. This has the following result → 2.
2) The effect of increasing a level feels meaningless at best. Wow, another skillpoint and a trait... × 70.
The game needed 10 levels max. The first 10 levels introduce a wide array of different mechanics, making them actually feel meaningful. For some classes.
Leveling served its purpose the first time. The second, third and fourth time it’s just tedious waste of time that gates off content for no reason.
The solution is obvious, allow level 80 characters to invest their spare skillpoints into levels for alts. Just don’t do something stupid like requiring 50 skillpoints for one level.
People with level 80 characters should know well enough that you don’t learn to properly play a class until you’ve unlocked its full potential at maximum level anyway. This way you also still leave the option open to level the normal way, for those that like it.
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