Showing Posts For Rangersix.1754:

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

I Agree. Our guild has no problems finding another “overflow” and taxi-ing everybody. It just costs more time, normally we finish guild missions in 35-50 minutes (not doing trek) And this costs additional time. All ppl in th guild are 18+ most have jobs and a RL. Wasting time on organisation which should be handled by the game is rubbish. It used to be ok. If we encountered an overflow whe would use the overflow instead of the normal map. Now we need to guess what map will be more usefull. and it hshould put us all together in 1 map when Guild miossions are started,

Doing a bounty sending 10 ppl for a target and having them travelling to 2,3 or more instances is stupid, especially if you designed the game to group players in party ffrom the same guild playing together.

Our guild has no one below 20 and a few people in their 30’s, we didn’t have an issue. Stop over-exaggerating the problem. If you keep having serious problems, then your guild’s leadership clearly lacks even the most basic organization skills and you need to promote people that can actually lead.

The system isn’t doing what was set out to be done. I love seeing more people, unfortunately if you do events per 2 hours or 3 hours you will see a lot of zergs, why not do all world events every 15 or 30 minutes, with an hour for big world bosses (teq, wurm.. ) It would all spread out and people wopuldn’t need to zerg everything…

This will solve nothing. The only difference that it would make is on the invisible side for users; there would be less megaservers maps of the same instance but it would still fill those maps. For players there wouldn’t be any difference at al.

(edited by Rangersix.1754)

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Rangersix.1754

Rangersix.1754

It’s not something that happends to every guild every time. Stop pretending that it does.

It’s something that requires 5 minutes of your time, stop pretending that it takes hours.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

I wouldn’t call an improvement if I get in a different map than my team or my guild

Due to the nature of the new system that situation (karka queen → empty overflows) happens a lot less. It ’s something that happened before too, and a lot more. Going from more to less is an improvement in this case, no matter how you twist or turn it.

The vast majority of complaints are basically the same stuff we saw at launch. This is simply how the game looks like when maps are full. MaterDolores says he was here from launch, but from what he complains about, I hardly doubt he was. At launch everything was zerged constantly.

And then we come to the guild complaints that they can’t get people on one map, not even the small guilds. To those people I suggest looking to new leadership, who can actually get something organized. Other guilds, like tequatl and wurm guilds, have done this on a far larger scale (hundreds of people) before. Getting 20 people on the same map is a piece of cake compared to that. You just need competent people in charge. You’re a guild, not a random rag tag group of people. You’re supposed to be organized.

Get a core party of 5 people in a map, consider that your “main map”. Now break the group apart and have each of those 5 people form their own party so they can then join their party leader on the “main map”. It’s quick and it’s easy. Guilds complaining that they need to make use of organization, dear me.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Rangersix.1754

Rangersix.1754

IF there was an option to change your current instance when you wanted maybe. Now, for high populated servers it’s the same with or without the megaserver. We don’t want the same, we want improvement.

But you have improvements? Instead of getting into a half filled map or an empty map most of the time, now you get full maps so events and such are not only feasable, but also happening?

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Did want to do the Karka Queen for the trait, got on a “overflow-megaserver” (cz the original one was full I guess). There were only few player and most were afk, so possibility to spawn the Queen in time.
And after the old megaserver killed the Queen, no more players were put on the “overflow-megaserver”.

So in short: If you get on a “overflow-megaserver” for a Worldboss, just log out, you will not achieve anything.

What a great system.

Thanks to megaservers you will now end up far less often into empty overflows, though it will still happen. Thanks to megaservers you will now more often get the right amount of people to at least do these events, at any given time.

So overall, a big improvement.

(edited by Rangersix.1754)

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

They are in vacation. You must understand, after all this hard work for a system that is working perfectly…

They are human beings, having a day off after weeks of hard work. This while your hobby has a small problem that doesn’t take away your ability to play the game.

/cough.

Zerker nerf is not enough

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Ok. Let’s straighten this out with a simple question and then I’ll elaborate…

How in the world do you balance a game within the ‘Healer/Tank/Dps’ architype when you’re a game company that proports to do away with that!?

The Answer: It’s impossible and impractical…

For these 3 types of play to be ‘equal’ would not be ‘doing away with the trinity’ at all.

You’ve gotta see that this was the case from the beginning. ‘Zerker’ isn’t some crazy new fad that has taken over GW2. As I day one Thief, that mained an Assassin in GW1 for over 7 years, I can attest to this.

Dodge gives us 100% damage reduction AND we have a self heal. Those two things are INCREDIBLY potent in tandem, and, after learning the content, who would not forsee DPS becoming the most important statistics. As soon as they put a cap on conditions but not DPS, they put a harsh line between those two. The others were already striked out before they even stepped up to the plate tbh.

_"Hey ‘Healing Ele’, I appreciate your enthusiasm for my well-being, but I can already dodge this guy’s attacks and heal myself. so why don’t you help me kill this kitten already since this guy is scaled with both of us here!?!"…..

THIS is the DPS mindset. I’m sorry it makes you feel irrelevant but that is how the MECHANICS of the game work, so I am sorry for dissing your Cleric gear when you are the highest DPS profession in the game.

If you are not familiar with the encounters or have slow internet or some other hinderance then most people will understand, but don’t expect, BASED on these things, that a group who ‘has it all’ want to slow themselves down when loot is completely random and the ONLY tangible rewards are achieved through destroying content as fast as possible.

It doesn’t matter what your MF is or what area of the game you’re in, when loot tables are completely random, getting the highest/quickest amount of drops will be the most sound approach for Gold Per Hour. Speed running dungeoneers made this association VERY long ago and the game didn’t change since then. Our tactics haven’t changed since then either. If anything, we’ve honed and improved those tactics multiple times over. With that said, I will guarentee that there is no ‘Meta’ in the sense of there is ONLY one way to play, BUT DPS is the ONLY way to play. ‘Zerker’ isn’t a build but a build archetype that relies soley on DPS and ACTIVE DEFENSE to get the job done. You can run a Shout/DPS Guardian, a Consecration/DPS Guardian, etc, BUT if DPS isn’t somewhere in your build, then you are working with an inferior product.

It’s like you go to a steakhouse and think, "Do I want the Fillet Mignon, the Porterhouse, the Primerib with a topshelf wine, or, MAYBE, will I JUST have the ‘free rolls and a side salad with water’….it’s a simple choice if you would like to TREAT YOURSELF to the best you can have. OR are you somebody who wants to OVERPAY for little satisfaction with NO ‘nutritional value’.

20-30g speedclear PLUS loot drops/session group or are you ok investing four+ times the effort to recieve the same end.

In a game that is based around having the ‘sweetest of the sweet’ cosmetic appearence (at a high cost), this has become a VERY simple choice among MANY people who would like the ‘fillet mignon’ and be ‘served first’. This is COMPLETELY disreguarding the fact that, once you build ‘liquidity’, it only puts you in a place to grow that ‘egg’ once you get accostumed to other aspects of the game and how to ‘chase those dollars’.

TLDR: Anything other than a DPS setup is ‘training wheels’ for ‘casuals’ and anyone who takes themselves seriously will quickly disreguard this style of play, as it is COMPLETELY unnecessary.

This needs to be repeated again. There is nothing that stops fully cleric/staff Guardians from making their own groups, but don’t expect to be welcome in every other group you choose to join.

(edited by Rangersix.1754)

RIP Zerker Build

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

it’s also the other way around, when i tried to make a team i had 2 ppl who wanted to do the same this as i want, take the time to enjoy the dungeon.
then a zerger joined and demanded a gear ping, when we refused he flat out offended the three of us.

you might talk like that but zergers are actually worse, they are searching for ppl to go fast or go offensive to other players.
a game is made to enjoy to free time that we have, they are the ones who are out there to ruin the fun and ruin the mood of non-zergers.

I can write a dozen stories about insufferable cleric/staff guardians too. Some people are kittens, it’s not simply a quality that’s unique to people wearing berserker gear or those that don’t.

(edited by Rangersix.1754)

Show off your characters! Wardrobe HYPE!

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Now that the armors I’ve bought can be safely overwritten without losing them forever, I kitted out my Guardian in a completely new shell.

Best update by far!

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Get rid of levels once & for all!

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Even FPS games have begun to use level progression for their multi-player actually.

I dislike it there, but yeah.

The way that levels are implemented in other games is vastly different though. The current leveling system in Guild Wars 2 simply sucks.

Get rid of levels once & for all!

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

The first 20 levels should unlock traits and increases in power of gear. Past that, levels should just be an indication of how many times you’ve leveled. Adding to that, levels shouldn’t simply stop at 80.

RIP Zerker Build

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

It’s simple Sorudo, don’t handicap yourself and you’ll find more groups that welcome you. You’re basically asking for people to make up for the wrong choices you deliberately decide to make and keep.

(edited by Rangersix.1754)

Get rid of levels once & for all!

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Levels are pointless boring padding to this game. Either get rid of them, or reduce the amount of levels to 20 and give players something meaningful every level. Right now you get a single skillpoint for most levels, which is close to meaningless.

Levels gate maps and nothing more.

Game Updates: Traits

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Posted by: Rangersix.1754

Rangersix.1754

Most of new traits are horrible, not worth getting at all. Someone ran out of creativity.

A good example of this is the new guardian trait “Amplified Wrath”. It basically does the exact same thing as another Grand Master Trait in the same trait line named “Kindled Zeal”, namely increase the damage of the Guardian’s only condition (burning).

Not only is it lazzy, it’s made worse by the fact that “Amplified Wrath” is always the better choice in any build and situation compared to “Kindled Zeal”, effectively making “Kindled Zeal” defunct. It also doesn’t try to solve the problems that condition Guardians have at all, despite the developers showing during a livestream that they’re well aware what the issues are.

It just feels like they quickly made something up without much thought or planning to give the Guardian class some new grandmaster traits, merely because every other class also got new traits. They keep hammering on “we like where Guardians are” and these new traits are exactly in line with that thinking; they change absolutely nothing.

(edited by Rangersix.1754)

RIP Power Builds?

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

In PvE damage is still king, nothing was changed there.
Zerker is still the king of DPS gear.

Now, I’d really like to know how people figure that Zerker or Damage builds all of a sudden became obsolete.

Stat Combos

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Major/Minor/Minor :

Power/Precision/Boon Duration
Power/Precision/Vitality
Power/Precision/Toughness

GW1 login screen: *CLASSIFIED INFORMATION*

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Just more and more laggy. At least for me and I have no idea what can be the reason.

Make sure you enable vsync. You get what looks like enormous lag when you reach extremely high fps (think +100 fps), the GW1 engine starts to choke at that point from my experiences. Just enable vsync, so you’ll limit your FPS to 60 and the problem should go away.

Pyroclasm: The Definitive Guide to Burning

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

If Kindled Zeal asks you to primarily build up Power with some Condition Damage as extra, Amplified Wrath seems to do the reverse.

This is true, but the point where Kindled Zeal breaks even with Amplified Wrath is so high, that no matter how you build your character, Amplified Wrath will always be the better option of the two.

Simply buffing Kindled Zeal would honestly be stupid, since they’re basically the exact same traits in the end (here more burning damage!) and don’t fix the problems of condition guardians at all. Kindled Zeal is and always has been crap (why would power builds all of a sudden want condi damage?) and should be altered to a trait that’s actually useful for power guardians, while Amplified Wrath should add extra benefits for condition guardians.

Simply adding more damage to burning has shown in the past that it’s not enough to fix the problems for condition damage Guardians. It honestly feels like Anet is trying to fix the problem by doing the exact same thing that didn’t work out before.

(edited by Rangersix.1754)

[PvX] Guardian, all new GM traits are trash

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

If you want a build with both power and condition damage Kindled Zeal will never be better.

If you want a build with only condition damage, Kindled Zeal will never be better.

If you want a build with only power (that avoids any and all other condition damage), Kindled Zeal will only be better if you get 3330 power and no increase to condition damage. If you get get any condition damage increase, like the warrior’s banner of strength (170 condition damage+170 power), Kindled Zeal will only be better when you have 5046 power. In other words, never.

The new + 33% burn duration ability doesn’t improve on why Kindled Zeal is terrible. They both increase burn damage and that simply doesn’t work, yet Anet seems intent on banging its head against the wall. Why introduce a new trait that does the exact same thing as an existing grand master trait (in a tree that’s not about burning damage), but only better?

(edited by Rangersix.1754)

Guardian Grandmaster traits

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

The post above me is correct and highlights a very big problem with the new 33% burn damage trait. Follow my thought process for a second. Let’s compare the new talent (33% burning damage) to kindled zeal (13% of your power to condition damage).

The base damage of burning is 328/sec and scales with condition damage for .25 per point of condition damage. The new trait adds 33% burning damage, resulting in 436 damage/sec (at +0 condition damage). This results in a difference of roughly 108 damage.

In order to add 108 damage to burning, you need to have 432 condition damage. That translates into 3330 power for the Kindled zeal talent. Why on earth would anyone going for condition damage ever choose Kindled zeal over the new talent? Even for power Guardians, who usually invest into Radiance, Kindled zeal is clearly the worse of the two (at +250 condition damage from 25 points into radiance, you would need 5253 power before kindled zeal is equal to the damage added from the +33% damage trait) . Also, how does simply adding more damage to burning all of a sudden make it viable when it didn’t before?

What was Anet’s thought process behind this new ability? It seems to overshadow kindled zeal while providing the exact same end result, to boost burning damage. The only way Kindled Zeal still can pull ahead is when you go for a power build that ignores radiance (the tree that’s all about boosting burning damage) and manages to get 25 might stacks and various consumables (and avoids any and all boosts to condition damage in any shape or form).

In short, when the new trait arrives, there is no reason ever to select Kindled Zeal. It does the exact same thing as Kindled Zeal, but only better. This is nothing short of short sighted and poor design, if not trying to deceit us into believing we are getting a new trait while in reality we are merely getting a copy.

It is long overdue that Kindled Zeal is turned into a good, useful trait so we might finally have a reason to go further than 20 points into Zeal. They hardly read the class forums though, so I suggest everyone to go in the class forums and post about the implications of this “new” grand master trait.

(edited by Rangersix.1754)

[PvX] Guardian, all new GM traits are trash

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Cross posting from another similar thread, but I’m curious for other people’s thoughts on this. Follow my thought process for a second. Let’s compare the new talent (+33% burning damage) to kindled zeal (13% of your power to condition damage).

The base damage of burning is 328/sec and scales with condition damage for .25 per point of condition damage. The new trait adds 33% burning damage, resulting in 436 damage/sec (at +0 condition damage). This results in a difference of roughly 108 damage.

In order to add 108 damage to burning, you need to have 432 condition damage. That translates into 3330 power for the Kindled zeal talent. Why on earth would anyone going for condition damage ever choose Kindled zeal over the new talent? Even for power Guardians, who usually invest into Radiance, Kindled zeal is clearly the worse of the two (at +250 condition damage from 25 points into radiance, you would need 5253 power before kindled zeal is equal to the damage added from the +33% damage trait) . How does simply adding more damage to burning all of a sudden make it viable when it didn’t before?

What was Anet’s thought process behind this new ability? It seems to overshadow kindled zeal while providing the exact same end result, to boost burning damage. The only way Kindled Zeal still can pull ahead is when you go for a power build that ignores radiance (the tree that’s all about boosting burning damage) and manages to get 25 might stacks, a warrior banner and various consumables (and avoids any and all boosts to condition damage in any shape or form).

(edited by Rangersix.1754)

Guardian Traits Need Major Buffs

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Can someone verify my math for a second. Let’s compare the new talent (+33% burning damage) to kindled zeal (13% of your power to condition damage).

The base damage of burning is 328/sec and scales with condition damage for .25 per point of condition damage. The new trait adds 33% burning damage, resulting in 436 damage/sec (at +0 condition damage). This results in a difference of roughly 108 damage.

In order to add 108 damage to burning, you need to have 432 condition damage. That translates into 3330 power for the Kindled zeal talent. Why on earth would anyone going for condition damage ever choose Kindled zeal over the new talent? Even for power Guardians, who usually invest into Radiance, Kindled zeal is clearly the worse of the two (at +250 condition damage from 25 points into radiance, you would need 5253 power before kindled zeal is equal to the damage added from the +33% damage trait) . How does simply adding more damage to burning all of a sudden make it viable when it didn’t before?

What was Anet’s thought process behind this new ability? It seems to overshadow kindled zeal while providing the exact same end result, to boost burning damage. The only way Kindled Zeal still can pull ahead is when you go for a power build that ignores radiance (the tree that’s all about boosting burning damage) and manages to get 25 might stacks, a warrior banner and various consumables (and avoids any and all boosts to condition damage in any shape or form).

(edited by Rangersix.1754)

Guardian Traits Need Major Buffs

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

I’m going to repeat what I said in the Guardian subforum; I wish they would’ve simply said “Guardians are in a comfortable position right now so we won’t be adding new traits yet” instead of giving these new traits.

+33% burning damage and retaliation scaling with condition damage, but you don’t fix the fundamental flaws of condition guards? Not a single word about our lack of multiple conditions or the innate problems with burning, like being pushed off and/or only stacking in duration?

They should at least be honest about it, they know these traits will change nothing to Guardians. Just stick to the builds you’ve been using since launch basically.

New grandmaster trait = trash

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

I wish they would’ve simply said “Guardians are in a comfortable position right now so we won’t be adding new traits yet” instead of giving these new traits.

+33% burning damage and retaliation scaling with condition damage, but you don’t fix the fundamental flaws of condition guards? Not a single word about our lack of multiple conditions or the innate problems with burning, like being pushed off and/or only stacking in duration?

At least be honest about it, you know these traits will change nothing to Guardians.

Dev Blog: Changes to Traits

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Only in GW2 will people complain about being given multiple ways to unlock things.

Too many options and something loses all of its value. A little bit of challenge and effort can improve gameplay a lot (this is backed up by scientific test on behavior vs effort), even if now you think that it won’t. Look at the trading post in Diablo 3, which trivialized and hurt many facets of the game and is now removed.

(edited by Rangersix.1754)

Dev Blog: Changes to Traits

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Rangersix.1754

More options are good. Keep in mind these changes are more geared towards new players rather then old players with massive piles of gold.

1g or even 50sil per trait might not sound much to you but to a newbie who’s just finished leveling up with barely 2g to spare and looking to get exotics, killing the Risen Wizards for a free trait sounds like a decent deal.

I still remember 2g for the grandmaster trait book feeling like a massive amount of cash.

The problem is though, that the world is quite dead at the moment. If veteran players are encouraged to go outside and participate in world events again, this will also improve the situation for new and casual players.

Instead of having to gather gold because no one is doing events in the world, events would be done far more often, allowing new players to do events in the first place.

Dev Blog: Changes to Traits

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Posted by: Rangersix.1754

Rangersix.1754

I just have to say you don’t know who Laidri is do you? She was an epic hard boss like character during the Queen’s Jubilee. You had to solo her, and only a small percentage of the player base was able to beat her. By placing a trait behind her would mean only about 15% of the player base would be able to get said trait. This would be terrible. There is no world trains for her and she isn’t done any more cause she doesn’t exist in game at the moment (she might return next Queen’s Jubilee).

I’m sorry, I mixed her up with the temple of lyssa event. But why would they automatically attach crucial skills to temporary events anyway. I wouldn’t worry about that.

So I herdz you liekz GW1 (New Trait System)

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Posted by: Rangersix.1754

Rangersix.1754

No Cogbyrn, I’m asking why must everything in this game flow through gold and why can’t we introduce other things to do? If you merely want to farm dungeons and get everything out of the game, you’ll notice that this is already impossible to do.

If you want to talk about sPvP, sure it would be unsuited there since it’s all about an even play field for everyone. But even with a vendor in place, the current system would have a terrible effect on sPvP. I wouldn’t worry about not having all traits unlocked in sPvP by default.

Dev Blog: Changes to Traits

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Posted by: Rangersix.1754

Rangersix.1754

OP, I am glad you have X number of hours a day to go out and work on all these trait books. But someone like me who works more than they play the game I like the fact they always add an option for things to just be purchased with gold. Wish other companies would learn that this method works.

Why would you rather do the same old things than go out in the world to do other new things? The vendor would remove content for casual people too, not to mention avoid livening up the world a bit for people still leveling.

If you want to keep farming dungeons that’s fine, that’s your choice, but don’t hide behind the guise of a casual player.

For example, imagine having the best trait locked behind Liadri without offering an alternative.

Which would be great! Why is this a bad thing, when Lyssa is now something that is hardly ever done, basically only when the worldtrains are there? Imagine that events like that would be done on regular intervals because people would actually get meaningful rewards from them.

(edited by Rangersix.1754)

Dev Blog: Changes to Traits

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Posted by: Rangersix.1754

Rangersix.1754

Why not keep it for PvP as it is now? Enter the mists and you get all relevant abilities unlocked. It’s not like you’ll be able to use all abilities all of a sudden anyway.

And even with the vendor, not getting all abilities unlocked in sPvP by default would be terrible. Especially considering that sPvP is supposed to offer an even play field, where everyone (still) has the same stats regardless of PvE progression.

This is a good gold sink… and who said anything about 1g?

I suspect the new high end grandmaster traits will be minimum 100g each.

Sure, if they really were 100g I wouldn’t mind it one bit. I guess the major concern is that they would become too cheap.

(edited by Rangersix.1754)

Dev Blog: Changes to Traits

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Posted by: Rangersix.1754

Rangersix.1754

I love the change to finding traits. It’s similar to Guild Wars 1 and would give a reason to go out in the world, dungeons, WvW and get something meaningful in return.

Major traits will now be unlocked via traits guides, a new in-game item. Double-clicking on a trait guide will unlock its associated trait. You can find trait guides by completing specific content in the world, like story dungeons, minidungeons, WvW, personal story, specific bosses, and discovering certain areas on the world map.

But then we come to the next bit, which basically tosses that entire idea out of the window.

As excited as we are to let players earn traits with feats of bravery and cunning, we know not everyone is the exploring or adventure type—which is why we’ve included the option for you to buy trait guides from profession trainers! The cost of current traits varies based on the tier of that trait. Newly added traits to the game will be set at a higher price point.

Basically, players might as well keep doing what we do right now, farm gold and be done with it. The initial change would actually force us to explore or do something else for a change. It would also give players something extra to do with their alts when they’d reach the maximum level. Why put in anything that requires effort and at the same time put something in that trivializes it.

With this nothing will be changed about people just sitting in the capitol cities and not doing any of the world events.

So I herdz you liekz GW1 (New Trait System)

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

So you can spend spend hours collecting traits… or simply pay 5 gold to a vendor to unlock them. This reasoning and design is kittening stupid.

Network Error 5:11:3:159:101

in Account & Technical Support

Posted by: Rangersix.1754

Rangersix.1754

I have the same issue (EU-Gunnar’s Hold). Since the patch I simply disconnect whenever I try to log into any of my characters.

Attachments:

(edited by Rangersix.1754)

Living Story Has Killed the Game for me

in Living World

Posted by: Rangersix.1754

Rangersix.1754

Lackluster content, few challenges and even less (rng) rewards. Those are the hallmarks of the LS if we are to take the past year in regard. Please stop it Anet, give us meaty permanent content with meaningful progression, armor and challenges to progress towards, better story instances that tell more than a 5 minutes story every 2 weeks and finally, no more brainless loot pinata content.

The LS was not the reason why I stuck with this game for more than a year now, but it might be the reason why I might leave it due to lack of content!

Too Much Temporary Content Can Only Harm GW2

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Posted by: Rangersix.1754

Rangersix.1754

Yep there will be a season two.

When I learned that there was going to be a season 2, I have to say that I was really disappointed. I do not want bi-weekly content. It’s buggy and most importantly, feels shallow and lackluster. I’d rather have less but meatier updates that add more to the base game.

Take the pavilion for example, what if I liked that content? The gauntlet it mean. Well, now I can’t do it anymore, despite it being unique content in the game. They’ve added so little permanent content compared to the temporary content, that you’re basically still playing the same game, minus fractals, as you did at launch. Hardly any new armor has been added that isn’t gemstore armor to the game to work towards or any other challenge really.

The game needs a big content update, a meaty one that isn’t this 2 week borderline crap we’ve been getting the past year. Give us large updates filled with stuff to do and things to work towards! I know it’s harsh for the people that are hard at work on the LS content, but let them make content that actually allows their talent to shine!

(edited by Rangersix.1754)

Will there be guild halls/islands in future?

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Relax guys, they’re busy making boring living story content that’ll only last 2 weeks.

And if... GW2 didn't had leveling?

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

People want a carrot. Simple as that. Take away the carrot in GW2, and they move on to a game that provides a carrot.

Leveling (in mmo’s) is an annoyance you need to go to before you can start chasing the carrots.

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Because you had no control over what group you’d end up with. You chose to roll the dice and accept the possible outcome of a group composition where no one was a damage dealer in a fight that, by design, did not support that outcome and would adversely affect all other players.

You are free to criticize the fight for it, but do not ignore the eventual reality of it.

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

I think what more people should try to understand is that it is not a crime to be bad at a boss. Not even after doing the Marionette for a week straight. It’s not lazy if you are bad, nor is it your fault. It’s just unfortunate. I don’t blame other players when they die at a boss, especially one that is temporary. Some people need more time to become familiar with a fight.

Whoa, whoa, whoa, let’s take a step back here for a second. I don’t care how you play the game for most of the time, since I personally seek out like minded people that suit my playstyle. However, this does not in any shape or form apply for the marionette. It was a fight where you were unable to determine the group composition and a champion was required to be killed within a short time limit, a DPS check in other words.

Due to the random nature of group compositions, it was very possible (and happened from time to time) that only full cleric/staff guardians (or similar builds) were in a single platform. This caused the entire chain to fail for everyone. If you refused to adapt to the strict requirements in that fight, then you were putting your own selfish needs in front of everyone else’s and actively sabotaging and undermining the game for all other players out there. Simply because you chose to make it possible for a full non-damage oriented platform to happen.

Talk about dungeons, WvW, zerging, etc… and “do what you want” as much as you like for all I care. But not the marionette fight, because you are 100% wrong in putting those two together.

(edited by Rangersix.1754)

Difficulties with Dungeons & LFG

in Fractals, Dungeons & Raids

Posted by: Rangersix.1754

Rangersix.1754

really, the nerve you ppl have, dictating ppl how they “should” play and how it’s “done”, i do a dungeon the way i want it and that’s taking my sweet time exploring.
btw, i don’t learn anything when it’s on youtube, i rather do it my self, that teaches me 10X faster then any website or youtube video can ever show me.

Good luck learning to program C++ without consulting a book. It’s your right to do whatever you want, but that doesn’t mean it’s actually the right thing to do.

(edited by Rangersix.1754)

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

There are several main reasons why this happened. First off, there’s the lack of guiding new players. A perfect example of this are combo fields and finishers. Most players are simply oblivious to these because the only way to really find out about them, is reading the wikipedia. Most people simply think the rings are there to only show the area in which the buff is active.

The second major problem is that Anet keeps designing zerg/large group content. This content so far, apart from the marionette, puts little focus on the individual player. You can basically participate naked while blowing soap bubbles and you still wouldn’t have a clue about how much you actually participate in the end. This causes a lot of people to not even bother improving because their build works and never try anything different. I saw a video earlier today detailing a full cleric/staff build for fractals where the author talked down about damage builds in such a way that it was clear that he never even bothered trying to go damage oriented. And why would he? He’s never confronted with having to perform well individually (apart from the marionette, where builds like his caused problems if they were grouped together on a platform).

Finally, there’s also the lack of unique rewards for skillful play or dedication. Almost all the rewards you can get in this game are completely (and absurdly) RNG based or require you to do an effortless task (like doing a daily several times in a row). It’s also one of the reasons why Liadri is the only miniature that I bother keeping in my bags at all times and even pull out. The miniature wasn’t tossed on everyone’s lap and shows at least some accomplishment.

"Expansion sized" patch

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

The feature patch will simply add the subscription model of the Chinese client to the EU and US clients, nothing else. >:D

The scaling is terrible

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

Seems like they balanced their hotfix around Blackgate once again. I’ve said it before and I’ll say it again; the scaling in these events is problematic and Anet continues to ignore it.

Allowing us to blob and kill the knights that way, allowed us to brute force the problem of the terrible scaling system. By forcing us to split up, you can now only overcome the scaling issues in the most optimum of conditions.

Anet, you can’t take away the only solution to a problem that you haven’t managed to resolve yet and you don’t like the solution players came up with. Get rid of the problem first, then remove the solution to that problem. Otherwise, you’re just screwing over your players.

(edited by Rangersix.1754)

Hotfix - 18 chests changed to 6

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

Agreed. It was too much in too short a span of time.

Ever heard of a champion train? They offer more loot for less effort.

[Constructive] Whole-map event vs. Zerg & AFK

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Their defense? “Getting chivos.”

The ones I’ve encountered were a bit more creative. “You’re an kitten for complaining about it, besides it’s Anet’s fault anyway.”

You heard it here first, Anet forced their hand.

Knights give too much loot

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

15 lootbags for 10-15 minutes work isn’t really “too much” seeing that you can almost get the same in 15 minutes following a champion train, which requires even less effort.

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

Anet doesn’t like the zerker meta. That’s why they’re screwing over anyone using conditions in PvE and make sure that even in full soldier or knight gear, everything will instagib you the second it can land a hit.

But they don’t want zerker to be the meta, you heard them.

$12.50 Charge for Convenience of Lions Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

the stuff im talking about, you do en mass, like make 120 major sigils, then put em in the mystic forge to get superior runes. Or back in the day, when silk was cheaper than gossamer, promoting cheap silk to gossamer. cores to lodestones, incandescant dust to crystalline, teir 5-> teir 6.
Its not unccomon for a power crafter/merchant to have to do quite a bit at the mystic forge

You don’t make those sigils in batches of 4, do you? No, you make the amount you’re going to merge and then head the mystic forge. That’s 1 trip, not 30.

This is seriously being blown out of proportions.

(edited by Rangersix.1754)

RE: "Leaked" patch notes

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Ofcourse they were fake, they had actual changes to Guardians that weren’t bugfixes!

(edited by Rangersix.1754)

$12.50 Charge for Convenience of Lions Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Rangersix.1754

Rangersix.1754

Since the EoTM patch, there’s also a button (on the bottom right) to leave WvW on the WvW menu. It’ll teleport you back to where you were before entering WvW. So you don’t even need to relog anymore.