Showing Posts For Rangersix.1754:

Healing-centric Guardian?

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

The problem is that +healing isn’t all that great and you see builds that incorporate +healing even less and less in WvW too. The main reasons for this are;

a) Healing generally scales really poorly with most abilities, making investing in other stats more beneficial to yours and other’s survivability.
b) The few exceptions to this are empower, which suffers from a long CD & low base heal, and selfless daring, which does NOT turn your dodges into heals. It adds a healing effect to your dodges, that’s it. You still need to keep your dodges for when you need to avoid damage, if you do not do this you cut off your own survivability significantly. Statements like “I have dodges to spare” are completely absurd, in any game mode. Finally, selfless daring has a small base heal, meaning you need significant +healing gear to make it worth while.
c) Most important heals have a high base heal. This means that you can heal for a significant amount regardless of your gear. It also means you can add more toughness or vitality gear without losing much healing power, while significantly increase the time it takes for you to keel over and thus allows you to perform these heals more often. A good example of these is a waterfield or tome of courage.
d) +Healing only scales with… healing, which is (relatively) quite limited in this game. Most forms of support, which (combined) play a far larger role (reflects, stealth, protection, stability, etc… ), do not at all.

When is +healing useful? In sPvP bunker builds. The main goal in sPvP is to stand on a single point and not so much actual combat. Apart from toughness and vitality, it is the only stat that directly boost your survivability. If you want some advise on builds for sPvP, recently a dev has made a new sticky that collected builds from various sPvP teams.

If you really want to incorporate healing gear in your WvW builds, combining celestial with soldier gear is what you should then be looking for. A good mix is celestial armor and soldier trinkets+weapons.

For PvE? Well… PvE is dodge or die. Any damage you can’t avoid is perfectly healable with your base self heal. Any damage you have to avoid, basically means instant death or when you do live, you simply can’t consistently recover from due to the lack of real means of sustained healing in this game. The mantra of the game is support, damage and control. Not healing, damage control. Healing is just one of many, many more ways to support a party.

Always keep in mind that the design from the ground up behind GW2 was to have no real healers. Guardians were especially made the way they are with that in mind. Support is our strength, we bring it no matter what we do. Healing is not, it is only a small subset of our abilities. It is like saying the letter “j” represents the alphabet, while in reality it just one of many components of the alphabet. We are far more proficient at preventing the need of healing.

(edited by Rangersix.1754)

Newbie Guardian, Need advice on Armor

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Posted by: Rangersix.1754

Rangersix.1754

Play around with exotic armor for a while longer before you settle on which ascended gear you’re going for. Ascended armor is a very, very minor stat increase while being a hefty investment. You’re not missing out on anything when it comes to ascended armor vs exotic armor.

Ferocity or Condition Damage?

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Posted by: Rangersix.1754

Rangersix.1754

No you don’t. You just walk up to them and use zealots flame. you do not even need to hit them.

Zealot’s flame applies a 3 second burn at the start and end of the effect in what is basically melee range (it’s a tiny bit further, less than a step (180 range)). If you basically can’t stay in melee, you can’t affect them with Zealot’s flame either. You can choose to throw it, but it’s only 3 seconds base burn + increases the base CD (meaning less overall burn) if you do that.

More rubbish, if you want a easier time applying then trait supreme justice. No other class in game can consistently apply burning every three attacks. Then to go further you can trait spirit weapons to apply burning as well.

Yes, apply very short duration burning (1sec base, 2sec maximum +condition duration) for every three attacks. If you just consider that (and there is little else to take in consideration) you’ll still have downtime, most of the time, even without condition cleanses. It also requires you to keep attacking, countering much of your previous argumentation.

Any attempt to stack what’s even close to a “long” duration burn, will basically mean blowing all your burn abilities and leave you with no means of applying burning for a very long time. If it’s then also cleansed off, it’s even more disastrous than any other condition build.

It seems you just went to the gw2 wiki and looked at what skills apply burning. But didn’t take into consideration other factors.

Even if this was true, it would be a very poor argument to not use these “other factors” in your argumentation. Especially considering most thorough documentation, player compared experience and theorycrafting contradicts your claims. If it didn’t, wouldn’t you see condition Guards everywhere, rather than an (often ridiculed) tiny subset of Guardian players? So please, share your argumentation so we can adjust our opinions, results and theories if they lack this vital compontent that we’re all overlooking.

(edited by Rangersix.1754)

Ferocity or Condition Damage?

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Posted by: Rangersix.1754

Rangersix.1754

Let me guess, all of this is for pve?

Because if its not, then your whole theoretical analysis of ferocity vs condi damage falls apart quickly.

That part, yes, but please read the whole thread to see my previous statements for PvP/WvW.

You’ve actually mostly confirmed Obtena’s claim that burning is one of the better scaling and higher base damage conditions. The only caveat is stack intensity, which is where total bleeding, confusion, or torment will pull ahead. Otherwise, burning scales better and starts higher than any other “normal” condition.

Yes and realistically you cannot not stack those other conditions on classes that have access to these conditions. Thus they scale in any situation a lot better, because they can and will stack. Saying that burning scales better than bleeding, because 1 bleed stack scales worse than 10 is basically choosing to ignore most of the actual mechanics that are in place in this game (abilities that apply multiple stacks in one hit, traits that apply conditions on crits, etc…) and how it would play out in reality.

Dealing critical damage assumes your attacks are even connecting. Burning can still damage when you’re off target.

In order to apply burning a Guardian also needs to perform a melee hit (purging flames aside, which also require your target to be close in melee range). A Guardian simply does not possess the means to apply long duration burning in one hit.

But for the most part it doesn’t really matter due to how easy it is to reapply burning. Also, what ranger doesn’t factor in his calculations when he compares burning to the other damaging conditions is easy of application.

Burning doesn’t suffer the same consequences as stacking conditions when its removed. Bleed for example when removed will reset the stacks to zero, so the user has to build up momentum again. Burning can just be reapplied and will do the exact same damage.

So there is a lot of variables that need to be considered when comparing things. Most just look at it as guardian vs training dummy and base their conclusions off that.

A Guardian has far less means to apply burning to a target than any other class that has access to conditions. Also, the required momentum for other conditions to surpass burning is, as said before, very low.

(edited by Rangersix.1754)

Ferocity or Condition Damage?

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Posted by: Rangersix.1754

Rangersix.1754

That’s a nice story but the OP didn’t ask you what was the best condition damage or how they stack, how they compare …. or anything like that, so back to his question.

No, but you did. You called it false information that “burning scales poorly”. I countered your claim with that.

You presented theorycrafting as an answer to why he should pick ferocity over condition damage. To my knowledge, no theorycrafting has been done to show it’s better for the constraints he presented and that’s likely because no theorycrafter gives a rat’s behind about any build that would the have the values he presents. If there is some theorycrafting relevant to his situation, either I’ve missed it or …. it doesn’t exist.

You claim evidence … Do you actually have something that would show that with his build, condition damage is the worst for every situation? I like how you accuse me of lacking rigor … where is yours? The damage increase from ferocity only realizes itself over a long term mob where you accumulate hits over time for the average. Where bursting is concerned, you might not even land a crit, like on a trash mob … so that increase is meaningless. Condition damage will win in that situation.

Like I said … depends on the situation. I don’t need theorycrafting to know my ferocity damage contribution is zero if I don’t land a crit on a mob that dies quickly from a Mace laying down a symbol and burning …. People need to think before just spouting off about what some dude with a spreadsheet told them.

No, there’s been plenty of theorycrafting actually. Guardians scale better with power-crit-critdmg than condition damage, it’s simply how they work. You can even do quickly yourself for a mace. If he’d just autoattack against a regular enemy he’d be doing more damage in the first option against most enemies you’ll encounter.

Since symbols like the hammer’s scale strongly with power (2.5 base for the hammer (or in his case with an additional 1.1 modifier due to Symbolic Power)), you can expect the overall gain to be much, much higher (and need to face a target almost as high as 3k armor before option 2 pays off). This is also considering that he has an exotic weapon and never has access to fury. If any or both of those apply, option 1 leads with an even larger gap. That is also assuming that his burning stack is never suppressed by a stronger stack and he never gets any stack of might. If either or both happen, condition damage is close to worthless.

The formula is easy; weapondamage * power * coefficient / armor. The coefficient of the mace’s #1 attack chain is 0.982 per second, or around 1.29 if you take symbols in account. You then add critical strike chance and critical strike damage, which can be somewhat easily calculated by (weapondamage * power * coefficient) + (((weapondamage * power * coefficient))(critdmg/100)) to get a rough overall image.

Up until 2200 armored targets, meaning almost all targets, option 1 pulls ahead if you just use your #1 chain. If you combine it with symbols, then you need around 2700 armor before option 2 pulls ahead. And this is only for single targets. It’s crucial to keep in mind that every attack can hit multiple enemies (Mace #1 = 3 targets, Mace symbol = 5 targets), while burning does not (or rather, with his build).

High armored targets are almost non existent, only take up a small portion of a fight and using option 2 just for them is ill-advised, considering the low condition damage a Guardian can do even in optimum conditions and that any benefit gained by doing this is simply removed by simply swapping target.

Arguing that “when you can’t crit you’d prefer to have condition damage” is also wrong, considering that the only situations where critical strikes have no effect is in certain large group fights. In these fights your condition damage made completely useless since only 1 person out of the entire group attacking that target will have his burning deal any damage, namely the person with the highest condition damage.

(edited by Rangersix.1754)

Ferocity or Condition Damage?

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

You can elude to theorycrafting all you want but I haven’t seen any thing done that answers the OP’s question. He’s clearly not using zerkers, so … all that nice theorycrafting that people have done to prove zerkers is the best damage really doesn’t mean squat to him.

Now, while it appears you’re taking the kitten from me for a lack of rigor, do yourself a favour and stop giving people WRONG information like “Burning doesn’t scale well”. Burning ties with Torment as one of the BEST scaling conditions for damage. Head in the sand indeed.

Burning: scales 0.25 with condition damage. Only stacks in duration.

- Bleeding: scales 0.05 per stack, stacks in intensity up to 25. Scaling and overall damage outpaces burning after only 6 stacks.
- Confusion: scales 0.15 per stack in PvE and 0.075 in PvP, stacks in intensity up to 25. Scaling outpaces burning after 2 stacks in PvE and 4 in PvP. Overall damage outpaced without question in PvE after 3 stacks and 6 stacks in PvP.
- Torment: scales 0.0375 per stack, stacks in intensity up to 25. Ticks twice per second if the target moves. Scaling is outpaced after 7 stacks or 4 stacks if the target is moving. Overall damage is outpaced without question after 10 stacks or 5 if the target is moving.

http://wiki.guildwars2.com/wiki/Bleeding
http://wiki.guildwars2.com/wiki/Burning
http://wiki.guildwars2.com/wiki/Confusion
http://wiki.guildwars2.com/wiki/Poison
http://wiki.guildwars2.com/wiki/Torment

Added to this is that any class that can apply any of these conditions can easily apply multiple stacks without much effort. So yes, burning scales terribly, especially compared to other offensive conditions. The only condition that burning outdoes when it comes to damage, is poison. Poison is a hybrid condition, who’s main purpose is to reduce all healing by 33% and stacks in duration.

Furthermore, only you are talking about “zerker gear”. Power-critchance-critdmg scales better with any Guardian ability apart from burning and the DOT effect of Binding Blades. In other words; the vast majority of any Guardian’s abilities. Needless to say is that these stats are also found in traits and consumables.

So could you care to provide any real, tangible evidence of your claims? Evidence supports our statements and discredits yours. If fully accept that I can be wrong about things, but there is no evidence of this. Care to enlighten us then?

Edit: I see in your edited post that you mention fear dealing condition damage. It only deals damage when you’ve traited “Terror” as a necromancer and scales with 0.4 condition damage if the target has another condition and 0.2667 if it is the only condition. Again, severely outpacing burning and not to mention that it has another effect on top of its damage.

http://wiki.guildwars2.com/wiki/Terror

(edited by Rangersix.1754)

Ferocity or Condition Damage?

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

So it’s that much of a no-brainer?

For people that want to stick their head in the sand thinking they know everything … yes.

For people who rely on years of theorycrafting and testing that has seen the contribution of many people, rather than guesswork that’s based on “I think”, “I believe” or “I feel” instead of thorough, determinable and compared evidence, yes, it is absolutely a no-brainer.

To the OP, in short why condition damage is a bad choice for Guardians;

- PvE : Guardians only have reliable access to 1 condition (burning), which scales pretty badly with condition damage. Added to this is that it stacks in duration, this means that if there is another source of burning that deals more burning damage, your lower damage stack will be overwritten by the higher damage stack. In other words, you won’t deal any burning damage while the person with higher burning damage will. So going for condition damage means that you’re investing stats into something that requires more stats to be as efficient as other offensive stats and, worse of all, can easily be completely nullified.

- PvP: Condition builds for Guardian are very dependent on various traits. In order to make a half decent pvp build, you end up sacrificing a lot of survivability compared to other power builds which also deal more damage.

- WvW: WvW is basically a combination of the problems you see in PvP and PvE. First you need to sacrifice survivability. Secondly, your stacks will be surpressed even faster due to the zerg nature of WvW.

You don’t have to believe me, you can check the “burning” stickied thread in this Guardian section. Any half seriously burning player mentions though, that they’re gimmicky ’let’s fool around’ builds that perform no where near as effective as power builds. Most people that take burning for Guardians serious either lack, do not or not thoroughly compare versus other builds both first hand or on paper.

Do what you think is fun first and foremost, but please confide in well documented, tangible evidence rather than ill-documented and shallow theories made up by one or two individuals.

(edited by Rangersix.1754)

Zerker build not the only dmg build!!!

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

A Zerker on:
Claw of Jormag
Tequatl The Sunless
The Shatterer
Fire Elemental
Jungle Wurm
Triple Trouble
Shadow Behemoth
Golem Mark II

is a weakened character. You cannot critically hit those bosses. Two stats wasted.

EDIT: Can’t say the abbreviation of GNU Image Manipulation Program here.

Yes, and the cap on conditions makes sure that condition damage gear is completely wasted here.

SPOILER Living story ripped from Mass Effect

in Living World

Posted by: Rangersix.1754

Rangersix.1754

Dear OP, watch Babylon 5. Mass Effect is almost copy&pasted from that series.

Gotta love that pug mentality

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

That isn’t pug mentality. That’s meta/dnt mentality.

Did you even bother looking at the image?

Game does not reward healers

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Not quite as incorrect as you want to claim.

The Zerker or GTFO meta is proof enough of this.

The Zerker meta is more about support not being gear dependant, rather than just dealing damage. Else necro’s would be just as wanted in PvE as Guardians and Elementalists are.

Support is dominant in every from of the game, even more so than damage.

(edited by Rangersix.1754)

Ascended Celestial Gear - Worth?

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Posted by: Rangersix.1754

Rangersix.1754

Stick with exotic unless you plan on doing fractals at very high difficulty levels (at which point you probably will want a different stat combo regardless).

As I tell everyone that asks, the only piece of ascended gear that you should go for is the weapon, because at least a 5% increase is in damage (because both the stats and weapon-damage are increased). All the other ascended items are minute in overall power gain at best.

Tired of people expecting me to heal them

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Posted by: Rangersix.1754

Rangersix.1754

Yeah, well, how effective was most of that healing? Just because you can burst heal for a few second and then basically be dead in the water for a few minutes, doesn’t make you an effective healer.

Is Celestial Build still not viable for PvE?

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Posted by: Rangersix.1754

Rangersix.1754

No, they’re not. Even in WvW/sPvP you shouldn’t really use a full celestial build. It’s too fragile compared to other options (like combining soldier with celestial) and has very low damage (due to extremely low Power).

(edited by Rangersix.1754)

Not full Holy Trinity, but vary proffs?

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Obviously, for this to work, things would need to be tweaked.

To do what you want doesn’t simply need “tweaking”, it requires the game to be rebuild from the ground up.

Can we have a PvE-centric balancing update?

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

What’s your basis for thinking that trying to balance 1 thing for 3 rule sets is any better than balancing 3 things for 1 rule sets each?

Can we have a PvE-centric balancing update?

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

So no one in this thread who is against skill splits gets miffed when their favorite profession gets nerfed due to balancing that has nothing to do with them? Why should my efficiency go down because of PvP, which I have no interest in?

Probably because it makes no sense for the devs to develop three games. The game is developed as one game providing a mix of PvE, sPvP and WvW, with it’s 2-3 sub-modes each.

Everyone plays them to different degrees, but they’re probably not developing for the “extremes” (tPvP-only, PvE-only, etc).

As such, changes try to encourage you to play more aspects of the game, not discourage you. Splitting would be a massive push of people into a sole game mode, as any newbie player will no longer even bother looking into a second game mode. And really, plenty players struggle picking up PvP after PvE-levelling even with the stuff being the same. They give up if not encouraged continuously. Now imagine if skills and traits were also balanced separately.

Creating a unified underlying system for 3 different rule sets has always turned out badly. This game is just another example as to why. The time spent in trying to get everything to work for every field is at least as bad as creating 3 different rule sets.

How fix defiance

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Defiance should simply be a way to indicate how resistant the boss has become to CC. At 0 stacks, he has no reduction in duration or immunity to CC.

1 stack = 20% reduction in duration.
2 stacks = 40% reduction.
3 stacks = 60% reduction and 10% chance to be immune.
4 stacks = 70% reduction and 40% chance to be immune.
5 stacks = 100% immunity.

Have the boss get a stack everytime CC is used on him and let every stack last for 2-3 seconds (for dungeons).

Can we have a PvE-centric balancing update?

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Shields, I would like to like shields more in this open world environment. There are so many nice shields.

Even in PvP, shields are a niche weapon for both Guardian and Warrior. The only class that actually has useful shield abilities are engineers, while the iconic shield wearing classes are left in the dark.

(edited by Rangersix.1754)

Balanced PvE (Making all playstyles viable)

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

The support role is there and arguably, even more powerful than the damage roll. Take for example Necromancers, who have little group support while having okay damage. Yet they are considered as a weak class in PvE.

The real problem is that too many people think that support = healing and that is simply not true. Healing in this game is just one of many forms support. You have active defenses like aegis, blinds, reflects, etc… and buffs like might, protection, etc… . Plenty of support.

What they need to change is adding new gear combo’s like Power(main)/precision(minor)/boon duration(minor), Power(main)/precision(minor)/cooldown redution(minor) or Power(main)/precision(minor)/attack speed(minor) for PvE and fix the AI so stacking is less prevalent.

Asking more healing or tanking roles is pointless; this game wasn’t build around that trinity. The trinity is damage, control & support, not damage, healing and tanking. The developers said this from day one. In PvE these sets (cleric and pvt) are meant as gear that you wear when you are new to the game, and nothing beyond that. Nor should they.

(edited by Rangersix.1754)

Book of Secrets

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

I just invested 250 ecto’s to make the infused version, hoping that it would unlock the skin after Anet told me that “Support isn’t able to add or remove skins from a player’s wardrobe”. Still didn’t unlock and now I’m sitting here with a backpiece I don’t need. :/

Cost of Crafting 1H vs 2H = Not Fair

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Because you can put most weapons in both hands and due to how they work, make more skill combo’s with other weapons. Making 3 one-handed weapons can result in at least 6 combo’s, while making 3 2-handers are basically 3.

Still sucks if you only use 1 weapon combo and offhands though.

(edited by Rangersix.1754)

Guardians are now more popular than Warriors

in Profession Balance

Posted by: Rangersix.1754

Rangersix.1754

Sword/focus isn’t better than GS for dps. GS is better DPS than Sword/Focus if you decide to camp on a single weaponset. Sword/Focus only comes into play if you’re going to swap weaponsets.

GS + Sword/Focus is higher DPS than camping GS, due to the Sword having a stronger autoattack than GS while GS has far better cd’s. But camping the GS is higher DPS than Sword/Focus.

Hammer/GS is only higher DPS than Sword+Focus/GS if you get it perfect/lucky and never interrupt the long castingtime of Hammer’s autoattack while also swapping back to the GS immediately when the weaponswap timer is off CD.

(edited by Rangersix.1754)

Dungeon Rewards might be a little too good.

in Fractals, Dungeons & Raids

Posted by: Rangersix.1754

Rangersix.1754

Living Story and patches have flooded or drained the market far more than dungeons ever did. We should remove those too.

Guardian doing gate on Cof p1

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Posted by: Rangersix.1754

Rangersix.1754

1) Self buff with empower as everyone runs into the room if you don’t have 20 sec might stacks going.

2) Swap out staff for Scepter and Focus (your other weaponset should be a greatsword).

3) Drop smite on the gate controller, activate shield of wrath.

4) Swap to the greatsword and drop a symbol of wrath + whirling wrath.

The end.

Gear and build should be full zerk and damage oriented for this to work ofc. Skills can be any mix of bane signet, retreat, save yourselves or smite.

(edited by Rangersix.1754)

Losing Fan Support! :(

in Community Creations

Posted by: Rangersix.1754

Rangersix.1754

I won’t defend the lack of permanent or challenging content in this game; it is absolutely true. You can blame the terrible living story for that.

Other sites dropping GW2 is something I don’t really follow though. They might not have updated their sites on the same days as the patch was launched, for various reasons, but followed soon after. Are they maybe complaining that user posted builds on those sites haven’t updated yet? If so, that’s quite absurd.

Guardian Wishlist 2014

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Posted by: Rangersix.1754

Rangersix.1754

exactly . most of players focus on damage role of guardian and they missed the real mission of guardians that is in just one word.

Protect !

Guardians are already the top defensive class. Unless you decide on only using certain meditations, I don’t know what to tell you.

MegaServer Courtesy

in Guild Wars 2 Discussion

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Rangersix.1754

I think that the OP should maybe, probably, check out the following games that can easily be found on steam. What you expect or wish to happen simply goes against the nature of the multiplayer component (mmo = massive multiplayer online) of the game.

If you preferred to play in desolate places before on your own, that’s perfectly fine. But that was considered by many more players as a flaw of the game and goes against everything that this game is and was described as. You are welcome to try out other MMO’s, but you will only find the same issues you have with GW2 while receiving as good as no more share of the loot pie.

Paying Transmute Charges for Gem Store Armor

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Multiply everyone’s amount of transmutation stones by 3, then change it so that below level 80, you only require 1 transmutation charge and 3 at level 80 per piece of armor..

support guardian build/armor help needed

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

so the main themes i’m seeing from the majority of replies are as follows:

-mace is a no-go, switch to hammer

Yes. The mace is really only used in sPvP, because it allows you to bunker really well.

-skills should be reflection and heal, only one shout (which one?)

Which abilities you have on your bar varies from fight to fight. You can’t select a set of skills and go “we’ll, now I’m good to go for the rest of the day”. You’ll have to learn which fights require stability, reflection, more damage, more cleansing, etc… . That’s why the difference between a good Guardian and a bad Guardian is immense for his or her group.

-for pve (fractals, dungeons, etc) healing is nowhere near as important as buff, reflection, condition removal, etc, and i should probably go with either knight’s or zealots for both armor and accessories

No, definitely not Zealot’s armor. Zealot is power/precision/healing power and remember, healing power is useless (and scales terribly). Either go knight armor + berserker trinkets (if you have little experience with dungeons) or berserker armor + berserker trinkets.

-eventually i should get a separate set for wvw, which would focus on healing and tankiness like i originally thought i should build

Yes, this is true. The easy thing about soldier(pvt) or cleric gear is that you can simply buy the sets with karma from the temple vendors in Orr. A full set will cost around 240k karma.

(edited by Rangersix.1754)

support guardian build/armor help needed

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

Support is viable and required by any group in any part of the game. The problem is the type of support that is viable varies from type to type.

The trinity in GW2 consist of the following; damage, control and support. This is not something players made up, it is something the developers of the game have stated again and again. In other games, the trinity consists out of damage, tanking and healing.

This is the cause for a lot of grief with certain players, that come to this game expecting to be able to play the same roles as in other games. For example: some players state that support has no place in PvE. However they are wrong , support is almost just as important as damage. Reflects to keep your party from dying, stability to keep your party from being stunned or interrupted, condition cleanses to remove conditions, might blasting to increase damage to your group, etc… are all forms of support.

What is often meant by these players complaining about the lack of support, is that healing has no place in GW2. Healing is just one type of support and people seem to forget that. If you seek to be a dedicated healer as in other games, you simply won’t find that in this game. Not now and not in the future. It would require a massive overhaul of the game from the ground up. The game was designed around damage, support and control, not damage, healing and tanking.

Now, is healing a type of support that is no where wanted in the game? No, not at all. In world versus world, using gear that boosts your healing output (e.g. cleric gear) is quite common, along with more survival gear like soldiers and knights. Berserker gear is also found in WvW, but in smaller quantities (for roaming builds). In sPvP you’ll also find certain builds that use cleric gear, in order to play as a bunker.

Damage, control and support, those are the roles in this game. Seeking a “healer” or “tank” role in this game will only lead to disappointment and will cause for you to be outplayed in any facet of this game.

(edited by Rangersix.1754)

Karka Queen = loot pinata not an epic boss

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

This is basically true for any boss or event in the game, minus the tripple headed wurm. Anet simply does not make content anymore which you can fail.

Guardian Wishlist 2014

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

Make the guardian’s staff into a weapon that doesn’t promote bad play 98% of the time.

The hammer’s 1 chain being reworked to be more useful in all aspects of the game.

(edited by Rangersix.1754)

200k karma..wasted ? :S help pls

in Guardian

Posted by: Rangersix.1754

Rangersix.1754

You can’t use Karma for much else anyway; unless you were planning on buying obsidian shards. The gear is useful for WvW and can also be used the open world. Don’t try to join ‘speed run / zerk’ dungeon groups though, your gear isn’t build for that. If they find out what you’re wearing, you’ll be kicked. If you aren’t kicked, you’re still riding on the back of others and slowing them down. Don’t do it.

Why can't I earn ascended through content?

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

This also goes for many other things in the game; alas that would require them to make content. Adding crafting patterns is simply an order of magnitudes cheaper than actual content.

If you want to see change, voice your opinion about the LS in the various threads that exist about it. The LS is a crapheap that takes away the resources and development time that would otherwise be spent on permanent and more fleshed out content.

(edited by Rangersix.1754)

Please add Chinese announcer Gemstore

in PvP

Posted by: Rangersix.1754

Rangersix.1754

I would pay diamonds for this soooooo much, but please don’t translate it.

What if zerk was really nerfed in PvE?

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Because you can’t spam stuff like block or heals, it would become a very passive game. You just stand there…with the regen boon that you get from someone using a shout or blast. There’s simply no direct healing in this game, because it was designed like that.

And because the only form of mitigation is basically armor or the protection buff… you’d basically just stand there. The game simply doesn’t work if you try to force in a holy trinity because it was build from the ground up to not have one. We should be asking for more viable ways to deal damage, rather than ask for tanking or healing to become a real thing is this game. Too much would have to change.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: Rangersix.1754

Rangersix.1754

“I play how I want! Stop telling me how to play!”

“So when I join other groups they go ‘We don’t want to play like you, so play like us or go away’.”

“People don’t want to play like I do and don’t want to play with me because of it! They are such kittens!”

This thread in a nutshell.

Error: 42:1000:7006:1322

in Account & Technical Support

Posted by: Rangersix.1754

Rangersix.1754

Yeah I’m talking on skype and now playing Battlefield 4 without an issue. It’s just Guild Wars 2 (and Guild Wars 1).

Just wondering, is anyone else from or near Antwerp?

What Pugs Want: The "fun-geon"

in Fractals, Dungeons & Raids

Posted by: Rangersix.1754

Rangersix.1754

I just want the dungeon to give me the rewards the second I step through the portal. Why are you people forcing me to play a certain way?! I play the way I want!

Bank/character gold merge: Undo please

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Your reasoning makes no sense. Everything is unified now, yet you find that harder to manage than having different amounts of gold spread out across different characters?

Error: 42:1000:7006:1322

in Account & Technical Support

Posted by: Rangersix.1754

Rangersix.1754

Belgian player here, with having Telenet as my provider. I’m also having the same issue people are complaining about.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Hate this new megaserver kitten.
Dc on a worldboss & login to a new megaserver that its not even up on…Can’t swap to an alt for the kill either because you get sent somewhere else.

Please remove this steaming pile of kitten.
Your not Blizzard!

Maybe WvW should get it’s server specific hall where people can gather, or maybe a recruitment board placed in WvW that’s server specific. As a primarily PvE player, I’d really wish for cities to remain on the Megaserver. Cities that aren’t Vigil Keep now feel alive for once, including the Grove of all things.

Unable to log in!

in Account & Technical Support

Posted by: Rangersix.1754

Rangersix.1754

Belgian player here also, dropping out of the game with no way to get back in for 5-10 minutes every half an hour since this morning.

Maw and Tadiha Conv. Update

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Sounds like the original poster never played on a populated server even before the megaservers. Making the bosses a bit less zerg friendly would be welcome though.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

Ulgoth used to be fun.
Before Megaservers made it “Fun for Everyone.”

Boo, ANet. Boo.

On the big servers, like Desolation, it looked the exact same before the patch as it does now. At launch all servers were like this too.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

I would say this is an example of just how small and concentrated the Vigil Keep hub is compared to regular cities, rather than megaserver problems. On heavy populated servers cities don’t look that much different than before.

Temporary LS content is not cutting it

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

To quote a guild member of mine that came back this week after being gone for 6 months and asking what changed in the time he wasn’t here.

“Well that doesn’t do me much good”

New and returning players have gained nothing from the living story and players that did stay around received very little worthwhile content, most of it boring zerg content.

"4 Warriors, Zerker only" story

in Fractals, Dungeons & Raids

Posted by: Rangersix.1754

Rangersix.1754

About a week ago, I joined one of these groups for CoF p1. Stuff melts quickly enough, but just as we’re just about the finish the 2nd “bossfight” the thief asks for one of the warriors to show his gear. The warrior (not being affiliated in anyway to me) links cleric gear.

When we finally arrive at the last boss and get him down to 5% hp (with the thief being dead from the start, like any other fight), the thief decides to votekick the warrior in cleric gear. Someone quickly followed with a yesvote, from what I can only guess was a guildmate of his.

I play full zerker, it’s what and how I choose to play. I stick to groups that follow the same mentality, but when you’re that far into an instance, who cares anymore? Especially when it’s CoF P1? I’m not sure if I should bother with going any further with this, with contacting support, but it’s simply rotten behavior that should not be tolerated.

Attachments:

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rangersix.1754

Rangersix.1754

ok, so we now have 19 pages of mostly negative feedback.

Not only is it negative, but the people most negative are the guild/server community leaders! These are the people who make GW2 a success.

Its time for Anet to do what they claim they do best: Iterate

I’d say we now have 19 pages of (mostly the same) people overreacting and forgetting the flaws of the game from less than 2 weeks ago. Megaservers aren’t perfect, but I’d take it any day over the situation from 2 weeks ago.

(edited by Rangersix.1754)