The problem is that +healing isn’t all that great and you see builds that incorporate +healing even less and less in WvW too. The main reasons for this are;
a) Healing generally scales really poorly with most abilities, making investing in other stats more beneficial to yours and other’s survivability.
b) The few exceptions to this are empower, which suffers from a long CD & low base heal, and selfless daring, which does NOT turn your dodges into heals. It adds a healing effect to your dodges, that’s it. You still need to keep your dodges for when you need to avoid damage, if you do not do this you cut off your own survivability significantly. Statements like “I have dodges to spare” are completely absurd, in any game mode. Finally, selfless daring has a small base heal, meaning you need significant +healing gear to make it worth while.
c) Most important heals have a high base heal. This means that you can heal for a significant amount regardless of your gear. It also means you can add more toughness or vitality gear without losing much healing power, while significantly increase the time it takes for you to keel over and thus allows you to perform these heals more often. A good example of these is a waterfield or tome of courage.
d) +Healing only scales with… healing, which is (relatively) quite limited in this game. Most forms of support, which (combined) play a far larger role (reflects, stealth, protection, stability, etc… ), do not at all.
When is +healing useful? In sPvP bunker builds. The main goal in sPvP is to stand on a single point and not so much actual combat. Apart from toughness and vitality, it is the only stat that directly boost your survivability. If you want some advise on builds for sPvP, recently a dev has made a new sticky that collected builds from various sPvP teams.
If you really want to incorporate healing gear in your WvW builds, combining celestial with soldier gear is what you should then be looking for. A good mix is celestial armor and soldier trinkets+weapons.
For PvE? Well… PvE is dodge or die. Any damage you can’t avoid is perfectly healable with your base self heal. Any damage you have to avoid, basically means instant death or when you do live, you simply can’t consistently recover from due to the lack of real means of sustained healing in this game. The mantra of the game is support, damage and control. Not healing, damage control. Healing is just one of many, many more ways to support a party.
Always keep in mind that the design from the ground up behind GW2 was to have no real healers. Guardians were especially made the way they are with that in mind. Support is our strength, we bring it no matter what we do. Healing is not, it is only a small subset of our abilities. It is like saying the letter “j” represents the alphabet, while in reality it just one of many components of the alphabet. We are far more proficient at preventing the need of healing.
(edited by Rangersix.1754)