Showing Posts For Rap Tiger.1257:

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.

The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.

The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.

The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.

I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.

I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.

this is, what happens , if you keep the same content for 3 years
if wow had done the same, they would had suffered from it too, but perhaps not as much
they can make 250k players happy for a month OR
they can make a million players happy for a week
that is the tightrope they have to walk

I just play the HOT and ArenaNet facilitated all shamefully map now way the whole map without killing any creature, and if I can just kill spam 1 and kill it …. and yet you come to complain that is difficult?

Take shame in the face and learn how to play before you get asking nerf, the map now walks a little emptier as they can do all soil and has no challenge.

youre good at pressing buttons in a game, thats like being good at drinking beer or eating hot dogs
it wont save the world , or give you a nobel prize, or even make you rich
i can live with the mobs now, but experience shows, that any forced group content
in the levelling content will get harder to do, as time passes
SIMPLY BECAUSE THERE ARE TOO FEW PEOPLE DOING IT
yes, they will have to nerf the mobs again, how do you think those, who actually upgraded from F2P will feel , when they have to go through this trial of patience?
not only will they leave again, they will also tell their buddies why they left
yes, i stand by my statement: these are some of the worst mmo maps in existance
and, we have the numbers to prove it
do you think they would had nerfed it so hard, if it was okay?
this was a full blown emergency nerf

It is some kind of joke that your comment? You come ask me to record a video killing smokescale veteran as if it were difficult ahahahaha.

I record yes, but now we have nerf the mob still I kill, you will say that it is now easy ….. every time I feel ashamed to read certain comments from people who can not kill veterans, I think ArenaNet will now have to make the mobs get stopped and just getting damage.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Rap Tiger.1257

Rap Tiger.1257

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

Seriously man, what goes on in the head of you who like to play PVE and get angry because they die for some mobs? In a little ArenaNet will have to do the mobs die in an attack just to cheer you and others who have made the PVE a shame.

Enough HOT now has less mobs and is easier to make all events alone, Tyria is now easy and if you’re dying to Icebrood sure the problem is the finger you use to press the keyboard …

I have been upset because the HOT lost the challenge it had before.His argument as well as other players who want this super easy game is that causes a miserable failure in GW2

(edited by Rap Tiger.1257)

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

Simply the map is now as easy as Tyria, has no more challenges ….. you kill mobs easily just by pressing 1 if necessary, can run the map all the will, I can do it alone, just missing now also make it easier world boss to kill myself too.

Thus it may end up destroying the pve completely, since they want everything easy and challenge … the way is now staying at WvW and PvP.

Amazingly still see players asking to be even easier because you can not do yourself the Balthazar …. every time I see that players focused on pve are a shame and end up destroying the pvp fun too because they want everything easy.

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.

The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.

The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.

The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.

I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.

I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.

this is, what happens , if you keep the same content for 3 years
if wow had done the same, they would had suffered from it too, but perhaps not as much
they can make 250k players happy for a month OR
they can make a million players happy for a week
that is the tightrope they have to walk

I just play the HOT and ArenaNet facilitated all shamefully map now way the whole map without killing any creature, and if I can just kill spam 1 and kill it …. and yet you come to complain that is difficult?

Take shame in the face and learn how to play before you get asking nerf, the map now walks a little emptier as they can do all soil and has no challenge.

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

No nerf detected. HoT is as annoying as ever. A virtual deathtrap! Sorry Anet this is a No-Fun Zone!

You want the HOT be easier just to stay pressing the 1 and killing everything that comes in front …. is enough Tyria the map that is easy and you explore quiet … I do not understand these people who are asking to facilitate the whole game, especially now that increased the reward given maps has not been done to explore alone and quit killing champions and world boss alone

You want to play alone? Go to Tyria and stay there, enough to pvp alloy that does not fall division to facilitate more noobs to rise, and now you want to destroy pve leaving the game to explore people killing the mobs pressing 1.

hint: the core game made them a decent buck, a good reputation, and tons of happy customers
Hot did the opposite, i think theyre in a worse position now, than before the xpac
they just spend the last months, trying to clean up this mess
those resources will be missing for new content
which means , that the next content drought will be even longer
AFAIK, they have nerfed ALL the high level zones now
am i the only one seeing a pattern here?

The core had a good reputation because it was the first, the damage and survival capacity of the classes were smaller, build the choices they were also more broken.

Today we have the specialization , we have more skills, we have more damage, more runes and sigils ….. no point comparing today with the past, as players progresses, the difficulty has to evolve or the game will be something boring.

The problem of players who want an easier level must have some reason behind, one is too lazy to do a better build, want rewards for free, are casual playing little or some other reason.

It will be a shame to have this expansion and other easier just because players do not want to take damage and die, do not want to use healing, use dodges, create a viable build and etc.

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

They said they were going to address the issue of the new maps being way too group centric.
They did absolutely nothing about it.
It’s still the same bs,having to group up to for Hero Points etc etc.
Zero balancing of mobs,zero balancing of HPs,exactly the same density of mobs,everything 100% the same,with 0% changes.

The argument that the difficulty will either be a spam1 fest like the old maps ,or a brain dead zerg farming is ridiculous.
As is the argument that players that purchase an expansion should play the old maps,because of the lack of balancing and varied difficulty content in HoT.
It is also ludicrous that as soon as you get a big enough zerg HoT content becomes
a 1111 spam and a who will tag the mob before it dies race,exactly like the old maps.

The gold rush from the increased loot will eventually wear out,and what will remain after that will be the same old,badly balanced,and forced grouping HoT maps.

The difference is that in the HOT you will need to use healing, avoidance, positioning the point of not taking damage and know what skill to use to kill mobs faster.

I can not understand your comparison logic, if you’re in a worl boss pressing only one so just proves what I really think, just a player who wants rewards in the easiest way possible, I also bought the HOT and what I can not want a level of difficulty mediocre.

I play full zerk and even end up dying in HOT, I could have killed myself a few champions, I still think that HOT had to be more difficult, the game is easy to become discouraged quickly, just look at the map of Tyria.

How does it feeling destroying necros?

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Then the reapers you faced are very noobs, the only thing that had nerf was chill and still received more buff as in spinal that takes 40% damage.

Not me who warrior game and ranger walk crying so the nerf in smokescale and brist pet, or any other nerf it has received, and looks that these classes are competitive compared with reaper just press a button and corrupts the boons and plays 10 conditions of time.

I think the reapers want to have the power that warrior had in 2012, did not take too much damage and survive and beat a lot too, they were almost immortal.

ANET please nerf HoT

in Guild Wars 2: Heart of Thorns

Posted by: Rap Tiger.1257

Rap Tiger.1257

No nerf detected. HoT is as annoying as ever. A virtual deathtrap! Sorry Anet this is a No-Fun Zone!

You want the HOT be easier just to stay pressing the 1 and killing everything that comes in front …. is enough Tyria the map that is easy and you explore quiet … I do not understand these people who are asking to facilitate the whole game, especially now that increased the reward given maps has not been done to explore alone and quit killing champions and world boss alone

You want to play alone? Go to Tyria and stay there, enough to pvp alloy that does not fall division to facilitate more noobs to rise, and now you want to destroy pve leaving the game to explore people killing the mobs pressing 1.

Sad days q.q post on state of pvp

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Another reaper crying because a little nerf chill ….

This isn't 'balance'

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Necro would have been fine to just reduce the damage on the chill dot….not completey change the mechanic on how it was used…not only that unless i go total condi which is kitten dps most of my skills that can chill have the cd increasesed and duration reduced….for those who dont play a necro…imagine a mesmer which portal can only teleport one person…or a elementalist who cant change trees…a ranger with no pet…simply put even a warrior can do some damage in pvp….necro is now just a target with no survivablity and crap dps

100% agree for a class that dont have invul blocks evades and deals mediocre power damage to keep nerfing the damage it does is sad but we all know anet hates necros

I’ve never seen a post as dramatic, anet hate so much reaper that decreased cooldown of some skills and just nerf chill and nothing else.

If you want reaper pressing just two buttons and killing everything, then I recommend you go to learn how to use your fingers to play with class, nerf was still little reaper and we can still see this class within the unranked and possibly RANKED … this cry about reaper is unnecessary when the class is still viable.

These reapers are looking like the current warriors who received buff and take a little nerf and are crying out for more buff …. and looks also play with warrior.

Recalling that reaper applies very conditions also do a lot of damage in the death shroud mode, it is stable, has a green bar that helps you survive and still complain of mobility, puts that worm that reaper / necro has to teleport and ready.

(edited by Rap Tiger.1257)

This isn't 'balance'

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

You don’t balance classes. You either make them op or unviable.

Scrapper and Reaper were too strong and instead of adjusting those classes you make them pretty much unviable.
Druid and Eles sustain seems entirely overpowered now after Reapers are gone, Mesmer didn’t even got touched while Revenant nearly remains the same as before.
Next patch you probably will kill two other classes while making others overpowered.

You are just unable to find a healthy midway.

Killed reaper by nerf to chill skill? Please be patient, reaper was very difficult to kill with both conditions that can drop, corrupt, etc. It was really needed this nerf in reaper, so do not come crying that this class is bad, because it is still good.

Chill damage to bleed . Is this what you mean as good ? wow

Wow, so what nerf should be given to the reaper? Reduce the chill of damage more? Still nerf was little to Reaper, should make it apply less conditions

This isn't 'balance'

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

You don’t balance classes. You either make them op or unviable.

Scrapper and Reaper were too strong and instead of adjusting those classes you make them pretty much unviable.
Druid and Eles sustain seems entirely overpowered now after Reapers are gone, Mesmer didn’t even got touched while Revenant nearly remains the same as before.
Next patch you probably will kill two other classes while making others overpowered.

You are just unable to find a healthy midway.

Killed reaper by nerf to chill skill? Please be patient, reaper was very difficult to kill with both conditions that can drop, corrupt, etc. It was really needed this nerf in reaper, so do not come crying that this class is bad, because it is still good.

Reapers = No skill?

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Anet See what you made necro / reaper, a mono finger class and easy to kill any class.

So About S3 and losing Divisons

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Posted by: Rap Tiger.1257

Rap Tiger.1257

It will be even better because those who arrive legendary have to be careful not to descend back to the diamond, the queue time will be high with or without a division loss.

Most that S2 arriving in legendary, gave up playing pvp or created another account to play again, I believe that with a fall in the division would be better to solve this problem.

That makes zero sense. If I make it to legend and there is potential tier loss, unless I am an ESL player I’m going to stop playing period. You say that most in S2 legend stop playing PvP, if you add division drops I can guarantee that it won’t be most people stop playing PvP, it’ll be majority stop playing PvP in legend.

There is zero incentive to risk losing legendary or even diamond.

The fun of a game is exactly at risk, you want to keep legendary being that may not be worthy to stand if there is better people?

The queue time will be long with or without loss of division, so anet have to think of something such as legendary play to continue playing with diamonds dividing correctly for each team.

People in S2 already stopped playing to catch legendary for queue account, it makes sense that your comment in relation to stop playing.

The problem that some GW2 players want milk in the mouth but do not want to eat solid food, they want everything easy in the game to achieve their goals without much effort.

If you have a division of fall will show that only the most hardworking and who understand the game will go up along with his team.

Reapers = No skill?

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Because it is simply the most op class in the game, press 4 or 5 buttons and wins, has a 50k hp bar lasting about 20 seconds, you can play 10 conditions a couple of times, you can take enough damage and endure beating the reaper mode, you stability, chill and still turn boon in condition

Sorry but I totally disagree with you. I have beaten reapers 1 v1 on my power ranger build. It’s not the reapers fault you don’t know how to counter him. That’s on you. I could tell you but I’m not going to. SUFFER!

If so then 70% + are suffering and complaining because they do not know how to fight 1 vs 1 against reaper, which I find strange, the better you post a video gaining pvp against a reaper now have to be someone who knows how to play the reaper and not a any because reaper noob I can kill, but a good reaper is almost impossible.

Reapers = No skill?

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Because it is simply the most op class in the game, press 4 or 5 buttons and wins, has a 50k hp bar lasting about 20 seconds, you can play 10 conditions a couple of times, you can take enough damage and endure beating the reaper mode, you stability, chill and still turn boon in condition

Basically it’s because of people like this. When someone doesn’t understand something, the easiest reaction is to hate it and fear it.

Learning new things and improving yourself is hard. Throwing insults to mask your own failings is far easier, so you’ll see many people taking this route instead of the more challenging but ultimately more rewarding one.

I play this game since 2012, pretty much got 12k + experience just playing PVP and I know what it was like to face necro before and today, as was also good face reaper in HOT start than to face after the nerf the other classes and buff for reaper.

If question play because several players were crying to nerf the druid healing and also lower the damage Bristleback and smokescale?

Because then they wept for nerf also Chronomancer and tempest?

Anet have to learn when to give buff and nerf. Because it’s the first time all this playing time I’ve been crying to nerf a class that really is stronger than the others.

So About S3 and losing Divisons

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Posted by: Rap Tiger.1257

Rap Tiger.1257

As has been mentioned already in the thread queue times will escalate to the point that there wont be any matches in the higher divisions people who get there who should not be there just will not play for fear of losing their division so you wont have any “competition”

We are already taking queue time high in divisions higher as diamond and legendary, contrary to what you said, the loss division will make people want to really play to win, because if she gets afk, disconnect on purpose or play as it want without worrying about winning will lose division.

Now I see is players sometimes losing on purpose when is without pip to win after winning 2 pips, people simply giving up play when his team is losing because he will not miss pip and is even zero.

Already falling division, I doubt that will give up an easy game or stand losing to earn reward 2 pips, this often happens in emerald, sapphire and amber, people losing 3 games to win 2 pips.

Outside you always pick up again and people on your team playing bad because you can not lose division.

What I said was that once people get to the high division then they wont play because of fear of losing division so there will be much longer queue times because less players will then play

It will be even better because those who arrive legendary have to be careful not to descend back to the diamond, the queue time will be high with or without a division loss.

Most that S2 arriving in legendary, gave up playing pvp or created another account to play again, I believe that with a fall in the division would be better to solve this problem.

Reapers = No skill?

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Because it is simply the most op class in the game, press 4 or 5 buttons and wins, has a 50k hp bar lasting about 20 seconds, you can play 10 conditions a couple of times, you can take enough damage and endure beating the reaper mode, you stability, chill and still turn boon in condition

So About S3 and losing Divisons

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Posted by: Rap Tiger.1257

Rap Tiger.1257

As has been mentioned already in the thread queue times will escalate to the point that there wont be any matches in the higher divisions people who get there who should not be there just will not play for fear of losing their division so you wont have any “competition”

We are already taking queue time high in divisions higher as diamond and legendary, contrary to what you said, the loss division will make people want to really play to win, because if she gets afk, disconnect on purpose or play as it want without worrying about winning will lose division.

Now I see is players sometimes losing on purpose when is without pip to win after winning 2 pips, people simply giving up play when his team is losing because he will not miss pip and is even zero.

Already falling division, I doubt that will give up an easy game or stand losing to earn reward 2 pips, this often happens in emerald, sapphire and amber, people losing 3 games to win 2 pips.

Outside you always pick up again and people on your team playing bad because you can not lose division.

So About S3 and losing Divisons

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Losing division is essential in a competition.

reaper it is very strong and needs nerf, the classes must be better balanced, we see that although it has lost division will only help to know which actually have skills or not to help the team climb division.

Another thing is to lose tier division in all, this is a competitive game and not to do charity for new players, if new players want to play RANKED, you must first learn how to play in unranked.

The S2 problem is the lack of balance with classes, people only need to play all the time to climb division since it can not lose it, and is there tying a few times to climb if that division is not for it is really there .

Improvement of pets Wyvern

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Posted by: Rap Tiger.1257

Rap Tiger.1257

That’s what is happening with the game, you need a better balance, pets that could be more useful being abandoned as they stand, the attacks of pets bears and wyverns are very slow and weak compared to other pets, hyena has power lower only because of f2, which does not make sense to have a lower power …

The correct is to ArenaNet wants certain pets beating really slow, should give also higher damage because these pets almost or can never attack moving targets, even Wyvern the first attack is two strokes with wings lasts around 2s, hard catch the first attack when hitting with the wing, especially the second hit with the wing ..

The second skill (attack) lasts pet 1s and 1/2 to beat in walking distance too …. the third skill is more good could increase the range and f2 be a little smaller, Bristleback has a good attack and cd has 12 seconds in f2 if I’m not mistaken.

Ok firstly, hyenas got their power halved in beta since you can very easily maintain TWO hyenas simultaneously, which means the hyenas together deal the same damage as a normal canine, with twice the CC, the hyena was nerfed twice for two big reasons that made it more widely seen than the wolf or smoke scale, the most infamous one was when hyena was the equivalent of bringing 2 canines at the same time and they + the ranger would kill you instantly if you didn’t dodge the staggered knock down (2 dodges or die), the second was a nerf that hit very few players (I think me and like 5 others), who ran hyena in a bunker ranger build since hyenas wouldn’t des pawn. This allowed you to get a critical mass of hyenas as long as you kept fighting or if someone was within 1200 of you and was an enemy, so you could get more hyenas fighting for you than Scar in the lion king.

Secondly, bears do NOT have a slow attack, bears hit moving targets very reliably, they just deal very little auto damage, their regen attack however deals a very hefty spike of damage when they do use it, but they won’t use it unless they’re injured. Bears are fine as is because their damage is ludicrously consistent, and with the changes to protect me and guard the bear pets have a very good niche of being the tankiest mother kittenwrs we have, dealing decent damage, and being capable of soaking damage for us whether the enemy wants to kill the bear or not.

Well if you think that the pet bear compared to other beats less

the hyena has 40s to call again another hyena as ally

Wyvern cripple have to get too close and it takes a lot to beat ….

Moa should also be better and hit some more, especially f2 should be better

Improvement of pets Wyvern

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Pretty much all Ranger pets are exact copy of mobs existing in “pve wilderness” + some special abilities.

I bet changing anything about pet behaviour or attack speed means these things also affecting pve counterparts.

And probably 9999 weird bugs having experienced their coding.

Wouldn’t get my hopes up. They are here for fluff, not combat.

Only by changing this will create a lot of bugs? Only increase speed or at least damage to compensate for the slow movements?

Improvement of pets Wyvern

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Posted by: Rap Tiger.1257

Rap Tiger.1257

E-wyvern need to leave a trial of electricity (like its bigger NPC cousins do) or it keeps missing the target all the time due to running past it when charging, leaving that field compleatly useless…. Why didnt A-net give the E-vyvern a flying attack? The headbutting would have suited a beetle or dolyak pet far batter.

The fire wyvern’s special attack is fine… but it takes a bit too long to make a field.

The tail swipe and claw attacks need to be faster, as they keep missing with these. The wing flapping is just fine though.

And @ Rym – pretty much all pets are exact copy of twhat u can find in the wild MINUS some pecial abilities (or weakened abilities)…..

exactly what I think the net should do, worse is to let the pet of how being weaker compared to other pets in the heart of thorns

Improvement of pets Wyvern

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Posted by: Rap Tiger.1257

Rap Tiger.1257

That’s what is happening with the game, you need a better balance, pets that could be more useful being abandoned as they stand, the attacks of pets bears and wyverns are very slow and weak compared to other pets, hyena has power lower only because of f2, which does not make sense to have a lower power …

The correct is to ArenaNet wants certain pets beating really slow, should give also higher damage because these pets almost or can never attack moving targets, even Wyvern the first attack is two strokes with wings lasts around 2s, hard catch the first attack when hitting with the wing, especially the second hit with the wing ..

The second skill (attack) lasts pet 1s and 1/2 to beat in walking distance too …. the third skill is more good could increase the range and f2 be a little smaller, Bristleback has a good attack and cd has 12 seconds in f2 if I’m not mistaken.

Improvement of pets Wyvern

in Ranger

Posted by: Rap Tiger.1257

Rap Tiger.1257

Please Anet improve the attacks 1 and 2 of pets wyverns are also very slow attacks and also give little damage compared to other pets …. I have nothing against the attack 3 using the wings to create wind and overthrow the enemies and the special attack f2, but for pets wyverns compete with the other 3 new pets the heart of thorns, would be necessary to adjust these attacks I have quoted above, the first option is:

1. Improve the damage of these attacks doing more damage to compensate for these attacks are slow.

2- Increase the speed of these attacks on the same level as the tiger.

3- Changing the way these attacks works by making the attack one is a bite as the wolf does and the second attack as the attack third drakes

4-Changing these attacks creating something new and better.

For now I only see these options, if someone wants help thinking of something that can improve this pet, is the layout, I see that as a strong and ferocious animal (Wyvern) that is in the heart of thorns, it should be good as the tiger, smokescale and Bristleback

Sorry about my english if something wrong.

League Reward Structure

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Make it might fall Division at least …. before creating rewards

Ruby division makes people hate PvP

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Posted by: Rap Tiger.1257

Rap Tiger.1257

[/quote]
It’s amazing how your argumentation regarding the system not being a significant problem at all is rather “light”…[/quote]

Ok, really have a problem in the system and this problem can be solved, allow it to fall division, an example from the emerald can return to amber.

It also leaves the 5 pips to spend division and then we’ll see less people complaining of the players for high division as ruby (since they may regress to other divisions below), and with 5 pips to spend tier complicates a little more and proof who really should evolve division or not.

Ruby division makes people hate PvP

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Posted by: Rap Tiger.1257

Rap Tiger.1257

The whole problem Evan is not the system, most people who complain system is because actually being placed with weaker classes and other stronger, e.g. a group having reapers and scrappers and other 2 warrior 2 thief, mesmer .

In logic the team that has more chance of winning is reaper and scrappers who are the strongest classes, I believe the problem is more balanced than the system itself ….. I prefer the system now even that is stuck in ruby ..

Because I know that the total fault of bad players and others who leaves the pve to pvp go without at least train in unranked or hot join.

If you do a really good balance, we see several classes mixed in the game and not an amount of 5 reapers or 4 scrappers and reaper.

As for those who complain about the current system, learn to play, train hard and learn to play together …. learn to put less blame on the system and more blame yourself or players on your team.

Plz remove the corrupt boon on scepter auto

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

+1 I agree with the title

Help ArenaNet balance the professions

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Reaper does not need nerf? So the anet delivery back buffs other classes to these reapers learn to use your fingers and not your head on the keyboard to play.

Anet wake up!

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

I do not know now the head of anet nerf Chronomancer, tempest, druid, DH and give more buff for scrapper and reaper, thief and warrior were the ones who needed a buff

Make every div like ruby +

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

If anet did it and let the division could fall back to amber, we would not be experiencing this problem with the bad players up division, but not anet want to be good with everyone, and pvp is competitive and not giving charity.

To Those Complaining About Match Making...

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

those who are crying about the system are those that do more kitten in the game, cry about balancing that is crap with reaper up power.

I’m on sapphire after being arrested six days in emerald and I’m not crying like many here … want easy game? Is in Hot Join then ….

Double up on the bonus pips after 5 wins..

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

I was stuck in the Emerald tier 5 for 6 days after leaving the emerald and sapphire’m in, and not really walk crying to facilitate the system, stop crying.

Whatever anet also every defeat your speech you up division did not? So it would be easier for pve hero who lives here crying take wing.

Reaper necro 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

The only problem with Reaper is chill damage being ridiculously too high. Otherwise, it’s pretty balanced.

Because I feel that the Death Shroud of reaper is stronger than the necro, type the necro do damage but to get over, but the reaper just forcing me to flee, if not end up dying.

Reaper also throws many conditions, when I remove 3 conditions, get more 4 …. is impossible to win, so it uses the reaper mode and take me a high damage, while the second hp bar it takes to go down to myself beating. …

Reaper necro 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Author gained +30 trolling points.

You will need 30 skill points when anet nerf reaper because the way walking anyone can play the reaper.

Reaper necro 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

L2play issue stop posting on forums

Reaper detected, perhaps when anet balance reaper, I’ll can tell if you have skills or not.

Reaper necro 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

What’s going on ArenaNet? No longer know how to balance a game?

I was never complain about the game, but now it’s impossible not to say something, because they have to buff reaper / necro?

The game is worse with this patch than it was before with dragonhunter hitting more with the trap, using Chronomancer alacrity, tempest with diamond skin …. is terrible now because reaper is at the top

Scrapper is not even as strong as reaper / necro although also hit a lot with hammer …

Now we have to wait until April for you to do a simple balancing jogo..sigh

Why do not balancing at least within a month, the priority should be a balance before anything you want to do.

Reaper has two HP bars practically when entering the death shroud mode is stable, release 5+ conditions, has a lot of damage and can handle a lot of damage … that season 2 is a nightmare with both playing reaper

and no class can face much when they enter the death shroud so much damage because it hits and can handle a lot of damage.

I’m close to giving up this season 2 just because the game is poorly balanced, hopefully fix it soon, I have three years this game and never seen size lack of balance from the time that warrior was strong, but reaper is stronger as warrior at the beginning of the game.

Concerns about Season 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Make a system that falls division and tier since the beginning of the division, the game will be very easy so can make many pips ….

Upcoming Changes for PvP League Season 2

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Make a system that falls division and tier since the beginning of the division, the game will be very easy so can make many pips ….

Allow it to fall division and tier

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

As the title suggests, too facilitate this pvp system to the point that will be easy to catch legendary division.
Because you have created a system that rewards to those who lose the fight?
Those who often complained are were not skilled enough to climb tier and division.
Since easier now then allow at least that in addition to losing pips, may fall division and tier from amber as well as the other division.

Excuse my English, I hope you can understand.

Upcoming Changes for PvP League Season 2

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Posted by: Rap Tiger.1257

Rap Tiger.1257

You ArenaNet should allow both falls in the division as in tier starting in amber.
Thus only the best players come to catch legendary division and also would cause weaker skills of players fell short.
Because those who are more casual should go unranked or play RANKED only to play, I believe that the intention of the league is more for the hardcore
Only need to adjust himself is the MMR and balance patch.
since the league system division, tier and pips,I think very good this system.

(edited by Rap Tiger.1257)

Aren't smokescales just a biiiit too tanky?

in Ranger

Posted by: Rap Tiger.1257

Rap Tiger.1257

It’s okay to pet Smokescale? They need to nerf both attack Assault smoke as well as the f2 of Bristleback.

Look at the damage I received from Smoke Scale, one was 10k and one 12k.

there’s no way to dodge because they cool quickly and can then reuse this Assault attack.

Although it uses all resources for pet cause this damage, it is also too strong as the pet teleport and other pets from causing this damage would be different because you have to get close.

Attachments:

Explain why PvP is okay ArenaNet...

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

I think you novastriker, daddy’S theguardian and others have realized that they are the same players who reclaman system ….
I’m beginning to think you have a problem with skills, the system must punish those who take dc or left the game because it has no way of knowing if the person left or took dc.
If you are losing so many games the problems could be your team or yourself …. now it’s getting boring to see you and others who are always the same names creating topics to complain about the system when the problem is you.

Why having thief in team = loss

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

The problem is not the person to play with thief or warrior, but the person playing the wrong way …..

Can be any class if one does not have the right skill is defeat.

There are many players who only know how to complain in this forum and can not play … I realized this because cry saying that the pvp system is bad, when in fact they are the players who complain here they are.

Just one play well with the class that is playing thief, warrior or another class. Show your skills to the team

[PSA] get blocked you if you're not meta

in PvP

Posted by: Rap Tiger.1257

Rap Tiger.1257

Simple, play in order to show the team that you are good with the class playing …

Thiefs and Warriors to me can be good provided you know play, there are many players playing with elites and not know how to play as a playing with the core.

When you get these players on the opposite team, drop and demonstrate who can play with class.

A ranger of the opposing team even mocked me to use two wyverns, went there and knocked him and ready.

Will Wyverns....

in Ranger

Posted by: Rap Tiger.1257

Rap Tiger.1257

Agree, Anet need Improve pets Wyverns, they are slow and could cause them to bite in return for kicks

Take to improve a lot in the Wyverns, since they are slow, they could take more damage in return or have faster attacks

Upcoming Balance Changes: Week of December 14, 2015

in Guild Wars 2 Discussion

Posted by: Rap Tiger.1257

Rap Tiger.1257

players coming forum to complain about the game, Anet has spoken and will do the balancing, play with my ranger that is core and yet I drop many elite classes because it’s more skill that balancing.
I admit that at the beginning was more unbalanced lately walks better than before.

Now I must admit that Gaile warrior or thief core need buff again, I usually play ranger and even warrior, ranger is my main and I know the need to improve warrior and thief.
already the core of the other classes are good as well as ranger

Pip loss needs to be adjusted

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Perhaps because if they won would also gaining 2 points?

Diamond should be legendary

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Posted by: Rap Tiger.1257

Rap Tiger.1257

No, I do not want that facilitate the game and the way the league system works