The people that buy gems for real cash are the ones providing A-Net with a cash flow in order to keep the doors open, servers on and new content coming all the time.
It’s either that or pay $15/month. Pick your choice.
It’s that simple.
The people who paid the box cost already fund those, because the product is sold as finished goods with a service guarantee.
It’s not that outrageous, you just think it is because you don’t like it.
Saying a game is losing players on that game’s own forum without any facts backing it up isn’t outrageous? Prove it.
Forum PvP 101? I think we could make some money of courses on it here in the GW2 forums.
To be honest, just reading for a couple weeks should give them all the experience they need.
How’s that the “victim card”? This is a forum, not a court of law that demands objective evidence of a claim. If it were, it would be a pretty unjust court, as the burden of proof always seems to be on the non-fanboys.
See, we’ve even had a display of Forum PvP 102: Claim there’s no victim card, then play one of your own in the very same paragraph.
I’m not a victim. I choose to be aggressive. If there are those of like mind that have been unduly silenced by the cargo cult of game design, they may in fact be victims. I couldn’t prove they exist, but I can’t disprove them either.
Playing Thief is about dodging, though. That’s what the class is supposed to do.
Sounds like a pretty bad PvE class, then. You can’t do anything while dodgerolling in this game. There’s no other way to proc evades AFAIK. Being a class “about dodging” works for, say a Bear or Monk Tank, because you’re also able to do your DPS rotation while doing it. Not here.
Wrong. A Thief gets several skills with built-in dodges and evades. Shortbow 3 fires a crippling arrow while evading backwards. One of their healing skills makes you do a backwards dodgeroll. Roll for Initiative is a backwards dodgeroll that grants initiative (used to use more Thief skills with). Dual Daggers gives you Death Blossom which deals damage, stacks of bleeds and evades all at the same time. Then they also have 2 traits to add extra effects to their dodges.
All with greater opportunity costs than Hundred Blades.
I personally don’t see the value in intangible virtual content. It doesn’t have any practical value, your investment on your purchase depreciates IMMEDIATELY, so your funds can never be recovered (unless you ebay your account).
One could also argue that buying an MMO is worthless, because it would only last as long as the servers do.
Sure, you could definitely argue that. What your paying for is for server space for your account, which serves a function. In game aesthetic items lack that or any useful function.
That’s like saying going to the movies is worthless because after two hours, you’re going home. Playing tennis is worthless, because once you’’re done paying for the court, it’s over.
Anything that provides entertainment is worth something. How much is up to each individual. I wouldn’t go to a club and dance all night but some people find that worth it.
Movie theaters and providers of tennis courts are in the service industry. When I purchase a B2P game, I’m acquiring goods, in the form of software and art assets. Same as buying the Blu-ray instead of visiting the theater, or buying the music and spinning it yourself instead of visiting the club. Products that are, at least from one standpoint, tangible goods.
Except that ten levels in Guild Wars 2 could take like a day or two. Leveling at high levels really goes fast. If they open new zones, you might level just exploring them normally.
Doesn’t matter how fast it is if I’ve already learned my class. Otherwise the time is no better used than if I had waited in a traffic jam.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
B2P, sequel to Guild Wars 1, contemporary of games such as Monster Hunter and Phantasy Star Online… apples to apples.
Are you still going on with this argument? GW2 is an MMO with massive infrastructure costs and a huge, ongoing development effort.
D2 is a stagnant NON-MMO game with a real money auction house as its only “real” reason to be server connected.
You’re comparing a Ford Focus to a Semi and trying to convince yourself they’re the same thing.
You’re dead wrong in the comparison.
Still going on about this? You’re the one that wants the last word against my OPINION so badly.
You want me to shut up, then find someone else to engage. Otherwise, you’re the one that’s dead wrong. I’ve done nothing but make valid, apples to apples comparisons.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
More like apples to pineapples. D2 is not an MMO.
B2P, sequel to Guild Wars 1, contemporary of games such as Monster Hunter and Phantasy Star Online… apples to apples.
Playing Thief is about dodging, though. That’s what the class is supposed to do.
Sounds like a pretty bad PvE class, then. You can’t do anything while dodgerolling in this game. There’s no other way to proc evades AFAIK. Being a class “about dodging” works for, say a Bear or Monk Tank, because you’re also able to do your DPS rotation while doing it. Not here.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
This isn’t Diablo 2… And D2 was made by a different company.
Apples to apples.
Lol clay you have gotten so many people against you at this point. These are gw2 forums and there will be gw2 fans defending their game. I love it. Its my wow killer. Go on wow forums and discuss with them why you prefer wows game design over gw2. Bam you win
That I DO know for a fact to not be true. At least, not after the mess that is daily quest-gated reputation vendors. Burning effigies of Ghostcrawler is a daily ritual for them now.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
You’re right, because servers, employees, and bandwidth are all free…
Diablo 2 funded those off box sales.
I don’t need to prove anything. It is MY OPINION that there is a declining player base. Nothing I stated was intended to be stated as fact – just opinion.
Step 1: Make an outrageous claim without any verifiable facts.
Step 2: Get called on for making said outrageous claim.
Step 3: Play the victim card about how you’re merely stating an opinion.
How’s that the “victim card”? This is a forum, not a court of law that demands objective evidence of a claim. If it were, it would be a pretty unjust court, as the burden of proof always seems to be on the non-fanboys.
As someone who never plans on spending any money in the cash shop, i am grateful to those weirdos walking around with their quaggan backpacks.
Yes, some people have more disposable income, have a different perspective on the value of their (parents) money, or don’t care that they are purchasing an intangible commodity that will only last as long as the game servers do. But at least this doesn’t effect your gameplay. Go try any F2P game where you get steamrolled by the same people you complain about and see if your perspective changes.
Unfortunately, quaggan backpacks don’t fund content, or in-depth profession buffing, they fund more quaggan backpacks, if the past seven months are anything to judge by.
See what is funny is I’m comfortable knowing that people have different opinions than me. I don’t try and tell them their opinion is wrong. But, when I share my opinion about something WE KNOW NOTHING ABOUT, I seem to offend a lot of people and they want to tell me I’m wrong. Guess what? You can’t because you don’t know.
I understand how that is. “Molten Alliance Pick – good or bad idea?” is a pretty stellar example. I go in, and am pretty quickly beset by fanboys, despite the THREAD TITLE ITSELF open soliciting both positive and negative opinion.
it should be a passive effect for vigor. like 25% evade chance.
Absolutely not. Passive hit/miss chance is one of the single worst game mechanics possible and I will have none of it in my Guild Wars 2.
It’s a heck of a lot better mechanic than dodgerolling a badly telegraphed attack. “Your” GW2 stinks, mate.
You lost 90% of this forum with the words we need gear progression. That’s all I’ll say on the subject. Good luck, mate. The kittenstorm approaches.
Saying “We NEED gear progression” is literally committing forum suicide.
I love it when someone makes a thread about gear progression or class role trinities, it means I get to do battle with the cargo cult of game design without racking up infractions.
I agree with what some other people say here…L2P
If you’re not gonna bother learning your class, utilizing dodge and most importantly, upgrading your gear, then you’re going to have a bad time.
Not to mention, some weapons are better than others.
When solo lvling, aoe skills are a must
Aargh.
Why does ‘l2p’ equal ‘l2 use x weapons because y weapons aren’t viable until z level’. This is the kind of mindset that made me hate WoW.
Really. Are the ‘if you don’t agree with me on an aspect of the game then you are a bad player’ people this common here too?
They’re worse here. WoW L2Pers at least have a sense of humor, even if it involves Chuck Norris and arrows inside of knees.
Really? Sigh, if that’s the case I may just call it a day. One of the things that brought me over here was rumours of a nice online community. :|
Oh, I like Tarnished Coast’s community a lot. I have no doubt other server communities are good too. Here, on these forums, however, you’ll find a vacuous echo tunnel for developer statements.
I agree with what some other people say here…L2P
If you’re not gonna bother learning your class, utilizing dodge and most importantly, upgrading your gear, then you’re going to have a bad time.
Not to mention, some weapons are better than others.
When solo lvling, aoe skills are a must
Aargh.
Why does ‘l2p’ equal ‘l2 use x weapons because y weapons aren’t viable until z level’. This is the kind of mindset that made me hate WoW.
Really. Are the ‘if you don’t agree with me on an aspect of the game then you are a bad player’ people this common here too?
They’re worse here. WoW L2Pers at least have a sense of humor, even if it involves Chuck Norris and arrows inside of knees.
I think that it’s good that it’s this way. It gives you a feel for the class early on. Thieves are squishier than guardians. You will notice this in early game and in late game. If you don’t like the class early on chances are you won’t like it down the road.
Warriors are also squishier than Guardians, but make up for it by being able to down enemies faster. Thieves do not. If thieves can even become a glass cannon, they do not get the “cannon” part until deep into the trait tree.
The krait getting in the way of the world event farmers….more please.
So you have a problem with players seeking out and participating in world events in order to have a chance at an exotic item? Perhaps you think players should just be pigeon holed into grinding trash mobs for money in which to buy such items on the TP, or “farm” dungeons for dungeon currency… perhaps you think players should have less to do end game as opposed to more.
Think before you speak next time please.
Wow, that is a lot of supposition there.
Perhaps I think that all the World events should be harder and involve more than just showing up, perhaps even making players invest time in the areas they occur? Nah, I just want all the stuff you said instead.
Oneshot boss abilities != challenge
Agree with you wholly. In addition, after the Cataclysm revamp, I never found myself underleveled for the zone I was in, but meanwhile, I keep having to pick a new starting zone in GW2 because the one I’m in had the recommended level for all the hearts go red.
Dark Souls is primarily about learning encounters, and learning to play them well, yet it still manages to have desirable gear that compliments your playstyle.
Wow, there is a Dark Souls MMORPG?! Where can I get it?
This game purports to be an action RPG where movement and quick thinking is rewarded. That puts other games that do the same as its contemporaries.
Not to mention that in terms of online features, DS is nearly as robust as GW1.
where does idea that having better gear means you are better, come from? go learn to play. this is the progression gw2 offers.
Dark Souls is primarily about learning encounters, and learning to play them well, yet it still manages to have desirable gear that compliments your playstyle.
what is dark soul? are we talking about the same thing here?
…are we really in this much of a vacuum here? Sigh.
The problem with this game is that it does not cater to “casual gamers,” but it caters to BAD and unskilled gamers.
It rewards bad and unskilled play (zerging, using MF gear, etc.) and punishes good and efficient play by anet literally banning good players who figure out the system (Snowflakes situation etc.)
Because of anet’s decision to cater to BAD players, not casual players, everything has just been reduced to a terrible grind.
Thus, instead of a situation as in GW1, where skill was the biggest deciding factor in how far a player got (at least in the beginning,) in order to cater to the lowest common denominator, the bad players, its been watered down to where time spent in-game is the biggest deciding factor in how far a player gets.
So in order to be considered a “good player” you have to discover and take advantage of a game exploit.
That’s interesting logic you got going there.
When you declare what someone else’s logic is you’re doing this http://en.wikipedia.org/wiki/Straw_man
Ah yes…the snarky wiki-link response. Forgot where I was for a moment there.
But I’ll humor you….
Show me where I’m misrepresenting this statement:
“…and punishes good and efficient play by anet literally banning good players who figure out the system (Snowflakes situation etc.)”
You’ll recall the “Snowflakes situation” was a blatant exploit. Now, describe to me how using an exploit requires skill and makes a person a “good” player, please.
Starting an argument with “By your logic,” is a pretty good indicator that some misrepresentation is going to happen. Interpreting a piece of opinion as being “logical”, as if it was an arithmetic formula to be proven false, rather than using empathy to interpret the opinion and compare it to your own, is pretty intellectually dishonest.
Personally, for me, I’ll just come right out and say that exploitation is often skillful behavior. People who exploit in games often show capacities beyond the average player in game knowledge, mathematics, lateral thinking, timing, and planning. Or, to move outside the realm of video games, could you have done what Bernie Madoff did? Could you have led an army as well as Erwin Rommel? Just because someone did something wrong doesn’t mean they weren’t extraordinary or clever while doing it.
You think Bernie Madoff was the first person to invent a pyramid scheme?
Yeah, you and I are going to have to agree to disagree on this. Cheating isn’t in any way a display of “skill.”
Sorry, bub.
No, I did not say Bernie Madoff invented the Ponzi Scheme. Charles Ponzi probably didn’t invent the Ponzi scheme. I agree to disagree, in that I acknowledge you’re going to stubbornly dismiss any use of allegory, metaphor, or anecdote that clearly illustrate a viewpoint you dislike.
where does idea that having better gear means you are better, come from? go learn to play. this is the progression gw2 offers.
Dark Souls is primarily about learning encounters, and learning to play them well, yet it still manages to have desirable gear that compliments your playstyle.
Gear Progression: It’s almost like an addiction, you dont know why you’re doing it, but it feels fun when you do it. When you understand that it’s only a carrot on a stick, to normally make you pay a sub too and keep you addict to that feeling a bit longer, you try to get over it and find the real reason you’re playing the game.
In all those other games, they could have kept the same stats, just add more challenges/dungeons/raids. They didn’t, to make you feel more powerful (and keep you paying), yet they boost the enemy too so it’s all the same in the end.
Now I’m playing this game, no sub fee, no pressure, just for the Fun of it. Real Fun, not an addictive type. Now my fun may not be the fun of all, but make sure you really have fun playing and not chasing a carrot that surely doesn’t even taste that good.
Just my 2 cents
The game you’re indirectly referencing there hasn’t had progression raiding since Burning Crusade. WotLK came out in 2008. That flaw (which some may feel was not a flaw, but I’ll grant that conceit) was fixed long before the manifesto came out.
Put in a PvP/PvE skill split before we start nerfing professions that aren’t yet on par with the Warrior, please. -1
Ascended gear showed that Arenanet isn’t really thinking outside the box at all in terms of gear, just that they didn’t launch with tiered gear.
There are some good examples of alternate advancement systems that encourage people into high end content, like Realm Ranks from Dark Age of Camelot, or Incarnate Enhancements from City of Heroes, that didn’t force people to participate in content that wasn’t fun, or made their existing gear obsolete. Ascended gear was a big step backwards compared to those.
.
Was Ascended Gear truly in the works before the game launched? Is there any mention of Ascended Gear prior to its unveiling in November? If Ascended Gear had been mentioned in the Manifesto, how would it have affected the launch of GW2?
It was never mentioned before the Lost Shores update was mentioned. I think it was a knee-jerk reaction to a declining playerbase (normal after a couple months in any game) that backfired horribly, because they didn’t believe that all those people who didn’t want Ascended gear really meant it.
They were convinced, I believe, that the gear treadmill formula was something most players wanted.
Agreed. It seems to me that the declining player base may also be why the expansion was nixed to quickly. I doubt NCSoft wants to continue to fund an expansion for a game that failed to hold the attention of the majority of it’s original customer base.
Traditionally in MMO space, expansions are made when games aren’t doing as well. If a game is doing well, you hold off on the expansion. The idea is to get people back into the game when most people have left…and it usually works. That’s why smaller games like Perfect World keep making expansions.
Games that are doing really well hold their expansions for a time when another big game is coming out.
Your expertise on the matter is greatly appreciated. I’m glad we have someone so knowledgeable about the MMO business to tell us why and when MMO’s make expansions.
Seriously man, you don’t know any of this to be true. You’re just spouting garbage.
Everyone is a dev on an mmo forum and an expert in gaming and some are just more experienced than others.
MMORPGs have been around in packaged, commercial form since 1995, dial-up games like the original gold box Neverwinter for longer than that, and MUDs for even longer than personal computing. That is a long time to become acquainted with this type of game. It is possible to have been playing them before a developer was even BORN.
But no, everyone is a 13 year old buying games with mom’s credit card, or that gimpy guy from the WoW episode of South Park. It’s not possible that people on forums might actually have worked or actively work in video games, one of the biggest and fastest-growing entertainment industries on the planet. Especially not anyone who is critical of GW2!
What you get with the new dyes is deeper contrast & gradation.
Compare Eucalyptus with Deep Glacial Teal:
That seems like the sort of thing you should have in the game from the beginning when doing a dye system, not charge extra for.
I paid $60 for the textures in GW2 that I can’t look at when they’re oversaturated in color.
Shame. Colors with odd reflective properties or something might have actually been a good gem shop “optional” item.
Looks like the cargo cult of game design is out in full swing in this thread. Gear grind bad. Trinity bad. Large group content bad. So sayeth a manifesto from years ago!
I’ve yet to see the grand developer vision in action in providing a revolutionary alternative to the status quo.
That is ironic because I very much see it in action- it is called GW2 and yes, it is kind of revolutionary when you look at the status quo of gear progression, raids, and trinity.
As far as I can tell, the Emperor is naked.
Svanir Dome is a lot more fun, I agree. If there was more stuff like it in the world, and fewer renown hearts and Orr escort quest clusterkitten, world PvE would be a lot more interesting in my opinion.
Looks like the cargo cult of game design is out in full swing in this thread. Gear grind bad. Trinity bad. Large group content bad. So sayeth a manifesto from years ago!
I’ve yet to see the grand developer vision in action in providing a revolutionary alternative to the status quo.
Strange it’s a very fun joke and there is more gated content in that expansion than in this whole game. Pandas are almost as funny as diminishing returns and RNG.
I fixed that for you.
MoP embodies everything that is wrong in this genre, instead of innovation it just brings more mainstreaming.
I hit the daily reputation brick wall, and ended up back in GW2.
Here’s hoping a future patch there makes Arenanet rethink their priorities, since the release of the xpac itself didn’t do so.
This seems to be the inevitable conclusion when you design your Dynamic Event system around “Everyone who shows up wins a gold medal.”
Those mechanics work well for a certain, infamous kind of Olympics. Not so much an online RPG that encourages you to tweak your character and gear, and strategize intelligently around a wide variety of encounters.
Perhaps its time to rethink what “participation” truly entails.
This sounds like something that should even be on dodge-rolling itself, due to poor enemy telegraphs, and homing projectiles. +1
Being rich is a state of mind and has nothing to do with the money in your bank.
Take all the money Warren Buffet owns and give it to a beggar. The beggar will be poor again in a few months while Warren Buffet will be rich.
Such a state of mind transcends to gaming economies. Rich people strike it rich in game just as much as they do in real life. That’s just what they are, not what they own.
People running CoFp1, the McDonalds job of GW2, all day long, have way more effect on the economy than the Warren Buffets of the Trading Post.
I feel you. Straits of Devastation were fun when the mediumcores were hitting 70 after launch. Going back there now, they’re a (figurative as well as literal) ghost town. And this is on Tarnished Coast, one of the most popular servers.
You’ve given me a lot to think about with your rebuttal. I applaud you.
As for blueprints as a sink, I don’t think they’re often as “prohibitive” as “mitigating”. Like PvE waypoints. A 3s waypoint cost doesn’t prevent me from teleporting, but I would do it a lot more often were it free.
Blueprints are tertiary to your idea, however, so I won’t pollute the thread about it further. I just wanted to thank you, because lately when I’ve been debated here it has not been that respectful or thought-provoking.
Human is the only necessary race in the game.. The others are just human-wannabe’s. GW1 worked well without them anyway.
Weird thing: I really liked that GW1 gave you cultural options, instead of having you pick your species. Yet, when given the option to play something other than human, I’ll as often as not pick it.
I don’t buy gems, and an infinite pick is not worth $10 in gold to me. So very much a BAD IDEA, an utter waste of developer resources I funded with my purchase of this game.
So when did you become representative of 100% of the GW2 population? Guess I missed that memo.
It’s called an opinion. Opinions are allowed to be self-centered.
I don’t buy gems, and an infinite pick is not worth $10 in gold to me. So very much a BAD IDEA, an utter waste of developer resources I funded with my purchase of this game.
The problem with this game is that it does not cater to “casual gamers,” but it caters to BAD and unskilled gamers.
It rewards bad and unskilled play (zerging, using MF gear, etc.) and punishes good and efficient play by anet literally banning good players who figure out the system (Snowflakes situation etc.)
Because of anet’s decision to cater to BAD players, not casual players, everything has just been reduced to a terrible grind.
Thus, instead of a situation as in GW1, where skill was the biggest deciding factor in how far a player got (at least in the beginning,) in order to cater to the lowest common denominator, the bad players, its been watered down to where time spent in-game is the biggest deciding factor in how far a player gets.
So in order to be considered a “good player” you have to discover and take advantage of a game exploit.
That’s interesting logic you got going there.
When you declare what someone else’s logic is you’re doing this http://en.wikipedia.org/wiki/Straw_man
Ah yes…the snarky wiki-link response. Forgot where I was for a moment there.
But I’ll humor you….
Show me where I’m misrepresenting this statement:
“…and punishes good and efficient play by anet literally banning good players who figure out the system (Snowflakes situation etc.)”
You’ll recall the “Snowflakes situation” was a blatant exploit. Now, describe to me how using an exploit requires skill and makes a person a “good” player, please.
Starting an argument with “By your logic,” is a pretty good indicator that some misrepresentation is going to happen. Interpreting a piece of opinion as being “logical”, as if it was an arithmetic formula to be proven false, rather than using empathy to interpret the opinion and compare it to your own, is pretty intellectually dishonest.
Personally, for me, I’ll just come right out and say that exploitation is often skillful behavior. People who exploit in games often show capacities beyond the average player in game knowledge, mathematics, lateral thinking, timing, and planning. Or, to move outside the realm of video games, could you have done what Bernie Madoff did? Could you have led an army as well as Erwin Rommel? Just because someone did something wrong doesn’t mean they weren’t extraordinary or clever while doing it.
People who are poor would have to work for a living instead of wasting their time in CoF P1 trying to grind out a legendary, so I think the OP is right enough, even if they’re tilting at the gem to gold windmill.
Box cost only, and shame on you for encouraging Fractals + Flame&Frost + “balancing” efforts otherwise.
Dead companies release no updates.
NexonC Soft would never kill a profitable game! Just ask City of Heroes.
Box cost only, and shame on you for encouraging Fractals + Flame&Frost + “balancing” efforts otherwise.
When he says more siege is not necessary, it means there are already enough rams in place to get the gate down in a timely manner. People don’t build more because it would be a waste of opportunity cost and money.
You know what I would do in a zerg if I couldn’t damage the gate by attacking it? I’d stand there doing nothing. I’d watch for people trying to flank us, certainly… and I can do that just fine while autoattacking gate too. Protip: The camera can be rotated with the left mouse button.
You want strategic depth, yet ignore the elephant in the room that is gold sinks. Commander book discourages trying your hand at leadership. Blueprints discourage trying innovative uses of siege equipment. What’s left to do but stack on top of the blue dorito?
More HP = more challenge is a cancerous idea upon the MMORPG genre and it needs to be excised.
Levels are just an arbitrary and pointless number in games; why do devs bother with them these days? I mean they are fine as a complimentary item to the game for obtaining perks and such, but this old school stat progression that certain devs seem to have a hard on for; seriously this is 2013…
- Cargo cult approach to game design; successful game X has levels, therefore ours must have levels
- Way to get people addicted without actually making the game more fun
- Way to force people to do content they don’t enjoy
