That sounds like a lot more complicated than just removing this crappy patch altogether.
Probably not technically feasible, but I support the idea.
How much time do you spend on dynamic events and crafting?
Neither should be required. I completed all four campaigns in GW1 without ever doing anything for the sake of being high enough level to complete a goal.
In guild wars 1 you could complete any mission without actually participating at all due to the fact that parties were just about required for most of them. The first guild I was in had run me to ascension before I even knew what that was, and most of that involved me killing myself at the beginning of the mission and eating a snack. It was a surreal, broken experience.
When I played Prophecies it was with a 7 hero party and I could actually enjoy the content as it was designed. GW1 is proof positive that a game can be changed drastically from its release state for the better.
How much time do you spend on dynamic events and crafting?
Neither should be required. I completed all four campaigns in GW1 without ever doing anything for the sake of being high enough level to complete a goal.
Good thing this isn’t GW1 then.
Why is that relevant? It was a good design decision then, and this is the suggestion forum.
I don’t understand all the hate you people are bringing down. What is wrong with options? And to address you DavidGX I do not like WOW. Stop hating please.
Everyone who’s played WoW will realize why your idea is terrible.
I played WoW for four years. Got tired of it but loved a dps counter, so again please answer the question as to what is wrong with more options? It is a matter of principle.
DPS meters simply can’t account for everything that’s actually required to play this game well. Perfect gear levels and rotations aren’t how this game works. If you like that kind of thing then you’re free to go back to WoW, install a DPS meter and have fun.
Damage doesn’t have to be the only thing it counts. Boons applied, conditions removed, CCs, interrupts, buffs, healing, revives, you name it. Recount did way more than damage, which you may recall if you spend a second to not blindly hate everything that came about inadvertently due to a Blizzard title.
Is the only problem with DPS counters that someone’s flaws might be revealed and they’ll be pressured to play the game more optimally?
Back in the game that must not be named, I was on multiple occasions kicked out of parties for having terrible DPS. As the healer. The idea of a DPS meter can be good on paper, but once you add the ‘idiot variable’ it becomes just a terrible idea.
Why would you want to party with people of this mental caliber? It sounds like Recount was doing you a favor there.
How much time do you spend on dynamic events and crafting?
Neither should be required. I completed all four campaigns in GW1 without ever doing anything for the sake of being high enough level to complete a goal.
Is the only problem with DPS counters that someone’s flaws might be revealed and they’ll be pressured to play the game more optimally?
That is indeed the only problem, but it’s enough of one to make people scream and flail every time the mere idea is suggested.
Is it just me or does this game involve no strategy other than running back to the boss everytime you die?
Posted by: RebelYell.7132
Almost all the encounters, and most world champions to boot, are badly tuned, and if you ever speak up about it, players will scream “L2P” at you, because no one’s learned anything from D3 Inferno mode, or playing actual challenging games like Dark Souls.
If you have to keep the DPS numbers hidden from other players, the system could at least factor it in in other ways. For instance, imagine if instead of diminishing returns on XP for repeating events, you were docked XP for barely contributing any damage to the event? Botting would disappear and everyone would be happy.
None of them. I was only interested in them for the XP and money. Good job Anet.
With the recent change to dungeons, there are simply no more forgiving paths such as CM and CoF. A meter as suggested in the OP would help party leaders such as myself cull the wheat from the chaff and ensure the smoothest run possible.
Eliminating those who can’t take a boss down fast enough.and thus incur repair bills and wasted time running back for their teammates, would go a long way towards alleviating some of the problems created by the changes to dungeon rewards.
+1 for the OP.
Excellent suggestion. One button to queue for all four instances and join whichever one becomes available first would be grand.
Agreed. Also there’s no reason for gkick to be in the right click context menu on the party frame, where I’m often right clicking guildmates to try to change to their overflow.
Often the “vocal minority” thing is used to shoot down constructive feedback that is perceived as harshly critical of a fan favorite developer. /r/GuildWars2 is especially notable for this sort of fanboyism.
Pre-nerf, I “viewed” my XP and money going up from Caudecus Manor Story in amounts that felt sufficient given the time and armor durability invested. No, I no longer “view” this happening. It seems Arenanet is the one that changed the view, not me.
Get rid of the constant diminishing returns throughout the game!
in Suggestions
Posted by: RebelYell.7132
I played many hours of Tetris and didn’t get any rewards. I don’t understand why you think you should get rewards for playing GW2. I think having pixels labeled as “money” or “stuff” in a game is distorting your perceptions and expectations. You should get that fixed sometime.
Tetris has rewards. Create a block of four lines, and you gain much more points than if you had cleared one line. This is riskier, so you have to keep an eye on what the next block will be. Do exceptionally well, and your score persists on the leaderboard.
All people want is that same kind of risk/reward in GW2. Clearing an event, and all the dangers implied, should yield more reward than pulling one animal at a time. Dungeons, even more so. As it is, grinding deer who’ve accumulated bonus XP is quickly becoming THE fastest way to level up.
Perhaps you should actually play this game before comparing it to a falling block game from the 80s.
The crying is to get the attention of the devs to address a problem most gamers are having with their product, that’s the point.
can I write this? or will this get trashed too? worst treatment I have ever experienced from an online game company.
“most gamers”? you do realize that the people posting on the forums, as with WoW, are a very small minority of the actual community.
By not themselves posting, they’ve elected those discontent with the dungeon nerfs to represent them.
The story nerf was completely unnecessary.
NCSoft managed to get some of my money with the buyable dances in City of Heroes, I could see it working here too.
I remember the thrill of unlocking a waypoint in GW1, knowing that if I got creamed by an enemy, I wouldn’t be sent as far back.
Now, I unlock a waypoint, and never touch them unless I die due to the price.
I can hang out with my friends – outside of a dungeon.
Teamwork Accomplishment – Yeah…. neither my friends egos nor mine are that big.
Beautiful Unique Scenery – I wouldnt mind seeing it once.
Interesting and Diverse Story – Boring and repetitive story if you have to keep doing it for something you want and as I dont want any of the dungeon exotics, I have no reason to do it.
Unforgiving mess your face up difficulty – Thats fun, but when the rewards for doing that gets smaller to the point I cant even repair my armour…. that’s just too risky, the risk weighs more than the reward, thats not fun.I didn’t ask you to critique what I said. I asked if there is anyone else? If you’re part of the carrot-chasing crowd, then move on.
So you only want to feed confirmation bias? How is this a discussion then?
Queensdale used to be alive with people running with CM story. Now the chat is everyone trolling each other, most likely bored due to the decimation of a great bit of leveling content.
All the anti-farm mechanics seem to run counter to the idea that you can level up your way, that was espoused so heavily during development.
At level 40, Deep Strikes nearly doubled my precision.
As a level 80 downscaled to 40 by Caudecus Manor, it’s a wasted trait.
Agree with the OP.
I think it’s the field spam, myself. Heavy armor classes with greatswords will always do more direct damage, yes. So, if you won’t join them, the next best thing is to synergize with them. All those dudes with zweihanders running around means a lot of people with whirl finishers running around with a million fiery and watery fields under their feet. Not to mention flaming bullets for gunners and all those other fun tricks.
The other thing, forum posters are often focused on sPvP, which favors extreme burst damage. World PvE is a lot more friendly to playing whatever you find fun.