On top of which I can’t understand why if people have so many examples of other MMO’s, most of them still active, which to them are near-perfect (or at least better than GW2) why don’t they go play those games and leave this one to the people who do like it?
One game I cite often, City of Heroes, is going to be shut down soon, and its not totally unlikely that’s partially due to NCSoft wanting to free up resources for GW2.
Other games, such as WoW pre-WotLK, Ultima Online pre-Renaissance, and Star Wars Galaxies, don’t exist in a meaningful sense now. And some like Asheron’s Call and Dark Age of Camelot are so old and clunky that there’s no way you’d want to play them now, regardless of nostalgia.
If people felt GW2 didn’t have something of merit over these other games, they wouldn’t have paid $60 for it, or bothered to post about it sharing constructive criticism.
No mmo will be released purely for Pve players…
City of Heroes and LOTRO launched without PvP. It made a lot of sense in CoH where part of the fun was the asymmetry between a superhero and some random punks.
http://www.imdb.com/title/tt1716744/fullcredits#cast
They hired a lot of professional and very talented voice actors.
Duke Nukem is the sPvP announcer? That’s awesome
Not a fan of Felicia Day. I enjoyed the Asura in GW1 voiced by Maurice LaMarche, voice of The Brain and Kif Kroker.
I agree, Azulia.
No waypoint costs
Death penalty is a debuff, not a repair bill
Title collecting
Hall of Monuments – Basically what I thought the home instance would be, a visual aggregate of your achievements.
Yeah, I agree that these should be added. Aren’t there already titles in GW2 though?
Yeah, though after hitting 80 the only titles I’ve gotten are from linking my GW1 account.
GW1 had “track” titles, where your titles from an activity got progressively better. The system here seems more akin to WoW’s kitten titles, though.
If you’re not having fun, stop playing.
That might be worthwhile advice, if this was F2P.
No waypoint costs
Leveling up completely from the campaign story (personal story in this case).
Minion spam (cooldown on minions/turrets/spirits starts on activation, not on expiration/death)(traits that proc minions/spirits/turrets have no cooldown)(elementals function like ranger pets)
Death penalty is a debuff, not a repair bill
Hard mode
Title collecting
Hall of Monuments – Basically what I thought the home instance would be, a visual aggregate of your achievements.
And you think the community will just be okay with a (potentially, terribly) unbalanced dueling feature? They’ll add it and the community will just go “gee, we asked for it, it’s unbalanced but golly that’s okay.” and peace will flourish throughout the game/forums? Let’s not kid ourselves. It’ll be b***hing till the end of time if they don’t fix it, effects throughout the entire game if they do. Neither is worth it, imo, for this feature.
What’s wrong with that? We don’t need to be protected from ourselves.
They’re free on death if you’re not carrying any money.
Isn’t this a MMO? Or am I missing something?
Just another fanboy post trying to justify design flaws or plain lies.
What design flaws?
Mind pointing them out?
Every time you try to point them out here, the amount of crying becomes ear-shattering.
Yeah, this game has no issues whatsoever.
That’s your opinion, however wrong it may be.
I edited my comment. Read it again :P
I understood it the first time, but chose to take it at face value because it has nothing to do with the OP. Anyone that’s spent time on the forum knows how accurate the OP’s post actually is.
The OP’s “template” actually a huge strawman designed to shut down intellectual discourse. Cheers.
I’ve played the beta, and GW1, and a whole lot more multiplayer games than simply the infamous Blizzard MMORPG, and I’m sick and tired of being told my perspective is wrong.
Sidequests would also teach players that they can go to more than one zone for XP, too. This is something that’s frequently suggested at anyone that feels like they’re constantly under leveled, yet the game gives you almost NO hint that these zones exist You only even have to fill in a heart once in your entire personal story.
Teleporting friends by right clicking them to save them confusion and waypoint costs – this is something Second Life uses to great effect.
Lol a title for getting all the dyes called “Dye Hard”.
+1
Trying to convince devs, and other players, that waypoints costs are detrimental to the game, has been an upward battle since the first BWE.
Tagging the boss and not getting a medal at all is serious butt. +1 to OP
Hey. You replied to MY post. I did not “refute” anything you specifically said , so relax. In fact, the need to ask what level I am when the vast majority of content types are available from level 2(Ok, dungeons are level 40ish) is telling in itself.
You have fun too!No, it’s not telling at all. By only playing up to level 20 you have no way to find out in-game (because you could check the wiki) about what karma event rewards are compared to karma armor cost, about what the gold earn-to-spend ratio is, about how much dungeon tokens you earn compared to what the armor costs and so forth.
Do you know how much level 80 Orr events it takes to get a SINGLE karma armor piece? 111, not taking into account boosts.
Do you know how many dungeon runs does it take to get a dungeon armor full set? 30-40.
Do you know how much dying once costs at level 80? Roughly 3 silver and 50 copper, considering waypoint travel cost and repair. Do you know how much a dynamic event at that level gives you? 1 silver and 80 copper. What about a renown heart? Roughly 3 silver. Oh, so if you die once you spend more than you earned from completing a heart? Yep.
All these are grinds, grinds they promised wouldn’t exist. These problems only start appearing around levels 50-60. That’s why your level is relevant to the discussion.
So, if you tell me that after doing 666 dynamic events in Cursed Shore in order to get a full karma set you’d still do the same events again, then I’ll say this is the game for you.
Quoted for truth.
There has yet to either be a red post about it, or in-game UI feedback telling you when it’s in effect and why, so no one knows.
That’s one reason I always have to laugh when people talk about getting golems for WvWvW. They’re US$5 each! That’s a lot in the long term.
A cool feature in GW1: completing a campaign unlocked hard mode on ALL characters, not just those who also completed the campaign.
Having unlockable objectives on new characters as well in GW2 would go a long way towards alleviating some of the boredom of repeating the same content on alts.
GW1 death penalty built tension and rewarded skill. I have no idea what the point of this WoW style penalty is, aside from discouraging me from doing dungeons.
I paid my $60 for this game, and all the detail put in to it. Its my choice on how much of it I wish to look at.
There’s also already a motivator to see everything: map completion.
you already have a choice of how you look into the world, it’s call wait points and it costs money.
See thread title.
Haha, bit late to reroll my engy, but that’s a cute idea.
This is an issue for a great many destructible objects. +1
More than that. Make it an event that counts Swiftness as contribution. Problem solved.
I can’t believe they put in anti-farming code before fixing the butt-backwards trophy system, and giving you a way to harvest the items you need. Major Anet Fail.
The worst I saw was a guy who went “ok bad”, I assume because he was raging at our team, and refused to resurrect himself at the waypoint for the entire match.
I assume, especially judging from his character name, that he was a Brazillian LoL feeder who got lost and somehow ended up in a game that costs $60.
They should not have put this system in without having working UI feedback for it, so you know exactly why its happening and what to do about it. Doing so has been detrimental to my faith in Arenanet.
WvWvW is in need of a LOT of work before it can be considered any kind of “endgame”.
I advise this community to stop telling people to go get crafting XP, when they should be advising the developers to buff XP rates.
We have people counting crafting XP as a universal source everyone should use, then going to a thread about the economy and complaining crafted gear sells for less than its components. It’s a major critical thinking fail.
Wait point cost is more than just a gold sink. It is a device to make people actually travel around the world, meeting new people, and complete dynamic events.
Taking out the cost between wait points, and people will start to just teleport around the world constantly. It would kill the open world like how wow killed theirs with dungeon finders.
Why would anet want you to teleport around at will when they had put so much efforts on their enviorment and events? Heck why would you want to play a mmo with a persistant world if all you want tk do is to teleport from wp to wp?
I paid my $60 for this game, and all the detail put in to it. Its my choice on how much of it I wish to look at.
There’s also already a motivator to see everything: map completion.
I’m fine with tanks and healers. I just hate waiting for them in the WoW dungeon queue. Worked fine in City of Heroes where no combination of roles was strictly required for any content.
If you walked into Street Fighter IV’s forum and blathered on about how much the game sucks because it’s nothing like Tekken 6, you’d rightfully be met with hostility.
People are doing pretty much exactly that on these boards. Relevant criticisms take a back-seat to uninformed consumers whining about wanting this game to be a carbon copy of either WoW or GW1.
Actually, this is the problem right here. People using this huge strawman against any critic of the game. Obviously we’re all playing this game, and not WoW or GW1. There’s something about it that motivated us to pay US$60, a sizable sum, and spend precious time playing it. That doesn’t mean WoW and GW1 don’t have worthwhile features worth bringing up when discussing this game.
All you’re doing here is painting everyone as swine who can’t appreciate your pearl of a game. THAT is how communities are ruined.
Excellent post, Sam.
Here’s a video I thought covers the subject well too http://www.youtube.com/watch?v=fgIeBgLO6rY&hd=1
“Parry” could be a good name for a proc defense, since “Evade” and “Block” already have contextual meaning in GW2.
Proc defense also would help make Toughness a lot more useful, right now a stat that lets out get two shotted instead of one shotted just isn’t as useful as something that brings the enemy down twice as fast.
I liked in Jade Quarry how I didn’t have to play a role designed specifically around killing players, or defending against other players, that I could escort the turtles and such too.
I’d love a map I could play my engineer like Heimerdinger on.
I always liked how it worked in Planetside 1. You had to grab a vehicle to load up on that game’s equivalent of “supply” and transport it to a base. You couldn’t bot it, because the vehicle had to be driven manually.
It’s not just “PvEers” who this kind of gameplay appeals to. People like playing logistical roles in warfare.
Make supplying a more active role, and inactive people won’t do it. Then you can reinstate rewards.
Unlocking titles was a great part of GW1. Signed
More personal stories would also mean fewer event campers, as there would be a much needed XP alternative. +1
Once I’ve reported someone for spamming, I’d at least like them to be on MY block list.
I’ve had to make sure to block people after reporting them, because it was done automatically in WoW. Otherwise, I’ll surely see them in map chat again, or quite possibly get another mail from them.
Is it just me or does this game involve no strategy other than running back to the boss everytime you die?
Posted by: RebelYell.7132
It’s not a single player game, but neither are Contra, Halo, Kirby Super Star, Joe & Mac, Legend of the Mystical Ninja, Turtles in Time, Metal Slug, etc, yet they manage to have interesting encounters without a trinity?
I think some good could come of an automatic LFG: all the dungeons would have to be well tuned like CM story before such a thing could be viable.
Many Wiki entries on skills have data on the healing power coefficient already filled in.
For example, http://wiki.guildwars2.com/wiki/Healing_Signet
“increases by around Healing Power * 0.0325 per second”
That’s 3 HP per tick for every 100 healing power, when level 80 characters have 5 digit hit points, and are hit for 4 digit numbers. Not even an exotic in every slot is going to turn you into Wolverine, it seems.
Let PVE be PVE, PVP be PVP. WvW be WvW.
In LOTRO, it was in its own area. People who had no interest in being attacked by a player never had to be.
This could be in its own specialized area, such as Orr functions differently from standard world PvE.
You don’t have to be level 80. You can head to the Mists, stack it using free PvP gear, then fight one of the duelling bots and see how much it adds to your self heal.
Since its a karma crafting material, it’s account bound, and thus I cannot trade it with others. I already have 250 of them and thus can no longer deposit them remotely. It’s a total waste when i could be getting items like cloth scraps or vials of blood.
What does standing in bad mean?
Standing in an enemy’s field. Usually marked by a red circle in GW2, but not always.
Originates from WoW, where many scripted encounters would place various detrimental effects on the ground. Less relevant in GW2, since in WoW part of the reason people would stand around while taking damage was that they expected healers to deal with it.