Showing Posts For RebelYell.7132:

Ability to change trait builds

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

Well, how would you price it?

Consider the following:

  1. It should be at least 3.5 silver
  2. It should account for the convenience of not needing to go to Lion’s Arch
  3. As guideline of that convenience, consider the free waypointing to LA and the fact that the highest waypoint cost in the game is <5 silver one-way

That brings issues, as for some people, the price of paying that <5 silver to waypoint to LA instantly is worth the convenience, whereas for others its not. So currently the costs of retraiting is either 3.5 silver, <8.5 silver or <13.5 silver, depending on the individual.

I’d price it with gems. Anet wins doing this, if they let you buy as many talent pages as you want. This gives them an incentive to make it accountbound, too.

I’d make it free in sPvP though, since you can already respec limitlessly in it, you’re only making the UI worse for an already neglected part of the game otherwise.

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Swear Filter

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

My lawyer asked me yesterday why it was I never swore. So I told him my maternal grandfather’s idea that obscenity and blasphemy gives most people permission not to listen respectfully to whatever was being said.

I repeated an old story Grandfather Wills had taught me, which was about a town where a cannon was fired at noon every day. One day, the cannoneer was sick at the last minute and was too incapacitated to fire the cannon.

So at high noon there was silence.

All the people in the town jumped out of their skins when the sun reached its zenith. They asked each other in astonishment, “Good gravy! What was that?”

My lawyer wanted to know what that had to do with my not swearing.

I replied that in an era as foulmouthed as this one, “Good gravy” had the same power to startle as a cannon shot.

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What happens to the mini-games?

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Posted by: RebelYell.7132

RebelYell.7132

Mini games that offering unique skins for excelling at them would be amazing. I wish so bad they would add them in soon. Though I doubt we will see them before an expansion.

A way to unlock transmog items like those in the Hall of Monuments is something that would get me to play a lot more seriously.

For a game about grinding cosmetic items, I haven’t really wanted anything except items gotten by gold, which is by design hard to obtain by grinding.

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Dye Drop Fluctuation

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Posted by: RebelYell.7132

RebelYell.7132

I make more off selling unidentified dyes than I do from ectos. Doesn’t help that I’m an altoholic, but I’m not exactly swimming in rare drops on my 80 either.

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Awesome cities, mostly abandoned because all the action is in LA

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

On Tarnished Coast, while LA has more people, they’re usually running around talking to merchants, or bamfing over to the gate hub. I find the people actually socializing more in Divinity’s Reach.

Before Reddit invaded, the popular hangout tended to be the Crow’s Nest Tavern, because that’s where gw2roleplayers suggested as a common ground. It was depressingly empty the last time I visited it.

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Your perfect patch

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

- “Instant Action” button, akin to a function in Planetside 2, that, for PvE, teleports you to an event in progress with a large number of active players contributing to it, and in WvWvW, teleports you to a map where people on your faction have scored a lot of XP in the past half hour.

- The drop rate of crafting mats automatically adjusts to market prices, addressing things like the difference in value between Berserker exotics and other gearing options.

- “Hard Mode” unlocked after reaching level 80 (or the personal story, if they make a solo version of Arah), where your alts can level up more quickly on harder versions of the maps, akin to the same mode in GW1.

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awful levelling experience

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Posted by: RebelYell.7132

RebelYell.7132

Even if my skill was so great as to guarantee success, I wouldn’t solo a champion, unless the XP I get is equal to that of the number of normal events I could complete in the same time.

I don’t even do normal events solo. If I’m the only one doing one that’s impossible to die on, like raven riddles, I’ll put in enough contribution for a gold medal, ditch it, and make sure to stay on the map until someone else completes it.

Going to the 1-15 zone with an Event daily seems to be the new Kessex Hills centaur bridge.

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mmo ...... RPG <--- forgotten

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Posted by: RebelYell.7132

RebelYell.7132

Ultima Online and Star Wars Galaxies were RPGs. Your choices there were very much based on who your character was, not about optimization. To change this in modern games, they really need to move away from linear story based elements as heavy as they are now.

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Show off your battle theme!

in Community Creations

Posted by: RebelYell.7132

RebelYell.7132

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I miss playing a healer

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

What exactly is evil about the trinity? I missed that part of the discussion.

I mean, I know that “Patchwerk” style fights bore some people. But GW2 doesn’t have those.

And I know that in some games, tanks and healers carry too much weight because not everyone wants to perform those roles, and they have shorter wait times to join dungeons in a certain game. But since there’s no LFD queue in this and you can clear dungeons with any combination of five competent players, that’s not relevant here either.

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I miss playing a healer

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Posted by: RebelYell.7132

RebelYell.7132

I can understand why the game doesn’t have targeted heals, but I don’t understand why Healing Power doesn’t scale as well as Power or Precision, when it has the same stat budget as them.

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Its a bad day to buy wine...

in Audio

Posted by: RebelYell.7132

RebelYell.7132

It feels like I’m playing Skyrim again. One particular line of Skyrim dialogue is infamous, but as a whole, the game contains a lot of repeating dialogue that quickly becomes grating. Skyrim and GW2 are also similar in that a lot of these lines are spoken by kids who aren’t really written as realistic kids.

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Hair through hats and helms

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Posted by: RebelYell.7132

RebelYell.7132

I really hate that pirate hat flap.

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Why is GW2 so Stingy with the Titles?

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Posted by: RebelYell.7132

RebelYell.7132

City of Heroes had a “title” you could equip for every achievement, even easy ones like exploration. It was fun planning out your badge title as part of your character concept.

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Afraid to play the game!

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

So they put it in a week ago and now they’re trying to fix it and make it less restrictive and you folk are still complaining?

They did it without public testing, seeking player feedback on whether they WANTED things like a story mode nerf, or addressing the root causes of undesired behavior. Thus the shaken confidence of the OP.

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Combo Fields: Learn Them Already People!

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Posted by: RebelYell.7132

RebelYell.7132

I LIKE combo fields, they’re one of the best designed aspects of PvE.

What I’m discussing, is this:

“i see a lot of complaints about dungeon difficulty, button-mashing combat, shallow combat, weak builds, etc. i invite you to spend some time learning combo fields”

That’s a pretty huge variety of complaints, to be painted with the singular brush of ignorance.

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Where is the Role Play at?

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Posted by: RebelYell.7132

RebelYell.7132

I chose Tarnished Coast as my world specifically because it was decided upon by various roleplaying communities as the place to go.

That’s not to say its the only world with roleplaying though.

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Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

If I was dying a lot and I didn’t know why, I would post in Players Helping Players. I’m responding to the OP’s assertion that criticism of GW2 PvE mechanics = PEBKAC.

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Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

“So wait wait wait. You refuse to use them because they’re not “interesting or challenging from a tactical standpoint”, and then complain about dying?

Seriously, this can’t be real. You gotta be trolling."

Where did I say I refused to use them? The strawmans really rack up when you dare to criticize this game’s combat.

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Combo Fields: Learn Them Already People!

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Posted by: RebelYell.7132

RebelYell.7132

I know dodge gives invulnerability and that many professions have an ability (always on a non-trivial cooldown) that reflects or nullifies projectiles. That doesn’t mean I find them to be interesting or challenging from a tactical standpoint.

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Combo Fields: Learn Them Already People!

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Posted by: RebelYell.7132

RebelYell.7132

@RebelYell – “I know how field works. Fields don’t make champions not two-shot you.”

Actually, smoke and dark fields do… Sorry to burst your bubble =)

You haven’t.

http://wiki.guildwars2.com/wiki/Defiant

“Defiant is an always on buff on the boss. If you hit the boss with CC and he has no stacks of Indignant he will gain a number of stacks (from 10 to 25). While Indignant the boss will be immune to CC, CC skills remove indignant stacks. So in effect every 11th CC on the boss sticks (if boss is the kind to get 10 stacks).”

Good luck permablinding through that.

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Combo Fields: Learn Them Already People!

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Posted by: RebelYell.7132

RebelYell.7132

You also see a lot of projectiles homing in on you when the creature that fired them is facing over 90 degrees away from you, in this supposed skill based game where learning to play triumphs gear.

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Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

I know how field works. Fields don’t make champions not two-shot you.

Playing the game right does, though.

Dodging all their attacks (if they’re properly telegraphed, which they are NOT in most encounters) can mitigate all incoming damage, yes. That doesn’t change that they hit for way too much damage.

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Allow conditions to critically hit

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

haha, you said Mesmers are underpowered.

I mean in PvE. I think condition criticals could be a useful change for Winds of Chaos.

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Allow conditions to critically hit

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

No, because that would screw up balanced and that would make warriors, especially critical heavy ones completely overpowered, that would also make thief overpowered as well, since alot of them use critical chance builds and alot of our attacks have bleeds built into them, it would also make precision 2-3x more important then condition damage.

If you make Condition Damage Critical, you would have to nerf precision to add half the critical chance it currently adds now, and nerf several traits to about half there effectiveness.

Maybe as a trait for underpowered classes such as Necromancer and Mesmer, then.

It’d also make fire Elementalists a lot more fun.

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Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

And unless people really have logic problems nowsday, wp cost IS NOT a gold sink. It is a mechanic to keep the open world as alive as possible.

You know how you make a world that feels alive? You make it alive, you don’t try to force it out of players. Many of us here came under the promise of an event system that made what we do matter. Instead of a world where the same old NPCs standing around the same place they always do, waiting for you to come along and do their chores, except now they have hearts over their head instead of exclamation points.

They obviously missed that mark. But I shouldn’t have to be bilked while enjoying it for what it is.

If you’re focusing on the hearts as your main source of PvE content you’re missing out. I almost wish ANet had not put the hearts in, forcing players to actually walk and explore the areas to find the dynamic events that happen, whether or not players are around.

If you read my post you’ll see I wish there were no hearts either.

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Renown Hearts are very immersion-breaking

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

I don’t find hearts to be a “newer model of questing”. They replaced the NPC who stands in the same place forever with a ! over his head, with an NPC who stands in the same place forever with a <3 over his head

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Combo Fields: Learn Them Already People!

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

I know how field works. Fields don’t make champions not two-shot you.

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[suggestion] Character profile specific hotkey sets

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Posted by: RebelYell.7132

RebelYell.7132

I like it. My bind needs can be a bit different with ranged vs melee.

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Filter for light, medium, heavy armor in TP & vendors

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

I agree, it’s time consuming finding what I need on the TP + I’m using more server resources by getting so many results.

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No love for condition builds?

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

I can’t believe some of the condition damage coefficients. 2.5% for bleeding? Seriously? Gearing a shadow priest was never this aggravating.

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So what's in the Future of GW2?

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

An alternate advancement system would be good. DAoC is a popular example, using it to motivate RvR, but I believe City of Heroes’s Incarnate system is a good idea too.

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Scythe for Necromancers

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Posted by: RebelYell.7132

RebelYell.7132

+1 for Scythes. Dervishes were fun.

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Renown Hearts are very immersion-breaking

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Posted by: RebelYell.7132

RebelYell.7132

They were a major disappointment after all the hype surrounding the event system being a dynamic, organic simulation, sort of like how the map changes over time in an RTS.

I don’t know how they’d fix it post release though.

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Waypoint costs have to go.

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

And unless people really have logic problems nowsday, wp cost IS NOT a gold sink. It is a mechanic to keep the open world as alive as possible.

You know how you make a world that feels alive? You make it alive, you don’t try to force it out of players. Many of us here came under the promise of an event system that made what we do matter. Instead of a world where the same old NPCs standing around the same place they always do, waiting for you to come along and do their chores, except now they have hearts over their head instead of exclamation points.

They obviously missed that mark. But I shouldn’t have to be bilked while enjoying it for what it is.

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Add an official/supported "Combat Mode"

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Posted by: RebelYell.7132

RebelYell.7132

I already play something like this, with Mouse5 bound to #1, which works great with weapons like greatswords, not so much rifles though. Would be nice to get something official.

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There should be daily dungeons

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Posted by: RebelYell.7132

RebelYell.7132

+1. With the removal of story mode rewards its become nearly impossible to get a PUG going. This would alleviate that, though I’d like a rollback of the story mode nerf even better.

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Waypoint costs have to go.

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

as far as traveling costs are concerned, i never sit around going “oh crap i dont have enough money to travel the map…” not once. i also don’t sit around and purchase tons of crap from the market place either.

How is that relevant? Just because I can afford gas, doesn’t mean I have to like it costing US$4 per gallon.

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Gw2, moba, and you

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

Mojo "Mr Magoo: I respect that you don’t like MOBAs but the fact remains that it is a widely played genre that many people enjoy. It would work well in GW2 as a PvPvE option for players."

Absolutely, I recognize they are popular. Justin Bieber is popular. Trashy reality TV is popular. There are games, records, tv shows to satisfy those needs though. No reason to let them contaminate other entertainment products made specifically for people with different taste :-P

“Contaminate?” Jade Quarry didn’t “contaminate” Random Arena. How about this: if you don’t like a mode, don’t play it. There’s not even a consequence at the moment for abandoning SPvP if you don’t like the current map.

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Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

It’s not Monster Hunter, new players don’t NEED to be able to afford crafting mats. They can sell the crafting mats they loot and instead never want for NPC goods, skill books, and indeed waypoint travel (until it scales to the point that inspires threads like these in the first place).

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Waypoint costs have to go.

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

Remove waypoint AND repair costs!

+1

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Waypoint costs have to go.

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

Another thing that should be done is stop comparing GW2 to GW1. Even though GW2 is a ‘sequel’, it still takes place in a time years after the setting of GW1, a lot of things can happen during that time.

That is quite possibly the worst reason I’ve heard so far for a detrimental gameplay change in this thread, and there’s plenty of competition. Congratulations!

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(edited by RebelYell.7132)

Waypoint costs have to go.

in Suggestions

Posted by: RebelYell.7132

RebelYell.7132

Let’s be honest, it’s not just about the sustainability of the economy, it’s about ANet’s business model necessitating the regular purchase of Diamonds by its game players. The best way of encouraging this (or if you want to be especially cynical, the easiest way) is by finding ways of removing as much currency as possible, as subtly as possible, from as many people as possible.

Which is a good reason to resist posters claiming “all MMORPGs need a gold sink”.

Turning gold into gems is the only gold sink MY economy needs.

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Small Heal on a Killing Blow

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Posted by: RebelYell.7132

RebelYell.7132

It’s a big deal in PvE. I found myself doing that in Orr a lot; once my health got to a certain point, better to get an enemy to a sliver of health and then get downed, so I can finish it off for the rally heal. Not only is the rally heal often better than the healing from most abilities that aren’t your #6, it buys time for your #6 to come off CD.

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Why isn't it free to respec traits?

in Guild Wars 2 Discussion

Posted by: RebelYell.7132

RebelYell.7132

The cost isn’t as big of a deal as other things people have asked to be free (repairs, waypoints), but being able to change traits from more places in the world would add some of the depth GW1 had.

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"Checklist" players. Trying to understand

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RebelYell.7132

It’s called a win state. For example, in Civilization 4, you can win a game through cultural victory, the space race, diplomacy, or just conquering the world. Many paths, but they all give you concrete, challenging goals.

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Why I want a LFG / Group-Finding System: Personal Storyline

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RebelYell.7132

It was really cool being able to bring people along for story arcs in City of Heroes.

City of Heroes also rewarded people other than the person who was given a quest for doing the instance related to it, something this game needs.

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Boss monsters resetting too eagerly

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RebelYell.7132

If you want me not to kite, then don’t make the enemies do 1/3 – 3/4ths of my health per hit.

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Make ectos a collectible

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Posted by: RebelYell.7132

RebelYell.7132

15 characters to say +1

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In regards to free world transfers cooldown and guesting

in Guild Wars 2 Discussion

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RebelYell.7132

I’d love to be able to play on a hardcore WvWvW shard and guest onto roleplaying shards.

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