Kaerleikur @ Elonaspitze
Kaerleikur @ Elonaspitze
If you know “next to nothing about computers”, does that include knowing nothing about assembling them? Because that’d make the whole thing one hell of a lot cheaper. Some websites tell you whether or not the components work together, and if not, you can build your machine, post it to a forum and get the answer there. Some shops charge for assembly, but even with that, if you hunt around a bit, you can save a lot of money as opposed to buying some pre-made machine.
The site where I bought my components actually offered free shipping and 10% off if you ordered between midnight and six am; lots of good deals to find if you know where to look.
Kaerleikur @ Elonaspitze
Yup, gathering and selling the resources on the TP is your best bet. Just don’t sell them for highest buy offer, put them up for the lowest current sell offer.
For anything else you need either a higher level or some gold to begin with. I think most guides for TP gold-making say the threshold is about ten to twenty gold, and you should be prepared to lose that money in the process.
Also, and some hardcore WvW players will hate me for this, you could always join the zerg from about… level 30 or so. That gets you a nice amount of both exp and loot.
Kaerleikur @ Elonaspitze
Get a better computer and internet connection?
Yeah, because that’s so totally possible for everyone. Until a few months ago I couldn’t have gotten broadband if I had paid them triple digits every month. It simply wasn’t there.
And I’m sure everyone can just shell out the money for a high-end machine at any given time.
This kind of comment is both depressing and a sign of priceless ignorance…
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Wait, the looks in PvP are going to be set back to default? Where did it say that?
Kaerleikur @ Elonaspitze
Did you maybe end up in a zone with a major event? A champ train? generally lots of players? Because sometimes, that’s the only issue, and as soon as you leave the zone and/or the event is over, the problem solves itself.
Kaerleikur @ Elonaspitze
Only to the pieces you choose to transmute. But with the upcoming wardrobe system, this is a moot question as the skin will be available to all your characters with heavy armour.
Kaerleikur @ Elonaspitze
…okay, if you put it that way, I think I know where you’re coming from. Until three months ago, streaming here was like watching a stop-motion film ._.
But I still don’t think they’ll ever make it possible to play while downloading; fast internet connections are becoming more widespread, and that means download times on average will become shorter and shorter. Doesn’t help those who don’t have access to this kind of connection, but it’s a sad truth.
This kind of thinking seems to be pretty common these days. Steam, the PSN and similar ways of purchasing games are very popular, even if download times are a pain sometimes. And don’t get me started on Titanfall’s 28gb for the download version; that right there is why I won’t buy a next gen console any time soon… T_T
Kaerleikur @ Elonaspitze
As far as I know, if you purchased gem store kins twice, you can ask support for a refund for one of them…
Just FYI.
Kaerleikur @ Elonaspitze
Because you are downloading what you need to play the game?
That’s like asking why you can’t watch the film you ordered on Amazon while it’s still being shipped…
Although I have to admit, I like SWTOR’s system of letting you play on starter planets while the initial download isn’t finished yet… mhmm…
(I feel you, though, I downloaded for 9 hours straight, and that was on release day… I’m dreading Tuesday’s feature patch already…)
Kaerleikur @ Elonaspitze
Wow, you haven’t thought this through at all, have you?
Let me paraphrase your suggestion: You spend hundreds, sometimes even thousands of hours in the game to get this one sweet legendary you always wanted. Then, on your merry way to your next personal story instance, some pirate schmuck knocks you on your kitten . Nobody’s around to revive you, and you didn’t spend a bunch of money on gems to buy revive orbs. So you port, and *poof*, your precious legendary is gone. Months of work down the drain. Enjoy farming for a replacement.
Does that sound like something you’d want? Because some RNG says so?
I don’t think anyone would want that. And even if this kind of masochism is your thing, please refer to the usual rule of thumb in this case: Just because YOU like getting spanked doesn’t mean I do.
(Boy, I really do hope you’re just trolling...)
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Not that this was known from the start or anything…
BUT you could always hope that, when the full implementation of the megaserver system comes along, they’ll offer a discount or even free server changing for a short time. If all else fails, you and your friends on the “correct” server could always collect some gold for the one friend on the “wrong” server to buy gems and transfer, if he doesn’t have enough and it really is a money issue.
Kaerleikur @ Elonaspitze
Dude, you’re using the system in a way that was never intended and then complain when others do the same thing?
Nope, that’s not a legitimate reason to demand a change, sorry.
You know what, forget that I said anything. Not gonna argue with people who twist my words around.
So long, gentlebeings. *takes hat and leaves*
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
You mean endurance? There are traits and boons to regenerate it faster. Look into the traits of your class, you might find one you can use.
Kaerleikur @ Elonaspitze
There’s a big feature patch coming on Tuesday that should solve this problem.
Specifically, this part of the patch should: https://www.guildwars2.com/en/news/introducing-the-megaserver-system/
The starting zones are relatively empty now because fewer players at a time start completely from scratch and/or create lots of alts. And those who do often level them via crafting or the birthday scrolls, so they leave the low-level zones pretty quickly. But again, that problem should be solved come Tuesday.
Kaerleikur @ Elonaspitze
1. Level 50 is not “end game”. What is your point?
2. Okay, I have to say it… Are you sure you know how to play your classes properly? As in, did you take a good look at your build and general strategy to maybe figure out what you could do to, y’know, stop dying? I’m asking because sometimes, a five minute Youtube clip is all it takes to go “Oh god, how did I not see this sooner?!”.
3. “End game” is good looks and nothing else? And how, exactly, do you know that without having played an “end game” toon? There’s dungeons, Fractals, WvW, achievements… take your pick, it’s all good.
4. And pleasepleasePLEASE stop assuming that YOUR complaints are the #1 reason people “don’t play the game”. That never looks good, even if the rest of the post in question is valid criticism.
Kaerleikur @ Elonaspitze
First thing to know, you don’t join “80 only” groups when you’re not level 80. They say that for a reason
Those groups often do speedruns, and everyone involved pretty much knows the dungeon in question by heart, so they don’t want some poor sod in shabby armour tagging along and dying all the time.
Then you should note that the first dungeon starts at level 30 for story mode and 35 for explorable mode. That would be Ascalonian Catacombs, you should be able to find groups for that one. If not, advertise your own, stating it’s specifically a group for low-level players and/or alts. I never failed to find a group that way.
And yeah, Fractals is a level 80-only thing, especially if you run them with random groups and not guildies.
As for an info site, the wiki should help you with that: http://wiki.guildwars2.com/wiki/Main_Page
And last, but not least, join a guild. Everything’s more fun with a guild
Also, the chances of finding a group for your level and/or desired activity are much higher.
Kaerleikur @ Elonaspitze
And who is more selfish, the people defending the system so they can have an additional 2-3k gold skin free, or the people who already have their skins and would like to be compensated?
We aren’t asking for the system to change if we can be compensated. Also how does us being compensated effect you? If anet says “Oh sorry about that change just pick a different legendary,” how will it negatively impact your gameplay experience?
It doesn’t. Just as it won’t negatively affect you when others get a second skin “for free” (ridiculous since they worked for the legendary, if less than you did). The point is that this will open a can of worms that Anet likely won’t be able to close again. If they give in this time, who will come running next? They’d set a precedent saying that they are willing to change the rules if enough people complain, regardless of the actual usefulness of that change. I fully understand if Anet doesn’t make any changes to the wardrobe and doesn’t “compensate” anyone, either.
That’s not to say I wouldn’t be bummed if I had just made a duplicate legendary (I’d be overjoyed as well, though, because it’d mean I have two legendaries), but I’d say to myself “Well, no way of knowing this beforehand, so no use getting angry about this.” Because, you know, real life works like this as well.
Kaerleikur @ Elonaspitze
I, personally, think those people arguing for compensation are shooting themselves in the foot. Think about it: It’s basically saying “I do not want to be held responsible for my own actions and decisions I made as a responsible human being!”
Does that strike anyone as extremely childish and, yes, selfish?
Someone else said they vendored silk shortly before the release of the ascended armour. I did that, too. Do we whine for compensation? We don’t. Any mature human being should understand that asking for compensation after making the decision to craft a duplicate legendary makes you seem like someone who is simply not willing to be responsible for their own life. And no, there’s no difference between “bad real-life decision” and “bad ingame decision”. It’s a choice you made, and as countless others said, you have to live with it, period.
By now, I really hope there won’t be any kind of compensation for anyone.
Edit: A legendary will still be a legendary; still proof of the time and effort invested in making it. There’s no reason to not be proud to have two of the same, even if others get the look without paying the price. If you are that much in need of praise and acknowledgement by others, I can’t help but think you need to rethink your priorities…
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
There doesn’t have to be a downside. And for the 100th time stat swapping is not worth 2500g it is the skin we bought and now everyone with 1 legendary is being given a extra 2500g skin.
Please stop this. You wouldn’t buy this skin alone for 2,5k. It’s the combination of all the things that make a legendary a legendary. If it really is just a skin, then I suppose Anet could just make them all exotics or ascended, make the skins 100% cosmetic and nobody would complain.
No? Then stop telling those who point out one of the advantages a legendary has to shut up. It’s just as valid an argument as “I put a lot of time and effort into making a second X legendary, I feel cheated”.
Kaerleikur @ Elonaspitze
Uhm, can we put this debate into proportion for once?
I understand the suggestion to make it so you need two originals in order to have two copies active at the same time, I do.
But look at it this way. For someone with the funds to make two Incinerators (or anything else, really, but let’s take this as an example), the amount of gold “wasted” on this second skin (which it apparently is to a lot of people) is huge.
Now, let’s say someone who plays (and thus farms less and gets less valuable drops) bought two of Bonetti’s Rapier, which is currently at about 18g. For this person, those 18g are a huge amount of ig-money, too. But I don’t see those people demanding a refund, even though those 18g might very well be 50% of their total gold. So where do you want to draw the line, people-demanding-the-restriction? A certain rarity level? TP price? Only certain skins? And what about gemshop items? I’m sure happy I don’t have to buy the phoenix set a second time.
The point is that this restriction would punish people with less time and thus gold more severely, simply because they don’t have the funds to buy everything twice. The people complaining in this thread already have two skins of their favourite legendary. In fact, this means that the “punishment” is dealt against those who are happy they don’t have to buy this kitten rapier twice (yeah, I’d be one of those people).
Do you want the wardrobe to be an “elite function” by forcing people to buy things twice, thus defeating its purpose entirely?
Edit: Vagrant, as reasonable as those suggestions are, I think there are far too few players with legendaries who actually care about this issue to make this “lot of coding” worth it. I’m not discounting anyone’s feelings, but it’s a cold fact that implementing those changes you suggested for a handful of players is way too much effort.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Nothing gets taken away from you
What are you smoking? The answer is Time and Efforts. As simple as that.
And if you are not able to understand that, I won’t even bother to argue with you. Who cares if other people get awesome stuff like you got, but the stuff you worked so hard turned into such a huge waste of time that you won’t even need it ( stats change) just not worth it.
Insults. Very mature.
Besides, how do “time and effort” get “taken away” from you? I can repeat myself again if you like, but you made the decision to make one or more legendaries. Nobody forced you, you knew what you were getting into. And I still fail to see how you lose anything because people (who already have legendaries) can use the skin on another weapon now. Could somebody please explain how “using a skin on something else” translates into “wasting time and effort”? Because you KEEP THE EFFING LEGENDARY. You don’t lose anything. You didn’t “lose” time and effort because you invested said time and effort for a certain X. You got that certain X, in this case, the legendary, which also goes for duplicates. Again, I don’t see any kind of loss here because you got exactly what you wanted, and you will keep it in the future.
Also, where did I write that I get “awesome stuff”? If you’re referring to the wardrobe, we all get that. Including you. If you’re referring to something else, I have no clue what it is.
Kaerleikur @ Elonaspitze
As someone working on a legendary, can I just say that this thread contains a fabulous amount of bullkitten?
Will this change stop me from making Kudzu? No. Because I want Kudzu. Simple as that. Either you want(ed) a legendary or not. It’s literally impossible to take every possible future change into account when making one. Do you take your six-month-old TV back to the shop because hey, there’s something better on the market now and it was “all for nothing”?
I’m assuming no, you don’t. Same here. You made the legendary/legendaries you have because you wanted them at that specific point in time, and it was entirely up to you to spend time and possibly money on it. People need to realise that just because something is digital doesn’t make it any less than something you can touch. If you spent money to buy your precursor, it was your choice. Like it’s your choice to buy a book you might not like or a DVD that might suck. Please keep that in mind.
Now, also remember that no-one is taking anything away from you. Every toon running around with a legendary (skin) has a player behind the keyboard who took the time and effort to make it. That is not negated by the fact that you might be able to transfer the skin to a second weapon and keep the actual legendary intact. You can’t play two characters at once, so the number of legendaries present at any given time is still the actual number of legendaries in the game, if so many players even choose to play every toon with the exact same skin. The legendary (skin) still shows that, yes, you made this thing (or bought it and farmed for it), you earned it. I repeat: Nothing gets taken away from you. Those comments sound like the one rich kid on the schoolyard who got a fancy shirt, and then Walmart starts selling them, too, so everyone has them and boohoo, I’m not special anymore!
Which is utterly ridiculous, anyway, since those people without a legendary won’t magically get one now. The change will just make duplicates obsolete. And how many players actually have duplicates? As in, actual numbers; yelling “I have!” loudly on the forums doesn’t count for this one. It’s the tiniest part of the player base. The majority will probably rejoice and design away.
Oh, and if you’re about to tell me that you have duplicates and personally oppose this change, anyway, first think about this: If an itty-bitty small group of players you are not part of were to oppose a change that would benefit the majority of players, whom you are part of, wouldn’t you say that’s ricidulous, and that something that’s an awesome change for most people shouldn’t be put on hold because a small group of people doesn’t like it?
Kaerleikur @ Elonaspitze
It amazes me how these kinds of arguments rarely go into specifics.
We still have a variety of classes.
We still have a very versatile skill/trait system.
We have a direct continuation of the old GW lore.
We still get stories to see, just swap “mission” for “dungeon”.
The core mechanics make the game both more accessible and more interesting for veterans.
The limited armour and weapons are gone, we have overall more freedom to create “our” avatar.
An open world enables us to actually play with people without the need to find a group that’ll stick with you for a whole afternoon of “boring” leveling.
That same open world changes according to our actions (not nearly as much as people seemed to have thought initially, but enough for me) instead of always being the same whenever we leave a city and play in an instanced area.
This is how I’d counter these not very detailed arguments. I get it’s very subjective, especially when it comes to how a game “feels”, but denying there’s anything of the old Guild Wars left seems a little shortsighted and frankly ignorant to me.
Kaerleikur @ Elonaspitze
There is no trend to exclude any particular kind of player.
Except for GW1 players. Screw those guys.
/wrists
Exactly how are GW1 veterans excluded? oO That thought never even occurred to me, and I’ve been playing since 2006. Is this an “everything used to be better” thing I’m not getting? Or do people think the game has changed so much it isn’t Guild Wars anymore?
Kaerleikur @ Elonaspitze
I don’t recall saying that. Saying a mechanic is a failure is a criticism of the mechanic, not an indictment of an individual.
That wasn’t directed at you specifically. It’s more of an overall reaction I notice when there’s an official post about broken mechanics, bugs, stuff like that, or the “discussions” in mapchats about this kind of thing.
My point is that, if we want something fixed, it’d be more beneficial to be civil and logical about it. Part of the community knows that, part of it doesn’t and starts whining every single time they spot a mistake (real or not). That’s a vocal minority, but makes it look like these (valid) complaints can be shrugged off simply because of the tone in which they are made in. A number of coherent posts pointing out issues and suggesting solutions might actually raise a flag for devs or anyone higher up the food chain that yes, this is a real problem, not an imaginary one, and it should be higher on the list than, say, “we want nu legendaries nao!”.
Kaerleikur @ Elonaspitze
If a lead designer has admitted that a mechanic does not work, that’s pretty much an admission of failure.
I fail to see how this is a bad thing in itself. Nothing wrong with admitting you made a mistake. It becomes a problem when you say “Okay, that’s a crappy thing I did there, but hey, waddaya gonna do?”, shrug and turn around never to even look at the issue in question again.
Actually, if people would be more comfortable with admittance of “failure”, we’d be better off overall. Because if you refuse to acknowledge that something’s wrong, how on earth is anyone supposed to fix it?
Of course, if the reaction to an honest “Hey, here’s the thing, we made a mistake there…” is a sneering “Gnahahah, knew it, you’re useless and don’t know how to do your job! ROFL”, from the louder part of the community, I’d be among the first to say “Screw it, this sucks, but having to face those immature nitwits sucks even harder!”, too.
Kaerleikur @ Elonaspitze
That can be fixes by going through the field all at once. The bombs and whatnot don’t go off for a couple seconds (I was first on my platform several times now, the Warden’s invulnerable, but doesn’t move, either), so if everyone gathers at the field when the timer is still ticking and then goes through as soon as they can, that should do the trick.
Kaerleikur @ Elonaspitze
It’s not an issue of “we lost because ONE GROUP blablabla”. It’s just a bit unfair that one group losing the fight against their warden negates the other four groups’ victories completely – because it doesn’t matter if 4/5 or 1/5 groups failed, the cannon charges the same 20%. Now, if it’s changed so that a chain needs four successful platforms to be severed, but at the same time charges 5% for the platform that lost, I don’t think that’d be making things too easy. And failing two or more platforms doesn’t sever the chain and charges the cannon, if all platforms fail even more than before. That’d mean it’s simultaneously harder, in a way.
It’s a simple matter of showing people their progress, showing them that the victory they achieved did indeed matter, even though the lane as a whole lost, because they kept the charge of the cannon as low as possible.
If at the same time the drop rate for the fragments is lowered so the reward from the event chest is, relatively speaking, now better, then that’s even more motivation to get it right.
EDIT: Also, remember the Marionette is a temporary event, not permanent like the Wurm is – the latter can be practiced and learned over the course of weeks or months, but with the Marionette, we don’t have that kind of time. Another reason to not make it as hard as permanent bosses, so the Living Story is still accessible to casual players who don’t have the time to fight the Marionette five times a day.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Those who wonder why the downed skills aren’t in the Wiki…
Allow me to present you with this: http://wiki.guildwars2.com/wiki/List_of_downed_skills#Skills_by_profession
Kaerleikur @ Elonaspitze
Well if it goes down to “personal preference” like looks, class etc. then rangers shouldn’t QQ about what other players think about the class. In a way they accepted the fact they might have a sub-standard class but love the fact it looks cool or whatever.
It’s not whining about opinions, it’s trying to keep derogatory and downright horrible comments out of the mapchats. Telling a player his class is badly balanced or even the “worst” is one thing and okay (it’s a valid personal opinion, after all). Telling them they suck and their class is horrible and they should just leave and let “real” players take over, spiked with obscenities, is not.
It’s basic decency and common sense that should tell the “haters” not to use that kind of language. If nothing else, they might find themselves at the receiving end of it one day, experiencing first-hand why exactly they’ve been behaving like grade A kittens. But that would mean we all succumbed to this low standard of “acceptable” player behaviour, and I’m pretty sure very few people would actually like that.
Kaerleikur @ Elonaspitze
You do notice that this kind of attitude in this thread comes solely from those who keep calling rangers crap, don’t you?
I don’t recall any of us declaring that rangers are superior or even the “best” class. I wonder where you read that :OThat’s why I edited to include the ‘Sarcasm’ line. I have a Ranger myself, and it is ridiculous what people demand from Rangers so that they get accepted in a group, while the very people making those demands run ‘egoistic’ builds that only focus on personal DPS.
Sorry. Wasn’t sure who the sarcasm was directed at. Kinda hard to tell over the internet.
Kaerleikur @ Elonaspitze
I am saying if u take a player that completely understands the ranger and any other class….that “any other class” will prove to be as useful and in most cases more useful/versatile then the ranger. My whole point starts from the ideea that the player himself has equal and very good experience with all classes so that i can compare only the classes themselves and not the player factor.
In that case, in order to maximise efficiency, it might be advisable to change classes. If you take other factors into account, though, like a personal fondness of that class, or liking the looks, or just thinking pets are cooler than being able to bash your foe’s head with a hammer, then this changes.
Point is, the people who play rangers because they want to play a ranger will continue playing them. It’s no use telling them their class is bad and they are bad and whatnot, like it happens in the mapchats. And for those who are looking for max DPS or something like that, it would be way more beneficial (for everyone involved) to point them to classes and builds that do the thing they are looking for better.
Generally bashing a class for something that doesn’t even matter to the player behind the avatar is just… yeah. Not a mature thing to do.
Kaerleikur @ Elonaspitze
Never said “u” play like crap in any of my comments. All i said is all other classes are more efficient then ranger. Dunno how u understood i was referring to player skill.
But that ties into this. In order to play the ranger effectively (note I didn’t say “efficiently”), the player has to get to know the class and its mechanics (the ones that you think are completely messed up). Taking the player out of the equation completely means to let a bot take over.
And I didn’t think you said I, specifically, play like crap. I used this phrasing to get my point across. Always writing “one should know” and “one just has to” is as annoying as always reading it.
Kaerleikur @ Elonaspitze
As i said..there is nothing the ranger can do that others can’t do at the same level or even better. You base your whole comment on the “theory” that most ppl are dumb and go only for full dps gear.
No.i am sorry (ignoring your zerker comment), rangers are NOT as efficient as other classes. That’s just sad fact.
Let’s put it another way…tel me in what way are they more efficient/better then OR as good as any of the other classes.
I never talked in terms of “efficiency” or being better than any other class. All I’m saying is that you seem to think that, playing a ranger, I could only possibly play her horribly and inevitably die a lot and ruin stuff for my groups because of the class mechanics. And I pointed out that it’s not a crappy class, period, it’s a class that needs the player to know more about its mechanics to work properly. Spirits actually saved our bacon more than once, and I’m talking specifically about the Marionette event in this case.
You say “adapt”, but then go on telling ranger players to switch classes. How about trying to adapt to the ranger first? It works, even if you don’t believe me.
I refuse to support this notion that, in order to have fun AND win events, that everyone has to roll a different class. Besides, I’ll take fun over winning any time, and I’m not alone with this.
This is why we’re, uh, mildly annoyed? Because, y’know, us nature-loving rangers could never be truly furious
It’s the attitude that WE need to change OUR playstyle to satisfy YOUR desire to win everything that can be won, every single time. I’m pretty sure every player who’s not actively trolling is doing their best to help out the group; raging at them to roll another toon that’s not a ranger kind of ruins it for us, just like you seem to think rangers “ruin everything” four you.
Seriously, does nobody see the irony in this?
Rangers are the Buff – kittenes that provide Precision, a ‘Moar Demetch’ Proc, and a Water Field that they usually have to blast themselves, too, so that the Fullzerks get some healing, allowing them to marvel in more of their own greatness.
(Edit: This was Sarcasm)
You do notice that this kind of attitude in this thread comes solely from those who keep calling rangers crap, don’t you?
I don’t recall any of us declaring that rangers are superior or even the “best” class. I wonder where you read that :O
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
That’s how things are for you. There are times when I keep my pet on passive, and I don’t find it any harder to play than with it, or with an entirely different class. So it’s not a pet dependency, really.
Now, before anyone cries “personal experience”, please remember that you comment based on personal experience as well
That said, if you don’t mindlessly buy zerker gear and put your points solely in offensive traits, you’ll discover the ranger is a great class to have, very flexible and with decent survivability, with or without a pet.
(That goes for every class, really. No, berserker is NOT the be-all and end-all of gear and traits. A lot of zerker fanboys would be surprised how well, say, an elementalist with mixed berserker/soldier gear fares in a lot of situations. The highest possible DPS doesn’t help you if you kiss the dirt after five seconds. Just saying.)
Kaerleikur @ Elonaspitze
Ramiel, we’ve been yelling. The lead game designer has admitted that pets don’t work. He’s also stated that they will make no improvements to the pet AI. Couple that with the fact that they insist a ranger MUST have a pet.
It’s a bleak future for the class.
Yet another decision to leave fail mechanics in the game unchanged.
I wouldn’t put it like that. If the pet AI were better, other classes would complain that the ranger, essentially, always has another player with him (usually a tank). So they’d cry for boosts to make up for that.
I think the ranger’s fine as it is, apart from the really weird sword skills. Those are just… I mean, the GS is more flexible than the sword, while logic dictates it should be the other way round.
Kaerleikur @ Elonaspitze
It’s not asking for a nerf, it’s asking to eliminate the possibility of a handful of “bad”, clueless or even trolling players to prevent the rest from winning.
I, personally, think it’s rather easy. But I’ve invested a lot of time in this game to get to know my characters and the ways they work (and don’t work). Others play rather casually, but would still like to enjoy the Living Story content, even though they do not have the time to watch a half-hour tutorial for every Warden and another one for the lanes. And even that doesn’t help if it always ends with one kitten platform being too late, or getting wiped, or whatever.
As it is, such a high failure rate and the subsequent “requirement” to try again and again and again to even have a chance at participating in a win prevent casual players from getting much enjoyment out of this (though some might beg to differ; I haven’t won a single event yet, and I’ve been there about… thirty times? I’m not particularly frustrated because if this).
It’s about making the event more flexible. This way, there’d have to be a lot of bad and/or trolling players in order to actively ruin the event for everyone.
EDIT: I’d also like to point out that there’s nothing wrong with the scaling, that doesn’t really need to be touched. It’s the “all or nothing” mechanic that depends on so few participants that’s bugging us.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Put pet on passive
/thread
applauds
Sadly, it seems more like “put ranger on passive” to some people :/
What are these Spotter and Frost Spirit skills I keep hearing about? Do rangers actually have these?
Unless you’re being ironic: Spotter’s a trait and yes, the Frost Spirit exists ;P
Kaerleikur @ Elonaspitze
And as with any group activity, virtual or real life, there is luck inherent in that. Some people hate that dynamic and some love it. If someone has an idea about how to ameliorate the inherent luck factor in group events, please speak up!
Hi Josh!
Speaking only about the Marionette battle, I think it would have been a good idea if winning platforms could go assist struggling platforms once they have destroyed their own regulator. For instance, say that platform 1 finishes early. The barrier between 1 and 2 now weakens so that players from 1 can jump over to 2 and help out. Once platform 2 is complete, they can go help out platform 3 etc. etc. This would allow the entire lane’s group to all pull together, rather than knowing that “players XYZ caused the failure. It’s all their fault.”
P.S. When’s SAB World 3 coming?
I think the problem is that both shields would have to be weakened, but that would enable players from the adjacent platform to get off it, too, even though they might not have “earned that right” by defeating the warden yet. There isn’t just one, but two shields to consider, plus how do you prevent the warden from leaving its designated platform without enabling the players to merrily snipe away at it from afar?
Kaerleikur @ Elonaspitze
Usually the people defending pve ranger have yet to play the other classes up to 80, or are generally terrible at the game and are using terrible builds on all their characters.
Yeah… no to both. Unless you are one of those “If you don’t run a full zerker build and gear you’re worthless as a player and should terminate your account” people. Then probably yes to the second. But a proud “kitten yes!” regardless :P
Seriously, what’s wrong with you people? You seem unable to admit that a) people can have fun playing anything but a zerker char, and b) that failing an event can NOT be blamed on a single person or group just because that person or group happens to be X. You’d like the world to be that simple, but it isn’t. I’m afraid to think about how horribly judgmental you are outside the protective, anonymous MMO environment.
Kaerleikur @ Elonaspitze
I’m bad because the other person is bad and inconsiderate?
[…]
A good player will come out on top of the fight regardless of what class/build they are playing.
That right there is the entire point of this conversation! It’s about the snide comments and “change char or gtfo!” mindset present in the mapchats that claim ALL rangers are bad, period, and you arguing that’s not true makes you a moron, no matter how sound your arguments are.
We’re not denying there are bad rangers out there. We’re just sick of people hating on rangers just ’cause, and of being dismissed and looked down upon solely based on the icon next to our picture.
Kaerleikur @ Elonaspitze
If you’re referring to me, I meant that the LS introduces the new dragon, but the dragon itself is permanent. Much like the change in Kessex Hills, the Aetherblade path in TA or now the Wurm. But the first time we’d see it would be as part of the LS, i.e. Primordus: Taimi is being annoying and conducting experiments in Maguuma, stirring up something very, very dangerous, and Braham, big brother type that he is, fetches Rox and Marjory to get her out of that mess. Once the LS is over, the immediate danger is removed, but we have Primordus as a new permanent foe to battle, or as part of new Personal Story instances, or dungeon boss…
Something like that.
Edit: In that scenario, we’d likely get access to the Maguuma Wastes, probably even Magus Falls and Spoiler sylvari PSthat other sylvari community Malyck wanted to find in the sylvari personal storyline. Which I’d love, personally.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
I think he means that once we kill Kralkatorrik, Elona will open up, and once we kill “Bubbles”, that mysterious Deep Sea Dragon thing, Cantha will be accessible.
Actually, that doesn’t sound too dumb; tying a new Elder Dragon to the access to a new continent. That way it’d feel like a “real” expansion, even if it’s “only” living story content.
Kaerleikur @ Elonaspitze
Yes, the reason those generalities exist is perception. Bad warriors, elementalists, engineers and whatnot are also abundant, just less obvious. It may be easier to play badly with a ranger when in a group where it is vital to use skills and options you normally don’t pay attention to, I agree with you there. My problem is the general assumption that “I play a ranger so I must suck at this game”. Being wary of a class because of bad personal experiences – fine. Publicly demonising a whole class and its players with it (which is the real issue here), making it seem like every single person playing that class is a nitwit with no clue how to play the game – not cool. That’s what I’m saying. Well, that and that nowhere near as many ranger players “suck” as you make it seem.
Kaerleikur @ Elonaspitze
No. No, it’s not the exception. It’s PERception, if anything. People tend to remember the unfortunate incidents way better and more accurately than those where everything went smoothly. Those go unnoticed, sadly.
Look it up, this is a thing.
It’s also quite nasty to just assume that everyone who plays a ranger sucks at it until they prove outstanding battle skills to you, specifically. Would you be okay with it when I assume you suck because you play a guardian until you prove to me multiple times under several different circumstances that you don’t? No? Thought so.
Point is, you think your experiences are more valid than someone else’s. They are not.
*says the sylvari ranger who downs 9 out of 10 wardens* Just to add MY experiences to the myriad of other people’s because I can.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
I’m still not sure what exactly you think needs changing. We have parties of five and commanders to organise up to ten of those parties, often via teamspeak, and it works. Not always and sometimes not for a while, but it works. I don’t get how that’s so vastly different from WoW’s system.
“Raid groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players.”
This is exactly the same thing, isn’kitten I don’t see how you would want to change this.
Edit: Really? “isn’t # it” gets censored because it looks like another word for breast? That’s… I don’t even… oO
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Correct me if I’m wrong, but can’t a commander form a squad that functions exactly like that? So all you have to do is find a commander for each lane/wurm and have them keep track of their own group. That’s how this is supposed to work, anyway, so I don’t really understand this particular complaint.
Kaerleikur @ Elonaspitze
the bug where you can’t attack sucks tho.
Is it the one where you can’t use skills anymore? If so, that one can be solved by getting downed, then rezzed, if you don’t want to port to a waypoint.
Doesn’t just happen there. I went to replace a guy in a dungeon group these days who had bugged like this, three minutes in, bam, same bug happens to me. It’s really totally random.
Kaerleikur @ Elonaspitze
2 suggestions:
-make the scaling of the amount of mobs in the 5 lanes match the amount of players in the area. When you’re in an overflow at the 4-5th lvl, you really don’t have enough to stop the leaks of champs reaching the portal.
-dynamic scaling of the platform wardens to match the amount of players inside.
It already scales just fine. We did it at around three in the morning with ~10-15 players on each lane and we got to two severed chains, so we didn’t fare any better or worse than we did earlier with more people. That said, the scaling of the wardens might need some tuning, yes. Still, the wardens scale as well, maybe just not as much as the mobs in the lanes.
Kaerleikur @ Elonaspitze