Kaerleikur @ Elonaspitze
Kaerleikur @ Elonaspitze
http://wiki.guildwars2.com/wiki/Guild_Archmage_Pants
These? They are unobtainable, but you can get the Devout set instead, it looks the same.
http://wiki.guildwars2.com/wiki/Devout_armor/Acquisition
Kaerleikur @ Elonaspitze
Seriously? I never noticed. I thought that was something a WvW reward did, not what happens when you level a mastery past the required amount of XP. Though I have to admit, I jumped from mastery to mastery for a bit, filling each bar a little, so anything extra probably went completely unnoticed.
I stand corrected, then. Still sucks that it doesn’t go toward the next level instead. I don’t even want some of those other masteries yet ;P
Kaerleikur @ Elonaspitze
You can’t buy max level.
You can try what TwanBr suggested, use the level 20/30 scrolls to get started and then use tomes and writs of experience to make leveling go faster. Crafting will also give you 7-ish levels for each discipline from 0 to 400. With a level 20 scroll, you should be at or very close to 80. Costs a lot of gold, though.
I don’t remember all the details about Reaper from the beta, but the “turning black” should be death shroud? Which is something you have to activate, it doesn’t happen automatically. I mean, it’s a core feature of the necromancer class, but you can ignore it if you wish. Or turn your graphics settings way down, maybe that gets rid of the effect.
And maybe just try out leveling now. It got a major overhaul a while back. A bunch of people (myself included) hate it with a passion and wish we could go back to the old leveling experience, but since you hated the old one, maybe the New Player Experience is more fun for you.
As for the “being herded to your goal” thing… that doesn’t exist here. The new maps are designed as a whole, as in, you need to know what’s ging on on the entire map to know what you’re supposed to be doing. That’s not going to change for the HoT maps (I hope), though you’ll find any new toons you make will be bombarded with not-so-subtle hints about where to got and what to do. Might be more up your alley.
Kaerleikur @ Elonaspitze
It’s lost. The main clue is that your xp bar doesn’t fill up partway after changing masteries.
Bugs me, too, but for now, we can just keep an eye on the bar and hope to catch when it’s full :/
Kaerleikur @ Elonaspitze
I quit 14, restarted 13, quit that, restarted 14 (poison lore still required), ported to another map, ported back to Tangled Depths (poison lore still required), relogged, and then I finally could progress.
Seems to be a slightly different fix for everyone, so try a few of them out. The unresponsive clues for that story part seem to be a different issue, though.
Kaerleikur @ Elonaspitze
Gliding: Spacebar when you fall, but only after investing a mastery point in gliding. You automatically get a glider for every character. Keep an eye out for the “Deploy glider” notification on your screen (looks like the loot notification).
Favour: Guild missions.
Canopy: Updrafts with leveled gliding mastery, or choppers during the meta event. Pay attention to that, you’ll notice when it’s time.
Mastery points: No idea, but if you need to know, you can count how many you need to unlock any given level of any mastery, and then do the math. (Update: I wiki’d this, and the Maguuma masteries come in at 124 mastery points. You get them from map completion, achievements, and adventures, apparently, though I haven’t tried those yet.)
__
“Hard to solo”: You’re not supposed to solo the meta event. And if you mean exploration, that you can solo, except for some hero points. It gets even easier when you have the first levels of gliding and itzel lore (for the bouncing mushrooms). I ran through all three maps on the first night for the waypoints, and I’m not particularly gifted when it comes to soloing group content (read: I suck hopelessly at it).
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Tried all suggestions, still not working.
Edit: all right, relogging again after fiddling with the story chapters did the trick.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
If you farm anyway, try farming rich iron and platinum nodes. Much quicker, you can park alts at the permanent ones, and the end result is the same as farming T5 and buying T6. It just takes less time. Platinum ore gets you more than 2s/piece at the moment, and WPing to two rich nodes is A LOT faster than crossing the entirety of Cursed Shore to find three normal orichalcum nodes there.
Kaerleikur @ Elonaspitze
They should add a PVE Slayer title for getting all slayer acheivements completed.
“The Exhausted Hunter”
And should be worth at least 10-15 AP, due to how long it can take one to get “Giant Slayer”
Yes please XD
Or maybe a special item? “I killed 1000 giants and all I got was this lousy t-shirt!”^^
Kaerleikur @ Elonaspitze
For looking like a Ranger.
Wow. In a game where any class can look like any other class, this takes a special kind of oblivious XD
I mean, heavy amour + staff = guardian, right?
No, wait, that’s my ele. My bad.
I marvel at the thought process behind this^^
Kaerleikur @ Elonaspitze
I’m assuming that’s a reference to the ruined state of the guild halls. As in, “Here’s some rubble, let’s restore it and make it a tavern!”
For Tier 1, anyway. After that, it might just read “upgrade” as usual.
Kaerleikur @ Elonaspitze
It’s ridiculous to cry, “Punish him! Punish him!!” and force all the responsibility onto other people because we can’t just say, “He was mean, I’m ignoring and moving on with my life.”
As opposed to you just now shifting the “responsibility” for being harrassed onto the person being harrassed? ôO
As wrong as it is to claim that Anet doesn’t do anything about trolls and other [insert small feline here] in the game, it is even worse to pretend that, when it happens to you, your responsibility of blocking and reporting is greater than the responsibility of the person who was harrassing you to be a decent human being. I hate this excuse (and that’s what it is, and excuse for harrassing people) with a passion. It’s like getting told by teachers to just “stay out of his way” all over again, as if it was my fault some guy decided to pick on me for years. The greater fault always lies with the person doing the harrassing, not with the person at the receiving end.
That said, OP, just keep reporting trolls and harrassers. If they get reported often enough/by enough people, eventually, they’ll be forced to stop – by having their account banned. Until then, discussing this on the forum will accomplish nothing, because the system you ask for is already in place. It’s just like someone already pointed out – if someone gets banned or reprimanded, it’s not advertised.
(This is coming from someone with a block list in the triple digits. Unless someone specifically targets you, it works wonders to improve the overall tone of the mapchat.)
Kaerleikur @ Elonaspitze
Pick the class you like the most. You can play PvE with anything, PvP has some better options and some outliers, but if you know your class, you can play anything there as well. You have five slots, I recommend making a few chars and trying a few things out to see what you like best.
Easiest classes, in my opinion, are warrior for heavy, (staff) elementalist for light and ranger for medium. But it’s ultimately a matter of personal preference.
Endgame right now is Fractals, Silverwastes to a degree, dungeons, WvW and PvP, depending on what you prefer. With HoT, there will be new level 80 story content, new maps, and raids, which you can test this weekend if you want (and have access to beta content, that is). Basically, endgame content is group content.
Kaerleikur @ Elonaspitze
Alright, lets look at this for a second.
Inventory first, makes sense.
Bank second, this makes zero sense what so ever in any universe ever. ever.
Let me explain.
Bank space is storage (you know, like a bank)
Collections, is potential inventory space as I’m out and about, being able to deposit materials directly.
When a collection is full I can no longer deposit, and must go manually open collections, scroll to the mat in question, move it to inventory, go to bank tab, scroll to mat section, move mats to bank.
If I have mats in the bank I want to move to collections, right click, deposit.
No brainer really which direction is easier to accomplish.As an example of why collections should empty first (or heck maybe for once make something a toggle?) I was recently doing a dungeon run.
In salvaging a few things to try to keep space open I ended up with silk scraps, gossamer scraps, mithril ore, ori ore, thick leather, and cured leather bits in my inventory that I couldn’t deposit because the collections were full.
Could I just craft a couple things to free up space?
No, I have to craft a few items, go to collections, move stacks to inventory, go to bank, scroll to partial stacks left after crafting, click and drag full stacks onto partial stacks to replenish them, then go back to my inventory and redeposit the now partial stacks back to collections.
All to be able to keep inventory slots free by depositing mats.
This is asinineSpace available in collections is 1000x more valuable than space in the bank.
Why bother even having a deposit feature if you’re just going to make a point of keeping the collection full?!
And I’m sorry but it’s just sooo much effort to right click deposit vs the reverse if that’s really how you want to use it.
A THOUSAND TIMES THIS!
Sorry, but it had to be said, and I’m glad I’m not the only one who feels that way ._.
I’ve been using my bank to store mats for HoT (or leveling new alts if that turns out to be a bust, either way, they’re not supposed to be used yet). Every time I craft, though, they get taken out first and I have to go through a (comparative) hassle to fill those stacks again. Makes zero sense to me. I can work around it by just taking the mats I know I need out of the collections tab before I craft anything, but that’s just as much effort; it’s just a little bit less annoying because I’m doing it on purpose as opposed to being forced to replace missing mats in the bank to keep my collections tab available for deposits from the open world.
If there are advocates for both ways, a toggle would be great. Amazing. Divine, even.
Can we please have a toggle for this?
Kaerleikur @ Elonaspitze
I think the t1 chest piece is an option for completing the lvl 20 personal story chapter now, and if you obtain them from that instead of the merchant it doesn’t count for the achievement despite unlocking the skin.
It’s possible some other pieces are obtained that way, but I haven’t checked.
This. Since it’s just T1, OP, you could always buy the chest pieces again and see if that solves the problem.
Kaerleikur @ Elonaspitze
There is no taunt mechanic in this game, but mobs go often after the enemy with the highest toughness, so a bear or another tanky pet often gets the hits, but never guaranteed.
We literally get a taunt mechanic with HoT, so… uh, there is a taunt mechanic in this game^^
As for your questions, OP: I agree with the staff ele recommendation. It’s a fun and relatively easy class to play (with power/toughness/vitality gear for minimum squishiness). Necro would be my second recommendation, though for best DPS you’ll need to go toe to toe with enemies. You have a second health pool though, so there’s that for survivability.
what u want to say is there is going to be a taunt mechanic in the game. and all we have seen is a taunt for some seconds. nothing remotely comparable to taunt mechanics in other big mmos so don’t confuse newcomers :p
A taunt mechanic wasn’t referring to any sort of specific taunt mechanic. OP was wondering about pet taunt – which I was talking about as well: http://wiki.guildwars2.com/wiki/Beastly_Warden
Depending on how you use your pets, it is very much comparable. Maybe I could’ve posted the link before, but I don’t see how this is that confusing oO
Kaerleikur @ Elonaspitze
There is no taunt mechanic in this game, but mobs go often after the enemy with the highest toughness, so a bear or another tanky pet often gets the hits, but never guaranteed.
We literally get a taunt mechanic with HoT, so… uh, there is a taunt mechanic in this game^^
As for your questions, OP: I agree with the staff ele recommendation. It’s a fun and relatively easy class to play (with power/toughness/vitality gear for minimum squishiness). Necro would be my second recommendation, though for best DPS you’ll need to go toe to toe with enemies. You have a second health pool though, so there’s that for survivability.
Kaerleikur @ Elonaspitze
I can’t log in on either account. This one gives me Build: 51902, Error Code: 42:0:9001:4418, my alt account lets me log into character select, but then gets stuck in the loading screen when I try to play.
First account (this one) also has SMS authentication enabled; after getting kicked, I relogged once with a code, got kicked again, had to relog with another code because I forgot to check the “remember IP” box, but then at the next login attempt I got sent yet another code (no IP change, and I had checked the box by then), only the box to type it into never appeared. It just kept trying to log in and then eventually gave me the error code above.
Edit because I’m distracted today: I’m in Germany, and playing on Elona Reach. My ISP is Deutsche Telekom.
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Well, aside from getting swarmed and subsequently eaten alive by pocket raptors, that was quite fun^^
(I also fully expect a pocket raptor mini to be available when HoT gets released. I mean, come on, the name alone!)
Good stuff:
- The map. It’s really cool, the layers, though not all accessible, are promising, and especially the itzel tree village is gorgeous.
- The enemies. Both in terms of design and challenge. A lot of veterans in that map, which makes moving around on your own a little more difficult than in the vanilla game.
- The masteries. You “learn” the basics fairly quickly, but then you start using i.e. the glider and see how much more you have to learn to reach all the nooks and crannies. Might be frustrating for some, I quite like it. Also, events needing you to have a mastery or two unlocked and spent points in to do them/do them faster.
- Elite specialisations. I didn’t get around to testing dragonhunter and chronomancer, but the reaper was fun (in PvE anyway, in PvP, I didn’t get in a single kill because the thing is so kitten slow). It’s a pretty cool theme, the animations look great, and for PvE, at least, it looks like a viable option. Tempest… mhm, not quite convinced yet. Animations and theme are, like the reaper, good-looking and fitting for the class. Overloads are fun, too. But so far, I don’t feel like X/warhorn is better than current builds, anywhere in PvE at least. That might change when we see more HoT content. Buuut it was fun to play.
Not-so-good stuff:
- Nights are too bright, though I hear the current night is not the final version, so that might change anyway.
- FPS issues. I average between 45 and 50 FPS in the open world in the vanilla maps, here I occasionally hovered around 30, even when I was alone in an area, with the same settings. Most noticeable in the itzel village and the caves with the aggressive mushroom things. It didn’t bother me too much, but for players with weaker machines it might be a problem.
- One event in particular promised to be annoying: The one where the hylek sun preacher is converting itzel while you pelt him with rotten fruit. He’s talking, and talking, and talking, and talking… I’m not sure if he actually stops sooner when you throw enough fruit at him, because the event display seemed to be broken (no status bar showing, as should be, according to some fellow players; a few events actually had this, though I forgot to write it down, shame on me etc.). But if he doesn’t, it will be hella annoying when you have to wait form him to finish his overly-long speech every single time you do that event.
I suppose that’s it for now.
Edit: Because this filter is too dense to tell a sequence of numbers from actual obscenities (sigh)
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
Looks like a bowstring. You’re using frostbow, so I assume the string doesn’t disappear with the rest of the bow?
Would be weird, but I’ve seen weirder…
Kaerleikur @ Elonaspitze
I posted about this a couple days ago (I had this bug since March, on both accounts), no answer. It’s not game breaking, just annoying, so I imagine it’s pretty low on the list right now.
Maybe HoT will fix it. You know, whenever it’s ready :>
Kaerleikur @ Elonaspitze
@StarbornStriker: I’m not 100% sure about that, but I think changing the number associated with your account either requires you to have access to the actual physical phone to do so, or, in case you lose it, another proof of identity/ownership of the account, like a credit card receipt (not sure about the exact process here). I know banks that send transaction numbers to your phone require you to use said phone to change the number (or make any changes to your online account). So any hacker would need to hack or outright steal your phone to change the number.
I suppose a similar system will be in place here.I assume the same; but if it requires contacting support to change the phone number, I wouldn’t consider it ‘easy.’ Unless there’s a way to strip the phone number from the account while you still have that phone and then add a new one later once you get the number. When we moved from England back to Canada, there was a good week where we didn’t have a new phone number, nor access to our old one. And when we moved from Canada to the UK, we went a month or more without having a phone number. We weren’t very concerned with logging into the game during times like that, but at the same time, I wouldn’t want a number I no longer had control of associated with my account.
And even if that is the case, I fail to see why it’s harder for the hacker to associate a phone number with your account than an authenticator (assuming the account doesn’t already have 2-step verification enabled), because they’d only need one legitimate phone number unless there’s a limit to the number of accounts they can associate it with (or a flag that would be tripped by rapidly associating a number of accounts with one phone number). It would be nice to have a bit more information.
I think you misread my post a little. What I mean is that, as long as you have the phone number you associated with you account, any action that attempts to change or remove that association requires you to type in a code sent to that phone; no support involved as long as you have that phone (if Anet indeed chose that system). Support only needs to take action if you lose the phone or access to that number, which then would require proof of ownership, because otherwise anyone could claim to be you and just lost their phone. I suppose usually, you know beforehand when your number changes, so you can make the necessary changes in time (possibly – logically – even remove this authentication option for a while until you have a new number).
As for your second concern, yeah, someone hacking your account right now could associate their own number with it. But once you associated your number with your account, a hacker can’t just swap it for their own; you can’t log in from a new IP or make changes to either the number or even your entire account without typing in an SMS code to prove that you are you anymore. A hacker can’t do that unless they are literally in your house and steal your phone. This is why SMS authentication provides an extra layer of security because your form of access is not entirely digital and/or on a single device anymore.
You can associate multiple accounts with one number, by the way. Kind of necessary, since many people have more than one account, but usually not more than one phone.
I hope that clears up what I meant.
Kaerleikur @ Elonaspitze
(~snip~)
Hope this clarifies your questions
Yes it does. Thank you very much
__
@StarbornStriker: I’m not 100% sure about that, but I think changing the number associated with your account either requires you to have access to the actual physical phone to do so, or, in case you lose it, another proof of identity/ownership of the account, like a credit card receipt (not sure about the exact process here). I know banks that send transaction numbers to your phone require you to use said phone to change the number (or make any changes to your online account). So any hacker would need to hack or outright steal your phone to change the number.
I suppose a similar system will be in place here.
Kaerleikur @ Elonaspitze
So, this has been asked, but not answered, and I’d really like to know…
Can I use one phone number for two accounts? I don’t give out my landline number on principle, so if I opt for the SMS option, can I use it for both accounts, or is that impossible for security reasons (or because it confuses the computer or whatever)?
And can I change the number associated with my account whenever, or is that going to be some complicated process and generally a pain in the rear? In case I lose my phone or ditch the number and get a new one? Because the blog post brags about how “keeping the same phone number for a long time” makes it secure, but what if, for whatever reason, I don’t have access to that number anymore?
(Yes, I’m aware I could use a desktop app, too, but I think I have the secure password thing nailed down, so my bigger worry is malware like keyloggers, which using SMS can prevent, but an app can not.)
€dit: Oh, and one more thing. Those SMS will be regular domestic SMS, right? Yeah, yeah, obvious, silly ‘n stuff, but it doesn’t hurt to ask and make sure^^
Kaerleikur @ Elonaspitze
Whatever you want to do? Dungeons for gold/gear/skins, Living World, kill some bosses, run some Fractals, explore the map for 100% completion, make a legendary weapon…
Kaerleikur @ Elonaspitze
Yes, there are topics about this (somewhere, I’ve seen them ages ago, but the forum search won’t show me anything and Google is no use, either), yes, some bugs have easy fixes (though I don’t have the “you’re not in a guild” problem anymore, thank god), but some are still persisting, and I can’t find anything recent on those on the forum. So if anyone has info on this, or can just link me to a dev post about this, that’d be great.
1) “Flash on unread messages” doesn’t work for my guild chat tab. Map chat works, whisper/party chat works, the only one that doesn’t is the guild chat (and I’ve got only guild messages in there, nothing else). I’ve unchecked/checked the box, I’ve deleted and created a new tab, it doesn’t help. It’s getting supremely annoying that I miss guild messages while I’m in map/group chat, and no, “just remember to check in every minute or so” is not a viable solution. I forget that too often, and won’t play with an egg timer on my desk. This problem persists on both my accounts.
2) “Flash on unread messages” is over-enthusiastic. I haven’t noticed this on this account in a while, but it pops up on my alt account frequently; a chat tab will turn orange, but there are no new messages. It’s most certainly not because someone I blocked wrote something and confused the system, because until three days ago, my block list on my alt account was empty. It’s either map chat or, though rarely, group chat.
Is someone still working on this? Am I the only idiot still dealing with these problems? Will I have to resort to the aforementioned egg timer to remember checking my guild chat after all?
Just some info on whether or not a fix is being worked on (or if there is a workaround of some sort) would be amazing.
Kaerleikur @ Elonaspitze
It’s a known issue, it happens to all characters, it’s just more noticeable with darkskinned/furred characters.
I just can’t find the thread, since forum search… broken… the usual…
Kaerleikur @ Elonaspitze
Neither Google nor the (still broken) forum search gave me any results, so here goes…
There is a stretch of the wall around Seanan’s Bandits in Brisban Wildlands (in the back of the camp, by the ravine) that, if you run into it, teleports you to the other side of the camp, right next to Seraph Spy Ivy. I did not have the POI when it happened and didn’t have it afterwards, either, so you don’t “pass through” the camp, you just instantly end up next to Ivy.
I marked the section in the attached screenshot. It’s nothing game breaking, just weird, but if this bug exists in PvP or WvW, too, it will cause grief there.
Map: Brisband Wildlands (obviously)
Rare/Profession: asura engineer
Level: 40
Group: One beta revenant
Kaerleikur @ Elonaspitze
(edited by Red Queen.7915)
@ Kalavier
No one said anything about JOUSTING armor. The link I provided, had you cared to read it, was about plate armor worn on the battlefield. It was heavy, over 100 pounds. You and others try to make it sound as if that is insignificant to agility but it isn’t.
And given the choice of full metal plate or a tee and shorts facing a bear, give me the tee and shorts any day. I would need agility to run and the plate armor would not protect against those claws and teeth given the force a bear can bite with. One of the ways plate armor protected someone was range attacks, primarily arrows, could be deflected from the curve surface, something that is negated at close range.
Well it depends, the one I was wearing was around ~30 kg, it’s heavy but you get used to it. You’ve got to household with your energy, but you also have to do that with just wearing a bikini. Running around the whole day without sleep is generally not very fitting for a warrior. but you’re right, If I were the Lady Commander having strategically placed metal armor parts+ chainmail or scale armor ould probably more my choice than full plate armor.
the problem is, that these kind of armor are made for fights without firearms. It’s not so useful as a protection against firearms and in such a fight would just slow you down.
So as a warrior you’ve got to pick your fights.Also…I generally would prefer to not fight with a bear in any kind of protection…I think I’d be too slow to outrun a bear with or without a protective armor…they can be pretty fast, if they want to.
Firearms came about when plate armour was still widely used, and thesy coexisted for a few centuries. Early firearms didn’t have the punch to get through plate armour, and when the guns got better, so did the armour. Armour smiths sometimes shot guns at the pieces to show how good they were. I mentioned it before somewhere in this thread, but the GW2 books suggest that GW2 guns are like early real-world firearms – slow to reload, not very powerful and not used as a main weapon. Game mechanics make it seem different, but lore and common sense would pretty much agree that it’s not impossible or illogical to have guns and plate armour in the same game.
Wildkitten, you keep insisting we stop “spreading lies” about there being so much skimpy armour in the game (while ignoring that one person’s definition of skimpy can be different from the next person’s, which doesn’t make anyone’s way of counting a lie). So please educate yourself, you have been provided with sources, and stop spreading misinformation about heavy armour.
I’m also a bit wary of that study someone linked that appeared to “prove” your point. They seemed to use the heaviest armour they could find, the only thing they studied was walking and running in armour, not actual fights (in fact, they don’t say much about how the conclusions relate to an armour wearer’s fighting ability except one battle with a rather debatable reason for its outcome), their conclusions contain an awful lot of phrasings like “it suggests” and “it might have”, they refer to the 15th century as medieval, and they talk about “medieval soldiers”, suggesting the entire army was wearing heavy plate armour, when that was not the case (not the way we imagine it was, anyway). So yeah, not something I’d use to prove statements like “armour made you lumbering and almost immobile and a struggling turtle when you fell over”. Especially since that apparently wasn’t even tested.
Kaerleikur @ Elonaspitze
For me the main problem with the heavy armor is that the chest armor is shaped like breasts. That just can’t be comfortable and besides that it’s downright dangerous in battle. The plate over the chest is there to deflect blows to the side. In the case of two shaped breasts a blade can slide in between, your opponent just has to lift her arm up and you have a blade sticking up your jaw and into your skull.
I too want my characters to be able to be distinguished as female, but I daresay that we do not need skimpy armor, or boob-shaped armor for that. To give an ingame example: the chainmail sets as well as the ascalonian chestpiece.
To give some real world examples:Don’t we already have a big set of those type of armor ingame? In fact if I’m not mistaken the carapace and glorious armor (2 of the aded armor) fit that category.
Don’t forget the Heritage set. Actually, the vast majority of heavy armor is like that.
Everyone complaining clearly hasn’t bothered to check the wardrobe and count.
They just look at the ones the majority of people actually use and assume they’re all like that.
If it’s boobplate only, that’s about a third of all heavy sets (checked the wardrobe and counted…). Not quite a vast majority that is left, but more than half is a good start. Now maybe if new sets could stop being designed as death traps, that’d be great^^
Doesn’t mean we have to do away with sexy, but boobplate is less sexy and more weird… ôO
Example of sexy sans boobplate – more of that please
Kaerleikur @ Elonaspitze
You can’t, sorry.
You can use tomes to level up more quickly or you can do the hero challenges in the lowlevel zones to get some quick hero points to spend where you like, but you can’t reset those points already spent.
Kaerleikur @ Elonaspitze
I assume as long as you buy/register before the weekend, you’ll get to participate. You’ll get the beta slot right away, anyway, so why not?
Buying during the event should work too, as the account is automatically flagged for access.
I’ve seen people stating it took a while for their slots/title/fluff to show up ingame, so better safe than sorry (and miss the weekend), I suppose.
Kaerleikur @ Elonaspitze
Okay, so your folder should still be where you installed it. You can use the .exe file there to try and see if only the shortcut was broken, or try and repair the client.
You can use your PC’s search function to find your GW2 folder, if you don’t remember where you installed the game.
Kaerleikur @ Elonaspitze
Nobody said that this single aspect of the game must be 100% realistic, but that doesn’t automatically mean everyone will accept everything because fantasy! I can’t mention the famous suspension of disbelief often enough; it doesn’t mean the same thing for everyone, but it does describe why you can’t just do whatever under the guise of “it’s fiction”.
By your logic, I could also argue that we have spells to make metal super durable and super light (because fantasy, and that certainly would explain how we survive being chewed on by a Claw of Jormag), so actually, in a world pretty much under siege by dragons and their minions, the most sensible thing to wear is a full suit of armour always and everywhere
Kaerleikur @ Elonaspitze
Can you find your GW2 folder at all? The one with the .exe file? If so, you could try to repair the launcher, as described here: https://wiki.guildwars2.com/wiki/Command_line_arguments under -repair.
Also, what did it say when you clicked okay, specifically? Something implying the broken files would be deleted? If so, you’ll need to download again or, if you know someone personally who plays the game, copy their folder to your PC.
Kaerleikur @ Elonaspitze
I assume as long as you buy/register before the weekend, you’ll get to participate. You’ll get the beta slot right away, anyway, so why not?
Kaerleikur @ Elonaspitze
Meanwhile, butterfly wings incoming! xD
Please, show some tempest stuff!
Don’t diss the butterfly wings!
There should be something after the beta weekend. They took such a long break with specialisations, it’s kind of weird they haven’t continued yet.
Maybe they saw this thread, the people responsible for the warhorn spec got all disappointed and now they’re trying to make it cooler so we’ll like it anyway?
(If that’s the case, guys, we’re not picking on you, we just hoped for awesome battlemages, is all )
Kaerleikur @ Elonaspitze
Wildkitten, a few things.
1) You don’t dress like a man, you dress like a warrior. If you only think “man” when you think “warrior”, that is no fault but your own and perhaps your upbringing. And do not assume you can speak for me when you say “we” don’t want to run around looking like men. I don’t care if someone thinks my character is a dude, I want her to look like a no-nonsense fighter first and foremost. Again, if you think that’s dude-only, that is your problem.
And armour is not everyday clothing. Saying you don’t want to dress in men’s clothes at work has nothing to do with people dressing to slay monsters, command armies and generally get a lot of violent kitten done. And even with armour, the level of style depends on whether it’s protective or ceremonial armour. The latter is the one where looks matter, but it also won’t protect you when going toe to toe with an actually armed and armoured opponent. Any warrior worth their salt won’t give a crap about looking good when it’s a life or death situation. The ones that do are the ones who end up stabbed in the stomach after thirty seconds.
2) Men are not the only people who can be sexist. That is no argument for or against anything said in this thread (I even believe you are the one who first mentioned anything about sexism, everything else revolved around double standards ind esign and ho it’s weird that the same armour set looks so vastly different depending on who wears it).
3) Your definition of skimpy and other people’s are apparently different. You don’t think human T3 light is skimpy? I do.
4) No-one here but you expressed a problem with people having opinions.
5) No-one is crying for their preferred kind of armour to be the only kind allowed in the game.
6) I didn’t have to go further than Wikipedia to see that the slow, clumsy knight in plate armour is a myth, though I certainly have done my research on this for my writing. I suggest you do a little research of your own on this topic. The guys over at http://howtofightwrite.tumblr.com have some sources under the “knights” tag, it’s as good a place to start as any. Additonally, there are countless videos of people wearing replica armour doing all kinds of stuff, including dodging blows rather nimbly. Probably not gymnast-nimbly, but I’d rather wear a suit of armour than a pair of leggings when I’m about to face a giant monster with huge teeth and claws.
Kaerleikur @ Elonaspitze
Kasmeer is a magic user, though I’m pretty sure plenty of folks in Tyria don’t even know how to magically light a candle, let alone conjour invisible armour. Though I get your point^^
And I was always under the impression that the concept of armour as an assortment of protective gear against combat injuries is pretty universally not known as “three-piece bathing suit with bracers”. I suppose countless fantasy RPGs are to blame for the notion that, as long as I call it armour, it is armour. Meh.
First and foremost I’d love some new armour, period. The old stuff is getting a bit stale, and it’s a golden opportunity to get wildly creative with jungle/sylvari/mordrem themed sets. We don’t have nearly enough of those
Kaerleikur @ Elonaspitze
There are trains for these locations – go to the LFG tool, they are advertised in the open world section.
Or go do Silverwastes, there’s always something going on, and if not, there will also be adverstised servers in the LFG tool.
Kaerleikur @ Elonaspitze
Disagreed with a lot of people in the thread.
We have too many skimpy armors already, which already have a lot of variance. We instead need a higher variety of non-skimpy ones. Variety meaning actual differences that are meaningful enough in style.
Currently around 30% of overall armor are more or less skimpy, I don’t understand how is that “too many skimpy armors” already? Isn’t it skimpy armors are too little and needed to have increased variety like non skimpy armors?
Nevermind, i think the radio at the moment is actually good, please keep this radio Anet, that means MORE ARMOR SKIN FOR BOTH!
Because it is generally trendy to say: aaah female armor in video games is too skimpy!
Never mind the fact that the majority of armor sets in game are not skimpy at all.
We did have the breakdown for heavy armour, and there, we did have the least amount of skimpy. Not so sure about light and medium, though, and I think that’s what Maunzi is referring to (I did a quick count for light on humans, minus the cultural ones, and came up with 40 skins, 17 of which are what I’d classify as skimpy, in the sense that they either do look that or look like that compared to the male version, which I’d count in here as well for the weird double standard in design).
It can be pretty hard to find something for a light class that doesn’t look like glorified underwear (female) OR some sort of vaguely-patterned robes (male), especially in higher tiers.
For me, it’s not even so much the glorified underwear part, it’s the design itself and the disparity we see. Winged armour is gorgeous on female characters, but it loses a lot of its appeal when switching to the male version – it doesn’t even have the same shoulder piece, which gave it the wings in the first place. Kind of similar for Masquerade, though why they chose the open-front skirt, I have no idea. Even a miniskirt like the Koda armour has would’ve been better than this, but whatever. Point still stands, the male set looks boring by comparison. Also goes for Carapace, Conjurer, Phoenix…
Which does NOT negate the fact that, if you put the set on a male and a female character and put them side by side, the female version has a good chance to look jarringly skimpy compared to the male version, while on its own, the design doesn’t look so bad in many cases and even better than the male robes (so long as you don’t know it’s supposed to be the same set).
It’s like reading only mediocre books all your life, then reading something great, and suddenly, mediocre seems crappy in comparison.
Kaerleikur @ Elonaspitze
Ele is only glassy when going full berserker. If you use the right equipment, they can stay on their feet for quite a while. I’m a fan of soldiers for relaxed casual playing, then swapping to berserker when the situation calls for it or when I’m actually paying attention to everything I’m doing, instad of chatting or daydreaming…
You have to learn to play every class for a bit, no matter which one you pick. Even more so for PvP and WvW, but since OP wants a PvE char, it’s not quite as complex, build-wise.
Ele, for example, will stay mostly in fire attunement in PvE, unless you want to take full advantage of traits and combos (though you can go through most PvE content in fire attunement easily). Staff ele must be one of the easiest things to play in PvE for that very reason. You could just hit a few mobs, wait until they reach you, activate Arcane Shield and/or Armour of Earth, then Meteor Shower and Lava Font and watch them drop like flies (though it’s always prudent to remember that you can dodge). For everything else, there is autoattack and Lava Font, and earth skill 3 for reflecting projectiles if you have to. Earth and air have more skills to knock back and stun enemies to keep them at a distance. It doesn’t get much easier than staff ele, and the gradual moving to more complex builds and rotations is pretty easy, too.
They could double as healers, too, depending on what content you play and who you play it with, with their water attunement and ability to blast their own water fields several times for extra healing, though it’s correct, there isn’t much demand for healer types yet; might change with HoT, but we don’t know that yet.
I’d also disagree with Cyril’s order a bit: Mesmer might have more health than ele, but needs some getting used to and a good grasp on the class mechanics. I’d say it’s at least as complex, if not more so, than elementalist and engineer.
As for the ranger, what Slalom said is useful. I’d add Muddy Terrain and the trap that cripples (forgot the name of that one) for utility recommendations. They keep enemies in place and/or slow down their approach. If they do reach you, greatsword is a nice second weapon to swap to; it has a built-in dodge, if you will, in its autoattack, a block skill than can also cripple and one that dazes, all to keep your enemies from hitting you. No need to panic, just relax, stick to the lowlevel areas until you are comfortable with your class and then go out and explore the world
Kaerleikur @ Elonaspitze
Next Expac Brainstorm: Gw2 Shattered Kingdom
in Guild Wars 2: Heart of Thorns
Posted by: Red Queen.7915
So don’t read the thread?^^
I like reading posts like these, even if nothing ever comes of it. It’s fun to imagine what could happen next :>
Kaerleikur @ Elonaspitze
The “it’s fantasy so realism would be weird” argument seems to always miss the point. If we take this logic, we could all run around naked because Arcane Shield, yay!
Suspension of disbelief is key, and I have a way easier time to believe you when you say the armour is enchanted against magic spells and energy swords when it actually looks like armour, as opposed to you telling me the same thing about a chainmail bikini (or even the gladiator-style armours in GW2), because then there is nothing to enchant in the first place and it feels like you think I’m stupid.
Let’s apply the “enchanted armour” argument to GW2. A caster a) stands in the back slinging spells and b) can conjure their personal shield, so I can argue I don’t need full plate for protection as a light “armour” class. But a warrior on the frontlines with no magical ability can’t do that – they need something that’s been enchanted beforehand to protect them from lightning and fireballs, and if that something barely covers crotch, chest and wrists (for some odd reason), then they wouldn’t need an enchantment at all because the first blow aimed at the unprotected parts of their body would kill them.
From a player standpoint, there is lots of room to argue for less “realistic” designs as well, for style, and that’s fine. Just, please, refrain from design double standards in the future. Just make it look the same for everyone, and no-one will complain (well, not no-one, but decidedly fewer people).
If the armour looks good and has an overall consistent design that fits with the original intention, whether that was “make it sexy!” or “make it protective!”, and fits into the environment, it’s usually not a problem, especially in GW2, where the choices are already pretty decent for a fantasy MMO. But if you give me two vastly different designs depending on whether a man or a woman wears it, or make some more reasonable heavy armour, but then give it a boobplate which is completely counterproductive, then that’s the weird part. Not the realism that supposedly doesn’t belong into a fantasy game. In this case, realism is also referring to a certain consistency that is sometimes missing here, though the overall armour design is pretty good.
Kaerleikur @ Elonaspitze
That won’t be happening. However, you can keep playing with them as long as they are still in the same region. No matter what server you’re on, you should usually end up on the same megaserver with people in your guild, group and/or friendlist. And if not, group with them and then join their map. The only restriction is WvW.
Alternatively, you can delete all your characters and then change servers for free, though then all the time you put into your chars is down the drain.
If you have a lot of gold to spare (or your friends are willing to help you out with that), you can buy the gems with gold, too.
All this provided SFR isn’t full right now. Then you won’t be able to make that your homeworld until it isn’t anymore.
Kaerleikur @ Elonaspitze
The Mystic Forge doesn’t have anything to do with your crafting disciplines. You just go, throw stuff in and hope for the best.
Okay, there are also recipes, found here: http://wiki.guildwars2.com/wiki/Mystic_Forge
Your source for builds of all kinds, besides the class-specific subforums: http://metabattle.com/wiki/MetaBattle_Wiki
You only need 100% completion for legendary weapons. If you don’t want to craft one of those, you don’t need it, though it’s nice to have all the waypoints for stuff like guild missions and champ trains.
Kaerleikur @ Elonaspitze
Apparently, you are a minority. I mean, we can split hairs here for another five pages, but a mount by any other name will still be a vehicle or creature that allows you to move around in an MMO by means other that your own two (four, six, no…) feet.
From a gameplay standpoint, you want a mount. And there don’t seem to be any plans to get those in GW2 any time soon. We have waypoints going everywhere, that makes mounts next to useless. There is no artificially enormous gameworld here that you can cross more easily with a mount. Why would you need one so badly? Just because you don’t like watching your character walk? We have the carpet and the riding broom for that. Because you don’t want to actually pay attention to the game while traveling between places? That’s what waypoints and gates are for.
Kaerleikur @ Elonaspitze
I think they may more be suggesting something like the wagons in Skyrim, where you payed a fee and it took you to the town you wanted.
…but that’s exactly what gates do, and they don’t even cost anything.
Kaerleikur @ Elonaspitze
There will probably be no traditional mounts. If the idea of walking appals you, you can get a flying broom or carpet from the gemstore for fluff, but they don’t do anything but change the visual effect. You still have to press a button to move. And for long distances, there are asura gates between Lion’s Arch and all major cities, with more to come, judging by the cordoned-off gates in the order headquarters and Fort Trinity.
Kaerleikur @ Elonaspitze