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Instability is fine, retaliation is main problem. When you have one boon on boss being more dangerous than ALL others put together – there is something very wrong.
In fact, this making guardian pretty much most unwanted class in T4, simply because his class mechanics.
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OP warrior… wait, lolwhat?
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So i’m seeing this trend lately where people somehow skip the effigy and mobs in the beginning of the molten duo fractal 40, by jumping into the gap before the boss platform, to speed up the farming process.
I want to know if this is allowed, because i want to farm that fractal but i’m afraid of getting banned for it (looking at you, linen bans).
Honestly, I can’t say that it’s a bad thing, because anet removed loot from effigy and whole encounter after doing it first time per day is basically a waste of time.
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Hi,
is there any official statement by Anet about this feature? I mean the chance to unlock runes once and change them whenever you want with a Legendary armor. And I think Legendary weapons should have the same feature with sigils.
Considering the super high cost for Legendary, this would be the definitive feature for them.
Stat switching was supposed to be a minor bonus feature for legendaries. Rune switching is a way too much.
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For exemple not so long ago someone proposed that the easy mode should be like the current raid but without a timer and that it should only give magnetide shard. Seem good enough proposition, but when you have experience in raid you know that almost zero wipe are because of the timer, it’s because of the pressure and the mechanics so that easy mode would solve zero nada for the people that are currently complaining. Right now the shards are 2/3 of the total reward of the raid because of the Infusion. If you allow people to get their shard from easy mode, there is very little incentive to run the normal raid.
Again, fractals here can be good example. Pretty much best money farm available in fractals is f40 one, and yet majority of t4 runners don’t care about it at all. And T4 don’t really have lots of unique stuff available from them, except for random ascended box here and there and VERY rarely some gold skin (insert sad fractal tonic joke here).
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We all paid for this game, I can’t believe some people actually think their in the fullest right to try to eliminate the end game content other people enjoy, only because they don’t have the skill or the time to do it.
They need to stop setting the bar so ridiculously low all the time.
Uhm… does existence of 1-25 fractals and those who running them eliminating T4 fractals too?
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What obvious flaws? Thats raids are working as intended? Or that you can’t get legendary armor outside of raids?
Raids working as intended but they are already discussing about adding easy mode, uh-huh. Btw, do you have any internal anet design documents to back up your “as intended” claim?
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It was closed for a good reason; it became the pointless tit-for-tat that it is right now.
And since when pointing on obvious flaws is pointless?
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but again, 20 pages ago talking about legendary armor in easy mode raid was a thing. So far, you bring nothing new on the topic. Bring something new, and we will read it. But stop recycling things you wrote 20 pages ago, again and again…for me, easy mode raid is not a solution. For you, yes. Anything else to add? if not, then this topic needs to die.
This topic needs to be alive for sole reason of being place for critical responses about raid system. Because last one with 29 pages of discussion was closed for no logical reason.
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This thread is actually pretty funny. The less the people raid, the more they are talking about the toxic raiding community. Maybe you should let actual raider speak about their community…
I pugged a lot of dungeons, and a lot of raids (when I’m not with my guild), and it’s weird because the raiding community is much nicer…
Raiding communities are always toxic if you are not in raiding guild or at least in static. This is pretty much a rule, for almost any MMO, because pug raids are usually made by people who barely fit for a leading role. Competent raid leader is rare beast, and they are never staying on pug raid level for long.
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(edited by Rednik.3809)
It’s far more likely to happen in the current situation. Insights could be farmed on VG alone, but having a legendary armor will mean you have finished all of the bosses in the first raid.
And 90% of next raid LFG requirements will be “full legendary armor or kick”. Wooo, I’m already see that friendly raiding community.
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If this will go live, it will be done with some kind of mechanic that requires HoT. Vanilla and f2p accounts without HoT will never be on same power level with HoT ones. This is how MMO world works.
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Not really it’s more like à logical thing. Raiders are doing raids, so they deserve raid rewards. People that don’t want to do raids don’t deserve the raid rewards. It’s so logical and normal…
Like all other things in gw2…
Ofc raiders deserve raid rewards. Raids don’t deserve raid legendary armor being only legendary armor in game, though.
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They don’t force you to rely on anything. You made the choice to pug it.
Your party member(s) made the choice to not respect the mechanics, you as a collective party must deal with that. It’s called good game design. You want a nice single player experience ? Dark souls 3 is out, go try it.
So having mechanics that punishes you for someone else mistakes in content designed with pugging in mind is good for you, I get it.
(And thanks, but I’m not fan of bad console ports.)
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So he can still get good. Simple, no ?
It’s almost like, if you avoid the obvious you don’t have to deal with the additional mechanics that are meant to put strain on you. Shucks what a novel concept, and straight forward game design that actively rewards playing good and punishes poor play. Something you should expect from what they see as their end game 5 man content with scaling difficulty.
So, again, who is “you avoid the obvious you don’t have to deal with the additional mechanics”? It’s someone else who doing something wrong and then awesome shadowstep mechanic randomly brings some fat damage spike in your face. Or not brings anything, but you can’t tell because there is NO TELL FOR SHADOWSTEP TARGET before he actually ports.
I still wonder why you keep defending bad mechanics that not rewards your individual skill, but instead forces you to rely on some random person.
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Why was someone caged to begin with ?
Because he is pug. Simple, eh?
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Except that all the attacks are telegraphed, so again…avoid them.
The teleport only occurs when people are too far away to be melee’d. Don’t get out of melee range and avoid the telegraphs.
But wait next thing you’re going to tell me is that you shouldn’t have to improve during fractals.
Again, someone was caged, he shadowstep to him, and then he shadowsteps back. So, how exactly you can stay in melee, magically teleport to him on first shadowstep? This is your “improve during fractals”?
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LOL, you’re seriously asking this on a fractal topic?
Please nerf the fight because my pugs can’t avoid a big red circle… /s
My point was that having big ranged attack with almost no indication is bad. Or maybe you not agree with that?
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You is whoever is complaining about being caged by the exceeding obvious giant telegraphed indicator that is 100% avoidable.
Again, do you have some magic way to guarantee that pugs will not get caged? I guess not.
Then why you trying to use cage mechanic as excuse for completely random shadowsteps into rest of the group?
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Get good. You can avoid being caged entirely.
And who exactly is “you”? You personally going to teach every pug on earth to not get caged or what?
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Stick in melee range and he wont shadow step around the arena.
1. Someone caged.
2. Shadowstep to cage
3. Shadowstep to group.
And no, “someone must git gud” is not an answer.
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Fight is nice but shadowstep needs tell for target. You shouldn’t eat sudden unpredictable spike just because someone was dumb and pulled him from group.
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stop hijacking this productive thread. chronos are insanely OP right now and need to be toned down.
Bring us some ESL team compositions, so we can see how much of those insanely OP mesmers running around.
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There are like 3000 easy to get skins in this game, plenty of options if you want to be different instead of prestigious. And guess what Anet keeps adding more and more easy to get skins via gem shop for the people who want trash skins. No need to ruin old skins people worked hard for.
And how exactly farming a few hundred gold in afk SW counts as hard work? Aetherpath skins have zero “hard work” behind it, its just all about buying skin you want from some random guy who was lucky with RNG drop, because there is no way to reliably get particular skin without buying or praying for RNG miracle.
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I wonder who thought that those wonderful 30m of chopping gazillion HP with additional events are fit for daily T4 fractal run. Because it’s definitely not worth that time.
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I love ( /s ) how Anet keeps devaluing effort people spent in getting things done
I wonder if you farmed at least one skin by yourself. But I guess you just crying because you bought them to feel “special”.
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Trade off is queue times. If you limit matchmaking to isolate group queues, everyone waits longer.
Only for teams, for solo players queue times most probably will decrease. Basically, whole current matchmaking is sacrificing quality of matchmaking for 90% of players to please 10% of those who playing in teams, because “muh esports”.
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…
Great list of copypaste, but reality for some reason is different from your opinion. But ofc feel free to make daily champion lfg with 3 cliffside, I’m sure people will agree with you and your impressive arguments.
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This plus all cc skills lost their identity. It went from coordinating soft+hard cc to maximize damage and control to just “lol spam cc for free 50% damage boost”.
Old CC system was way too strong in coordinated groups and almost useless for random ones. New one is more balanced and overall better.
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So with the teaser out, they’ve apparently put at least some focus on reworking/changing things in Cliffside – among them it seems to be that Archdiviner can now use Embrace the Darkness and probably other Mallyx/Rev-Hammer skills? (Maybe I’m just kittened and mixed that up during the video since the clips are really short but meh) What do you guys think about that and also, what else do you think they’ll change?
So they making most unpopular fractal even more unpopular by giving new skills to boss? That’s pretty interesting approach to development.
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No, the point was ‘dungeons were the launch raid content’. You decided to change the point.
And they made a raid content after some time, — open world raids. Or you have information about their plans to make specific instanced raids?
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idk but i just found at least 10 :^)
And how big they are?
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I always love these kinds of posts where people start off with talking about how the game needs hard, challenging content for their skilled elite vets, and then do a full reversal to try and say that the content is not really hard or challenging.
My guild got EU first Eternal (and I believe world second), have lots of veterans (like, beta ones) and run from dawn of GW2. And guess what? We have 2 raid teams atm, and even first (and best) one often have free slots, second team is usually struggling much more, even with team 1 usually being ready to help them. It’s less than 20 constantly (every week) raiding people from hundreds of guildmembers. I wonder where is those mythical guilds where everyone is raiding and eager to get their hands on new raiding content.
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I absolutely have no problem with the fight being longer as long as it stays a challenge at higher levels but it simply doesn’t :/
Old 50 mosman would be one hell of a challenge today because the lack of cripple and chill, for reference old mosman used to oneshot elementalists with something as simple as an autoattack . Guardians rotating through blocks to “tank” mosman was something skilled to do while now well what is there to avoid if everything hits like a wet towel thrown by a toddler.
Old Mossman + weakness + chill + aegis spam + 2 IB freeze…
You clearly overestimating him. And with glancing attack he was unable to oneshot even glass ele.
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Which still retains more players than Silverwaste, so what are you actually trying to prove ?
All ESL-level teams combined have same amount of people as one random SW map? Well, I can agree with that.
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Wildstar failed because it was a full-price box with a $15 sub fee for a fresh IP when rock-solid IPs were transitioning to B2P/F2P left and right. Even if the game was god’s gift to man it wouldn’t have worked at that price.
They are F2P now, but still remaining pretty dead.
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- With raids, ANet put in something that might appeal to some new customers, and which also filled a void created by the abandonment of dungeons.
Raid as a feature to attract new customers, like, something rare and not seen before?
- I disagree that “anyone” whose played GW2 for a long time bought it specifically to play a game without raids. I know people who bought it back then hoping that dungeons would be all ANet hyped them to — this game’s raids.
Huh? It was one of their strongest selling points, game without toxic raiding community and their typical attitudes. Have fun, not second job.
- On Alienating a demographic: how about the people who like hard instanced content? Aren’t they a demographic?
Ahem. Wildstar. Remember that word every time when you seeing someone bringing up an argument about raiders as something worthwhile to sustain a game. Only game that managed to pull it off and survive long enough was WoW, and WoW did it only because they was smart enough to trash whole “raiding for elite” concept and made them available for everyone in wide range of difficulties.
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The same thing applies to fractals just that they also somehow decided to completely nerf any sort of threat the enemies were, Mossman on lvl 50 used to oneshot elementalists easily now he barely hits them below scholar.
Mossman on lvl 50 used to be dead in 10 seconds with double icebow and a competent thief. For some reason you forgot this.
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I’m sorry what? The new legendary weapons (at least the ones that you did get) are exclusive to HoT open world. The legendary backpiece is exclusive to fractals. The pvp backpiece is exclusive to pvp. Its 100% disingenuous to say that raids are the only thing with an exclusive reward.
Its legendary weapon skins that are exclusive for HoT open world, not weapons themselves, because legendary weapon can be obtained from regular PvE too (and even PvP sometimes). Same for legendary backpacks, there is pvp one already and fractal one coming up, both with different skins. And only raids have legendary armor that cannot be obtained ANYWHERE else. Not just specific raid skin, but legendary items in armor slots.
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Good thing you don’t have to believe it. However, you inability to believe doesn’t change the facts. We know from the boss himself the full time raid team is no more than 5 members. With some assistance from others sure, no one is denying that. However if you want to place blame on a handful of people then you are misguided when there’s another 200 people at that company and 70 of which are already started on the 2nd expansion. The very source of the problem called putting the cart before the horse.
So please get off your crusading high horse. If you want to state your displeasure for the company / its structure fine, but if you cannot be objective about raids being a good or bad idea why even bother posting ?
And its not about believing or not. As I said, its all about pure facts. We getting raid content and we not getting other content. We getting information about Anet happy with locking exclusive types of items behind raids and NO word about adding anything else for anyone else.
It’s literally “Eat raid or gtfo. What, you don’t like raids or like something else? Too bad, because you not getting anything else. Oh, and we plan to add more raid content, hope you like raids.”
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This isn’t a question for me, this is a question for anet. Do I know why 95% of the devs at anet seem incompetent? no. You and me both wish they would be putting other stuff out, but they just seem to not be for whatever reason.
Your anger is directed at raids but what I am saying is that you are pointing the blame at the wrong place. You should be pointing the blame at the 95% of devs that can’t seem to do anything for the last 6 months.
No, I blaming Anet for focusing on completely wrong direction while ignoring others, and I don’t trust “only 5 devs” at all. 5 devs pumping out full pve-sized map, with new encounters, mobs, SFX, etc.? No way.
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All of this is factually incorrect. As stated a billion times before in this thread, the raid team is made of 5 devs, there are over 100 devs. If you aren’t going to argue in good faith I’m just going to waste my time.
“there would be like no complains at all if Anet added raids as side activity” They ARE a side activity…
I don’t care how much devs making anything, and I should not care. All I care is outcome, and current outcome not supporting your claim at all. Where is 95% of new content then, from remained 95 devs? Deleted? Hidden?
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This is exactly what I’m talking about. You are complaining even though anet didn’t take away ANY CONTENT FROM YOU. Yet you’re still complaining about content being added for other people. You have no reason to take away the content for other people, the ONLY reason you have for taking away this content is just so you can be a toxic kitten to people.
Yes, they just starting making content for very specific group of people instead of making it for everyone. There would be like no complains at all if Anet added raids as side activity, along with other content. But guess what? They focused on it instead and even thrown whole exclusive CLASS of items behind it (show me other ways to get legendary armor, I dare you).
inb4: “Why you refusing to raid and enjoy raiding in game what was not made as raiding game”.
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I’m very saddened by how toxic the gw2 community has come, or maybe its just that the salt seems to move only to the forums. Ironically the toxicity is coming from the people who complain about “elitists” more than its from elitists. I really wish people could just get along but a lot of people here seem to have nothing better to do but whine and be entitle to rewards that they don’t want to actually earn. You are devaluing the experience not just for raiders, but for those that buy them as well.
So what exactly is wrong in complaining about game what turned into entirely different direction instead of one that was promised? They already made wonderful hardcore raiding game, Wildstar, and when it flopped miserably, they decided to bring same thing to GW2, spitting on their own manifesto.
And now you asking why people are not happy with new Anet policy about catering minority of PvE-rs? Maybe you missed how well such thing worked on PvP side of game?
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If anything the unreasonable request being made is for Anet to 180 at the behest of a very vocal minority of players who didn’t read the blogpost where in it explicitly stated Legendary Armor is a reward of Raiding, and that Raiding is their vision of the Ultimate End Game Challenging group content.
Then this Anet is definitely not Anet who made a GW2 back in 2012. What’s next, raid drops Imbued Ascended Armor 2.0 with increased over “old ascended” stats along with +10-15 stat infusions for raid-only currency? Fractal team (if it still exists) disbanded and merged with raid one because raids are only true endgame content? LS3 cancelled because they need resources to make new raids?
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For those asking for the current legendary armor to be made more accessible, ANet will not be doing that (I can say this safely). The Forsaken Thicket legendary armor is a big component of encouraging players to get better at the game and tackle raids, and ANet recognizes that. That would be like making the PvP back piece legendary more accessible to PvP players who can’t progress past Emerald, which they simply won’t do in order to encourage devotion to the game mode.
“Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun”
Now I feel more and more GW2 turning into a definitely not that kind of game like it was promised to be, kind of game I paid for back in 2012. Retiring from raiding and leaving wow raids behind just to be caught by them again, in a game that promised to NOT be a wow-like game, what a surprise. Sadly, pretty unpleasant one.
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(edited by Rednik.3809)
WoW would be about 5% skill and 95% finding the other 19 people for mythic level raiding .
That’s correct. Whole point is – overwhelming majority of difficulty in raiding is not in doing things correctly by yourself, but ensure that encounter is being done correctly by whole group. Organization is a main difficulty multiplier in raiding games.
Main point of this whole thread – GW2 was absolutely not ready for raiding encounters. There is no culture of raiding AND severe lack of leaders to organize groups, and this leads to giant gap between raiding and majority of players. You cannot jump into hard content without learning how to participate in organized group, without learning your role in encounters and unlike wow there is no already existing experienced raid leaders, no organized raid culture to help you fit in, no entry-level raids and encounters to help you learn roles (really, when I reading all those “it’s a waste of resources” its just a one giant facepalm). Whole organization thing is barely covered, and THIS is why people is unhappy, this is your brick wall everyone bash they head into. I’m absolutely sure that there is LOT more people who want to raid, but organization gap deny them from it. And this must be fixed as soon as possible.
meaning Mythic would be easier
Mythic is harder because whole organization thing is harder. Encounters are way more tight and demanding.
ironically memorizing patterns and how best to react to them along with 9 others is more challenging than you would think. I agree in an ideal world this takes no skill, but we are humans, humans make mistakes.
If you don’t know your rotation you have no business doing high level content, it’s clear that you’d have a lot of learning to do. I say your logic is bad because raiders put in the effort needed to actually kill the boss. Therefore you deserve the rewards, if you don’t put in even that amount of effort you deserve nothing.
Raiders are putting an effort into memorizing a few predetermined patterns, watching a predetermined set of conditions and reacting accordingly their predetermined role (as example, due to severely reduced predetermination high-level pvp encounter will take a lot more skill than high level pve one for same amount of players, and that statement stays correct for almost every game). Whole thing is make everyone doing that properly and in sync with encounter, aka organization. There is a some amount of skill, ofc, because your group aren’t robots and you have to react on some unexpected situations sometimes if someones is doing their job bad, plus some elements of random in some of the boss abilities, plus amount of attention you need to monitor and react during the encounter, and whole thing becoming easier and easier as you memorize more things and group organization improves due to learning.
But main point still stays – organization is more important than your personal skill. Experienced group of average players who know how to do this encounter smoothly will do it much better and faster than group of good players who have no idea what’s going on.
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I never said effort =skill so im unsure why this was even quoted, I said that being rich does not = skill.
Now i’m sure you’ll come back with a witty rebuttal about how making money has skill involved. not really. Buying low prices on the trading post and then selling for slightly higher again doesn’t take skill.
Running kitten easy events in silverwastes and goldfarming via chest trains also takes no skill, you literally show up to an event and press 1.
Gw2 raiding doesn’t take a lot of skill either, because its 10% of making right build, learning rotation and mechanically remembering fight patterns and 90% is finding another 9 people who will do the same thing and coordinate with them. So, by your definition raiders should be stripped of their rewards because it takes next to no skill in comparison with raiding games like wow?
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3) They feel that anybody (or at least the vast majority) can raid and therefore saying that raid is exclusive to only a small portion of the player base is incorrect. That doesn’t mean that not a bunch of people dislike having to make that kind of effort (organizing a raid team, whipping several times as you learn to encounter, having a good build, etc).
Honestly, this is kinda same argument as “everybody can have 5k$ monthly paycheck, you just have to work harder”. Raiding is pretty different from any other activity in game, and requirements are different too.
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