Showing Posts For Rednik.3809:

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: Rednik.3809

Rednik.3809

SFR is one of the best-scilled-player-server next after or before piken (maybe was).
And this exactly is the reason why i played there since release.
If i see equal members – i ever see winning us.
Only, and rly only if there is the (Big-)IRON-Squad – we are losing sometimes. You could also say IRON=Deso.

VZ is a fair opponent in my view. I wish i could see a Desolation that is fighting sometimes against VZ instead only against us and fall in our back and cover VZ towers. Only VZ have the courage to attack routinely both enemys.

I seen (and fight against) all servers from EU ladder and half of US ladder. I seen skilled players, skilled groups, skilled guilds. But i never seen skilled server. And SFR is not exception.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Glass Cannon Commanders

in WvW

Posted by: Rednik.3809

Rednik.3809

I find it strange, that ppl only obey commander when hes leading the zerg…. IMO if commander CAN dive in and get out alive thats good, but if he CANT – well, its my job to pwn those guys in enemy zerg, i dont mind my commander staying behind and taking his time to think or whatever hes doing, as long as his leadership brings results. If we had any way of coordinating and directing azergs or small groups other than blue hat – i’d even expected commander to sit in keep and watch the map half the time (well, you know, like in BF2, commander tells squadleaders what to do, squad leaders report back to commander).

Commander not for just giving orders. Commander = anchor – everyone follow him, everyone orients by him.
This is important. This is vital. This is absolutely necessary.
Example. You stay behind and command “Charge forward!”. Zerg perform charge. Some people charge farer, some people closer, some scatter to sides. And from this point, your battle control is over. You cannot direct next strike, because scattered people don’t know WHERE EXACTLY is new target. Left? Right? Behind? How close? And because you not with them, they cannot gather at you and restore zerg unity. Chaos, wipe.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

(edited by Rednik.3809)

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: Rednik.3809

Rednik.3809

- If the hoppers leave you and they will, you’ll start to fall down again like when PrX left. Saying you made it to T2 for score it’s just an excuse because you couldn’t stand the pressure of T1 anymore to be competitive. Because some guilds came by your side only to get VS down to T2, and not for your community.

- If you manage to bring VS down to T2, you won’t be able to say that you achieved it by your own because you are not capable of this alone. If you’d pride of that and brag about, great sake but myself I wouldn’t be.
Like I said some posts ago, the only thing people’d remember it’s VS had been vanquished, if so, by the 2 bigger WvW servers of the moment, allied by the same goal. “What were their names already? Oh yeah, Seafarer’s Rest and Desolation I think, or something like that.”

SFR will fall down sooner or later, exhausted, because guildevent-based rush cannot last forever. But i think they know this already and ok with that. They want drop VS to T2 and it seems like they will get what they want. And you seems exhausted already, because of collapse [FR] recruitment chain with cancellation of free transfers,

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

How would you fix Zergwars?

in WvW

Posted by: Rednik.3809

Rednik.3809

  • Disallow players to pick up supply from camps., this makes supply caravans much more important.
  • 100% chance to loot avaliable supply from enemy Yaks. Again, Yaks = fulcrum. Flipping a supply camp just to loot it becomes less useful than actively intercepting enemy supplies, and defending camps becomes much more important. In addition, due to the limited amount of supply each Yak can carry, it becomes a much more efficient strategy to commission smaller yak hunting groups at multiple locations than to ball everyone on the map in to the main force.
  • Players drop supply when killed. Any ally or enemy can loot this supply if they have room. This makes stopping siege deployments actually plausible, and creates a much more interesting supply metagame.
  • Empty supply camps when they flip. Again, discourages flipping and encourages defending.

2 thieves can kill yak with ANY number of defenders. So <4 thieves>*<supply camp number on map>=ideal supply starvation for all. Also, more players for yak/camp guard = more players doing thankless job. I didn’t see how spending all time on WvW without kills, loot, experience/karma/money from events can be “interesting metagame”. Who will compensate them lost money and fun, you?

  • Move the upgrade NPCs to the outside of the walls. Creates opportunities for small operators to more effectively cripple enemy fortifications, and encourages players to defend fortificstions during upgrades. Overall I believe this would help spread out player population a bit without affecting the ability to field a single strong mainforce.

I.e. again “let’s force players guarding NPC for zero reward”.

  • Double the HP of walls, gates, and siege equipment. Double their damage to players. Halve the damage players deal with weapons to siege. Quarter the damage players deal with weapons to gates. All of the above encourages using siege to counter siege and makes siege more viable as a force multiplier while discouraging simply overrunning it with a small group of players.
  • Remove all siege AoE caps. Again, see above.
  • Add a damage reducing and pulsing condition cleansing buff to any player operating siege. This makes fort and tower defenses much more viable and encourages players to man siege rather than abandon it at the sight of the first enemy.
  • Increase the point value of objectives based on their upgrade status. A fully upgraded point should be worth twice as much as a fresh one. This greatly encourages defending assets.
  • Increase the point value of objectives by one for each hour they are held. Again, this encourages defense, and discourages quick-flips.

So instead of open field battles everyone will be forced into defending, all objectives will be littered with doubledamage-siege (with protected operators and tons of HP), and assaults must be performed under extreme supply starvation for assault siege.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

How would you fix Zergwars?

in WvW

Posted by: Rednik.3809

Rednik.3809

Again, this is about small gang warfare. Not solo crap. That isn’t fun.

I have guildzerg, usually 30-40+ ppl size, sometimes 2 or 3 zergs. I like this format, i like big zerg clashes, massive battles, epic assaults. So why i must give up this for some “small gang warfire” nonsence? This is “World vs World” mode, not “gang vs. gang”. If you cannot gather and organize large group – this is your problem.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: Rednik.3809

Rednik.3809

I don’t know, may be this speedhacking vizuna thief on SFR border is part of the map and intended by Anet, but… how long he is here, about 2 months or more?

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

How would you fix Zergwars?

in WvW

Posted by: Rednik.3809

Rednik.3809

Easy: Anti-mass congregation system.

Once a group reaches 20, every additional person in that group results in a 2% reduction in overall stats across the board for everyone in that group. So 40 people? 40% reduction in your stats.

This would affect a…15000 area? Possibly more.

Would allow for a 15 man group to wipe a 40 man with ease.

Nah, i demand 30% reduction, started on 2 ppl. Why i should be owned by 2 ppl? This is definitely not fair. Go solo or go home, who cares about “World vs World” anyway? My shiny solo skill must prevail over stupid groups and zergs!

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

1v1 Balancing is all that matters

in PvP

Posted by: Rednik.3809

Rednik.3809

About 1 on 1 balance. Ideal duel balance is unreachable, and never should be, this is ultimate way to kill class differences. But some degree of balance SHOULD be always.
If you see a guy <da_cool_class_pwn_u>, and his skill at the same level as yours, you will be defeated in most cases, but you must have a chance to win. If you are seriously experienced, you have to win more often than lose.
The situation then you will see a guy with the same skill as you, and you know that you already defeated – it is unacceptable.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Rally is Broken and my suggestion about it

in Suggestions

Posted by: Rednik.3809

Rednik.3809

Rally punishes weak and unorganized groups. You run with some wannabe super-glass-cannon-dps in your group? Free rally for your enemy. Your teammate cannot stick with group, always mindlessly run into center of enemy zerg? Free rally for your enemy.
Get rid of weak group members or let the enemy win in a fight. Seems perfectly fair to me.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do you feel bad for the Ghosts of Ascalon?

in Human

Posted by: Rednik.3809

Rednik.3809

So what? Charr ate humans and call humans “meat” – not even recognizing their accomplishments against the Titans, or even holding off the Charr out of Ascalon for 1000 years. But please, other than some cosmetic armor. Where does the humans actually demostrate their horrible nature against the Charr?

- “So, as you all can see, this man has committed the following crimes …”
- “Ah, come on, someone else did some crimes too! So i innocent! This is perfectly logical, why didn’t you see that?”

A crime is a crime, regardless of whether the offense was committed by someone else.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: Rednik.3809

Rednik.3809

Tl;dr: with 35 players, in T1, you just keep your portion of EB, and nothing else. With 65-70 you could keep your part of EB and go cap an empty map, but then you’d lose it as soon as you move out to another one. To reach 450+ points and KEEP THEM FOR HOURS, as Vizunah always does, you need as a bare minimum 150-200 players.

If you have organized guild, 80-90 enough for keeping 3 borderlands until arrival morning-daytime shifts. 10 ppl per map after capping and littering with siege (5 ppl party for camp defense, 1 commander, 4-6 mapwatchers for keeps and towers), and 40-50+ ppl in mobile “firefight zerg”. Common BT tactic.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Animals in WvW?

in WvW

Posted by: Rednik.3809

Rednik.3809

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Vizunah/Desolation/Seafarer (2.03-???) T1 EU

in Match-ups

Posted by: Rednik.3809

Rednik.3809

Always love nice friendly conversations in T1 topics. They wasn’t changed since first months.
In the meantime, I (and not just me), waiting patiently russian localization and russian national server. New server on the BT model with good old Xaoc-style “morning hammer”, restored system of morning-daytime shifts, and evening with a strong coordinated “tidal zergs” and raiding guilds, without the old shortcomings as fatigue due to lack of motivated recruits. This would help bring some new challenge into T1 and shake the French monopoly.
But in any case this does not happen in foreseeable future. Lazy Anet. sigh

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Auto-casting shouts.

in Bugs: Game, Forum, Website

Posted by: Rednik.3809

Rednik.3809

It’s work sometimes in combat, but only sometimes, and never out of combat. Clearly bugged.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Please undo the 25 fightmarker

in WvW

Posted by: Rednik.3809

Rednik.3809

Hmm, looks like I’m in the minority. I like the change. And I would go further even and remove contestation swords of any type.

Feints, misdirection, having to actually think about where to go. All the stuff people are complaining about makes WvW harder, more complex, and better. You actually have to talk to the people on the map with you. And the side that communicates and coordinates better will have a distinct advantage.

As it should be.

And who will compensate scouts money, loot, exp, karma and fun, forcing them doing NPC job? Anet? You? Someone else? Oh, and i sure what all people who voted for this, will spend all the time on watcher and scout duties, because this is such great and useful job.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do charr get targeted alot?

in WvW

Posted by: Rednik.3809

Rednik.3809

Low health target>squishy target>target with aoe>slow target>anything else. Talking about priority based on race/size in zerg clashes is just silly.
In 1 on 1 i can spare and don’t finish lone opponent, with exception of thieves and asuras, they are clearly made for “i wanna pwn in pvp lol” and deserve to die in any situation.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

What makes a good Commander?

in WvW

Posted by: Rednik.3809

Rednik.3809

Yeah, i can be Captain Obvious, but…
From old Xaoc “fresh commander crash course” (we were good at zerg administration, aren’t we?).
1. Information and communication – your main strength. Check map situation, all day every day. Disappeared sentry, flipped camp, white swords, orange swords. Read chat, whisper other commanders if you see them. And if you server have voice chat, get in there ASAP. Whole purpose of you as commander is organize ppl as much as possible.
2. Siege. You must carry siege, as much as possible. Mostly rams and catas, some trebs and ballistas also useful (arrowcarts and golems are optional for PUG commander). And yes, this is bloody expensive and main reason why most commanders stick with WvW guilds – to get money on siege. (Average Xaoc commander could spend up to ~150-200 rams, ~40-60 catas per day, that was our main guild gold sink, 3-4 active commanders spending siege every day, ouch. Compared to this, upgrading whole borders to full every morning was really cheap).
3. Supply. Your zerg must be always fully packed with supply. Want assault something? Raid supply camp first, better 2 camps. Unfinished siege can cost you time, and wasted time often = failed assault. After assault raid supply camp again.
4. Type in chat. Even if you are in voice chat, even if you lead guild group, always tell pugs on map what you want to do. This is always give you additional ppl near your target, stimulate everyone to communicate and helps organize map alot. Empty and uninformative team chat – one of worst things that can happen on your map.
5. Think one step ahead. You want deploy siege? When enemy will try to destroy it. But how? You killed cannon, there is no trebuchet, you zerg can cover siege from raiders… Oh, you forget about this mortar in tower. Cancel deploy, go destroy mortar, return. Gates down, but tower littered with manned siege and nasty elementalists? Don’t be stupid hero, clear walls first/send mesmer/deploy ballista to destroy siege and enemy blobs.
6. Survive. You role is not deal damage, you must lead zerg. So if you want activate marker, equip yourself as tanky as possible. Downed commander with alive zerg is stupidest thing in the world.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Please undo the 25 fightmarker

in WvW

Posted by: Rednik.3809

Rednik.3809

You’d be surprised how well a keep or tower can be defended with a few people against a larger force, if the defenders know what they are doing. I assumed you knew this with your superior tactical knowledge.

Few people can hold properly upgraded and littered with right siege structure for some time, until arrival of “firefight” counterzerg. Only hold for some time. Proper assault can be repelled only by comparable force.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Please undo the 25 fightmarker

in WvW

Posted by: Rednik.3809

Rednik.3809

Having tower/keep watchers is usual thing for organized WvW, and i personally get used to do those stupid boring 1hr shifts. But for majority of casual WvW players this is bad change, since watcher gets nothing for his job. So why someone will now wasting his time on watch duty in tower instead of running with zerg and get credit for PvD? Useful activity should be encouraged and rewarded, it is the basics of a proper gameplay.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

To all roaming thieves

in WvW

Posted by: Rednik.3809

Rednik.3809

Rednik, theres nothing wrong with using your environment. It should be encouraged more. If someone, in the heat of a losing battle, sees a way out then why shouldnt they take it? See a low health raptor who got hit from cross fire in the fight youre in and youre down? hit it quickly and rally. If i see something i can use, i will use it. Game mechanics, simple as that.

Encourage “game mechanics” that can be used by only one profession in the game? I don’t think so.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

To all roaming thieves

in WvW

Posted by: Rednik.3809

Rednik.3809

Roaming thieves are mostly fine, but CnD stealth from animals and critters should be removed for good. Right now it’s just ridiculous, “oh noes i gonna die soon and my CD are spent, wat to do? Oh yes, i just CnD this bunny and run away, i’m so skilled, lololol”

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

NPCs Should Use Cannons/Mortars/Oil

in Suggestions

Posted by: Rednik.3809

Rednik.3809

No. There are already more npcs than there should be. I wvw for the pvp, and all npcs do is get in the way. Players should be defending your holdings, not npcs.

So you didn’t want to make life harder for PvD crowd, but say that you here for pvp? Sure…

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

WvW NEEDS MORE...call me greedy!!!

in WvW

Posted by: Rednik.3809

Rednik.3809

You, good sir, gentleman and a scholar. Well said.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

This is why your WARRIOR isn't good. Part 1.

in Warrior

Posted by: Rednik.3809

Rednik.3809

Red Guard is laughing their kitten off at this thread and I am laughing too and my guild mates laughed too. So we all had a good laugh.

Anyway, combine handful of warriors and guardians as backbone, give em a mesmer and 2-3 eles and you’ll be rolling everything in WvW. All of you go full glasscanon builds thinking you’ll kitten everything and get bursted down in a microsecond, no kitten…

Red Guard video: http://www.youtube.com/watch?v=dovx_c_OyZQ

Notice how they have tons of warriors? Not so bad after all?

I think you don’t even know what you talking about. I spent with RG lot of time when they were at BT. I saw what they did, how they did it, what they use and why they use it. The main reason for which they used the warriors – they are perfectly suited for the role of the melee train core. They have a specific set of utilities, weapons, weapon and armor upgrades, buffs, have constant support with pre-placed elemental fields, and condition removal. They move according to the tactics that they practice every day, never make unnecessary movements, do not come off from the group (unless it required by their role). As a result, they are the iron core, which rolled through the enemy and crush them to a pulp.
It can not simply be copied by one person and expect that it will be just as effective.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Anyone else ashamed of the humans?

in Lore

Posted by: Rednik.3809

Rednik.3809

Also, Ascalon and Orr wouldn’t have fallen if Abaddon hadn’t help the charr.

But humans hardly have achieved a lot in their conquests, if they did not get the help of their gods. Entire pantheon helped humans achieve greatness – and only one god helped the charr. And it was enough to win.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Anyone else ashamed of the humans?

in Lore

Posted by: Rednik.3809

Rednik.3809

Rednik: Not at the time, actually. The assault leading to the Foefire was the culmination of a siege – pretty much by definition that means that at the time Ascalon City fell, the charr armies were blocking off all potential routes of escape. Once both the gate and the Ascalonian army had failed, the best anyone in the city could hope for (for a certain dubious meaning of ‘best’) was to become a prisoner of the charr – and we have a lot of evidence from the time that being a prisoner of the charr was not a happy situation to be in.

While Adelbern was clearly a lunatic, at that stage the Foefire was probably actually a sound tactical decision – it wiped out the charr army that might otherwise have moved directly to Ebonhawke, and by the time the charr military recovered they also had an army of ghosts on their doorstep giving them something else to think about besides Ebonhawke. Holding back from initiating the Foefire probably would not have helped Ebonhawke in the slightest, while it’s quite possible that the Foefire is the only reason Ebonhawke remained in human hands.

Number of troops in Ascalon City were probably much larger than needed just to hold the city enough to have time to prepare a blast. King is collected all that he could – we see that the areas outside the city were also filled with troops, because today there are a lot of ghosts (which means that they were alive at the time of the explosion), and almost all of them are soldiers. Soldiers, who were able to retreat along with the refugees and help them survive, rather than to die in explosion. What sense was to kill an entire army when you can give away only a part of it and let the others fight to protect the citizens who are still alive?
Therefore, I believe that the Adelbern could do much more to save the remnants of his kingdom, but did not want to do that. He wanted only power and revenge.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Anyone else ashamed of the humans?

in Lore

Posted by: Rednik.3809

Rednik.3809

Strickly speaking the charr blew up Ascalon first. Its was a smoldering wreckage by the time the foefire was used. And Orr was again the work of one of Abbadon’s agents, the guy backing the charr at the time.

Kryta beat back the charr with the help of the Mursaat though they basicly became subservent to the Mursaat for a while as a result.

But Foefire was not a necessary action. They had a lot of troops, they could retreat leaving the doomed city, and cover the withdrawal of more civilians from Ascalon, in addition to those that have left with Rurik. With these forces, they could greatly strengthen Ebonhawke, create a real state, which could retaliate in the future. But no, I do not want to save my fellow citizens and get my kingdom back, I want to yell “Retreat? LOLNO!” and make a big KABOOM.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Max Target Aoe, Zergs, and You

in WvW

Posted by: Rednik.3809

Rednik.3809

Small scale AOE should be buffed, large scale AOE should be nerfed to the ground and even lower. Why?
“Gather big zerg and lay AOE everywhere” is not skilled tactic. But “gather group of Ele, flank and lay AOE on those stupid zerglings” required have equal skill – zero.
Skill – in focusing targets, CC, splitting and dragging away enemy groups/individuals, evasive tanking, etc, not in “lol i go there, mash all my AOE buttons and bam, everyone dead”.
Buff of small and nerf large scale AOE will fully manifest dominance of large well-organized groups, and will be major blow to poor-organized zergs, and at the same time, it will not lead to stupid situations where small parties with a strong AOE will prevail over the battlefield. Size+organization should ALWAYS be much better then just organization.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

(edited by Rednik.3809)

The Albino Charr Phenomenon

in Charr

Posted by: Rednik.3809

Rednik.3809

Still in the process of collecting, very few have been added from outside sources (people other than me) :

Hehe, my warrior is already on that collage. I have 4 white charr already and planning to make another one, mesmer this time. Why? Because i can (and really love this skin type).
Seriously, there are too many of uguu kawaiii human females, ctrl-c norn males and other highly overused stuff, so rare charr females do not look like something annoying anyway, regardless of fur color.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

In my opinion, paying transfers will create problems

in WvW

Posted by: Rednik.3809

Rednik.3809

I don’t know – if the difference is $50/100G for a top server vs free for a bottom server, I think cost will play a major factor in the decision towards lower pop servers.

There is one significant problem in whole concept of “low tier=low cost”. Problem in “price of returning”. What happens if someone decides to perform a transfer to a server with low cost and be disappointed? He will either have to go down even further in the hope of finding the better server in the bottom of the list, or… to pay for a transfer to a server that is higher on the list. And pay another price, much higher than those which he has paid for the first time.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

In my opinion, paying transfers will create problems

in WvW

Posted by: Rednik.3809

Rednik.3809

I read this topic and I wonder how people can be so naive. Does anyone really believe that the paid transfers will lead to equality of servers? No, it can only increase server imbalance. Why? Because anyone who wants to pay money for a transfer, wants to be sure that his money is not wasted. So he did not go to the server in the middle of the list. He will not go to the server in the bottom of the list. He will not go to the server that needs people. He will go to where it is confident in his good position – he will go to the top. And any transfer will take place only on the server that are already in the position of winners, more and more increasing imbalance, because no one wants to pay the money and be disappointed from the weakness of new server.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Jan 11-18 | SBI vs SoR vs TC

in WvW

Posted by: Rednik.3809

Rednik.3809

Yesterday saw a couple of guys from EU Arborstone[FR] ([LNM] guild), fighting on SBI side. I do not know whether this is the beginning of a scheduled transfer or just a group of tourists.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

We Want Our /Rank Emote Back In WvW!

in WvW

Posted by: Rednik.3809

Rednik.3809

This is probably one of those ‘well uh we don’t want poor casual players getting intimidated by big bad pvpers, so we figured it would be safer for them if you couldn’t show off your rank’ things.

So, you’re one of those who actually believe that some sPvP experience make you big bad WvW guy? Oh wow.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Proposal: Duel & Attack

in WvW

Posted by: Rednik.3809

Rednik.3809

Sooo… i can transfer with group of troublemakers to other server, openly sabotage they WvW by killing commanders, yak escorters, scouts, siege operators (trebs, AC, ballystas, etc.), tower defense crews… Great idea!
/sarcasm

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Vizunah Square : simply the best

in WvW

Posted by: Rednik.3809

Rednik.3809

Except little fact what common EU [FR] practice is “wanna competitive WvW? Transfer VS. Wanna some PVE carebear life? Transfer to lower tiers”. DE/EN servers won’t share this mindset, and ES just too small to do that. But tssh, this is secret, don’t tell anyone.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

WvW: The Poor Mans Game

in WvW

Posted by: Rednik.3809

Rednik.3809

I have only masterwork gear and even then at lvl 80 a single death means around 8s in repairs for only one slightly damaged armour piece.

Emm, what? I pay ~1.9s per damaged item in full 80 exotic.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Keep Lords, where are the Sylvari?

in WvW

Posted by: Rednik.3809

Rednik.3809

Sylvari for Supply Camps
Humans for Towers
Charr for Keeps
Norn for the Castle

Only a bunch of bookahs! Where are the Asuras?! Everything has a place in Eternal Alchemy, why Asuras don’t have a place in WvW?!

But it’s ok… One day… I will estabilish my prominence since my krewe is on the verge of a breakthrough!

Well, all those Arcane Eye agents who recieve loads of “repairs” gold from everyone, all day every day, they reminds me something…

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Join New Vabbi WvW focused alliance !

in WvW

Posted by: Rednik.3809

Rednik.3809

Well, i just opened Vabby WvW history and saw some interesting things. Almost 8 weeks in row Vabby stays on 3rd place. Typical gap between Vabby and 1st place – ~400k(!). So what kind of kitten is going on here? This is “balanced and fun low tier matches”? For me this topic looks like stupid trollercoaster, “they ruin balance, blah-blah-blah bad-bad-bad”.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do you want a skilled game?

in WvW

Posted by: Rednik.3809

Rednik.3809

So people are not allowed to go alone in wvwvw,if they do they should stop complaining and go back to spvp…Wheres the sense in that ? I dont like spvsvp so i won’t play it,but when i do meet 3 – 4 people in wvwvw when im on my way to a tower or camp ( you do realize people sometimes have to travel distances,sometimes even alone …Right ? ) And you realize that,its not good to go head to head becuase of the downed system,you know you can fight and you would probably be able to kill atleast 3,but finish em off ? No,thank the downed state to that.Only thiefs are able to do this easily,yet another imbalance issue.Youre missing the point where downing can seriously affect pvp in wvwvw in a bad way,especially when One class is able to this,yet the others mostly fail.Stop thinking about every encounter being a Zerg vs Zerg type scenario,your missing Alot of others.

Zerg vs. Zerg is main type of WvW encounters, and current system tweaked to favor more organized one. Small scale action much less important. So I do not think that changing the balance in favor of minor skirmishes would be a good idea.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Do you want a skilled game?

in WvW

Posted by: Rednik.3809

Rednik.3809

WvW not about skill, nor shall be. It’s about organization. You got organized team, with roles, tactics, coordination AND big enough numbers? You will and should win. You lack any of it, and rely only on “personal skill”? You will and shall lose. All WvW is about numbers and organization of numbers. Tactic, strategy, logistic, intel – this is small scale war. No one cares about how good you can twitch your fingers at sPvP artificial arenas, if you alone here – you’re nothing, stop complaining then and go back to sPvP. Current downed/rezzing system give favor to more massive and organized force, so leave it as is.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Things learned in other RvR games....

in WvW

Posted by: Rednik.3809

Rednik.3809

Just gonna put this out there, this game should have learned all this from other games. Now, it needs to learn them for next patch….!

1. You don’t need NPC mobs everywhere getting in the way of PvP fights.
2. Siege is a tool that fights revolve around…not a weapon that makes actual characters obsolete.
3. Reward staying and fighting over running away at first sign of trouble.
4. Don’t penalize people for taking chances. (Armor repair costs, for an example…)
5. Maps can be really pretty simple and getting back into fights in a reasonable time makes things more fun.

I’m sure there are more. In some cases, like #4, I’m willing to make some excuses because you’re free to play and need more money sinks. But these are kind of obvious “knowns” now, aren’t they?

1. NPC is annoyance, not problem or danger. Only one strong NPC is breakout commander, and he pretty killable by 15+ group.
2. I don’t understand, you think that siege is too STRONG? You do something wrong then.
3. How? Increased reward for defense events lead to wave of “defense farm” abusing. Increased reward for frags – ppl usually don’t run if they can land kill anyway. Btw something like “no death cost if you deal > X damage over last 3 min” may be nice.
4. Insignificant, repair cost are really low anyway, unless all that you do is running solo into enemy zerg all day every day.
5. No, just no. WvW is all about “WORLD vs WORLD”, not “group vs group on football size field”. If you want small scale action, go spvp.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

EU Players come to NA - We have candy!

in WvW

Posted by: Rednik.3809

Rednik.3809

From POV of ex-BT (been on BT, Xaoc main guild branch, since BWE), US top tiers is lot less aggressive then EU (i almost never saw the common EU situation “we will win or die in battle, to the end, no retreat, no surrender!”), but have more stable coverage in offhours and tends to play for points rather then for domination. Almost all servers are Vizunah-like – multiple blobs with players from different small guilds and 1-3 specialized WvW guilds with guild zergs. Open field battles are rare, also no roaming guilds like RG or those Arborstone guys. Siege equipment is used more often, but with less tactical depth. Also a very friendly atmosphere and usually good morale here .

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

I'm tire of people crying about thieves

in WvW

Posted by: Rednik.3809

Rednik.3809

@ViRuE.3612

1. You cant strike if you cant see where is target. Blow up you AOE and long CD into thin air? Right, thief just laugh, run away, and return, this time to deal with you without your long CD. Not rocket science right?

2. Sure, everyone run with channeled ranged weapon all day every day. And all whose channeled skill always instagib poor thief on sight.

3. So everyone must play necro or pray for “thief probably been hit by AoE already”. Can’t deal with that? No one here can help you.

4. Yay. The thief is so well balanced that you just need another thief to defeat him.

5. Game is extremely well designed, so you must have exact counterspec to this thief. Or die.

6. Sure, everyone on this threads are just plain bad and cannot deal with oh-so-well-balanced-and-clearly-not-op thief. By a strange coincidence, no other class does not cause such problems, but this does not mean anything, right? People just unreasonably hate these brave and skilled guys who jump on them from stealth, all games with stealth have this hatred. Envious scrubs.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

WvW Defensive Tactics

in WvW

Posted by: Rednik.3809

Rednik.3809

Cannons and oil almost useless vs any competent assault, it’s too easy to destroy them. Only mortar can do something good (against siege weapons mostly), but mortars can be destroyed with infantry too. Any long-term siege defense always based on player-placed siege weapons – i.e. cata(s)+AC for gates, AC for walls, and countertreb, usually placed on supply depot. On some towers you can place additional catas and ballistas. From all tower upgrades, only walls, gates and siegemaster are truly valuable.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

I'm tire of people crying about thieves

in WvW

Posted by: Rednik.3809

Rednik.3809

I love how people blame thief OPness on “stealth” while I go around killing players *WITHOUT even USING stealth on them on my thiekittenStealth is NOT the problem with Thieves. The problem is MMORPG players are NOT *used to fighting a melee class with mass utility.

Now, read my signature.

So, stealth can be removed from thieves and it will be ok? Oh, it’s nice to hear that. Hey, Anet, are you reading this thread? Remove stealth from thieves for balance sake, they agree with that, and we all stop our complaining!
BTW, good troll attempt.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Analyzing Breakout Events

in WvW

Posted by: Rednik.3809

Rednik.3809

Breakout simple turns off “happy point farm” status from borderland and encourage attackers to come at map and continue onslaught further. Is it uncomfortable for “point farmers”, who prefer to sit at full capped and upgraded map and hunt down occasional loners? Well, too bad for them.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

I'm tire of people crying about thieves

in WvW

Posted by: Rednik.3809

Rednik.3809

quoting so more people read this intelligent man’s thoughts on the subject. there’s too much QQing, this post needs more attention

I can sum up his post in more compact view.
1) Stay here and swing your weapon, thief surely will be stay infront of you and die from laugh. And if you trow some aoe, you instagib him in no time, regardless of his position. Thief still alive? U bad bro, go roll bunker guardian.
2) Use channeled skills. Even melee weapons have ton of them, just launch some 100b combo, thief will be automatically pulled and slaughtered. Thief still alive? U very bad bro, go roll bunker guardian.
3) Survive initial burst and bam, autowin. And you better be bunker guardian, just in case.
4) Go somewhere else, with less thieves around. And take bubble of bunker guardians with you, this game is all about teamplay. Also, you can roll a thief.
5) If some thief kill you regardless of your class, build and skill, it’s fine, he just run with some very clever spec. Try to roll bunker guardian.
6) Still losing? It’s all Anet fault, blame them, not thief. Anyway, bunker Guardian still available.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Tarnished Coast looking for a few more for our late night crew!

in Guilds

Posted by: Rednik.3809

Rednik.3809

Some people from EU, as well as I would have gladly made the transfer to your server and try to play on WvW here, but TC is constantly in “Full” status, regardless of time.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

We Want Our /Rank Emote Back In WvW!

in WvW

Posted by: Rednik.3809

Rednik.3809

I think Anet developing similar rank system for WvW, so sPvP emotes were disabled to avoid confuse ppl with two rank systems. /rank on WvW and sPvP will be different.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

Stealth needs to drop on damage

in Thief

Posted by: Rednik.3809

Rednik.3809

@ Rednik – so for you, invisible players that’s not a thief is OK? You’re more candid and aggressive in trying to pursue a nerf in thief and accept the fact that Anet will take a year to fix everything else? YOu must really hate thieves eh?…Do you even read what people are saying here? They don’t want to “nerf”, they want to destroy the thief profession with the out of this world demands. There’s nothing in a thief that’s OP…WHAT’S BOTHERING MANY PEOPLE are not THIEVES, but the culling…thieves just inadvertently benefit from this less discreetly. Example of this is in SPVP, look how the fact that culling is non existent in SPVP, thieves aren’t as hated…people are barking on the wrong tree…

First, other players cant disappear in thin air again, and again, and again, except large zerg vs zerg clashes.
Second, I do not worry about the fact that others demand critical nerf, because I think that this is not required. But I think that the problem of “lolpermastealth, i kill you and you cant even see me” should be solved not in the next few years, but in the more immediate future. Damage indication, blood trail, extended revealed debuff, specific WvW “you recently go out of stealth, so your damage is lowered by X%” debuff – pick whatever you want, but something must be done.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters