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Yet another theme about “Stop liking things that i don’t like!”.
Guys, why you not going into sPvP? It’s all about your lovely “small group skill”. Leave WvW for WvW players.
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That is just plain false and masssacring your DMG for having 2/3k extra hps and 100 extra toughness no worth it unless you are a raid leader.
Zerg Surfing/PUGs:
More or less what have been said, if there is a tank train go for 3100 armor, otherwise go 2600 armor and use your range weapon.
Guild Groups.
Depends of the setup of your guild (have a lot of guardians or not?), the weapons you use (in you case GS give some extra survivability), the tier where you play (easier to play in lower tiers) and a few other things.
You basically have to try it yourself until you find the point where you feel confortable.
Damage didn’t help you if you dead. My setup is for T1 frontline melee in guild group, with all T1 melee trains, grand enemy blobs, assaults under tons of AoE and siege (VZ guys says hello). Never tried charge inside RG or ZD zerg as first line of guildgroup, eating all still unscattered aoe and conditions? Pure toughness gear won’t save you. It’s good if you go as second line damage dealer, good if you roaming, but not as good if your task is attack through tons of damage and survive,
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(edited by Rednik.3809)
If you concerning play as frontline melee, you must have at least 3k armor, this is minimum for pug zergs. If you want to be real frontline melee is serious guild, then you have no alternative, you must have full PVT setup (armor, weapon, back, jewelery, EHP is a king here, you must have 50k effective hp minimum), otherwise you will not survive long enough inside enemy zerg.
Stats:
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And yet not a single wvw stream I have ever seen has displayed a player with a decent ability to dodge. Even though doding is considered a standard asset to just being decent at PvP.
And yet not a single group of guys with loud sPvP titles (such as Ransacker) displayed ability not being something more then lootbags for coordinated WvW guild. Even though survivability is considered a standard asset to just being decent at PvP.
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+1
And I actually don’t get why people qq about warrior. Pre-patch every1 said 100b combo isn’t usefull because it’s to easy to dodge… And now every wari complains about broken 100b combo???? Btw. frenzy 60s cooldown, 100b 8s cooldown so you used it for every 4th 100b (calculated as you wouldn’t be spamming it all day…
Beside this the haste nerf improved a lot. Its not only a nerf to the attack speed but also to haste stomp/ress, that’s pretty nice imho…
And try condis to take down bunkers (necro anyone). It’s a safer kill than a potential 1shot combo which often ends up in guardian blocks…
Cuz, you know, quickness combos was only valuable thing for warrior in tPvP, and GS 100b build was best option to keep up in sPvP on decent (not OP, great or good, just decent) level. Now it’s removed completely.
May be you show us some secret warrior l33t build, so we all can stop qq?
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Just wait for the “hidden” patch notes where warriors get a decent damage buff.
Kick: Damage increased by 20%.
Banners: Size of banner model increased by 50%. Banner cooldowns reduced by 5%.
Frenzy: renamed to “Kill me plx”.
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Thing is that they’re canonically said to have retractable claws in Ghosts of Ascalon, so it wouldn’t be a case of them functioning like a claw-shaped hoof (aka non-retractable claw).
Hoofs and non-retractable claws are different things. Dogs have a non-retractable claws, and no one can say that they have hooves. Retraction mechanism only serves to prevent excessive deterioration of claws.
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Garrison reinforced water gate can be melted by 40-50ppl zerg in ~2-3min. Or bay worm gate. Or underground doors on EB. Then bam, zerg inside, and will be spotted only when deploy 4 superior rams on inner gates. Waypoint locked, door will be crushed in <1min, have fun guys.
Even in T1, no one can afford to have a constant watcher on every gate 24/7. Gates are checked approximately every 5-10 minutes, more often – only if there was a defense event active. And even in this form this is the most thankless, tedious job, and for that people do not get anything at all. Increasing the size of the work even more – extremely unreasonable idea.
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A much more effective way to gauge an actual attack would be something akin to >5000 damage dealt to a wall or door in 1 hit. This requires siege.
No, because in this way you can bring the zerg and facerub though door without problems. Or do the same with smaller group in a couple of minutes. AFAIR, even cata shot deal ~2k damage to door.
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Contest problem is easy to fix btw. Just make activation of defense event (and followed waypoint lockdown) only when one of the following requirements are met:
1) >1000 damage dealt to walls/door in 1m period (yea, you can ninjacap things this way by making less then 1k damage in 1 min, but not realistically, cuz it will take ~30m-1h to break something). You still can easily contest keep from outside with 5 ppl team or cata/treb, but at least this is 5 ppl, not current lone brave lolthief.
2) Keep lord or his guards are taking damage. So if you fighting with keep lord, and defense event ends, it will start again.
3) Capture circle is active. Same.
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1 of those bags contain exotics
‘whispers’ Precursor… every week one of your most elusive lootbags contains this shiny, delightful precursor… You usually don’t even see this lootbag, it spawns around the corner, on the walls of the tower from which you have just run away, in middle of enemy zerg, near your body when there’s no one around to res you… Shiny, precious precursor…
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Never seen problems in elitist parties.
There is tons of mixed parties in local Fireheart Rise channel with all kinds of crazy group setups, if anyone want run as some ranger, or support warrior, or something else exotic. 10-15 min per run. When i’m in mood for trying something nontrivial or run on my alt, i going with them.
And there is lfg groups for speedruns with strict setup, strict tactic, gearchecks – for 5-8min per run. I go here when i want exactly this – quick, clean, smooth speedrun. Not adapt to new tactics because of the presence of a unusual class, not change anything in the run because someone wearing a different equipment or made exotic build. I want come here, do the work according to a strict scenario, receive payment and leave.
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(edited by Rednik.3809)
Doubt it, charr cubs look “normal” and we all know what adult and old charr look like, so you are proposing that in the transition years between them they look this odd? No its look is deliberate; for what reason? I don’t know.
Current ingame cubs are not cubs actually, they are scaled down adults. So Rox can be first step to change that.
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Savage Leap + Bulls Charge + WW + Rush = 3150 range bye bye
Cripple (i don’t even talk about chill) while condition remove on cd = bye bye mobility.
The same is true for Ele and Immobilize.
And DD ele got no range cripple/chill. You have to be on top of a warrior to snare him.
I’ve played warrior for month in wvw. With Charge on a 16s cd + Mending a warrior is pretty good in getting rid of snares + immun to immobilize due to Mobile Strikes.
I will trade charge+mobile strikes for RTL at any moment. Chill and cripple much more annoying and much more frequent, especially in WvW.
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Have to agree with Timelord. Add in bulls charge (he havent used it in this vid) and he would have been gone. That would have been another 900 range.
Savage Leap + Bulls Charge + WW + Rush = 3150 range bye bye
Cripple (i don’t even talk about chill) while condition remove on cd = bye bye mobility.
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Will play 24h/24 is there is something like “King Slayer”
R50: King Slayer of Dolyaks
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Even if it’s a young female, it’s weird. Look at the female cubs. They’re cute, but they have realistic eyes. I actually like the horns, but they’re at odds with the eyes. Huge, masculine horns suggesting age and authority do not go well with huge goo-goo eyes from an anime
We didn’t see her body size yet. If she is still a adolescent, her body is still growing in different proportions and her eyes may not be as big as we think. All the “strange looking” can be explained by the fact that her face is still developing and so far it does not correspond to the size of the eyes.
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During the chaos, Rox—a charr ranger lacking a warband—is sent on a desperate mercy mission by Rytlock Brimstone himself. Team up with this young charr gladium as she strives to prove her worth on a dangerous errand in the midst of a war zone!
If this picture show us really young charr female, then i’m ok with it, face is pretty fine. But BIG HORNS are another story, i used to see them only on charr males, for female this is looks pretty ugly and unnatural.
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Rewards come not from splitting or blobbing. Rewards come from winning. Wipe zerg, defend keep, assault tower – you achieve success, you receive reward. Blob is one of simplest forms of successful warfire. Not most efficient, not fastest, but it works and give reward to participants as result. Same amount of job can be performed with less ppl, see RG, see ZDs, see any successful dedicated WvW guild. Most of them can wipe group 30-70% larger. Best can easily wipe zerg 2-3 times larger. So splitting is rewarded already IF you are good, you teammates good and you know how to do the job.
So if you pretend to be good pvp player – why you still not in organized guild?
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(edited by Rednik.3809)
Lolno, it’s looks like you shall do the math right. Because you overestimate importance of your job and underestimate importance of zerg job. Zerg make majority of points by capping objectives. Zerg defend server point generators by eliminating enemy zergs and assault groups. And thats why zerg receive biggest reward. Want same reward? Go and do same amount of job, then come here again. Cannot? Stop whining.
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And why force killing majority of enemy invaders and capping major objectives should receive less rewards then you? Because you too lazy to gather and train 20ppl zergbreaker group and make significant contribution into you server victory instead of of pointless roaming and forum whine?
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I think the model design is more of an animation/modelling issue rather than a change in lore. I mean, it’d be hard to have small claws that retract with the in-game models – not impossible, but a lot more work than worth overall. I think this delves into the realm of “what’s shown isn’t completely accurate” and their claws would technically be smaller.
Retractable claws are incompatible with instrument-operating palm design, because retraction mechanism excludes last phalanx of each finger from active use. In addition, it makes it difficult to manipulate the open palm and fingertips.
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(edited by Rednik.3809)
Is that even possible to get such a high toughness? Do you mean Armor by any chance?
Possible, but pointless. Here 2800+ toughness build:
http://gw2buildcraft.com/calculator/warrior/?8.4|c.1n.a4.g.1n.a4|2.1n.a4|1n.7m.1n.7m.1n.7m.1n.7m.1n.7m.1n.7p|31j.d16.31j.d16.21j.d1c.31j.d16.21j.d1c.3v.d16|0.0.u1ab.k19.k6a|40.1|5y.6c.6g.69.6m|e
All ascended knight jewelery with infusions, knight armor+weapon, 5+1 toughness runes, emerald jewels in weapons (lol), and toughness food.
And still you get less EHP then on traditional PVT setup (near 10k ehp less), and less damage (!).
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2. Objective rewards. Capturing an objective provides a set reward to each player. So if 100 players capture a supply depot, then the rewards collectively are 20 times greater than if a group of 5 captures it. Yes they reward bronze, silver, gold badges for contribution but the overall effect remains the same. With regards to experience and Karma, it is a bad idea to capture an objective with a small group. You have cheated your allies of a scoring/reward opportunity but probably worse you have provided a much bigger scoring opportunity for the enemy’s larger force.
2. Rewards for player kills. Along the same lines, as long as a player makes enough contribution to qualify for a kill, the rewards are the same as killing a player solo. From a reward standpoint it is much more efficient and rewarding to run in a large group and score many kills at once when you overwhelm a smaller group.
Both of these are consistent with what is clearly a core design principle of the game: allied players never compete for rewards; rewards merely compound. You never have to race to get a resource node before another player does in GW2. You never have to argue about dividing loot. For a PvE game this makes complete sense. In a PvP game, this system translates to a reward system that balloons with the number of players. 100 players filling 20 enemies in 20 seconds will generate much more loot than the same 20 enemies being killed by a solo thief over the course of an hour.
About rewards – it’s simply matter of player-friendly reward system. If you establish some cap (on reward or on number of players who receive it), players will be frustrated ALOT MORE. “GTFO from our group, you decreasing size of reward!” “GTFO from circle, one of our buddies will not receive reward because of you!”. Definitely does not promote an atmosphere of friendship and mutual assistance.
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It’s very funny to see most of whine and cheap bragging going from most recent SFR bandwag… err, cooperated guilds, while old SFR guys keep discussion calm and polite. Makes me think about who really worry about the reputation of the server, and who had come for a quick shiny fame.
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Sure I have. Why?
Because such tasks usually performed by such players, especially at offpeak hours. It’s really easy and only requires some perseverance.
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You are not ruining anything. The fact is that the things you mentioned will never be performed by 2-4 upleveled players in quest greens and with zero l33t dU3l experience. They will be done by the players who understand its importance to your server’s effort in WvW.
You never seen Vizuna Square or EU T1-T2, right?
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You are aware that most of these people you see dueling ALSO do solo roaming in WvW right? We’re well aware of the fact that enemies add in randomly during fights. But our enhance ability to track and counter multiple opponents simultaneously makes for MUCH stronger PvPers.
All roaming WvW duties (aka yak sniping, keep portal suppressing, camp raiding and scouting) can be performed by 2-4 upleveled players in quest greens and with zero l33t dU3l experience. Sorry for ruin your shiny world. And yes, with almost same efficiency.
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(edited by Rednik.3809)
Uhhh. Warriors get 12.5 seconds of invulnerability if traited right. They get balanced stance. They can keep up swiftness indefinitely between their elite signet and a banner while traveling between places plus their banner has a charge to boot. Their hammer has a 2 second aoe stun. Their heal removes 2 conditions and if your really desperate for condition removal they have a signet that removes all conditions. They have the highest base armor/hp. They have two gap closers on their GS. They can block and if traited reflect projectiles with their shield. The ranger #3 GS movement skill is affected by cripple. I think the Guardians GS #3 movement skill is affected by cripple as well. They have an immobolize with with longbow #5 and bolas plus a 2 second knockdown with bulls charge and hammer #5 which they can follow up with frenzy and hundred blades. Comparing the warrior who has the highest base armor/hp to an elementist who has the lowest base armor/hp probably isn’t fair.
Great, so we just need grab 10 slot utilities panel, 4 weapon sets, get 60-60-60-60-60 talents and wow, now we can beat someone! Stupid warriors, why they don’t find out this awesome build earlier?
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(edited by Rednik.3809)
So whine about “why i must spend 300-400 supply to assault tower upgraded with ~10k supply? OMG SO OP NERF PLX!” is “competitive PvP” now? Sure…
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because we shouldn’t be using siege to counter siege
And this is modern zerg mentality. Why we should use siege for proper assault? Why we should perform countersiege AoE wall sweep? Why we should use ports? Or invis? Or aoe condi cleansing? Why siege became able to counter our zergball, this is not faaaaiiiir! I want facerub with my 40 buddies and take this reinforced tower for free!
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So you encounter stupid zergs? Too bad for them. In EU T1 even pug zergs already know how to counter this with mesmer ports and pre-assault siege cleaning.
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Lol, looks like maguuma guys was owned pretty hard by this arrowcarts, so much whine.
BTW i think this should be baseline for arrowcarts, and other siege need serious anti-infantry buff too. In current state siege vs zerg are pretty much joke.
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Hey, i just got back from a 3 month break from gw2, and my warrior is lvl 55.
Do we still suck in WvW? I know in SPvP i do great, and PvE i was always the last to die, and i did the most noticeable damage on mobs.
i was thinking about deleting all my characters and transfering to my friends server and making a fresh character with him(thief), but if my warrior is better then a thief in wvw/pve im probably going to just get him to 80 and buy gems for gold and transfer.
Warrior is pretty solid in WvW. Decent roamer, good in small group warfire and absolutely necessary as frontline fighters in organized melee trains – guardians too slow for this and act more as support fighters, thieves absolutely suck in first lines.
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Confirmed. Crazy lags today, it’s not “skill lag” like in WvW, but looks like client losing connection for 1-2 sec, then restore, lose, restore, lose…
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Large guild groups are here for assaults, defense and zerg-crushing. No one uses them to control supply routes, scouting, intercepting enemy camp raiders ant so on. And without competent small groups you efforts on map is effectively halved. I can show you my old BT screenshots, then we achieved 100% of WvW control in T2 and 99% (minus 1-2 supply camps on all 4 maps) in T1(ye, against VZ 24/7 players). Organization and right ppl in right builds means alot.
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I suggest you to drop Defense line completely, since you running bers glasscannon anyway, and best defense for you is stay in range. Take more Arms and Strength traits, maximize your rifle damage, always be in second line. Here is rifle-focused berserk build:
http://gw2buildcraft.com/calculator/warrior/?8.0|c.1c.h4.e.1c.h1j|4.1g.h1a|1g.7h.1g.7h.1g.7h.1g.7h.1g.7h.1g.7h|4s.0.1g.67.1g.67.1g.67.1g.67.2s.0|f5.p17.0.a1.k56|39.1|5y.6d.6e.6f.6m|e
But i must warn you, warrior bers builds in WvW are mostly for fun. If you have plans to improve, use bers-greatsword build to farm CoF (just switch rifle trait in Arms to greatsword one), buy Knight or PVT gear and begin try heavy-armored melee builds with Defense traits.
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And ofc WvW filled with giant zergballs, no roaming parties, camp raiders, ninja-cap teams, lone skirmishers, scouts… Looks like you seen high-end WvW only on forums and youtube.
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weakest class……… 14.5k evis…………yeah no.
And Killshot! And 100Blades! So much damage, thats why all tpvp teams want only warriors and no one else.
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Funny, desolation overcame vizunah nightcapping, just like SFR did in the previous match up.
You do not understand, this is 100% proves the existence of an evil conspiracy against Vizuna. SFR conspired with Deso and now they have turns in nightcap against poor VZ. Shock! Sensation!
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Sorry guys.
I put banners in there and ………
Ya, now we totally viable and can pwn everyone with our MIGHTY BANNERS OF JUSTICE
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Pretty much 99% of warriors in pvp use a GS, BC and/or bolas with frenzy and balanced stance/endure pain/signet of stamina.
In sPvP, yes. But sPvP is not the only PvP option.
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Try this.
http://gw2buildcraft.com/calculator/warrior/?8.0|c.1n.h4.g.1n.h1j|1.1g.h4|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2t.0.21j.0.2v.0.2t.0.2s.0.2s.0|0.p5a.k68.a1.f5|2m.1|5y.69.6a.68.6m|e
3100+ armor, solid melee damage, maximized mobility, solid anticondition abilities, some CC. Swap “Fear Me” if you need something else, it’s optional.
Pretty universal WvW build. You can outrun everyone solo, escape from any opponent or zerg, can participate in large zergs or small groups. Switch 1h Sword+Wh to rifle before small skirmishes if you want combine ranged and melee playstyle.
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I’ve listed the Greatsword and two utilities, you sure you play warrior?
Since when each warrior 24/7 has a GS and these 2 utilities in all builds?
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You need talk us main purpose of your build. Guild melee train, commander, supporter, pug zerg melee, pug zerg ranged dps, roaming/supply raiding, intercepting of supply raiders – different tasks, different playstyles, different builds.
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@ Red Falcon. IMO saving those valuable skills for escapes is the reason you need to escape in the first place. Rush is a poor gap closer and should be escape only, however bulls charge and WA are how you stay on top of them, bolas or other physicals to bog them down some more. Don’t get me wrong it could be better, but warrior isn’t as underpowered as everyone thinks.
Looks like someone have 3 weapon sets and 5-6 slots on utilities panel.
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Your “legendary” are the titles that are already in place in WvW, those will stay and will be your legacy for being a WvW play through and through. Think of the new ranks system added as the “ascended” class for WvW and now everyone has to start from square one to obtain them.
You kidding, right? Current WvW titles are stupid joke, not some “legacy”. ~10 years of dedicated play for just ONE title.
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Are you crazy? Warrior has plenty of gap closers, immobilisers and CC. A good warrior doesn’t need to stay in range for long to make their point. What they lack is escapes, after you’ve done GS 3 and 5 you better hope swiftness can keep you ahead.
War cannot stay on mobile target, and this is first issue. “Oh, hallo mr.Warrior, you wanna burst me? Lol sorry, i just did 1 dodge and screwed you, love your predictable cooldowns.” 100b and hammer are pure joke against any minimally skilled opponent. Second issue is lack of good survival mechanic. No protection, extreme vulnerability to slows, lack of big/sustained heals, lack of vigor.
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I’m really frustrated. I mean, that a hell? We can’t farm thousands gold from PvE and buy shiny Legendaries, we can’t stick in FOTM and grab whose pretty pink things, we spend our income for upgrades, repairs and siege. Heck, even in sPvP you can go read sPvP forum, make <i_pwn_u> character, faceroll few days and bam, titles, rewards right here.
And now, “sorry guys, you spend 8 months for nothing. But hey, this is counts for some great rare achievements, you just need to continue play for them, only 10+ years more and you get unique title!”
This is just spit in face of WvW community.
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