Showing Posts For ReesesPBC.4603:

(PVE/Dungeons/Fractals) Ele Aggro

in Elementalist

Posted by: ReesesPBC.4603

ReesesPBC.4603

I’m not sure if many can relate but the aggro mechanics are greatly unfavorable for ele’s. and contribute to our low survivability. It seems no matter what armor set I use (full zerk/pvt mix/assassinmix/valkmix/etc) it doesn’t take any heat off me. I do the usual traits (30/30/0/0/10, 0/30/10/20/10, 30/20/10/10/0 and various adjustments to each) and each trait setup still pulls the same aggro. I mention that because I read that toughness and the like was partly why mobs/bosses would aggro.

When it comes to initiating fights I’m usually the one not pulling and I try to keep my distance at first before the usual stacking occurs. Even still the mobs/bosses always gravitate towards my ele. Out of all the classes I play, which for simplicity’s sake are all full zerk, only my ele gets this much heat, second to my ranger for some reason. I know it shouldn’t matter in groups where blinds/dodges/blocks/etc are there but in cases where they aren’t or when it wears off on bosses or for AOE’s its just a pain getting targeted constantly. A good example is the golem in COE. Its stationary and has that laser attack/shock/firewall/whirl. I try my best to get behind it to avoid the attacks but it’s easily noticeable that the golem is tracking only me when it’s constantly rotating to face me when I try to get behind it.

Does anyone have a solution to this aggro and what might really cause it?

Feature Build Balance Preview

in Profession Balance

Posted by: ReesesPBC.4603

ReesesPBC.4603

I don’t understand why the defense to HS is to always use poison to negate its affect. Not all classes have access to poison to do that so that recommendation/argument is invalid. That and the fact that the heal itself is passive and can’t be interrupted is a huge deal because that means it starts its heal right when the warrior is damaged. No other class has that and the fact that the other signet heals require clones up, per cast, per attack hit means that they are already inferior to the HS design. So why should warriors get the laziest heal in the game and make all the other classes work for their sustain?

The only recommendation I can make or support is that HS becomes on hit so that it’s on par with the other signet heals. If Anet is hellbound on keeping it passive I’d say make the passive increase per adrenaline level such as:

Stage 1: 200 HP/s
Stage 2: 300 HP/s
Stage 3: 400 HP/s

That way if combined with cleansing ire/adrenal health/blahblah wars would have to decide weather they want to take that HP/s hit for the condition cleanse. So that at least that would be the drawback to it instead of none, which it currently has. Also the adrenaline gain altogether would have to be adjusted since it’s way too easy to obtain.

Why Warriors Need a Nerf

in Warrior

Posted by: ReesesPBC.4603

ReesesPBC.4603

Like I mentioned I was too lazy to adjust everything just as you were too lazy to make an accurate ranking. So I’ll leave it at that.

Why Warriors Need a Nerf

in Warrior

Posted by: ReesesPBC.4603

ReesesPBC.4603

Bunker : Guardian > Warrior
Support and healing allies : Ele/ Guardian > Warrior
Solo roaming in WvW : Mesmer > Warrior
Single target damage ( PVP) : Thief / Mesmer > Warrior
Single target damage ( PVE) : Ele/Thief/Guardian > Warrior
Might stacking: Ele/ Guardian > Warrior
Utility ( PVE – blocks, reflects, boons): Guardian> Warrior
Condition damage: Necro/Engineer> Warrior
AOE damage : Necros/Eles/Engis > Warrior

Read it. Understand it.
Maybe realize warriors aren’t OP.

Honestly it’s more like this:

Bunker : Guardian > Warrior > Every other class
Support and healing allies : Ele/ Guardian > Warrior > Every other class
Solo roaming in WvW : Mesmer > Warrior > Every other class
Single target damage ( PVP) : Thief / Mesmer > Warrior > Every other class
Single target damage ( PVE) : Ele/Thief/Guardian > Warrior > Every other class
Might stacking: Ele/ Guardian > Warrior > Every other class
Utility ( PVE – blocks, reflects, boons): Guardian> Warrior > Every other class
Condition damage: Necro/Engineer> Warrior > Every other class
AOE damage : Necros/Eles/Engis > Warrior > Every other class

Read it. Understand it.
Maybe realize warriors aren’t OP.

I’m too lazy to correct some of them but you get the idea. Warrior isn’t the best, but it sure as hell is NOT the least for most of those.

mantra build pve

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

Okay cool thanks. I also read on the Guardian forums that some of them use Rune of the Ranger as the 6th set bonus is bugged to give the extra 5% regardless. I’m not sure if phantasms would count as companions if it were to be fixed but so far on my guardian the extra precision has helped immensely for my 2h builds leaving me to stack bloodlust more comfortably with low fury uptime groups. With mesmer I think this would maybe alleviate the need for precision stacks and instead replace it for bloodlust. Don’t think I’ve read too much of that rune set used for mesmers though.

mantra build pve

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

Sorry I did not specify this earlier. Yes: this is a standard phantasm berserker build. You should be using berserker everything with scholar runes (ruby orbs if you cannot afford scholar). You summon phantasms (preferably swordsmen when you’re fighting one target, preferably wardens when fighting many) as rapidly as you can, and otherwise melee with your autoattack, using dodges, sword 2, sword 4 to keep yourself alive.

Thanks to PyroAtheist for the clarification on how empowered mantras works! I was not aware the bonus here was multiplicative (thought it was additive). Neat!

I’m interested in mantra builds as well. I thought I read somewhere about scholar runes not affecting your phantasms, might need clarification on this. If that is the case, as it is a phantasm build as well, wouldn’t another rune set be better than scholars or is it that much more beneficial for your own dps over your phantasms?

leather and cloth nodes

in Crafting

Posted by: ReesesPBC.4603

ReesesPBC.4603

In other games I’ve played, players were able to gather those materials from insect webs for silks (cloth materials) and from carving off defeated beasts like raptors or boars for hides. A possible remedy for focused gathering/lack of nodes, except there’s a larger concentration of mobs/area for leather so Anet will have to figure that part out.

GS Technique?

in Guardian

Posted by: ReesesPBC.4603

ReesesPBC.4603

I do stay within the red circle and not the animation. For instance on Alpha I’m right inside the middle of the circle but sometimes see the projects fly out or not contact on him and the damage indicates it too. For moving mobs I tried practicing staying in side the circles like the Effigies in Fireheart Rise but they always relocate as if being pushed aside. I’ll have to try leading them and seeing if that’ll do the trick.

GS Technique?

in Guardian

Posted by: ReesesPBC.4603

ReesesPBC.4603

I’ve disabled the melee assist and done as many have suggested by staying inside the target but still not all or most of the hits still miss for whirling wrath. Is there a specific technique, especially for moving mobs, that is most effective? I’ve noticed its of course easier for bigger, stationary bosses so any help for anything beyond those would be appreciated.

Hammer Build Alternatives? (PVE)

in Guardian

Posted by: ReesesPBC.4603

ReesesPBC.4603

I like the hammer play it just seems pigeon holed into virtue VI which isn’t bad, I just would like a good alternative. Unscathed Contender seems more fit for GS,S/F with all the blinds and by the time I get out a full AA with hammer i’d have to use Retreat or F3 unless i’m the one behind the mob, etc.

Hammer Build Alternatives? (PVE)

in Guardian

Posted by: ReesesPBC.4603

ReesesPBC.4603

I agree Virtues (I) & (VI) are nice traits but the uptime of Aegis could be problematic on occasion. For hammer builds particularly, wouldn’t allocating those traits into zeal or honor be more beneficial?

Hammer Build Alternatives? (PVE)

in Guardian

Posted by: ReesesPBC.4603

ReesesPBC.4603

Recently I’ve been trying hammer builds compared to the usual GS,S/F builds and have been liking the change so far. I’ve used the 15/25/0/20/10 build labeled in other guides and am trying to alter the build for more damage.

Can anyone explain why 15/25/0/20/10 is considered the max hammer dps build listed in the below threads?

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-dps-numbers-for-various-builds

https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE

As the main source of damage for it would be the AA+MB and seeing that the symbols do damage along with it, would something like 25/25/0/20/0 or maybe 15/30/0/25/0 be better? I haven’t read up completely but I thought the 10% more dmg on low endurance or the 10% more symbol dmg modifiers would be better overall compared to Inspired Virtues might stacks. Also whats the reasoning for going 25 deep into virtues for the max dps builds when there’s a static 10% dmg modifier as well in Honor25 (compared to needing constant boons up for Virtues25). I know there’s a trait difference but the Honor line looks good as well.

A story about an Elementalist and a Warrior.

in Warrior

Posted by: ReesesPBC.4603

ReesesPBC.4603

The only thing that got my attention in this story was how the warrior changed genders when evading and using the bow.

PU Power Mesmer

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

I liked one that i saw recently with the might stacking 23k health, 2.9k armor and 3.7k attack? and no Deceptive Evasion on our forums though. Was interesting

Do you have the build details?

Remove ability to res finished players.

in WvW

Posted by: ReesesPBC.4603

ReesesPBC.4603

I don’t think OOC-only rezzing will really help against large enough zergs. I think they should change the rally system as previously suggested but keep the in combat rez. Taking out rezzing completely would probably be too big of a step for Anet anyway.

It might be better to keep the in-combat rez but slow the rez by something like 70% or more to discourage dying yet keep the mechanic available. That way it would work for both zergs and gorilla groups. The tactical decisions would still be there for smaller groups and for zergs, people wouldn’t have to run all the way back if their ZvZ group won which at least would be some sort of reward, depending. Plus it makes sense to have in comabt rez but it should be risk vs reward and I agree the current system with zergs has only reward.

In short; keep the total amount of players that can rez 1 person, drastically reduce the total rez time to discourage dying altogether, and alter the rally system to rally the one who did the most damage.

(edited by ReesesPBC.4603)

Orphans won't have....

in A Very Merry Wintersday

Posted by: ReesesPBC.4603

ReesesPBC.4603

Sorry, but orphans burning each other is just in bad taste.

The only one burned in this thread, is this guy.

I don't care what anyone says...

in Ranger

Posted by: ReesesPBC.4603

ReesesPBC.4603

I’m not sure if anyone has but I read on a previous thread where someone made a good point about our mechanic. Ranger’s are the only class who’s class mechanic can die completely reducing our dps by what they were supposed to offer in their up time. Keep aside the fact that mesmer clones can die/shatter but their mechanic even benefits from that via conditions/direct damage. No experience with engineers but at least if their turrets are gone they still have kits. What do rangers have when their pets die? Nothing but a long cool down and even less damage/utility then they didn’t really have to begin with.

Really enjoy the ranger class as it was my main from launch but as people mentioned many people came into the game not knowing that pets would be broken. I enjoyed them for a long time until I noticed, like many others, that the pets had quirky f2 skills and the like with targeting.

To appease both sides of keeping the pet vs perma-stow and the fact that there is a known broken mechanic that will be bandaid-ed for the longest time, Anet should give the option to perma-stow with its added benefits whatever they may be. If they can’t fix it for a long time there is no reason to make a class suffer for their mistake IF, and its a big if, they can easily implement a substitute solution although that would bring up more balance issues etc.

Any viable Shatter PVE/Dungeon/Fractal build?

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

That’s why I like shattering and staff because of the easier AoE. Otherwise I have to plan out encounters and manipulate enemy positioning for maximum effect prior to casting phantasms. Really though Berserker isn’t so bad just Warden, especially when the mobs/boss aggro onto another party member. A quicker cast time for Phantasms would be nice too.

Any viable Shatter PVE/Dungeon/Fractal build?

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

Wow didn’t think this would get so many replies as it had 0 for like 8 hours until I decided to abandon the issue.

Reading through the whole discussion was educational and affirmed what I had been testing myself. Just as Durend mentioned the build I was trying to go for ran from a mix of 20/20/0/0/30, 10/20/0/10/30, 0/20/0/20/30, to the 0/20/0/25/25 build.

It’s a hard decision and it came down to utility vs damage as mentioned as well. It’s pretty much wishful thinking to have a hybrid build, Shantasm? Phantarrer?, that does it all. My main gripe was the fact that the Phantasm builds are nice with the utility but I hate how the Phantasm’s dissappear after the target’s die. Also I liked the AOE, or “easier” AOE, that Shatter builds brought as I figured if my Phantasms are going to die I might as well make the most of them kamakaze style. I simply like the Shatter playstyle more as it seems more active than sitting back and letting 3 Phantasm go at it with an encounter(situational).

So far I’ve been sticking to the 0/20/0/25/25 build and just adjusted my traits accordingly and switching between staff and S/F and keeping GS as my permanent secondary. To note, the 10/20/0/10/30 build was decent if I decided to not use focus and wanted faster Glamour recharge but the loss of vuln on f3 and lower GS CD’s didn’t really come as a good trade off to me.

Still experimenting on what I like with how I play, really wish Illusionary Persona was a master tier trait.

Any viable Shatter PVE/Dungeon/Fractal build?

in Mesmer

Posted by: ReesesPBC.4603

ReesesPBC.4603

I’m seeking a viable shatter build as opposed to the typical Phantasm 10/30/030/0 & 0/20/0/25/25 builds for PVE Dungeons/Fractals etc. I’ve done the usual Google search and found this as the most recent shatter build 20/20/0/0/30 (http://www.gw2db.com/skill-builds/1662-zensations-power-shatter-dungeon-build). The forum search tool wasn’t helpful either as it only found posts that had nothing to do with shatter builds.

My question is: Is there anything more viable or current than that?

I’m not looking to play Phantasm builds as I like the shatter playstyle and I like using the GS/Staff combo vs sticking with Sword/focus, Sword/X. I like the AOE damage and burst I can get from shatters and I dislike how phantasms disappear anyway after the target dies, bosses excluded of course. I’m trying to mess around and find a build out myself but if anyone knows anything better, all advise is appreciated.

Dogged march vs Geomancer's Freedom

in Elementalist

Posted by: ReesesPBC.4603

ReesesPBC.4603

So then how would YOU compare them?

just nerf heal sig to silence the whiners

in Warrior

Posted by: ReesesPBC.4603

ReesesPBC.4603

If healing signet isn’t a problem why aren’t more warriors NOT using it? Wouldn’t that mean that the healing skills are imbalanced themselves? At least, afaik, people have used a variety of healing skills for ele/thief/mesmer/ranger/guard but when it comes to warrior why is it always that healing signet is the primary healing skill used? Wouldn’t adrenal health + Healing surge or mending suffice since there is passive regen already plus a burst heal? So then why is it again that warriors would still choose a healing skill, more often, with more passive regen than a burst heal or a cleansing heal?

disconnect problem 7:11:3:191:101

in Account & Technical Support

Posted by: ReesesPBC.4603

ReesesPBC.4603

I’ve had this problem start about a few days ago too and have been researching possible fixes. All of them included the usual router issues and resets blah blah, all of which are temporary fixes. One thing that has worked for me without fail: tethering to my phone, which is pretty much my new modem till this crap gets fixed. When I’m connected to it there isn’t any disconnecting at all. Would still like a fix to this so I don’t have to go so out of the way just to play this game.

Thief 27k damage, 2 secs, back to back

in PvP

Posted by: ReesesPBC.4603

ReesesPBC.4603

Just my 2 cents.

I’ve seen, for the most part, the other class forums and can only find this thread which was started by an Anet employee only for the thief profession. So it is under their attention and if you read or even randomly click on pages it’s mostly regarding PVP issues.

https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback/first

PvP-Events

in PvP

Posted by: ReesesPBC.4603

ReesesPBC.4603

+1 There’s a ton of stuff they could implement like even mini added bonuses such as random high-tier armor pieces as tournament rewards and the like for said special events.