Outmanned needs a complete rework imo. This is the sole reason why people complain about PvDoor. If the effect was changed to give buffs to players stats (say for example +50% to all stats), that would actually make things more interesting. It would give people an incentive to get a small group to take on a zerg head on. That way all servers get an equal chance at fighting and actually make a difference. Also it should apply to the buildings as well, make it harder for the enemies to capture buildings when your outmanned, say give double/triple HP to walls/gates/npcs etc
It really needs to be planned out properly, I know that my idea will have some drawbacks, e.g one thief taking out non zerg players in an instance lol
Otherwise like the others said, a formula that calculates the max number of players on the map of server x, y, z and scales stats based on that
e.g On one of the borderlands; server x=100players, server y=50players, server z=10 players
server y – 100/50 = 2, so x2 the stats of players on server y
server z – 100/10 = 10, so x10 the stats of players on server zthis example is just an idea which could also apply to the buildings/npcs, but there are issues where server z would than be considered overpowered in 1v1s
I think its a pretty reasonable idea, and for all those who complain about OP in 1v1, when you outnumber an enemy, what are the chances that they travel in groups bigger than yours? What are the chances that as an outmanned player, you will be able to catch a solo non-outmanned player and overpower him?
Maybe it could be scaleable to the number of enemy players compared to friendlies on the map.
And i still feel the taking out of orbs was a good move, because it gives superiority to the server that already has it.
They already made a good step with Breakout, but i feel its not enough to help #3 servers regain a modicum of a foothold on a map.
The enemies greatly outnumber your forces, be careful out there!
— In-game description
Outmanned is an effect that applies in World versus World to players whose team is outnumbered by those of enemy players.
Effect
+20% Magic find
+33% Experience
+33% Karma
Last thing i need when i have 10 guys beating my face down with my kitten planted 5 feet below ground level like your typical ghetto gang bashing, is more XP or Karma.
Has no one ever thought that the effect would be better utilized as a defensive force equalizer or multiplier instead of something that useless?
So, you expect me to waddle all the way to a Level 50 area on an underlevelled alt to get the items required for the Halloween centric gift just because my main cannot give it to my alt? And then run a hit and miss because i cant fight the mobs, and keep dying, and respawning at the way point until i can hit the next waypoint.
Who the hell designs these situations anyway? He should be sacked straight away because he really doesn’t think things through like a mature adult employee should.
Is this achievement tied to those one shot events that you have to attend or are they related to something else? Because apparently I missed the event for Act 1.
And i’m pretty miffed at how there seems to be little to no information at all about event locations and when they are held.
@EndlessDreamer.
Then Cultural Armor will simply become unusable by that character and the only recourse is to get rid of it. Its a price one has to pay for such immense convenience.
It’s possible. They just need to do it if they want to.
But they don’t want to.
Honestly, id prefer a price deduction than a stat boost. Otherwise there would be even less of a reason to craft :\
In all honesty do you think that would ever happen? ANet would never reduce the price, for whatever reason I do not know, but to ask for a stat boost would seem reasonable due to the frustration we have to endure.
Just as much as if you ask yourself, would you think the stat boost would ever happen for whatever reason we do not know?
Personally i believe they wouldn’t for the whole “bla bla, prestige art, bla bla, seperate from power, bla bla”
Honestly, id prefer a price deduction than a stat boost. Otherwise there would be even less of a reason to craft :\
They do have the preview, although at the moment, the preview function is not as good as the normal preview function.
Normal preview function allows you to see the parts separately while the one in TP only allows u to see the whole set.
So far, the only feasible races that would be possible for playability are the Kodan and Tengu seeing as they have a culture, organized society with military,political and economic aspects, and equivalent sentience or intelligence with the other playable races as well as the strength of numbers.
Marginal races like Skritt, Quaggan, Harpies, Grawl, Hylek and so on and so forth are not probable because they are no where near the level of civilized sophistication as the rest and lack the above mentioned traits to be able to work as independent adventurers of a non-basic needs cause, nor do they have the tendency or ability to be diplomatic if need be, as is usually required.
No no no and for the last time a big fat NO.
Charrzookas are a Charr only racial skill and should never be added as a distributed weapon.
Energy Shields and Lasers and Mutagens? Might as well ask for Lightsabers and Jedis and EVE Spaceships and Cloning Facilities as well.
And i would condense Orbs and Books into one category because they are considered auxiliary power sources for casters.
Im fine with the rest although not in the distribution to classes.
ArenaNet, your idea of dealing with botting by using DR is a waste of everybody’s time and does not work. I still see bots running around, in even larger numbers.
In before you could hardly notice them because there was never a need for a botter to have more than one character to reap the rewards unless u looked close enough. Now, botters blatantly lump groups of 5 or 6 characters together in spots that are obviously showing what they are. Why? Because they will bot no matter what you do, and if u hit them hard, they will just come back harder.
Why create a system that punishes everyone including non-botters when you should be looking into ways to reward people who actually play?
Look at Runescape, that pathetic Java web browser MMO is pretty crappy by the standards of most older players, and it has its own fair share of bots. However, they created a system that rewards players for playing, AND thinking, and while not stopping botting, it made botting essentially an even more arduous task. They did it by random events (which is a better idea than DE’s IMO), simple tasks from a list that appeared at random intervals to players and forced them into a short minigame that if completed rewards the player whether he passed or failed, and botters or inactive players who could not respond to such events because the insertion of a random event were logged out immediately.
I am not saying this should be implemented everywhere in the game world or in the exact same manner (cities and PvP should be exempt). But its a good reference to draw from. Im sure teleporting players to a seperate random area isnt a good idea and i personally prefer something like the magical appearance of an NPC on the overworld that asks simple IQ questions, or engages in very short parlour games with you would be a great idea.
I believe they are just mementos from the story and nothing else.
Diablo 3 is also a perfect example of such a thing.
You serious? I felt Diablo 3 was the worst possibly concieved piece of trash that i wasted money buying, and time pre-ordering, waiting and collecting for.
Seriously, how was the “difficulty” in Diablo 3 anywhere better? If you feel Guild Wars 2 is full of cheese mobs that are hard because of inhumanely superhuman abilities instead of a semblence of intelligence (which i very much agree), its worse in Diablo 3.
If you had any idea of good ways to create difficult situations or mobs in a game, you would have chosen something better to reference from. My personal pick is the Demon’s Souls and Dark Souls franchise, or even some other AAA FPSs.
Hope this gets into the next patch
Agreed Skolvikings managed to phrase what i wanted to say in an easy to understand way.
Options option options, thats all we really want in anything.
In all honesty, I was thinking a possible solution as what Sahfur said would be best, although the implementation of damage types per armor class is not feasible.
In a broader sense i would like to see the armor classes providing different playstyles in terms of different tactics.
For example, Heavy Armor could have incorporated higher Defense Ratings, or boosted Toughness to encourage players to defend themselves by soaking or minimizing damage.
Medium Armor could be focused on giving a bigger health pool and better reactions to healing spells/skills, might do well for skirmishers who can rush in, do what they need to, and have that little extra to survive the retreat and recharge, or plainly just to survive attacks that would usually instakill with armor penetration.
Light Armor could be focused on giving extra dodge rolls with scaled recharge rates, maybe four or five bars but no benefit of damage reduction or plain survivability, and encourage mitigating damage totally.
This in my opinion would really open up the possibilities of the game. At the moment, armor doesnt really do anything IMO except to serve as stat sticks and art pieces, and the difference in raw defense rating between armor classes is negligible.
Well, in Guild Wars 1, pets were not a necessity and a strategic option. Over here, it may be the class defining element, but note i did say i wished for the option to toggle it off if i need to, it is still the core ability of the ranger.
I do not believe i mentioned anything about hating pets, or else i would never have bothered with playing a ranger, Im looking for flexibility, in this feature, not asking for more pwnz factor. If i wanted a warrior, i will play a warrior (which i also have anyway)
I am one ranger that really feels the pet is pretty much a double edged sword, sometimes its good to have them with you, like in Dungeons or PvP, and sometimes they are the weakest link and just a huge kitten nuisance, mostly in overland PvE.
Can’t we have a function that permanently keeps them away in the stow function without them popping out all the kitten time the moment u enter combat? I want to choose when to let it out and when to keep it away because that kitten pet in overland PvE is just another body part asking to be hit or aggroed and dragged into combat when i can just skirt around stuff if i was alone.
Come on, this should be a relatively simple thing to alter. Can’t you guys unlock the UI so i can shift everything on my screen around?
I want to be able to resize my windows, move my bars here and there, turn my circular health orb into a vertical meter or even turn on and off some currently locked portions of the UI if i wish to.
And dont give us half baked resizable windows that do not scale the size of the contents. If i resize my hero panel to full screen ikittenwell expect the ratio of the icons in it to maintain.
Not that i have any serious problems with the current UI, but its just this little naggy thing buzzing around me screaming for it.
I’d like to point out it may be dependant on system, for me, turning Reflections from All to Terrain and Sky Only upped my FPS from 45-ish to 70-ish which is a HUGE jump.
Thanks for all your help, delta, apparently when u asked about Temp and i checked, the reason why sensors were saying it was normal was because it was throttling back and forth to limit heat. Became suspicious when even after disabling C states the throttling still happened so i thought it really had to be a heat issue, cracked open and found the heatsink fan was caught in its own power supply wire :\
To all the guys who are having similar problems u might want to do a physical check on this.
HWinfo is showing me some throttling, when im not on GW2 or on something else, my CPU is running normally throttling between 1.6 and 3.8Ghz. Once i run GW2, it starts throttling down to 800 Mhz.
I opened up my casing and lo and behold….the heatsink wasnt running….kitten
The worst thing about the patch was that there was no performance tweaks at all.
This game NEEDS a bloody boot in thekittento get itself fixed so it actually is playable at all for those with BSOD’s, single digit FPS, screen tearing, unable to login. bla bla bla.
Why should they cater to the people who are complaining about non-critical aspects of gameplay that only serve to make things easier for a minority of players?
Okay, been playing for a while….
This is how it usually goes. Log in, 50 FPS flat. Enter the game, i get 50-60 FPS in a PvE area with occasional player here and there. This is where it starts to get worse. If i leave the game running and pretty much just hang around the area doing events, killing mobs, harvesting and stuff, my FPS starts slowly declining to 40, then 30 until it hits rock bottom around 15 FPS for no good reason.
Anyone got any idea what the hell is wrong? I’ve been playing other games like Skyrim and Crysis 2 on max to test out my system and nothing’s wrong on those 2.
http://www.3dmark.com/3dm11/4481134
My Benchmark results
@Reize: run a benchmark anyway (eg. http://downloads.guru3d.com/3DMark-11-Basic-Edition-download-2650.html), that’ll give us an idea of whether it’s a system or GW2 issue. Yours looks like one of the very few cases where FPS don’t match the specs.
Did the benchmark and it appears the score on my system was one bar lower than the majority.
But then again, one bar lower can’t really explain the reason why its performing so badly.
If you read a lot of these forums most folks agree that games do not generally peg the CPU to 100% when running full load.
Reize.2176, you have a great CPU/GPU, have you checked their temperatures during game play? It could even be the 850w PSU is faulty. How does the system benchmark using passmark for example? And how’s the memory looking during gameplay?
My 850w PSU is brand new and barely 4 months old. I did a full upgrade of my 4 yr old computer in several stages. From a 650w to 850w, Quad 2 Core to i5 3570k, 9800GTX to 560 GTX, 4 GB DDR2 to 16 GB DDR3 and a 5400 RPM HDD to a 7200 RPM HDD.
Didnt see any performance increases…still felt the same, and this is when im talking about low settings, my old system became 100% unplayable at High settings while my current system was capable of giving the same performance as Low when set to High (Auto-detect).
Internal Temperatures are fine, they are almost the same as when i play any other game. Memory consumption is not much different then when on my desktop with nothing on. Benchmarking, well i dont really benchmark, but i can play Crysis 2 at 50-60 FPS.
(edited by Reize.2176)
Warrior definitely. Extremely powerful and fast melee PBAoE attacks when specced to use a greatsword with better survivability. Throw a longbow or rifle in the second slot fo large DE’s where u do not want to get into melee range, Longbow being better for AoE tagging mobs and rifle for better single target damage.
Elementalists are just harder to use in PvE, because u are rather squishy and have to run a lot, being paired with attacks that take 3 seconds to hit a spot just takes too much effort in timing it. However, they are pretty useful for dungeon runs because you cant really beat a water staff ele with 3 healing skills, excluding his own personal heal.
I believe the programmers from ANet really need to sit down and work it out with the guys at nVidia on this. Because atm the problematic game is GW2 for me, so it is hardly a hardware or driver fault totally.
I have the same video card, i5 3570k @ 3.40 ghz, 16 GB DDR3 1333Mhz. Using Gigabyte Z77-D3H mobo. 850w PSU.
Upgraded from Quad 2 Core processor, with 4GB DDR2.
Did not see any performance increase at all. On auto-detect, which is high. i get below 30 FPS almost when the area has no traffic (im alone) when there is some inkling of people it drops to at most 15 FPS and in WvW and large DEs i get 5 FPS tops. Turn it to Best Performance, and i still get the same FPS issues, no increase whatsoever.
So im pretty sure its not my hardware’s fault, considering that back when i was using my Quad 2 Core, with 4 GB RAM, i was getting the same FPS rates as after i upgraded.
Also, usually i do not need to overclock my CPU to play on max settings, but because of the abysmal experience i was having, i decided to overclock mine to 4.40Ghz and increase the VCore to 1.375, and put a fan facing my tower. Instead of giving me more performance, the game instead became worse and largely unplayable (5 FPS everywhere). So i had to restore it back to default settings.
how well can i run GW2 with the specs im currently running
in Account & Technical Support
Posted by: Reize.2176
Im pretty sure it will just run horribly even though your specs can work flawlessly on max settings in Crysis.
GW2 is CPU bound from what ive experimented on, and uses next to nothing from your GPU. And even then, its still horribly optimized.
Will try 3D Mark 11. As for the PCI-E slot yes its on PCIE-16X slot. I built the machine myself.
Im on native texture sampling, i’d consider Supersample ultra.
No there isnt any achievement associated with that.
Before i go any further these are my specs
Gigabyte Z77-D3H Motherboard
i5-3570k @3.40Ghz
Geforce 560 GTX
16GB DDR3 1333
Settings in game is High on everything (No ultra on those that offer it), Best Res and Tex checkboxes as well.
In most PvE areas where im somewhat alone and nothing much is happening im getting between 25-40 FPS.
In WvW and large DEs my framerates drop to single digits, as low as 2 FPS sometimes.
Only time i manage to reach 60 or higher is only when im doing dungeons or sPVP.
Anyone can tell me if its got to do with settings?