Showing Posts For Relshdan.6854:

Let us salvage ascended rings

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

i’d rather ascended gear earned in fractals be unbound and sellable on the TP

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Re: A Fresh Start: The New Player Experience

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

I understand not being about to give every 80 in the game a boatload of goodies, as we did get some sort of reward the first go around, but at least give us something for being a loyal customer. I’m not talking about a crafted ascended backpiece that takes a month to craft, requires hours and hours of farming and events, and is super expensive and complicated to make.

When it comes down to it most of us vets are similar to Skritt, give us something shiny (with no strings attached) every once in a while and we’re pretty happy.

this vet since beta strongly disagrees.
i want to more “maudrey crafting”……but on weapons and armor. the process to craft the maudrey back piece requires one to do nearly every aspect of PvE play…….this is EXACTLY how they should introduce more new weapon/armor skins….and implement precursor crafting.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

What are 3 features that you wish the most?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

features:

1) PvE and/or WvW “reward tracks” – similar to what is in PvP. these would be advanced by doing specific tasks related to the game mode to achieve rewards (some of which are unique to that game mode). this is also a way of organizing the “maudrey process” to “craft” precursors…a unique track for each that might also include specific quests to create some lore around the legendaries these precursors will create.

2) guild halls/player quarters – guild halls w/ instanced player quarters inside. the guild hall is grow-able/customized through guild events and spending influence….the player quarters can be customized by the player spending karma from a vendor. move/replicate our personal nodes into the guild hall….and leave the personal instance in each city for PS missions.

3)mob AI revamp – we need more mobs/bosses that create a use or need for other play-styles/builds beyond pure zerker. it’s okay to have some “slow and infrequent oneshot” mobs that zerkers thrive on….but could also use more mobs highly susceptible to condition dmg, and those that do very frequent fast/smaller damage attacks that would give use for defensive/support builds. we also need some bosses to be designed so that CC/interrupts are actually necessary to win.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

Downlevelling should be more harsh

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

agree with OP

i remember the early beta, where starter mobs your level could 3 or 4 shot you….and anything 2+ lvls higher were like champs. it was strangely fun….not sure how much of that difficulty was mob AI pattern-related or just numbers, but feeling some sense of difficulty in lower levels would be awesome.

i’d love to be able to play the starter areas from the first beta, but with a fully decked out lvl 80.

i wounder if numbers could be tweaked proportionally to area level (starter areas imposing the largest nerf) to achieve this.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

So....

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

instanced GvG would be very nice……….but capes? not needed

shields
weapons
armor
backpack

those all have your emblem on it…..and capes look kittenty anyway with all the clipping problems

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Feature Pack Week 3 Speculation

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

now that i see the topic for next week…..i expect further minor/un-asked for features. blek.

but to keep it positive……
i would genuinely be happy if one of these features improved auction house functionality: more specific search categories and possibly an item-for-item bartering system.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Why is damaged/broken armor still in game?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

each death should break one piece of gear immediately….they need to remove the “damaged” step…..this would be more effective than the current system in making life/death more meaningful…without alienating casual players.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

4) company is being sold to Japanese

HA…or that.
/15 characters

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

they are just porting these things over from the china version (were they did appropriately spend the resources to improve new player experience)……so very little resources were expended on these features (and this applies to ALL of the features announced so far, especially when compared to the major overhauls of last feature patch).

this means one of three things:
1) next weeks blog posts will reveal much more substancial “features”.
2) this feature patch is extremely minor….deal with it.
3) this feature patch is extremely minor….because we’re going to announce an true expansion for later this year.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Oh, and while I’m on the subject, why is it that they put all these nice new armor and weapon skins behind a pay wall? I miss the days of GW1 where you had to actually earn cool rewards by playing the game. I understand they need to make money, but they also need to make the game feel rewarding to actually play.

agree. the ratio of skins earned in-game vs. gemstore should be close to 1:1.
i hope (and actually believe) the process to craft maudrey is a dry run for precursor crafting……or at the very least, for new prestige skins that hopefully extend beyond back packs.

only time will tell.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

RIP keyfarming [merged]

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Not sure why people are kittened at Anet. Key farming was here a lot longer than it was supposed to be. Anet was shooting themselves in the foot by having it in game for so long.

It’s about time we have weapon prices that are now in line with the risk of gambling on buying keys. It was a market inefficiency that had to be corrected.

i actually agree with this, in terms of skin value vs BL chest risk…..as long as you can still earn the same amount of keys doing the PS as before.

just push earning keys to higher lvls….don’t remove them as rewards.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Feature Pack - Existing Players?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

existing players?…..judging by the feature pack, are not a priority right now.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

After this week I am almost 100% sure that something big will be announced at the end of LS Season 2. And that “something” may come out pretty early next year.

Because, using my logic, that could be the only excuse for what they’re doing right now .

has to be a genuine expansion.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

To prepare you for the upcoming changes. The issue I take with them is that they present it as if it’s some new feature we should be excited for.

this.

the feature pack SO FAR ignores longtime players….just China ports.

the tone of the blogposts seems almost mocking in its absurd “excitement”. GW2 is still in beta, it seems. who needs new weapons/utilities/traits/races/classes, when you can have these announced “features”? long-time players.

getting real close to jumping on the “pro-expansion pack” bandwagon…

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

September Fix Patch

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Most of the items you listed off that aren’t in this update are because they are content. This is not a content update, this is a feature pack. Content updates usually, but not exclusively, take the forum of living world updates or festivals.

So these new low level weapons are a feature and not new content?

and of course, it’s new content no one asked for…………adding yet another “tier” of gear, with minor stat bumps too small to help someone level noticeably easier than the tier below it.

completely USELESS “feature”…..unnecessary developer “busy work”.

i rarely hear complaints of difficulty leveling…..but when there is, its because of the poorly implemented/designed trait system revamp deprives new players (w/o silver reserves) of useful traits, and stunts their stat growth far more than this new tier of gear can overcome.

honestly, so far the announced “features” have been incredibly underwhelming.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

Mesmer Poll: Scepter Auto-Attack Torment

in Mesmer

Posted by: Relshdan.6854

Relshdan.6854

So I ended up doing the calculations and the Scepter AA is out classed most of the time by the Staff’s auto.

Assuming that you have 3 of either clone using the scepter or staff, the staff’s damage output, although less consistent then the scepter does more damage on average. Scepter being 996 while the foe is moving with the trait Malicious sorcery. The Staff averaged 1381. Now this is taking into consideration only the duration of the conditions applied for 1 single attack from each of the clones. The staff does have a 26%(rounded up) chance to be lower then the scepter AA.

My calculations do not account for all factors but I would hope it at least gives you an idea.

We can throw a couple more factors in too. Hard to slap numbers to them, but it can show which way the results skew.

Scepter clones use a slow-moving, non-homing bolt. This means that they’re very prone to missing if used on a moving target. Winds of Chaos from staff clones home, giving them a very high success rate for actually landing the attacks.

Torment only ticks at maximum strength on a moving target. Targets won’t be moving continually, and so that will lower the total damage by some amount.

Lastly, malicious sorcery will be taken incredibly rarely, simply due to trait constraints, so that lowers the numbers even more.

More factors are the buffs from Staff & Clones that will also increase damage and crit chance.

I agree with you in principle Pyro, but I’m not of the opinion that ANet is going to immediately make time to change the Scepter based on our feedback. Most likely they would put it on the back burner for another 1-2 years, and that’s far worse then what this patch will give us. Obviously this will not be OPd, the numbers prove it, it will slightly help out a highly situational non-group friendly build that people love to hate on, but at the same time I do believe it will make other builds more viable and popular.

Straight Condie builds, non-PU, are not commonly seen right now. No wonder, you’ve so far been pigeonholed into either using a terrible MH as your secondary weapons set, or a clearly Power oriented 1h or 2h weapon. Furthermore, spawning Clones by dodging, AA, or #2 while holding a Scepter literally meant screwing yourself over.

Along with the IE fix, making Scepter slightly less broken by providing a unique Condition you can’t get off Staff is while not genius design, sufficient to make the Scepter worth using in condition oriented builds.

I do think we will see some more Mesmer build diversity after this patch.

agree…..balance changes occur every 6 months in the best case scenario…..and the changes are the farthest thing from “sweeping” and/or “voluminous”…….and then you are talking about the mesmer class, where bug fixes are actually advertised as “balancing”.

to assume no change now will make far a better change in a subsequent patch is wishful thinking.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

New Mimic. Will you run it?

in Mesmer

Posted by: Relshdan.6854

Relshdan.6854

too weak for CD/redundant….arcane thievery does it better.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Mesmer Poll: Scepter Auto-Attack Torment

in Mesmer

Posted by: Relshdan.6854

Relshdan.6854

overall, it’s a yes….although not sure if torment is the correct condition…i don’t feel its crazy OP or unfair having a reliable offensive condition on scepter autos (even with this change, other classes have more dangerous condi-auto attacks). i would have preferred something defensive like a short weakness or chill…or keep in class theme and add confusion….but i’ll wait and see how the torment works for non-PU mesmer builds before i condemn the proposed change. adding to the clone attack is what seems OP to me, but that is not the question being asked.

…and as others have pointed out, PU condi mesmer is already OP. adding torment to their kitten nal isn’t going to change how people react to them (run away as the torment tickles them) when roaming.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

lol…so Anet will choose.

wow….this player-base is so passive aggressive. instead of stating what you want, you wait for them to not do what you want, so you can complain.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

1:st Halloween Weapon Skins for claim tickets

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

was lucky enough to get the scythe, and a few shoulder skins……….would love a chance at them again (with either BL tickets, or some event-specific earnable currency)

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

If ANet selects, they’ll have to be prepared to weather a storm of criticism from the people who think they’re already out of touch with the community.

If you leave it up to a Forum “vote” here, then you will only be getting the opinion of the forum-goers. (Not to mention you will have to MANUALLY tally up the results, and many people will chime in multiple times. No control.)

As I suggested in the other thread:

During the Beta testing, we were given little in-game questionnaires to help you guys decide what people liked, and disliked, and what needed work. That seems like a good way to reach a nice, sizable spectrum of gamers. Do you think your little questionnaire program could be adapted to quiz the community on their desires?

You can control that each account gets to vote only ONE time. Offer a checklist of “hot topics” we’d like to see addressed. Your computers can quickly tally up what topics are the most important to the community as a whole, not just the forum-goers.

Easier. Faster. More representative.

love this suggestion.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

What are devs working on ?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

I’m seeing about a dozen, maybe, posts mentioning that policy should be scrapped? The number one topic I remember sparking fiery outrage, like the Centralia mine, is precursor crafting. It seemed quite natural, at least to me I dunno I’m weird, to not want to share anything that wasn’t so close to being complete that it might as well be kissing the finish line.

Are there some factors I’m missing, gaps in this incident that would justify the rampant contempt? Am I leaving out too many words, causing confusion or misunderstanding? How can ArenaNet exercise transparency on conceptual content without being susceptible to vilification (general issue, nothing to do with who’s innocent or guilty in the precursor crafting incident)?

nope…you got it.
the policy they adopted a year in was smart. features/intended completion dates they talked about over a year ago, are still called “promises” by forum goers to this day. a whiny/entitled portion of the forum(s) posters ruined it for everyone.

State of the Game thus ended………so they tried CDIs….some were constructive/successful (how to improve living story)…others were disastrously combative (Ranger CDI / WWW CDI)……….now we don’t have those either.

with respect to how this has gone down historically, how should they communicate with this specific angry/cynical community?

By adding huge caveats to everything they announce. If they could add flashing lights that said “SUBJECT TO CHANGE”, that’d do it. Throw on caveats to every statement, “We want to add X, but it may not happen because Y”

The fact is you’ll always have unreasonable people, they never go away. But you can’t cater to them and can’t assume that they are the foundation of the player base. Far more people were likely upset by the lack of direction than by precursor crafting still not being done. And even that would have been even LESS of an uproar if they’d just said every so often, “we have tested several ways of implementing, but none of them seem like they would work without wrecking the economy, we still want to do this when we can”.

totally get where you’re coming from…but they tried that already with the CDIs with mixed results. most posters ignored the qualification that it may not happen and even that it was just a discussion….and jumped right to it being a “directive from the players to be implemented by the devs”.

if it was just a few, i’d agree with you, but its the majority of the forum community, and that makes it a pointless and unpleasant job for any Anet employee.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

balance patch (in)frequency.
class skill/trait bug-fixing (in)frequency….also known as “State of the Mesmer”

Hi All,

Note: This isn’t a call for topics just asking how to pick them(-:

Chris

understood….but breaking this into 2 threads that will thus take 1-2 months to finally decide a topic, is silly. its obvious i voted option2.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

1) balance patch (in)frequency/iteration.

HM) class skill/trait bug-fixing (in)frequency….also known as “State of the Mesmer”

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

What are devs working on ?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Should there be faith that anet can deliver desirable features and content without charging for it (putting it behind a wall of gems) ? Should that be an expectation or a standard to which a company or individual is held ?

the heart of the matter.
i think the content they provide is exceptional for it being free (supported only by a non-P2W gemstore)………..but it’s certainly not that of a proper expansion, and shouldn’t be judged by that standard.

i’m fine with the current model….i don’t really want to pay for “an expansion-worth of content” since i enjoy the game for what it is. many others disagree, and would gladly pay for an expansion and the content upgrade it should provide. only Anet knows what is more cost-effective for them as a business. if it ends up that an expansion is necessary to keep the game alive (profitably), so be it. if not, so be it.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

What are devs working on ?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

I’m seeing about a dozen, maybe, posts mentioning that policy should be scrapped? The number one topic I remember sparking fiery outrage, like the Centralia mine, is precursor crafting. It seemed quite natural, at least to me I dunno I’m weird, to not want to share anything that wasn’t so close to being complete that it might as well be kissing the finish line.

Are there some factors I’m missing, gaps in this incident that would justify the rampant contempt? Am I leaving out too many words, causing confusion or misunderstanding? How can ArenaNet exercise transparency on conceptual content without being susceptible to vilification (general issue, nothing to do with who’s innocent or guilty in the precursor crafting incident)?

nope…you got it.
the policy they adopted a year in was smart. features/intended completion dates they talked about over a year ago, are still called “false promises” by forum goers to this day. a whiny/entitled portion of the forum(s) posters ruined it for everyone.

State of the Game thus ended………so they tried CDIs….some were constructive/successful (how to improve living story)…others were disastrously combative (Ranger CDI / WWW CDI)……….now we don’t have those either.

with respect to how this has gone down historically, how should they communicate with this specific angry/cynical community (i’m admittedly a guilty party when it comes to bug-fixing/balance)?

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

Ranger balance: buff -> QQ -> nerf?

in Ranger

Posted by: Relshdan.6854

Relshdan.6854

mesmer scepter buff has taken all the heat off of the ranger.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

[Post-Patch Theorycrafting] Celestial Rangers

in Ranger

Posted by: Relshdan.6854

Relshdan.6854

love the look of build 3.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Post balance: what will you do first?

in Ranger

Posted by: Relshdan.6854

Relshdan.6854

LB zerk. and axe/x sw/x hybrid.
i’m actually most excited for ranger changes of all the classes.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Why Skill Bar makes me sad

in Mesmer

Posted by: Relshdan.6854

Relshdan.6854

Overall, the coming changes are good for mesmer, not sure where you’re coming from on a few of those points.

  • Shatter (power): standard build buffed considerably. iLeap for sword users (don’t tell me this isn’t a buff). Mind Stab and the bug fix to IE are nice DPS increases for shatter as well.
  • Shatter (condi): Buffed, slightly with maimed but adding scepter AA into the mix, it’s going to be interesting.
  • Lockdown: We’re already strong. We aren’t lacking that much here, but they did give us AoE on the daze mantra. I’d consider that a win.
  • PvE/WvW: The AoE mantra additions and triumphant distortion make for excellent buffs in those formats.

The only fishy thing in the new announcements is the scepter AA in relation to PU. That’s the piece that’s questionable and going to get the most griefing over.

Maybe it’s the changes they’re making don’t agree with where you feel mesmer should go. That’s another story altogether, but I think it’s pretty clear we are getting some nice buffs for our most common build types.

agree….and am especially interested to see if the mantra changes and triumphant dist for iZerker will be enough to zerg effectively in www. also interested to see if they actually were able to fix the buggs they said they did (IE especially).

if it is, i’ll be pulling my mesmer off the shelf it’s been on.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: Relshdan.6854

Relshdan.6854

history says:
bug fixes get deployed…..some work/some don’t/ some introduce new bugs……we wait another 6 months for the next attempt.

understand it’s tough (really the toughest), but no Mesmer should take any stock in anything until a week after patch.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Better be careful with this fixes. Anet continuosly nerf drop, nerf rewards, nerf loot… We are earning every day less money/drops than the previous and the prices continue to rise.
1g = 5 gems (WTF, a year ago 1g = 100 gems)
But this is the gemstore, i can stand it
62s = 1 powerful vial of blood (5 months ago 28s = 1 powerful vial of blood)
1300g Spark (march 2014 525g = spark. April 2014 715g = spark)

The prices are rising of more than 100% and the loot and rewards are getting worse and worse.
The ridicolous thing is that fail events and repeat them is more rewarding that succed in them.

agree….most events simply aren’t worth doing from a gold-time efficiency standpoint.
outside of a large group doing dwayna and melandru chains, or small group doing the Frostgorge champ train, there aren’t really any events more rewarding than just killing mobs and mining nodes.

events really shouldn’t be more rewarding to fail than win….i’m just not sure how to fix this outside of more high-level “defend an area events” that spawn champs and/or tons of loot-dropping mobs. that way, increasing the respawn of failing events doesn’t kill the farmer….they just move on to the next “rewarding” event.

What are we? Efficiency experts or heroes?

once you do an event a few times, the fun/novelty wares out…even with very fun events with different mechanics, you eventually learn them.

so once its no longer fun/challenging, why play the event?……profit….which is how we earn the only end-game rewards (aesthetics).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Communicating with you

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Precursor scavenger hunt…

Tell me again how you don’t talk speculatively?

Please know I do appreciate the time and effort put in to making this post. One long overdue but at least it is now here… Just please don’t make statements that are blatantly untrue…

There are many other instances of features being said that they are being developed some even given a preliminary time table… all to be lost to oblivion never to be spoken of again… I just used precursor scavenger hunt as the most obvious example.

um….its been a year since they “promised”/ talked about any feature they “wanted to implement”, before it was ready to be implemented.

you are just siting the reasons why they no longer talk about speculative objectives.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

final boss fight too much

in Living World

Posted by: Relshdan.6854

Relshdan.6854

The final fight of the living is nothing more than a cheap way by the devs to create an illusion of a challenging boss fight.

Having to fight a boss with other mobs spawning at the same time and dodging red markers on the ground is not challenge, it is called unfair fight….

None of the bosses in the living story have any mechanics. They just have big AoEs with CC with other smaller vets mobs spawning at the same time. In other words, they are just copy/paste from other boss or mobs.

You want us to solo a fight boss in the living story then give us a real boss with new mechanics to solo…/sigh who I am I kidding.

what are you talking about? they may not all be “unique mechanics”, but they all have mechanics beyond simple focus dps ’em down/dodge.

first boss: use sun aspect to break his shield…additionally, you could use other aspects to follow him from platform to platform if you want to challenge yourself….or range him and use the safe-spot rock for cover and have an easier experience.

second boss: defend the minions marj summons as they go to boss to break his shield.

third boss: kill mender mobs before they can heal boss

fourth boss: jump the floor attack and kill the tendrils

one or two simple mechanics to go along with additional mobs is not “cheap”….its a mix of enemy factors that we have all the tools to deal with solo, if we build/gear correctly. further more, you don’t have to do these solo.

i think they’ve hit the perfect level of difficulty for casual content.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Better be careful with this fixes. Anet continuosly nerf drop, nerf rewards, nerf loot… We are earning every day less money/drops than the previous and the prices continue to rise.
1g = 5 gems (WTF, a year ago 1g = 100 gems)
But this is the gemstore, i can stand it
62s = 1 powerful vial of blood (5 months ago 28s = 1 powerful vial of blood)
1300g Spark (march 2014 525g = spark. April 2014 715g = spark)

The prices are rising of more than 100% and the loot and rewards are getting worse and worse.
The ridicolous thing is that fail events and repeat them is more rewarding that succed in them.

agree….most events simply aren’t worth doing from a gold-time efficiency standpoint.
outside of a large group doing dwayna and melandru chains, or small group doing the Frostgorge champ train, there aren’t really any events more rewarding than just killing mobs and mining nodes.

events really shouldn’t be more rewarding to fail than win….i’m just not sure how to fix this outside of more high-level “defend an area events” that spawn champs and/or tons of loot-dropping mobs. that way, increasing the respawn of failing events doesn’t kill the farmer….they just move on to the next “rewarding” event.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

PLS respect player's time: skip dialogue

in Living World

Posted by: Relshdan.6854

Relshdan.6854

would be nice to have the skip option after beating it once (account-wise).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Foxfire Cluster drop rate

in Living World

Posted by: Relshdan.6854

Relshdan.6854

complete random rng,
took almost 500 logs of elder/ancient to get my first 4
tonight i got 14 in about half the logs.

park some alts at Pagga WP in melchor…there’s almost always survey buffs…and hit the surrounding trees (especially at the statue), then go to Lights WP and get all trees as you work your way east.

the drop rate is probably fine, but some days will be frustrating and others much better.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Mesmer Bugs: 33+ [Updated October 22nd]

in Bugs: Game, Forum, Website

Posted by: Relshdan.6854

Relshdan.6854

after patch release……….over/under on bugs compared to right now (40)?

can’t wait.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Relshdan.6854

Relshdan.6854

ArenaNet skill balancers understand far more than we could imagine.

that’s often very debatable.
they balance the game almost exclusively around a game mode only a tiny fraction of the player-base plays (sPvP). they also very rarely split skill numbers/effects between game modes. the result is many classes having no place in optimum group play or any real role in entire game modes. then add the fact that they feel it’s fine for us to wait 6-8 months for the “meta to settle”, when all they really do are cautiously shave a few skills/traits ( i like the cautious approach, but these shaves should happen every 2-4 months so that missteps can be corrected in a timely manner).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

Outfit trend is worrying.

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

i don’t have a problem with it….for now.
I like that there are some “skins” that require no transmutation charges….and the only fair trade-off is to limit it’s versatility (can’t mix and match like wardrobe pieces). The Zodiac armor skins probably would have made more sense as outfits, actually.

but if this is the way they do armor skins going forward, i would be greatly disappointed. they should try to release them 1:1….for every outfit, a 6-piece set.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Relshdan.6854

Relshdan.6854

Why? What reasonable feed back do you feel you can offer about a change you have yet to experience?….

agree…..its very clear they are not interested in our feedback on changes that have yet to be implemented. we are simply getting a preview of what will change….not specifics to use as a basis for criticism.

pointing out that they missed the boat on buffing/not buffing a certain area is useless now for the Sept. patch…..the changes are already made. if they wanted our feedback before their ideas were implemented, they would have previewed these changes months ago. i imagine the Ranger CDI scared them off from ever engaging us directly in balance discussion again.

if you haven’t got it by now…..balance/bug-fixes every 6-8 months. we have over half a year to complain/suggest/critique. I (and most players i would guess) think its an absurdly slow pace to balance skills/traits and fix their bugs….they think its just fine. They choose to listen or not. we choose to accept this or not (stop playing).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Mesmer Balance in September Feature Patch

in Mesmer

Posted by: Relshdan.6854

Relshdan.6854

i’m amazed that any long-term mesmer player could have any shred of optimism left.

they’ll make 4 or 5 insufficient/unneeded buffs…1or 2 unintentional bug-buffs that are actually effective/interesting, but will hotfix within a few days…..and introduce at least 3 or 4 new skill/trait ruining bugs that will remain untill next feature patch 6-8 months from now. if lucky, 1 or 2 of these “improvements” will actually benefit the class

bank on it.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

final boss fight too much

in Living World

Posted by: Relshdan.6854

Relshdan.6854

I think people are misunderstanding what brought us to this point.

The problem isn’t the fight, it’s that guild wars 2 doesn’t properly teach players how to play. If you’ve never entered a dungeon and even if you have most current tactics involve stacking or cheesing your way through every fight. Relying on more knowledgable players to simply carry you through. And when these players are so used to this level of easy success. When they come into a party that doesn’t know how to do the instance. Ragequitting generally ensues, because why learn when you can just reroll for a dungeon team that requires less effort from you?

Theres no personal responability to not suck in guild wars 2. World events? Fall back on the countless players present to prevent you from ever suffering a loss and forcing you to rethink your stratagy, playstyle and ability. And when you do lose you’ve got the excuse that you simply didn’t have enough players.

Guild Wars 2 pve doesn’t foster an environment that encourages learning to play.

So what happens when a fight is added that requires only the basics of “stay out of the aoe” but is themed so there are no training wheels or crutches during the fight to keep you safe from failure?
See all the negative posts above.

And these players who are so used to success without the risk of failure, their immediate response to something challenging is to rush to the forums and complain that the difficulty was too high or that the fight was too unfair. Because that’s the environment they’ve grown to expect in guild wars 2.

My advise to the players who broke all their armor several times?

Stop wearing the armor, fight until you can beat the boss without it… Then put the armor back on.

agree….but i think the bosses in LS2 (and some of the end events of LS1) are Anet’s way to try and rectify the problem. more mobs like the mordrem would also help.

hearing people getting “one-shot”, but also having problem killing the vines quick enough, tells me they have a bad build. fixing that is the first step.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

[SPOILER] Kudos for last battle

in Living World

Posted by: Relshdan.6854

Relshdan.6854

it was def a fun solo battle….not easy solo , but by no means really “hard” or cheap.

Perfect “difficulty” for a content that has a wide range of skill playing it………ignore the extreme ends, and target the rest…which you did well with this Ep 4 boss. really loving LS2

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

So now you cater to the 1%?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

how can anyone complain about a unique reward for the best of the best sPvP players? it’s like the first genuine “legendary” skin….earned by pure skill.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Why are all the Backpieces SO EXPENSIVE?

in Living World

Posted by: Relshdan.6854

Relshdan.6854

they’re kinda the best “cosmetic reward”, because they have the least effect on stats. if you are going to make a vanity item really expensive (be it in time or gold) i like that its the least “needed” piece.

many on the forum were less than impressed with just “getting back skins” by completing meta achievements………..now you have to really earn them (or grind for them, depending how fast you want it). i personally am in no rush to get this skin…even though it would look great on my sylvari mesmer. i’ll have it in time (when i ever decide to do fractals again).

also, consider this a test run for crafting precursors…because it almost certainly is.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Give us a prestigeous PVE armor too

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

Penguin listed the only “armor set” that is pve exclusive afaik. And it’s not a full set.

I would also love to see a fractal armor set, acquirable only in fractals (not as a pvp reward track!) And have it have obscene requirements so that it feels like a journey. I’d also like to see a similar one tied to wvw. But again… a FULL armor set. Not just gloves shoulders and boots.

Ascended gear boxes are gotten through pvp rewards so that doesn’t exactly count. But the wurm armor, while on the right track, is not exactly what I think we all have in mind when we think of exclusive prestige armor, because getting it is such awful RNG.

agree….if one were to add a “prestigious pve armor set”….it should be earned in fractals (the most difficult content available in pve).

that said, they should be adding more in-game earned armor skins….period. add ’em to loot tables in wvw and champs in pve.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Mists Stone for 1000 Badges of Honor ?

in Living World

Posted by: Relshdan.6854

Relshdan.6854

FotM – 5 Pristine Relics
WvW – 1000 Badges of Honor
PvP – Mordremoth Reward Track

To me that would be a perfect solution for everyone.

i agree w/ this. while i only really PvE, wvw and Pvp players deserve more consideration than they get when it comes to acquiring aesthetic shinies.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

What is balance team doing with their time?

in Profession Balance

Posted by: Relshdan.6854

Relshdan.6854

anyone defending their balance iteration schedule is…..
they do shaves/changes that are every 2-months worthy, but are done every 6-8 months (last real one was in Dec 2013) instead….
they do skill/trait bug fixes even less than balance passes….give it one try, and if it doesnt work, you wait another 8-16 months once they get around to bug fixing again.

i would dare a Dev to defend their balance/bug iteration schedule…but i know its not their fault. if i could talk directly to their bosses on the other hand…

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

(edited by Relshdan.6854)

Explination for Signet of Rage Nerf?

in Profession Balance

Posted by: Relshdan.6854

Relshdan.6854

This is a ‘shave’ change, and it’s more or less directed at Sig of Rage being the only elite than anyone ever uses.

this.
…and its a minor nerf that likely won’t make a difference if you run might duration runes.
not sure if this nerf (+ its passive buff) and the Rampager elite buff will be enough, though

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold