MARA (EU) Gunnar’s Hold
MARA (EU) Gunnar’s Hold
you’ll read a whole lot of “support ticket” kittene.
MARA (EU) Gunnar’s Hold
op is correct……..blocked players should not be able to contact you in any way….thus not see that you are online.
MARA (EU) Gunnar’s Hold
When you’re asking for a new profession, you have a duty to present proper reasoning why you think that profession would be a good fit for the current game.
Bringing classes from a previous installment is not a good enough reason. After all, most sequels to RPGs do not bring all of their professions over. And adding a new profession because of a weapon they used doesn’t make sense in Guild Wars 2, where every profession can use multiple weapons.
If you want to add a new profession to Guild Wars 2, you need to make it a profession that has a meaning. The mechanics of the profession have to be something that is not already covered by one or more professions in the game. Adding a profession that is basically a frankensteinian monster of the current professions wouldn’t make much sense. Remember that most of the balance in the game is centered around a full party rather than a solo player.
So tell me:
- What could a Dervish bring to the game that the current professions do not already cover?
- What could a Dervish bring to the game that the current professions could not bring via adding scythes to the game?
- What makes a Dervish a better fit than any other profession from Guild Wars 1?
- How would you explain the Dervish profession in the lore of each of the races?
not need the class specifically.
but enchantment utilities (effect 1 on activation, effect 2 at end of duration….very few in GW2) that synergize with traits/weapon skills. these could be spread as utilities to all classes. i think that’s all i really miss.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.
this.
there are good things from GW1 that could be ported over…….and there are bad things i’m glad have been left behind. also new stuff GW2, that i hope we never stray from (new dry top, in terms of variety of play in a single zone)
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
was my fav prof from GW1….don’t see a reason why we can’t translate them to a more “lore friendly” new class. eventally, they will add new classes/weapons sets/etc…….
MARA (EU) Gunnar’s Hold
while i’d like features like guild halls…or thing like guild “raids”…or especially guild vs. guild battles as a instanced group pvp mode, would be nice….
the main point of a guild is to have a group of people to talk to and play with (who don’t care if you are playing a ranger or want to use a condition build in a dungeon for the hell of it). so you should probably rename your thread to be more specific to your complaint (the megaserver failures and lack of guild-taylored content).
MARA (EU) Gunnar’s Hold
i’ll take anything new, skill-wise…..but i agree with those that say new elites will be as effective as the new heals were in creating build diversity….as in not effective. new weapon sets would help add roles more effectively. that said, new elites will be much less work for them to do, so expect those first.
they might help augment or strengthen some builds that are a tad weak or less efficient, but one per class isn’t going to be enough….and some classes really need some shorter CD options in the 45-60 sec range to take advantage of certain rune sets.
MARA (EU) Gunnar’s Hold
lol…awesome…..gotta make my way up there.
MARA (EU) Gunnar’s Hold
As dirty as it feels to suggest this… I think the tier 4 merchant needs to offer something like crafting material bags, tomes of knowledge or scrolls of knowledge (for geodes of course, so players would have to contribute) – something the bulk of players would want access to. This zone has so much potential and I really love every aspect of it, but I can see it being pretty empty after we move on a bit.
Give us a reason to strive for tier 4!
nothing “dirty” about it. access to better items/loot only achievable through map coordination/effort. agree it should happen….and it will help keep some people playing the map after the next parts of the zone open up.
MARA (EU) Gunnar’s Hold
Taimi’s great…the story was fine (it’s a build up) and justified the aspect mechanic that makes the zone so much fun (for me)…dialogue is still a kittenildish/simplistic….delivery method of the story, though, was fantastic. The NPCs actually feel like party members and not annoying bystanders. they actually do relevant stuff to progress the missions.
missions themselves were solid…..solo-able without too much distress, but much more difficult/involved than the personal story missions. really enjoyed the boss fight (moderately easy from range, much more challenging if you stay melee).
love the map (and its sandstorm)…love the crystal aspects mechanic…love the JP. haven’t really gotten into the story achievements yet, but some seem difficult and others too easy…but who knows, difficulty is pretty relative.
overall…..4/5 for this opening installment of season 2. subtracting a point for the general banality of Marj, Kas, Braham, and Rox as characters…..and the new recipes/food made from them being account bound (yuck).
MARA (EU) Gunnar’s Hold
the only “jumping” needed is the air aspect…..and almost none of the jumps where you need it could kill you if you miss. the lightning and sun aspects usage is no different than combat skills that require aiming/target placement.
anyone “outraged” by it is kinda silly. are you up in arms over warrior’s whirlwind attack or any ground targeted skill? i get that people who hate any form of jumping are annoyed that it is required to access the zone……BUT it really is so easy that even a bad PC with bad internet connection shouldn’t stop you….just avoid the jumping parts during prime time. if you can’t, and your play schedule is limited, you still only have to complete one “lethal” jump or two….try it a few times…it will work (i suffer from bad internet connection, and the lightning skill works as intended 75% of the time during prime time…100% playing slightly off-hours).
not being able to “jump” will only stop you from getting some achievements…..like many of the past festival/LS installments.
if its simply about the principle of making a non-traditional element of an MMO (platforming) required (where it rarely is in the general game), i get it…….but in actual practice it’s just so easy that it’s really not an issue.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
i can see both sides, but ultimately, i’m fine with the amount of content. its basically adding a new zone (smaller than typical zones, but pretty much loaded with as much stuff to do…..standard zones take about an hour to complete) and several story missions (much better/more involved missions compared to the original personal ones).
if they add comparable content each episode (maybe not a new zone, but new skills/trait unlocks, or a new dungeon w/ unique armor/weapon skins, or a new race/class weaponset), then by the end of the season, along with whatever is added by feature/balance patches, you’d have a pretty nice amount of content for free (probably half of a genuine expansion pack).
you aren’t going to get the equivalent of an expansion pack for free. if that bothers you, or if its not enough to keep you interested in the game…..you really should move on.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
The way I see it. The ending of this chapter is the boss instance with the Master of Peace leaving. I’m looking forward to know more about this mystery man.
The room at the end was sort of like an epilogue that gives more info about Scarlet and what to come next. I really like the dialogues of the small hologram.
Overall, I love everything about this 1st chapter.
i see it the same way…..it was like an epiloque to the first season that served as a transition to the next season and to the next chapter by hinting where you’ll go next.
while i like cliffhangers too (and i hope they use those as well as we progress) the more subtle transition after your first “big fight” made sense here.
MARA (EU) Gunnar’s Hold
will admit my cynicism was incorrect.
will also admit i LOVE the new area specifically because of the aspects being used for exploration (and i like the changing nature during the sandstorm). it’s a shame it won’t make sense story-wise to put them in the upcoming zones (not that all of them should have the crystals…but a bit here and there would be nice).
MARA (EU) Gunnar’s Hold
so just respond in one of the other dozen same threads, or private message one of the devs if you feel the need for personal acknowledgment.
all you did was start yet another “i don’t like jump puzzles and would be playing Mario if i did” threads. all any one can do is say they agree or disagree with you just like in the other threads.
MARA (EU) Gunnar’s Hold
Don’t know all of them, but I know that Prickly Pear Sorbet gives: +80 Ferocity and 28% chance to cause might on critical hit
is that a level 80 food? if so, not so good.
MARA (EU) Gunnar’s Hold
the lightning skill has about a 10-20% chance of arbitrarily failing for me…and always has. just a weird/buggy skill. no prob with the other aspects, tho.
MARA (EU) Gunnar’s Hold
Is the puzzle as difficult as Mad King Clock Tower? I don’t want to be coming home from work stressed out to have to deal with constant failure.
not even close…..it’s more comparable to getting to the top of the zypher ship
They were the same thing for me. Not even close to doable. No thanks.
just to clarify, i meant getting to the upper area that had the rope bridge that let you go on the ship……….not jumping up to the top masts of the ship itself (more difficult and similar to the actual JP in the new zone that leads to the goggle achieve).
MARA (EU) Gunnar’s Hold
This content is pretty much exactly what I was hoping to see. Finally some use of jumping and environment. Nearly getting killed by quicksand has got to be one of the best experiences I have had in GW2 (no sarcasm). Then there’s the fact it’s a brand new map and achievements aren’t the only guiding force in storyline. It actually felt like an adventure. I have a feeling this will be a very good year for GW2.
agree. am really enjoying this so far, and looking forward to how this season progresses.
MARA (EU) Gunnar’s Hold
Is the puzzle as difficult as Mad King Clock Tower? I don’t want to be coming home from work stressed out to have to deal with constant failure.
not even close…..it’s more comparable to getting to the top of the zypher ship
MARA (EU) Gunnar’s Hold
Anet, just https://forum-en.gw2archive.eu/forum/professions/mesmer/ANet-pls-delete-mesmer-class
and close this thread
lol. agree fully.
done with this thread and class….and not looking back.
whether it’s being short-staffed, incompetent, or having bizarre QA priorities, it is a real shame you’ve failed this class and its players so woefully.
MARA (EU) Gunnar’s Hold
largely agree (and enjoy the aspects), but due to the fact jumping puzzles and slow frame rates/rubber-banding don’t mix, it probably wasn’t wise to gate the very first new zone of the very first release with it.
i really like it…..but a really large group (maybe most, maybe not) hate JPs. Thus, maybe designing the zone to at least allow you to get to the waypoints by foot, and using the aspects to further explore the zone/ complete events.
still, i love that this isn’t just another zone of orr or southsun, but has dynamic mechanics. so kudo to anet for taking that leap.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
you probably should just be playing axe/mace + GS warrior instead…and save the ranger (and bow) for open world.
Unless I’m not current on the latest warrior meta, axe is not en vogue anymore and you should only be using greatsword for max damage.
At any rate, too many warriors gets redundant and you’re better off damage wise with a ranger.
tru…..but its minor and i hate one weapon set camping (even on ranger sword). i assumed this was about pugging….but you are right, too many warriors are redundant, and a good frost-spotter shouldn’t be shunned.
MARA (EU) Gunnar’s Hold
agree….sw/wh + GS with spotter fire trap and frost spirit is pretty mandatory.
but since it plays similarly, you probably should just be playing axe/mace + GS warrior instead…and save the ranger (and bow) for open world. why rangers ever use a bear, i don’t know….especially when there is the river drake and his blast finisher and amazing F2 (w/ RaO).
that said…..mainhand sword (and GS) is just too much fun to not break out occasionally for dungeon play.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
this is why they stopped previewing anything with us………..the “we’d like to have craftable precursors by end of 2013”, among other things, haunts them to this day.
its been 2 yrs…..their development cycle has now settled to “content” every 2-4 weeks…..“balance/bugfixing” (which laughably they seem to treat as the same thing) and “features” once or twice a year (awful in the case of balance/bugfixing).
so your best case scenario for craftable pre’s (or any of the other so-called promises) is around December.
it was not a, we d like to have this, it was, this is what you can expect and we have planned for 2nd half of 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/“but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”
it wasnt an obscure maybe, it was a solid plan. It did not happen, it is 6 months after the latest possible day that could have still been within the schedule.
really guys, i know you love em, but come on, you cant really expect people to not ask you where is something you told them you would see 6 months ago. And once again, promising nothing is not a solution, the problem is, in about a year of planning/programing they have been unable to enact this feature. Thats kind of noticeable.
keep in mind guild wars 1 released a whole entire campaign in that time 3 times. FFXIV has added substantial content WHILE rebuilding the whole game in 2 years.people arent talking crazy when they complain here, this has been an issue since like 3 months into the game, 2013 was just the point at which they said they would finally have a solution ready
When people quote things such as the above, I wonder why they always leave out this important statement:
‘As always, the content above is subject to change as we test and iterate on these systems.’
everything is subject to change in life, a disclaimer doesnt mean you shouldnt expect something, it means you cant sue em.
I mean if you are saying that you should always take everything people say at the minimum possible meaning, i have to disagree.
If i say. " i should be able to do that for you next week", there is a ton of wiggle room, but that doesnt mean i shouldnt actually do it within a week, it doesnt mean i dont expect to be hearing from a client in a week, doesnt mean im not expected to give them a new timeline.
Really guys, take this situation out of your favorite game/company, do you really expect so little from people? Is it really crazy to you that others expect something?
eh well every human is dif i suppose
absolutely understand where you are coming from, but that doesn’t change the fact that they will no longer preview content with us, because of that fateful “roadmap” blog. they failed to deliver, and we let them know it. now they give us knowledge of nothing…. to look forward to….. until it’s just about to appear.
they do plenty that bothers me (glacier-pace balance iteration….no QA team…horrible new trait unlocking system, etc)……….but there is no use harping over missed deadlines because it will not change a thing……..they know they missed it, and they know we are mad about it.
and we now know just how slowly they add features to the game. we also know they will bypass things we ask for to develop or revamp things no one asked for (megaserver….trait system, instead of new game modes in pvp, new zones, weapons, races, or that “ever-so-important” precursor scavenger hunt).
Ya except I don’t see you walking children in nature.
what the kitten does that even mean.
XD
lol…i still don’t know what it means, but thanks for the laugh.
MARA (EU) Gunnar’s Hold
this is why they stopped previewing anything with us………..the “we’d like to have craftable precursors by end of 2013”, among other things, haunts them to this day.
its been 2 yrs…..their development cycle has now settled to “content” every 2-4 weeks…..“balance/bugfixing” (which laughably they seem to treat as the same thing) and “features” once or twice a year (awful in the case of balance/bugfixing).
so your best case scenario for craftable pre’s (or any of the other so-called promises) is around December.
it was not a, we d like to have this, it was, this is what you can expect and we have planned for 2nd half of 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/“but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”
it wasnt an obscure maybe, it was a solid plan. It did not happen, it is 6 months after the latest possible day that could have still been within the schedule.
really guys, i know you love em, but come on, you cant really expect people to not ask you where is something you told them you would see 6 months ago. And once again, promising nothing is not a solution, the problem is, in about a year of planning/programing they have been unable to enact this feature. Thats kind of noticeable.
keep in mind guild wars 1 released a whole entire campaign in that time 3 times. FFXIV has added substantial content WHILE rebuilding the whole game in 2 years.people arent talking crazy when they complain here, this has been an issue since like 3 months into the game, 2013 was just the point at which they said they would finally have a solution ready
When people quote things such as the above, I wonder why they always leave out this important statement:
‘As always, the content above is subject to change as we test and iterate on these systems.’
everything is subject to change in life, a disclaimer doesnt mean you shouldnt expect something, it means you cant sue em.
I mean if you are saying that you should always take everything people say at the minimum possible meaning, i have to disagree.
If i say. " i should be able to do that for you next week", there is a ton of wiggle room, but that doesnt mean i shouldnt actually do it within a week, it doesnt mean i dont expect to be hearing from a client in a week, doesnt mean im not expected to give them a new timeline.
Really guys, take this situation out of your favorite game/company, do you really expect so little from people? Is it really crazy to you that others expect something?
eh well every human is dif i suppose
absolutely understand where you are coming from, but that doesn’t change the fact that they will no longer preview content with us, because of that fateful “roadmap” blog. they failed to deliver, and we let them know it. now they give us knowledge of nothing…. to look forward to….. until it’s just about to appear.
they do plenty that bothers me (glacier-pace balance iteration….no QA team…horrible new trait unlocking system, etc)……….but there is no use harping over missed deadlines because it will not change a thing……..they know they missed it, and they know we are mad about it.
and we now know just how slowly they add features to the game. we also know they will bypass things we ask for to develop or revamp things no one asked for (megaserver….trait system, instead of new game modes in pvp, new zones, weapons, races, or that “ever-so-important” precursor scavenger hunt).
Ya except I don’t see you walking children in nature.
what the kitten does that even mean.
MARA (EU) Gunnar’s Hold
this is why they stopped previewing anything with us………..the “we’d like to have craftable precursors by end of 2013”, among other things, haunts them to this day.
its been 2 yrs…..their development cycle has now settled to “content” every 2-4 weeks…..“balance/bugfixing” (which laughably they seem to treat as the same thing) and “features” once or twice a year (awful in the case of balance/bugfixing).
so your best case scenario for craftable pre’s (or any of the other so-called promises) is around December.
it was not a, we d like to have this, it was, this is what you can expect and we have planned for 2nd half of 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/“but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”
it wasnt an obscure maybe, it was a solid plan. It did not happen, it is 6 months after the latest possible day that could have still been within the schedule.
really guys, i know you love em, but come on, you cant really expect people to not ask you where is something you told them you would see 6 months ago. And once again, promising nothing is not a solution, the problem is, in about a year of planning/programing they have been unable to enact this feature. Thats kind of noticeable.
keep in mind guild wars 1 released a whole entire campaign in that time 3 times. FFXIV has added substantial content WHILE rebuilding the whole game in 2 years.people arent talking crazy when they complain here, this has been an issue since like 3 months into the game, 2013 was just the point at which they said they would finally have a solution ready
When people quote things such as the above, I wonder why they always leave out this important statement:
‘As always, the content above is subject to change as we test and iterate on these systems.’
everything is subject to change in life, a disclaimer doesnt mean you shouldnt expect something, it means you cant sue em.
I mean if you are saying that you should always take everything people say at the minimum possible meaning, i have to disagree.
If i say. " i should be able to do that for you next week", there is a ton of wiggle room, but that doesnt mean i shouldnt actually do it within a week, it doesnt mean i dont expect to be hearing from a client in a week, doesnt mean im not expected to give them a new timeline.
Really guys, take this situation out of your favorite game/company, do you really expect so little from people? Is it really crazy to you that others expect something?
eh well every human is dif i suppose
absolutely understand where you are coming from, but that doesn’t change the fact that they will no longer preview content with us, because of that fateful “roadmap” blog. they failed to deliver, and we let them know it. now they give us knowledge of nothing…. to look forward to….. until it’s just about to appear.
they do plenty that bothers me (glacier-pace balance iteration….no QA team…horrible new trait unlocking system, etc)……….but there is no use harping over missed deadlines because it will not change a thing……..they know they missed it, and they know we are mad about it.
and we now know just how slowly they add features to the game. we also know they will bypass things we ask for to develop or revamp things no one asked for (megaserver….trait system, instead of new game modes in pvp, new zones, weapons, races, or that “ever-so-important” precursor scavenger hunt).
MARA (EU) Gunnar’s Hold
this is why they stopped previewing anything with us………..the “we’d like to have craftable precursors by end of 2013”, among other things, haunts them to this day.
its been 2 yrs…..their development cycle has now settled to “content” every 2-4 weeks…..“balance/bugfixing” (which laughably they seem to treat as the same thing) and “features” once or twice a year (awful in the case of balance/bugfixing).
so your best case scenario for craftable pre’s (or any of the other so-called promises) is around December.
MARA (EU) Gunnar’s Hold
People will expect it anyways. Along with a lot of other things that wont be there right away, if at all.
And the Forums will explode with a new ocean of hostility and negativity.
accurate.
they aren’t going to release a full new zone in the first update, because they will want to build to that story-wise.
this place will be toxic tomorrow (and the rest of the week).
MARA (EU) Gunnar’s Hold
players only have themselves top blame if they believe the hype, speculation, and wishlists they created on these forums.
anet has done very little (other than show a picture of a thorny portal and tell us the journal content will be permanent) to hype their new season, or mislead the players (being that instanced content uses portals as well as explorable zones).
MARA (EU) Gunnar’s Hold
well you will not be happy…..because you aren’t getting a new 20+ zones to explore again. one or two maybe….and a bunch of stuff like in season 1 (only hopefully on par with, or better, than S1 content like marionette event or aetherblade retreat dungeon).
luckily, you won’t have to grind any achievements, because the content is permanent.
MARA (EU) Gunnar’s Hold
the trait system is a complete failure.
it makes leveling less interesting (due to having less customization as you go and easier mobs to compensate). the requirements aren’t even aligned with the level you can equip a trait.
players will NOT bother unlocking or buying the lesser known “non-meta build” traits, unless its by accident. so you’ve managed to discourage build experimentation by new players even more than the limited content/mob AI already does.
it simply serves as a gold sink to bankrolled players who already know what builds they are going to run on their alts.
MARA (EU) Gunnar’s Hold
both are pretty fun. ele requires a pretty active playstyle no matter the build/game mode, while mesmer can be successful active (shatter or mantra) or passive (PU condi or phanstasm).
sadly, mesmer has a ton of bugs that detract from the fun, so i’d personally give the edge to ele.
MARA (EU) Gunnar’s Hold
armor is probably not worth it…..unless you just let the mats come to you over time (not rush to make the set)…………..weapons are very much worth it tho.
MARA (EU) Gunnar’s Hold
anet telling people what to run is absolutely not going to happen…it goes against “play as you want”….which you can. that is why the content is so easy….so a cleric/knight or celestial can complete content that a zerker can.
and why do we need this? the forums let anyone know the meta builds per class…..all they have to do is look.
a build generator that says the same things the forums do now will not change a thing. those interested in being optimal consult the forums already.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
Was trying to put one of our “grandmaster” traits to use in PvE and found some odd stuff.
Apr 15 Patch Notes
- Power Block: …trait will no longer trigger through stun immunity effects such as Stability and Defiance.
So, Power Block should still work versus a champ mob that has zero Defiance stacks on him since Unshakable isn’t a stun-immunity boon? Nope, it doesn’t work.
Also, as you’ll see right after the Power Block fails, apparently Mirror Images nor Decoy will generate any clones if you don’t have a mainhand weapon equipped :/
Here’s a video I made back in Jan 2013 where you can clearly see that those utilities skills DID use to generate clones, even with no weapons equipped, which means that sometime between then and now ANet managed to break those utilities as well…
yeash……this class is now an abortion due to bugs. its amazing that they not only can’t fix bugs for this class (unless they benefit the class), they introduce new ones at an alarming rate.
every time i post in this thread i get an infraction. i’d stop but i actually like this game and class…. kitten……throw us a bone. fix something.
MARA (EU) Gunnar’s Hold
would love the story to go that direction, without actually making players be in separate factions.
i’m an adult, and like more realistic stories….fanstasy with a touch of reality has its place (see the witcher game series or GoT tv series). I think the GW2 lore is rich enough to go that direction.
MARA (EU) Gunnar’s Hold
gemstore only, is likely. its the easiest way to make money via gemstore…so it will not stop.
but if there are new in-game armors they would be tied to crafting……either a new tier (legendary armor) or MF (unique exotics like they do with weapons…..which i would love).
that said, i would obviously love localized event-based earn-able skins, that the OP suggests….i just doubt it happens. too much RL money is spent to get rare TP skins.
MARA (EU) Gunnar’s Hold
would love it.
we need more new/permanent JPs
MARA (EU) Gunnar’s Hold
optimistic, while also thinking there will be no new zone at the start (will happen when story dictates).
LS 1 got better as it went. I expect a continuation of better (more involved mechanically and strategically) group events, and hopefully instanced content on par with the original aetherblade dungeon during its LS release.
MARA (EU) Gunnar’s Hold
history shows they can’t.
they make bugs really well, though.
MARA (EU) Gunnar’s Hold
question to the experts:
i’m not good enough to solo “harder” dungeon/ certain orr champ content (not that you even can anymore due to megaserver) in pure power/zerk meta build.
how does a strength runes hybrid S/S +LB compare to the pure-condi solo builds?
something like tweaking the pure-condi to:
MARA (EU) Gunnar’s Hold
fix your search button anet……….its really embarrassing, even more so than the in-game bugs.
my friends have websites that have working search functions.
MARA (EU) Gunnar’s Hold
why report this as a bug? so few “bugs” can potentially benefit you.
just enjoy your map completion.
MARA (EU) Gunnar’s Hold
yeah…..servers (in pve) are dead.
but that is a nice event chain….sucks it’s down.
MARA (EU) Gunnar’s Hold
not bumping at all…..but am excited for all the bug fixes we’ll enjoy on july 1st.
honey not vinegar/
MARA (EU) Gunnar’s Hold
general mob loot is fine (and quite profitable in lvl 50-80 areas).
event loot for certain instanced /LS/ festival events is a different story, but getting better.
MARA (EU) Gunnar’s Hold
(edited by Relshdan.6854)
patching/minimal downtime is one of anet’s strengths
MARA (EU) Gunnar’s Hold
zero.
i wouldn’t even bet on a new zone to explore during season 2 (new dungeon/fractal more likely).
MARA (EU) Gunnar’s Hold