(edited by Requiem.8769)
You don’t know what happened, so don’t pretend that you do. That said, we’ll see what happens in the future.
Nice paradox. You tell me I don’t know what I’m talking about but somehow you know you’re right. GG!
I never said I knew what happened, nor do I pretend to now. But, I am sure, neither do you.
The difference is that I made no condescending statements about their worthlessness.Do you even English? “You don’t know what happened, so don’t pretend that you do”. That statement of yours is stating that you are sure I am wrong.. Do the math, or rather English..
I am stating universal ignorance except for those directly involved. It is quite a simple concept, which you have failed to grasp.
You don’t know what happened, so don’t pretend that you do. That said, we’ll see what happens in the future.
Nice paradox. You tell me I don’t know what I’m talking about but somehow you know you’re right. GG!
I never said I knew what happened, nor do I pretend to now. But, I am sure, neither do you.
The difference is that I made no condescending statements about their worthlessness.
You don’t know what happened, so don’t pretend that you do. That said, we’ll see what happens in the future.
It means they have no real vision for the future of the game.
Yes that too. Complete lack of vision. Which probably means they’ll copy other people’s ideas and steer the ship to where the money is.
Thats the problem; they may not make the money by doing so – ask Microsoft vis-a-vis Ipod and IPad.
Hush Khal Drogo, you're dead.
*the engineer in me rejoices.
Literally every one of you people are completely oblivious to the fact that this guy was able to hold MY ENTIRE TEAM for a good 2 minutes. It’s absolutely stupid that one OP trait (yes, I’m looking at you Automated Response) is able to completely negate all forms of damage from my WHOLE TEAM permanently.
Frankly, that is just embarrassing. Your entire team lacked the foresight to equip any direct damage. People complain about a condition meta, and then people complain about needing direct damage. If you know about this trait (as you obviously do) prepare for it. Even minor modifications to your builds could compensate for this.
I have no problem with these changes. Please understand, however, that you’d have to severely buff thieves in other ways if they happened.
It’s happening now.
http://www.twitch.tv/mlg
Because they are exotic?
@Requiem: What runes is he using now?
Scavenger runes.
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.If the person is playing them correctly you really don’t stand a chance. I’d love to be proved wrong and find away to beat people that use them because it annoys the heck out of me (and I’ll keep trying, I don’t go into WvW just to run away from people), but I just don’t see it. Every ~10-15s you’re getting 3 stacks of confusion just from them attacking you. If they slot the right skills they can easily spike multiple iterations of 5 stacks of confusion with interrupts.
Also consider in a build using those runes they likely have around 2k condition damage, you’re taking over 200 damage per stack when you do anything. As an Engineer, much of our condition removal is layered under multiple skill activations as well, so to even remove conditions you have to take 2-3 ticks of what is likely 10-15 stacks of confusion. That’s about 4300 – 6450 damage just for trying to remove the confusion that is probably protected by other conditions anyways.
Again, I’m not one to just give up, throw my hands in the air and say it won’t work. I’d love to get some advice on how to beat these noobs running this junk if such a way exists. I’m all ears!
Perhaps I have been exceedingly fortunate in the players I’ve fought with this build. However, here are my considerations when I do:
1) How can they interrupt me?
2) How can I counter their interrupts?
There are three main classes for these runes:
1) Warriors.
2) Thieves.
3) Engis.
For all of these classes, the telegraph is key. Know which of their skills interrupt, know how/when/where they can interrupt, and most importantly, know what they look like. If so, you can block, evade, invuln, blind, stun (dependent on circumstance) preemptively. This would be a good idea even without the runes.
More specifically,
1) Warriors must engage you in melee. We engineers have excellent kiting mechanisms. Bomb kit, grenades, elixir gun. Chill; glue. Speedy kits. Elixir gun knockback. Elixir gun cripple. I run pistol/shield for the block & knockback. If they do catch up to you, block+stun allows you to get out of range. If that doesn’t work, knock-back. Typically, I put down smoke field as often as possible. The combo of smoke-field and mag. inversion is, of course, stealth, which allows you to kite out of range yet again. So, what to do if the warrior does catch you off-guard, and applies several stacks of confusion? Elixir gun #5 for the cleanse. If on CD, minimize skill use. This varies for every situation. Typically for warriors, if they have applied confusion they are very close. Hence, kiting and waiting is not an option. Thus, I’d recommend the aforementioned tactics: block/stun, knockback, blind, etc. Despite all this, I admit that warriors are the hardest for me.
2) Thieves: The most common offender with these runes is Headshot. Yet frankly, thieves are simply too weak to apply any serious damage against you. A full barrage of grenades and bombs will overwhelm whatever the thief can throw at you. If he shadow refuges, excellent! He’s either committed himself to one location, on which you can rain fiery hell, or he’s Revealed himself by leaving that location.
3) Engis: Tricky. Yet here we are saved by being most familiar with what their interrupts are, moreso than any other profession. Blocks/blinds/evades/stuns thus become more valuable than ever in countering them.
Hopefully this is of some worth to you.
so they will not confirm there will be level caps or no level caps etc?
for example,
1. we will raise level caps.
2. we will not raise level caps.its neither?
I would assume it means they have no plans for it. Yet, at the same time, they don’t want to exclude the possibility, if they find out players want it. Thus, it’s “on the table”; as in, definitely not completely impossible.
Nothing. Edit: As in, that statement means absolutely nothing. It’s just a way of responding without confirming or denying, which means that there are probably no current plans whatsoever.
(edited by Requiem.8769)
This would be very difficult to balance.
You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.
This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP
Wish my ping was as low as that guys though…
Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.
It’s actually Evan Dlesh. The D is silent.
Personally, if I were you, I’d keep this on the down-low.
CC, AoEs, and conditions. Engineers are excellent thief-killers because of this.
Certainly seems to be new. A foreshadowing of things to come?
This is something I feel strongly about. Regular level cap increases introduce grind, and nothing more. That is not something I would like, and one of the few changes that would make me leave.
There is nothing for organised groups of 15-20 people to do in this game AT ALL. The dragons are just zergs and really you just tag it then akitten a corner to wait for your loot.
They might as well ditch dragons and just give me my rare and loot for just turning up when they spawn lol
Any chance of bigger dungeons where you have to manage more people, or any chance of challenging pve content?
I quit pve ages ago. Any indication raids are coming or…?
I suppose you’ve missed the whole Tequatl thing.
PvP ranks, for the finisher & /rank. Effectively infinite- or at least, no one has yet gotten close to max (dragon).
Hmm.
/wait
/think
/faint
/flip
/clap
/whistle
/tickle
/sigh
/afk
1:00 is most relevant.
http://www.youtube.com/watch?v=tWtvrPTbQ_c
Stuns/cc are the meta. Adapt your builds, evolve, and worst come to worst and you don’t like it, don’t worry; it’ll change soon.
Why not ask them?
Considering the first answers I got are from people who apparently main Thieves, I guess I’m on the right track here.
.
Why open a thread for discussion if you instantly dismiss the answers of people who respond?
Do you want discussion, or a place for people to nod their heads?
A specific dueling area (hotm) would be nice, but I wouldn’t want it in open world.
Eles have too much damage? what
Eles do NOT have too much damage. They have too much healing.
I think it depends on the build.
This looks awesome to me. My only fear would be that in a zerg setting, some of these skills might be “spammable” (perma-invisible zergs) – yet that could be countered by high cooldowns, I suppose (30min; eg.).
On a more practical note, where would these skills be located in the UI? Would they be “consumables” in the inventory? A weapon “bundle” which temporarily replaces our current skills? Food for thought.
Interesting. Don’t know how practical an application this could have, but I suppose it could add a slightly quicker shatter.
So:
Classes:
1) Warriors OP
2) Thieves OP
3) Engis OP
4) Rangers OP
5) Eles OP
6) Necromancer OPTwo guesses as to which class you play.
Mesmer and guardian are OP too. Just slightly less lame, so nerfing them can come later. Although phantasms are still very lame.
That is the very definition of balance. You are calling every class “overpowered” relative to each other, which is akin to saying 1>1, or 1<1. This statement is inherently false. By your own admission, then, we have equality.
That isn’t the point. Everything is OP. That means everything is lame. It is power creep. And the game full of cheese. Why do you think everyone quit this game?
Could you be more specific than “lame”? Also, it is rather obvious that there are still many, many players. Don’t make dramatic statements which are patently false just for the sake of making dramatic statements; it makes it more difficult to listen to your other arguments.
Which profession do you play? Different ones have different strategies.
I just found his IRL picture.
Without his armor:
HUZZAH! I have arrived! Don’t fear my fair maiden, Guild wars of 2 I have come to protect you! You are so perfect and everyone else is to dumb to see it! Please anet pay me for protecting you!
Ah, now I get it.
Please fix this ASAP.
A single person shouldn’t have the power to kittening ruin 9 other people’s experience.
You mean 4 people’s experience. When i notice my team is full of rank 1s and preform a blood sacrifice and pray that the other team has an afker.
Apparently it’s working. You must play a lot of PvP.
So:
Classes:
1) Warriors OP
2) Thieves OP
3) Engis OP
4) Rangers OP
5) Eles OP
6) Necromancer OPTwo guesses as to which class you play.
Mesmer and guardian are OP too. Just slightly less lame, so nerfing them can come later. Although phantasms are still very lame.
That is the very definition of balance. You are calling every class “overpowered” relative to each other, which is akin to saying 1>1, or 1<1. This statement is inherently false. By your own admission, then, we have equality.
Personally ambivalent.
1, Berserker stance – This is the only thing i agree with
2, Automated response – stack conditions before he hits 25% and he dies
3, Warrior stuns – You can dodge them.
4, Sword thief evades – Like I said before. Drag him around a corner, a tight space. He can teleport in and out, but you can use your autoattack to put bleeds on him. When you see him, DS and fear him. Place marks down on yourself, so when he teleports to you, he gets loads of conditions. Counterplayed
5, Thief feline grace trait – Thief is squishy as all hell without evading/dodging.
6, Vigor – You’re a necro. Peel it off. Use vigor yourself. If you can’t get vigor, you can still counterplay them by autoattacking and timing your attacks for AFTER they dodge
7 , Runes of lyssa – Like I said before. It has a decently long cooldown, and is mostly used for counter-condition play when the user doesn’t have much already. Make them pop it, and then burst them down.
8, Sigil of energy – Dodging is not op, it’s part of the game. Time your attacks for after their dodge.
9, Nature of renewal. Interrupt it. If you can’t interrupt it, kill it.
10, Ele burst – Ele is the easiest class to burst down. So squishy. I love killing Ele on my necro
11, Signet of spite – The cooldown is 48 seconds traited. If you can’t live after a signet of spite, you need to learn to play a necro. You have SO MANY CONDITION REMOVALS. Dagger #4, staff #4. And why not use plague? It’s a stun break, and grants an instant win against other condition classes.
12, healing spring – No. Already nerfed. Without this, ranger lacks a lot of active condition removal.
13, Elixr R – 120 second cooldown on -MAYBE- rezzing themselves.
14, Lag – Personal problem
15, Emphatic bond – Passive Condition removal is hard and most of the time doesn’t remove what you want it to. Doesn’t help as much as it should
16, Healing turret – It heals for about 33% of a regular heal skill, but it can be used multiple times if you let the turret live. Kill the turret.
17, Healing signet – Wait until they pop it, then burst them down.
18, Shadows refuge – I can kill the thief 3/4 times that he pops shadow refuge. I guess i’m just a good necro.
19, Stand your ground – I can see why other classes other than necro have a problem with this. But necro?
20, Burning – No.
21, Asuras – Tab targeting fixed in october.
Went through it again.
It seems that your problem here is that you don’t know when to use your skills correctly. The goal is to wear them down enough, make them pop their utilities/heals before you have to, and then burst them down with your long cooldown abilities.
As a Necromancer, I have 0 problems with everything you mentioned except for Berserker Stance.
yeh sure mr pro. I dont know how to use any of my skills and suck. If only I had your godly skillset it would be fine I suppose?
Apparently.
He posted this about a month ago. I don’t know if he’s trolling or not.
A simple concept, I posted once before, and I state again.
Toughness and Vitality are doing nothing to solve the power creep outside of pure crit and glass canon builds. Building over 2k toughness and 600+ vit, makes me really wonder what the point is when I get hit for 14k by a rifle warrior.
Honestly it has boiled down the one simple mechanic and though. WvWvW is about who crits first, nothing less. If you think differently, than you either don’t play that often, or are running one of the crit builds and are pulling your gun first (quite literally).
What is honestly and truly being done to remedy this? Most classes health pools are trash too, not even beginning to remedy the power creep that has happened on ascended gear.
Full zerk builds or even blended zerk builds can get anywhere between 60-80% crit chance and 85-115% crit damage without really trying. What is the point though as a defensive builds or stats when on a Guardian even, I am getting hit for 8k Backstabs and Churning Earths? And yes, still getting hit for 10k+ by rifle warriors.
I know other people are having these issues, and are having a frustrating time. Please speak up.
Possible fixes:
- Increase health pools.
- Provide more weakness procs or protection procs for classes outside of the crit builds.
- Reduce overall ascended gear critical hit percentage buffs (the roof has raised over 25% since January, yet toughness and vit have not risen to scale), or raise the stat ranges on toughness and vitality.
- Reduce damage combos and procs for the known outrageous 1-hit combos – EX. Thief = Basalisk – C/D – BS – HS spam // I do play crit thief, and yes, even I think this is just 1 example of many outrageous combos (in this class and in many others).
- Provide better passive trait rewards to those of us wanting to build AWAY from critical builds and zerk.
Playing a few of the classes and having an 80 in every class but Engineer, I can tell you that minus 2 builds in 2 classes, every other build is far out weighed by just going flat critical & zerk.
This teamed with the issue of zerging still, it makes for a very sad steam-rolling wild west shoot-out.
Please feel free to leave comments or ideas as well. Comments with trolling, harassing, L2P spamming, and a just plain rude nature will not be addressed. And yes, ANet, please do feel free to chime in. You know this is an issue as well, so what is being done to fix it?
-Icarus
Best of luck on your shoot-outs!
(u_u)
Elementalist – Spartan Bureaucrat
8/10; I rather like Sparta.
My new engineer:
Rekki
I like it the way it is.
