Showing Posts For Requiem.8769:

Toughness is pointless...

in Suggestions

Posted by: Requiem.8769

Requiem.8769

Toughness is an incredible stat. I use a great deal of it on my main builds. Don’t know what else there is to add.

List of things which need fixing

in PvP

Posted by: Requiem.8769

Requiem.8769

Terrible excuse. If other people in the same arena as you aren’t suffering from lag, it obviously has nothing to do with Arena Net.

They are though.

If the other team is 3 capping and 100pts ahead, as the OP claims, then no, obviously they are not.

List of things which need fixing

in PvP

Posted by: Requiem.8769

Requiem.8769

11, Signet of spite – why make something so lame as this? it takes no skill to just random land a signet of spite then fear someone = death. I lose to so many bad necros who run this or signet or plague. Enough. Nerf signet of spite durations or increase the cooldown.

Cleanse. Stability. Evade. This one is easy to anticipate, as you can see when someone has it equipped.

healing spring – too strong

It’s stationary. You don’t have fight in one place. Force them out.

Elixr R – people shouldnt be able to res themselves – come on.

Why not? Simply another mechanic, akin to invulnerability, healing, or auto attacking. Push them off their res spot. Kill them off of it. There is a cast time which the Engineer has to predict where and when he is going to die. So don’t kill him there, or if you do, remove him from it.

Lag – fixing lag matters. Lag is Op in this game. Most the games I lose is because I get dced for 2 mins start of every match. Winning from 3 cap and 100-0 down isnt easy.

Terrible excuse. If other people in the same arena as you aren’t suffering from lag, it obviously has nothing to do with Arena Net.

Emphatic bond – passive condi removal is lame. End of.

Passive effects are a part of the game. If you think passive condi removal is too powerful, then don’t rely on conditions. If you think passive condition removal isn’t, then use conditions.

Healing turret – cast time too short. Cant be interrupted.

Anticipate it. Knock them away from their turret. AoE.?

Healing signet – cant be interrupted so where is the counter play?

Poison. Burst.

Shadows refuge – cooldown too short.

1 min cooldown. Forced localized stealth. I love it when a thief uses Shadow’s Refuge to escape, as it guarantees their death in two ways:?i) pull/knockback. Forces revealed upon them.ii) AoE effects.

Stand your ground – get too much for this. Increase the cd.

Simply one of the counters to many of your many complaints.

Burning – burning is OP. Nerf it by 25%

Simply another condition. If you believe it is powerful, reserve a condi cleanse for it.

Asuras – too small. Cant see them for kitten. Lame and should be nerfed/banned

If you believe this makes Asura overpowered, play one. If you believe it to be an advantage, there is no reason not to use one.

Balance devs, do us all a favour and print this off and put the “To-do list” at the top and then stick it on your wall

You define “balance” within very limited terms. Apparently, “balance” for you means skills of all equivalent, mediocre value, where mashing buttons becomes equally effective as specific strategies.

(edited by Requiem.8769)

List of things which need fixing

in PvP

Posted by: Requiem.8769

Requiem.8769

1, Berserker stance – Nothing should give immunity to entire types of classes. no counter play. Very lame. Just make it 90% reduction in condition duration then at least necros can interrupt them

It’s on a 60s cooldown. You have 52 seconds to apply as many conditions as you like. Yet even during those 8s, power damage – which every class can apply – still does apply.

2, Automated response – see above. Losing to someone who is just 100x worse than you just because of a trait they take it total BS. How is this still in the game?

A lack of direct damage in your build is solely your fault.

Warrior stuns – insane. You literally get knocked around like a ping pong ball by the warrior then die. Interrupt them you say! No you cant. Because they are immune to anything I do (lol)

Kite. CC them. Stunbreak. Interrupt. Evade. Block. Invul. Stability. Numerous options here. Do not complain about the results of not using them.

Sword thief evades – way too many evades, teleports, etc on this weapon set

Conditions. CC. Burst.

Thief feline grace trait – seriously wtf. They get to dodge for less. Anet need to realise dodging and evades = invulnerable. Invulnerable is good in pvp. Seriously.

Conditions tick during evades. Regardless, dodging is not unique to thieves; the mechanic itself is fine. Other classes have equivalent mechanics, which you have listed yourself.?

Vigor – most op boon ever. Way more dodges = more invuln = never die = lame. You need to balance this boon. By reducing the amount of vigor gained by certain classes.

Anyone can use vigour. It’s a mechanic, use it if you like it. Yet there are reasons you might not want to. CC. Conditions. Sacrifices.

Runes of lyssa – seriously wtf is this. Its so OP. Why do you think 50% of people in any game run these. People use elites purely for this rune set. Shows how insane it is.

Blatantly false. Far, far from the only option, even for condition builds. E.g. Runes of Undead, Rune of Necromancer.

Sigil of energy – dodging is OP. Anet really need to get this or this game will fail.

Dodging is perfect. It is a meaningful, limited, active mechanic that is easy to see. As for the sigil of energy, if you think it is good, use it. Otherwise, don’t. It’s that simple. I often don’t; there are better options for my builds.

Nature of renewal. So broken and frustrating. Gives you massive advantage in team fight. No counter play as killing it resses anyway. Massive HP. Massive healing. Full condi cleanses. It is just way too good.

Killing it works for me.

Ele burst – too high, should be brought down. Promotes macroing and even more cheese. Solution to making ele viable isnt to give it cheese.

By that logic, all skillful play encourages macroing, and thus should be removed from the game. That said, Ele burst is highly telegraphed. Dodge it. Block it. Invuln it. CC the ele.

(edited by Requiem.8769)

List of things which need fixing

in PvP

Posted by: Requiem.8769

Requiem.8769

I think this might come in handy, too:
http://www.sirlin.net/ptw-book/intermediates-guide.html

List of things which need fixing

in PvP

Posted by: Requiem.8769

Requiem.8769

1, Berserker stance – Nothing should give immunity to entire types of classes. no counter play. Very lame. Just make it 90% reduction in condition duration then at least necros can interrupt them

2, Automated response – see above. Losing to someone who is just 100x worse than you just because of a trait they take it total BS. How is this still in the game?

3, Warrior stuns – insane. You literally get knocked around like a ping pong ball by the warrior then die. Interrupt them you say! No you cant. Because they are immune to anything I do (lol)

4, Sword thief evades – way too many evades, teleports, etc on this weapon set

5, Thief feline grace trait – seriously wtf. They get to dodge for less. Anet need to realise dodging and evades = invulnerable. Invulnerable is good in pvp. Seriously.

6, Vigor – most op boon ever. Way more dodges = more invuln = never die = lame. You need to balance this boon. By reducing the amount of vigor gained by certain classes.

7 , Runes of lyssa – seriously wtf is this. Its so OP. Why do you think 50% of people in any game run these. People use elites purely for this rune set. Shows how insane it is.

8, Sigil of energy – dodging is OP. Anet really need to get this or this game will fail.

9, Nature of renewal. So broken and frustrating. Gives you massive advantage in team fight. No counter play as killing it resses anyway. Massive HP. Massive healing. Full condi cleanses. It is just way too good.

10, Ele burst – too high, should be brought down. Promotes macroing and even more cheese. Solution to making ele viable isnt to give it cheese.

11, Signet of spite – why make something so lame as this? it takes no skill to just random land a signet of spite then fear someone = death. I lose to so many bad necros who run this or signet or plague. Enough. Nerf signet of spite durations or increase the cooldown.

12, healing spring – too strong

13, Elixr R – people shouldnt be able to res themselves – come on.

14, Lag – fixing lag matters. Lag is Op in this game. Most the games I lose is because I get dced for 2 mins start of every match. Winning from 3 cap and 100-0 down isnt easy.

15, Emphatic bond – passive condi removal is lame. End of.

16, Healing turret – cast time too short. Cant be interrupted.

17, Healing signet – cant be interrupted so where is the counter play?

18, Shadows refuge – cooldown too short.

19, Stand your ground – get too much for this. Increase the cd.

20, Burning – burning is OP. Nerf it by 25%

21, Asuras – too small. Cant see them for kitten. Lame and should be nerfed/banned

There are 21 things to fix. Get to work on these and people will be happy.

Balance devs, do us all a favour and print this off and put the “To-do list” at the top and then stick it on your wall

So:
Classes:
1) Warriors OP
2) Thieves OP
3) Engis OP
4) Rangers OP
5) Eles OP
6) Necromancer OP

Two guesses as to which class you play.

Please add a Language Filter to LFG tool

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

Im going to type backwards in lfg now.

.oot doog si tahT

Please add a Language Filter to LFG tool

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

Inallyfay, away lacepay Iway ancay useway igpay atinlay. Ativenay igpay atinlay peakersay, Uniteway!

Anet, RP, and macros.

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

My opinion: it’s fine.
ANet’s? I don’t know.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Poison IS the counter to regen.

It is a mild counter- and less effective against signet warriors than others. To cause 33% less healing on a healing-signet warrior, I need to perma-poison. To cause 33% less healing on non-passive heals, I need to poison only around the time of the heal. Poison’s efficacy is only more noticeable on healing-signet warriors because their healing is so massive, and thus becomes a necessity.

No, all you need is burst damage. Poison and Burst Damage destroys it.
When they made weakness so amazing they pretty much destroyed a lot of burst damage specs.

When they bring power damage up you will notice a huge difference.

I agree that burst damage+poison can decimate a heal-signet warrior without sufficient condi-clear. That doesn’t change the relative potency of poison on passive vs. active healing.

Necromancer/thief/engineer can perma poison a target with little to no trouble.

That is also true. Yet once again you simply state another irrelevant truth. Poison is still inferior on passive healing relative to active healing, especially considering that not all players are necromancers, thieves, and engineers.

Rock Paper Scissors.

Dear Anet,

Rock is overpowered, Paper is fine. Please nerf it down so I can beat it.

Signed, Scissors.

Thieves and Necromancers and Engineers are classes the Warrior has trouble against.

Now you’re just being silly. Never anywhere have I called Warriors overpowered. Quite the opposite.

My mesmer typically has little trouble against warriors. We have sufficient stun-breakers/teleports to effectively kite them. When I lose, I am confident it was because I was outplayed.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Poison IS the counter to regen.

It is a mild counter- and less effective against signet warriors than others. To cause 33% less healing on a healing-signet warrior, I need to perma-poison. To cause 33% less healing on non-passive heals, I need to poison only around the time of the heal. Poison’s efficacy is only more noticeable on healing-signet warriors because their healing is so massive, and thus becomes a necessity.

No, all you need is burst damage. Poison and Burst Damage destroys it.
When they made weakness so amazing they pretty much destroyed a lot of burst damage specs.

When they bring power damage up you will notice a huge difference.

I agree that burst damage+poison can decimate a heal-signet warrior without sufficient condi-clear. That doesn’t change the relative potency of poison on passive vs. active healing.

Necromancer/thief/engineer can perma poison a target with little to no trouble.

That is also true. Yet once again you simply state another irrelevant truth. Poison is still inferior on passive healing relative to active healing, especially considering that not all players are necromancers, thieves, and engineers.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Whereas, Invulnerability is both types.

Actually, Ele’s and Engy’s Elixer S and Mist Form still take condition damage. AND, unlike Warriors, can’t use any skills during this.

Yes, but you can’t take anymore conditions.

I can’t dot you while your invulnerable or evading or blocking.

However if I see EP as a Necro, I can shove up 7 dots and not care about it, Unlike Evades/Blocks/Invulns.

Just because there’s a small counter for something that’s completely overpowered doesn’t make it not overpowered.

You’re basically making the argument: “I can beat something imbalanced by using something which is more imbalanced.” Same logic as “I should counter a warrior with another warrior.”

If something “imbalanced” can be countered by another “imbalanced” something, I would define that as balance.
Perhaps that is just me.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Poison IS the counter to regen.

It is a mild counter- and less effective against signet warriors than others. To cause 33% less healing on a healing-signet warrior, I need to perma-poison. To cause 33% less healing on non-passive heals, I need to poison only around the time of the heal. Poison’s efficacy is only more noticeable on healing-signet warriors because their healing is so massive, and thus becomes a necessity.

No, all you need is burst damage. Poison and Burst Damage destroys it.
When they made weakness so amazing they pretty much destroyed a lot of burst damage specs.

When they bring power damage up you will notice a huge difference.

I agree that burst damage+poison can decimate a heal-signet warrior without sufficient condi-clear. That doesn’t change the relative potency of poison on passive vs. active healing.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Poison IS the counter to regen.

It is a mild counter- and less effective against signet warriors than others. To cause 33% less healing on a healing-signet warrior, I need to perma-poison. To cause 33% less healing on non-passive heals, I need to poison only around the time of the heal. Poison’s efficacy is only more noticeable on healing-signet warriors because their healing is so massive, and thus becomes a necessity.

League of Legends copy Guild Wars 2?????

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

This idea is not exclusive to GW2.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

My mesmer typically has little trouble against warriors. We have sufficient stun-breakers/teleports to effectively kite them. When I lose, I am confident it was because I was outplayed.

1 patch to kill it all

in WvW

Posted by: Requiem.8769

Requiem.8769

Drums. Drums in the deep.
We cannot get out. They are coming.

Add a "Closet" Tab in the Bank

in Suggestions

Posted by: Requiem.8769

Requiem.8769

An excellent idea.

1 patch to kill it all

in WvW

Posted by: Requiem.8769

Requiem.8769

“Run you fools!”

“Fly you fools!”
This truly pained me. Forgive me.

Broken

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

Sounds like legendaries aren’t for you. Not ANet’s problem.

[OMFG] BotM Contest (Sept) *FINAL RESULTS*

in Mesmer

Posted by: Requiem.8769

Requiem.8769

+1 Natsu Blackwater. It’s an excellent WvW roaming build, and one of the first and best to be viable in the current meta (in my personal experience).

Nobody plays anything but Asura.

in PvP

Posted by: Requiem.8769

Requiem.8769

Patently false.

Does anyone actually LIKE their class?

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

I love all my classes. Started with thief. It’s great. Next tried Mesmer. It’s awesome. Now I’m trying Engineer. It’s wonderful.
I don’t know why some people dislike playing these classes, and I don’t really want to examine why they might. I’ll just leave it as: I enjoy it.

Incoming New Races.

in Suggestions

Posted by: Requiem.8769

Requiem.8769

Preference:
1) Tengu
2) Skritt
3) Kodan
3) Quaggan

Are engineers good roamers in WvW?

in Engineer

Posted by: Requiem.8769

Requiem.8769

Yes. YouTube search Yishis, engineer.

Thieves & Rifles: Snipers.

in Suggestions

Posted by: Requiem.8769

Requiem.8769

Problems. Stealth + range has no effective counter. A target that I cannot see and cannot attack, yet can see me and attack me. Currently, stealth works in that you cannot attack me without putting yourself in danger. Yet with 1200 range, you are no longer in immediate danger. 3s revealed is enough for melee because I can instantly retaliate. For range it wouldn’t be, because I can’t.

Are you going to still play WvW?

in WvW

Posted by: Requiem.8769

Requiem.8769

@OP Yes.

Four new bank tabs! -.-

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

This might lead to problems, for the same reason that conditions stack to 25 – system inhibitions. Once the engine has to keep track of 25+ conditions simultaneously, things can get insanely complicated. Likewise, the more items an engine has to keep track of on a character, the greater load on the system. I remember this was a specific issue in another MMO; we had very, very small bags and a very low “condition” (different term there) cap to enhance combat performance.
edit: I suppose stacks could be changed for bank tabs, as that data is “immobile”, yet infinite stacks in the inventory would still cause problems.

Yikes! how did my eye become...

in Asura

Posted by: Requiem.8769

Requiem.8769

Odd. You’re still wearing your aqua-breather, so that could be related to the bug. Perhaps there’s a tint change to the eyes underwater, to compensate for the color shift that occurs underwater, and is only noticeable on land.
I’ve seen this happen to other people, too; e.g. Wooden Potatoes.

Is shatter dead?

in Mesmer

Posted by: Requiem.8769

Requiem.8769

Short story? Yes.
Long story? Basically yes.

Necromancer OP or NOT?

in WvW

Posted by: Requiem.8769

Requiem.8769

Depends on whether I see them soon enough or not. If yes, I can change around my weapons and utility skills to have some condi removal. If no, it’s rather difficult against good players.

120-130 people in VoIP to kill Tequatl

in Tequatl Rising

Posted by: Requiem.8769

Requiem.8769

I really wish they hadn’t beaten him. Seriously, now the metric for this is incredibly difficult not impossible to ANet. The thing is to the average open world zerg this is impossible.

To the current average zerg it is. That is a good thing; the current average zerg is a horrendous blob. This will challenge people to adapt, and become actively engaged on an individual level.

1st: The turrets. 6 people essentially control your fate in phase 1. If they are not chain cleansing the zerg DPSing and buff the zerg DPSing.

Would you rather have more people control your fate? If so, it becomes less and less likely. Fewer people control your fate? Potentially even more disastrous.

2nd. His Mechanics render certain classes/builds useless. As a ranger I rely on my pet for a good portion of my damage. Too bad my pet gets 1-2 shot by Tequatl. People in Berserker’s gear have 2/3 of their stats being useless while DPSing him. Get Soldiers gear you say? Why should anyone have to spend 10-12g just to fight one boss when the chance of success does not hinge on that one person alone.

Adapt. Experiment. Change your build. There are so many complaints throughout these forums on how berserkers is the only requisite gear, and the best. Now it isn’t. Sometimes it’s good, sometimes not. That is perfect. Variety and player choice. Why shouldn’t one have to use multiple sets of gear, depending on the situation? To require change requires player evolution, and hence, involvement.

3rd. Coordination. They killed Tequatl by using communication from a program outside the game. Last time I checked, the game is supposed to be balanced around the content in the game, not 3rd party applications. Saying people need to use TS to communicate to beat content is bad content design. Just because this is a requirement for WoW does not mean it should be a requirement for open world content.

The implication being that if a TS equivalent was provided in game, it would no longer be a problem for you. That’s just silly. Anyone can get TS already; it is highly available. Yet, truly, this isn’t relevant, as it isn’t “necessary.” The same can be achieved through methods in game – methods that require a great deal of coordination and organization, but valid methods nonetheless.

That’s enough of my rant, and I hope I get proven wrong by people banding together to uniformly defeat this epic encounter by the power of friendship and love! That’s not going to happen. The community is rapidly getting polarized and unless SOMETHING is done about polarizing the community you will get a content gradient in which certain servers are the servers to defeat the hard content, and other servers are ghost towns, just like WoW.

Requiring people to cooperate in order to receive rewards encourages them to cooperate. Not doing so polarizes and estranges. This is the solution you are asking for.

What does the FOX say!

in Suggestions

Posted by: Requiem.8769

Requiem.8769

Bu-bu-bu-bullkitten-kitten-kitten

Ha ha no….its what does the fox say, not what does the kittenhat trollkitten say. :P

People can legitimately disagree with you. Doing so does not make one a “troll”, it makes one a person who disagrees. Anyway, I do not like this idea, at all.
But hey, you have your opinion, and I have mine.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

OP = Jelly of legendary owners
Makes thread about it.

Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

Reading this thread, I am very glad I play Engy in addition to the Thief. Of these two classes, Thief is undoubtably the weaker. While it is possible to absolutely destroy bad players on one, I simply cannot kill good players. My Engy, on the other hand, fears nobody except certain stun builds.
Ah well.

Dunning Kreuger effect and GW2 PvP

in PvP

Posted by: Requiem.8769

Requiem.8769

I love how these threads always try to make themselves be about big important sounding things for the game and everyone playing it.

Then when you read the thread it becomes clear the guy got whomped by a thief and he’s upset. If that’s what this is about, say so rofl.

and you are clearly a thief.

And clearly that’s what this thread is actually about.

Asuran chat-up lines

in Asura

Posted by: Requiem.8769

Requiem.8769

Good:
“Did you just come through an invisible Asura gate? Because you’re outta this world!”
Bad:
“Let me call you VAL-A, because I get in and ride my golems 5 times a day!”
Fail:
“The workings of the Eternal Alchemy may be inconceivable… but you’re not!”

Server Population Loss

in WvW

Posted by: Requiem.8769

Requiem.8769

The fat ladies not singing just yet, the kain train may still surprise a few.

La la la laaa, la la la….

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

all classes in this game are designed to have something they are good in and for this they have some weakness

like
guardian good bunker – low dmg
engineer good knockbacks – no stability
mesmer good tools – bad vs condis
thief good dmg escapes – squishi
……..
warrior before all this buffs best damage ingame but no stustain so he cant stay infight forever to bring this op damage constant on his target
warrior before was designed to go in and burst and go out – needed some slight adjustments here and their but was NEVER bad

NOW
they got buffed in everything
they can be best bunker ingame – even with berserker they live longer than a bunker guardian
they have invul utiliti + condi imun
they have tons stability
they can stunlock targets forever
they have with some weapons best mobility ingame
they have livereg higher than some classes can do damage

AND all this compared with their op damage they have since release

so seriously – whats the goal with this class?

it hardcounters atm rangerz, engineers, mesmer, necros and somehow ele

and on top – they even wanna buff this class more with next balancing patch

i dont get it

Based, of course, on the 30/30/30/30/30 build. Darn that build.

Server Population Loss

in WvW

Posted by: Requiem.8769

Requiem.8769

GoM here. Guildless now.

Mists: missing npc

in PvP

Posted by: Requiem.8769

Requiem.8769

Hmm a quaggan player wearing a quaggan backpack with a quaggan mini pet. My dreams come true.

That came off as… disturbing. To me, anyway.

Need a warrior build for SPvP

in PvP

Posted by: Requiem.8769

Requiem.8769

I recommend the 30/30/30/30/30 build. It features prominently on these forums.

[Merged]Stun warrior meta

in Warrior

Posted by: Requiem.8769

Requiem.8769

Balance is a funny thing. My Engy finds it extremely difficult to kill a stun-chain warrior. My Mesmer kills them easily. Yet my Engy destroys Mesmers.
Not to say that it is completely balanced, but it is not black and white either.

Anet I may not be a programmer but...

in PvP

Posted by: Requiem.8769

Requiem.8769

I played another game some time ago where if a team was missing one of its members the others were getting a buff to their stats.

Now, this is an option, and this is how i see it:

When you loose a team member, one out of five, means your team lost 20% of its potential, so that potential should be added back in another form, for example points gain could increase by 20% both from kills (5 -> 6 points) and from holding cap points (1.2 score per point per second).

If we choose to add it back through a stat buff, it should be a 20% more stats distributed to the whole team, so… 5% bonus stats to the 4 remaining members.

On a common berserker build its around
600-700 more HP
5% more crit chance
5% more crit dmg
5% more attack
45-60 more armor

thats definitely something that could be implemented to help a bit with leavers/dcs.

This wont help anyway with afkers… for this we would need a way to kick ppl from roaster same way you kick ppl from a party in pve, this way the afkers get kicked from the match and other players can benefit from the buff.

Er, no. For 4 players to have the equivalent stats of 5 doesn’t require a 5% boost, nor a 20% boost. It requires a 25% boost.
5×100=500
4×125=500

The new definition of nerf

in Guild Wars 2 Discussion

Posted by: Requiem.8769

Requiem.8769

By the same token, to buff something will no longer mean to make it harder but rather to make it easier to get rewards from.

Did you know that the term “to buff” comes from buffalo?
Buffalo were hunted for their skins. These skins were very soft, and excellent for cleaning/polishing things. As such, “to buff” something came to mean “to polish up” or “make nice.”

Stun Warriors in WvW

in Warrior

Posted by: Requiem.8769

Requiem.8769

These warriors are the bane of my engineer’s existence. One stun/immobilize chain and it’s pretty much game over. If I see a warrior from far off, I can switch out one of my utilities for Elixir S, and that’s one stun-break on a 60s cooldown. Basically, my strategy is to CC/kite them until they die. If I mess up I die.

Duo Roaming with a Thief

in WvW

Posted by: Requiem.8769

Requiem.8769

I would recommend Mesmer, actually. The problem with, for instance, a Guardian/Thief duo is that when the thief stealths, he forces focus fire onto the Guardian. With another stealthy class you both can stay hidden and strike cooperatively.
I cite one example below:
http://www.youtube.com/watch?v=VpqP_AHb7p8

(edited by Requiem.8769)

Alleged leaked patch notes. 10/15

in Engineer

Posted by: Requiem.8769

Requiem.8769

Is there any reference in the notes to a reversal of the 5% reduction in kit damage that was implemented in the last patch?

There was not in the leaked version. But these are not finalized nor proven beyond a doubt to be legit. I personally think they are legit, but hey…

A Dev officially released patch notes a couple of hours ago. While neither certain nor comprehensive, as far as I know they fully match the leaked ones.

The counter to stealth no one uses.

in WvW

Posted by: Requiem.8769

Requiem.8769

that no one uses… because it’s an absolutely terrible option.

Downscale ascended to exotic for WvW

in WvW

Posted by: Requiem.8769

Requiem.8769

No.