I’ve seen Mistfire Wolves sitting around in towns but never actually in a fight, so I can’t vouch for or against them, but the Hounds have this pounce attack where they use it in unison causing PRETTY CRAZY AoE damage in a pretty wide range. Their basic attacks do nice damage too.
After they use their pounce attack together, they use it on their own accord so they might not do it at the same time anymore, but it’s still useful. I’m not sure what the recharge is on their pounce.
It’s not all that annoying actually, but it does get irritating when you see your armor while capturing a point and see that it’s cookie-cutter colors, even the colors that do not change to match your team.
Nice…but what about sPvP?
Hit thousands of dmg on backstab with Assassin Signet, or move faster?
I’m pretty torn.
Imagine you’re a thief in SPvP. You’ve got the coat with the cool wing designs on it. You change the base color of the coat from the dark brown color to a green color, and the color of the wings to a yellow color.
Then you enter a match and ooh look – the designs and the trim of the armor are colored to represent your team. That’s all well and good.
But wait!
The primary color of the armor, that ugly dark brown (that doesn’t even change to represent a team) has returned! How? Why? What sorcery is this?!?
I don’t see why we can customize the colors of our PvP armor if at least one unimportant section of that dyed armor doesn’t carry over into the PvP zone. Leave the more noticeable parts of the armor as the team color, but let the other, more subtle colors of the armor be the same as how you dyed it in The Mists.
What do you think?
When I use dual daggers I use a mix of power/precision with a slight side helping of Condition Damage. I use Death Blossom here and there but I don’t spam it. I use Cloak and Dagger with an Assassin’s Signet enhanced Backstab.
Utility skills bro
Tripwire, Devourer Venom
And please don’t get Basilisk
I’m pretty sure Condition Damage increases condition damage.
So’s it just me, or does the Pistol Whip build kill faster than the standard dagger/dagger build which was designed to kill fast in the first place?
I’m keeping my build largely the same as what Arenanet gave to me when I entered SPVP. Recently I played around with Pistol Whip and wow…it seems like this build, meant to be more tactical, is actually assassinating faster than dual daggers. Assassination has always been the “theme” of dual daggers.
Maybe I’m just doing d/d wrong?
Lol I refuse to believe the people saying there’s a noise when sending/receiving messages.
I’ve also seen other Thieves in PvE say they go soley Shortbow because of this error with the AI with Stealth.
Human males need more emo hair.
Give them the emo hair male assassin’s had in GW1! The one that goes over his left eye and diagonally down the cheek. IT WAS AWESOME!
He’s pretty cool.
A guy in PvP called me a hacker because I have an invisible quiver. lulz
Minimum zoom is too far away. I want to look closer at my character. I have to walk up against a wall to be able to do that. GW1 had zero problems with this.
Fix the delay on Death Blossom.
I think male characters need more revealing armor. My girlfriends are enjoying my Order of Whispers armor on my Thief for now…Need more choices. Assassin cultural armor is 120g.
Minimum zoom is too far away. I want to look closer at my character. I have to walk up against a wall to be able to do that. GW1 had zero problems with this.
Minimum zoom is too far away. I want to look closer at my character. I have to walk up against a wall to be able to do that. GW1 had zero problems with this.
I agree. The LFG symbol is useless if you’re not near the dungeon or area you’re looking for a party for, and even then, if someone were to just look at the window, they wouldn’t see what you’re LFG’ing for.
Map chat is also annoying with suppressing you.
Yeah, let’s get 150 traits point, so we can max all the lines.
Blinks -> take us as far as possible instead of "Out of range"
in Suggestions
Posted by: Reynfall.1547
I’m not sure if they do this for other classes, but I’ve played exclusively a Thief since launch and Infiltrator’s Arrow/Shadowstep/etc like to say “Out of range” a lot.
It can be detrimental in the middle of a fight, so I think it would be a lot better if, when you shoot Infiltrator’s Arrow with your cursor past the maximum distance, the skill should still activate and it should still send you as close as the range of the skill would allow you to get to your cursor’s position.
This allows perfect 100% use of the range of the skills, and a lot less spamming the number key and tantalizingly slowly moving your mouse downward in the middle of a heated fight trying to get mobile when your class places EXTREME importance on mobility.
Am I wrong or does this skill provides the only stun that cannot be broken by any means?
Even if that’s true, it doesn’t last long enough to make a difference, it interrupts you before interrupting your enemy, and the cast time is longer than the amount of time they’re turned to stone
It indeed is the most useless elite skill in the game. It takes longer to cast, then the effect lasts. It interrupts you, before interrupting your opponent and doesn’t even last long enough to make a difference.
Pretty much this.
WTB Thieves Guild underwater. Basilisk Venom is trying to encroach on that territory being the only Elite usable underwater.
I do indeed see and feel the delay, and it sucks. It reminds me of the many anti-melee dynamics present in the first Guild Wars, designed to make melee’s life miserable subtly. I hope they do something about it as it is definitely not related to latency.
Edit: My only other qualm, arguably more major than the delay, is the Initiative cost. I’d say 4 works tons better.
(edited by Reynfall.1547)
Haha. Pistol/Pistol is pretty freaking sweet. I use most of the skills but in general combat I only use one → Body Shot 2 or maybe 3 times to cause heavy Vulnerability, then I switch to daggers and use Steal. Now that I’m behind them, and stealthed with the trait, Backstab for thousands of damage. Activate Assassin’s Signet for lulz.
Shortbow is more defensive, Pistol/Pistol is more offensive but with defensive capabilities which I think makes it better in some circumstances.
As a Thief main, it’s an art to use stealth in as many ways as possible to my advantage, but in PvE it’s much more difficult.
If you stealth as a Lashtail devourer starts whipping you, and try to circle around it to backstab it, it keeps facing you and it keeps whipping you with its tails as you’re moving as if it can still see you. The intention was to nullify the devourer’s tail whip, but all you do is waste your stealth and lose health.
If you stealth as a Charr Flamethrower is blowing at you, it would indeed be acceptable to take some damage if you’re in the path of the flame, but it’s insane that the Flame Legion Charr has magical kitty vision and is still spewing the flames at you even as you’re stealthed trying to sidestep him to backstab him.
There’s many other situations where this is probably worse — and honestly, I’m kind of surprised this bug is present. Did no one at Arenanet play thieves in PvE before the game was launched…..?
After I got my Grandmaster Trait Book, I had specced my traits believing I had 80 trait points instead of 70. It’s a simple honest mistake, but still, it kind of makes you think…It feels strange having only 70 trait points.
It doesn’t match up, and it makes me feel like I’m a PvE character in GW1 that hasn’t done the attribute point quests. I’m sure people can relate.
Maybe, once we hit 80 or when we buy the Grandmaster book, we get a trait point for every skillpoint (or every couple of skill points) that we find?
And in the unlikely scenario that all skillpoints in the world have been gained already, just immediately apply the trait points to the character if an update like this were to be made.
What do you guys think?
I also feel as if waypoint costs need to be cut. Maybe something like 15% or 20% wouldn’t be too bad.
^^^^^Completely agree with this thread.