provide a service that I’m willing to purchase.” – Fortuna.7259
(edited by Rhyse.8179)
I guess you weren’t around when it was released. The discussion went something like this:
Guilds: Game 2 EZ yo anet!
Anet: Ya, we know. Here. (releases Triple Trouble)
Guilds: Hey, this is impossible! Like, literally. It’s bugged.
Anet: Oops. Here, fixed.
Guilds: Thanks!
Everyone Else: OMG so hard! It can’t be done!
Anet: Yes it can. We fixed it.
Everyone Else: …. Then why can’t I complete it?
In other words, it’s not meant for random casual people to just show up and complete like other bosses. In fact, it’s been rather successful at it’s intended purpose, which is targeted at elite guilds. If you don’t like it, ignore it. There are plenty of other bosses.
(edited by Rhyse.8179)
I’d just like to point out that pets could not hit moving targets in GW1 either, making this an 11 year old issue.
Anet, you be embarrassed.
They could most definitely hit moving targets. They have 20% faster base run speed than players.
Then let me clarify. They could not attack while moving, which is the same behavior our current pets have. You had to be careful which pet family you used, cause some had long attack animations and were useless. Lizards and Storks were the best, iirc.
GW2 pets are the same. They stop, attack (or F2 cast), and hopefully the target is still in range when the animation gets to the part where damage is done. Different pets have animations which have different results, just like GW1 did. Try it on the target golem that runs in circles, or the Zaishen islands if you still have GW1. Compare results.
GW2 inherited the behavior from the GW1 engine that it was based on. The issue is 11 years old, not just 3.
I can’t stand it anymore…
In WOW “Raid” orignally meant more then 1 group – in that game groups were 5 people, same as GW2. I would say keeping the name and that definition is the way to go.
Not all raid content had to be dungeons though. I remember doing quite a few open-world pvp “raids” before people figured out that it was completely pointless. It wasn’t until a bit later that “raiding” came to mean the large, instanced dungeon it does now.
I’d just like to point out that pets could not hit moving targets in GW1 either, making this an 11 year old issue.
Anet, you be embarrassed.
Or you end up being this guy:
I REMEMBER FANSY! Ahhh, those were the days. Of course, he was on an open PVP server (everyone vs everyone), exploiting a game mechanic (very low level players couldn’t be attacked) to counterattack the uber-high-level PK’ers who would dominate the nooblets just trying to grind XP. So…. yeah. Game mechanics fail in every direction there. But Fansy was still my hero.
Sorry, didn’t read. Too long and the website is simply too ugly to bear with.
You’re missing out on one of the defining moments of gaming history. Your loss.
Probably not, but I wish we could.
The game has so much screen clutter and visual messiness already, I don’t see this impacting gameplay (eg- class identification, which is already impossible) in any way and it would give more customization options to everyone. Why not go for it.
You should see Wildstar that’s screen clutter over the top, GW2 is a work of art in comparison
Speak for yourself, I love WS’ telegraph system. Is so easy and intuitive I was responding to the different skill types (charge up, persistent aoe, etc) shown by the telegraph textures before I consciously knew the telegraphs were changing. Also, the a mount of customization is great, from telegraph colors and patterns to customizing OTHER PEOPLE’s spell effects so you can see your own more easily. It’s brilliant.
Now, both games suffer when you start piling more people onto it. The difference is that GW2’s “clutter overload” threshold is somewhere between 1-3 people, and WS’ is somewhere between 4-10. Depending on encounter, class, etc, ofc.
I use a Cele/Zerker mix. It’s amazing.
Elementalists are one of the few classes that use ALL stats at all times (depending on build, ofc), so cele is great for them. You will get more DPS, Sustain, etc, from going Cele then from mix/matching other gear stats. That said, DPS does suffer quite a bit compared to Zerker, so I don’t recommend 100% Cele.
I use Cele Trinkets and a Cele staff, and Berserkers armor. Gives the cele build taht extra punch it needs to be competitive. Runes are negotiable depending on build. I’m using a signet build with very easy burning application, and also I have Signet of Air as a stun break in my build so I use Rune of The Flame Legion for a cheap DPS boost (+dmg while target is burning); without the signet I’d use Traveler for the speed.
It also benefits from skipping most of the Charged Quartz time gating, since Cele trinkets are available for laurels, so thats a plus.
Where are you getting this from? Has Anet made some recent announcement about them nerfing zerk out of the meta?
Their focus in HOT is PVE gameplay, and gameplay challenge. People are assuming that this means Zerker will no longer be ideal.
Probably not, but I wish we could.
The game has so much screen clutter and visual messiness already, I don’t see this impacting gameplay (eg- class identification, which is already impossible) in any way and it would give more customization options to everyone. Why not go for it.
Power creep.
No.
Why is this even a question?
It’s that way because that’s the way Anet wanted to make it. It’s how GW2 was designed and intended. This fact was never hidden, and in fact was marketed heavily. GW2 is meant to be a casual game. It’s the primary thing setting it apart from other mmo’s. It is THE ENTIRE POINT of the game.
For example, armor sets are now exclusively designed as in-game rewards while outfits are primarily Gem Store offerings.
I’m ok with this. I hate outfits, and sticking them in the gem store where I don’t have to deal with them is great.
Most of the complaint’s I’ve seen have centered around having to re-craft an Ascended set. I can’t blame them for that, it’s a ridiculous time gated grind fest.
However, Exotic is easily obtainable and entirely viable, so I ignore those people.
At the Asura progeny school in Metrica Province.
Moments after all the progeny have been turned into mini fire elementals, shrunken into mosquitos, or chased off by an accidentally summoned stampeding dolyak, go speak to the instructor with an Asura character.
“Nice to see nothing has changed since my time here.”
Oh look another trenchcoat.
Zerker armor, Knights/Celestial trinkets. Good balance between DPS and survival. Cele is especially good since you eles can make full use of the healing stats.
More important then that, learn to cycle your skills. Hop attunements, use every CC and defensive skill you have. Ele’s have a high skill ceiling for a reason. Only stay in one attunement when the only thing you need is DPS and you can afford to be lazy.
If you want a surname typical nomenclature would be the name of a parent suffixed by dodder to signify a female offspring.
Or dottir, or dotter, etc. Old norse did not use the english alphabet, so spellings are kind of fluid when translating. Also, “-kin” is an option, as in Eir Stegalkin. Makes you wonder who Stegal was.
Here’s the site I use: http://www.vikingsofbjornstad.com/Old_Norse_Dictionary_E2N.shtm
Wow, I was going to post exactly that site. I have 3 Norn characters I named using Old Norse words. /hat tip
GW2 is not optimized worth a dime. I dissapeared for a year. When I came back, I had the same computer but with a faster video card (2 car dgenerations newer). The game performed WORSE.
Somewhere in the last year, Anet broke the game. It sucks for everyone now.
Did you have fun with anything while getting to 80? Do more of that.
Did you mindlessly grind out the levels as fast as possible, hoping to reach that magical “End Game”? Go play a different game. Gw2 isn’t for you. I suggest Wildstar. They can use the money.
I kind of want to know what the name was now. I mean, I can’t think of anything starting with “Tree x….” that simultaneously violates the filter, and is witty or clever. I can only assume the OP is an idiot.
Just had an idea after reading the other banned names in the thread. Was it Tree Fugger? If that says Tree kitten after I post, I’m going to assume I got it right.
Drat.
I kind of want to know what the name was now. I mean, I can’t think of anything starting with “Tree x….” that simultaneously violates the filter, and is witty or clever. I can only assume the OP is an idiot.
Just had an idea after reading the other banned names in the thread. Was it Tree Fugger? If that says Tree kitten after I post, I’m going to assume I got it right.
“tree kitten”
Whatever your name was, the forums don’t like it either.
That’s one thing I was curious about. Comboa. What are some good basic combos that are a must have?
I can only speak about Staff since I’ve played that pretty much exclusively since launch.
Staff’s big finisher is Eruption in Earth (slot 2). It’s on a delay, so you can drop Earth 2, swap attunements, then drop any field you want on it.
Earth 2 > Fire 2. Fire field for Might.
Earth 2 > Water 3 or 5. Water field for AOE Healing (very useful for survival)
Earth 2 > Air 5. Air field for switfness.
You can also combo with Water 4 for Frost Armor, but that buff sucks so don’t bother.
In addition, you can get up to 3 more blast finishers. 1 from Arcane Blast (utility slot), 1 from Arcane Brilliance (Heal slot), and one from Evasive Arcana (dodge roll while in Earth). You can make an incredible support build this way, if desired.
There are a few more, lesser combos that can be useful while you are cycling attunements.
Fire 4 > Earth 5. Burning Retreat + Immobilize, great for kiting. Also inflicts burning by sending a projectile through a fire field.
Water 4 > Earth 5. Inflicts immobilize and Chill. Great for kiting.
Air 5 > Air 3. Knocks target back through Static Field, for a combination gap opener and stun.
Fire 4, Water 4, Air 3/4/5, Earth 4 and 5. Not true combos, but by cycling between these you can kite almost forever.
It’s unclear where Airships come from.
No it’s not. They are made by the pact through a combination of Asura, Charr and Human technology (as stated by Trahearne in one of the personal story steps). The Aetherblade airships, at least the first batch, were stolen from the pact (and then, presumably, reverse engineered).
Still unclear “where.” In the literal sense. The only mass production facilities shown in game are at the Black Citadel, but that’s not a Pact facility. I suppose we can assume they were built at Fort Trinity until an official explanation comes along.
From GW1 EOTN:
Player: Hey, you Norn-y type people. We need an army to fight The Great Destroyer or everything will be destroyed!
Norn: Ok. Here’s a hunting party of 6 Norn. That’ll do the job.
Player: ….
Why all this “I want feminine Asura/Charr” stuff? If you want femalenss, roll a female human. That’s what they are there for. The other races are different in order to be different. To use the fantasy genre and GW2 univese specifically to displace yourself from real life, to make characters and storylines that couldn’t exist in the real world. This is part of the appeal of the fantasy genre and fantasy MMO’s. You can’t blame the game for not giving you options; you’re the one who chose to roll Asura in the first place, knowing full well that they were different from humans.
Asura are not human. What they find feminine is not what you find feminine. Stop projecting your cultural ideas about clothing onto them.
Asura value ear and head size above other traits. A balanced, symmetrical face typically called “cute” by humans will be referred to as “deformed” by Asura. They expect their females to have long supple ears, a gracefully curved ellipsoidal skull, enticingly slender pointed teeth, and the highest IQ possible.
Why would you want to look like just another human Bookah, anyway? Yuck.
For normal games though, it’s all about the GPU. Budget on the CPU, splurge on the GPU, you’ll get better performance.
You really don’t want to skimp on the CPU, though. A good CPU will last longer then a good GPU, so you’re much better off getting a decent i5 and spending less on your GPU for now, and upgrading the GPU later if need be- a new GPU is much cheaper then a CPU+mobo, anyways.
I’ve only had my computer for 2 years and I’m already looking at getting an i5-6600k+mobo when they’re available. If I had an i5-3570k instead, I would be set.
This is true. If I was building the same rig today, I’d get an i5. The next generation of games coming out will need it.
Get a baseline CPU, invest the cash you save in a good video card.
I have an I3 3.2 ghz thats 2 years old. 2 cores, 2 simulated cores, however that’s supposed to work. Until a few months ago I had never found a game that bottlenecks at the CPU; the video always hits first. Then I discovered Kerbal Space Program; apparently, de-orbiting a 2000 part space station with real-time simulated atmospheric physics applied to each part was a bit much for my poor i3.
An i5 would be nice for outlier things like that, but an i7 or something is a complete waste. An i3 will do the job seamlessly for 90% of games.
For normal games though, it’s all about the GPU. Budget on the CPU, splurge on the GPU, you’ll get better performance.
It’s to discourage abuse in WVW. At one point near release they were free (I forget why); all hell broke loose as people just swapped to the winning server for that week.
For some reason I’m going to take this semi seriously.
There seem to be two questions under discussion. 1: Can non-magic weapons hurt Mordy? 2: Can the RW military defend itself against an omnipresent plant with magically long ranged tentacle ambush capability?
1 is yes. Not only do distinctly non-magical weapons (like rifles, warrior swords, range dog teeth, etc) hurt it’s minions, but Flamethrowers are established as effective weapon (see: Iron Marches). So it can be burnt. Or at least, it’s minions can.
1a. Can Mordy be hurt by non-magical means or just it’s minions? Yes. Minions are imbued with dragon energy and have the same approximate properties as their master, but in lesser form. Zhaitan was also slain by a barrage from perfectly normal flak cannons. The magico-asura-death-ray may have sliced off it’s tail in one massive strike of electronic death, but he was finished off by the normal guns afterwards. It just took more of them.
2. Can the RL defend itself? Hell yes. The RL military is designed to take massive, systemic infrastructure casualties and still maintain some level of combat effectiveness. The current US military infrastructure was designed to fight a nuclear war, where entire swaths of bases, personnel and equipment were wiped away with no notice. It’s distributed, redundant, mobile, and features a frangible command and communication structure. It’s literally impossible to prevent a nuclear counterstrike, even for other modern militaries, because you’d have to destroy thousands of ground bases, ships, aircraft currently in flight, and submarines, and possibly satellites (officially there are no nuclear weapons in orbit…) all within a minute or two of each other. Mordy could never disable all of it, simultaneously, fast enough to prevent a nuclear response.
Conclusion: Dead Mordy.
Addendum: Restricting nuclear weapons is stupid. Our entire military is designed and operated with their existence in mind. The way bases are built, communications are operated, supplies are stored, everything. If you remove them, what you have is not our modern military. We may not be in a Cold War anymore, but there are still powers in the world with nuclear weapons and don’t think for a minute that the military has forgotten it.
Celestial is great in PVE for a handfull of classes/builds. Ele is one of them, since it uses ALL of the stats at all times, it’s basically a universal buff. Depending on how you play ofc. If you sit in fire spamming staff 1/2 as per the meta it won’t matter.
OP, consider getting ascended trinkets and standard armor. I’m currently running all Cele trinkets (2 rings, ammy, 2 accessories, crafted back) and Berserker armor. The results have been exceptional. And you get to skip the time gated materials that way.
I use ‘Guard’ in PVE to solo ridiculous things, like champions with large numbers of adds and dungeons. Traited for shout cooldown, you can give your pet near-permanent Protection, which lets something like a Bear tank anything in the game.
‘Sic Em’ is useful as a DPS cooldown for a BM build. Not that anyone uses those. More notably, it’s VERY useful in spvp as a thief killer. 6s reveal will stop most thiefs in their tracks.
Traps are very good when traited – almost too good, since you can get permanent Chill uptime when combined with pets, plus good CC on short cooldowns (spike immobilizes when traited). Unfortunately they only synergize with condi builds, which are terrible. The downside is that you give up a LOT of useful traits to get that. Usually not worth it, but very powerful for certain playstyles.
Poor Wildstar
I keep hoping it’ll rebound, and would even like to go back, but they don’t have the type of content I want. Great game in the wrong era. It’s combat and character system are top notch, miles above GW2. In a post-wow community saturated by wow clones though, a vertical-grinding, raid-centric game is not going to cut it. WS is an AWESOME game… it’s just the wrong one.
How would I fix it?
Remove all skills from DS. It shouldn’t be a stance, it’s a defense mechanic. You would activate to absorb hits or empower your next attacks, depending on how you trait it.
This takes DS completely out of the balance equation, and makes the class focus on it’s weapon and utility skills. DS would become a reaction ability used at the right moment for a specific purpose, and not just another crappy skill bar.
Example : T2 Soul Reaping Traits. 4 choices to customize your DS.
Default: Absorb X damage. Gain 1x Stability (10s). Cancelled when LF depleted. 10s CD
Trait 1: Cast Enfeeble when your enter DS. (not the panzy nerfed version we have now either)
Trait 2: Gain retaliation for 5s when you enter DS.
Trait 3: Apply Torment to nearby foes when you enter DS. Fear (1s) the next foe that strikes you while in DS (10s CD).
Trait 4: Gain 1 stack of Might (20s) per second while in DS. Lose 10% of LF per stack gained.
Life force gain and spending would have to be rebalanced ofc. I’d say it should have something like 5k HP (toughness applied after) and take about 20 secs to refill the LF bar. That gives it about the same EHP as a heal skill. No need for it to drain while shrouded now.
snip
Greats"word" – The ultimate Scrabble weapon.
Yeah, I like to think of my GS as a Longsword being used with two hands rather than a traditional GS which would be used as a bludgeon as much as a sword.
Actually the way you are thinking of it is the more accurate version. The ‘beat them to death’ idea of a huge sword is 100% wrong. There’s no such thing as a blunt-edged sword for bashing at armor. They either used a cut-and-thrust sword with a narrow point to stab at the armor’s joints, or even better used a different weapon entirely. It annoys me no end because fantasy games are always using the huge-might-as-well-be-a—woodcutters-axe style of sword. GW2 is no exception, look at the animations
If you’re looking for realistic but still good looking GS skins, try the Aureate Greatsword, the Ebonhawk GS, or the Kymswarden. Belinda’s is nice as well but doesn’t fit the animations at all.
source: http://www.thearma.org/medsword2.htm
No sword can hack through full plate-armor. It is nearly invulnerable to cutting. Instead, it must be cracked, dented, battered, and pried open. A wide variety of specialty weapons were conceived for this very purpose (e.g., pole-axes, halberds, war-hammers, etc.) ¾ and were more effective at it than swords.
Two-handed swords are not wielded in the same manner as a long-sword or even a great-sword. Their size and weight demand a variety of different movements and actions. In Germany, England, and elsewhere schools of defence taught their use even for single-combat. Typically their blades could range over six feet long but only weigh 4-6 pounds. They were well-balanced for wide, sweeping blows and could also employ spear-like moves.
Option 1: Focus on one attunement (most likely fire, as it has the highest DPS) and swap to others as needed for defense/utility purpose. Remember your other attunements – they will save your life and your groups – but your goal is always to use the skills you need then get back into your primary.
Option 2: Be a true attunement hopper, cycling between all 4 and burning every high damage cooldown you have. The goal is to make full use of all 20 of your weapon skills at all times.
Option 1 is generally easier to play, reliable, and plays the most like other classes. There’s nothing at all wrong with it, in fact staff-fire eles are quite strong.
Option 2 has a fantastically high skill cap and a correspondingly high power potential. Not because the DPS is higher (it’s not), but because you can weave many defenses/utilities/heals/cc into the cycle without losing dps. A good attune-hopping ele has high DPS, high CC, and high defense all at once. What you lose is the ability to relax and autoattack things to death. If you use this build, you HAVE to constantly be attunement swapping or you lose all your dps. You may develop carpal tunnel :P
For the record I currently use option 1, although I used to 2. Unfortunately, the various attunement-hopping skills and combo field synergy Ele’s used to have has been nerfed over time, and IMO the benefits are not worth the massive increase in effort required. Except in PVP, where Option 2 is basically required.
No, in fact I rerolled my one human character to Asura. Humans are boring, there’s nothing distinctive about them. Norn have great cultural armor, Asura get all kinds of great cultural and distinctive looks, Charr aren’t my thing but I get them. Sylvari are… um… interesting. But humans are ‘meh.’
I tolerated it with my Ele for a long time because she was smokin’ hot, but as time has gone on human females in light armor or light-armor-like outfits have managed to become something like 50% of all characters in the game. Short ones. Why are they ALL short? I don’t get it. At least my human is max height for a smidge of uniqueness.
It’s sad really, since GW1 had such a great variety of lore and backgrounds for humans, it’s the only MMO I could really get behind them as a race. For GW2 though, they went out of their way to consolidate all that lore and blandify it again. Bleh.
(edited by Rhyse.8179)
I wanted to change my main’s race, so I now have 2 eles. I kept the old one for nostalgia’s sake, and also cause she has 2 different leveled tradeskills I don’t want to re-do.
Why should players invest this much effort? The burden of proof that the RNG is working properly and fair is on Anet side.
They have all the data of every player because they keep very detailed logs of everything.
This is a “put up or shut up” post directed at the whiners. Either put in the effort to get the data, or stop complaining. Asking Anet for the data is useless cause game companies are annoying and keep that kind of thing internal.
It may also attract the occasional science geek, like myself, who like graphs. Mmmmmm. Graphs.
It’s about time someone on the home forums demanded a proper test. Until someone does some kind of statistically rigorous experiment, or until Anet releases their source code, all the chatter and whining is meaningless. We need an experiment under controlled circumstances with a sample size of no less then 200 and ideally greater then 1000.
Suggested experiment formats:
Experiment 1: Gather 100 champion chests of the same type (say, gilded coffers). Open them all with the same character. Record drops. Repeat on 9 other other accounts, for a total sample of 1000 chests. 1 sample = 1 chest.
Experiment 2: Do an identical World Boss cycle for an identical period of time. Say, 1 week, 5 different bosses per day (NOT 5 kills of the same boss, to prevent diminshing returns), the same 5 bosses each day. That’s 35 samples per account, so we will need at least 10 accounts (350 samples) and ideally 28+ accounts (1000 samples). 1 sample = 1 WB kill.
Experiment 3: Kill 1000 level 80 veteran mobs, in a level 80 zone (eg, southsun, cursed shore), with a level 80 character. Record body drop loot, exclude chests and coffers. Repeat on 9 other accounts. Because MF doesn’t affect chests, this is the only way to test MF. 1 sample = 1 kill.
—Because the drop rate is so low, it’s unlikely that 100 veteran kills (1000 samples over 10 accounts) would give a meaningfully large result. So I bumped this one up by an order of magnitude to a total sample of 10,000 kills.In all cases: Use multiple accounts with different amounts of MF and of different ages. Rigorously document all your samples and the results of each one. Post the data. For bonus nerd points, make a spreadsheet/graph and post that!
May I put this in the original post?
Of course. You may want to summarize and link or something so it doesn’t get too bloated. Do whatever you like with my post.
It’s about time someone on the home forums demanded a proper test. Until someone does some kind of statistically rigorous experiment, or until Anet releases their source code, all the chatter and whining is meaningless. We need an experiment under controlled circumstances with a sample size of no less then 200 and ideally greater then 1000.
Suggested experiment formats:
Experiment 1: Gather 100 champion chests of the same type (say, gilded coffers). Open them all with the same character. Record drops. Repeat on 9 other other accounts, for a total sample of 1000 chests. 1 sample = 1 chest.
Experiment 2: Do an identical World Boss cycle for an identical period of time. Say, 1 week, 5 different bosses per day (NOT 5 kills of the same boss, to prevent diminshing returns), the same 5 bosses each day. That’s 35 samples per account, so we will need at least 10 accounts (350 samples) and ideally 28+ accounts (1000 samples). 1 sample = 1 WB kill.
Experiment 3: Kill 1000 level 80 veteran mobs, in a level 80 zone (eg, southsun, cursed shore), with a level 80 character. Record body drop loot, exclude chests and coffers. Repeat on 9 other accounts. Because MF doesn’t affect chests, this is the only way to test MF. 1 sample = 1 kill.
—Because the drop rate is so low, it’s unlikely that 100 veteran kills (1000 samples over 10 accounts) would give a meaningfully large result. So I bumped this one up by an order of magnitude to a total sample of 10,000 kills.
In all cases: Use multiple accounts with different amounts of MF and of different ages. Rigorously document all your samples and the results of each one. Post the data. For bonus nerd points, make a spreadsheet/graph and post that!
What a 1st world problem
sorry mate :P
Dude… it’s an MMO discussion board. EVERYTHING that is discussed here is a 1st world problem.
I’d wager that the portals are not done by a traditional x% drop rate, but by a system that’s more like “drops per hour”.
If Anet wants let’s say 5000 people, then they will drop 5000 portals and cut it off. The event lasts for a week. Under a traditional x% rate system, it’s entirely possible that all the available portals will drop in the first hour or the first day. Which makes the rest of the event pointless. They’re not going to do that. The Beta key drop event is obviously part of a publicity stunt, and they are going to want to draw it out for it’s full duration. That means spreading out the drops. For the same reason, they won’t want there to be ZERO drops in the beginning, or people will give up early. So they probably have a kind of metered drop system, that puts out Y number of portals over a given period.
There are 168 hours in 1 week. Divided into 5000, that’s appx 30 drops per hour.
Now its probable they’ll ramp it up later into the event, hoping that a few people get one and publicize it, thereby drawing even more ppl into the event, etc. That means we’re talking about an average drop rate over the entire week, but the actual drop rate at any given time could vary. 5000 is also an absolutely baseless guess. But it gives us some perspective of the rarity involved.
How many people are in each map? How many maps? Spread 30 over all of that. Now how many of them link their drops? Are they in your map when it happened? It’s EXTREMELY unlikely that you, personally, will have seen one linked at any given time. Remember that there’s a limited number of drops per unit of time – if all the drops happen in other maps, yours will never see it. Word of mouth will not be enough to judge the drop rate here.
No, I’d leave, because the game is simply not good enough to warrant it. The combat is shallow, PVE is trivial, PVP is a joke of an action click fest and not the tactical RPG that GW1 was (and what I wanted). Wildstar is a better game in almost every way.
So why am I here instead of in WS? 2 reasons: Firstly, Wildstar is a vertical gear grind, which I hate. Secondly, GW2 costs me nothing after the initial purchase. Change either of those, and I’d be playing an Esper on Nexus in a heartbeat instead of mucking around here.
If you had leveled enough to unlock a tier of traits AT THAT TIME, then ALL of those traits will be unlocked. However, you are still restricted to the current locking system PER TIER, so for example you won’t get t3 traits till level 80, but once you do, they will all be unlocked.
The exception is the new t3 traits added later. Those will probably still be locked cause they didn’t exist the last time you played.
Except male norn are absurdly hideous and malformed so the norn cultural armor would look far better on a human male who actually has a chest that isn’t some drooping manboobs and they don’t hunch all over with a hulking upper body and a tiny, tiny set of very separated chicken legs.
Not to mention male norn have undersized heads relative to the size of their body. The neck is almost as wide as the head itself.
And I don’t want to play a female, there are enough Playboy models in the game as is.
Male Norn are a crime against nature, no matter how you look at it. They make the Gears Of War meatsacks look like average schmucks. When injured in battle, steroids leak out.
You should take a second look at the female Norn though. They have some very solidly built body types available. You don’t have to use the playboy options, unlike say Humans.
That said, no to cross-racial racial armor. I like having armor that’s custom fit, especially on my Asura.
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