Sorry but I’m not going to just stop posting because you dislike my answer. I personally have been in groups that finish it within 30 minutes. In one of the multiple threads posting in this subforum about the dredge fractal, I have posted videos of various groups beating it in 20-25 minutes on various fractal levels.
Well if the groups that struggle at dredge used a bit of strategy than zerg/rush through everything then get may complete it quicker. I’d think at that fractal level people would be more skilled and know how to do the fractals efficiently.
Link please.
In effect, you can get one bank tab and one bag slot for 800 gems. Oh, and a Green Quaggan backpack in January if you bought the gems with cash.
Isn’t that EU only though? There was nothing announced so far for NA to my knowledge.
The number of enemies isn’t the only problem with this fractal. At higher difficulty levels, the button room becomes a sort of guaranteed armor repair bill, and that rubs a lot of people the wrong way. The part with the bombs has a similar problem. My suggestion:
Turn off the respawning of every enemy in this fractal.
FYI, if you die on button now, u get teleported off of it. So now you actually have to stay alive to keep the door open… Thanks for making it even harder for no reason what-so-ever. “We balanced and tweaked some fractal levels to make them more fun and enjoyable” Your definition of enjoyable is a joke…
- agreeing with the fact that glitches or exploites should be taken out but you should look at the “why?”, why are we using glitches, why are we using exploits. Many of these “why?” are overlooked.
A lot of things were overlooked in this particular release. One of them were actual players. And don’t even make me started on the dredge fractal… “It’s more balanced and tweaked out”. Is that the definition of making them even longer than they already were?
I love Scarlet Briar and i can see her story becoming something much more relevant than what we all thing.
There was a time and place for that. I’m thinking… 4-5 updates ago. We’re months into this whole Scarlet thing and she’s not relevant in any way whatsoever. She’s that “bad guy” that’s behind everything that ever happened since Living Story started. It’s almost like I’m a kid again watching [Insert any childhood super-villain here] come up with evil scheme just run away at the end, and come back in the next episode with another scheme… It got old when I was 12, and to have that kind of writing is just not very appealing anymore. We’re at the point where if anything is wrong, we know (not speculate, nor think) that Scarlet is behind it all 100% of the time. The element of surprise and excitement was lost long ago…
I tend to love all the characters in this entire game. Ones that mattered the most to us (our mentors) we lost. There are two characters in Guild Wars 2 Universe which I wouldn’t mind loosing at all. Those two would be the following:
Trahearne
Scarlet
Do what you want with these two. Hell make it so Trahearne was Scarlet’s minion if you have to, but make them go away…
The size of the thread, and the vehemence with which a handful of people on either side continue to argue about something doesn’t have any impact on the actual worth of the argument in question. There was only ever one possible outcome to all this, and it was the one that occurred. Some chose not to recognize that.
What is there to recognize? True, that level was just a number in many people’s eyes, but that was a number some of us worked really hard to achieve. And to just be taken away from us without any prior warning nor any kind of compensation at all? What does that tells us? Anything with a number on it can be simply wiped as long as someone is ok with it. People that argued, had nothing to loose, nor gain. They were here to troll and decline us the right to our opinion on the matter that actually affected us.
The “outcome” that occurred didn’t make anything right. Entire community of fractal hardcore playerbase was thrown aside like a bunch of NPCs without a valid reasoning of any kind. “We are collecting feedback”. After all that collection, tons of pleads and great suggestions and ideas, nothing? Really? Are we’re just numbers to you? Testing subjects? That’s how you made us feel. If we’re too low of a number then we don’t matter. You can loose few players to get a few more. I love how life in general is screwing people over, so some of them go to virtual world to escape it. Just to be screwed over yet again.
It goes without saying, but I’ve had a much higher opinion of you as a dev team compared to any other MMO team I’ve seen. Yet, it seem you’re all the same in the end.
Signing off this “Fractured” forum,
Defeated Player.
Wow… that’s a slap in the face for people that only pug fractals… This just shows how much anet loves heavies classes. So much for that balance.
In upper 40s it didn’t matter if you were heavy or not, those dredge were hitting you like trucks. Great “Balancing and fixing” ANet….
Regardless, Fractal Weapons are skins, and by default, you cannot put skins into Mystic Forge.
To quote the best business owner ever:
You get nothing! You lose, good day sir!
Seems to be Anet’s favorite quote lately…
We’re getting compensated with “fun” bugs and leaderboard that makes no sense.
Wow either this is getting buried quick, or they’re simply moving it down. But seriously Anet, not a single actual response?
The topic slowly getting buried and forgotten… We fought well, you guys. Regardless the fact that it accomplished nothing, at least we had the guts to fight for our rights.
I imagine leaderboards won’t be based on reaching level 50 on first come / serve based. It will be more like pvp formula. Number of times completed successfully vs times failed and left uncompleted on the highest difficulties. I imagine by the end of the month only those who have completed 50 will be on the board. Basically you will have a few hardcore gamers guilds also running together on the boards. It not a reflection of personal skill but how many similiary interested in fractal friends you have. I think of the leaderboards more as loser boards…a collection of people who failed at real life.
You can imagine all you want but facts had been stated. There is nothing to imagine anymore. It’s a leaderboard to show what level you reached. That’s all. In order to get to 1st place you have to reach it first. Simple as that. Nothing to speculate, nothing to hope for. It is what it is. It has been stated by developers to explain what it is.
you have not even seen yet.
Umm… We all seen and heard it on the stream what devs were talking about it. So it’s not “imagined” or “throwing ridiculous statements”. It’s all facts that have been said and confirmed by devs themselves. Do some reading and watching rather than commenting on stuff that you’re clearly not informed on.
You make my point in your statement. You’ve seen the live stream – not the content first hand. You’ve heard a quick statement about the leaderboard, not a full explanation of how it works.
I watched the live stream and have heard the statement.
Clearly informed
They said all that there is to say about it. First come first served basis. They didn’t go into details that are not there.
you have not even seen yet.
Umm… We all seen and heard it on the stream what devs were talking about it. So it’s not “imagined” or “throwing ridiculous statements”. It’s all facts that have been said and confirmed by devs themselves. Do some reading and watching rather than commenting on stuff that you’re clearly not informed on.
I’m not arguing that the implementation of the leaderboards is right. I’m arguing that the idea of leaderboards is right.
The idea might have been a good idea. But just throwing out ideas that sound good and have no connection whatsoever with a final product make no sense. Let’s say I have an idea to open an ice cream business at the beach. But in the process I opened tanning salon next to the beach. I opened a business regardless, so the idea was right. No…
I’m not arguing that the implementation of the leaderboards is right. I’m arguing that the idea of leaderboards is right.
I do not think that any PvE content needs a leaderboard. I don’t see a point to it and I personally have absolutely no desire to ever check it.
Next thing you know we’ll have “dungeon leaderboards” to show who completed them first. Of course that resulting in wiping everyone’s progress through dungeon paths for the sake of being on equal footing. And of course, first come first served basis
What I simply don’t understand in this update is even the NEED (ignore the point of) of/for leader boards in a MMO setting… even more so that these leader boards aren’t even in-game. Who honestly wants to go out of game to check the website for these things? If the game had “World first” progression style content like WoW, I could understand the point.. but this just feels like a feature added simply to say “look what we have!” and then let it be thrown out the proverbial development window.
There is a substantial part of MMO communities that really care about this sort of thing. I mean, you don’t see as much in GW2 as something like the WoW community, but the people who pushed to hit level 80 Fractals will probably be the same people who will want to see if they can hit the top of the Fractals leaderboards.
Most GW2 players probably won’t care that much about leaderboards, but not all patch changes should be geared towards the bulk of the population. Keeping hardcore players interested is often good since they tend to the biggest contributors to things like guides and resources that the more casual players use.
That looks all and nice on the paper. But the reality is quite the opposite. The most hardcore players from fractals do not want the leaderboards to begin with. I’m not gonna get into the whole level reset here. And also that kind of leaderboard is pointless. The second someone hits that level 50, the race to the top spot is over. You hit 50 you’re up there. There is no way to advance past you, there is no competition that you’re speaking of after that. At this point it’s all based on who’s got the most time off once the release starts. Two days later, the race is over, the leaderboards is set and there’s absolutely no reason for them. First Come First Serve basis…
And you’re speaking as if hardcore population is being kept interested. Our progress has been taken away. And everything in this patch is basically geared towards the bulk of the population. Nothing hardcore about it at all.
Why get upset about getting Ascended crafting mats?
Because they’re easy to come by. Up till now we been getting some meaningful rewards like skins and minis. I can get crafting materials anytime I want.
The mini’s I spend a week working for and never use? The skins I store in my bank until I feel comfortable using it? I’ve wanted to use my shatterer wings for awhile now, except I don’t have my ascended back item yet and I want to use it on that (and I can wait a while to save myself the, what, 8 gold to get the gems?)
No, you’re right. It’s better to get something that you can get at any time in the game. Hopefully they’ll give us Oricalcum Ingot and Ancient Wood Plank with next LS release. Can’t wait!
People have already gotten to level 80 fractals, so I don’t see there being any real difficulty for people to hit level 50.
I don’t see any real reason for leaderboards to begin with.
Yeah, I agree. Their response was pretty horrid.
“New instabilities start at 30 so we figured that was a good start” or something like that. Nothing even remotely apologetic or sympathetic.
My guess is the average developer fotm level is 20-30, so they choose 30.
You can get that from their responses. “Now keep in mind they’re at level 39 right now, so it’s actually really hard.” I was just laughing and crying at the same time…
Why get upset about getting Ascended crafting mats?
Because they’re easy to come by. Up till now we been getting some meaningful rewards like skins and minis. I can get crafting materials anytime I want.
I am happy for possibility to get more empyreal stars, surely it’s better than some crap one-time-use-skin that everybody has.
You know you can actually park your alt at any puzzle chest and just open it daily?
Oooooh, can I? I can get a whole 2-4 fragments doing that. It takes 100 fragments to make a star. Plus it takes 2 obsidian shards. I think people vastly under rate this reward. If they’re giving out stars and bricks, count me in as I’m running out of shards.
I’m just saying it’s better than nothing. Aside from that, fractals and dungeons gives tons of these ever since the release of ascended mats. So fractals been giving empyreal stars since they first showed. So that’s nothing new. The only valuable resource would be Dragonite Ore
I am happy for possibility to get more empyreal stars, surely it’s better than some crap one-time-use-skin that everybody has.
You know you can actually park your alt at any puzzle chest and just open it daily?
I’m sure there are a lot more casuals than hardcore players.
That is a fact. Hence hardcore players are constantly punished and tossed aside. As in “For the good of many”.
“Not the ones everyone already has tons of”
Bloodstone Brick, Dragonite Ingot, Empyreal Star
These are the ones everyone already has tons of. People who play a lot already have more than they’ll ever need. Lots of us are deleting these rewards as we get them. So essentially, there is a reward for people who don’t play much, but no reward for people who play a lot.
I know it’s last minute, but I hope there’s more to it than that. :/
I think this update as a whole shows how Anet rewards people that play less than those that put hours into the game everyday. “You’re hardcore? We don’t care. You’re casual? How can we make this easier for you?”
Isn’t that a good thing?
From perspective of a casual player? Yes it is.
From perspective of a hardcore player? What’s the point in reaching anything in this game, when it’ll eventually be handed to you?
If anything, Anet has shown a discouraging incompetence in gauging how “difficult” the player base finds content.
You still don’t understand. When Anet is reffering to playerbase, they’re talking about casual players that play 2-3 times a week. By saying “players want this” they don’t mean hardcore players. And I think this update itself show how little they care for the people that play this game the most…
“Not the ones everyone already has tons of”
Bloodstone Brick, Dragonite Ingot, Empyreal Star
These are the ones everyone already has tons of. People who play a lot already have more than they’ll ever need. Lots of us are deleting these rewards as we get them. So essentially, there is a reward for people who don’t play much, but no reward for people who play a lot.
I know it’s last minute, but I hope there’s more to it than that. :/
I think this update as a whole shows how Anet rewards people that play less than those that put hours into the game everyday. “You’re hardcore? We don’t care. You’re casual? How can we make this easier for you?”
That was durend talking to krall. Krall’s 2nd point is invalind because of what durend linked from the dev. Durend was saying what we all are, krall was wrong and should just stop arguing.
Oh, I missed that one. But regardless the whole thing is a pitiful excuse for “balancing”. The Leaderboards are just a joke the way they work and how they were the main reason for resetting everyone’s level to level them with general population.
The party setup they had on the stream was just horrid. Considering the fact that the thief obviously never played a thief in fractals before it seem. All thanks to the “great” account bound leveling, we’ll be seeing more of these in game soon… People playing classes they’re completely unfamiliar with in fractal environments because they’re jumping into high levels.
The stream was practically a mocking video trying to show that the fractals at 39 is hard. When you have people unfamiliar with the class in high level fractals, everything is hard. Is that the new “challenging” content they were speaking of?
Never once they mentioned any regret for taking people’s levels away from them nor did they care it seem. When I asked them for official response, they just mentioned leaderboards and how the “fun” can start on equal level for everyone…
This whole thing is just depressing…
Maybe I should have been clearer: There are 10 more on higher scales that most likely will be harder. And looking at how the Fractals scale over all it does tend to jump quite a bit in difficulty rather drastically later on.
We fixed a number of bugs and made lots of balance changes to existing fractals. Also the difficulty scaling has been tweaked overall to create a slightly less difficult curve up to 50.
I really hope your first point is valid, cause the second one isn’t.
The second point is WORD BY WORD from a developer. How is that not valid????
Ooh, so if you party with someone who has ever exploited you are exploiting too. That’s bit harsh but makes sense.
Accepting that someone in your party uses an exploit to give your party an unfair advantage over others who don’t exploit also makes you an exploiter.
If those were exploits and these people were exploiters they’d be banned months ago. Simple as that. You can’t call it an exploit since Anet is not seeing it as an exploit. Show me 1 official post that make these people exploiters. I’m asking for one.
Best idea in this forum I’ve seen since the release notes of Fractured. And if people still want empyrial, why not include a mechanics which would give you an ability to choose what you want your reward to be at the very beginning of the fractals, so you know what you’re working towards as you go through each level.
However, the difference is, I wouldn’t argue with you if you wanted compensation for the time spent doing something, that will now be given to everybody. It would not affect me, so it would be silly of me to tell you you don’t deserve something you want while I would be unaffected.
That is exactly the point a lot of people is trying to bring up in here while constantly being shot down by other as if they do not deserve the right to fight for something they clearly deserve. I couldn’t put it any better. +1
Thanks =). I actually had somebody early ask “Why should I give you a reward?” Lol. I had to walk away from the computer after that.
You know why people don’t want instabilities at 50? Because they don’t want to grind 30 to 50, but they don’t want us to receive compensation for doing that work for nothing.
Simple logic at it’s best.
However, the difference is, I wouldn’t argue with you if you wanted compensation for the time spent doing something, that will now be given to everybody. It would not affect me, so it would be silly of me to tell you you don’t deserve something you want while I would be unaffected.
That is exactly the point a lot of people is trying to bring up in here while constantly being shot down by other as if they do not deserve the right to fight for something they clearly deserve. I couldn’t put it any better. +1
Back just to say, we need to keep this active so that next time they take something, and we are accused of not complaining(like we were last week about tafu), we can very clearly show that we are still fighting, trying, and being vocal.
Sadly all Anet would have to do is close the topic and delete it stating something close to “The discussion on this topic got too toxic therefore the post has been deleted.” Make it like it never happened.
Still no comment by an anet developer? Why do I expect more?
You tell us to talk in one location so we argue/discuss/whine back and forth. We constantly ask for some sort of feedback or comment just to see if we are getting anywhere, and no response. Seems appropriate.
Considering the fact that they’ve been quiet about the issue ever since they released the information. Unwilling to give us any responses or get involved in any kind of discussion or suggestion with the communities involved about the topic. It all comes down to how much they care about the minority in this game. It’s all based around casual fractal players and general population that stayed away from fractals for this long. Trying to make it appealing to them, even at the cost of loosing the hardcore player base. Like it was said before, they’re trying to ignore the issue and wait for it to go away, while we fade in the background, forgotten yet again…
Do we have to wait for their stream monday to question them about it for us to finally have an answer ? This is quite sad.
Haa. Good luck with that. You’ll be automatically put into delay. And they will not answer anything they don’’t want to answer.
raising fractal level cap is not the best direction for fractals at this time, its not the most important thing. It wouldnt benefit fractals much. If this update only increased the cap the vast majority of players would not care. Problem is intermediate level fractals offer no feeling of accomplishment for most players. It feels like the same thing they have done before. this is one of the reason most fractal players never hit 50, its not only about how hard it is, its about how interesting it is. having people have to play extremely repetetive content to get to interesting things is a bad design.
Im not saying they should delete your levels, but it wouldnt have improved playablity or interest in fractals much if new content required going to 50 first, and definately not 80.
They are attempting to fix a design flaw here.
As far as progress, its subjective, to me fractal numbers were never that important, i mostly wanted to see the new mechanics, the random maps, and chance at some good drops, its an interesting map cause its randomized, and up to a point going higher changes strategies. after that who care.
As for WvW rank, i barely care, its a nice bonus and something to aim for but its more about the fight. PvP rank also something to aim for and unlock appearances, but dont really care much. Rank/leader boards never been very important to me. I feel bad for you guys mostly because they are killing the type of content you enjoyed, linear difficulty scaling dungeon, and you may never get a chance to face such odds. I wish they had content to cater to you, and you could go as far as you wanted with it. but this patch sounds like it could improve fractals as a whole, in the long run. There may still be possibilities that dont destroy you re progress totally
So you obviously do not care for either fractal, wvw or pvp. But you’re forgetting that there are thousands of people that actually do care about these things. And they spend hundreds upon hundreds of hours to get where they’re at. Maybe raising the cap level is not the best option for you. But for us it would be a great option. Just because you don’t care, it doesn’t make it justifiable.
I wouldn’t call azurite crystals, sentinel’s inscriptions, food recipes and the like prestige gear.
If it’s a cosmetic item/memorabilia then sure. I can understand not bringing them back (personally I think all these sorts of items should be bound anyway and have the sort of prestige you can’t buy with gold but that’s another topic for another time) but it’d be nice to have the more generic items and consumables be brought back seeing as they can actually affect the game and the like.
Sentinel is one of the only armour sets I can use with one of my builds. It’s sad to see I can’t get them, because they cost 200g per piece… It’s the same reason why ascended are so bad… they’re limited to overly rich players.
A lot of dungeon armors including WvW armor are of Sentinel’s stats…
The AP leaderboard has the same problem though, shows your account name, and it even shows your account name on the forums, I think it was done this way for Anet to track you easier on the forums to ingame,
The leaderboard if they want to make it public but private could easily make it that when you look at it its something like this,
xxxxxx fotm lvl 80 ranked 1
xxxxxx fotm lvl 78 ranked 2
yourself form lvl 77 ranked 3^
xxxxxx form lvl 77 ranked 3So that you only see where your ranked, not who is above or below you thus showing you where you are against everyone else, but doesn’t show everyone else your name to hound you to run them threw fractals.
Except it’ll all look like the following, because there’s a hard cap on level 50 now:
xxxxxx fotm lvl 50 ranked 1
xxxxxx fotm lvl 50 ranked 1
yourself form lvl 50 ranked 1^
xxxxxx form lvl 50 ranked 1
xxxxxx form lvl 50 ranked 1
xxxxxx form lvl 50 ranked 1v
What’s the point of that?
What’s all this about removing progress? No one is losing any progress.
We’re just losing access to something that doesn’t exist anymore. Just like, for example, we lost access to the waypoints we unlocked in the Bazaar of the Four Winds map when that map was removed.
So you’re saying fractals don’t exist anymore? Fractals 1.0, you call it? Then why are we level 30 then, why not go all the way and set everyone at 0? Because according to your “logic” we didn’t gain access to level 30 in Fractals 2.0 Why weren’t we told that Fractals 1.0 is being “removed”. All we ever wanted was rasied level cap and maybe some more maps along with rewards. We never asked for this.
If its actually fun, that would be the best reason to do it. If you dont wont to work hard anymore nothing they can really do.
i would have kept your levels, but i would also have expanded fractals variety while leveling.
Now if they told you they’re resetting your WvW level progress to 0, because they made it more “fun”. What would you say?
What I’m trying to say that after this update the sense of progression is lost. Ok, you reach level 50 in fractals? Now what? Wait for them to reset your progress again, so you can have more “fun”? The sense of accomplishment is diminished since you progress can be wiped at any time. I’m baffled why you’re ok with this? Why not just raise the fractal level cap, instead of taking a huge step back? Look at the bigger picture. Beyond the update on Tuesday. If this is ok, everything is fair game now. They can stop at nothing as long as they have some people supporting them.
“That is wise. Were I to invoke logic, however, logic clearly dictates that the needs of the many outweigh the needs of the few.” – Spock (Star Trek II: The Wrath of Khan)
Understandable conclusion. But given the current situation and how it’s being handled, where do you draw the line? At this point they can simply wipe off any progress in any content. They can wipe everyone to level 20 in WvW and say it’s a “new” version of WvW where you’ll be rewarded more. They can implement those new gametypes in PvP they were broadcasting in last stream and wipe everyone’s progress. And all simply by stating it’s a “new” PvP and the system is different. None of those would be ok, so why does it make this particular wipe right? Just because you didn’t take as much of a part in it as some of us involved, doesn’t make it any less important to us. If that would happen with PvP or WvW we would stand by you, all understanding that this is wrong regardless if it would put us, fractal players at “equal footing” with you guys.
I’m having a hard time understanding why other players think it’s ok. We are all players in the same game, and if something like this is happening we should stand together on this. There’s a whole community that’s being hurt by the update that will be forgotten within a week or two by most people not involved in fractals at this point in time. And yet it is ok to shove us aside because of majority’s “improvement”.
Yes, you guys are getting more rewards and better things, but at the cost of others loosing them. And unlike the inside traders at the Trading Post, we worked hard to get where we are.
That being said, all of us that worked hard, see no point in working hard anymore. What’s the point? We can get to level 50 within 2 weeks anyway. But what for? Tonic that’s an RNG drop? Level progression? What’s the point, when the progression can be wiped out next year with Fractals 3.0 where they’ll want to get everyone on “equal footing” again. The sense of progression and achieving higher levels of challenge is lost at this point, since it can be taken away at any second. And if you’re ok with this, you’ll be ok with WvW and PvP reset. It’s just a matter of time now., since you’re clearly showing Anet that this is ok as long as it benefits the majority.
Awarding a title now would be unfair to all the people who didn’t push on beyond the point where pushing on was pointless.
Nonsense. They did what they did, earned what they earned, let ‘em have a title. The more challenging content is coming and a title won’t carry anyone through it. Odds are their skills will do them fine, but time will tell.
How is a useless title a reward?
You guys went to school? You invested your time to get certain degree? New curriculum introduced and they told you your degree no longer valid?
That’s the type of equity wiped make people upset. Real life & in game.
If you don’t understand this principle, I don’t have anything more to say.That sort of stuff happens in real life too. You either learn the new content to refresh your degree/certification or you find a new line of work. So here you either learn the new mechanics they’re adding in at level 30 or you find another game/part of gw2 to play.
O rly!? In real life all your old degrees get deleted as if they never happened?
they dont delete them, it just doesnt give you any access to anything of value for having it. lets say you got certified in windows 95, thats pretty useless these days. In general your degree is only an entry point now, and you are expected to periodically upgrade it via either experience or further studies.
lets say you learned cadkey in college, now they use autodesk, unless you kept up, yur left behind.
exactly
That’s not even a point. This is a game. If you want to bring real life in the game, then what’s next? If you die in game, you have to start everytihng from scratch, because you’re dead. How’s that an argument? Don’t bring real life into this. Life screws us over every day, that’s why we play video games.
Accessibility. What good is the content if no one can get to it except for a vast minority of people? At level 30 most people have a reasonable shot to see the instabilities with a moderate bit of effort. Putting it at 50 shuts out the vast majority of players and would discourage many from even trying.
So does that make it right to take it away from us? Just so majority will be ok with it? It’s like saying that they’ll take away legendaries from minority, so majority can catch up to their accomplishments. Or resetting everyone’s achievement score and taking their right to rewards they unlocked, so everyone can “start at equal footing”. We worked hard to get to that level 50 while others were farming gold and getting rewarded for doing dungeons and such. Doesn’t matter how you look at it, it doesn’t make it right.
It does, and I’ll tell you why.
They’re taking away two things. The fractals post-30 under the old system and your access to higher levels of content that no longer exist. That’s all it penultimately boils down to… changing content and accessibility to the new content. Levels are being reset to 30 because no one has done this content beyond level 30, therefore no one has earned any levels beyond 30 in this new content.
That’s why it makes sense and why it’s right. Old content gone. Access to old content gone. Access to new content begins where the new content begins.
Still doesn’t make it right for me in any way. They could have said that the content will be temporary then, so i wouldn’t waste my time. At all. You obviously haven’t been invested in fractals as much as some of us. And because we have been invested into them so much, we’re being punished by taking away one thing in this game we loved the most and not getting anything worth of any value for the time and work we put into it. Developers’ involvement is non-existant in the issue, and because of people like you it makes it all ok. “Hey this guy is cool with it, so everyone is cool with it”. I’m done with this thread and fractals respectively…
Accessibility. What good is the content if no one can get to it except for a vast minority of people? At level 30 most people have a reasonable shot to see the instabilities with a moderate bit of effort. Putting it at 50 shuts out the vast majority of players and would discourage many from even trying.
So does that make it right to take it away from us? Just so majority will be ok with it? It’s like saying that they’ll take away legendaries from minority, so majority can catch up to their accomplishments. Or resetting everyone’s achievement score and taking their right to rewards they unlocked, so everyone can “start at equal footing”. We worked hard to get to that level 50 while others were farming gold and getting rewarded for doing dungeons and such. Doesn’t matter how you look at it, it doesn’t make it right.
More importantly, what happens if the new content is significantly more difficult to complete than it ever was before because of the new mechanic.
Should people be recognized for completing inferior content?
I keep hearing this over and over again. Even though the devs specifically said that it will be easier to get to level 50 than it was before because of balances and tweaks that they’ve implemented into the new fractals. Don’t kid yourself that it’ll be harder and what not. Easier doesn’t mean maybe it will be easier, maybe it will be harder. It mean’s easier.