In no particular order
Energy
Speed
Generosity
Paralyzation
Doom
Hydro
Intelligence
Force
Accuracy
Impact
Geomancy
Bursting
Rage
Battle
Might
are all options that can be used on various classes and builds to good effect.
One of Fire/Air I like because it can be used to track stealthed targets, particularly for cleaving when downed and invis (if you don’t have some other on hit boon/effect/animation proc)
The trick is to play to fun music
No. Take utility instead.
RAnk as well.. whats ur point?
….that bad forms and precedent set out in unranked (certain maps particularly) leads to bad players playing badly in ranked -_-u
What is the point of this thread? Rangers have been the lowest tier in pve and pvp. So what if they get something great?
Mesmers have gotten a lot of buffs to chrono on the recent BWE3 changes, and you still speculate “Oh other classes have this better”
What a joke. This will turn out to be another “pity party” for sure.
Way to go mesmer community..
Lol, I love how you’re instantly on the Ranger Defensive, Stickers :D
In his defense, this is a pretty unnecessary thread.
I agree.
I also know Stickers :D
What is the point of this thread? Rangers have been the lowest tier in pve and pvp. So what if they get something great?
Mesmers have gotten a lot of buffs to chrono on the recent BWE3 changes, and you still speculate “Oh other classes have this better”
What a joke. This will turn out to be another “pity party” for sure.
Way to go mesmer community..
Lol, I love how you’re instantly on the Ranger Defensive, Stickers :D
I play with the zerg from time to time, but I won’t slot Veil for nobody. Veil is as pointless as trying to run backwards into the midst of the zerg fray, on a squishy build, without equipping weapons. Blindfolded.
Nobody is fooled by it. Nobody is caught off guard because of it. Fields are still thrown down exactly where you are moving so stealthily towards your foes. It’s easy to predict movement when you can see half the tail before they pass through the field. The mid- to the back of the tail is going to be targets of ranged skills regardless, so it only protected the precious Commander and his up-close posse from direct attacks, for mere moments. Veil, is overrated. It doesn’t last long enough to be of impact. It is a tool for fool Commanders to shout about.
I do my job. I don’t die. I remove Boons and lock down our enemies while dealing damage. Enemies who goes down in the blink of an eye once they can’t move anywhere. Does my team notice? Probably not. Nobody likely notices the lockdown in their midst. But I provide support far more valuable than some ineffective short attempt of a stealth-engagement. I don’t die. I do my job. I resurrect our downed allies, while I lock down, dealing damage. We just wiped teams twice our size. We had no Veil. The Commander still cries for it. A fool, crying after an unnecessary tool.
While I don’t care if you run veil or not, a good guild raid group will move as one so that there is no “tail”. Also, good use of a veil involves misdirection, a fake push if you will, that will bait out enemy aoe’s and CC’s. If you’ve ever been a part of a GvG you’d know how important a veil (or two) is upon the opening of an engagement and how it effects the flow of a fight from the outset.
When coordinated groups use those sorts of advanced tactics on an unorganized blob, it makes all the difference in the world.
But anyway, since it sounds like you’re just another random within the cluster of randoms, there’s not really any expectation for either you, or your commander to use veil to its potential. Saying its not possible though, or done on a daily basis, that’s just wrong.
P.s. I hate slotting veil too
A good guild group or not, there will always be a tail. There is no argument about it, there is always a tail, some larger than others (when unorganized). There is no single group of players that are capable of running perfectly together, we’re not machines, we’re human.
And yet we have skilled artists, musicians, dancers, acrobats, and dare I say swimmers who’s very careers and success depends on their acting in unison as good as machines. They’re all human by the way ;D
Essentially what you’re saying is that I couldn’t get twenty people to stand shoulder to shoulder in a line, count down “three, two, one,” and have that line of people take a synchronized step forward at the exact same time. That’s the level of difficulty we’re facing here, only replace the movement of two legs with the press of a button with the middle finger.
-_-uuuuuuuuuuuuuuuuuu
I play with the zerg from time to time, but I won’t slot Veil for nobody. Veil is as pointless as trying to run backwards into the midst of the zerg fray, on a squishy build, without equipping weapons. Blindfolded.
Nobody is fooled by it. Nobody is caught off guard because of it. Fields are still thrown down exactly where you are moving so stealthily towards your foes. It’s easy to predict movement when you can see half the tail before they pass through the field. The mid- to the back of the tail is going to be targets of ranged skills regardless, so it only protected the precious Commander and his up-close posse from direct attacks, for mere moments. Veil, is overrated. It doesn’t last long enough to be of impact. It is a tool for fool Commanders to shout about.
I do my job. I don’t die. I remove Boons and lock down our enemies while dealing damage. Enemies who goes down in the blink of an eye once they can’t move anywhere. Does my team notice? Probably not. Nobody likely notices the lockdown in their midst. But I provide support far more valuable than some ineffective short attempt of a stealth-engagement. I don’t die. I do my job. I resurrect our downed allies, while I lock down, dealing damage. We just wiped teams twice our size. We had no Veil. The Commander still cries for it. A fool, crying after an unnecessary tool.
While I don’t care if you run veil or not, a good guild raid group will move as one so that there is no “tail”. Also, good use of a veil involves misdirection, a fake push if you will, that will bait out enemy aoe’s and CC’s. If you’ve ever been a part of a GvG you’d know how important a veil (or two) is upon the opening of an engagement and how it effects the flow of a fight from the outset.
When coordinated groups use those sorts of advanced tactics on an unorganized blob, it makes all the difference in the world.
But anyway, since it sounds like you’re just another random within the cluster of randoms, there’s not really any expectation for either you, or your commander to use veil to its potential. Saying its not possible though, or done on a daily basis, that’s just wrong.
P.s. I hate slotting veil too :)
We’ve got
Full Power Burst Shatter
Various forms of Lockdown
Marauder Boonshare Support
Condition Shatter
and soon Chronomancer variants
Some are better than others depending on the situation and possible team comps. Also often you’ll face a plethora of non-mesmers telling you, a mesmer main, how mesmer really works -_-u
Or more specifically bad play.
I recently made a new F2P account to level a toon for another wvw server and spent time in PvP with it. I’ve never played in unranked, desiring serious PvP play as well as disliking the map options that come with it. Obviously to play on a new account in PvP I’m forced to endure unranked for 20 pvp levels. Anyway one thing I noticed while I played was how a map like Spirit Watch lead players to pursue bad habits in a game mode that is otherwise conquest. Instead of focusing on capping points, holding them, and rotating as needed, the design draws the uninitiated away from the primary objective to deerrp off point around the orb which, incidentally, is right outside the spawn.
Then I watch as players join in ranked and repeat these bad behaviours. Now I known they’ve been fostered by design by the Devs, no doubt unintentional, lack of foresight -_-u
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Break warrior stereotypes-
There (think location) – the engine is over there.
Their (think ownership, belongs to) – Abjured are #1 NA, their strategy is tight.
and for bonus points
They’re – or to put it plainly “They are”.
I know they all sound the same but the difference means so much :D
~Ugg!
Since the change to traits the Mesmer forum/community hasn’t made a new updated list of builds, and that isnt going to happen until HoT is released and Chronomancer is taken into account.
However this thread has a list of builds people are running at the moment. You should find condi WvW/roaming options in there.
https://forum-en.gw2archive.eu/forum/professions/mesmer/What-build-are-you-running/first#
I was hoping for images.
Ok so first fight-
When blinking you can pre-cast. So you can start a mirror blade, or phantasm summon and still blink without breaking the channel.
You were trying to range pressure the ele after your initial burst which was great, however after that shatter burst is often the perfect time to summon a phantasm to assist in apply pressure, especialy if they’re going to get off a few attacks.
Move away from mouse clicking your skills and ask after keybinds. Though idealy invest in a Razer Naga Epic like me, which is awesome. Awesome people make that investment. So you can’t go wrong.
Also you’re on Tarnished Coast, are you NA? Oceanic?
All solid tips. I don’t have a great mouse and I’ve never been able to find keybinds that work well for me (Most involve stretching my fingers too far). I’m an NA player but I play at all times. Sometimes NA primtime, sometimes 2-6am NA. All varies.
Well, be awesome
http://www.razerzone.com/store/razer-naga-epic
You don’t even have to use your fingers. It’s all in the thumb!
I might keep an eye out for you and come roaming. You look like a lot of fun :D
Ok so first fight-
When blinking you can pre-cast. So you can start a mirror blade, or phantasm summon and still blink without breaking the channel.
You were trying to range pressure the ele after your initial burst which was great, however after that shatter burst is often the perfect time to summon a phantasm to assist in apply pressure, especialy if they’re going to get off a few attacks.
Move away from mouse clicking your skills and ask after keybinds. Though idealy invest in a Razer Naga Epic like me, which is awesome. Awesome people make that investment. So you can’t go wrong.
Also you’re on Tarnished Coast, are you NA? Oceanic?
I see, if you’re actually killing mobs consistently then it does make a lot of sense. I’ve been speaking strictly about ooc mobility, such as when running around getting waypoints and vistas, and of course the dungeon trash runs where getting in combat while running can be quite fatal.
I knew that, since it was you Frifox, there was some sort of mathematical genius behind your assessment :p
No.
What used to make the old burning condi mes work was that we could stack condi duration to the point that we could have 100% burning uptime. Winds of chaos on staff would proc full 2s of burning. We can’t stack condi, or boon duration like we used to.
Add to this burning has changed now so that to get more damage out of it we need to stack intensity, not just have flat damage ticking away constantly due to constant application/reapplication.
We have condi mes options. Burning based isnt it.
Since it’s also shared, you can cover other classes stomps from CC effects so you don’t have to do it yourself. It makes for one hell of a combo.
Oh it’s shared? I thought it applied stability only on yourself.
edit: I tested it. It applies stab only on yourself like the tooltip says.
You lied to me Ross! For a moment I was a bit excited.
Lol, funnily enough I never looked to check, I just took it on board over the last few days. Interesting that.
Anyway, I’m generally the one stomping so it’s all good. :D
That sigil has a fatal flaw, you need to get in combat to get swiftness. Just use centaur runes and hylek pots with med packs and med kit. With that you can get like 2 min of ooc swiftness in no time.
True, but if you’re doing hearts you’re generally killing things, and if not you can burst a mob down in a second on a 80 geared mesmer. I’ve stacked up to 7 mins swiftness on one of my stints doing a guild mission, looking for some criminal or another.
Remember when mesmer had its class mechanic rendered obsolete if in a fight with 30 people….
Remember when mesmer had its damage gutted by a stiff breeze from bosses in PvE…
I can feel the salt
I mean, it pains me to have to point this out but I’m pretty sure everybody else got it when I typed it out. But seeing as you didn’t, objectively a Mesmer can only equip 3 utilities, which even you know, so why you’d jump to the conclusion that I was proposing a mesmer running 6 utilities at the same time is beyond me. Considering the ridiculous impossibility of that notion, a logical mind would be forced to draw to an alternative conclusion that best made sense of the idea present within the communication. To state it plainly for you:-
“Here’s 6 utilities that’d fill my (and all serious) Mesmers three utility slots (but not at the same time -_-u) over and above iDefender (as it currently stands), because they far outclass it. Furthermore, there are still more utilities than those 6 that’d be taken before iDefender.”
Good try with a response though. Keep at it.
The opportunity cost of any utility is the best thing you have to give up to use it. Thus, in any realistic scenario, you’ll be exchanging any one of three utilities for any particular build. Thus, when you started listing a random assortment of contextless utilities you consider “better” than idefender, you’re just mentally hoarding as many names as possible to make your case look all big and secure in your own head. Two people can play that game. I can list every contextless random utility that is worse than idefender or better than bulwark. But I didn’t. I only picked the 3 kit build specifically to avoid unnecessary fluff to make a more realistic point.
Its not that I don’t “get it”. You’re just wrong to think that way. You’re position is illogical from the outset, and it is more prudent to point it out than humor it.
Stuff
Pay attention now. You’re nitpicking to distract away from the point, which is class synergy and the relative + absolute inferiority of bulwark gyro, toolbelt skill and all.
Err, no. You’re wrong.
Here’s what I’m running, I call it Mental Lockdown
What is it about BD that I just don’t see? I mean, you’re packing MoD and still take it over CI.
CI still requires the interrupt. The beauty of the build is the simplicity of its common denominator. When I press a button I get its maximum effect. So with every F1 burst I attempt to do so under a stun. For BD I get a bit of extra might, but also a stability proc. It’s kind of like our blind on shatter trait (which is also in there) making the build incredibly hard to shut down/out and/or counter. More’over with the burst so heavy the way that it is, the stability will last right through with an immediate follow up stomp. Since it’s also shared, you can cover other classes stomps from CC effects so you don’t have to do it yourself. It makes for one hell of a combo.
CI also becomes irrelevant if you can land your burst in that 1s stun window. Don’t get me wrong, it’s great, but I’m loving on BD for its pure, simplistic, practicality of effect.
Instead of travelers, get centaur runes and put mirror on auto cast. Far cheaper, and you’ll actually move faster.
No no no no no, not travelers, not centaur, Superior sigil of speed - You’ll have so much swiftness you’ll make sonic the hedgehog and road runner look like amateurs.
;D
P.s. Centaur plus speed if you want to go nutz.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Because the Mesmer motto is twice the work for half the results.
From a player enjoying engineer and mesmer class… engineer requires clearly more effort & coordination, sry.
You’re neglecting the other part: half the results. One the engineer has put in the work, they get a nice reward (say, highest sustained dps in the game). Once mesmer has put in the work, they get….nothing?
Hey man, 1 veil = 60 man stealth blob. Mesmer clearly high reward for next to no effort.
Remember when
- the tag threashold for loot was so high that in WvW a Mesmer could come out the other side of an enemy blob fight without a single Loot Bag to show for it. (while every guard/war had to swing by the merchant to empty his inv)
Remember when-
…scepter 2 had no torment, and scepter 3 had no AoE line effect? Back then nobody ran torch but me (or scepter for that matter -_-u).
Play my game kitten!
“Balls of POWER” because might is the most important aspect anyway
Yes… might… that’s exactly what I was thinking /whistles/
What you don’t know is that the devs are playing incognito every day.
All those D/D cele eles running around? That’s them.
Hy there
I am a roamer. And i enjoy it for a loong time now. I got some diverse builds that work properly in outnumbered situations.
Hybrid Shatter:
http://gw2skills.net/editor/?vhUQNAR7flsnhG1YRawMNwtGLvGk5KG+IKnQvjGaAyZTA-T1CEAB2t/ABPAgEV/hJlBTp0rNdAAcBAe4gAUnmhGOCAepEkQAKmDA-wI personaly like the Hybrid the most.
Here’s my hybrid shatter for WvW. Very similar, but I go with a ton of might stacking to up all the damage procs, even at the cost of some additional condi application (no confusion on blind trait (but more scepter 2/3’s), and no torment on shatter (which is the lesser anyway).
You know, it’d be easier just to change the name. Also, it’d be consistent with Anet’s Mesmer balance/fix practices.
So hows about
- Balls of Chaos
- Balls of Fury
- Balls of POWER
I don’t think you understand.
Mesmer’s arent going to give up their much needed decoy, blink, portal, MoD, Mantra Cleanse, Signit, etc for iDefender. It’s simply that Gyro displays how iDefender should be and raises the question of why iDefender is in the game at all when they can obviously get it right all along.
No, you don’t get it. I can tell you don’t get it because you listed 6 utilities, and you can only pick 3 in the first place. You’re padding your own mind, not thinking logically. This isn’t just about iDefender. It is about all the QQ all over the forums where people are whining that Engineers have better utilities. The mesmer is no exception. Keep in mind that in your mythical six utility mesmer, all that is still only equivalent to a single kit from the Engineer.
I mean, it pains me to have to point this out but I’m pretty sure everybody else got it when I typed it out. But seeing as you didn’t, objectively a Mesmer can only equip 3 utilities, which even you know, so why you’d jump to the conclusion that I was proposing a mesmer running 6 utilities at the same time is beyond me. Considering the ridiculous impossibility of that notion, a logical mind would be forced to draw to an alternative conclusion that best made sense of the idea present within the communication. To state it plainly for you:-
“Here’s 6 utilities that’d fill my (and all serious) Mesmers three utility slots (but not at the same time -_-u) over and above iDefender (as it currently stands), because they far outclass it. Furthermore, there are still more utilities than those 6 that’d be taken before iDefender.”
Good try with a response though. Keep at it.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
“We don’t play with butterflies. We huuunt!”
Bah, I got my daily. Then Proceeded to play for 5 hours on my mes in which time NOBODY showed up.
You’re all grounded.
The Gyro certainly does sound nice. To think, all they have to give up for it is Elixir Gun, with its condis and cleanses and stunbreak and movement and blast finisher and damage patch. Or the bomb kit, with its point control, blind fields, fire fields and blast finishers. Or the flame thrower, with its burning pressure and own combo fields/finishers with its awesome traits.
I’m seeing a lot of QQ on the forums from other classes, and other classes simply do not understand the issue. The competition for engineer utilities is incredibly fierce. Kits are hands down the best utilities in the game, and to switch out a kit is essentially losing an instant weapon swap. That is far more than what any other class has to give up when they change utilities.
To compete with kits, a utility needs to do either one of two things. Be unique, or be extremely powerful. So while everyone is complaining about drones being to strong, engineers are skeptical if they are even worth a slot.
I don’t think you understand.
Mesmer’s arent going to give up their much needed decoy, blink, portal, MoD, Mantra Cleanse, Signit, etc for iDefender. It’s simply that Gyro displays how iDefender should be and raises the question of why iDefender is in the game at all when they can obviously get it right all along.
So what this has told me is that Mesmer builds have become VERY diverse from pre trait changes. Which is really cool.
Here’s what I’m running, I call it Mental Lockdown
I also made an under 2 minute vid with build, basic burst numbers, and a necro getting rekt at the end for good measure! :D
Oh right, Stickers is also a chief offender.
….for the ultimate 3 man PvP/WvW team?!
Reaper & Tempest, imo
Reaper – frontline damage. With their inherent tankiness and access to AoE chill/damage they’d be the perfect ones to keep enemies trapped within our wells. (when they’re not.. y’know.. fearing them away)
Tempest – Keeping enemies locked down should be no problem for us with a reaper, which means Tempests should be able to use their overloads in relative safety, and Warhorn/Rebound combined with our Alacrity could be devastating.
Chrono – Wells, alacrity, etc
Reaper – Chill, front line damage as you said
Berzerker Shot Warrior – Long Range, Melee Range, super high high burst, either single or multi target depending on the circumstance.
This way nothing can escape evil laugh
A good mesmer multiclasses, In order to know how to beat other classes effectively, one must understand other classes as well.
So long as the Mesmer runs his role, wins his fights, and comes out on top of his matches (team not withstanding), multiclassing is irrelevant.
Ah… how do you win fights against equally skilled people? Without knowing a thing or two about the class they are playing.
Yea you might win sometimes, but its more efficient to know how other classes work too. Not by playing against them, but also playing them.
You remember what mesmers tell people? “Create and play a mesmer to know how to fight them”
So being good with the class mastery itself is only 50% of being good.
Yes it’s efficient, or more specifically an efficient way with which to learn. It’s hardly necessary though. There are only a finite number of skills, builds, and effects you can face vs other classes. It is possible, albeit reasonable to learn to face and overcome other classes without ever creating an alt.
You can even obtain useful knowledge without playing the game at all.
I need my Fort Aspenwood account added
IGN – Buton Alt
All’s said and done though, the Mesmer isn’t meant to be tanky like the Scrapper’s obviously meant to be, so I don’t begrudge them for the Bulwark Drone.
This is really just another way of saying ‘I submit to the fact that engineers are simply being handed utilities that are literally mesmer utilities with buffs’.
If that’s how you want to take it, sure.
Personally if given the choice I’d still take iDefender over Bulwark Drone because the way it synergises with our traits and Shatters makes it very potent with the right (Chronomancy) build.
I would never, ever take iDefender over decoy, blink, and MoD for survivability. I’d also take a list of other utilities before it too.
At least gyro’s dont inflict conditions and effects upon death.
…oh wait.
So I’m doing alright then. Good to know.
Arrogance is another sign of a good Mesmer apparently…
I just went down Chaos’ list and drew a conclusion based on my self assessment. I suppose there’s a fine line between being arrogant and realistic.
Of course if we can’t be honest at the risk of sounding arrogant, how can we ever hope to get at truth :)
A good mesmer multiclasses, In order to know how to beat other classes effectively, one must understand other classes as well.
So long as the Mesmer runs his role, wins his fights, and comes out on top of his matches (team not withstanding), multiclassing is irrelevant.
So I’m doing alright then. Good to know.
Player movements can be restricted in other ways. Such as with a cooldown period. It’s hardly the only option too.
It was worth it. :D
In before beta test.
With free accounts now, 1800 gem transfers seem even more ridiculous than before when every gamer and his dog can have a toon leveled and ready to go on every server available.
Wouldn’t removing gem costs, and changing transfer perimeters/restrictions further promote the balancing of populations at this point?
Most damage is backwards. It just means you suck at killing.
Best results are Kills to damage ratio. High kill count, low damage score
When we could stack condi + burn duration, using staff we could proc 2s burns for 100% burn uptime in WvW.
That was our brief stint with burning.