Showing Posts For Ross Biddle.2367:

Why nobody uses the Scepter..

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The block is great against channelled attacks. Like kill shot, or if you see a backstab coming. Also since it summons a clone, if you dodge roll after the block (and have clone on dodge), you’ve suddenly got 2 clones available for a shatter. There’s plenty of versatility with it, if you’re creative enough.

Stats for Sword/Torch build?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I use Sceptre/Torch as my main. I wouldn’t use it if it didn’t produce results. Therefore all arguments to the contrary are negated.

Man, that was so easy.

Sanctum of Rall I Blackgate I Isle of Janthir

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Can someone PM me a link to the hack youtube? I lost track of it, and the forum traces have been deleted :/

Remember - it's only a game...

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Posted by: Ross Biddle.2367

Ross Biddle.2367

But, as long as they are enjoying the game then that is fine just aslong as they realise others play for fun not as a dedicated job :-) (i have enough stress in my real job)

These people are playing for fun, and are arguably having far more (or a higher form) of fun than you. They’re playing to win, and in so doing, by pushing to be the best and overcoming the challenges and obstacles before them, their game, and their gameplay, are out to achieve more fun than you. You might see it as a job, or perhaps just see similarities which have lead you to that conclusion, but I assure you these people are playing a game. Just a different game than you. ~ sirlin.net, you should have a read.

Mesmer Portal Fix

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s simple, remove the versatility of the portal and you will kill WvW.
Portal bombing is an essential part of strategy.. and it gives no advantage because everyone can find a mesmer and do it. If you complain because you’re losing, then that’s your commander’s foult buddy.
Portal should never be limited, and as an almost pure WvW guy who does not own a mesmer.. that’s my opinion.

Some relevant words from Sirlin.net

“It’s Too Good!”
Only in the most extreme, rare cases should something be banned because it is “too good.” This will be the most common type of ban requested by players, and almost all of their requests will be foolish. Banning a tactic simply because it is “the best” isn’t even warranted. That only reduces the game to all the “second best” tactics, which isn’t necessarily any better of a game than the original game. In fact, it’s often worse!

The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world.

Only in the ultra-rare case that the player is right and the game is worth saving and the game without the ultra-tactic is a ten times better game—only then is the notion even worth fighting for. And even in this case, it may take time for the game to mature enough for a great percentage of the best players and tournament organizers to realize that tactic should, indeed, be banned. Before an official ban takes place, there can also be something called “soft ban.” Let’s look at an example.

Mesmer Portal Fix

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Or another
3) Mesmer portal creator can go through portals at both ends, but other players can only go from the second portal opening back to the first. This way to “bomb” a mesmer would have to run FROM the enemy drop point back TO his allies in order to create the bombing effect. That’d introduce some limitations of effectiveness.

Mesmer Portal Fix

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Posted by: Ross Biddle.2367

Ross Biddle.2367

other options:
1) portaling grants 5 stacks of confusion when used by anyone other than the mesmer.
2) or cd’s take a 5 second cooldown after porting.

loads of ways to alter gameplay via mechanics.

[Theorycraft] Ultimate shatter-support build.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Can you swap something out for master of redirection? (confusion you inflict lasts 33% longer) The reason being, if you’re going to be stacking a condition, you might aswell keep it up for as long as possible, and since you’re going to be stacking as much confusion (form the shatters- illusionary retribution) at the same time that’s only going to sweeten the deal.

I often do solo flank attacks when my group/side is in a stalemate with the enemy. I charge in from the rear, or side, target someone in the centre of the pack, and spam/shatter illusions as I run in. Drop The Prestige once im in, blast for flame damage, then Blink back into my sides forces. By that stage my side has already pushed in to the enemy (it provokes them to attack, while also routing them) and quick as it all began it’s over.

I also run runes of lych, lisa, and nightmare for even more CD duration,
http://tinyurl.com/cw7ne5x
Also super veggie pizza is your friend
http://wiki.guildwars2.com/wiki/Super_Veggie_Pizza

In conclusion it’ll work, but only if your side knows to push at the time you bomb the enemy. If they don’t know then you’ll find the enemy will just pull back (if they find they’re loosing health), and return once they feel strong again.

World vs World vs Moose

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Highlights
1) the chat log at 6:02, I logged in
2) at 9 mins, i lead the charge into the hills lord room with a portal. You can see me soloing on the floor as the camera portals in. Don’t mind the spastic spelling of “here”

Let's Start It - WvW 5 man Roaming

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I also fing zergs less rewarding and a far less exciting form of play. You cant argue with its effectivness though and thats all that matters. untill the gameplay alters to promote smaller groups, zerging will be the method of the day.

Tier stagnation and how to fix it

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Two errors I see,

1) It’s wrong to assume stagnation is a problem. Even the word has a negative connotation. Can you provide an argument as to why stagnation is bad and needs to be averted?

2) I assume you’re not in tier 2, because I am SoR and T1 is clearly, as they say, the war of coverage. SoR are good, sure, but it was two weeks of hell, crap, unbalanced play. There’s really no “game” in the game when you’re so overwhelmed by enemy numbers that you can’t make any progress. That’s just how it goes, but it still sucked. SoS just had more numbers than IoJ and SoR. There was no competition.

New Even Matched Server

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Posted by: Ross Biddle.2367

Ross Biddle.2367

just another guy trying to ruin good matches…

Nah just another guy whos sick of being on an out manned server whos sick of waiting weeks for the server to get better. I tried so take your argument and shove it. I’m not looking to win I’m looking for a fair match. Is that so much to ask?

I pity whoever’s server you transfer to with an attitude like that.

Please tell me whats wrong with my attitude?

Balance is important for the game to function as it is intended, but playing for anything other than to win is “scrub” talk, and should be corrected.
http://www.sirlin.net/ptw-book/intermediates-guide.html

Scepter #1 attack needs serious rework

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Posted by: Ross Biddle.2367

Ross Biddle.2367

This is a mistake. The sceptre replaces clones only, and not phantasms. Even if the phantasm is technically the next up in terms of order of creation “queue”.

I don’t know if you misunderstood what I wrote or you just don’t know how illusions work. If you have 3 illusions summoned and at least one of them is a clone then every clone skill you use will replace the clone, that includes scepter #1. However if all three are phantasms then the clone skill will replace a phantasm with a clone, including scepter #1. Subsequent uses of a clone skill will keep replacing the clone leaving your two phantasms alone. However this limits you to two phantasms as the third gets replaced by a clone if you use scepter #1.

I just tasted it on the training dummies in LA just to be sure I’m not mistaken.

All good, I agree with that.

all mesmer guild

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

great idea, but…. how are you going to take a keep if you can’t kill what is protecting it?

portal in supply and use arrow carts?

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

My main problem is the clone that spawns from the main attack. When you have 3 illusions already and you spawn a clone it replaces one of your existing illusions. If you have a clone out it replaces the clone, othewise it can replace phantasms. That is a problem in dungeons cause even in situations where your phantasms don’t die, you’ll have 2 max and a clone if you use scepter.

This is a mistake. The sceptre replaces clones only, and not phantasms. Even if the phantasm is technically the next up in terms of order of creation “queue”.

Scepter #1 attack needs serious rework

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The scepter is actually a rather inefficient clone generator, because it takes roughly 4 seconds to hit that third combo chain, and requires a successful hit (let alone the previous two have to hit). If your target dies, or you are forced to use other skills for a period of time, then your combo chain resets and you have to start over.

None of the bolts have to hit the target. In fact you can fire off two dummy attacks (at air) and, once in range, or upon selecting a target, spawn the clone on the third attack. So you can actually “queue” a clone spawn before reaching your target, or entering combat. Target death is irrelevant too, you can fire two bolts at one target, and target another for the third clone spawn. Combo chain does reset if you stay off it for to long though, but that just means good skill management. Removing chain reset would be a small, but positive buff the sceptre could receive without even raising the question of being game breaking.

Scepter #1 attack needs serious rework

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Posted by: Ross Biddle.2367

Ross Biddle.2367

David Sirlin wrote the book Playing to Win. Whenever I come to these forums I can’t help but think of him.

Yeah I think about that book too when I see people kidding themselves that all weapons are equally viable “you just need to play them the right way”.
You know what Sirlin would have said? “Ditch this weak kitten weapon”. A major part of playing to win is using the most powerful tool available, regardless of hipster cred (“I’m not using staff because everyone else is using it, I’m using scepter/torch because I want to be unique” is not playing to win.

You remind me of all the Sirlin references where he mentions players who’ve found nitch, often disregarded characters (in street fighter), and figured out things about them that very few other players have, and have used them to win. Suggesting I, or others who play with success using the scepter are simply looking for “hipster cred” is scrub talk. No offence intended.

Scepter #1 attack needs serious rework

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Posted by: Ross Biddle.2367

Ross Biddle.2367

the whole weapon should/must be redone, completely. All three skills the weapon has access to royally suck. I always keep hearing people try to spin their its good if you know how to use it or its as good as a staff for condition builds but no, just hell NO. Nothing in this weapon is good no matter how good or bad you are.

Nuka Cola, I luv ya (SoR ftw), but all I read here is “I’m not good with this weapon”. David Sirlin wrote the book Playing to Win. Whenever I come to these forums I can’t help but think of him.

Scepter #1 attack needs serious rework

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m a full time sceptre user. While I’m all for buffs, as a clone creating confusion tool the sceptre is powerful at what it does. If you look at the clone creating third attack on its own, the spawn rate appears very slow. But if you’re managing your CD’s, traits, utilities, and keeping your auto attack going constantly, slotting in your other skills at the right time, your clone creation rate is constant allowing for a constant stream of shatters to be sent at your target.

I think a lot of this comes down to play styles. I see a lot of mesmer vids/phantasm builds etc where players like to summon and keep their clones on the ground, firing off attacks, doing their DPS, or whatever it is they do. If you want to create a heck of a lot of clones and do a hell of a lot of shatters, then the sceptre is amazing if only because of its clone spawn on 3rd attack. You’ve just got to build it right, and get very good at managing your fight around the 3 attack chain.

Just to give some examples: You want to fire your sceptre #2 skill (for confusion stacks) the moment after the clone is created, and preferably when you’ve got three clones in the works. You can use skills like iMage or temporal curtain in between auto attacks without breaking the chain, so long as you go straight back to #1. You just gotta play smart.

The problem with the chain is that in almost all shatter based builds, you will have clone on dodge roll, as well as a lot of precision for high crit rate. The crits provide you with almost constant vigor uptime, which means lots of dodging. Using a sword, you have a very short cooldown double leap combo finisher clone creator packaged into 1 skill, and you get a lot of vigor+ decent damage from blurred frenzy, though you do lose confusing images. The final result is that from dodge rolls, utilities, and other weaponskills, you have more clones than you know what to do with, certainly more than you can shatter even with maxed shatter rate. The clone from the scepter autoattack simply isn’t needed, and you’re left with a sub-standard attack chain that is both slow, and does low damage.

In addition to this point if you have the scepter for condition damage all you want is confusing images and the auto attack kittens you. The reason being if you’re smart you’ll have staff clones up and why would you replace staff clones with scepter clones in a condition build? Also in shatter builds you typically want power not condition damage so confusing images becomes useless to you and as pyroatheist stated you get more clones than you need when using clone on dodge and main hand sword.

The scepter seems to be a mediocre weapon that doesn’t mesh very well with any build. I use it on my condition mesmer but only because I have no other decent choice.

The problem here is in your thinking. You look at condition damage and see a number of clones raised and left on the field to spam their auto attacks. With a confusion/shatter build you want to stack to get the most bang for your buck. So you create, then shatter. Four stacks of confusion is 1200 damage confusion on the target for me (each time they use a skill). I can stack 8 in few seconds, usually stack about twelve if I want to hurl everything in, and can go to 14. 14 stacks is 5k damage per skill use. Now if the enemy is relatively close together, those stacks (not all 14 since that’d require scepter) hit the whole group. Of course you dont want to forget that all the shatters, any other CD’s the illusions/phantasms landed, + any chaos storms etc you dropped are all adding damage on top of that. I don’t run a glass cannon, crit build either btw.

Also, with scepter I have the problem of having to many illusions for my shatter skills to handle (and I run full illusions trait line). So yeah, nothing against the sword but I don’t find myself left wanting with the sceptre. I get that people don’t like it. I’m confident my enemies don’t like it more though, and that’s from experience

Shatterpong (Shattercat Variant)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Your trait point buy is exactly the same as mine btw, but different traits chosen. I started with the same runes, but now only have 2 Lysa and a then two other sets. I’ve gone for a confusion shatter build.

IoJ vs SoR vs BG

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Posted by: Ross Biddle.2367

Ross Biddle.2367

SoS had more coverage, and way more men than BG. SoS were also methodical, and predictable. They had a routine and they stuck to it. That meant you could outmanoeuvre them, however due to sheer numbers (along with portal bomb/render attacks) it didn’t often mean much. SoS also had wacky, costly siege ideas (trebbing odd spots from all over the place for example), but that was all tied in to the number game (more men, more supply, more silver, more siege). On the ground, man for man, I found SoS were poor fighters. That’s outside of zergs. Perhaps because they fight in large groups so much (which is perfectly valid and effective).

BG on the other hand are more creative fighters. Yeah, their groups get rolled, but they’ve also rolled back. I haven’t taken the time to do much defence against them yet (Fractuals anyone?), and zergs bore me to tears, but the smaller scale fights have been top notch, and loads of fun.

Snaps to both servers, though I find BG more fun to play with.

Shatterpong (Shattercat Variant)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I tiny url’d your link because as it is, it doesnt work with a simple click-
http://tinyurl.com/b4r4weh

Alt -F4 FotM?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s not really a rage quit. We call it an Alt-f4, but isnt logging to character select the exact same? In terms of reload time, it’s very little extra time to go from character select to the first map, then load one more to WvW. The alternative is a single reload window from death, to WP.

I came across this greatsword, crit, iberserker mesmer in the SoR jpuzzle this morning, camping the top chest and stopping anyone from getting over there. I went in and killed him lickety split with some clone damage + temporal curtain, yanking him to a falling death. I then ran south to the redvale camp because I saw some crossed swords. Turns out my GS izerker mesmer friend was there, so I had at him again, got him down, and he quit out before death. Few minutes later he was back, so I beat him down again, and again he logged. Then, a few more minutes later, back he came again, and again I smashed him down and away he went again. This happened over and over. I don’t assume this guy was angry, or that he feared dying. I just think its an easy “escape” with absolutely no downside.

Anyway it got me thinking about what might be a good deterrent. Who knows how Anet feels about this sort of thing, frankly I feel they could do to be hard nosed on this sort of thing. Anyway, if you quit/Alt-f4/log out then all your gear breaks. It’s simple and adds a cost to the behaviour that should make it a deterrent.

5,754steal 2,826cloak-dagger 11,267backstab

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Posted by: Ross Biddle.2367

Ross Biddle.2367

You got lucky, that’s a really low damage kill shot :p

But yeah, you’ve made the right move. It’s no surprise seeing full thief groups running around. My buddies, when all running around as thieves, would probably hound me to roll a thief if my mesmer wasn’t so handy to have along :p

Scepter #1 attack needs serious rework

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m a full time sceptre user. While I’m all for buffs, as a clone creating confusion tool the sceptre is powerful at what it does. If you look at the clone creating third attack on its own, the spawn rate appears very slow. But if you’re managing your CD’s, traits, utilities, and keeping your auto attack going constantly, slotting in your other skills at the right time, your clone creation rate is constant allowing for a constant stream of shatters to be sent at your target.

I think a lot of this comes down to play styles. I see a lot of mesmer vids/phantasm builds etc where players like to summon and keep their clones on the ground, firing off attacks, doing their DPS, or whatever it is they do. If you want to create a heck of a lot of clones and do a hell of a lot of shatters, then the sceptre is amazing if only because of its clone spawn on 3rd attack. You’ve just got to build it right, and get very good at managing your fight around the 3 attack chain.

Just to give some examples: You want to fire your sceptre #2 skill (for confusion stacks) the moment after the clone is created, and preferably when you’ve got three clones in the works. You can use skills like iMage or temporal curtain in between auto attacks without breaking the chain, so long as you go straight back to #1. You just gotta play smart.

Berserker into an unkillable gtarget?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

@Disastro – shatter builds only work if “IF” your summing spells work and as of now due to the changes they don’t work very often. A player should not be forced into a build they don’t like either. Also this is about PvP for me as I don’t PvE unless I have too.

Whenever I read this type of comment I have to conclude that the player doesnt run a shatter build.

I do. I summon illusions like crazy and send them to explode. The patch notes really effected phantasms, and even then its rare not to attempt to summon, and not get what I want.

In conclusion, shattering is an effective AoE. You just pick the guy in the middle of the pack, spam up some illusions, then send them in. If you know what you’re doing and have the right weapons/utility, you can send in three easily made waves in a few seconds.

IoJ vs SoR vs BG

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I will, as soon as somebody renders.

Anybody, seriously…

5v6 in lords room, enemy didn’t render for 4 mins after battle was over.

EB, 15 mins tab fighting straight, not a soul, not friendly, nor enemy, rendered the entire time.

Why the odd change to iMage?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

3 seconds is short unless its effected by +CD duration effects, in which case its not so bad.

it’s not, and it never was affected by condition duration from any source

but it was.

When playing with an experimental confusion build about a month ago, I could get the confusion to last about 14+ seconds. Both in the tooltip and experimentally.

I’m not sure if it still does this, but it most definitely did.

Wiki had said that via a bug, it wasnt effected by CD duration buffs. The wiki has since been updated (today), but has no information on bonus CD duration.

Either way, it can be done, and if it’s not in effect it should be.

The Prestige is broken

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Burning is a CD, its damage/duration are tied to your CD damage/duration.

Abandoning Mesmer Class

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I agree, that’s probably the only valid point I’ve seen.

They'll never listen to us so just give up

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Posted by: Ross Biddle.2367

Ross Biddle.2367

…also, the world will end at midnight on December 31st 2012.

It’s been all of a few hours.

The Prestige is broken

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Bonus to damage is a good thing. I approve.

Note to users: I love setting it off, then timing a blink into a group of enemies. It’ll burst on the other side

Abandoning Mesmer Class

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Ive never used hsword, nor relied on iBerserker. Bummer for you feeling usless now, there’s not much that can be done about that. But here’s what I do in WvW,

I’m a Scepter/torch user, staff backup. However I carry around a focus for moving quickly and when sieging towers/keeps. I prefer skermishing, capping camps, cutting supply lines, ninja’ing towers etc, but if I do get caught up in some zerg sieging a tower/keep I focus on my focus. With it you get temporal curtain, and with that you can be assured to have loads of action, and plenty of kills. Some ele, ranger, engi, even warrior will inevitably jump up on the ledge, or even jump down for a quick attack, and that’s where I come into play. I yank em off, unload illusions/shatters on them, and with the help of the groupies/horde get some crazy quick kills. Firing up on to the wall is slow and ineffective at killing people inside. Yanking them out and slaughtering them on the ground takes them down, and out of the fight.

Alternatively build a balista and start firing. This is a siege after all.

Really though firing up at the walls is on the less exciting, more boring end of the wvw fun scale. There’s plenty still out there to do. Sorry about your build not working for you.

Why the odd change to iMage?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

3 Stacks is great, phantasmal damage is irrelevant, people just cant help but thinking in terms of iBerserker, power/crit DPS glass cannon raw raw hulk smash builds (they dont even make a pill for the disorder). 3 seconds is short unless its effected by +CD duration effects, in which case its not so bad.

Love confusion, great approach to combat. As my WvW group mates say “I don’t understand what it is you do, but whatever it is it works”. Just hoping I can make this new iMage work well enough.

Guardians are really fun!

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ve been in plenty of dungeons when my group has wiped, and the mesmer has had to stand alone against the tide to save the day. It got the job done.

I think what I’m reading over and over on the forums is “If it hasn’t got the highest burst DPS possible in the game, ITS JUST NOT VIABLE.” If that’s how you view things then that’s fine, you’re welcome to it. I simply think it’s obvious there are others who disagree on solid grounds.

Mesmer updates

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Nice work Anet, sure, some points of contention, but I like the changes.

Feel free to agree/disagree as you please, forum :p

Just one thing: longer portal cooldown wont make any difference to guilds running portal bomb tactics. It simply means they just use more mesmers (most already have a surpluss).

Questions on the 'squishy' Mesmer

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Posted by: Ross Biddle.2367

Ross Biddle.2367

From my experience, when a party “needs” something for a dungeon it’s geared towards “what will get this dungeon done t he fastest?”. Your guardians/fighters dish out some good damage, and can generally manage the hard hits the NPC’s deal at the same time.

As for mesmers, or any class, how you build and what you get are generally a tradeoff. Sure you can stack up your armor/toughness, but that will come at the cost of something else. You can average everything out too, creating some balance.

Confusion Shatter Bomb Bunker Build

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Posted by: Ross Biddle.2367

Ross Biddle.2367

You have similar stats, weapons, and gear to me, different runes, same confusion bombing idea, but vastly different traits. Very cool, loved watching it. Great vid to post after having read through the sceptre torch thread → https://forum-en.gw2archive.eu/forum/professions/mesmer/Sceptor-Torch-more-than-viable-if-played-right

Sceptor is great if you play it right.

Bunzy and Co. - WvW Video - Fighting the Zerg

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Bad kitten

I did notice you were rarely targeted though, which made me wonder if culling wasn’t working in your favor a lot of the time. You must also be rocking a lot of toughness as the few times you did get hit, you didn’t take a whole lot of damage.

If culling wasn’t in play, then totally hardcore. If yes then, quazi-hardcore I guess.

[Suggestion] Ability to report players for cheating / exploiting

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Posted by: Ross Biddle.2367

Ross Biddle.2367

There is another option, you can email support directly but you’re going to need evidence. The best way for that is to record the gameplay somehow. It’s more hassle, but legitimate.

The endless flanking within the borderlands.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The flaw in the design is that these places need defending, as do Dolly’s, and it’s necessary to do so, but the game play is a boring gamble and poor investment of a players time. There’s loads of potential for great fights, but you can’t be assured of them at all, let alone with any frequency. As a rule of thumb, if there’s something in WvW that detracts from engagements occurring, there’s something wrong with it.

That’s that gives some merit to the idea of smaller gates pathways leading to the rear of the borderlands. Yes it’s a early warning system to those paying attention, but more than that it’d create a “trench line” where players from both sides could funnel to where engagements over camps, and dolly’s, would occur. More engagements = more fun. There’s plenty of incentive to push to the rear too as the demand for supply dictates the push. Technically speaking not only could attackers starve defenders of supply, but borderland defenders can starve attackers of supply to slow them down, and yet: the engagements will still keep happening, and probably with more frequency (more PvP, less Pvcamp-E’s)

Tower/Fort cap cool down (Idea)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I was having a think today about zergs, unbalanced matchups, and back and forward capping. As most everyone has probably already seen a tower or keep, once captured, is prone to recapping almost immediately as it is without upgrades, sometimes supply, and often siege. With a force large enough you can just run up to the wooden gates and bash them down without must cost or worry.

One idea I had was to put an immunity on the gates/walls for a period of time to allow for the recent owners to run supply if they need to, and lay some siege. Something like 15 mins for a tower, and 20 for a fort. There are probably a number of benefits but there are two obvious ones. The first would be a small step toward discouraging zergs. I’m not saying it’d stop them, as the cool down will ware off eventually, but it might go to help chopping up their power and frequency. The second benefit would be to shift focus to another important aspect of WvW, which is escorting dolly’s. If the tower/keep is safe for a brief window of time, that’d allow for players to run to camps and bring dolly’s in to their new locations. Once the supply is there the upgrades/fun can really begin. A decent defence/offence at a tower is much more enjoyable than a steam roll across the land.

Would it work? Would it not? Would love some constructive criticism.

Corpse Scouting

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

One way to resolve might be to make all enemy players and siege invisible to a downed player.

Anyway, I had a chuckle one day when I came across a downed corpse. He was a member of the CCTV guild. Talk about blatantly rubbing the fact in.

Instastomps?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’ve seen a quickness stomp, and I know the effects of quickness seeing as I play mes. I’ve also seen an insta-stomp. The first you can at least see a hyperactive animation. The second will happen instantaneously, you wont even see the stomp “occur” except for the stomper having stomped at the end of it. I’ve no idea how/why it happens but there is definitely a difference. Something is up.

Mesmer Clones and AoE circles

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m a mesmer,

It’s not “mesmers”, it’s just the iBerserker phantasm. Scepter will spawn an illusion at a target on the third strike: this is functioning as intended, and requires los. Very easy to avoid on a wall, target has to be standing right up the front and be hittable by the regular attack. Another phantasm, the phantasmial warden on the offhand focus weapon, will always get a los fail message for anyone who hasn’t jumped up on the outter edge of a wall. Even standing right at the front, so long as you’re behind the lip, it wont land. You have to have los to the targets feet, basically. So that’s why you’ll see it on a cannon, but that’s about it.

So plenty of examples of mesmers “working properly”, just the iBerserker works differently.

I’m happy for Anet to destroy iberserker though, feel free, wouldn’t bother me one bit

Mesmer PvE Omg :O why?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Or to look at it another way: If you get upset easily by perceived shortcomings of PvE for mesmers, and you decide to quit, that’s your loss.

Shatter--should be "instantaneous"

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Terrible idea. You get a huge tactical, psychological advantage to having clones run at enemies. In WvW I can cause a route simple by summoning a group of illusions and sending them at the enemy horde. It also allows me to charge in with them without fear of being targeted. If you’re just some PvE player then I can see your beef, but the fact is running illusions have more use than just the shatter effect.

Suggested Torch/Confusion changes

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Only thing I’ve ever used is Scepter/Torch with Staff. I run a confusion build. I know I’m biased with no other mesmer build to compare too, but whenever I see people crying about these weapons/skills needing a buff I always chuckle. Probably just to awesome for my own good

After you use Blink...

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

What would be better for Blink is to keep it targeted, but if you click outside the target range, in the “red” zone, it blinks you to the maximum distance instead of denying you the use of the skill.

THEN Blink would be perfect.

Call to IoJ and SoR - from SoS

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Play to win

It’s only logical, if you can manage it, for two servers to tear apart another on a map to capture locations. That’s so you can score points.

If your enemy has as many, or gains more points than you, then you turn your attention on him to get ahead.

As for future insights about SoR and IOJ teaming up on SoS, it’s funny you should say that seeing as SoR can smash SoS all on their lonesome. Did it once already, so much so that SoR got bored of the match and stopped logging in.

Hopefully SoS will keep the match interesting right to the end this time.