Showing Posts For Ross Biddle.2367:

The state of tier 1 NA

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

The assumption I’m seeing here is that whatever is going on is merely propaganda. Two things I see lacking in the OP is any actual culprit (who exactly are you willing to blame here), and then any evidence to justify that.

For all we know there are actually problems on SoS, and you’re just launching your own campaign to stem the fallout. A 628 word post tells me you’re heavily investment in all this after all.

How to identify cheaters in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

“some guy in SoR server who is a necro in EA guild or some guardian on SoS but I forgot the guild.”

This is my favourite line. Why you ask? Because I’m an SoR players and last night I was chasing around this SoS or JQ necro who was using a speed/teleporting hack.

I think what we can accurately conclude from this is that all tier 1 necros are hackers.

Greatsword Warrior good for WvW?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Look on youtube. You’ll find effective guilds using multiple warriors to wade right into the middle of enemy zergs and destroying everything around them. Yes they use GS.

It’s all about working your shiz in with a larger team.

Greatsword Warrior good for WvW?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Look on youtube. You’ll find effective guilds using multiple warriors to wade right into the middle of enemy zergs and destroying everything around them. Yes they use GS.
It’s all about working your shiz in with a larger team.

WvW maps count towards 100% map completion.

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

You know what I’d do if I were stuck in the OP, or any of these other scrubs shoes?

Create a guild. Gather up all the PvE map completion seekers (there are a lot of them), grab anyone else I could find, make some aliances, then go out and siege my way to all the map completion I wanted.

Honestly, for all of you who are actually WvW’rs, you know how easy it is 5 man ninja a keep. Get 10 players together, or a zerg, and if you want something you can cap it no matter what. The WvW battlefield is constantly evolving, and even Tier 1 mass zerg servers can’t be everywhere at once.

2/22 -JQ/SoR/SoS

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Fun times on JQ BL

They juuuuust managed to take it. This poses the question: How many JQ does it take to cap 1 Bay keep with no supply, no siege, multiple outter AND inner wall breaches while outmanning SoR with at least 3 to 1 odds? All of them, many multiple times over the course of at least 5 hours.

Hell, JQ couldnt even get inside until there were 7 SoR left. For shame.

swap weapon option

in Suggestions

Posted by: Ross Biddle.2367

Ross Biddle.2367

I get what the OP is saying. Take mesmer for example, you use a sword/pistol and a staff lets say, but you need to run around the WvW map. To do this you need to equip focus for temporal curtain speed buff. You open inv, equip, cast, reeuip pistol, and away you go.

All you want is a little box with that weapon icon in it to do that with, nto your whole inventory.

traits on dodge proc confusion damage

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

All ignorant comments aside: Yes, dodge, CDs, heals, blinking, emotes, smelling the roses, breathing in general, should all proc confusion. You can take that running away doesn’t proc it as a gift of grace.

And for the record, confusion was buffed 50% in PvE/WvW, not nerfed in sPvP.

traits on dodge proc confusion damage

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

The OP is right, this is totally unfair.

All classes, regardless of traits on dodge, need to take confusion damage on dodging.

Especially thieves.

P.s. HackerTeivospy should take double confusion damage on dodge. 4x is traited for caltrops. :p

How to fix torch and cond mesmers

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m sorry but I have to point some out regarding Mesmer application of conditions. Other than confusion by design Mesmers are not meant to have super long condition duration like other classes. We are however designed to have very strong short duration condition application. The trick is to apply the most damage within that short duration make sure it “ticks” for the highest damage possible. If you playing for duration you’re during it wrong… Let’s just say in WvW/PVE my Condition damage hit’s 3k… ;P

Yet it’s not at all hard to get the full 10 seconds of confusion duration into your CD mesmer build. The fact is, you can keep confusion constantly on your target in some measure, regardless of if he has CD removals or not. Which is good. Stack it high for a burst, but keep it constant regardless.

Honestly I like fighting JQ and SoR

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m kind of getting sick of fighting JQ. They have queues 24/7. It’s annoying having the PPT lead by a large margin and the next time we log on we’re down 20k pts.

I play GMT +8 Asia , and i can almost guarantee the ques are , during that period , none to 5 minutes.

JQ has the highest percentage of veteran daoc,war,wow,uo mmporg players because VN(now ign owned with most of the pop running to postcount) and their forum members decided to choose JQ. With other top guilds , i.e. PRX joining JQ, the JQ world is a powerhouse of veterans.

It doesnt seem to count for much.

The unbalance in numbers though, now that makes all the difference. But we’ve been over night capping and other population related issues a thousand times already in this forum. Just got to wait for Anets “Final Solution” to this problem.

Scepter clone vs pistol phantasm

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Should you be factoring in your sword auto attack?

Thieves rule W3 :-)

in Community Creations

Posted by: Ross Biddle.2367

Ross Biddle.2367

the problem is that anet has allowed perma stealth, the highest dps and the best mobility all on one class. it’s possible because culling allows permastealth without even speccing for it. that’s how he could take out those vet mobs and be perma stealthed. all we can do is to respectfully provide feedback.

Doesn’t have the highest dps. It has the highest burst(steal cnd bs) that has a 30s recharge rate. You can still cnd/bs but that wouldnt be the highest burst.

Who bursts more than a rogue using cnd and BS? I usually see a fully geared rogue hit me for 12-15k with those two alone with steal adding another 2.5-5k depending on crits. A kill shot does only about 12k to me and a shatter usually hits me for around 10-12k .

Rogues can do the BS and C&D every few seconds, and hit with BS more times if they use utilities and their heal, both warriors and mesmers have cool downs.

I love thieves. Their burst and sudden use of multiple skills makes them wax to the proverbial flame of confusion.

My opinion about mesmer weapons

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I use sceptre/torch and can kill anyone. What more do I need?

Redvale Refuge Invulnerability Area

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s been threaded before. We’ve all seen it. Just wait for the corrections to be made in a future patch.

The best part of world completion,

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Was definitely WvW. I’m working on completing it now. I did the WvW aspect many months ago, back closer to release. Sure, it took some time, and I had to check daily and hit what locations I could when I could, but comparatively the PvE zones are a grinding chore.

WvW: hands down best part of map completion. It just has to be said.

Confusion builds IP versus Glamours

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Build 1:
http://tinyurl.com/buzjzz9

Build 2:
http://tinyurl.com/c4mzlrj

Build 3:
http://tinyurl.com/c5vja68

Here are three variations of the same theme. What you need to realise with any confusion shatter build is you need constant energy regen. There are two ways to accomplish this. Either you need to put a decent number of points into chaos for boon duration, coupled with 5 points in dueling (this will grant you 5 seconds of regen every 5 seconds, which means the bonus to boon duration will grant you the extra second/s to proc another regen with no down time, assuming you have the right gear/crit chance), OR you need to take 10 points in Inspiration for Vigerous Revelation (note the bonus group utility).

While bonus boon duration and extra toughness can be considered all round better (more survivable, more condition damage), Vigerous Revelation on top of Critical Infusion makes for more powerful, on demand energy regen when coupled with IP, and thus uber clone creation.

Also if you do go into Inspiration, instead of sceptre skill reduction you can take menders purity for condition removal on heal. But that’s just one of the many flexible variations you can take with a shatter confusion build beyond the base necessities of the build.

Final note: Unfortunately using your bonus 20 points to go for something like torch cooldown trait will adversely effect your vigor upkeep, which is badtimes for a dodge/shatter build

Confusion builds IP versus Glamours

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Either go glamours, or go shatters with your sceptre staff. Key difference though is that with your glamours you’re going to be a 1 trick pony with a long cooldown. You want shatters, so that makes this real easy.

Your 0, 20, 20, 0, 30 build is the way to go, and there’s a variety of teaks you can make. But let’s look at what you’ve got as it is. As it stands you can land 17 stacks against a single target with that build and here’s how. Open with iMage (1200 range, so you get that out immediately), sceptre 3, mirror image and IP shatter at close range. Target characters who’ve burnt their dodge rolls, but otherwise dont sweat them dodging out your sceptre 3, it’ll leave them prone for your incoming shatters which is good.

Mesmer solo shatter confusion bomb flanking: Find a flank. Sceptre auto attack and spawn one as close to entering zerg as possible, or open with iMage. Mirror image and shatter 2, double dodge roll and shatter 1 (can sceptre 2 for aditional clone on block if you want to try, or burn something else), prestige for aoe confuse on blind, flame blast then run and/or blink out back to friendly line. Order a push: watch pretty pink bubbles of death. Oh, and if you do keep signit of midnight, fire that right before your retreat for an additional blink/confuse.

If you want to focus staff for confusion, utilise your blinding befuddlement by drawing out your chaos armor, and tank hits as much as you can. Technically 1 in 3 attacks causes blind which will cause confusion, plus whatever other conditions your staff clones/attacks generate.

Note: I used to run weapon cooldowns for sceptre, and considered it for staff, but you really dont need it. If you’re going to utalise chaos armor though, then its a must. Though there is a better build for it than this one.

WvW won't become what we hoped it would

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Nomination to have this thread pinned to the top of the forum?

General opinions of torch?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

General opinion is that people hate it.

Generalities are for the narrow minded though. It’s awesome but like with everything, you have to work it into a build. I use a sceptre/torch “Mass Confusion” C/D shatter build. The torch allows me 16 stack confusion openers on a single target (with subsequent aoe confusion stacks) with aditional. constant, rolling stacks of confusion, traited aoe confusion on aoe blind, the stealth, followed by the aoe fire blast (finisher too).

Just one persons opinion though. To contrast the general masses you’ll hear “Naph! Canna maky work. Torch bro-kin! Naph!”

Oh, and the other day I made a phantasm confusion bunker build thing that utilised the iMage (try getting 3 iMages up against a champ, or some other target. It’s a beautiful sight to behold )

Why is everyone complaining about Zergs?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Why is everyone complaining about people who complain about zergs?!?!?!!!

O:

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Also, I have never seen confusion reach 4-5k damage. If someone was actually able to do that, they deserve a medal.

Can I have a medal please.

3rd fight against Warrior (the highest I’ve gotten on video)
https://www.youtube.com/watch?v=FMI_MzO52lw&feature=youtube_gdata_player

That 7k Confusion tick makes me want to respec my Mesmer. O.O

Check out the other video’s while your there

Just wait until you apply all that confusion and your enemy decides to transfer his newly gifted conditions back to you. You’ll never have so much respect for your build until that day

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

the irony of it is that the people who are defending confusion are the confused ones because they have no idea of what balance is

Confusion should definitely not proc of traited dodges, it shouldnt proc off channels (I think it procs off #4 downed skill channel, lol) and imo it shouldn’t proc on anything that is defensive in nature.

You seem to be confused about who you are, seeing as the devs developed it so that confusion procs on traited dodges, channels, downed skills, and any other skill use. That’s how they made it.

Returning Question

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

My favourite times are in a 5 man, and we’re as effective at supporting the war effort. We even harass the big zergs. Chew up their time, pick off outliers, or camp northern camps playing “spiritholm’etc tower defence” where we see how many waves of enemy players we can take before we get wiped. The zerg always has to redirect themselves to us in order to drive us out of the camp. That’s win right there.

Make some friends. Always get into a group, and only stay with your group if they’re actively moving about together. When the fighting comes stick close, and prioritise keeping everyone on their feet. In a 5 man you can work wonders.

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.

Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.

Your argument needs a buff.

Confusion is less effective in WvW because it often involves larger fights over more open terrain. sPvP is a more restricted environment, since you’re fighting over small points with a small number of players with limited time. In this situation confusion is much more effective because it’s easier to apply and the control it provides has more impact on the outcome of a fight.

Since WvW has a real mix in terms of the combat it involves, confusion will be more effective in some situations and less effective in others.

Agreed. Of course I highly doubt most all of the people complaining in this thread have ever played a confusion build. I’ve seen confusion in the open field, but very rarely do I see strict confusion builds. I’ve been playing hardcore WvW since release on a tier 2 server, and last night was the first time I ran into an enemy using a glamor confusion build. That’s a crap ton of hours. So I’m pretty confident most people here are speaking out of ignorance.

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I guess the sPvP and tPvP people were not able to L2P so confusion got nerfed there.

Again, confusion was buffed for PvE, and WvW as a side. sPvP is the original state of confusion.

Your argument needs a buff.

Scepter Opinion

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

All these responses are fail. I guess it’s just time to make a video displaying how wrong you sorry excuses for mesmers are

Just because of this hitty post, i’m gonna spend a few tokens and get a fakkin’ scepter. Let’s see how much better than my sword it’ll do in my full damage mantra build.

Ya gonna owe me 300 tokens if it ends up being crap, m8!

Yeah… that’s like bringing a cricket bat to a tennis match after hearing a cricket player talk about it, then complaining when the cricket bat does a worse job in the sport you’re playing.

If the sword is better for your mantra build, use the sword!

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Anet never nerfed confusion in sPvP, they increased its potential in PvE because of it’s ineffectiveness.

Can this change be for the better?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Yeah, but in the higher tiers there are more players, so you wouldnt really have that queue be the problem, just the normal cap one. In lower tiers where its not uncommon to have one side have 50-70 more people per map it would probably make them rethink where they WvWvW.

Yeah, this is just inaccurate. It wouldn’t be the case 24/7. It hasn’t been. Higher tiers still have large periods of imbalance, especially one on/off times, and when guilds/servers plan big efforts.

Rezzing downed players takes the fun away

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

It would be nice if the game rewarded me for playing to the best of my ability, but why bother? Its horrible game design that you have to kill a player TWICE

Killing a player ONCE involves incapping, followed by stomping/bursting down.

Alive play involves being up on your feet, then playing for survival while on the ground.

Getting back up, or rallying can be done a total of 5 times within a minute. After that there is no downed state, you’re dead.

So no, you never killed these guys. Not once. You downed a guy but never killed him. What’s holding you back from actually winning right now is your false perception that you won those fights against that guy. The fact is all you did was down him, and he beat you for the simple reason that he brought a friend along to his fight. In WvW that is a valid tactic, albiet part of the games design.

Play to win.

Scepter Opinion

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

All these responses are fail. I guess it’s just time to make a video displaying how wrong you sorry excuses for mesmers are

Do I really matter that much lol....

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Okay, heres little old me running around trying to get map completion done in WvW. I think its hilarious that I get zerged by 10-20 people that chase me down and kill me.

Would some explain why I matter that much?

What I want to know is why you think you’re important enough NOT to get zerged down by 10-20 people. They’re a freight train. You’re a bug. Squash.

World v World: at a crossroads

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I see a lot of fishing and time spent outdoors in my immediate future.

Someone save this man, quick!

Bank in boarderland

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I think the problem he was mentioning was players like me, who don’t actually play WvW very often, but who, after a session running my Necro through the Harathi Hinterlands event chain, logs into the home borderland, visits the bank to offload stuff I want to pass to other characters, and then logs out on that character without taking a single swing at an opposing character. I find the WvW Borderlands banks, crafting stations, and trainers to be an essential part of playing the PvE game.[/quote]

Which wouldn’t be a problem if, elsewhere, there were locations that provided well designed, close knit facilities for players to use. There’s Lions Arch, if you enjoy the 15 minute load in, culling lag for npc’s, landscape render, and 30 minutes of running across the main marketplace to get to all your bits and pieces. Same goes for any major city. WvW is just designed better. Everything is within a reasonable distance of each other. More convenient. More time to get back to playing. Hmm, idea: Bank Wars 2?

It's been a week. Let's talk culltrain

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I noticed most of our server ceased to log in the last couple days after being cull trained 24/7 by a 50+ zerg. I guess people aren’t having fun.

Bank in boarderland

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

At the same time, we were also looking to make the personnel upgrade path for keeps a little more enticing for players, so moving the bankers out of the safe areas and into the upgrade path was a way for us to tackle both issues at once.

Yes, people can still use the crafting stations in their server’s borderland map to reach their bank, but we consider that to be a bit of ‘home field advantage’ if you will, and so far those haven’t seemed to create a bunch of traffic that isn’t interested in just camping out in the safe zone.

I’ll just trust you on this one then.

Coincidently, this is one of the major reasons I stay off enemy BL’s and near my home advantage :p

Bank in boarderland

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Yeah, that’s my mistake, sorry. Somehow I missed these guys when bankers were changed from being always available at safe points to being part of the upgrade path at keeps, which is why they are only in a couple of the maps.

Since the bankers are only supposed to be available at keeps after an upgrade, we’ll be removing them from the safe areas in a future build.

Add them, don’t take them away. All this will result in is more traffic to home BL’s anytime an avid WvW user wants to bank. As far as servers BL’s go, it’s always the first point of interest for WvW (EB aside).

Server queues are obviously an issue, and many players already have negative opinions about this. No individual player should be penalised because his server has become packed with players. Your design should offer features to minimise this frustration as much as possible. Hoping players will buy portable bankers is unreasonable. Although perhaps a five minute banker for a few WvW badges might be reasonable, albeit rational.

Compounding Celerity: Why it's good.

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I have to agree about the bugg value. 5% is to low and it can do with an increase. Other classes get various speed buffs from things like traits, weapons, and sigils. None of them despawn due to range limits or can be killed. The offset should be a higher value.

That aside it’s not nothing now.

Compounding Celerity: Why it's good.

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

So I’ve been playing around with a few traits and had been wondering about Compounding Celerity. Having never been fussed on movement speed, and having read a lot of negative feedback about it on the forums, I never put much stock in it. However I’ve always realised the power of movement speed in combat, and seeing as this is one means to that end I thought about giving it a shot.

For those of you who don’t know Compounding Celerity gives +5% movement speed per active illusion. This movement speed is for forward movement only, so no strafing or back peddling. It should be noted that strafing WHILE moving forward counts as forward moving, so in fact you can strafe with marginal skills with your mouse.

I play a lot of WvW, and one day recently realised I do a lot of forward running. The trouble with most people’s perceptions surrounding mesmer movement speed is that they’re always thinking about charging around keeping up with the zerg. I personally have no trouble outrunning the zerg. That aside, Compounding Celerity has been disregarded because it cannot practically function as a general movement speed booster. So the question remained: what good is it?

I do a lot of roaming, and a lot of solo confusion shatter bomb flanking in mass battles. What I discovered is that there are two profound uses for Compounding Celerity. The first is escaping from behind enemy lines and/or a route. The second is running down fleeing enemies. It’s no secret that we mesmers suffer when chasing. We have gap closers, but sometimes raw movement speed just doesn’t lay in our favour.
Compounding Celerity helps balance the scales.

In combat movement speed is 210 units/second. Assuming two players are in combat, the mesmer chasing the other, generating clones via dodge rolling/sceptre/utilities etc will increase the mesmer’s in combat movement speed to 241.5 unite/second. It may not be the be all and end all, but every little bit counts. So long as you’re staying in combat with the target, you can keep generating clones on them, keep pace, and continue to damage them until either they drop or are forced to engage you.

The other time I found it works is when fleeing an enemy zerg. As a mesmer there are plenty of classes who can chase me down. Compounding Celerity has helped me get that extra distance to get me away from impossible odds. Clone creation on dodge really helps with this as I can continue clone generation, upping my speed, as I escape. Enemy players will generally ignore my clones allowing me that, often-times, crucial distance.

The same becomes true in open plane zerg v zerg fights. I spend a lot of time in the thick of the enemys numbers before making my retreats. Clone creation during escapes creates extra distance, and in a game of numbers it only stacks things further in your favour.

If you’ve been inclined to write Compounding Celerity off you might have good reason. If however you’re heavy on clone creation, and find yourself in chases often, there might be more to Compounding Celerity than you otherwise realised. It’s good, I have to say.

Wanting to start a mesmer - Overwhelmed

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Here’s the easy answer: Start at level 1. Open all your weapon skills. See what you like. Go from there.

Later when you have some levels and skill points under your belt, come back here to bolt things down.

Can't get 100% map completion

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

We are the now generation
We are the generation now
This is the now generation
This is the generation now

I want badges, I want it, want it, want it
Fast Internet, stay connected GW2
POi’s, Vistas, Skill points out of WvW

And I just can’t wait
I need it immediately
And I just can’t wait
I want it immediately

Culling Poll: 1327 votes 23% Better 64% Worse

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m conflicted. It’s better in some situations, and worse in others. I also like that I can see enemies super far away once they’ve been loaded.

WvW: What ifs

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Posted by: Ross Biddle.2367

Ross Biddle.2367

What if: Winning a WvW match rewarded you with gems?

Decoy, not working correctly or user error?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

The above would include shatters still running. It’s good to note that you can shatter f3 for its daze effect and not worry about breaking stealth.

Mesmer to over powered

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

When I spawn 12 clones, I spawn each one with pie. That way there are 12 of me eating pie.

Some say this is overpowered. I guess I can’t disagree.

Life of pie.

CoF p1 farming question

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I take in my usual toughness shatter confusion build, never go down, never have any slowdown or problems, in fact I’m surprised to hear about your deaths. Although it made sense when you said “Zerker”.

Being in Tier 1 doesn't mean anything.

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

I think you have some things confused.

“Tier” is irrelevant. It doesn’t amount to anything but a balance of 3 servers strength relative to each other. What you’re actually talking about are game mechanics. Coincidently, in WvW player numbers alter game mechanics all the time. What you’re identifying in your server dropping a tier is either A: a decline in player numbers or B: an alteration in the use of those numbers.

If Tier 1 servers and Tier 2 servers all had the same populations, then the zergs that followed would play into the game mechanics. You’d have the same “boring” response regardless of tier number. The fact is that in Tier 1 you have capped population limits, and as such huge zergs which alter and dictate the state of play. This can be viewed as “boring”, since, as you seem to be pointing out, there’s less “fighting”, so to speak.

Having balanced servers in terms of numbers is ideal in any situation, however exactly how many players that can be pooled into a single force dramatically effects game play SO THAT if you have to many, to the individual things become a lot less engaging and a whole lot more… mindless.

Max Confusion Duration

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Test what exactly?

It’s true that the tooltips do not update.

Also the +33% was effecting cry.

When to Shatter?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Depends on what class you’re facing, depends on their build, depends on your build, depends on the situation at hand.

Max Confusion Duration

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I can confirm that it is working. Turns my sceptre 3 from 4 seconds to 6.