Showing Posts For Ross Biddle.2367:

Mantra Thought

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

-Oh, and I think Mantras are very powerful in the right hands, however the general mechanic, or micro management of mantras has a steep learning curve and is not geared well toward the majority of players. Mesmers are crazy enough as it is skill-wise. Mantras are like taking your standard RPG and adding a RTS into your toolbar. There are probably better, more intuitive systems that could be used instead.

Mantra Thought

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Posted by: Ross Biddle.2367

Ross Biddle.2367

What he’s saying is, remove the active channel/charge aspect of mantras and instead make it automated. So you do your thing, use your mantras, and when you’ve expended them all it will automatically replenish them after 10 seconds (or whatever value).

Mesmer was never finished rally all mesmers

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Do you feel better getting that off your chest?

Trolls gotta troll.

Close thread.

Arcane Thievery

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I think the range, especially with the recent lag, can cause some issues. But I’m pretty sure you can use it’s effects untargeted.

I Love the Mesmer but...

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Weapon swap to focus when out of combat. Trait for long range blink.

Is Greatsword a bad weapon?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Alot people are dissing mantra builds and iDisenchanter. Doesn’t keep me from using them.
All mesmer weapons are equal (possibly except torch). Everything depends on personal preference and playstyle.

This makes me chuckle because everytime I come across a GS mesmer, I cackle with glee before smoking them with my torch. : D

Mesmer Torch Phantasm

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Pass. The last thing we need is another boring power phantasm.

Just improve the iMage.

-Give the iMage 1200 range,

-Make the confusion benefit from the mesmers condition duration bonus

-Possibly up the base duration to 5 seconds for both confusion and retaliation (confusion maxes out at 10 seconds duration anyway).

-Any of the other possible changes that have been suggested by various players.

3/1 - JQ/SoR/BG

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Message to all poor SoR members: Farming iCoa, ruins of JQ BL.

Also farming EA, SF, Agg, FOE, and just about any non-blue in SoR BL.

we’ve been in BG BL all night… with AGG, FOE. sooo uh….. like you are lying dude lol.

SoR will say anything to get noticed nowadays, goes to show what kind of server they are. All bark, no bite.

Who are you again?

SoR.

Impossible achievements?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It all depends on how you view achievements.

Completionists want them for completions sake for example. Plenty of players expect to just be able to grind things out.

A casual achievement player wont expect to get them. Instead he’ll just invest his time and one day will find he has an ultimate achievement.

Two different people, one dissatisfied with life, yet the other actually reaping the achievement. Anet has no concern for the sensibilities of it “taking to long”. They designed these achievements the way they did for a reason; their own.

No B-finisher [The Prestige] post 1/3

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

You can always just spam all forums with many repeat threads. At least that way the forum mods will be forced to amalgamate them, in which case someone somewhere will have noticed :p

Couple of torch questions

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

The thing is, you can’t then turn around and demand people justify the torches worth because you’ve claimed it’s trash. The burden of proof is on you to back up your claim.

You haven’t read my responses well enough then. I haven’t claimed the torch is trash. I have claimed the iMage is trash.

That was a mistake which I edited. Regardless, iMage is on the torch and the terms work interchangeably in your argument.

Couple of torch questions

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Plus, while by itself its worthless, when stacking with all the rest of the confusion you cause, it’s another story entirely.

By itself, sure. But it’s part of an overall larger build. Stacking with the rest of the confusion and retaliation I already do with my confusion build, its a great add-on.

Again, I didn’t say its the best choice. I’m saying its not crappy.

Actually, your analysis is a bit flawed. No matter whether or not you are stacking the effect of the mage with the rest of your confusion, it still has the same individual effect. Whether or not you already have 15 stacks of confusion on the target, it still only adds 3 more for 3 seconds, and those 3 stacks objectively have the same amount of value as if they were the only 3 stacks on the target.

Compounding it in a build means that your build has other ways to apply confusion, and therefor your build doesn’t fail as it would if you relied purely on that phantasm, but it doesn’t make the phantasm itself any better.

I feel that the torch is not a strong enough weapon to use in my builds, and that is my personal opinion based on the worthlessness of the mage. However, several builds that utilize the utility of The Prestige, or the condition removal upon summoning the mage manage to sidestep the problem of how bad that skill actually is, and so the torch works fine in those builds.

However, the fact that the mage is one of the worst skill for any weapon on any class in the entire game is a fact, one that I have repeatedly and at length described and discussed earlier in this thread, and other threads. If you actually want to dispute that, by all means try to justify your position that the iMage isn’t that bad, but I guarantee that you will fail at it.

It’s not a weapon skill but it is a utility. Pain inverter is an asuran racial utility that is much used by many smart players. Comparitivly it’s got a 30 second cool down, inflicts 3 stacks of confusion and grants retaliation for 5 seconds. Traited the torch, not to mention phantasm can “1-up” this utility in many ways. Least of all being that, once up, an iMage can continue to fire in 6 or less seconds.

I don’t tend to utilise the iMage that way but there is a lot of comparison to be had there. If I time it right I might get two attacks out of the iMage before shatter instead of one, but that’s neither here nor there. What’s interesting is that I created a nasty phantasm bunker build that keeps the iMage up for long periods, and allows you to get multiple iMages out. Thieves burst is irrelevant in this build. Enemy bunkers have to deal with constant incoming confusion, aswell as the retaliation from multiple sources (including iMage).

I read through the thread. I heard your argument over and over again. The thing is that you ARE the one repeatedly making the claim that iMage is the worst skill of all time. The thing is, you can’t then turn around and demand people justify the iMage’s worth because you’ve claimed it’s trash. The burden of proof is on you to back up your claim. You must think you’ve done that, but here’s the thing. All it takes is for one person to demonstrate success with the iMage and your argument is invalid. I read numerous people contradict you from their own testimony, and frankly that’s all they need to stand justified.

So I’m not sure what you’re trying to prove here. Could the torch/iMage do with some tweaks? Yeah, sure, maybe, why not etc. But does it function well right now? You’ve asked individuals this question, but whenever they answer “yes”, you seem to turn off your ears. What exactly is it you’re wanting?

(edited by Ross Biddle.2367)

Let's talk: Confusion

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I run my confusion, sceptre/torch build in everything.

In WvW it’s great. Any situation, any scenario, I can dominate. It takes a hell of a lot of skill though compared to a lot of other stuff you could do out there, but it pays off.

In PvE it’s all very situational. What’re you fighting, what’s most pragmatic, when do you stack high, am I fighting a boss, etc etc etc. PvE is perhaps THE place Phantasmal Mage shines. Dungeon or fractal bosses where you can put 3 up and just watch them go to town is da bomb. Confusion bomb that is. Against general mobs etc, vets and the like too, I can burst them down with confusion if I want. Still, your CD’s are gonna come into play when solo jumping from one to the next unfortunately. Some NPC’s just don’t attack fast enough. Staff bleeds are just more effective in that case.

sPvP, I think this is a place where a high level of understanding of both builds and player skill means everything. Whatever the details, I’ve found I do well in two scenarios with the guys I play with. One is to bunker down and hold a point. Utilising confusion along with other general confusion skills, I can defend a spot and down oncoming attackers. Bunkers or burst, putting player skill down to the wire I can do it. That aside, the other place I do well is as support. With a DPS or Bunker ally putting the pressure on an enemy/s, I can “flank” with confusion causing them to down themselves.

So yeah, confusion = awesome. Player skill and, more than anything knowledge, is everything. It’s not for the faint hearted. You have to give up a lot for it. Something something. ~Fin.

Orange Swords (The recent change)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I wonder if the values of orange swords couldn’t be different for different areas. So 25 men in open fields, but around keeps/towers it be reduced to 5 or 10.

As for white swords, how about moving the swords away from the centre icon and on to the gate being attacked. That way, for the individual, it still needs to be checked but the mission is streamlined.

Downed State Vapor Form

in Elementalist

Posted by: Ross Biddle.2367

Ross Biddle.2367

yeah.. a downed player shouldn’t be able to run into tower.. a thief shouldn’t be able to stealth his way out of combat.. a mesmer shouldn’t be able to clone, blink, teleport thier way out of combat.. a guardian shouldn’t be able to ignore some cc and run through enemies to the safety of a tower,, a ( insert class here ) shouldn’t be able to ( insert survivability way here )…

yeah.. someone is gonna say that its different because its a downed skill,, so what?? this is about ensuring the kill so therefore if you remove the eles ability to survive you have to remove all classes ability as well, downed or up, to ensure everyone dies.

I agree. Rebuild all classes’ downed kills. No more movement abilities.

Thief example:

1. Trail of Knives – throw knives that cripple your target.
2. Smoke Bomb – disappear into stealth for 3 seconds.
3. Smoke Screen – Lay down a smoke screen down in front of you in the direction of your target.
4. Bandage.

Do this for other classes. Remove the mobility while downed. It’s silly.

Engie

1. Solution 99 – Self detonate, dying instantly and taking down anyone trying to stomp you.

Mesmer

2. Give ’et to ’em – Stand up while downed, honk stompers nose, lay back down to receive spike.

Downed State Vapor Form

in Elementalist

Posted by: Ross Biddle.2367

Ross Biddle.2367

yeah.. a downed player shouldn’t be able to run into tower.. a thief shouldn’t be able to stealth his way out of combat.. a mesmer shouldn’t be able to clone, blink, teleport thier way out of combat.. a guardian shouldn’t be able to ignore some cc and run through enemies to the safety of a tower,, a ( insert class here ) shouldn’t be able to ( insert survivability way here )…

yeah.. someone is gonna say that its different because its a downed skill,, so what?? this is about ensuring the kill so therefore if you remove the eles ability to survive you have to remove all classes ability as well, downed or up, to ensure everyone dies.

I agree. Rebuild all classes’ downed kills. No more movement abilities.

Thief example:

1. Trail of Knives – throw knives that cripple your target.
2. Smoke Bomb – disappear into stealth for 3 seconds.
3. Smoke Screen – Lay down a smoke screen down in front of you in the direction of your target.
4. Bandage.

Do this for other classes. Remove the mobility while downed. It’s silly.

Engie

1. Solution 99 – Self detonate, dying instantly and taking down anyone trying to stomp you.

Pistol MH: Just for Fun

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Ok ok, I’ll bite.

Here’s what the postol looks like, notice the mesmer in this video is using Skill #3: Let’s call it Downing Big Birds (Notice at 40 seconds the good use of Distortion and Illusionary Persona)
http://www.youtube.com/watch?v=JmqNMc0IDWE

Now, Skill 2: Fires out a stick with a flag on it that reads “BANG”. A clone pops up behind the target and the target remains confused.

http://www.destructoid.com/elephant/ul/100915-jokers-gag-gun-bang-fatallity.jpg

(edited by Ross Biddle.2367)

Overcommitement

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Yes yes, lets congratulate him.

Now let’s look at reality. People want to fight. They don’t want to PvDoor. So players will go to where enemy players are for the sake of fighting them.

Players also want loot. Loot is now great in WvW. To get loot you need to kill players (which people like, and want to do anyway). Doors, towers, keeps, and camps do not give loot (event rewards aside). If you can muster a strong force, and wipe another strong force, assuming you tag as many of that force as you can you can win for yourself 20, 30, 40 bags. Hell, if the fight drags on, and people on both sides res eachother, you can repeatedly kill players AND farm bags.

So tell me, why do we want to leave the fun, productive fighting again to go cap points?

Yes, it should happen. In fact it takes nothing to get some ninjas to go do it in your scenario. But let’s be reasonable here, and honest.

Maximizing confusion

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Two things I do in a zerg,

If I’m with a Commander and we’re doing a push of some sort, right as the front line crashes I like to blink into the middle/near the back of the enemy, create 3 clones, and cry of frustration for 8 stacks of aoe confusion, then make 3 more clones followed by a mind wrack for another 4 stacks of aoe confusion, then use the prestigue for an aoe blind/confusion. By that stage the zerg has pushed through and everybody goes down, then it’s just a matter of cleaning up the loot off the downed.

If there’s some sort of stalemate or trench line fight going on, I just take a detour out to the flank. Cut in hard from the side, repeat the same or similar tactic above, but instead of using the blink at the start, use it at the end to retreat back into your allies.

All Glamours do is A: make people scatter, and B: tell everybody to check their condition bar for stacks of confusion. To which they’ll either condition cleanse, or turn and fall back for the duration to run out. Hell, They can also stay still, not cross the fields, keep their stacks really low, and keep on fighting through it. Don’t get me wrong, confusion glamour fields can be good, but they have their downsides. You’re giving up a lot of utility though, filling up your entire bar with them.

Orange Swords (The recent change)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How are people finding this? Good, bag, “interesting”, a mistake? I’m wondering if Anet needs some good feedback on this. Have anything constructive to say? Pros’ Cons’ etc.

(edited by Ross Biddle.2367)

Couple of torch questions

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m a condition mesmer, and while I’d love to use a torch, I can’t afford to use it because I actually NEED an useful weapon in that offhand. I use focus when in groups, and pistol when I’m alone. The pistol phantasm does more damage, does it faster, and does it reliable; and that on a shorter cooldown than the torch-phantasm. So why would I ever use a torch then? Now, if they would decrease the base cooldown of iMage by around 10 seconds and/or increase the duration of the retaliation it gives and/or increase its base-damage by a good amount… well, then I’d actually consider using a torch instead. I’d really love to.

But in your case, your phantasms deliver a substantial amount of your total damage, whereas the kind of condition Mesmer some of us seem to be running readily shatters them for more Confusion stacks as needed, and we depend more on the bleeds our clones provide rather than any direct damage our phantasms can dish out (it’s a nice bonus damage, but not essential.) In short, the Torch is not a “bad weapon” just because it’s No.5 Phantasm deals less direct damage than the Pistolier-it depends on your particular builds and playstyle (evidently enough, it does nothing for you, and that’s OK.)

The Torch is QUITE useful; it’s just not for you.

Even if you just use it for shattering, the pistol would be better because it has a much shorter cooldown. And with crits, it can also apply a nice stack of bleeds. One of the main reasons why I need a phantasm like the iDuelist, are thieves which are almost constantly in stealth. I’ve fought one of those a few times before I was using a pistol, and I didn’t stand a chance, simply because they would be in stealth almost all the time, and if I actually managed to put some conditions on them, they’d nearly instantly remove them during their normal rotation… meaning when they stealth next time, which happens once every few seconds. So the only thing I can do is to put something up that does damage as soon as they unstealth, and that’s the iDuelist in this case. Some nice direct-dmg (even if you don’t have any extra power in your build) and a couple of bleed-stacks. If you cast an ethereal field over it, add some stacks of confusion (with a bit of luck you could end up with more stacks than from the iMage). Depending on the build of the thief, it’s still going to be a long fight, but you might actually win. Now, same scenario with the torch. You cast an iMage on the thief (and you can do it less often than you can cast iDuelist) and then it shoots an orb at him, which he can dodge because it’s not nearly as fast as pistol shots and it’s a single shot. If he doesn’t dodge it and gets hit, he will get a tiny little bit of damage from it and 3 stacks of confusion along with me getting a bit of retaliation (if I’m in range, that is). If the thief hits you like that, he’ll get a bit of additional damage. IF he hits you like that. He might as well not. And again; good luck trying to shatter on a nearly perma-stealthed thief. Even if you actually hit him with a CoF, he will just cleanse the confusion again and again. IF you hit him. The second pistol-skill actually increases your chances of doing so, but the second torch-skill doesn’t.

tl;dr:

torch: if, and if not, and if then, maybe a little bit of damage with a quite long cooldown
pistol: some nice almost guaranteed damage on a reasonable cooldown

Oh, and in group-situations I’d prefer the focus over the torch as well. You can use the warden to shoot some confusing bolts, it does some damage too (and also adds bleeds with crits), and temporal curtain/into the void pretty much explain themself. You can also use it to cure conditions, without even needing to trait for it.

So, my statement is still the same. Unless they improve iMage, it simply doesn’t make much sense to use the torch. Which is a shame, because I’d prefer the torch style-wise over the pistol. Oh well.

To translate: "I failed at killing a heavy stealth thief with a torch. Therefore torch is rubbish, despite the fact that you guys can not only own a thief with a pistol, but can own a thief with a torch too.

Here’s the error in your argument: It doesn’t follow that because you suck with a torch, that torch therefore sucks.

Mesmer's color

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Posted by: Ross Biddle.2367

Ross Biddle.2367

You, Sir, are a scoundrel and a fiend. I demand fisty-cuffs!

Twenty paces at dawn.

The dawn shall be purple.

Couple of torch questions

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

If you cast prestige, and deal damage to another enemy while in stealth, the stealth ends. The AoE fire blast goes off after 3 seconds.

Mesmers get very little loot

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The change they made made it easier for people to tag enemies. Which comes in to play especialy when a target is being mass DPS’d by big groups of players (Zerg v Scout in WvW anyone?). Therefor, even a crappy mesmer who cant dish it all out in 1 second flat should be able to “qualify” for the tag/loot too.

Temporal Curtain Speed Stacks Now

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Posted by: Ross Biddle.2367

Ross Biddle.2367

From what I’ve seen:

- Sword #3 ability no longer cripples on the first part of the chain.
- Illusions oftentimes spawn with no weapons (and are still pretty terrible at hitting the target they were spawn on)
- Spear auto-attack hits nothing (constant miss)
- Illusionary Berserker was nerfed (unintentionally it seems) – no longer a whirl finisher and damage reduced.

Until these are fixed, I’ll be retiring my mesmer for my necro.

*-Seeya. Have fun.

thanks for torch 2.0

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Torch ruled before. With the change, it’s even better than that. What more do you want from me!?!

Should I continue with mesmer?

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Yes.

~Fin. End. Period.

HOW did RTL nerf ruin your game?

in Elementalist

Posted by: Ross Biddle.2367

Ross Biddle.2367

All in all I think the profession as a whole got buffed. I could see if the travel range of RTL got nerfed, but the C/D? Really? Was anyone actually spamming this every time it came off of cooldown? I sincerely doubt it.

I take it you don’t play any WvW.

Do charr get targeted alot?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

When dodge rolling, clone can target anyone nearby. Therefore everyone gets a shatter to the face.

Solo taking camps - confusion mesmer

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s really easy, I do it all the time. I don’t use glamours for my confusion though.

If you draw the NPC’s out a little, they’ll clump togeather. High stack confusion on the ranged NPC’s as they have a higher attack rate, and go down quicker. Kite the whole time. Then go for the charr, and knock the super out last. The gist is covered by the others. Id say glamour confusions are just weaker. The NPc’s arent moving in and out of the fields, and you have a longer cooldown with them. Shatter/sceptre is just better in this scenario.

Please undo the 25 fightmarker

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Posted by: Ross Biddle.2367

Ross Biddle.2367

There are pro’s and cons.

Pro: You now know to avoid orange swords if you’re solo or a small group.

Con: If scouting is the solution, you’ve just blown 30 minutes of your time if suprNovae’s timeframe is anything to go by.

Scepter Suggestion #X

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The core idea is pretty good. However a condition on death shatter effect already happens if triated, only via creating a new clone. The trouble is that sceptre clones are ranged, so if the target isnt close enough the effect is lost. This problem may still be apparent with your idea.

You could have it that if you’re at max clonage, then third attack causes a “shatter” effect on all clones, dealing AoE random condition to all nearby. That’s create a field of potential condition application.

Mesmer perma confusion

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Scepter #3 is extremely unreliable, but your build uses it as a fundamental cornerstone. Think about it. Perma-confusion thanks to scepter #3? Not really, because the skill will fail half the time.

Sceptre 3 can be dodged, but to dodge the full 5 stacks a player has to burn both his dodges. You’ve got two choices here, either use it after your target has used one or both of his dodges, or use the sceptre 3 to sap him of his energy. A good player is smart enough to know to watch for, and dodge roll into a mesmers shatter. Sceptre 3 can ruin that for him.

I find thieves the easiest to take down with confusion. The great thing about Sceptre 3 is that, being channeled, it will continue to hit the thief after he goes into stealth. Typicaly when a thief comes out of stealth for me, he’s having a rest on the floor waiting to be put out of his misery.

Anyone with actual decent experience with sceptre would not be phased by what you seem to personally feel is unreliable. This is an experience issue, nothing more.

Change to Portal

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How people couldn’t understand that baffles me. It was clearly the more reasonable explanation.

How to undermine "Night Capping"

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Posted by: Ross Biddle.2367

Ross Biddle.2367

here’s a solution: an objective stops giving PPT after X hours under team Y’s control.

no one else gets the points till they gain it, but at least it stops the situation where an unattended tower can generate hundreds of points overnight.

If this were the case, I would see the stronger, holding sever leaving points unupgraded, allowing the enemy to cap them, then recap that point again before point tick. Hold point for the point tick duration, then rinse repeat for more points.

Players are just to smart.

How to undermine "Night Capping"

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Posted by: Ross Biddle.2367

Ross Biddle.2367

how is this any different

instead of 300k-200k-200k you end with scores like 50-30-30

the winning server still has a ~50% lead no matter how you slice the time

How it is scored would need to be worked out, and depending on how it was set up would either make the system work, or it would not.

If winning simply awarded a single point per window for example, then any one server simply needs to outperform on 50% of windows to maintain an equilibrium. We have 3 way battles, which could mean quite a bit of variation. 3 servers competing for 4 points a day for example. This may even promote servers focusing down leading opposing servers more (maybe, I’m not sure).

Let’s see, 4 windows a day, 7 days a week, that 28 points up for grabs in a 1 point per win window. That means the closest a match can be is 10 v 9 v 9 for the win.

It all depends on how the math is done.

How to undermine "Night Capping"

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Why not just restart matches every 8 hours and pit servers against each other based on trended WvW populations during that time?

Only because it might not be practical. The trouble is balancing the perpetual world at war. You’ve got siege placement, gold investments, time needed to upgrade, wall and door hp’s, server populations, zerg DPS. It’d also mean that a NA prime time balanced match had purpose, but the unbalanced Oceanic window, for the team totally outmanned, it’d be pretty much pointless making any contribution what’so’ever. Effectivly you’re suggesting Oceanic servers, and NA servers, just with some weird 8 hour reset hybrid.

(edited by Ross Biddle.2367)

How to undermine "Night Capping"

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Posted by: Ross Biddle.2367

Ross Biddle.2367

lol big changes to pvp

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Posted by: Ross Biddle.2367

Ross Biddle.2367

WvW’s big patch is in March.

So they’ve said.

How to undermine "Night Capping"

in Suggestions

Posted by: Ross Biddle.2367

Ross Biddle.2367

So I had an idea. Now we all know there is no actual “night capping”. It’s always night-time somewhere, we get this. However we all recognise the problem of time zones and the effect they have on the overall score. Without a force to counter an opposing servers zerg time, the points blow out to ridiculous extremes.

I was just reading a thread that was comparing opposing forces based on general time zones regardless of a servers total points (NA vs NA, Oceanic vs Oceanic), and that got me thinking. What if a day of combat was broken down into 6 or 12 hour windows. You keep the current scoring the way it is, but the goal is to get the highest point tick within the current window. Having the highest score at the end of the window scores you a point. That way a servers score would more accurately reflect the strength of performance of those playing within each time zone, and this could potentially better balance, and/or keep the winning score closer so that blow-outs cant happen.

For Example:
Lets say there are two 12 hour windows (for sake of ease). In theory you’re pitting your general NA time zone against your Oceanic. SoR has a stronger NA force for whatever reason. JQ has a stronger Oceanic force. In the first 12 hours SoR racks up the most points, winning the first window, and scoring a point for the day. Later, JQ dominate the Oceanic 12 hour window and score themselves a point. At the end of that day the meta week is tied, or depending on the scoring, still within a close fight.

Why this works:
Looking past the face of it, lets say that SoR has no Oceanic presence, only an NA presence. JQ can PvDoor faceroll their Oceanic window, scoring a point. They have the people, they get the benefit. But by presenting a strong fight in the NA window, SoR remains in the fight throughout the week. And, in fact, if they make some sort of coordinated extra effort, might be able to pull off a late night Oceanic window for an extra point some time throughout the week to offset the balance.

That’s the gist.

How to undermine "Night Capping"

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

So I had an idea. Now we all know there is no actual “night capping”. It’s always night-time somewhere, we get this. However we all recognise the problem of time zones and the effect they have on the overall score. Without a force to counter an opposing servers zerg time, the points blow out to ridiculous extremes.

I was just reading a thread that was comparing opposing forces based on general time zones regardless of a servers total points (NA vs NA, Oceanic vs Oceanic), and that got me thinking. What if a day of combat was broken down into 6 or 12 hour windows. You keep the current scoring the way it is, but the goal is to get the highest point tick within the current window. Having the highest score at the end of the window scores you a point. That way a servers score would more accurately reflect the strength of performance of those playing within each time zone, and this could potentially better balance, and/or keep the winning score closer so that blow-outs cant happen.

For Example:
Lets say there are two 12 hour windows (for sake of ease). In theory you’re pitting your general NA time zone against your Oceanic. SoR has a stronger NA force for whatever reason. JQ has a stronger Oceanic force. In the first 12 hours SoR racks up the most points, winning the first window, and scoring a point for the day. Later, JQ dominate the Oceanic 12 hour window and score themselves a point. At the end of that day the meta week is tied, or depending on the scoring, still within a close fight.

Why this works:
Looking past the face of it, lets say that SoR has no Oceanic presence, only an NA presence. JQ can PvDoor faceroll their Oceanic window, scoring a point. They have the people, they get the benefit. But by presenting a strong fight in the NA window, SoR remains in the fight throughout the week. And, in fact, if they make some sort of coordinated extra effort, might be able to pull off a late night Oceanic window for an extra point some time throughout the week to offset the balance.

That’s the gist.

2/22 -JQ/SoR/SoS

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Dude theres no competition in T1, SoR and SoS cant even take one of our towers in our lands in EB. We had SM for like 2 days now. Already toke SoR keep. Theres no competition in T1 for real. After 3 or 4 days people dont even care and just do xp camp runs all over SoR and SoS because we already won. Thats what happened last week and thats happening this week and every other week.

I mean when we toke SoR keep yesterday, we were just having fun and going through a reinforced wall and PvPing the wall down and toke it.

The thing I notice is whenever SoS or SoR is trying to flank us even though they are bigger they run away and get ran over. I just don’t get it.

Your post is 2 minutes after the post above that. If you look at the screen cap you’ll see how SoR rolled your entire corner of EB and held it all night. That SoS had moved in was a result of SoR heading off to bed.

As for Stonemist→ lol. You’ve lost it plenty over the past few days dude. Obviously you don’t stay logged in all day every day.

Have fun building your points in JQ’s PvDoor hours.

What is happeneing with Confusion?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

How to beat a glamour Mesmer/s

Step 1) Turn 180 degrees away from Mesmer/s

Step 2) Pop a single get away skill (You may have a stack or two of confusion on you from the initial field/s, don’t worry, you can survive a skill use)

Step 3) Run from glamour mesmer/s

Step 4) Watch the confusion condition tick down if the condition hasnt been cleansed. Confusion duration maxes out at 10 seconds no matter the mesmer/s buffs. Most don’t build for max 10 second duration.

Step 5) When Glamour fields are down, turn and retaliate. Glamour CD’s are super long and confusion glamour mesmers are one trick ponies.

Step 6) Pick up fresh loot bags.

((Note: This is assuming a balanced number of players of appropriate level and half decent skill, etc etc, bla bla bla. L2P))

What is happeneing with Confusion?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Confusion only triggers on dodge if you have anything attached to the dodge roll mechanic which counts as skill use.

And some of those are from minor traits which you pick up automatically when you put points in a tree. So your solution is “well, just don’t invest points in that tree that is necessary for your build” and you find that reasonable?

Other than that, how do you deal with mass thieves instagibbing you?

I use block, invulnerability, and knockbacks. Stun breaker is used if they have basilisk venom.

How do you deal with mass eles stun locking you?

I use stunbreaker and stability.

How do you deal with mass guardians perma trapping you with their whatsitcalled bubble?

I use stability or ports to get out.

Against a bunch of thieves abusing the horrible culling in mass combat to instagib targets there’s nothing you can do.

You sure that isn’t a L2P issue?

Now, just add
How do you deal with mass confusion?

I use condition removal then smash the mesmers face in with my hammer.

Even 25 stacks of confusion planted by multiple mesmers (this rarely happens) is a single condition removal. Yes, L2P issue.

2nd and 3rd against 1st

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

It has been discussed, a lot.

The trouble is the game is not designed for that. People play to win. People naturally take the path of least resistance.

5 man roaming

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

ROFL…Do 5 mans even exsist? If they do clearly they would just get rolled over every time the set foot onto the battlefield. Just to the fact that having more people attacking your group equates to more damage to your group. I dont even see it possible for a 5man to beat a 6man…EVER…skill doesnt even play a factor in this because of numbers….
I suggest all 5mans merg up and create optimuszerg to have a fighting chance. Also all zergs should sit on top of each other to abuse the game mechanics and really show of their skill. Aswell as use stealth curtain/group stealth to sneak up on people even when not stealthed because of another broken game mechanic and kill them before they even know whats going on. This is really how you will win at this game. NOT stupid 5mans….people…5mans…ROFL…idiots…

I think you just earned two forum awards of the year for this post.

1) Funniest post of the year award

and
2) Albiet most ignorant post of the year award

http://cache.lexico.com/dictionary/audio/lunaWAV/I03/I0305100.wav

lol

5 man roaming

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

ROFL…Do 5 mans even exsist? If they do clearly they would just get rolled over every time the set foot onto the battlefield. Just to the fact that having more people attacking your group equates to more damage to your group. I dont even see it possible for a 5man to beat a 6man…EVER…skill doesnt even play a factor in this because of numbers….
I suggest all 5mans merg up and create optimuszerg to have a fighting chance. Also all zergs should sit on top of each other to abuse the game mechanics and really show of their skill. Aswell as use stealth curtain/group stealth to sneak up on people even when not stealthed because of another broken game mechanic and kill them before they even know whats going on. This is really how you will win at this game. NOT stupid 5mans….people…5mans…ROFL…idiots…

I think you just earned two forum awards of the year for this post.

1) Funniest post of the year award

and
2) Albiet most ignorant post of the year award

Compounding Power and Mind Wrack

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

For any skill where illusion count effect you, look at your hotbar. However many lights are there (or not) directly correlates to the amount of benefit you gain. So if the lights go out, so does the benefit.

With that said, I think Ether Fest (heal) will take its effect from the moment you start to cast it, so if your illusions explode after the click you’ll still get the benefit.

More Sandbox Elements in WvW?

in WvW

Posted by: Ross Biddle.2367

Ross Biddle.2367

Another game he didn’t mention was Shadowbane. that was a great game.

Wow, you are a veteran, Sir.

Also you’re showing your age right now :p

2/22 -JQ/SoR/SoS

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Posted by: Ross Biddle.2367

Ross Biddle.2367

This matchup is getting pretty stale now. JQ’s first place is uncontested and we’re fighting the same opponent day after day, week after week. In the meantime, people are pointing fingers to Anet for lack of content updates and anything new to make things different and exciting.

I say if we want something new and exciting, it’s totally in our hands. SoS and SoR should team up and fight JQ 2v1. This will DEFINITELY make things more fun and exciting than wvw is in its current state. Yea, yea, some will say “wvw = 1v1v1”, “red means dead” and blah blah blah, but would you rather cling onto your pride and repeat the same thing over and over, week after week with no differing results? or try something new and make things more fun for us all?

It’s pretty clear that JQ is first and SoS and SoR are competing for second. The idea of allying with another server to beat them (because you can’t do it alone) can be humbling. But really, who cares? let’s face the reality. Neither SoS nor SoR can beat JQ alone. And besides, it’s a freaking video game, so who cares? It’s all about fun, and I’m sure SoS and SoR coalition will make wvw much more exciting than it is now. I say we make this week SoR & SoS vs JQ.

This fails to see the problem.

The points will remain unbalanced because at those times where JQ makes its points, there are no SoS or SoR online to team up and attack JQ. It’s not that JQ are any good, it’s simply that they have a free window of point making time the others don’t.