i don’t know when was the last time i saw a warrior as bad as that guy lol
Because aside from the start, he never saw the thief and could never target to counter? Of course he could have run inside. Though I’m not sure that’s a good conclusion to point out -_-u
Anyway, thief OP and all that. Nerf nerf. Give some more fodder for thieves to QQ over. Wouldn’t want to infringe upon their MO.
.Echo of Memory:
Again, please remove the continious block before it is too late.
I saw it coming…. Some people now complain that it is too strong in Combo with déjà-vu; And yes, they are right.
Now they are talking about reducing the time of the block(sensless). Please, before you change the Name of the skill and/or change something about déjà-vu, just revert it to single block. To have 1,25 sec block or block 1 Attack, won’t make the real difference.As said in my Previous post. Déjà-vu is there to make up for the weak block.
Chronomancer just don’t need a continious block.People won’t understand or hate me. But it is a matter of being skilled, to be able to deal with 1 attack block. You don’t need to block everything randomly.
Plus, somewhere i don’t want the Chronomancer to be so easy to play.Every skill in the entire game can’t be there specifically for PvP and only PvP…especially when raids are a thing now. There is nothing wrong with a couple seconds of continuous block at a time now. There are multiple classes that have continuous blocks…I don’t see all this forum crying about those.
Chronomancer is not a real bunker, won’t be and will never be. Continious Block for which Mode?
You could Block 2 attacks in a row. It was enough.
I didn’t get any problem in WvW nor in PvE
If you plan to rush in middle of the crowd and to shine, you failed as Mesmer and as Chronomancer.
It has Not his place there.It is more a question of being skilled or having some cheesy block.
You people forget that Tides of time is the real block and that Echo of Memory is the phantasm summon.
…Err, in PvP, the only real place a bunker matters? (Note: Conquest game mode -_-u )
And yeah, Chronomancer as bunker did fine. Better than fine. It was incredible.
If Anet really makes us mesmers give up a shatter just because we use the Chrono line… I might have to quit the game LOL. Hopefully Anet stops catering to whiners like this.
“Here, have a shield. Oh, but we’re taking Distortion. Thxbye.” ~Anet.
-_-u
Thieves were OP on release, and are still OP now, and you know, stuff&things. Clearly they’ve just been brought into line with everybody else and can actually die sometimes. Except when they don’t because they’re played properly (according to Thieves who regularly make this statment -_-u)
Anyway, I made all you Thieves a short vid
https://youtu.be/12vLBFpNmTgNo words for this vid. You might be a wonderfull human beeing but this is surely not the gameplay the game should be balanced around. Its just randomly hitting skills and randomly dodging.
You’re funny.
3. Buton: Just because it was hilarious. However, lets be honest, your just taking advantage of mesmer noobs.
Yeeeeeeeeeeeeeeeeeeeeeeesssss
Thieves were OP on release, and are still OP now, and you know, stuff&things. Clearly they’ve just been brought into line with everybody else and can actually die sometimes. Except when they don’t because they’re played properly (according to Thieves who regularly make this statment -_-u)
Anyway, I made all you Thieves a short vid
https://youtu.be/12vLBFpNmTg
Half was base Mes, half Chrono. The Ranger was ranger for daily, not Druid xD
So what do we take from wins/losses again? xD
To bunker doesn’t mean to sit on a point all round, a good bunker should be a strong presence in team fights. This is especially true for Guardian bunkers but even Mesmer bunkers have a lot to offer to the team.
The major weakness of the traditional bunker guard is a lack of mobility: it takes them time to rotate and mobile professions like Thieves can easily outmaneuver them. A Mesmer bunker with Portal on the other hand can rotate very rapidly, allowing it to participate in team fights while protecting the home point at the same time.
So make a less optimal bunker for more mobility. Instead of letting your teammates fill up roles. While viable, I’m not seeing the necessity.
Let me point out the flaw in your whole argument. It’s right at the start so no one will miss it.
- Flaw: The assumption/assertion that Chronomancer should have to “give something up” as compared to base Mesmer.
Forgetting, of course, that the Chrono line is 1 of 6 trait lines that upon taking, means giving up one of the other 5 lines.
This is not insignificant.
There’s no precedent for dropping Distortion, or any other shatter for that matter.
You might not agree with me, but the assertion that chrono should have to give up something compared to the base class is not a “flaw” in my argument, it is simply an assertion that you disagree with.
If you disagree with it tell me why, instead of dismissing it out of hand as a “flaw”.
The claim that there’s a problem is yours. Ergo the burden of proof is on you.
The only reason you gave for making this change was “to make Chronomancer and Mesmer feel more distinct (from one another)”. This implies that Chronomancer does not feel more distinct (or distinct enough) from Mesmer. Only Chrono feels incredibly distinct from Mesmer without even considering your change -_-u.
Let me point out the flaw in your whole argument. It’s right at the start so no one will miss it.
- Flaw: The assumption/assertion that Chronomancer should have to “give something up” as compared to base Mesmer.
Forgetting, of course, that the Chrono line is 1 of 6 trait lines that upon taking, means giving up one of the other 5 lines.
This is not insignificant.
There’s no precedent for dropping Distortion, or any other shatter for that matter.
When Anet introduced specializations, I really thought that they would change their mechanics in a meaningful way, meaning there would be some drawbacks to getting new mechanics. For example, the Dragonhunter looses his old virtues to get the new ones.
When it was said that mesmers would get a new shatter, I was certain it would replace Distorsion. And as a mesmer main, I liked the idea. Frankly, the chronomancer is amazing, shield is amazing, wells are slightly OP, but really fun. It’s just that Continuum Split is so strong, that I fear that heavy nerfs will be made to all those things that give flavor to the traitline (especially alacrity), if Anet intends to keep it as it is.
I would like to see Anet bringing balance to the chronomancien by replacing Distorsion instead of other nerfs. Because frankly, this traitline is so strong there is no reason not to take it in ANY build, and that’s not healthy.
Anet was pretty open and honest about their understanding that giving Mesmer an offhand shield only was akin to robery (especialy given its a non damaging Phant -_-u). Where’as other classes came through with many multiple new skills, Mesmer did not. So part of their effort to make up for that we got a new shatter, with an interesting and unique new functionality.
Dropping it in place of distortion is culling the active number of new skills we get, and it’s a bad one at that. Especially if you’re not going to run shield for those channeled blocks to mitigate damage.
Distortion is an integral part of the mesmer design regardless of new chronomancer features. Is this not obvious to everybody? One extra shatter, continuium split at that, is not impacting things in the way you think it does that much.
If it’s ok for Warrior, Guardian, Ele, etc to point hold, then it’s fine for Mesmer to have an option too.
Also if you’re holding a point, you’re not running around to to do portal plays.
Let me point out the flaw in your whole argument. It’s right at the start so no one will miss it.
- Flaw: The assumption/assertion that Chronomancer should have to “give something up” as compared to base Mesmer.
Forgetting, of course, that the Chrono line is 1 of 6 trait lines that upon taking, means giving up one of the other 5 lines.
This is not insignificant.
There’s no precedent for dropping Distortion, or any other shatter for that matter.
I’d also like to add that when this happens, I never get wins to balance it back out. I have 48% win rate in ranked and unranked but 56% win rate in custom arenas. Total account wins are at 50%. This makes me need to ask the question: When the match making aims for 50% wins, does it read all my wins accrued concerning all current and previous match types including hotjoins and custom servers? If so, this would explain the lose streaks. Is the algorithm trying to keep my account win rate at 50% and I am being punished in ranked nowadays due to an old lingering good win rate from hotjoin/custom arenas?
Matchmaking doesn’t look at existing win rates, it only lowers your matchmaking rating if you lose and raises it if you win so that over time you should balance to a 50/50 win rate. Custom arenas, unranked, and ranked all have no influence on each other.
So tank an unranked match, then play a ranked match for better odds at winning a “meaningful” match?
In a 1v4 Illithiwin, with mes, you have build options that’d create a huge, obvious advantage over necro even in a 1v1. Knowing a thing about you as a player-
- You were running an inferior build (people have already told you condi mes is the wrong approach to necro/reaper)
- You lacked in skill
- And not your fault, but your 3 teammates had the same problems.
highlight reels are fun and all but what about the other fights?
What do you mean saying other fights? ESLs? Duels? WvW?
In otherwords a montage vs a full match vid.
Montage shows highlights, and success. A full match vids shows every encounter from start to finish.
I approve of this build.
I saw you Mind Stab into Blink, you know I had never thought of that.
Slow on interrupt was my first instinct when thinking about this gameplay. I’ve only had time to run Time Catches Up in PvP. Can you compare it to Delayed Reactions? My impulse if I start going for interrupt traits is to really stack interrupt traits :p
You can mash buttons in any game and get a result. If you want to mash buttons go right ahead. But every good player knows that’s not what happens in good, optimal play. And when you compare your description next to a pros careful consideration of skill use the results show.
I can’t really take your assessment seriously.
Of course 100% alacrity uptimeis possible. Now, demonstrate why that’s actually a problem.
Looked great.
To beat you they’d of needed either more hard cc or more ranged pressure.
Getting all herded into melee clusters was not their best move -_-u
Here’s a little clip I put togeather to showcase the damage before I went to the chrono version
https://youtu.be/HpUHDmYIigc?t=31
At the end there’s a lockdown/bust vs a necro.
As a note: When I made it I realised I was timing my MoD late, just after the mirror blade, so I could have gotten more out of those demo bursts. Once you fine tune it the both the mirror blade, shatter, and a follow up mind stab should all hit under a stun for maximum damage (demos were just mirror blade + MR, no mind stab).
idk man i still think torch is best off hand weapon so far
Oh yeah, don’t get me wrong. If you need the torch, take it. Pistol changes the playstyle which might not work for you at all.
Some things I noticed.
So your burst is kind of low. Its in the execution, not so much that you’re lacking in stats/setup.
You never used your continuum split. It’s worth practicing on the beasts in lobby to get some rudimentary concepts on how to work it in and make it useful.
You burn all your shatters on your “burst”. Every, single, time.
Air sigil is out. Take some more utility, or get Impact sigil.
If you’re against using your continuum split, use this build instead. Sure you lose gravity well, but honestly it’s a much stronger build for the way you were playing.
http://gw2skills.net/editor/?vhAQNAsaRlknhG1YZawGNwtGLnGk5O2WRJDwCWe5Iae4A-TZBCABAcCAG+RAE0+DLcEACrMAA
I wrote a little bit comparing the two (Chaos vs Chrono lines)
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Lockdown-Anguish-Chrono-Vid/first
Sword torch + Marauders?
Mines better.
Build
http://en.gw2skills.net/editor/?vhAQNAsaRnknBNqhlpB2oBEgilTjiMAWglrcEauwpeaz2tF-TZRBABDcCAM+RAQ0+DkVGAgjAAA
Didn’t you get the forum memo? Thief is dead in PvP.
So which is it?
Thieves say dead.
Non-thieves say OP.
:/
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
The answer to iAvenger lies in The Saga of Biorn.
https://www.youtube.com/watch?v=MV5w262XvCU
Have him summon at range and simply whack his shield a couple times, inflicting slow on enemies in an area effect (such as warrior warhorn), and buffing allies in the same fashion. Make the shield smack sound distinct. Enemy players will need to focus the iAvenger to remove him. Enemy mobs will continue to spam ridiculous area effect, and probably lay waste to him like everything else until Anet address the problem :)
I wish there was a bit more obvious UI element for remaining time on Continuum Split other than the flashing buff icon. Something like the radial boon timer around illusion counters or a little bar that only appears when you are in CS would be nice.
I second this.
Build name aside, help me understand why you 1) aren’t taking power block with this with all those interrupts and 2) why you aren’t taking duelist’s discipline. The pistol CD’s are so good, especially on magic bullet.
The difference in Mental Anguish vs Power Block is the assured additional damage in a Mind Wrack under the effect of a stun vs the insecurity of necessarily landing an interrupt for Power Blocks damage. That said, given the change to the Chrono line if the chance for interrupts goes way up with the increase in CC per minute, then it might be stupid not to. That said, the increase in CC and MR from that alacrity means more lockdowns and mind wracks so…
Anyway, as for Duelists Discipline vs Phant Fury, I’m still not convinced DD is better than Phant for various reasons. Phant Fury is assured product regardless of what weapon set im in and what phants are out. I wont have access to those extra magic bullets anytime im not on the set, and the izerker wont hit as hard while iDuelist wont hit any harder. No extra bleeds and all that yada yada. Phant Fury is a sound, safe investment. It offers assured returns at all times.
Added Lockdown Anguish footage – Chrono Lockdown Roaming DPS build
https://youtu.be/QRROnU40Spk
Made a build thread
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Lockdown-Anguish-Chrono-Vid/first#post5571419
Lockdown Anguish
So I joined the BETA crew to get my hooks into the Chronomancer trait line, wanting to expand upon the base Mesmer build I’d been running.
- Here’s the Chrono build Lockdown Anguish
- Here’s the base Mes version Mental Lockdown
The change is in the Chaos to Chrono lines. The differences (aside from the obvious Chrono effects) I feel are mostly in the toughness/sustain/survive that Chaos brings over Chrono. The Chrono variant is truly glass, loosing that protection on regen proc. Not only that but the three seconds back on top of the mirror heal is noticeable albeit subtly. Really though the the main loss is in Mirror of Anguish, and Bountiful Disillusionment, both of which make it next to impossible to catch the Mesmer out and lock him down. The stability on shatter in conjunction with that blind make for helpfull trips in and out of engagements, not to mention having that Stabo’s there post burst to finalize a stomp, even with covering enemies trying to stop you with CC’s.
What you give up you get good in return though and the Chrono line provides plenty of goodness to make up for it. But the glass is real and as such you do have to be careful with those incoming assaults.
The vid was about my 4th or 5th game with the chrono setup so I’ve still got a lot to learn, but it’s solid. It’ll only get better with experience.
I’ve been here through it all.
- I feel Mesmer is pretty good right now, and I like Chrono, it’s strong.
- I do see the Mesmer hate/QQ, and while it’s always been there, it has some new vigor. That said I’m unphased by it. When I enter I match or read the forums it just blows by me and I go on dominating my opponents, same as before the trait change buffs. I expect they’ll get over it and on with their lives at some point.
- Any “nerfs” have unconcerned me. I don’t see the devs being over the top, though I recognize condi mesmers are frustrated. It’s fair to say that needs looking into.
F5 is not reversing time, sometimes leaving the rift up and sometimes ending but without the reverse of time.
Just had 2 games in PvP in a row where it failed – not sure what specificly is causing it – both were 1v1s and there were no extra factors I missed. The reverse time just failed to trigger.
I was in lobby, fighting beast. My f5 went down and I dont think it reversed (not sure). Either way it stayed on the ground. I went off and got into another fight with NPC’s. When the CD was up, it activated, or I activated it again, and it reversed back to my previous one still over by the beast.
Couldn’t replicate.
Feed back,
The change occured on Shield “4”, as i thought is not the best thing for Mesmer.
It slowed down the Mesmer Rotation, you could do a great quick pace before.The phantasm is ever more unreliable.
Ok they got longer block, but it just doesn’t suit the class. I required some skill to use the previous version. It just feels bad now.Mr Gee, you just listen too much to certain person.
I really don’t understand why you really needed to change a great phantasm and a great skill.edit Block continue even remove the base concept and sens of déjà vu….
I mean with déjà you could already do 2 block. Continuous block were never needed.
The block was weak, but was a trademark of mesmer.
I prefer déjà vu than a continuous block
PvP
- Single Block = Liability
- Multi Block = Viability
PvE
- Single Block = Mobs are idiots, irrelevant question
- Multi Block = Mobs are idiots, irrelevant question
It was perfectly Viable and Reliable.
Now let’s tell the truth;
The phantasm is now pure garbage, it won’t even cast his skill if the enemy is moving. The Phantasm skill is still blockable, so nothing changed as well.Mesmer Channeled block just doesn’t suit. The skill is now more focused on block than summoning phantasm. The phantasm won’t even summon if the enemy hide.
As stated before Déjà-vu was a compensation for the lack of block duration.
Srsly the previous was well thought.
You blocked an attack and you could almost instantly slow down the enemy’s Pace.Now You block and you have to wait 4 sec for a running chicken phantasm.
what is wrong with you? to like it…..Everybody has his point of view.
I don’t like it and i hope that he will considerably review it.
Err, both have their shortcomings.
My suggestion: Make something better.
yeap bunker support chorno is the thing now
any lockdown slow build and video i can see?
I’m working on Lockdown Anguish.
From what I saw, it was boss.
PvP you dont have to gather, just equip and go.
Armor
WvW
- For power, get Zerker or Assassin Armor
- For Condi, Rabid. You can also go Dire, but Rabid is optimal.
PvE
- Zerker or Assassin.
Weapons
- Zerker or Rabid, depending.
Trinkets
This is where you mix it up if you want something extra, like Cav if you want more toughness in a power build, or knights, or valk etc.
- Zerker
- Rabid
- Whatever
This is to add along with my previous feedback – which includes iAvenger phantasm reverting back to range attacker (and its BWE2 sound effect) + AoE on target hit, fully fix Tides of Time return, and make wells usable underwater like Necromancer wells/Time Warp.
iAvenger was changed from ranged attacked to the current iteration in BW3 because it suffered the flaw of ranged attacker. Going back removes the current problem and accepts the previous. This isnt a solution. The solution lays in moving forward.
Ranged phantasms (iMage, iAvenger) with bouncing attacks and effects need new functionality.
Why haven’t you played with me?!
Pyro and I PvP’d for like 4-5 hours last night. Where were you?
If you’re a bunker, portal should be a mute point since you should be going to a point and sitting there. Moving yourself or others shouldn’t really be in your job description.
Hurray, more PvP lobbying to ruin perfectly fine PvE skills and mechanisms.
They buffed the shield to make it attractive in PvE over the other weapons, but this won’t last long if the PvP concern trolls have their way as usual.
From a PvE perspective I really want a way to conjure iAvenger quickly, reducing the Block duration helps with that and doesn’t really affect its effectiveness as a defensive skill for the same reason Confusion isn’t viable in PvE.
I think you often have good points, and I respect that; but I feel you come across as aggressive and “knee-jerky” sometimes, which makes people lash out and devolves discussions.
The PvE environment for mesmer is currently toxic and PvP people are only seeking to make it more miserable.
It’s misguided to blame PvP’rs with “PvE concerns”.
Anet needs to find a solution. Fortunately for you they’ve stated they’re looking into the pet/minion aoe issue.
PvP is a legitimate game mode and all concerns regarding it need to be freely discussed, and all problems properly resolved. Stop attacking people, and focus on providing constructive feedback for your specefic gamemode and its concerns.
Pyro on Chrono Bunker, I recorded from Kshot/Shatter Mes perspective. Complete with annotations of Pyro quotes (7:13 for instant classic)
- Playing with Chrono on the team, as bunker, it was a reliable build (as point holder).
- Playing against Chronomancers last night, they were great, but not the immortal gods some people have been making them out to be.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Queued with Pyro for some Chrono Bunker + Mental Lockdown in unranked. Won all our matches.
Chrono Bunker was fantastic. Have to say though, facing so many Elite specs today, base Mesmer felt really lacking. Still, take what you can get.
Recorded matches. Will put togeather a vid.
Feed back,
The change occured on Shield “4”, as i thought is not the best thing for Mesmer.
It slowed down the Mesmer Rotation, you could do a great quick pace before.The phantasm is ever more unreliable.
Ok they got longer block, but it just doesn’t suit the class. I required some skill to use the previous version. It just feels bad now.Mr Gee, you just listen too much to certain person.
I really don’t understand why you really needed to change a great phantasm and a great skill.edit Block continue even remove the base concept and sens of déjà vu….
I mean with déjà you could already do 2 block. Continuous block were never needed.
The block was weak, but was a trademark of mesmer.
I prefer déjà vu than a continuous block
PvP
- Single Block = Liability
- Multi Block = Viability
PvE
- Single Block = Mobs are idiots, irrelevant question
- Multi Block = Mobs are idiots, irrelevant question
I dont know much about chrono mesmer other than one very long 1v1 encounter I had fighting one earlier today on my thief.
I just got one question, whats the deal with all the block up time? It felt very excessive, I don’t remember so many blocks on a non-specialized mesmer running the PU traitline.
Mesmers have never had a continuous block before, but that’s what they changed Echoes of Memory to.
Remember all those times you were trying to kill a guardian on point, and they’d just go into block mode? That’s what it’s doing, now.
Flat out wrong
https://www.youtube.com/watch?v=fPtiMQTo6YM
Old Mimic had huge problems for viability, but it had features that were truly great.
The channeled block on shield captures a piece of that.
A thread in the mes forum, a copy/paste in the general chrono feedback thread in the mes forum, and another copy/paste into it’s own thread in the PvP forum.
You must have really gotten rekt.
yeah lol, the was wiping the entire team. and we weren’t slouches either. broken build is broken.
Yeah, if he was 1v5’ing the enemy team, it’s got nothing to do with chrono and everything to do with the enemy team.
But it wasnt a 1v5 was it.
Good Mesmers players have been able to clean up way before chrono was even a wet dream in a random devs head.
A thread in the mes forum, a copy/paste in the general chrono feedback thread in the mes forum, and another copy/paste into it’s own thread in the PvP forum.
You must have really gotten rekt.
So you couldnt take down a recognised exceptional player using an exceptionally strong escape artist class who was in Teamspeak with a friend combining their efforts to dominate in a PvP game mode?
I’m not sure how “Chronomancer” is to blame here….
I think you have it right with KISS, but I think you could make it easier on yourself, and on the ongoing success of a news outlet, if you relaxed the reporter format a bit.
You should find it easier to list a number of features and invite people to submit freely. Sure, find some people to be staple participants, but certainly don’t limit it just to them.
Anyway, I know you want me to put my pen forward and exercise my incredible word smithing skills, so I suppose I will.
So in other words…
- No Mesmers anywhere are getting any benefit out of this, nor will they, since all Mesmers run either full zerker, or full rabid?
Ok great :D
I don’t even bother bringing cleanse when fighting condi mesmer :p
- 1) It’s easy to avoid the condi application
- 2) The low amount of applied damaging conditions makes the burst easily cleansed
- 3) If you dont have a cleanse and you manage to get hit, a simple disengage with inactive play will negate the torment/confusion, which passes quickly due to the short condition durations.
im playing this kitten build right now dude…. bad players or not they all die, i dont use clones to try fool people i use them to shatter and cause more problems for my enemy, stealth lets me sit there regenerate and watch them melt for a bit before my next burst
i can keep 6 stacks of confusion on them all the time, condi cleanses are stuck behind a large cd way longer then the speed i can stack conditions. i have 1 reflect 1 invulnerability 3 stealth sources cc and a block as well as a condi transfer, even a necro cant kill me because its gear does not work unless they can see me or i am not blocking/invulnerable, even if they get a lucky one off i just shove it right back on them.
it i literally my first time playing this spec and i rarely play mesmer in general i should be a free lootbag, imagine if i actually knew what i was doing
it could just be my mmr but these people are alot harder to beat on other classes
ps i didn’t even need to look up metabattle the build is obvious if you just read the traits while picking them…….
I don’t even bother bringing cleanse when fighting condi mesmer :p
- 1) It’s easy to avoid the condi application
- 2) The low amount of applied damaging conditions makes the burst easily cleansed
- 3) If you dont have a cleanse and you manage to get hit, a simple disengage with inactive play will negate the torment/confusion, which passes quickly due to the short condition durations.
