(edited by Runewolf.8456)
who would of thought that the healing/support class could heal a lot, i mean i never thought of it before.
Nerf steal and it will be fine.
90% of the thiefs will ragequit and only the good ones will remain.Edit: Why steal is op?
– Instant
– Interrupt
– Dmg
– Heal
– Poison
– Teleport
– stolen skill is most times useful (thief, warrior, mesmer, ranger, necro)
Only if you trait for it.
Also Thieves are meant to have super high burst and high mobility but when you catch them in immobilizes/AoE/other abilities you get killed really fast.
(edited by Runewolf.8456)
I missed most of season 1 with the exception of her boss fight and now i play the new living world stuff and who are these four other “Main Characters” in the world story besides you? They seem act like they know me despite me not having played though the missions where we meet them. I enjoy the story in a game and this kinda bugs me having some sort of re-playable introduction mission or something would be cool, just feels like a weird transition going from high ranking Order of whispers agent who killed Zaithan to random hero #345 to go save the world with 4 other people i don’t even know…
This bugging anyone else?
It’d be nice to get some longer time game modes or even just alternate conquest modes with a higher point cap (for hot-join)
i play D/D or D/P with 2/6/6/0/0 or 2/0/0/6/6 and it works well enough. it certainly isn’t 100% meta or 100% optimal but for having fun whilst having the ability to win i think it’s great. Also i have dabbled in P/P TBH i think it’s fine just use it with D/D, D/P, or S/D (P/P replaces SB for your ranged weapon set) like the above builds it ain’t optimal but it’s cool and it saves you from getting some kitten talk from teammates.
I really don’t know how Thieves are perceived to be OP at all. Sure their stealth makes them a little tricky and consequently they have an easier time ganking unaware or lower skill players than most classes, but other than that they are really a bit on the weak side.
Their passive defense is just about worst in game and their unique ‘defensive’ skill works better offensively than it does defensively, which contributes to their ability to gank effectively while being below average to poor at virtually everything else.
When people get dunked by Thieves who know what they are doing. Theives must obvi be OP super broken, i mean c’mon if i lose that means it’s op right? =S
I too will be a Thief to the end, however i do agree that Warriors are a bit too strong not broken but significantly stronger then many of the other classes.
How are you judging strength? If you are using the ability to deal massive damage and survivability, then yeah, they are a bit stronger at the baseline.
However, they are too easy to deny damage and survivability that relative to any given situation, they are on par or even weaker than other classes. For instance, a Warrior vs. a Axe/Horn + Staff Minionmaster Necro — who do you think is stronger?
I Personally haven’t played much Necro. Though like I said Wars are just a bit on the strong end in my experience, though honestly I think both are on the strong end of the spectrum especially in my playing over the past week neither of which feel as “insta win” as they did when I last binge played however I still think that Wars in particular have a bit too much survivability when combo’ed with the large amounts of CC and damage they can output compared to the other classes i have played (which is pretty much every one but necro)
In my experience i find that D/P and SB work in 80% of scenarios, that or S/D and SB are prolly the closest things you can get to a jack of all trades build
that would be the most useless yet hilarious thing that i have seen out of this game in a while +1
People call it cheese cause it wins, and if you beat them you must obviously be using a cheese build.
/sarcasm off. =p
Though the build is usually considered a “No skill” build by random hot-join people, it’s great for burning down bunkers and assassinating glass cannons. it’s only real draw back is lack of stealth and mobility, and as a result you’ll need some skills to get around it especially when there are multiple people and not just one target or agains poeple who know how to counter it.
I too will be a Thief to the end, however i do agree that Warriors are a bit too strong not broken but significantly stronger then many of the other classes.
honestly it’s the fact that they can just become immune to damage and conditions along with insane regen and CC… granted a lot of styles for them require high skill but there are also plenty of easy-win no-skill builds that will take a crap on anyone who doesn’t have a much higher level of skill then them.
as a thief, my kryptonite is warriors more so then anything else, super tanky, super bursty, immune to damage, immune to conditions, tons of CC, almost nothing you can do against them unless you use one of the really chessey thief builds even then.
only real bad part about P/P is that it has no evade on it’s skill kit (whereas the other two ranged sets do) besides that if the basic attacks did more damage then it would be perfect. though i have been using P/P with S/D in PvP and so far i am likin it cause the blind tanking helps when classes like war lock you down. ATM it’s playable and still good single target damage but you just have less escape/evade potential,
Umm on the topic of condi removal, you can stealth (with the trait to remove condi’s every 3 sec) and there’s a sig that does it as well. we just don’t have mass condi removal…which we might need in the near future..
though for the most part i agree with the exception of stealth thieves on average are only decent really (not to say that thieves can’t do X, Y, or Z if you’re good enough though)
(edited by Runewolf.8456)
can’t tell if trolling or srs.
traits don’t get too useful until around 30 and even then aren’t overly helpful until you can get some of the later tar perks.
that would pretty much destroy the spirit weapon builds out there atm and TBH those are still pretty viable (in PvP at least) personally i think they are fin the way they are.
kite like a mother kittener, bunker, and do burst.
though to add to the builds thing, been playing a static discharge build, (still kinda new to engis but) it seems to do a lot of damage with nice survivability.
kinda agree….IMHO warriors seem to be the class that can do everything and do it better then everyone else. (except maybe condi…)
i lerve sylvari personally, favorite race in the game i think (mostly cause they don’t really fall in with most races in MMO games…sept maybe elves?)
pretty sure Hitler said something similar….look where that got him
i believe the PC’s wyld hunt is to murder dragons though they kinda stop mentioning that one after a while…
in the future….could we have a way to turn things like this off?
You still have a speed sig and you don’t really need move skills since most necros live for days despite being a high damage caster.
personally, (regardless of how impractical it is) i play a ranger who uses swords and such, and never really use any of the skills that need pets to be 100% effective. So they are just in the way for me, i don’t get on GW2 all that often but i like to every once in a while, and i wanna play the class i like but the pets have just manage to be such a burden when i try and do some stuff that i don’t wanna play it. as well i love skills just not the idea of a pet, ranger sword skills are cool and fun, but i dun like the pets.