I don’t really have a problem with the proofs being soulbound except for the fact that even with the E-spec unlocked my character still gets them dropped from the chest… if a-net wants to keep dumping these on us after the respective character has it’s E-spec done, either let us give them to other toons or give us another use for them.
at least once in WvW after i try some grinding to get the rev armor collections done.
With my marauder rifle engi, even though i do run scrapper it’s only for the bulwark gyro and the ranged stomp/revive since i like to solo que those help my team not die all the time when I’m around. Preference aside my normal marauder rifle build still works perfectly fine, you just get your sustain from a different source vs super speed and bulwark gyro.
Umm don’t we have a kit called mortar? That can hit 1500 (+300 ghost) range? Do you guys mean single target range dps? I would not say no to a sniper kit kind of thing but would’nt it make other professions redundant and move engi from jack of all trades to master of “one” ?
The problem with mortar kit is that, at max range it is near impossible to practically hit a moving target (PvP and WvW) since it’s projectile speed is so slow.
it’s annoying because we know it isn’t a problem with the nature of pull skills, because the DH spear pull works perfectly most of the time.
Rocket launcher (which would basically be a replacement for grenades or mortar kit with player targeting instead of ground targeting.) could be pretty neat.
Agreed, fashion wars 2 needs more fashion. Outfits don’t let you pick what pieces you like and exclude ones that you don’t. My personal opinion is still that they should remove armor weight classification from the skins of armor and just keeps the statistics the specific professions.
As someone who doesn’t PvE much, given that it had around the same content (new e-specs, story, ect) I’d pre-order.
Can confirm, am currently suffering from the same issues.
For downed people I just double click them honestly.
The thing just gets annoying when it tries to stomp people and it phases through the ground making it impossible to target… >.>
I Don’t mind kits but I do Kinda agree with the OP on the fact that unless you take nades than your basically screwed when it comes to ranged attacks with scrapper and to be honest i personally really dislike grenades/mortar kit I want to be able to fire my autos without constantly having to lead the target all on top of tracking CD’s, positioning, buffs, condis, ect.
Only thing that needs to be done to traps is taking away that daze you get upon triggering them.
been playing with it for a while, works fine you just need d/p as an off kit unless your playing soldier/sentinel thief.
The only thing that keeps thieves alive in PvP in back capping and +1ing. Now many thieves myself included do not like only back capping and +1ing but we are pretty much pigeonholed into doing it unless you’re a lot better than your opponent or playing medic/condi thief. This is where many of the “underpowered” claims come from, people who try to go outside that one role and get rekt for doing so. In short thieves are balanced for their role, but they only have one general roll, unlike other classes that can fill several, and that is where thief needs buffs.
when ppl will understand that +1 is not a role? rly guys… every profession can be +1… and can be a better +1 than thief, look at mesmer for example…
That doesn’t change the fact that thieves where basically designed for +1ing…
Not saying i like it, just saying.
The only thing that keeps thieves alive in PvP in back capping and +1ing. Now many thieves myself included do not like only back capping and +1ing but we are pretty much pigeonholed into doing it unless you’re a lot better than your opponent or playing medic/condi thief. This is where many of the “underpowered” claims come from, people who try to go outside that one role and get rekt for doing so. In short thieves are balanced for their role, but they only have one general roll, unlike other classes that can fill several, and that is where thief needs buffs.
Well put. However, I’d have to say that as long as we are as mobile as we are, it is hard to justify having us have access to non support roles. If we could do everything, while being the most mobile, we’d risk being ridiculously overpowered. Hopefully our next elite spec will trade mobility for functionality.
I honestly feel our mobility is only really helpful in specific scenarios, like conquest where I’d tend to agree with you that thieves could easily become extremely powerful in this game mode if A-net is careless with its buffs. But outside of conquest in PvE or WvW there aren’t really any capture points to back cap or any other scenarios where our mobility gives us a large advantage over other classes short of running or resetting fights, which makes our mobility in these two game modes is a poor excuse to leave thief in the dust if you ask me.
In here lies a lot of the issues with balancing thieves in particular since A-net likes to keep our skills roughly the same across all game modes I believe that the advantage our mobility gives in PvP will continue to hold thieves back as a class for quite a while, unless we start gaining some more imaginative sustain buff similar to what daredevil has brought to the profession.
Granted I haven’t played much of Maguma on my thief yet but the only mob i notice that has a large issue with this is the wyvrens, when they start spitting fire at you. It gets worse with lag since you can’t always tell your in the fire.
I dunno what build your using but I’ve been going full burst with venom share for a few months now and it’s really good with D/P soloing or in team fights, gives great sustain and control to myself and my team. I’d love to help you out if you want.
The only thing that keeps thieves alive in PvP in back capping and +1ing. Now many thieves myself included do not like only back capping and +1ing but we are pretty much pigeonholed into doing it unless you’re a lot better than your opponent or playing medic/condi thief. This is where many of the “underpowered” claims come from, people who try to go outside that one role and get rekt for doing so. In short thieves are balanced for their role, but they only have one general roll, unlike other classes that can fill several, and that is where thief needs buffs.
I wouldn’t mind it, but I’m not sure how much it would help in 1vX’s since many if not most use some form of tab targeting which would still target you just as quickly. However In team fights it would be a lot better because you’ll have more targets to tab target onto instead of you.
The chest, containing Proofs, being account bound is a bug. Earning specializations (skills and traits) is intended to be character progression. Ex: If you want to fully train up your warrior, you actually need to play your warrior for some amount of time. I say some amount of time since Tomes of Knowledge have allowed players to bypass a lot of existing character progression.
But can’t we already skip like 90% of character ‘progression’ in the sense that you describe it with tomes of knowledge? Personally i fail to see the issue in making the tokens account bound, because there are some people who don’t want to play a class until we have it’s elite spec for one reason or another.
It’s most likely gonna get nerfed, but I don’t think it’s against the ToS.
It’s great for that and for some heals for the thief if you trait for it. Been running venom power thief for a while now, it’s really great for survival and team support without losing damage.
If we’re fixing stealth we should also fix the classes that use them so they don’t have to rely on them.
Have had My hex for over 2 years still works fantastic, though the wire is covered in some sort of mesh which tends to Frey out a bit after grinding against a sharp corner for over 2 years. but otherwise it was well worth my 60$.
and then have two lines that do virtually the same thing?
If necessary, sure. It’s better than the alternative of leaving things as they are.
The way I see it is this, Acrobatics should be about mobility and dodging in the vanilla style. It should be everything it used to be, and should provide a solid compliment to a dodge-heavy DD build.
Daredevil itself should involve the dodge enhancements, making dodge more functional, but also should be solidly about stand-up fights, giving Thieves more face-tanky options, more capability to wade into battle and stay there rather than having to cut and run constantly. That seems to have been the attempt with the staff and Physical skills, but they don’t really cut it just yet.
What I don’t want to see is some attempt to re-imagine Acro as something different.
One thing to always keep in mind, you can only have one elite spec at a time. That is irrelevant right now, because we only have one anyways, but as soon as we have two or three other specs, remember that if you play as one of those then you can never take advantage of what Daredevil brings to the table.
Unless we want every future spec to include make-ups for what Acro lost, it’s just much simpler to put Acro itself back into working order and let all future specs make use of that when they need a little mobility. If they want to add a Shadowstepping based line, which would not be a terrible idea, they should make it as a new elite, like “Shadow Runner” or something.
I was unaware we would only ever be allowed one elite spec at a time, apologies. But otherwise I agree with you and the first step is definitely boosting acro back to it’s former glory, however I do not think that should be the ONLY step taken. After acro is back DD should be adjusted even if only slightly to emphasize that difference your describe.
Nope, just fix Acrobatics as it was before The Great Nerf.
and then have two lines that do virtually the same thing?
Agreed we need some defenses and less reliance on stealth (unless you wanna build for it) for damage/survivability.
mesmers are strong, IMO a bit too strong but by no means broken. Many mesmers all use the same tricks and ways to kill you so once you learn how they wanna kill you , they become easier to deal with.
I’d personally like to see thieves become less stealth reliant, to build up loadout variety and also because IMO the thief archetype =/= assassin. emphasis on the other playstyles and themes via less stealth reliance for some builds/kits (IE S/x, P/x, and SB)would be pretty cool.
this could be achieved by giving us buffs with dodges or other condi removal methods outside of SE and shadowstep. plus maybe even some defensive stat buffs or even offensive stat buffs(so taking defensive gear is less punishing) idk.
I’d love some non-stealth centered damage mitigation, something to help us keep up with mesmers who currently do our job several times better than we can.
Idk about others but when mesmers have higher hp, higher burst potential, and more invuls and other damage mitigation than us, I don’t think getting both a HP and damage mitigation buff would hurt anyone especially since we’re supposed to be THE burst damage class and lord knows we aren’t gonna get a damage buff.
i can play D/D, do damage and not instantly die. this is alright with me.
If what you say was true, they would never make skill changes.
The very fact that skill changes are done is proof that there’s broken builds. Particular combinations of skills, gears and traits that work too well together. Players find those loopholes in balance, and exploit them to get unfair advantages with which they earn undeserved victories, until what’s broken is fixed, and then they cry because they have no skill, and they can’t win without those broken builds.
How ironic when the ones who need to “L2P” the most and can’t do a thing without abusing loopholes in the balance are the ones going around saying others should “l2p”.
This is a game, not real life politics. You can’t prevent things from being fixed by lying and saying they are ok when they are not.
If Balthazar was around, he’ll smack them exploiters silly until their ears flop like freaking sparkfly wings.
there’s a difference between exploits/bugs and what people think is ‘OP’ and i think this thread no matter how poorly worded kind of has a point, most of the problems people have with a lot of the classes can be outplayed to some degree or another.
just to be clear I’m not denying that balances need to be made. I just think that players should look for more possible in game solutions before complaining about it on the forums.
I would like to see promised Profession Forum Specialists, though.
We really need those. And it’s not like there’s a lack of good candidates.
IMO, most forum people only post or type “good”, a lot of these forum warriors are baddies in game. I think their perception of balance is skewed.
Everyone’s perception of balance is skewed. Including very strong players who are often the most skewed as they have a vested interest in maintaining the powerful nature of their comp.
As for this list. I hope arenanet do realise this:
Thief has almost always been a mandatory pick because of their unrivaled mobility and the uncounterable stealth plays the class allows. This means that every competitive team is always going to be forced to have a thief and that the thieves performance can almost control the entire matchup of the game. As an example, if a thief severely outplays the other thief it’s going to have a much larger impact than any cele class outplaying each other and there isn’t much the team can do to stop this from happening.
I mean, I would +10000000 this if I could. This whole game of gw2 is decided by who has the best thief. Its like air superiority in warfare. If you have thief superiority then it is so easy to play every other class and feel like a pro.
Honestly 90% of games with organised teams is just who has the better thief because the profession is simply too strong to deal with without your own thief.
They need to add significant counterplay to thief. Or reduce its damage. And by counter play I mean like ways to interfere with their initiative regain
If you want to increase counter play to stealth thieves will need other defensive skills/traits to play with otherwise your just deleting the class from viable play.
ZZZZZZZZ
Who cares if they aren’t required in every team. They have had THREE years of being the best class. THREE WHOLE YEARS. NP finding a team as a thief for 3 years. Deciding most games for 3 years.
Time to give other classes a chance. They should make the significant nerfs needed to thief. Then if and when it becomes not viable then and only then should it receive buffs to compensate.
and here i thought for half a second, i could get some constructive conversation. Now I know why A-net tends to ignore the forums most of the time.
Not a bad thread, OP even though i don’t completely agree with everything said, i think having a collective doc of all of the popular suggestions and known problems is a good way to go.
my only problem with condis is lack of resistance and some classes lack of condi clear. especially since most invul skills don’t work on condis, if we got some more condi clear and/or resistance that would settle many of my complaints.
However i have a rather intense vendetta against condis so it’s pretty likely my opinion is rather sqewed.
I would like to see promised Profession Forum Specialists, though.
We really need those. And it’s not like there’s a lack of good candidates.
IMO, most forum people only post or type “good”, a lot of these forum warriors are baddies in game. I think their perception of balance is skewed.
Everyone’s perception of balance is skewed. Including very strong players who are often the most skewed as they have a vested interest in maintaining the powerful nature of their comp.
As for this list. I hope arenanet do realise this:
Thief has almost always been a mandatory pick because of their unrivaled mobility and the uncounterable stealth plays the class allows. This means that every competitive team is always going to be forced to have a thief and that the thieves performance can almost control the entire matchup of the game. As an example, if a thief severely outplays the other thief it’s going to have a much larger impact than any cele class outplaying each other and there isn’t much the team can do to stop this from happening.
I mean, I would +10000000 this if I could. This whole game of gw2 is decided by who has the best thief. Its like air superiority in warfare. If you have thief superiority then it is so easy to play every other class and feel like a pro.
Honestly 90% of games with organised teams is just who has the better thief because the profession is simply too strong to deal with without your own thief.
They need to add significant counterplay to thief. Or reduce its damage. And by counter play I mean like ways to interfere with their initiative regain
If you want to increase counter play to stealth thieves will need other defensive skills/traits to play with otherwise your just deleting the class from viable play.
i m full berserker gear atm and i wanna play pvp like 1v1 d/p atm
if your running power backstab D/P investing in Valkyrie gear is never bad, especially getting ascended zerk/valk trinkets will get your survivability up without sacrificing too much damage. Otherwise cavalier/knights is never pad if you are willing to sacrifice some damage.
I too wish that we had some sort of way to make sure the mentors where able to live, though TBH id take any additional story paths i can get outside of the character creation ones.
depends on what your playstyle and build are.
Total Characters: 9 (one is a place holder for my rev’s name)
- Mesmer 2 – 80
- Guardian 1 – 80
- Necromancer 1 – 2(place holder for rev)
- Ranger 1 – 80
- Elementalist 1 – 80
- Warrior 1 – 80
- Thief 1 – 80
- Engineer 1 – 80
then just one beta slot just sitting around.
condi will get better once more access to resistance exists, besides that and bugged class skills only a few things here and there need balancing.
Mes has been my second main for a while now next too thief. I really enjoy the illusionary mage/duelist role tbh. But I’m sure many people are playing both of them because they are the flavor of the month and the same thing probably would apply to any class that was suddenly buffed into the meta.
The only problem i have with mesmers is that they have crazy access to both stealth and distortion. taking away a bit in one of these areas (preferably stealth imo) i think would bring them in line.
i swear if tybalt became a dragon, i would hack the game and join his legion.
I haven’t played my ranger often and by no means to i main them so my rating is for how much i feel they have improved toward becoming a class i’d like to play even if it isn’t optimal or ‘meta’.
PvE: about the same 7.5/10 great all around, nothing exceptional.
WvW: 9/10 Honestly before it was very hard to get the builds i liked to work due to how traits allocated certain stats but now i can run a more melee focused build without sacrificing all my damage/survivability
PvP: 10/10 the only difference between WvW and PvP is that i don’t have to worry to much about my opponents running from me so I can afford to go with pets/skills that have more a ‘cool’ factor.
I feel as though also making the shouts do things like give buffs to the player and the pet would be good cause right now there is no reason to run shouts except strength of the pack, heal as one, and sick ’em. the others are very situational and even in their desired situation not that good
people talking about a ‘meta’ for a 4 day old patch.
you wanna know whats funny? que times are even faster since the patch. So somehow I doubt people are leaving in the thousands.