[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Where does that Lunar Wolf come from?
Haven’t played much of Ranger after patch yet.
Best condi Necro currently is just a Signet Necro with whatever stats on.
I tried running Corruptions with new CPC with moderate success.
Because Parasitic Contagion totally sucks and is useless, again we have no big rewards for actually playing good or bringing things like Epidemic to PvP.
If PC was a minor in it’s current form, it would be okay.
But if they want to keep it as a GM Major, it has to;
1. Work in Death Shroud
2. Be 15-20%.
Split the trait between PvE and PvP if you want. It’s broken in PvE anyway if you have AoE open world fight, it outheals all the healers, supports and whatnot on it’s own with Epidemic. 5k HPS is a normal thing.
But in PvP, if you don’t go for Signets, you’re left with little sustain, no damage, little boon corruption, little condi removal and no bonuses like Might. And if you want to take Corruptions with Condition Amulet, you’re killing yourself faster than foes would.
Go Signets or go home, basically.
You want to nerf already weak Dhumfire?
Necro does not use it, you don’t need a fire proc on telegraphed auto attack when you just have to send back their burning to your opponent xD
People would use if if it was’t doing hardly 1k burning damage a second when you spam it and hit with LB every single time.
If we could get rid of Plague Sending with Signet and instead get couple charges/short duration of Plague Blast replacing Life Blast when you enter Death Shroud, there would be no problem with Dhuumfire or passive Signet procs, like I suggested before the patch.
To be honest, everyone got some passives this patch.
Necro got Plague Sending which is pretty much mandatory after they nerfed Consume Conditions. Not to mention if you, bless upon your soul, try to run MoC.
But I believe Eles, Engineers, Warriors all got their own, not to mention other profs.
Design choice.
In Open World fights with Champions/Bosses and mobs assisting them you can slap in Parasitic Contagion, move into the range of Scepter 1 and start reading a book just pressing Epidemic on cooldown.
In many situations, with current broken burning, your DPS will vary from 60k to even 150k+ per second total. In combination with Parasitic, you won’t die from any AoE damage as long as you have couple targets to spread on so can pretty much AFK and out-dps any other profession. Beyond 3-4k HPS, I haven’t found a situation in which I’d have to move.
I can’t understand this logic. Parasitic in PvE will always be broken powerful with all the condis and stackable ones now. As long as there’re targets, it will outheal vast majority of damage boss or field can do.
So just tune it with PvP in mind – 15% and working in Shroud…
You’re being killed by your own conditions.
And if Necros were tanky, they wouldn’t be tunnelvisioned entire match. Aren’t they focused? Maybe I’m missing something.
(edited by Rym.1469)
Honestly, they should’ve splitted tons of things. I was just saying from “General” point of view for all modes.
Necromancers? Lingering, Parasitic…
@Lopez, Bitter Chill will be better if your group doesn’t stack 25 vuln all times already anyway. Otherwise, Talisman.
I guess Thirst is good for couple reasons:
1. It frees up your bar in situations when you have no swiftness uptime from Locust Signet (Open PvE for example). So you may take SoS or CPC.
2. It works nicely with reduced CD on Blood is Power
3. It allows you to stack more bleeds
4. Blind will work with Chilling Darkness and Chill can proc more Vulnerability from Bitter Chill if you take it.
So in general, just more goodies.
Its kind of funny that we both came up with the same build haha. I wanted to try a condi signet necro after patch and so far it is looking really strong. The only I did different was swap corrupt boon for flesh wurm just for an escape. Really solid build!
Condi Corruption with CPC! Remember!
Very overpowered.
They better focus on fixing Parasitic Contagion in PvP, doing something about awful Death Magic Master Minor and just up the Bleeding & Poison applications on Grasping Dead especially. Oh, and make Dhuumfire worth looking at.
Hey all,
After 2 days of testing couple builds, I found 3 or 4 worth noticing and 1-2 fun ones. I’ll maybe update that further.
For now, I have two builds to post:
Corruption Condition
So, you’re thinking, Corruptions suck, Signets all the way? Could be and it’s possibly true. But as always, I try not to use common choices. And there’s a possibility to play Corruptions.
So that’s Corruption Necro in Curses/DM/SR. Because I take Undead Runes and Corrupter’s Fervor, I managed to lower self-damage from Plague to about 4k over full duration. It’s probably best it will be.
Now, it’s not old Terrormancer. It doesn’t have Terror, it doesn’t have Path of Corruption. It has lower cooldown Corrupt Boon instead, which, (after Stability fix) is okay for Boon removal.
Instead, it’s quite sustain damage. One good thing about Corruption’s CDR is that Corrosive Poison Cloud cooldown is now 20s! So you’re basically Weakness machine. CPC, Weakning Shroud are very good traits and seriously reduce damage on point. CPC also applies constant pressure with Poison. Apart from that, you have lots of toughness (though new Instagib Mesmers are a problem) and good defense against Conditions (including those applied by Corruptions) with Spiteful Removal and general Soul Reaping line, pretty common for most Condi builds now.
Blood & Curses Support
Now that’s a surprise, but it’s build I had most fun with:
I wrote guide for it, so won’t explain much. I won pretty much every ranked game which wasn’t against 4 or 5 man premades, since this build requires some thought from your teammates to work properly and is probably a lot stronger with cooridnated team and VoIP.
Never thought that Support Necro may work, but as it turns out, it’s probably one of the best support builds now. And Transfusion is awesome. Too bad people pick Foefire so often, it shows astonishig potential with any verticality or LoS like Khylo or Niflhel.
Main weakness of builds I came up with are Instagib Mesmers (I guess they will be toned down, because their burst on +3k armor targets is ridiculous and almost un-counterable for Necromancers, your Team will have to take care of them), and high Burning stacking from Eles and Guardians mostly. Thieves aren’t that big issue, especially Support build.
That would be it for now.
Cheers,
Rym
All the credits to skowcia.
This is genious.
Personally, what I miss the most about Minionmancer is that feeling of swarm-like play. Wish Minionmancer played something like Abathur from Heroes of the Storm – fragile himself, staying mostly out of the fights, supporting his allies with various buffs, but when left alone – streaming dozens of dangerous minions and flipping fights all over the map, being more like a “presence”, similar to RTS.
Nos was using possibly Knight or other power variation with Pack Runes with Spite/SR/Curses against five gauge with 3 signets. Quite sustainable build, although most of his damage was coming from Chaith transfered conditions and spite signet. Not to mention, engi ate absolutely every cooldown.
But that’s some option. The uptime on Weakness was pretty strong.
We don’t know who to trust anymore or did we ever trust anyone?
Dunno. Who’s the guy that does the Engi? He basically turned the class inside out and it’s still a very powerful class.
Everyone but Jon Peters! He would turn us into one big high concept!
I remember that he was once testing 5 signet warrior in PvP and he told us that we don’t suck, but we have to master the death shroud more.
2k? Jk, Engi does 8k ticks of burning alone with ramp up time of 3 seconds.
I would like to suggest very motivational words for the Necromancer I saw sometimes on various sites about fitness etc., I think it will inspire us and fits perfectly:
“No pain, no gain”
Or Necro version:
“Pain, no gain”
Just FYI Guys Karl said on the stream that they are most likely changing the bleed on plague to a 1 stack 10 second bleed on activation with no re activation
I guess the stream paid off.
Now that’s a sad panda.
They could at least give us a day of fun with that!
Okay let’s just remind ourselves it seems that this is not the version that will be live tomorrow now the question is…how different will it be??
-Enhanced the effects of self applied conditions on corruption skills.
“We felt that these skills made necromancers too viable”
We saw Necromancers had great fun speculacting about methods to suicide, so we increased the duration of self-applied conditions by 100% to make it easier to achieve without too much theorycrafting" – #4theplayers.
There are rumors that Karl is looking into the plague self-applied bleed, and making it one long duration application instead.
Nooo! They will have to buff Engineers to balance it out!
I’m asking because massive genocide would be easier to organize in PvP.
I’m not the math guy, if you could confirm the possibility, I’d be very grateful and I’ll shout “Drarnor made it possible!” on the map chat when dying.
(edited by Rym.1469)
If he used other runes than Nightmare, he’d maybe even kill himself.
With the poison/bleed duration runes, plus food in PvE I think it should be easy to kill yourself.
Yea, Drarnor already calculated that. I’m curious if we can do the same in PvP though. Was thinking about some signets maybe, for more might? Like replacing CC with Vampirism and maybe one more.
Group of 3 Necros casting Blood is Power is 8 seconds of 24 Might to each, plus a nice long bleed to kick things off. Should be doable with Afflicted runes and duration sigils.
Wouldn’t Krait runes be more optimal for this meta? And maybe weaponswap with Sigil of Battle before?
Finally necromancers can fully partake in the universal quest to bring every necromancer back to their natural state: the downed state.
But seriously how can the devs possibly not realize how hilariously broken this is? Anyone with a basic knowledge of the mechanics or the will to JUST TEST THE TRAIT ONCE will tell you how silly this is.
Thats the worst part of it all. They took ages to supposedly “finalize and test and balance” the changes, and it ends up as something that a random guy from the forums could have done better in every aspect in 24 hours (conceptwise, not implementation, obv.). It is sad, really.
(edited by Rym.1469)
If he used other runes than Nightmare, he’d maybe even kill himself.
With the poison/bleed duration runes, plus food in PvE I think it should be easy to kill yourself.
Yea, Drarnor already calculated that. I’m curious if we can do the same in PvP though. Was thinking about some signets maybe, for more might? Like replacing CC with Vampirism and maybe one more.
If he used other runes than Nightmare, he’d maybe even kill himself.
Depends on what hour patch hits, I will be organizing massive suicide of Necromancers in new Lion’s Arch and other areas tomorrow ln EU. Probably record it, too.
That should be fun.
Even thinking about creating a special guild. Dunno about the name, “Suicide Squad” or “Little Sweden”. [EMO] tag?
Minions aren’t going to survive 2-6k burn ticks.
Yay for new Flamethrower Engi, stacking 21 Burning stacks with #1!
So, I’ve been running some numbers, and here is what I’ve found:
For equipment and skills: http://gw2skills.net/editor/?fRAQNArYGDV32dj5N83AA-TFyBABEcEAW+UAAwDAIl9H4S53mq/4n+gzUCGAABYmlZZOzADdoDdoDdoNzZO0ZO0ZWKAYWWB-w
For traits: http://dulfy.net/gw2traits#build=AgQB6ALcA9Q~
Assuming 25 sigil stacks, but no Might or Vulnerability on yourself and no banners, you will have 2405 Condition Damage. Plague will deal 16,510 Bleed damage and 13,172 Poison damage for a grand total of 29,682 damage you dealt to yourself.
In Plague, you have 37729 health, so you won’t die there. The few seconds after leaving Plague is key.
Long story short, you leave Plague at 31% health (5956), then take another 1238 bleed damage and 908 poison damage for a total of 2146 damage after leaving Plague. It doesn’t kill you, but you’re left with 3809 health. From full. From your own elite.
However, if you first cast Blood is Power, it is a guaranteed suicide. Before accounting for the Might, the self-inflicted damage increases to 37937. After accounting for the Might (8 stacks, 8 seconds), the damage is increased by 1024, to 38960.
I can’t wait to fire up fraps, gather couple Necromancers and go full Jewish Suicide Squad on some world boss event.
I am excited for tomorrow patch, lol.
20 stacks of burning from spamming #1.
No favorism. At all!
“We can commit suicide within 20 seconds!”
Gotchya Arena Net! NOW I know where the Necro inspiration came from!
:D
Just think fellas, not only can we vuln and blind ourselves when traited for corruptions, we can also trait to add chill AND EVEN MORE VULN, HOORAH!!!!!
Beautiful synergy!
You will miss Deathly Swarm if Blind is applied after the cast.
I guess we’re safely looking at about 15-20k damage with ease out here.
Plague will give self bleed + self poison with trait , confirmed
I have to say that guy streaming Necro sounded like he heard that his dog died and wanted to forget about it as quickly as he could.
Now the main question is – Poison was listed as 2 second. If it pulses, then we can safely start rolling on the floor, laughing.
A little over 3130 condi damage fully buffed using bursting instead of corruption sigil., which gives roughly 260 dmg per bleed. A grand total of 18200 damage done to self while in Plague while fully buffed up. e.
That sounds like almost enough damage to down you when the form ends.
I would love to see a video of a necromancer killing himself with his elite form.
Somebody please make this happen
I’ll try to document this for future generations as fast as possible.
(Un)Fortunately, it’s not possible to kill yourself leaving Plague, you health maintains the same % when the skill ends.
So unless you can find a Condition setup that will deal over 40k damage to yourself…
Turns out it might be quite possible, my dear friend!
Welp, we’re no Engineers, so you may have to adapt to all the craziness!
(edited by Rym.1469)
Henry, shhh, calm down.
Everyone has eyes and we will test it tomorrow. For now, take a dog for a walk.
I would like to be able to khm…using WoW terminology (don’t kill me!)…reforge a bit of one stat into another i.e. :
Take Rabid Amulet, reduce precision gain by 200 and get 200 vitality in exchange.
But as mentioned, the point of standarizing stats was to make it easier to balance. Was it achieved, it’s another discussion
.
Actually 2-3k healing would be pretty neat if we could reach these numbers without going full Cleric.
Ranger has similar “amazing” trait, healing under 2k on 20s ICD on pet F2 use.
Devs are too afraid of giving us healing. Elementalist, however…
Look at Confunding Suggestions Mesmer’s adept trait.
There’s no such thing as “too powerful” for some professions anymore
A little over 3130 condi damage fully buffed using bursting instead of corruption sigil., which gives roughly 260 dmg per bleed. A grand total of 18200 damage done to self while in Plague while fully buffed up. e.
That sounds like almost enough damage to down you when the form ends.
I would love to see a video of a necromancer killing himself with his elite form.
Somebody please make this happen
I’ll try to document this for future generations as fast as possible.
I think it’s some option if you’re already traited with Speed of Shadows.
But if it still heals for such small amounts…not to mention that rezz % will be hard to notice with magnifying glass. And probably have some amazing range, like 300.
Judging by the fact that there are streamers showing off tomorrow’s build today, I believe only changes can now happen post-patch.
I would like to see riots in Divinity’s Reach.
This is a perfect city for that. These little corners, tight streets and various city sections are just perfect for setting up barricades and burning witches.
I might have played a little too long in Novigrad, tho.
I think that if you already pick Curses and Soul Reaping as Condi, better option would be Death Magic for protection, increased survivability, condi removal and better synergy with Speed of Shadows and other Shroud traits. You could get Master of Corruption this way and not run signets.
He’s like a child of Tupac & Stephen Hawking drunk night.
I think that, sadly, ANet just keeps our non-utility minion skills for sheer flavour and funsies.
I was wondering if the today (pre patch) necro if stronger than the post patch necro?
Depends on meta. If Shoutbow still dominates post-patch, then both suck equally.
If you’re Condi with Curses and Death Magic, logical follow-up is Soul Reaping.
Which, most likely, locks us into Shrouded Removal. And that, sadly, excludes Putrid Defense, as cool it would be.
We can speculate, but because Shoutbow is very likely to remain, possibly be even stronger, we may as well start talking about power specs.
I have the solution.
Plague Skill 4: Sending Plague
Cooldown: 5 seconds
Cast time: 0Add a condition transfer to your Plague. (1 condition transferred per enemy hit),
It fixes nothing. Plague pulses short duration bleeds every second. You’d transfer 2 stacks of 3s bleeding and that would be it.
If bleeding was applies every 3 or 5 seconds, but in couple stacks and with longer durations, Then we could indeed think about transfers.
I have a solution.
Up the self bleeding stacks to 10 seconds.
Now tell that Arena Net.
1. That was weird as hell. Reminds me of those weird anime flash games.
2. I didn’t
3. It’s okay
4. I liked the saxophone-like parts at start. Then I turned off the music.
;)
Oh sorry, I always use house as it has the biggest audience (and most people have little to no problem with house).
Oh, but I love the good saxophone! In fact, my girlfriend plays it.
“Lily Was Here” by Dave Stewart&Dulfer or “Baker Street” by Gerry Rafferty are among my favourite songs of all times!
Alternatively, for instance, Ratatat or Wolfmother
(edited by Rym.1469)
I have the solution.
Plague Skill 4: Sending Plague
Cooldown: 5 seconds
Cast time: 0Add a condition transfer to your Plague. (1 condition transferred per enemy hit),
It fixes nothing. Plague pulses short duration bleeds every second. You’d transfer 2 stacks of 3s bleeding and that would be it.
If bleeding was applies every 3 or 5 seconds, but in couple stacks and with longer durations, Then we could indeed think about transfers.
Secondary trait lines in combination with curses relieves the need to take Consume Conditions as a healing skill.
Yep. Time to run Prayer to Dwayna/Antitoxin Spray. In sPvP, I guess we’ll just turn off our heal skill somehow.
I think you will get more healing out of SoV using it as a might stacker, boon corruptor and potent siphon in DS skill when activating the active.
Combine with Parasitic Contagion and barring really good condi removal by enemy or enemies, you should start seeing 300-350ish regen per second or so from SoV when hit, and anywhere from 300-1000+ healing per second from conditions depending on the amount of enemies ticking with your stacks. 600-1300 healing per second just from SoV and Parasitic Contagion (not counting any regeneration, siphons or other skills/traits) should make up for the lost healing from CC if you choose not to use it.
Edit: Or you can use CC and use Parasitic Contagion as cover regen.
Just saying that if you somehow manage to get 10’000 dps just from conditions in PvP, you’ve already won the fight and you don’t need that healing.
Realistic scenario is about 200-300 hps max. Which wouldn’t be bad, but doesn’t heal in Shroud.
And just one bleeding stack nullifies passive healing of Vampiric Signet. Which heals you for your amount only when you’re being hit every second.
If you’re being hit every second by build that isn’t full cleric or rabid condi, you’re not likely to survive long enough to get better value out of Signet than from even post-nerf CC.
(edited by Rym.1469)
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