Showing Posts For Ryth.6518:

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

^ Yep agree…not sure why Arenanet had to go so casual on somethings…world immersion is a KEY thing that needs to be present in an MMO. Porting around all over cities that have 10+ waypoints and zones that have that many just makes the game a teleportfest.

Hopefully they realize this and remove a ton from all over. Would be in their best interest.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

It’d be nice if it was just major towns and cities, like GW1. Especially on Straits of Devastation.

Agreed. Major cities only and major towns.

It should also be some sort of travel like horse, carriage, flight, blimp…not some loading screen port…so lame.

I've come to dislike waypoints.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

You’re like those people who don’t like fast travel in Elder Scrolls games. You’d rather spend that 20 minutes every time to cross the serene, beautiful landscape…however some of us have things to do! Dragons to fight, loot to get, ya know.

Fast travel in a game does DESTROY immersion. It also destroys any sense of scale and massive size.

Look no further then WoW when they introduced flying mounts. Not only was the size of the world reduced dramatically, world PvP died. When they implemented a shorter hearthstone, teleports to zones, dungeon finder and more gryphon points, they destroyed the immersion even more. The world became empty.

A big example was the journey to places like Winterspring from Darnassus or the travel from SW to Booty Bay or from SW to EPL. When you add tons of flight poitns/way points…all of a sudden, it’s this small world now.

Lastly, even though GW2 doesnt have DF or World PvP, what all these Waypoints do are REMOVE the massive multiplayer from the world.

When you individuals ‘porting’ to every location, you create the sense that the SERVER you are on is either not active or dead. You create a vast ‘emptiness’ in the world because you don’t PASS anyone in your adventures when everyone is porting all over.

This is one big thing ANET massively screwed up on. Tons of waypoints and quick travel. You would have thought they would have learned the issues that were created in WoW and to avoid it…yet they didn’t.

You’re like those people who don’t like fast travel in Elder Scrolls games. You’d rather spend that 20 minutes every time to cross the serene, beautiful landscape…however some of us have things to do! Dragons to fight, loot to get, ya know.

Dragons, aside, its been proven constant waypointing doesnt actually get you all that much more loot, thanks to costs and loot scaling. I certainly don’t mean to say having no waypoints is better than having them, but merely to highlight the fact, some of the charm of the game, particularly those that the developers envisaged is lost, due to waypoints.

Actually it wastes the world developers time by creating ports all over. If I was a world developer, artist, etc and the game programmers put a bunch of way points in, I would literally get on them about wasting my time creating a world that no one will experience because they are hoping all over. Sure you ’don’t’ have to use them but it’s better to keep your world active then making it quick and easy to get around because players want everything easy and quick. If you don’t have time to travel to distant locations, then make the time or travel one night and play another.

Travel in WoW was one of the most exciting things due to never knowing what you would come across, especially on PvP servers but also it was part of the ‘JOURNEY’.

Might as well not even bother and just start making instant ports to all DE and Dungeons.

Take the world out of an MMO and you take the subscriber out of the game literally and figuratively.

(edited by Ryth.6518)

Welcome to the minority.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I unfortunately think I am in somewhat of a similar boat with OP.

Right now, I currently play GW2 and WoW. Whenever I am on WoW, I want to be playing GW2, whenever I am on GW2 I want to be on WoW. I feel like I should be on the other game because I am wasting time that I could be leveling.

However, I feel inclined to be on WoW because I know that game like the back of my hand, and I know everything about it. With Guild Wars, I unfortunately see tons of forum posts about how bad it is, no end game, etc.

I enjoy the game, it feels different, and I enjoy the gameplay, to an extent. It does feel grindy already and I am only level 15. I also feel as though I am sort of playing a single player game, because sure I always see people, but no one ever talks, etc. Maybe it’s because I am on a lower pop server, or it’s because my guild is super inactive.

I just fear for the games future like the OP does. Everyone was so hyped about SWTOR, and RIFT. SWTOR sold just as many copies if not more than GW2 at launch and that game is heading down a dark path right now. The heads of Bioware left the company because of how badly everything is going.

I have never felt like I should be playing another game in my 8+ years of WoW’dom. Everytime I logon to WoW, I say to myself, why am I not on GW2? I should be trying all the classes, leveling and seeing what I like. Conversing, figuring the game out etc. Then the forum posts, and the fear of the game having no future come into my head.

Those thoughts don’t arise in WoW, because it’s been around for 8+ years. However, with the way they’ve designed MOP, making it a do the same thing every day kind of game. I just don’t want to do it. The gear treadmill doesn’t sound good like it used to.

On the other hand, I fear not being good enough to strive in GW2 like I do in WoW. I am a beast tank on all the tank classes in WoW. I don’t PvP because I am filthy awful at it. That’s one of the biggest fears I have with GW2. What if I suck at this game in PvP like I do in WoW? I will never be accepted into most communities, because GW2 is all about PvP. It’s been that way since GW1.

I want Guild Wars to be a success, but I dont feel like it’s going to be. Maybe I just need a better guild or server. All I know is, I’ve never had such a hard time choosing which MMO to play. I bounce back and forth between the two all day. Go on WoW, level and alt easily or do redundant dailies. Or go on GW2, feel like Im in a single player game, enjoy the change of combat etc, but still feel like I am grinding my way through the same stuff just to hit 80. I enjoy both games, and I can honestly for the first time say that I don’t enjoy WoW more than anything else. I enjoy them both about equally. I just don’t know what to do. WoW is a dying game, albeit a long ways away from dying, they just keep making too many mistakes and honestly they’ve been giving us rehashed content for 4 years.

Flame on friends, I come here to vent and to hopefully gain insight on the decision I will ultimately need to make. I enjoy both games, and don’t consider myself bias or partial one way or the other.

Good post…

Maybe you shouldn’t view the games as something you ‘have’ to do or log into. That’s what I’ve been doing with GW2…if I feel like playing, I call my friend up and we log in. He doesn’t play without me and I don’t play without him (other then sPvP).

I think there are a lot of people who really are stuck on the grind/treadmill thing because it’s something that has been engrained in us for 6+ years of WoW. Getting off that is really tough because the views of what you should be doing in an MMO are now suddenly ‘skewed’.

I suggest just log into GW2, level a few levels on different classes and enjoy the game and scenery. There is nothing to rush to or get to. Just enjoy it. And when you do, you’ll see that more and more content comes out and there will be more and more things to do.

Should the 'Downed' state be removed?

in Suggestions

Posted by: Ryth.6518

Ryth.6518

downed state in pvp is the worst thing about this game. i have no idea how they felt this would add to the experience. It rewards zerg over skill. even if you could kill 3 vs 1 you never would be able to finish them all due to the downed state and how powerful it is. It simply promotes the wrong type of gameplay in PvP. Keep it a PvE thing only, i’m fine with that.

Actually a VERY good point. I wasn’t even thinking about 2 vs 1 or a 3 vs 1…

Probably the best reason for having it removed for PvP.

Welcome to the minority.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

About half of my WoW group has gone back to WoW while half of us have stayed with GW2.

I think what GW2 needs to do is a few things..

  • Leveling should have been longer. Sorry but it’s too quick which leads to…
  • Need more to do at ‘end-game’…yes yes this isn’t WoW but they could really use some ‘progression’ type content that sends you all over the world along with progression type attunements for end game dungeons that require you to complete A to go to B and C, etc. Even though I’m not there yet, my guildies are.
  • Make PvE and World Content harder…right now it’s not that challenging. Early WoW in the first few months was actually challenging in a lot of outdoor areas. Maybe even ‘instance’ some DE’s like PS’s so you don’t get a ton of people zerging a DE boss down which makes people think the game is too easy.
  • Make ‘roles’ more apparent. Right now many people seem to think this is just a ‘spam 1111’ and DPS everything down. I think harder content and some other things will make people realize they can’t do this all the time.

Overall GW2 is amazing…but just like early WoW, it needs some tweaking.

Should the 'Downed' state be removed?

in Suggestions

Posted by: Ryth.6518

Ryth.6518

I think it would break the game rather quickly. Since there is no dedicated healing, or res spells, the downed state provides a player with a last stand, and the ability to be resed by another player / res themselves if they’re lucky.

I actually think this promotes teamwork. Your poor teammates caused a strain on the rest of your group. Wouldn’t this qualify as a teamwork? Or well, a lack there of? You had to carry the dead weight. As you would with any team based activity.

Being downed is not a good thing. But it is recoverable given that people are paying attention. Which I believe, is the idea.

There can be spells like this if you removed the downed state. Just saying that from the people I’ve played with, they feel they are doing better then they really because of this ‘state’.

Maybe the best thing to do is not bring them up…that will teach them to focus more. =)

It definitely needs to go for PvP…for sure.

Should the 'Downed' state be removed?

in Suggestions

Posted by: Ryth.6518

Ryth.6518

Yes, I believe it should be removed. It was a real head-scratcher upon first coming to GW2. Exactly what state of being is modeled by the downed state? I mean, IRL, I’m using my skills to fight until I’m dead. The downed state seems artificial and counter-intuitive. Just not clear on the advantage of including this in the game. I agree with OP on this one.

Agreed. I personally just don’t think it’s working out and is promoting not only bad behavior but also a concept that this game is too easy. Take out the downed state and you’ll see a whole new view on this being a zergfest/easy game.

If they do decide to remove it for PvP, I think they should leave it in for PvE. It’s nice to have that 2nd chance every now and then when things go bad.

2nd chances IMO should be about support abilities…so if we are say comparing this to WoW, having something like a ‘battle res’ is a 2nd chance that I’m ok with. Continuing seeing people go in downed states multiple times in a fight is honestly ridiculous.

Maybe 1 time and then that’s it, but overall, I think it’s a mechanic that has to go and we can add some new ‘battle res’ type things to maybe a few support roles/skills.

It’s your Near Death experience, You’ve been beat to heck and back but not quite dead yet so you’re fighting for your life

You’re ‘near death’ experience is called being at 1% or 5% or 10% health.

Being rallied up should be someone bringing you back from the cusp of death before you reach 0% health.

Again I understand what they were trying to do, but it really removes a lot of skill honestly.

Basically the downed state is you weren’t good enough to beat something the 1st time.

(edited by Ryth.6518)

Corpse Running, Waypoints and Boss Fights

in Fractals, Dungeons & Raids

Posted by: Ryth.6518

Ryth.6518

I think the downed state should be removed entirely and if you die in a boss fight, if you release, you can’t get loot. Any accomplishment of someone running back to a fight after they have died is cheapened with this.

(edited by Ryth.6518)

Should the 'Downed' state be removed?

in Suggestions

Posted by: Ryth.6518

Ryth.6518

I think the general idea was good, but after seeing it in action after a few weeks, I really think it needs to be taken out.

I’d rather have players die and have players have support skills that ‘resurrect’ a fallen ally and on a much longer timer.

The downed state seems to have created this attitude that you can be sorta reckless and you still wont die and even if you go down, most likely someone will bring you back up. It doesn’t promote teamwork or the understanding of dodging or other mechanics for many classes. Just the other night, a few of my guildies went into the fallen state on this harder DE and we had to bring them up multiple times. When explaining to them that they ‘died’ in the sense, their view was they didn’t die, they were just downed. I explained to them that even though they were ‘downed’ by GW2 standards, they basically died in any other game and we have to spend time bringing them back up which could cost us. Sure we could let them die but obviously we won’t do that.

Also, being able to corpse run back in dungeons to just zerg a boss down….prob shouldn’t be allowed for boss fights.

It should be if you die in a boss fight and release, you can’t get loot. When you have this run back mechanic, really cheapens the game and content and accomplishments.

Again, I think the concept was a nice idea, but I don’t think it’s translating well.

(edited by Ryth.6518)

if you are not happy with this game, or feel like it is not what you expected

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

It’s probably the same people who are playing WoW and GW2 going between forums and whining about having nothing to do and are bored.

The main game is an 8 ... crafting is a 3 ...trading post is a 1

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I always find crafting is a stupid thing to have in a game other then something that creates cosmetic items for you.

if you are not happy with this game, or feel like it is not what you expected

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

It’s not an MMO, it’s more of a single player, co-op rpg, more akin to PSO than EQ.

GW2 IS an MMO.

Just because it doesn’t have the hamster wheel at the end that you grind on every day for gear doesn’t mean it’s not an MMO.

Go over to the WoW forums and read this thread..

http://us.battle.net/wow/en/forum/topic/6863566596

…and go read how much people are LOVING the grind wheel…people are quitting in droves due to the dailies and other things and nothing to do.

All WoW has is a repetitive running of dailies for tokens for gear pieces or re-running of the SAME dungeon or RAID for gear pieces.

I said it before I’ll say it again, the game is designed to appeal to the people who felt left out in other MMO’s and never saw end game because they hated the idea of actually having to put any effort into getting there, WoW has realized this and made it easy to see all the content, this game took that to a new extreme.

Yaaaaah ok…so basically effort is organizing 10-25 people in order to see content.

Thank god GW2 didn’t go this route…because all that raiding did was cater to people who had no social lives other then gaming.

You all should visit the WoW General Forum and read the QQ threads about being bored, nothing to do, game is lackluster, questing is boring, game isn’t fun etc.

Probably the same people posting here…never going to make people happy because they expect ridiculous things from a game.

(edited by Ryth.6518)

Why is there not a PvP Server?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Ok first. How would this be done without interfering with the game at all? Tossing in random PvP somewhere doesn’t make PvP good at all if the components don’t work with it.

The DE scaling system would go BONKERS with Open World PvP. I can just image people running a team of 10 and grefing lower levels by upscaling DEs and camping their Meta events. Add on top of that allied NPC’s won’t even assist the lower level player.

Games with open world PvP have to be built ground up to support it. No way in any shape does the PvE world in GW2 support any PvP aside from duels and arena inside cities/hidden.

You could ‘enable’ open world PvP in new maps or zones…plus the best way to do it is involve the personal storyline where again you pick some sort of ‘faction’ and those that are of the opposite faction are ‘red’ in that zone and you are feel to engage…consider it something like a small scale WvWvW with quests and objectives.

Recurring Monthly Subscription

in Suggestions

Posted by: Ryth.6518

Ryth.6518

Best way for me to support them…come out with content patches every month and I’ll certainly buy them. If they came out with ‘modules’ every month, that would best serve the community.

I personally hate $$$ for items/personal looks/gems etc…seems cheesy to me.

Effects for Weapons/Shoulders - Enchantment/Effects

in Suggestions

Posted by: Ryth.6518

Ryth.6518

It would be nice to have some enchantments (they don’t have to provide stats, etc) so we can get some visual effects on our weapons and maybe shoulders.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Well a real ranged character wouldn’t engage in hand to hand or melee if at all possible. They would run, reset up and continue at range or run away.

To be ‘good’ at range you need to excel at range and practice that mainly. Just like at melee, you have to focus on melee combat as your focus/priority.

Now I’m not saying they couldn’t do ‘both’ but it would be extremely rare to excel at both.

It might be better to do something like this for damage/classes.

  • good at melee at 100% and range at 0% (pure melee)
  • good at melee 75% and range 25%
  • good at melee at 50% and range at 50% (hybrid)
  • good at range at 75% and melee at 25%
  • good at range at 100% and melee at 0% (pure range)

Right now, the example of the Warrior is still doing high melee and high range damage with good survival where the Ranger is not getting the same benefit.

Obviously traits, skills, etc effect all this.

Why is there not a PvP Server?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

World PvP would make no sense, there is no warring factions in the game among playable races. In a future expansion they could do this, but in terms of the story delivered with GW2 it would make no sense for you as a Charr to go attack a Asura. The entire system is designed around cooperative play between the races so how could you do this?

Now open world duels (1 on 1) matches performed on an request duel/accept duel basis would be cool and I believe that’s coming.

They could enable something at end game where you pick a certain ‘group’ or ‘faction’ and quests send you into PvP enabled zones (like say WvWvW) and it becomes part of the storyline, questing, etc.

Consider it server only WvWvW but just your server and only in certain parts or new areas.

Why is there not a PvP Server?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I think this is one thing where GW2 went the wrong way. Most of us came from WoW in my group and we all miss the world element of PvP.

Problem is, this game’s factions all get along. It would literally be a all out war out there if you could attack anyone.

I do wish they had somthing similar to Alliance vs Horde. I mean maybe they could do something where they have 2 factions that you decide to pick from in the storyline and then those individuals are always tagged in red so at least you know who’s friend or foe. Won’t happen but I do miss that about WoW.

BTW, my friend is playing MoP and showed me the other day…holy cr-p on how bad that game looks….looks soooo bad and outdated…lol.

Feedback: How to improve models/graphics some to make more 'visually' interesting

in Suggestions

Posted by: Ryth.6518

Ryth.6518

They also should look at Blade and Soul…one of their other properties coming over/out. It has high end graphics but does a nice job blending hyper realism and making very cool weapons and armors that stand out.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Glass cannon warriors die easily. OP is using selective logic to convince himself it’s the game’s fault.

There are a lot of balance issues but armor type and base health pool isn’t one of them. Sorry OP.

Well that’s where your assumption is wrong.

I play an engineer.

It’s not about Warrior vs Ranger. That’s just one sample of seeing where people are migrating to another class because it has all the advantages of the one class and the advantages of it’s class also.

I dont play Ranger, but they seem fine and competitive to me in WvW. I’ve sensed no poor state of them, besides them being a bit bland in in their utility skills.

Actually Rangers are probably in the worst shape in the game. They have massive issues with their pets which is a big part of their play style/damage.

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Ryth.6518

Ryth.6518

Rangers are in a bad bad place. On top of it, the pets are just a mess.

This class really needs ‘attention’ from the developers. They really need to implement also the GW1 Ranger where you could go pet-less. That is something many people want.

There is definitely the “I don’t want to play Warrior or Thief, I want the Ranger but without a pet” group.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I think you are experience the ‘size’ effect which is where larger things seem slower or lumbering. It was an effect in WoW where if you were enlarged, it looked like you were running slower, but in all reality, you are moving at the same speed…you just covered more ground. Same thing with smaller things. It seems you move faster.

Just a visual thing.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Fair enough. My assessment may be based on the fact that my ranger is Human and my warrior is a Norn, and moves like a cow tripping over his own feet.

I’m not disagreeing with your assessment, because I feel that is how it should be..where players in lighter or medium armors should be more mobile, quicker, faster, etc…but right now, there is really no advantage to playing say a Ranger over a Warrior because armor doesn’t take into account movement speed, weight, etc.

When you think about things say like a Warrior…there were times where they would wear heavy armor for big fights, but also wear lighter or medium armors for skirmishes or melee.

Right now what we have lacking is something like that. So like the one poster said above, you have the heavy armor classes having the advantage of their armor, hp, health etc, but no penalties of it and the abilities of the ranged group.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I think the main issue really is that they tried to “balance” damage so all classes are very similar, but they didn’t try to do the same thing for defense. So you have high defense classes who put out as much damage as low defense classes. Add to that they can do the damage at range or melee and it becomes a problem.

Agreed…they haven’t balanced the ‘defensive’ mechanisms of the classes, which is going to be an issue until they fix this.

I’m not sure I agree with your assessment of the classes. I’ve played a warrior with a set of ranged weapons, and found it lacking in comparison to my ranger. Actually, for that matter, I find my ranger is also better at melee because she is quick on her feet versus having a lot of health (I move around a log, which I believe is a good strategy…you can’t lose health if the enemy isn’t hitting you to start with).

The warrior is strong and can take a hit due to heavy armor, but my ranger is quicker and seems to do better damage with the right array of weapons. I suppose if you put yourself in a box and only think of classes in a certain way, I could see why you believe that…but I just don’t see it. Sorry.

Warriors are just as mobile as your ranger, I’ve played both and bar none, the Warrior is better in melee and better at range then the Ranger. Plus the Warrior is just as mobile as the ranger AND has better survival.

That’s just fact at this point of the balance of the game. You can even visit the ranger forums and see how they feel.

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Ryth.6518

Ryth.6518

I know this is not the best place to post this and some people may have already seen it but I figured I’d throw my two cents in as well.

https://forum-en.gw2archive.eu/forum/game/gw2/Integrating-GW2-Skill-Design/first#post422342

It’s rather long but it points out what I feel the problem is with some of the GW2 Design. There is also a Suggestions link at the bottom for things I personally would like to see to the Ranger. It’s all opinion based on experiences and conversations with others. If you share a diff view, more than welcome but don’t post it on this page and get it even more off topic xD Again, sorry for getting a little off topic but this link is why I think the Ranger is bad. Thank you and I like the idea of this thread.

Sco I would post your stuff. Many people are not going to leave the forums to go to a Google Docs thing…due to risking their machines to a virus or something.

Was letting everyone be ranged AND melee a bad decision?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Was letting everyone be ranged AND melee a bad decision? Trying to see people’s view on this. Keep it CIVIL.

When looking at the overall design of a class, one of the big things that helps someone decide what they want to be is not only weapon choices, but if that class is a melee class or range class. And when you pick a melee or range, you have trade offs. Obviously strong in one, weak or not possible in the other.

I think that is what my group of friends and I have discussed the most over the last few weeks. We understand where they were going with this design, but in the end, we think it’s just not working out, and the overall issues with things like Warriors with Rifles and how bad Rangers are at the moment is a prime example.

Now you can say, well Warriors are melee obviously but that doesn’t hold true in GW2. You CAN be a ranged warrior. BUT on top of that, you get the benefits of the Warrior class on top of that…which are heavy armor, high survival, toughness, etc.

Example: Rifle spec Warriors are the clear choice over even playing a Ranger, who you would believe would be the better ‘ranged’ class. But many will say..Rangers can melee also. Everyone knows that a melee range gets destroyed because they have medium armor and less toughness and HP then a Warrior who has high HP, heavy armor and more survival.

I don’t know if this ‘design’ philosophy is working out and I’m not sure in the end if it’s going to be something that really ‘hurts’ the GW2 game. I’m seeing a lot of complaints with it in terms of sPvP and WvWvW. Guardians and Warriors are the top classes for a reason. Survival, toughness, HP, and RANGED abilities that are on par with the more ranged classes.

In WoW, you definitely had the Range only group (Mages, Priests, Locks, Hunters) the mixed that could go either range or melee depending on spec (Shamans, Druids, Paladins, Monks) and the Melee only (Warriors, Rogues, DKs).

So if you picked a Elemental Shaman, you sure weren’t going to be good in melee, but excel at range. And if you went Enhance Shaman, you sure weren’t going to be excelling at range.

There was always a ‘trade-off’ in terms of picking melee or ranged.

In some games, it’s ARMOR accounts for WEIGHT and affects MOVEMENT SPEED. Therefore, ranged characters in lighter armor, can kite, move more effectively. Even rogue types in lighter armor can move/dodge/do more then heavy armored foes.

What are your thoughts? Does GW2 need to somehow address this? Make changes?

Please don’t turn this into a WoW vs GW2 flame fest. This has nothing to do with WoW, it has to do with an over-arching arch-type that has been around for a long time in MMOs. And it’s also not about having to get use to it. We’ve been playing over a month and right now, there is something inherently wrong with it.

(edited by Ryth.6518)

Feedback: How to improve models/graphics some to make more 'visually' interesting

in Suggestions

Posted by: Ryth.6518

Ryth.6518

Like you said, all art is opinion/personal taste Donari…and let me say there are many ‘cool’ sets in the game, I don’t disagree with you there.

I remember when WoW came out, many people didn’t like it compared to EQ2 but overall, the art grew on people because it had it’s own unique look and style an the ‘mannequin’ look for EQ2 really showed how bad it was.

Luckily GW2 isn’t mannequin like, but it is lacking some in more ‘oomph’ factor.

BUT there is definitely a ‘lack’ of cohesive art design or direction on the armors/weapons. They all look like they were made by various people with various ideas or directions with no overall art lead/direction.

The world and environments all work very well because they were done by the world team. The armors and weapons on the other hand were farmed out to various freelancers and you can see the issues…no direction, no cohesive look and a hodgepodge mess.

I’m not saying I want WoW looking graphics that look like a F2P kids MMO at times…but GW2 needs to up their game some.

Lets take TERA…their game in terms of graphics engine and realism falls in line with GW2, BUT their weapons and armors are much more interesting and unique then GW2s…and have better modeling/skins/textures on them. There is a cohesive direction that works.

If you want possibly apply a scale, where 10 is WoW and that is over the top with big shoulders, colors, effects, etc…and GW2 is a 1 where that is hyper realism, not a lot of big things or items, etc…I think they need to move the slider a little towards the #5.

(edited by Ryth.6518)

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Ryth.6518

Ryth.6518

I think the issue is pretty simple.

The game needs ‘defined’ classes that are either

- Ranged
- Melee

When you ‘mix’ the two, you get obviously the issue that is going on…the more ‘armored’ classes become the favorites because 1) they have good armor, toughness, survival, hp and 2) they have RANGE and can do pretty decent damage and then close on you and then do even better damage.

Why play Ranger when Warrior can do all you can do, just in a different ‘flair/playstyle’ and on top, doesn’t have to bother with a buggy pet.

I understand their goal/concept here, but it’s not working out for PvP or WvWvW.

If you are going to make all classes have ranged skills, then ARMOR needs to account for WEIGHT and affect MOVEMENT SPEED. Therefore, ranged characters in lighter armor, can kite, move more effectively.

Otherwise, you have to go the WoW route and assign melee and ranged rolls. Just like hunters, mages, priests, warlocks in WoW are range, you need the similar thing here.

Really excellent point. Anet needs to look at what other games have done. Dark Souls is a really good example of balancing weapons and classes for the most part.

The stamina bar in that game affects how often you can attack and dodge, so you can’t spam 1 key or you’ll get tired out. If you wear heavy defensive armor, you dodge slower and can dodge less often, where as if you wear light gear you gain speed and mobility at the expense of defense.

Smaller weapons that have huge spike riposte like daggers have less range so it’s harder to hit someone with it than a long sword.

The current setup in GW2 doesn’t take any of that into account. And the problem gets even more compounded when certain classes simply has way more burst potential than others and you’ll end up with things like the Warrior and Thief.

Yep…they really need to address this ASAP or they are going to lose a lot of players. Right now, it’s a MAJOR issue, especially for Rangers.

I know it would be rare, but they really need to re-think their class designs and possibly address this with a class pass and maybe go the WoW route with melee/range classes. I don’t think their combat system is working out for PvP and it’s causing people to quit.

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Ryth.6518

Ryth.6518

I think unfortunately, the designed class ‘combat’ system is just not working in PvP.

Again, why play a Ranger when you can play a LongBow or Rifle Warrior, have more HP, more survival, better melee?

Ranger is probably the most broken class right now. They really need to do a class pass ASAP and figure out what is going to change.

Again, might now like WoW, but the one thing they have correct is either you are a melee or range…you can’t be both….that is why there are so many Warriors and Guardians…range skills that are amazing and then melee skills that are amazing plus the best HP and survival.

Feedback: How to improve models/graphics some to make more 'visually' interesting

in Suggestions

Posted by: Ryth.6518

Ryth.6518

How to improve models/graphics to make them more visually interesting and have a ‘OMG’ factor.

First, I want to clarify that I think the graphics in GW2 are AMAZING. The environments and towns, cities, places, etc are breathtaking. The character models are great and even most of the weapons are armors are great…

…but…

I have to say, I feel something is ‘lacking’ in terms of the visuals and overall design of the armors and weapons.

Most to myself and my friends I play with feel very ‘underwhelmed’ when we look at them. We feel that the armor sets and weapons pretty much are one reason many people aren’t trying for them at 80 and have put down the game.

They just aren’t that ‘stunning’ or ‘amazing’ to grind, farm or attempt to acquire. We were talking about this last night on skype while in LA and looking at a lot of max level players. The general consensus was ‘meh’.

I think it comes down to the over-use of hyper-realism on the models/armors and the color schemes, etc…and also..even color scheme/dyes.

One thing that World of Warcraft has always done is a good job of making Tier Armor sets and weapons VERY nice looking over the last 3+ years and making them not only stand out but also making the weapons stand out more even though they have ‘less’ to work with in their engine.

Right now, in GW2, I’ve looked at most of the armor sets and weapons and honestly the weapons just look bland and plain for the most part. Take for example all of the shots from this site

http://dulfy.net/2012/07/21/gw2-armor-previews/

and then lets take WoW’s Tier 14….even though it’s opinion, to my friends and I (and none of us are playing WoW but we still follow it), these WoW sets stand out over anything in GW2. Even has commented on how good the T14 sets look and that they wish GW2 armors and weapons were better looking.

Armors
http://www.wowhead.com/news=203825/mists-of-pandaria-build-15739-tier-14-tons-of-items-loading-screens-and-more

Weapons
http://deazeroth.blogspot.com/2012/03/mists-of-pandaria-beta-new-weapon.html

Obviously WoW is working with less polygons but somehow they make their gear just better looking overall…it’s actually their strength.

Take for example the GW2 Nightmare 2H sword. It’s not only a very badly done model, but the texture and skin on it is god awful.

I think farming out a lot of the ‘art’ and ‘modeling’ to various 3d designers that they did created very different qualities and looks in armor and weapons and the cohesive work of a dedicate group would have been better….more like what WoW has.

I hope GW2 artists don’t take offense, but I think they could do a better job with the armors and weapons. They just are not on par with the environment teams work.

Make them more unique and less ‘average’ looking and spruce up the armors. Underwhelmed is an understatement when you look at say the human cultural weapons, etc.

Don’t go overboard on the poly counts and focus more on the ‘oh my god that is sooo amazing looking’ factor.

Lastly, we need enchantments and glow effects on our gear. That always helps make things look awesome.

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Ryth.6518

Ryth.6518

I think the issue is pretty simple.

The game needs ‘defined’ classes that are either

- Ranged
- Melee

When you ‘mix’ the two, you get obviously the issue that is going on…the more ‘armored’ classes become the favorites because 1) they have good armor, toughness, survival, hp and 2) they have RANGE and can do pretty decent damage and then close on you and then do even better damage.

Why play Ranger when Warrior can do all you can do, just in a different ‘flair/playstyle’ and on top, doesn’t have to bother with a buggy pet.

I understand their goal/concept here, but it’s not working out for PvP or WvWvW.

If you are going to make all classes have ranged skills, then ARMOR needs to account for WEIGHT and affect MOVEMENT SPEED. Therefore, ranged characters in lighter armor, can kite, move more effectively.

Otherwise, you have to go the WoW route and assign melee and ranged rolls. Just like hunters, mages, priests, warlocks in WoW are range, you need the similar thing here.

Halloween event: Can we get more information on level requirements, etc.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Can we get more information on this ASAP in order to make sure our characters are ready for this…example…will it be a max level event, will it be something that is account wide or per character, and so on?

Thanks!

Since Patch Frame Rate drops massively in Lion's Arch, etc

in Bugs: Game, Forum, Website

Posted by: Ryth.6518

Ryth.6518

Before the patch, I was getting around 90-100 FPS in Lion’s Arch and WvWvW…since the patch, the cities have gotten ‘very’ laggy, and the FR have dropped into the 40s.

Something is going on…any chance you could look into this?

My friend and I both built new rigs and we both noticed the same issues last night after the patch and immediately commented on how laggy/stuttering it was in LA.

Both are running GTX670 OC’d graphic cards with 2GB.

Thanks!

Latest 2 patches slow down game?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I have a GTX670 OC and my friend and I usually get 90-100 FPS. Last night, inside LA and WvWvW, our FR were in the 40s…something is definitely going on that is affecting Framerates.

Should Guild Wars 2 have less waypoints?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Actually there shouldn’t be ‘waypoints’ in the sense of teleporting. If you are going to do something, then it should be a ‘fly/travel’ from point X to Y that you actually experience.

When you start doing these ‘teleports’ , it destroys the world and the community…just ask WoW and their flying mounts debacle and then the Dungeon Finder. There is nothing cooler then seeing a zone from above and traveling it to see the scope and scale and size. When WoW nixed that for the DF, you lost all sense of travel to the dungeons (and world PvP). When flying mounts were added, that killed any ground travel and encounters.

People in the world traveling is a GOOD thing. If it takes time, then it TAKES TIME.

GW2 physical combat needs more depth?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

WoW has TOO many abilities. When you have to macro and have ridiculous bindings (Warrior in WoW), then the design is broken.

I think GW2 has a tad too little. I think I’d like to see around 12-15 honestly.

I feel like in WoW, there was just too much macro’ing in general, but I think I liked having ‘situational’ abilities here and there that might be used every so often depending on foe, etc.

Yah there is something ‘missing in PvP’….I agree with Josher…BUT WoW PvP was not at a good place to start…from spell effects and other things like information, etc.
There definitely seems to be some ‘lag’ in GW2 PvP…and right now, melee is not in a good place in terms of feeling ‘weird’

(edited by Ryth.6518)

Explorer dungeons are way too hard!

in Fractals, Dungeons & Raids

Posted by: Ryth.6518

Ryth.6518

I hope we get ‘progression’ dungeons at end game where you need to beat Dungeon A to move into Dungeon B and beat Dungeon B to do Dungeon C, along with needing the gear from each. Would be great and show the better players from the average ones.

Unlike the other MMO, they used 20-40 people and massive hours to determine who could see content. The best was when these raiders couldn’t even beat a 45 min Baron run because many were carried.

Explorer dungeons are way too hard!

in Fractals, Dungeons & Raids

Posted by: Ryth.6518

Ryth.6518

Hopefully they make things A LOT harder.

Would be the best thing for the game.

That other MMO in the first 3-6 months was great. Stuff was hard. Even the world quests and mobs were hard. Dungeons were hard to beat.

As soon as you start nerfing stuff down, is when the game starts falling apart. If people can’t beat it, then they should try to outgear it, etc. They shouldn’t nerf ever.

What they need to do is really make things hard enough where you cannot just ‘zerg’ it or dps it down without strategy and good teamwork…especially some support and control.

(edited by Ryth.6518)

Explorer dungeons are way too hard!

in Fractals, Dungeons & Raids

Posted by: Ryth.6518

Ryth.6518

So, you expect to beat something the first time you do it? Also you expect to get rewards for not beating the end boss?

Sorry but lots of people in the other MMO when it came out for years couldn’t beat bosses in certain 5-10 man dungeons.

The last thing ANet needs to do is ‘NERF’ content because players don’t have the skills or teamwork to beat it. This is exactly the same thing that happened with the other MMO.

When you make content EASY, then the accomplishments are greatly reduced. That other MMO tanked hard as soon as they started making content 1) quick to run 2) easy to beat 3) grindy. In the early days of it…if you couldn’t do a 45 min baron run..oh well. If you couldn’t beat Dire Maul…oh well. If you couldn’t beat UBRS, oh well. Then they started catering to the baddies. And we’re not talking about a raider here. All my guild ran were 5-10 mans. But you could see that the game started catering to the below average player in difficulty and thats when you lost people.

There ‘has’ to be a difficulty…otherwise people get bored and don’t feel like they’ve accomplished something.

EASY doesn’t mean ACCESSIBLE. That other MMO got them confused. Accessible means exactly what ANET did…which is the top content being no more then 5 players. After that it’s up to you to beat the difficulty.

Dungeons also should be somewhat long. If you don’t have an hour or two to do them, then that is what dailies are for. Games can’t make everything quick and easy.

The 4 hours you spent sounds honestly like you and your group were not that good of players or didn’t work well together.

That isn’t a ANet issue.

Sounds like you need to improve on your game play and also teamwork.

(edited by Ryth.6518)

Bots have ruined the Ranger profession

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I wont even attempt to play my Ranger till they fix this…just because I’m afraid I’ll be reported…which is kinda ridiculous. We just ran across 2 packs of 5 bots in an hour of play time.

First time I've felt "desolate" in this game

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Way points are the issue.

There should be no way points.

Instead there should be blimps, horses, or something moving you around and showing you the landscape and people below.

This is no different then when they had instant ports to the dungeons in WoW. It kills the feeling of scale of the game. They should know better.

(edited by Ryth.6518)

GW2 physical combat needs more depth?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

Yah I think we need more bags of ’trick’s as you call it with our characters for PvP and the spam 1 auto attack needs to go. In other games, auto attack does no damage…in here..it does a ton.

I’d like to see more abilities and choices to use certain things at certain times, along with our main skills.

GW2 physical combat needs more depth?

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I think the combat needs less spamming of 1,1,1,1,1 and a lot more things like stuns, fears, etc that are longer…right now…it just seems very zergy in PvP especially. Melee is very much all over the place…I think Range definitely has an advantage in this game.

GW 2 PvE Discussion [Merged Threads]

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

@bojangles.6912

No worries man.

I don’t think that the original 5 mans were that difficult. I don’t remember having many issues running anything other then getting 10-15 people for Strat/UBRS. Sure they were harder…but nothing compared to raid content or say the 45 min runs, etc.

GW 2 PvE Discussion [Merged Threads]

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

There is something ‘wrong’ with Dungeons.

And it doesn’t have to do with the Trinity missing.

We did all the WoW dungeons with a Ret Paladin, 2 Rogues, a Mage and Lock. We CC’d our way through with saps, fears, polys, etc. We didn’t have a tank or healer. It was all about CC and positioning and making sure we attacked the right target.

That seems to be the missing from this game. Crowd Control. CC.

Right now, everything feels zergy and no need to really ‘control’ anything.

In early WoW, you had to make sure you didn’t break CC (well before they made the game for kids and CC didn’t break)…otherwise you would get owned…even in dungeons or the world.

Maybe it has to do with the way the monsters are etc, but there isn’t much ‘strat’ to runs or encounters right now.

I’d like to see CC and abilities like that brought into line and lots more of them.

You must not have played Vanilla or BC WoW then because the mob’s were just not easy to spank down. First 2 pulls in MC had many guilds cry. And that is just 2 pulls of like 20 more to go before the first boss. Naxx40 guilds couldn’t even get to the bosses because of trash. BWL, AQ40, Kara, etc. The mobs had some challenge in them. And please don’t say for you guys it was cake because I seriously doubt you even finished Naxx 40 or AQ40.

Oh I played Vanilla WoW…dungeons were never hard and we didnt have a trinity system in our 5 man group. It was all about CC. Only the bosses were challenging back then in 5 mans.

Also you are talking about RAIDS, not DUNGEONS. BIG DIFFERENCE.

If you want RAID type stuff in dungeons, then that is a different conversation.

(edited by Ryth.6518)

Game Improvement - Suggestions

in Suggestions

Posted by: Ryth.6518

Ryth.6518

Waypoints are a good idea and all but i really want mounts in the game, it would make traversing the cool landscape a whole lot more fun

I don’t think Waypoints are a good thing.

They should have mounts or some sort of transportation between spots, like flying machines, blimps, horses, etc.

Makes the world smaller and you get amazing views of the country.

(edited by Ryth.6518)

Game Improvement - Suggestions

in Suggestions

Posted by: Ryth.6518

Ryth.6518

GW2 has some issues like most MMOs…I think they could improve a bunch of things…

Here are some…and this is a comparison to WoW…even though I’m not playing WoW and haven’t for 2 years, I still follow their updates.

1. Models/Effects. The one thing WoW does really well is make weapons, shoulders, armors that people want to acquire. Right now, most of the GW2 weapons and models are “meh”. There isn’t much I’ve heard my group of people go…“man check that out…can’t wait to get that”. I think it has to do with going too much into realism.

It’s ok to move into the realm of unbelievable, and GW2 has some of that, but not enough. Also, weapons, armors, etc need particle effects that are better. An example is the T14 Death Knight armor from WoW. Even though it needs more polygons, that armor is just amazing looking, has it’s own unique look, with great effects on it.

Something is missing from GW2 armor and weapons. They are amazing in design/looks but I’m not WoW’d by probably 95% of the gear in GW2 (pun intended).

2. Spell effects I think they need more. WoW suffered from this early on and then they started giving each class unique procs, particles, ability effects, etc. Melee really seems to suffer, like Warrior and Thief. Also, we need much better ground, AOE effects. They are pretty bland right now.

3. Dungeons There is something ‘wrong’ with Dungeons. And it doesn’t have to do with the Trinity missing. We did all the WoW dungeons with a Ret Paladin, 2 Rogues, a Mage and Lock. We CC’d our way through with saps, fears, polys, etc.

That seems to be missing from this game.

Right now, everything feels zergy. Maybe it has to do with the way the monsters are etc, but there isn’t much ‘strat’ to runs or encounters.

Guild Wars 2 - A fun time was had by all ...... or was it ??!!

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

@Stevoli.8795

You are definitely ‘correct’ because I feel the same way about the gamers these days. They expect the world and it immediately. They don’t have any idea how long things take to create/make/fix/test, etc.

It comes from the entitlement generation…where they are instantly satisfied due to being given things easily.

Right now, due to the other MMO, we have a MMO player now that is use to rush through content, burning through it really, and then expecting there to be something for them to do immediately when they get there and over and over and over.

People really need to not play GW2 every day. Just like many did with WoW when it first came out.

My assessment over a month after the official launch.

in Guild Wars 2 Discussion

Posted by: Ryth.6518

Ryth.6518

I do think that the main issue is the leveling pace…just seems way too quick. I’d honestly like a longer leveling process and the option to just turn off exp from gathering. Also, I think the factor that there are no factions really is hard for people to grasp from WoW and not being worried about being in a zone and getting ganked.

Otherwise, GW2 is amazing. I definitely do not want treadmills or things like that.