1 character. Still haven’t got to 80 because honestly this game needs a lot of work…from profession complete redesigns to combat to quests to dungeons. Right now, it’s just a boring MMO. Nothing draws you in honestly.
Hoping they fix it because everyone I know that bought the game (10+) quit after a month. None have come back. A friend of mine just got it a few weeks back and then saw the WoW 5.4 trailer and actually resubscribed to WoW after 3 years of being gone.
GW2 needs to honestly take a step back and do a complete overhaul.
Game is just not at all that good in it’s current state. Too bad the world team wasted so much time on an awesome looking world.
If you think the Breached wall was bad. Wait till you get to the Vizer tower.
Also, you are not required to get a skill point or vista. They are rewards for you if you did it. If you did not enjoy the difficulty of the challenge, you don’t have to get either of these.
I hope you are joking. Vizer tower was ridiculously easy. The jump puzzles in this game are pretty simple. Only tough one was the Clock Tower.
Maybe it will retain some people but at the same time, it will deter new players from joining the game.
Yep. In fact, the temp content is not bringing me or my friends back (about 8 of them).
We want content that is permanent and we can do when we have the time. And that content progresses the story and game.
Temp content that comes and goes is not good for the game and it’s been proven that most aren’t logging into it because it has no ‘progression’ of the story that can be played at any time. That is why they are going to permanent content.
If you don’t log into the game for say 6 months and they release 6 content patches…then you should be able to see those 6 patches worth of content and then catch up to the 7th. Right now its if you don’t log in, you missed 6 patches worth of content.
Not sure why people are so against progression content. A-B-C-D-E etc isn’t a bad thing. Where it was bad was in WoW, they required you to have 10-40 people to see end game progression content. Here there is no real progression content.
People want a carrot that isn’t grinding. They want to do Story/Dungeon A then move onto Story/Dungeon B, which required completing Story/Dungeon A and so on.
There is nothing wrong with that. Right now, GW2 is just a complete mess at end game with no direction except a massive gold grind and no content.
Although part of me pines over the loss of Ritualists and I know a lot of others feel the same about the Dervish.
People seem to always overlook the mechanics of the professions when talking about the lack of ritualist in GW2…
Ritualist mechanics:
1. weapon spells – add a unique special effect to normal attacks, e.i. a buff.
2. bundle spells – summoning unique ashes that yield special effects while held, and other effects when gained, or dropped. (swapping?)
3. spirits – stationary units that exert special effects in a wide area, such as attacks, buffs, or control mechanics.Engineer mechanics:
1. Elixirs – abilities that grant special effects to normal attacks and/or passive temporary buffs.
2. Weapon kits – bundle items which grant unique attacks while held and other effects or buffs when gained. (again, swapping anyone?)
3. turrets – stationary units that exert special effects in a wide area, such as attacks, buffs, or control mechanics.Any differences between ritualist and engineer are superficial at best. Considering this, the only way they would bring a class in to the game called “ritualist” is if it were completely different from the one we knew in GW1, because there’s already a class that functions that way.
Right you are. People don’t want to accept the fact that the enigneer is the spiritual successor to the ritualist. Thematically, they’re as different as night and day. Mechanically, they’re not that different. True, they’re not exactly the same, but none of the professions are exactly the same as they were in GW1.
My ‘main’ on my second GW account was a rit. Here in GW2 I’ve played an engi to 80 and beyond (meaning I still play him, along with all my other alts). I can tell you that despite any superficial similarities, they are nothing alike. I admit it’s a subjective thing, sure. But my rit could do things in GW that my engi can only dream of doing in GW2. Although I suppose the same could be said of several other professions translated from GW into GW2, the mesmer being a prime example.
If the engineer is GW2’s answer to the GW ritualist, somebody asked the wrong question.
God I find Engineer to be absolutely mind-numbingly boring…not sure how you can play it at 80.
Does anyone have any current or recent news about whether new professions are going to be included in future expansions? I can’t remember reading anything directly from the devs either for or against new professions, but here and there in the forums, people claim to have heard something about it. I can’t find any one thread where the likelihood of new professions is discussed; it’s only discussed piecemeal when someone suggests a specific new profession. So I’m starting this thread.
I’ve personally changed my opinion on this; I hope that no new professions will be introduced, for the sake of combat balance and because all roles seem to be filled. So I’m looking for news on this because I’m selfishly hoping that the devs are NOT spending time working on new professions. :P
You want them working on a new profession(s) when the current ones are in pretty bad states?
Right now, all the professions need a complete overhaul…it’s one of the big complaints of the game…the professsions themselves are lackluster and the gameplay/fighting is pretty boring for every class.
I think you should be concerned with the current state of professions, not something in the future. If they can’t get the current professions right, they sure don’t want to introduce another profession.
I think they really need to ‘re-launch’ the game with a new redesign of classes, dungeons and other mechanics.
I basically stopped playing before reaching max level because everyone said max level is just a gold grind…which is disappointing.
What I expected from GW2 was World of Warcraft but without the ridiculous logistical group requirements to see endgame content. (10-25 people). GW2 said they were going to go with 5 man as a max which was finally exciting.
Then you get into the game and the mechanics are MEH. The Dungeons are MEH. The Boss fights are MEH.
I love the world, but the character models seem to mannequin like. Movements/combat animations are pretty bad. Class abilities and overall specs are MEH.
And there is no end game. Just gold grinding.
There needs to be progression where you beat content, required to beat that content to move onto the next content and so on. Otherwise there is no point.
There is nothing wrong with progression gear and it making your character better for the next content. In fact, it gives you something to strive, achieve, especially if you see others in some armor you really like. Mindless achievements are really goals. Goals are beating XYZ dungeon, boss, etc and then moving onto the next content.
There is no progression or path to really follow. In fact, the open ended world is actually worse now then say a more linear progression.
I think GW2 should have just looked at WoW, taken all the good stuff from and then get rid of the bad stuff (which was mainly logistics).
So tired of games being so kittening easy and quick. Why do game companies reduce the leveling XP or difficulty. The JOURNEY is a big part of it and you don’t get that in GW2 or any game now.
Lastly…teleporters…bad bad idea. Makes the world pointless.
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I’ll put in my 2 cents on why I’m not playing.
Progression and visible progression is not in GW2.
The issue with me with WoW was that the best content was reserved for the 10-25-40 man groups and we all know that the majority of people cannot commit to raiding guilds or schedules. It’s why like 2% of the pop sees that content.
That is a ‘logistics’ problem.
GW2 went and solved that by making content 5 man only.
But the problem is that there is no progression in content in GW2.
I want the story and plot to continue and push me in a direction that sends me to Questlines A and Dungeon A, then in order to get to the next part I have to beat Dungeon A. After beating Dungeon A, then you can move on to the next part of the Questlines and then that leads you to Dungeon B, but you can’t do Dungeon B without beating Dungeon A. I want dungeon sets and I want hard content to get those.
And so on…I want this type of progression. And I want it at end game. I want it to be hard and so on. I want to have to have gear that is required to beat the next content.
But the issue that WoW had was the hardest part was getting all those players together.
We all know the loot grind. It’s there. But it’s part of the MMO genre. But if you don’t have the carrot, then the want to log in is not there.
GW2 has an amazing world and story, but they really dropped the ball with PvE content. There aren’t enough dungeons and the mechanics are just lacking (same with Character skills…so bored on Engineer its not even funny).
I’ve gone back to WoW and they’ve really gotten better with making sure people can see progression on their toons and also see content. Do I think they need to get rid of 25 man content..yep and focus more on the small man stuff…yep. But in there I can actually feel progression.
In GW2, I just feel like everything is just disjointed.
I had this conversation the other day with my friends and I think it’s true with a lot of us.
We wanted GW2 to be the next WoW, but with max content being 5 man. Many feel the issues with WoW are just too many logistic issues (10+ player required and not realistic for most).
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There’s been any number of discussion out there that either the game is too easy and takes no skill, or that something isn’t really challenging and requiring of skill, but just frustrating.
So pray tell., since I haven’t played any other MMO, tell me what “skill” is, and what ideal challenges would be.
skill is determined by situational awareness and timing.
Knowing when to use the right skill at the right time.
This was true in WoW and it’s true in GW2, also.
Exactly.
And gear is a reward of skill.
Gear allows you to progress to the next ‘challenge’ where you have to use SKILL again.
This is why I’ve said in another forum that original Vanilla WoW was challenging in many parts…especially the 45 min baron run. There were raiders in raiding gear that couldn’t complete it. My small guild beat it with us in the normal dungeon gear. And our reward was the better looking gear that most didn’t have.
in regards to Skill in GW2…there isn’t much at all. Honestly the combat in GW2 is mind-numbly boring.
When you can just sit back and spam 1 and kill things, it’s not skill and like the poster said above…99% of this game is that.
I got so bored with this I stopped playing for a bit.
Hard Content
Hard Jump Puzzles
Progression Dungeons
Better looking rewards and armors.
Honestly, I would love for an old school MMO with a brutal leveling curve and unforgiving mechanics. By and large, those who made it to the level cap knew their class and how to play within a group. They were also rather dedicated to the game (and their class since re-rolling was out of the question for most who valued their sanity). Esentially, you got a better class of players in those games rather than every johnny come lately modern MMOs attract. Give me a game where you spend 6+ hours to get one bubble of XP and if you died an entire day (at least) was lost with modern graphics and deep mechanics and I would walk away from GW2 in a heart beat.
And I’m so thankful that MMOs aren’t like this anymore.
I am not asking for all MMOs to be like this. Like most things, there is a place for each to exist side be side. GW2 for those who want casual, and something else for those of us that want to play with like minded people. Every MMO I have played has caved in and become more and more casual and, frankly, it has ruined the game. I just want one game that, at end game, you know that those who are there are competent and knowledgeable.
Remember…casual doesn’t mean that you don’t like a challenge.
I’m a ‘casual’ player in that I can only play X hours a night. But I love challenging and hard stuff, especially leveling, content, etc. I want long leveling, I want penalities for dying and so on.
I remember the 45 min baron run in WoW back in Vanilla. My friends and I were not raiders because we didn’t have time to spend 4 nights a week playing 5+ hours raiding. But we were skilled enough to do the 0.5 dungeon chains for the upgraded Tier 0 gear. That included the 45 min baron run, which the majority of players could not do. Heck I remember ‘raiders’ who were in these 40+ man guilds that couldn’t do a 45 min run.
Being in SW and wearing that gear showed you had skill. And YES, I agree that the game needs that. Grinding is not skill.
What you are describing is that they’ve reduced the games to ‘EASY’ mode. Not casual. Casual has nothing to do with it.
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Whats happening with games these days?
It seems more and more game companies, especially mmo’s appear to be making thier games (shall we say) “noob” friendly, with GW2 leading the charge, dont get me wrong i love this game, but all i seem to hear is people complaining that if somehting is too hard then it isnt fair.Now im going to remind you older gamers about a forgotten gem. Ghouls ‘n’ Ghosts.
This was probably the hardest game of my childhood and if you noticed when playing if you found a part too hard then you would not be able to play the game at all, this is extreme yet fun at the same time, the key word their being fun, i understand that games need to be fun but GW2 has no CHALLENGE.I had previously made a post about the legendary weapons needing a skill aspect to acquiring one, however this idea was shot down with comments such as, thats not fair to people who arent good at the game, well in all honesty as cruel as it sounds i dont believe they deserve one as the weapon is supposed to be “legendary”.
Can anyone point out any equipment or weapons that take real skill to acquire, if not i think my point stands.
I’m going to respond to this using Vanilla WoW as a reference point.
Games since around WotLK have gotten quicker and easier and it’s not a good thing.
The JOURNEY is a BIG part of the longevity of a game.
The CHALLENGE is a BIG part of the longevity of a game.
Leveling in a game should be a long long journey. Now again..a journey. NOT A GRIND. A journey.
In fact, it leveling should be where you spend 50-75% of the original game in play time. Leveling allows you to not only learn your characters abilities, but also the ins and outs of the class and your limits, both character and player.
Vanilla WoW had it very correct. Leveling took a looooong time. In fact, even if you did most of the zones, you usually ended up around level 57 and still had to run dungeons to hit 60. Most average players hit 60 around 6 months…some longer..much longer. Some shorter. You can’t included HC players because they are going to level as fast as possible. Ignore this group.
Encounters were HARD. Very hard. If you ran into a pack of mobs in Duskwood, you better be able to CC or control them and have a few people. Things took a while to do. Dying lost you experience..which taught you to be careful. Dungeons were hard. You couldn’t blast through them. They were big. There were multiple wings. And you needed skill and CC to complete them.
Gear was hard to come by. I remember when a Thrash Blade was acquired around level 45 and most of us used that till 60..even longer. Gold was hard to come by. If you saved up for an epic mount (1000 gold)…kitten you were admired by people.
Now remember one thing that WoW did wrong..and that was limiting the content of the game to 40+ raiders. That was logistics and accessibility.
Accessibility does not mean Easy. That’s one thing people love about GW2 is that you CAN see all the content with 5 people.
But right now, almost all games, especially MMOS are so easy and not challenging that the ‘feeling of accomplishment’ is gone. I went back to MoP and it wasn’t bad…but overall it was so ridiculously easy that you burn through the content and game in no time.
I don’t understand why GW2 made leveling so quick. I don’t understand why every game ‘rewards you XP’ you for mining, skinning, etc. They give you XP for exploring now.
Items drop too much. You get an item and it’s replaced hours later. You can buy things now.
There was nothing wrong with ‘vanilla’…some would say that’s always the best flavor.
The lack of trinity in this game is not the provblem It’s arguably one of its few strongest points.
There’s a host of other problems that detract from the game. You are more or less locked into a build by traits and your two weapons. Same is true of armor. The whole thing is very limiting
Secondly, The game herds you into a zerg style of play that rewards you for tagging large groups enemies. Almost everything else falls to the wayside. Support roles are not effective and they actually punish the player. You will lose drops, and XP. You realize very quickly that it pays to do mild damage to a lot of mobs than to synergize with you team mates.
Last but not least. They have all these great specs and traits that go basically unused. Why? Because one, resetting is a pain and costly. Two, you are going to be solo a lot in this game, so damage/defense has to be priority. (at the cost of everything else)
That is correct..the term/issue is ‘limited’.
I re-subbed to WoW while still doing GW2 to see MoP and how it was.
I still prefer GW2 world and graphics, but overall WoW still has the better fight and PvP mechanics and overall ‘customization’
What bugs me about GW2 is that the lack of combat ‘style’ on your toon. Having 5 attacks and then a few more extra things to do honestly isn’t enough diversity. Going back, I definitely liked the new talent trees and picking my ‘style’ for my Warrior. On top of that, having 15 or so buttons to use during combat is a lot better then 5-7.
I have an engineer main in GW2 and it is absolutely BORING doing fights. It’s honestly monotonous. It makes me not want to play the game.
I think GW2 needs to up the number of buttons from 10 to 15 at least. I’d like to see them add some trinket/effect buttons and also maybe 2 more unique abilities that you can choose to use in combat. I don’t like how my weapon determines for example that I can charge. Charge should be a baseline ability of a Warrior.
I love the armors, but honestly they need a little more to them…a little more ‘style’.
The fighting animations need improved. I feel like characters ‘skate’ over combat and please for the love of god fix the Warrior whirlwind..looks really stupid.
At the same time, with all those spells for, say, paladins in WoW, your optimized rotation was still 6 or 7 spells. Sure there were big CD spells and such, but it was still only 6 or 7 main spells. And they never ever changed, even if you changed talents/weapons.
So I guess what I would like to see in GW2 is a mix of what we have now and a bit more of an active-feeling combat system. I love how spells change with weapon swaps. But I would like to see something like 15 choices of spells per weapon, of which you can choose 5.
I would also like to see the first attack not be chained. As a guardian with sword/shield for instance, my main attack/dps is my auto-attack..three spells which cycle automatically. All the rest of the time I’m waiting on cooldowns so I can eventually use them while I dodge.
There seems to be a lot more downtime in GW fighting than in WoW. I’m not saying I want 30 spells/attacks available at once, but I would like the current system to be a little more active feeling and with a bit more flexibility per weapon.
Probably never will happen, but a man can dream.
Well, you are comparing optimal rotation for optimal damage/dps and that is correct.
What I’m also talking about are those situational abilities that we don’t have in here except the 7,8,9,10 key.
For example, my optimal rotation on warrior is charge in to generate rage, then do a Mortal Strike to put a bleed effect on and then rotate between Colossus Smash, Slam and Overpower and repeating those. along with the first 2. So around 5-6 depending on what extra I throw in like thunderclap or slam, etc.
What isn’t in that rotation are all the situational things..like heroic leap (getting out of range), shouts, pummel to silence, banners, enrage, disarm, and about 5 other things I can do depending on the fight, opponent, etc
Guild Wars compared to WoW is night and day in abilities. But what I’d like to see is somewhere in between. Some way to customize your character more via traits, etc and just ore things to do in combat.
This is absolutely an issue as the game matures and we are working on ways to make running story mode with someone worthwhile even if you have already run it so players just reaching these dungeons can more easily find groups to play with. It will probably take some experimentation before we find the right motivator.
Jon
Why not just make it where you have a LFG system and that is an option.
The lack of trinity in this game is not the provblem It’s arguably one of its few strongest points.
There’s a host of other problems that detract from the game. You are more or less locked into a build by traits and your two weapons. Same is true of armor. The whole thing is very limiting
Secondly, The game herds you into a zerg style of play that rewards you for tagging large groups enemies. Almost everything else falls to the wayside. Support roles are not effective and they actually punish the player. You will lose drops, and XP. You realize very quickly that it pays to do mild damage to a lot of mobs than to synergize with you team mates.
Last but not least. They have all these great specs and traits that go basically unused. Why? Because one, resetting is a pain and costly. Two, you are going to be solo a lot in this game, so damage/defense has to be priority. (at the cost of everything else)
That is correct..the term/issue is ‘limited’.
I re-subbed to WoW while still doing GW2 to see MoP and how it was.
I still prefer GW2 world and graphics, but overall WoW still has the better fight and PvP mechanics and overall ‘customization’
What bugs me about GW2 is that the lack of combat ‘style’ on your toon. Having 5 attacks and then a few more extra things to do honestly isn’t enough diversity. Going back, I definitely liked the new talent trees and picking my ‘style’ for my Warrior. On top of that, having 15 or so buttons to use during combat is a lot better then 5-7.
I have an engineer main in GW2 and it is absolutely BORING doing fights. It’s honestly monotonous. It makes me not want to play the game.
I think GW2 needs to up the number of buttons from 10 to 15 at least. I’d like to see them add some trinket/effect buttons and also maybe 2 more unique abilities that you can choose to use in combat. I don’t like how my weapon determines for example that I can charge. Charge should be a baseline ability of a Warrior.
I love the armors, but honestly they need a little more to them…a little more ‘style’.
The fighting animations need improved. I feel like characters ‘skate’ over combat and please for the love of god fix the Warrior whirlwind..looks really stupid.
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<i>“Res-rushing” is when a player uses a waypoint to resurrect immediately after being defeated in a dungeon and then runs back to the fight, instead of waiting for their party members to resurrect them. </i>
I’m glad this is finally being addressed…but honestly…having to wait almost 5 months for something that should have never been possible in the first place has already ruined the game/dungeons for a lot of people.
Find it hard to believe this ever made/stayed in the game so long.
This is what happens when you…
1. Create too many waypoints (should be 1-2 MAX)
2. Allow people to just teleport anywhere (should be transport or run/ride)
3. Don’t force people out into the world (sitting in cities)
See WoW from Cataclysm forward…
So is the Toy Frame that drops the same thing as the blueprint? If so, why not call it the blueprint? Are we supposed to find a toy machine inside after finishing it?
You guys aren’t being very clear about what we’re supposed to find in here.
I can’t say it’s that hard to read if you hover over with your mouse on the item.
Combine in the mystic forge with 250 mystical cogs, wads of enchanted stuffing, and drops of magic glue to make a Toy Ventari mini pet.
It is when it’s worded differently…that is not exactly clear on what you are trying to find.
https://forum-en.gw2archive.eu/forum/game/wintersday/Tixx-s-Infinirarium/first#post998490
So is the Toy Frame that drops the same thing as the blueprint? If so, why not call it the blueprint? Are we supposed to find a toy machine inside after finishing it?
You guys aren’t being very clear about what we’re supposed to find in here.
Yeah, doing dungeon with a competent group gives you very different and more rewarding experience.
With random low-skilled people it’s unenjoyable chaos most of the time.
What I tell people is GW2 is sorta equivalent to either 5 man Arena PvP or something like the PvP fight in Trial of Champions.
No mob is going to just ‘sit’ on what WoW calls a tank because they are taunting it or generating agro while others beat on it. It’s going to run around and try to take out people. Just like in PvP, people don’t ‘sit’ on someone unless they are trying to burst them down, then they switch and control, etc. That is basically as close to real combat you are going to get in fantasy.
That’s why GW2 has dodging and ‘control’ and ‘support’ for helping others.
The objective here isn’t someone just ‘sitting/tanking’ while someone else spams heals that person. People just cannot break out of that mechanic..it’s kinda sad.
And yes, running with a team that specs/traits for dungeon runs is vastly different then a pug 5 man.
So tired of the “rushing” excuse, as though GW2’s leveling is supposed to be some epic journey that players deliberately cheated and skipped somehow. The game spoonfeeds you XP at every corner. I have played somewhat casually, usually around 2, never more than 3 hours a night and I got to 80 in less than a month. Leveling itself hasn’t been that amazing either – don’t get me started on the “dynamic, ever-changing world” that actually has less change than WoW’s phasing system.
The problem people had was not the absence of a treadmill, but the complete lack of gameplay options after the level cap apart from backtracking. Everyone knew this game was not supposed to have a treadmill. That’s fine. The big endgame question was, “What is ArenaNet going to bring to the table to replace the treadmill?”. As it turned out, nothing. ArenaNet should have taken the sandbox approach, and given players more freedom in the world, as well as actual choices and lasting consequences to actions. You can see some sandbox elements already – the leveling is pretty directionless, you decide what you want to do and when to do it. The problem is, sandbox games need things to do. In GW2, the entire gameplay boils down to “kill, kill, kill, kill some more”. Nothing else to it. Meanwhile, real sandbox games have player-controlled territory, player built housing and even cities, guild vehicles, inter-player political systems, player-driven economy, etc. If ArenaNet actually made the gameplay in the main PvE world interesting and complex enough, there would not have been endgame complaints.
And player controlled territory, housing, cities, vehicles, etc all die out when people leave the game, etc and then the whole concept fails badly and imbalance takes place.
I agree ANet was silly to give so much easy XP along with making leveling easy and quick. You shouldn’t get xp for crafting. You shouldn’t get XP for gathering. Thats why my friend and I don’t do crafting or gathering till max level.
There is nothing at the end of finishing a book. You have to wait for the next one to come out. So just like people who rush through a book, those that rushed through GW2 will have to wait now for the next big content patch.
My point is that many of you just need to take a break. Come back when the new content comes out. That is how this game was designed.
They DID just release new content. If the answer to new content release is to go play something else, they’ve messed something up in a major way.
WTF do you expect when you play this game like a job?
I don’t play the game like it’s a job. I’m a solo player, somewhat casual. I don’t think you understand the complaints at all. The new fractals REWARD those players who make the game a job, and screws over the rest of us who don’t. Just becuase you don’t realize the impact upper tier gear has on you, the casual player, doesn’t mean it’s not there.
I understand the complaints just fine.
Why are you worrying about what other players who want to play this game like a job are doing?
If you want to do it, put a group of 4 others together and complete the FotM and get the gear.
Well the issue that I think ANET really failed on is waypoints. There are just too many and being able to just hop anywhere and appear really kills the feeling of the world being populated.
WoW had the same issues when they added flying mounts and dungeon finder, etc.
You need travel points and areas where people ‘wait’ to travel to other places. It really creates a sense that that world is populated. Yep people will hate that they would need to travel but it’s already been pretty much shown that when WoW did these things, the world died. They nix’d that for MoP for the continent and so you had to travel by mount or foot throughout the continent.
The game has many flaws that s made loads of players already leave, such as combat system, holy trinity etc.
Combat system is great.
The holy trinity? LOL…they have that in here…its called control, support, damage.
Can’t help most of you just run pure damage and don’t understand the other 2 roles. They do exist and you can spec/gear to be very strong at them. The problem is most don’t know how to.
WoW combat is so boring and mundane. Hey look…the tank grabbed agro. DPS run your rotation. Healer play whack-a-mole…90% of the combat in WoW is that.
The same complaints being voiced here are being voiced on the WoW forums in their own iterations.
So, WoW is a broken game using 10 year old game mechanics, and that makes it ok for GW2 to do it also?
I don’t get your point.
My point is that many of you just need to take a break. Come back when the new content comes out. That is how this game was designed. It’s not designed to entertain you every single day. I’m reading posts by people who play 8-10 hours a day. Absurd. WTF do you expect when you play this game like a job?
Don’t agree.
Too many people here burned through the game and didn’t take their time. Meanwhile my friend and I both are only in our 50s and have been playing since Sept 25th. Play most nights and 2-3 hours. Been exploring and taking our time and enjoying the game.
I think overall too many people play MMOs way too much now and expect it to not only entertain them for endless hours, but fill whatever empty void they have with free time.
The game only requires 5 people to run the fractals. If you can’t find 5, then you need more friends or a better guild or transfer servers.
I think a lot of you should go back to the other MMO and try/see how green that grass is (and how bad the graphics are) for comparison.
The same complaints being voiced here are being voiced on the WoW forums in their own iterations. Too much grinding. Nothing to do at max level as a solo or small group player. Feels like a job and so on. Tired of running the same dungeons. Trinity fails, etc.
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The only thing this game has going for it is the shiny graphics. ArenaNet really needs to take advice from PlanetSide 2 developers. They frequently make videos talking about current/future plans, post on the official forums+reddit, and actually make changes based on player feed back. In fact, I was just watching a developer interview and one of them specifically said they are NOT going to focus on pumping out new stupid holiday content but instead work on squaring away as many bugs as they can to please their player base. Source: http://www.youtube.com/watch?v=eGUhSuhiJa0&feature=youtu.be (around 16 min)
I guess you haven’t seen the media or community sections or the forums or anything like that.
To say ANET is not showing you whats ahead or giving you updates or anything of that matter is absurd. This MMO has updated players more then any MMO to date AND has put out more fixes faster then any MMO. Go look at the wiki and see how many times they have patched and patched. Unlike that other MMO that leaves things broken for months and years, ANET has done a great job with keeping up with fixes AND keeping us informed.
And sorry, player feedback is NOT always right. Any game maker that does that is going to have a short existence.
Its funny that people are complaining so much that they are casual and have too much of a life to play towards earning a new tier. If you’ve got such a busy life then why are you here complaining so much about a game? And its not just simple complaints, some of you are taking it real personal like the whole world is ending. It’s just a game you don’t even pay a sub for.
Are you kittening kidding me? We payed $60 plus all the money spent in the cash shop. Game hasn’t even been out long enough to offset the price spent in a traditional MMO with a sub. Your argument is not sound for a large percentage of players on here, not to mention that we are complaining because we WANT this game to succeed, just are angry/afraid of direction ANET is suddenly taking.
All I know is I’ve had the game since end of Sept and I’m still not 80. And I’ve played 5 out of 7 times a week at least 2-3 hours a sitting. Played a few toons but still..no need to rush, to get to max cap, or end game like the other MMO.
This isn’t also a traditional MMO. Many people here really need to go back to the other MMO and play it for a bit. Then reassess their views.
I hear the same level of complaints and threads over there…and I read their forums also. Their gripes are no different then yours here. The grass is always greener stuff.
Over in the other MMO forums, the complaints are the same. There is nothing to do at end game unless you are progression raiders. The dailies are boring. The grinding is absurd. The PvP is broken and unbalanced. Where is the new content for those that devoured the content and blazed through it. And they are PAYING $15 a month. You aren’t.
I think a lot of people REALLY need to step back and think about really what they are complaining about.
This is a game.
The amount of effort and energy being wasted here complaining about a game is staggering.
People need to step back and start playing this game the way it was designed to be played..which is CASUALLY.
My buddy who got to 80 super quick the first week or so was on the other night and really had an epiphany about the game…said it was really weird to not want to log in and play every night recently, but when he thought about it, he said it was actually a really good thing.
He said when he looked back at the other MMO and how much time he played it and the type of treadmill they had going, that GW2 is actually a really good thing. He can come and go when he wants and still enjoys playing when he does but he doesn’t have the urge to log in all the time…which is good now according to him. And no he’s not going back to the other MMO. In fact he said he’s enjoying coming and going.
Kinda like a game should be.
Yah had I known this…definitely would have used an 80 or got to 80 ASAP.
They should have all been level 80 items…that way everyone is EQUALLY rewarded and you can have them when you hit 80.
This forum is filled with people just searching for something to complain about, omg. Arenanet makes this AWESOME event, with rewards that people have dreamed about since day 1. Precursors in a boss chest. Now more people have them, and can make legendaries. I didn’t get one, I’d love to have one, but I think it’s great that people finally got theirs.
Also the price went down A LOT because people were mass selling them. But as there’s so much demand and not enough supply the price will go back to it’s original price soon.
We need more events like these to get the precursor price down, so more people have a chance at legendaries. Good job arenanet, don’t listen to these guys complaining, they’ll complain about getting free precursors in the mail if they can.
Just to clarify why some of us are very unhappy with the rewards. I played through to the end chest and received, 2 lvl 36 rares, 2 level 65 exotics ( all vendor trash ) and the Accound bound items. Because the event descriminated against players lower than level 80, without any consideration of the players input, I believe I have a perfectly valid complaint against Arenanet.
I will never ever recommend this game to another player.
I believe that if you are leveled to 80, that you should have the option to get level 80 rewards (just like the mad king clock tower chest).
Would have been better to have 1 item for your level, 2 items for 80, chance at the precursor and the 2 account ones.
My friend on a free trial. First time ever in GW2. Followed me through this 3 hour grind fest last event (which is a bad way to sell the game to new people) he opns the loot chest and got 2 (YES TWO) precursors!!!!!!! Dusk and the staff one!!!!!!
WTF!!!
He didnt even know what they were he just told me and I almost fell out my chair.
wtf ArenaNet.
Ive been here since day 1 and have gotten nothing but trash from these chest (no joke)
Errr as loot was scaled to your level, and your friend was scaled up to level 80. I can’t see how he got level 80 rewards when his real level was considerably less.
I did the event with 2 friends who used their alts. (55 and 64) and they got
exotic rewards scaled to their real level. And many people on this very forum have said the same.I find it hard to believe that a trial player on a low level character got level 80 rewards at the end of the event.
Agreed. Loot was scaled to your level. No trial person could have gotten those..I highly doubt it.
I think the drop rate for precursors was way too high it looks like it was around 10-20% I wouldn’t mind if only a few people got them. A lot of my friends got them and sold them for 180-220g
I wish I was 80…probably would have gotten one…looks like I got more stuff for my level in the 60s..otherwise I would have rushed a toon to 80 for this. =)
Personally, I had a great time during today’s final event. The entire chain lasted 2.5 hours on my overflow and while we had our own difficulties and set backs, the finale and reward made it well worth the effort. Additionally, I experienced minimum graphical lag and almost no server lag throughout the session – a huge improvement on Friday’s event.
Given the size of this event and the fact that it was the first of its kind, I think the team did a tremendous job.
That said, it’s evident that experiences differed. And it is becoming clear that the relatively few players that were unhappy with this event will be much more vocal here than those who, like myself, really enjoyed themselves.
I enjoyed it but you have to be honest that there were a lot of flaws for this one. Halloween went smoothly…this one not so much.
Overall I give the event a 5 out of 10.
Jump Puzzle was cool. I’d like to see way more of these…even longer ones. This one was pretty cool..for a minute I thought it was going to go around the whole island as was excited. (would be nice to have waypoints for some super long puzzles that you unlock on the way).
Timing of the events needs to change…time to move away from GMT and to country time zones.
The starting event at 12PM PST is just not acceptable for the USA.
Starting events need to be PS (Personal story) type where you can experience it and see what is happening. Many of us just came in and the event was already done by the time we got home on Day 1.
For the final event, I was 50-50 on it. The issue was just the mobs did some absurd damage (1 shotting people) and the respawns and reinforcements were just really time consuming. The idea was cool..just failed in execution with mobs just appearing on us.
Also, not knowing where to go ahead of time…there needs to be SOME direction at times for events. Not the world…just events.
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Actually the forums aren’t the majority. You should have learned that from other MMOs.
And I think I am one of the judges because ANet feels the same way and I never saw them say otherwise. You can interpret their stuff the way you want but they NEVER said there wouldn’t be progression gear or content, and I know for fact because I talked to them at Comic Con exactly about their end game and they said they would have something similar to exactly what they are introducing now.
So sorry if you felt you were sold a fake bill of goods but they never said there wouldn’t be gear progression, they said there wouldn’t be a need for 10-25 man people and the need for a gear treadmill.
And your definition of treadmill vs theirs and mine is not the same.
You either didn’t read, or chose to ignore, what Colin stated about not having gear “progression”. The fact remains that there’s a significant number of people unhappy with this move. You can hunker down and pretend that perception isn’t reality. Whether or not Anet shares your definition is irrelevant. The customer pays the bills.
Colin didnt’ state gear progression, he stated gear treadmill.
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Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.”
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They should just make the gear cosmetic (that will quiet the ‘treadmill’ crew though they are wrong on what a treadmill is) and make it that you can’t progress to new content unless you beat the previous progression dungeon, etc…via an achievement..so if you haven’t beating Progression Dungeon A, you can’t do Progression Dungeon B until you get the achievement.
(edited by Ryth.6518)
I find it hilarious people are too busy defining “lie” “treadmill” and “progression” and ignoring the plain and simple fact that Guild Wars 2 is proposing a balk on a core philosophy that was a sell point for many supporters.
Can we all agree this proposed addition is not in tune with what Guild Wars 2 has been about at this point or what it was proposed to be about?
Core philosophy was that you wouldn’t have to need a trinity, nor would you have to re-run a dungeon hoping your gear would drop. Beat the content, you get your gear. Simple as that. No need to re-run it unless you wanted to do explorer mode.
They never said they weren’t going to add gear or progression.
I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores.
Chris Whiteside – Studio Design Director
Fail.
If you are going to do this, WvW should use pvp gear.
That I agree on. All PvP’ers should be in the same gear.
Always.
This game was specifically marketed as not following that model, though.
Really? Because when I saw them at Comic Con over the last years…they never said they weren’t going to have gear progression…all they said was they wouldn’t have a treadmill or require large groups…everything would be 5 man.
Our goal is not to create a gear treadmill.
Translation: “Our goal is not to use the term ‘gear treadmill,’ while creating something that looks and acts like a gear treadmill.”
You have no clue what a gear treadmill is.
This is not a treadmill.
I’m casual and I’m glad they are adding this feature.
The game needs dungeon progression from A to B to C etc. That means beating hard content A to get to hard content B and so on. If you can’t beat it, you don’t get the shinies.
The difference is that what you don’t need is
1. 10-25 people
2. Luck that your gear drops
That is a gear grind.
Having to beat hard content to get a tier of gear is not a gear grind.
I think WvWvW is a nice concept but basically will fail/die out as people start playing the game more casually.
Also, not having Mounts really makes WvWvW almost not worth doing. Maps are too big and having to run everywhere is just too time consuming.
Overall, I think WvWvW is pretty much a failure. I hope Arenanet sticks to PvE and some sPvP and Arenas for the future.
Stick with the smaller BGs…much more fun.
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Hey there…needed some help with a question.
I have a level 45 norn engineer…ended up re-rolling another race with the same profession and don’t need the norn anymore so I’m going to delete that toon…she’s got around 12500 karma.
What should I spend that on/best use of the karma points so they don’t go to waste and I don’t have an 80 yet but working my way there.
Thanks for suggestions.
just don’t make it required for the title
It wasn’t required! Neither was pumpkin carver, though I wish that was clearer… Had given up on the title when I accidentally found it the two to me impossible achievements to finish in time wasn’t needed <.< . (Ended up with the title in the end though, yay.)
Achievement titles should a list of what is required for them. That wasnt obvious for many.
You know, no matter what happens, Josh, someone is going to have a tough time with it due to their own inability to complete the content.
This is true. But I have to keep in mind the proportions that our game mechanics have created, and work within that framework. We have platforming and swimming, but these are ancillary mechanics compared to the emphasis that defines the game. Think of a mixing a song. You might really love cowbell, but if you keep turning it up louder and louder, to the point where people who want to hear the singing can’t, then you haven’t mixed your track well. You’ve forgotten the core of the song for a detail.
I DO think that it’s a pretty small percentage of people who couldn’t manage the jumping in the boss map, and I’m not going to go in and make wheel chair ramps everywhere. But there are other spatial design tools I have at my disposal to communicate the way down and ease them along without significantly nerfing the whole experience for everyone.
Ok…so you are talking about the MK Realm instance and not the clock tower…just want to make sure that’s what I’m reading here. If that is correct, I don’t think that having some mechanics that require movement and jumping up or down is a bad thing. That is part of the ‘harder’ content experience.
Remember, this is what people wanted. Challenging content. Not content that was based on challenging logistics from the other MMO which required 10-40 players to see it.
People having issues jumping down to the lower areas…I don’t see how that is an issue or considered needing hand rails?
I think the community would love to see the % of players that completed the MK Tower Jump puzzle also.
Please keep making challenging content like this…even more challenging IMO…but I hope that the puzzles/zones are instanced better and explained a tad bit more.
Once gear capped – full exotic. What is your incentive to play? Do you miss that component that you find in other mmo’s?
Considering I’ve had the game for a month and I’m only level 40 and have been putting in about 2-3 hours at each game session, I sure don’t miss anything from that other MMO.
This game is not that other MMO and will never be that…thank god.
And if you notice that other MMO is now trying to copy GW2 up/down leveling system for events and PvP and even considering putting people in equal gear…
But I had thought the inner sea area would be opened up at the same time as the Tengu, given their geographic placement. Surely they don’t plan to give us a whole new race so soon.
And we can’t click the link!!!!