Showing Posts For RyuDragnier.9476:

More Bosses like liadri please!

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

I only ask that we get more fights like Liadri…for a dungeon. I’m sorry, Liadri as a dungeon boss with more HP? YES PLEASE!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

nerf drop from champions in Edge of the mist

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Like that’d stop the karma train. Nobody goes to EotM for loot you fool, we go there to level alts fast. What’s faster than burning through group level events and getting like 15% exp per event cleared?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Elder Dragons as Antagonists

in Living World

Posted by: RyuDragnier.9476

RyuDragnier.9476

To be honest, I have a sneaking suspicion there’s a good reason why the Elder Dragons don’t come at the same time. If you consider the fact that different dragon minions fight each other, they simply do not want the others to exist. What if this entire thing is a giant Highlander moment, where there can only be one that obtains all the power of the other dragons? Or in another videogame way…what if all the Elder Dragons are part of one singular being, and they need somebody to defeat all of them to awaken said being?

If the 2nd one could be considered the case, what if our characters were the champions of that singular being, and we’re just doing what we’re supposed to be doing without even realizing it? If you consider Scarlet aware of a voice in her head, and she slowly listens to it without realizing it, then could it be possible that our characters are the same way? It would make for one hell of a plot twist.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

how to make stealth not so bad or cheese

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

A simple 5 second revealed debuff would fix this problem. Revealed gets applied, whenever a thief leaves stealth or attacks a foe or applies a condition or uses f to stomp or rezz. Then add a trait that reduces the revealed debuff to maybe 4 seconds, so stealth uptime will be higher, but the thief has to invest something to get more stealth uptime (and thus a defense mechanism thats more often useable)

Best suggestion I’ve read. It’s time to make Backstab and the stealth attacks moves that WILL take you out of stealth regardless if the enemy is hit, they block you, or dodge you. These are attacks of opportunity, if somebody blocks your attack or dodges you, you should lose that.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

I had a thought for fixing the trait system for people with multiple characters before this change. Since the trainers have the books and the books are labeled as Account-Bound, yet we cannot buy them unless we are the same class…make it so we could buy a trait book regardless of class once the character is level 80. That way endgame people can spend their large amounts of SP on trait books for alts.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Another Swimsuit Request!

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

So what would the Charr’s look like, especially the female Charrs. o.O

Males would probably be wearing those swimming trunks you see that one Charr wear at the beach at Southsun Cove. Though personally I’d prefer a speedo, but that’s because…you know~ <3

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Trading Post: Armor Weight Filter!

in Black Lion Trading Co

Posted by: RyuDragnier.9476

RyuDragnier.9476

THIS TO THE NTH DEGREE! Do you know how annoying it is to look for a certain armor type and get an ocean of weight types you don’t need? This would be a massive quality of life change.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

This trait system change alone sucks all the fun out of leveling an alt. Before the patch it was a lot of fun, trying out your character in areas, and at level 30+, trying out different trait builds and weapon/slot skill matches to see what worked and what didn’t work.

But now, I don’t have the motivation to even continue leveling my alts, especially when it’s either farm champs on my level 80s to get skill scrolls I can use on my low levels just to UNLOCK the traits (which is now difficult thanks to the champ loot drop change), or wait until level 80 to unlock most of the traits due to quite a few of them having ridiculous requirements. It’s a lose/lose situation.

By the Khan-Ur, change the requirements for the adept traits. Level 30-59 is good enough for the adept traits, and 60+ for the master/grandmaster traits. But making it so we have to 100% level 80 areas for ADEPT traits? Just shoot me now, that’s asking too much in terms of how long we have to wait (especially since most of the traits locked behind those level 80 areas are subpar).

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Guild Wars 2 Is Dieing

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Which server are you on? I don’t see that in T2.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Shadow's Embrace

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

Every thiefs use this trait. The best condition removal in the game and its only in adept tier. Broken.
Very unbalanced. Its making the thiefs immortal for the most condi builds.

10 seconds interval is insane but i think this skill should move to higher tiers.
For example:
5secs interval and master tier or 3secs interval grandmaster tier.

I laughed. By itself, Shadow’s Embrace is very lackluster. At most you spend 3 seconds in stealth, meaning 2 conditions removed. Yes you can keep entering stealth, but conditions are applied faster than it cures them. Unless you’re also using Shadowstep, Sword mainhand, or the Signet of Agility, the trait won’t save you from anybody using heavy conditions in WvW or sPvP (which is almost everybody).

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Am I missing something? (Ele)

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

If you’re using Scepter and think Fire is the best, you’re being a fool. Scepter is one of the more balanced weapons, with each attunement being as useful as the others.

Air is great sustained damage due to how fast the auto-attack hits and that #2 and #3 do not disrupt the auto-attack at all.

Earth is good condition auto-attack with the fast bleeding, a shield that increases toughness and that can be fired at the opponent, and a line AoE blind.

Water does somewhat fast auto-attack damage, a slow but powerful AoE and an AoE heal.

Fire has a slow but powerful auto-attack, a very slow but powerful target AoE, and an attack AoE that removes conditions and gives vigor when it returns to you.

You do NOT just stay in one stance while using Scepter, you’re not using your full power if you do.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Guild Wars 2 Is Dieing

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

This old thread again? Jeez people, you make this thread every month! If the game was going to die, it would have already with all you naysayers. -_-

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Remove stealth downing!!

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

You mean when somebody is stealthed while downed? They’re pretty easy to find…unless you mean being stomped while the opponent is stealthed, which is a different problem altogether.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Banned from inviting other servers to group?

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

To whisper them, block them first. It’ll give you the account name. Type it in the Whisper thing for the box on who you’re sending it to. Then unblock them and type your message.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

They really need to make these unlockable in WvW. I love leveling up there, but why should I have to pay silver/gold AND SP (the SP part really bugs me) for a trait I want just because I don’t want to PvE for it? Please give us ways to unlock the traits in WvW, even if it’s linked with certain things, like a certain amount of enemy kills, gates destroyed, ruins taken, mercs converted, etc.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Edge Of Mists: Improvements needed !

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

I see no problems with EotM, outside of a few instances where you have people from T1 trying to PPT an overflow map of it. News flash people, overflow maps of EotM don’t contribute anything to the main BLs, don’t even try to PPT an overflow of EotM. You’re better off ktraining it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

As I said earlier in this thread (and to pull it back on track), this change is actually a good one. It doesn’t really nerf thieves in any way other than that they actually have to think before using their stealth attacks. Can they go into stealth and try again? Absolutely, but it opens up counterplay. Of course, there WILL be cons to this, but I think it would be nice for Anet to try it out and see how well it works.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Cloak and dagger on pet

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

It isn’t unbalanced given it is a short stealth. Rangers (I main one with my engineer and the thief is my third toon) has any number of ways to counter a thief in general especially with such high evades.

In fact, as a thief I really hate playing against rangers and engineers.

I would more agree if you limited it TO pets and avoided things like walls or turrets.
That seems odd to say the least.

Unless you’re fighting a regen ranger, running full glass, or are just bad, you should NEVER have problems with a Ranger as a thief, EVER.

Not a PvP player then? Rangers can be quite annoying for thieves when trying to play competitively.

That’s only if you try making a build to hold points. Either go for ganking people going after capture points, or make the lives of the ones currently defending a living hell.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

+1 to this idea. Not only does it prevent the spam of certain stealth attacks, it also rewards players who successfully dodge or block the attempt. I SO want to see this come into play.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Nerf Black Powder + Heartseeker

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s pretty sad how effective 5>2>1 is. You can be a horrible player and do pretty kitten decent when ONLY doing this combo. You can literally do nothing else except the combo above and kill most classes.

Just because you get owned by thief players doesn’t mean they are OP, go make a thief and l2p please. Thief class takes a lot of skill to play correctly so most of the thief players are really good, which is why people complain about them a lot.

I’ve mained thief for WvW, and EvilSardine is actually correct. It requires far less skill to pull off that combo than it is to fight with the other weapon sets.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Anyone notice how this screws underlevels in WvW?
It’s basically making WvW an “endgame only” thing…

Considering I currently have 28.5k HP on my level 10 ele while she’s upleveled, I think they probably adjusted the formula for uplevel stats.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Reminder people, the trainers now SELL the skill books for these things so you can instantly learn them.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Less crit damage made WvW less fun

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

That video is simply magical, Pavel.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Megaserver and rallying troops for wvw

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Megaserver has only been rolled out for HotM so far.

^ This.

Valid concern in OP, but OP can’t have experienced it yet. A “bristling” PvE is actually your home server + guests being more active post-patch.

PS: Read patch notes.

I’m not sure of that. I guested to Ehmry Bay to show a friend something in Black Citadel, I switched characters, and came back…and he was still in the instance, despite me being back on SoS. I even saw some friends from Tarnished Coast in the same instance. Megaservers have been rolled out for the main towns, sir.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Downed States and PvD need to leave WvW.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

ArenaNet removing player damage to gates, nerfing ram mastery and increasing rewards for defending is never going to happen.

That being said, they are fixing ressing from dead with the new assaulter mastery so at least that’s something (although this could be released in months from now for all we know).

I’m still waiting for that, it’s going to be gamechanging. Not to mention I heard one of the supposed skills in that line will have you take/destroy all of the enemy player’s supply when you kill them.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

fix moa morph

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m sorry, if you’re using a Minion Mancer you’re a free kill, didn’t you know that? That’s slightly joking slightly serious, btw. Joking because I don’t see many good ones, serious because for the times I DO see good ones, people mistake them for a 6-10 man group and throw either a zerg or an actual 6-10 man group at them, so they die too fast.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

"When you activate an Elite skill" - UNFAIR

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Don’t worry, that rune set doesn’t seem to be working at all. Also, those things are there to give elites an actual purpose for some classes. Certain classes have very situational elites after all, such as Ele.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Less crit damage made WvW less fun

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

To each their own….and 2 shotting someone is anything but fluid.

I like the change.

My Guardian’s WvW build ate a 42% reduction in Crit Damage. I think it’s asinine and does nothing but encourage the further abuse of condi-based builds.

It also encourages people to put less in toughness. Before, you had to put a lot into toughness to survive when roaming due to all the zerker builds. Now you can put less into the toughness, and more elsewhere, such as power. They’re trying to push people away from bunker builds.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

I lost 37% Crit Damage

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Considering the lower power, players in WvW are less likely to go full into toughness traitline. It’s their way of knocking off all the high survivability builds when now you can use less points and get the same survivability as before, but with more damage.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

Got my character to level 10 in WvW (just using that, nothing else), was surprised to find out it was level 30. On the downside, 20 more levels without traits. On the bright side, 28.5K ele HP OP!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

April 15 2014 Thief update

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

The thing they neglected to mention with Resilience of Shadows, the BIG thing about it…IT EFFECTS PLAYERS YOU STEALTH.

That’s the draw of the trait, it’s for a support build. Thanks to it I went 0/0/6/4/4, took that and Shadow Protector, along with Thrill of the Crime and Bountiful Theft. I can give regen and lower damage to others through stealth, give Fury/Might/Swiftness/Vigor through stealing as well. Zergs beware, my stealthed allies won’t die as fast now.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

April patch release time

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

They have had a few patches that were around midnight PST, not sure if this will be one of those times.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

April patch release time

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s about to be midnight PST, so it could be soon. We’re about to find out anyway.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Is it tomorrow yet?

in Guild Wars 2 Discussion

Posted by: RyuDragnier.9476

RyuDragnier.9476

I must know when it starts. It may be 2:19AM my time, but if the patch appears at 3AM, I will wait until then to download it. But if it’s not up by 3:10AM, I’m heading to bed.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Cloak and dagger on pet

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

It isn’t unbalanced given it is a short stealth. Rangers (I main one with my engineer and the thief is my third toon) has any number of ways to counter a thief in general especially with such high evades.

In fact, as a thief I really hate playing against rangers and engineers.

I would more agree if you limited it TO pets and avoided things like walls or turrets.
That seems odd to say the least.

Unless you’re fighting a regen ranger, running full glass, or are just bad, you should NEVER have problems with a Ranger as a thief, EVER.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Cloak and dagger on pet

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s much more of an issue for mesmers (and to lesser extent engineers with supply crate/turrets). With that being said, d/d isn’t very good compared to d/p so there aren’t many d/d thieves these days and s/d does not use CnD so often as all that. Where do you find thieves that use CnD so often?

Also, the F1 they steal from ranger is far from OP..xD it is decent, but if you want something that is very strong look at what they steal from guardians or elementalists.

CnD is widely used by P/D thieves too.
The steal from ranger is a free complete heal for a thief, I fail to see how it can be useless.

This said, I think CnD-ing on AIs is fine.

It removes conditions and grants regen. It doesn’t full heal thief.

Step 1: Drop it on the enemy
Step 2: Heartseeker spam
Step 3: Profit

Oh dear kitten yes please do this. I would love more free kills.

Also try fighting a mes with a dagger oh without using the clones to stealth… as they stealth constantly and come out with prot + block + regen. Yeeeeeaaaaaaa…

Ironically the method I mentioned is how I get most Rangers to back off or into downed state. No sane person expects you to heartseeker spam. With a 2K burst heal from the finisher, and if the Ranger is foolish enough to stay IN the healing field (you’d be surprised how many I see who do, or at least their pet does), I can do a lot of damage to you in a little time while full healing. Just stealth immediately after with Blinding Powder or Steal (Hidden Thief, I don’t go anywhere without 30 points in SA) to gain some initiative back before a backstab. Rangers are too easy when you’re playing a thief, unless it’s the legendary regen build, at which point it’s only going to end in a stalemate.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

can guarantee that everyone against DR is relying highly on stacking Cc, someone said that Dr leads to less skilled play, what skill is there killing someone who cant do nothing back, because u constantly have them Cc’d? chillingcripple a melee classes while u run nukeing from distance, or immonilized till death with nothing can do. So PRO play there

Bringing Dr into game would make you ohh so skillfull Cc’ers need some skill to play, but guess your against Dr just for that reason

I play guardian, 2 condi’s removed every 10 seconds, 1 removed with shout, another turned into boon, stun breaker and Cc’s just kittened when up against some classes

Yes there is stability, 30 sec Cd or something like that, other Cd’s are longer, when the Cc’s have much shorter Cd, bring the Cd’s of all condi removals, stun breaks down to same as the Cc’s would just be Op, just like Cc’s are Op now

Or, they are people that realize that every argument in favor of DR features many players working together to overwhelm the defenses of one person. Which is exactly what smart players are supposed to do, and is exactly how the game is supposed to work, but for some reason people are acting like it is some sort of travesty.

The counter against one team working together is for the other team to work together. A properly built melee party has plenty of shared stability and like six different ways to share cleanse. Properly aware periphs can stealth allies under target, or cc the enemies to allow the ally to escape, or pressure them so they play more defensively. And if all else fails a player can be saved several times with revive/banner.

In zerg fights, DR wouldn’t effect anything the first rush through, it would be the repeat rushes that would suffer. But as anybody in T2 can tell you, that first rush is usually the most devastating one since anybody caught in the way of the train is dead to begin with. If Z1 trains into Z2 before Z2 can react, Z2 is usually the one who will lose the fight. Whereas if Z1 trains into Z2 and they dodge, Z1 will suffer due to an immediate counterattack. DR wouldn’t effect that which determines the entire fight to begin with. It’d only help in small man fights or tower/keep defense/offense. In terms of actual zerg versus zerg…DR effects nothing.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Of course not. I’d prefer though if on the 3rd CC I’d be able to get out of it a tiny bit faster so I could at least dodge once before I die.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Bilbo, need I remind you that it only takes 3 players to CC somebody to death, and not everybody has a large amount of stun breakers or condi removal? Also I heard they’re nerfing condi duration reduction food/armor stats.

You’re saying that you shouldn’t lose a 3v1?

He’s saying it shouldn’t be automatic with no ways to counter it.

3 hammer warriors v 1 isn’t really 3v1 anymore, anyways. More like PVE.

you can counter it, use stability and run away. you’re not going to win a 1v3 against any class regardless if they have chain stun or immobs or not, assuming all are at the same skill level..

You have to remember, some classes only get a stability through an elite skill that has at least a 2 minute cooldown (thief and ranger). Stability would be a good excuse if everybody had equal access to it, or if condi-removal skills also gave 5 second stability. But the thing is they don’t, it’s very easy to get CC’d to death.

Anything that might ever be in a position where chained cc’s might be a frequent problem is supposed to be in a party with 2 guards. Everyone in that party has “equal access” to 66% stability uptime.

So you expect somebody roaming solo who encounters 2 warriors to be a part of this system? Let me guess…you’ve never roamed solo, have you?

im sorry but no good thief will die to only 2 hammer warriors. that is the biggest joke. sure you might not be able to kill their, but you certainly wouldnt die to them. are you really expecting to be able to kill them though? i mean it’s a 1v2.

No, it’s more like getting away from them when they have Greatsword on their secondary set. I try to refuge, they knock me out of it with Hammer #4. I try to run, they immobilize me with #3. I use steal to Stealth, they use Fear Me one after the other (2 in a row), followed by double Earthshaker to down me. Not even joking either, this happened to me the other night.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Suggestion] Resilience: The cure to condition problems

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

No to it blocking conditions…combine it with condition duration on players, except resilience also lowers damage from conditions. Make it so for every set amount of vitality that goes up, so does resilience. So a vitality stacked player will take less damage from conditions and they won’t last as long. Just as how toughness mitigates DD, vitality would mitigate conditions.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Cloak and dagger on pet

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s much more of an issue for mesmers (and to lesser extent engineers with supply crate/turrets). With that being said, d/d isn’t very good compared to d/p so there aren’t many d/d thieves these days and s/d does not use CnD so often as all that. Where do you find thieves that use CnD so often?

Also, the F1 they steal from ranger is far from OP..xD it is decent, but if you want something that is very strong look at what they steal from guardians or elementalists.

CnD is widely used by P/D thieves too.
The steal from ranger is a free complete heal for a thief, I fail to see how it can be useless.

This said, I think CnD-ing on AIs is fine.

It removes conditions and grants regen. It doesn’t full heal thief.

Step 1: Drop it on the enemy
Step 2: Heartseeker spam
Step 3: Profit

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

I don’t agree that stealth is too strong right now, but the ACCESS to it however, is a bit too much. IMO, it’s because of the infamous D/P stealth combo causing it. It allows you to stealth without the enemy able to cancel it out in close range due to blind, and can only be interrupted at long range only if the blind missed. That set alone is what makes stealth annoying for people in this game. Get rid of the stealthing combo on that weapon set, and you won’t see complaints about stealth much anymore.

I would say offhand Dagger’s Cloak and Dagger is annoying too, but that’s way too easy to counter just because they have to be in close range (130 range) to have it connect. Meaning any and all AoEs near yourself, cleave attacks, etc, are going to hit a thief trying for it, guaranteed.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Quick question about stealing

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

The point isn’t to take every steal trait you can. Steal is our class mechanic. Consider what weapon set you are running… what utilities you are using, even what heal skill you are using. You can even look at rune sets… like say perplexity, where a low cool down long range interupt makes sense. Use the traits to allow your steal to complement your build… trying to select multiple steal triats is not really the best idea.

For instance… if you are gaining stealth with a Dagger offhand… having another stealth on your steal is redundant. No reason you can’t just Dagger 5 when you steal.

Actually, having another stealth on steal isn’t redundant, it saves initiative. Need stealth? Save the initiative, steal from the enemy. You saved 6 ini AND you’re in stealth + got something to use. Why waste 6 initiative on a CnD when you can Steal and get it for free?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Bilbo, need I remind you that it only takes 3 players to CC somebody to death, and not everybody has a large amount of stun breakers or condi removal? Also I heard they’re nerfing condi duration reduction food/armor stats.

You’re saying that you shouldn’t lose a 3v1?

He’s saying it shouldn’t be automatic with no ways to counter it.

3 hammer warriors v 1 isn’t really 3v1 anymore, anyways. More like PVE.

you can counter it, use stability and run away. you’re not going to win a 1v3 against any class regardless if they have chain stun or immobs or not, assuming all are at the same skill level..

You have to remember, some classes only get a stability through an elite skill that has at least a 2 minute cooldown (thief and ranger). Stability would be a good excuse if everybody had equal access to it, or if condi-removal skills also gave 5 second stability. But the thing is they don’t, it’s very easy to get CC’d to death.

Anything that might ever be in a position where chained cc’s might be a frequent problem is supposed to be in a party with 2 guards. Everyone in that party has “equal access” to 66% stability uptime.

So you expect somebody roaming solo who encounters 2 warriors to be a part of this system? Let me guess…you’ve never roamed solo, have you?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Bilbo, need I remind you that it only takes 3 players to CC somebody to death, and not everybody has a large amount of stun breakers or condi removal? Also I heard they’re nerfing condi duration reduction food/armor stats.

You’re saying that you shouldn’t lose a 3v1?

He’s saying it shouldn’t be automatic with no ways to counter it.

3 hammer warriors v 1 isn’t really 3v1 anymore, anyways. More like PVE.

you can counter it, use stability and run away. you’re not going to win a 1v3 against any class regardless if they have chain stun or immobs or not, assuming all are at the same skill level..

You have to remember, some classes only get a stability through an elite skill that has at least a 2 minute cooldown (thief and ranger). Stability would be a good excuse if everybody had equal access to it, or if condi-removal skills also gave 5 second stability. But the thing is they don’t, it’s very easy to get CC’d to death.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Bilbo, need I remind you that it only takes 3 players to CC somebody to death, and not everybody has a large amount of stun breakers or condi removal? Also I heard they’re nerfing condi duration reduction food/armor stats.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stuns need diminishing returns.

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Nope, they are all fine. Diminishing returns is the worst mechanic ever to hit an MMO. No one should be forced to have their skills work less then full strength simply another player just hit you with a similar skill.

You’ve never played other MMOs, have you? DR is put in place to avoid players cheesing not only PvP through CC spam, but also to avoid it happening in PvE, both to AND from monsters. It needs to be put here too, whether through giving players Defiant or something else.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Cant join WvW

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

It makes sense, but then you have some crazier things going on. I’ve had guildies who have been on the server for 2-3 weeks and can’t enter WvW because this happened out of nowhere. You’re blocking players who transferred BEFORE the leagues started?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Bandwagons

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Alright enough flaterring yourself dude, YB and EBay didn’t just make a truce. If it was just that the match would be way more closer and EBay would have zero chances at second place.

Here’s the truth: Since reset, EBay and YB had all their teams focused on SBI. Which is still fine, then as week progresses YB used spies, siege griefers, mesmer portaled zergs into citadel to destroy omegas and even worst manipulated the match uos scores. How? By giving EBay their own BL towers, keeps for free and throwing YB zergs into EBays so EBay could stomp for PPT. This is the scummy moves I was reffering to the other threads, so like I said, dont flatter yourself.

Its no counsidence both of your servers lost a vast amount of players after leagues, karma is a kitten isn’t it

Ironic, we at EBay at the time were encountering all of that…from SBI. There are jerks on all sides, please don’t blame an entire server just because you saw a few from one side. Otherwise I could call all of SBI a bunch of crybabies, when I know it’s only a vocal minority.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Bowing out

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Aww, sorry to see you go from your position at Anet, Allie. I hope your career goes well at your new job!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald